Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 02:33:05 Player: Helstads_dog Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (4035) 4035 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1074) 1074 TOTAL SCORE: 8609 Bonus ------- High Alert Combat Kills 74 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 186/300 Energy 68/100 System Corruption 24% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Targeting Computer > --- WEAPON (2) ------- EM Pulse Cannon Gauss Rifle > --- INVENTORY (15) --- Heat Sink Particle Charger Beam Rifle Particle Gun EM Pulse Cannon EM Pulse Cannon Assault Rifle Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Light Deuterium Engine Light Treads Cooling System Cooling System Cooling System Hardened Light Armor Plating Heavy Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Particle Cannon Particle Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Light Cannon Improved Light Cannon Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun AWS/Thermal Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . 2 . . . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 2 | . . 1 . . . 1 . . Weapon . | . . . . . . . . . Parts Attached 134 | . 23 25 3 5 2 48 26 2 Power 12 | . 2 4 . . . 3 3 . Engine 10 | . 2 4 . . . 2 2 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 35 | . 8 7 . . 1 12 7 . Treads 19 | . 2 6 . . 1 6 4 . Leg 15 | . 6 . . . . 6 3 . Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | . 4 11 2 2 . 11 9 . Device 10 | . . 1 1 . . 3 5 . Storage 4 | . 1 1 . 1 . 1 . . Processor 7 | . 1 3 . . . 1 2 . Hackware 1 | . . . . . . 1 . . Protection 17 | . 2 6 1 1 . 5 2 . Artifact . | . . . . . . . . . Weapon 48 | . 9 3 1 3 1 22 7 2 Energy Gun 15 | . 3 . 1 2 1 6 2 . Energy Cannon 12 | . . 2 . 1 . 8 . 1 Ballistic Gun 14 | . 2 1 . . . 5 5 1 Ballistic Cannon 3 | . 3 . . . . . . . Launcher 2 | . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 3 1 . Parts Lost 41 | . 2 . . . 1 14 17 7 Power 8 | . 2 . . . . 2 3 1 Propulsion 17 | . . . . . 1 7 6 3 Utility 10 | . . . . . . 4 5 1 Weapon 6 | . . . . . . 1 3 2 Highest Loss Streak 10 | . 1 . . . 1 5 10 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 93 99 99 77 87 93 87 93 Engine 9 | . 13 11 11 11 11 8 1 . Treads 20 | . . 33 33 33 32 13 12 24 Leg 10 | . 27 . . . . 19 16 6 Device 9 | . . 10 16 11 11 11 11 9 Storage 10 | . 14 11 11 11 11 9 9 9 Processor 2 | . 5 . . . . 2 3 9 Hackware 1 | . . . . . . 2 7 . Protection 7 | . 2 11 5 10 11 9 3 8 Energy Gun 5 | . 13 . 9 . 11 5 2 . Energy Cannon 4 | . . 12 11 . . 6 . 1 Ballistic Gun 5 | . 5 7 . . . 2 15 15 Ballistic Cannon 2 | . 8 1 . . . . . . Peak Build Rating 32 | 6 11 17 20 25 28 32 25 20 Average Rating 17 | 6 7 16 18 12 27 25 20 18 On Entrance 16 | 6 6 10 16 18 20 28 22 19 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 13 36 43 40 60 60 65 39 34 Greatest Support 80 | 20 40 60 60 60 60 80 60 60 Greatest Overweight (x) 3 | . 1 1 . . 1 3 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 15 15 Average Capacity 15 | 8 11 15 15 17 20 17 15 15 Most Carried 20 | 5 15 15 15 17 18 20 13 10 Average Carried 12 | 5 8 14 14 14 17 14 8 9 Final Capacity 20 | 8 15 15 15 20 20 15 15 15 Final Carried 18 | 4 13 15 14 17 18 9 10 8 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Matter Collected 2724 | 199 421 645 . . 195 447 817 . Remotely . | . . . . . . . . . Salvage Created 4879 | . 633 1510 . . 449 1182 1013 92 Parts 283 | . 48 93 . . 30 63 46 3 Haulers Intercepted 5 | . . 2 . . . 3 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 117 | . 22 29 . . 19 20 25 2 Guns 74 | . 13 8 . . 19 10 24 . Cannons 40 | . 9 19 . . . 10 1 1 AOE 1 | . . . . . . . . 1 Classes Destroyed 10 | . 5 3 . . 1 1 . . Builder 2 | . . . . . 2 . . . Hauler 5 | . . 2 . . . 3 . . Recycler 1 | . . 1 . . . . . . Operator 3 | . 1 1 . . . 1 . . Watcher 12 | . 3 5 . . . 4 . . Swarmer 42 | . 10 6 . . 16 3 7 . Grunt 49 | . 9 13 . . 3 12 10 2 Sentry 19 | . . 10 . . . 4 5 . Hunter 4 | . . . . . . 1 3 . Subdweller 3 | . 3 . . . . . . . Best Kill Streak 8 | . 7 5 . . 8 5 5 2 Combat Bots Only 6 | . 4 5 . . 6 4 5 2 Max Kills in Single Turn 2 | . 2 1 . . 1 2 2 1 Gunslinging 1 | . 1 . . . . . 1 . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 759 | . 99 145 . . 77 182 210 46 Missed 196 | . 28 41 . . 25 43 50 9 Damage Taken 8070 | . 796 1308 . . 578 2656 2116 616 Core 1029 | . 180 160 . . 134 250 242 63 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 101 | . . 101 . . . . . . Core Remaining (%) 51 | 100 28 . . . 26 . . . Volleys Fired 349 | . 73 91 . . . 73 99 13 Largest 2 | . 2 2 . . . 2 2 2 Hottest 136 | . 90 124 . . . 136 88 91 Shots Fired 786 | . 146 178 . . 71 182 184 25 Gun 520 | . 99 65 . . 71 88 176 21 Cannon 265 | . 46 113 . . . 94 8 4 Launcher 1 | . 1 . . . . . . . Special . | . . . . . . . . . Kinetic 357 | . 72 85 . . . 31 148 21 Thermal 375 | . 73 72 . . 71 139 20 . Explosive 1 | . 1 . . . . . . . Electromagnetic 53 | . . 21 . . . 12 16 4 Robot Hit Streak 23 | . 18 23 . . 16 18 16 7 Robot Miss Streak 7 | . 5 3 . . 3 7 5 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . . . . . 4 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Autonomous 110 | . . . . . 71 39 . . Shots Hit Robots 527 | . 89 123 . . 55 121 120 19 Core Hits 197 | . 37 46 . . 23 39 47 5 Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . 3 2 . . . . 1 . Burn 3 | . 2 . . . . . 1 . Meltdown 2 | . . 2 . . . . . . Blast 1 | . 1 . . . . . . . Melee Attacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Slashing 3 | . . . . . . 3 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10742 | . 1343 2374 . . 1608 2937 2006 474 Guns 6521 | . 730 664 . . 1595 1476 1839 217 Cannons 3980 | . 603 1710 . . . 1440 110 117 Explosions 218 | . . . . . . 21 57 140 Melee . | . . . . . . . . . Ramming 23 | . 10 . . . 13 . . . Kinetic 3720 | . 771 916 . . . 319 1497 217 Thermal 5991 | . 562 1049 . . 1595 2336 309 140 Explosive . | . . . . . . . . . Electromagnetic 1008 | . . 409 . . . 282 200 117 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 24 | . 2 4 4 4 4 24 24 24 Average Corruption 8 | . 2 3 4 4 4 4 24 24 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 201 | . 10 23 4 19 24 27 86 8 Message Errors 46 | . 3 6 1 3 7 4 21 1 Matter Fused 45 | . 2 6 1 5 4 6 19 2 Heat Flow Errors 23 | . . 2 . . 6 4 11 . Energy Discharges 21 | . 1 2 1 2 1 6 6 2 Parts Rejected 2 | . . . . . . 1 1 . Parts Fused 4 | . . 1 1 1 . . 1 . Data Loss (minor) 25 | . 3 3 . 5 4 2 8 . Data Loss (major) 11 | . . . . . 2 2 5 2 Misfires 6 | . 1 1 . . . 1 3 . Alerts 7 | . . 1 . 3 . 1 2 . Weapon Failures 11 | . . 1 . . . . 9 1 Overload Shots . | . . . . . . . . . Overflow Damage 87 | . 9 6 . . . 43 . 29 Projectiles 64 | . 9 6 . . . 43 . 6 Explosions 23 | . . . . . . . . 23 Melee . | . . . . . . . . . Knockbacks 5 | . 4 1 . . . . . . Impact 1 | . 1 . . . . . . . Kinetic 4 | . 3 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 122 | . . . . . 49 . 18 55 Shots 3 | . . . . . 1 . 1 1 Rammed 2 | . . . . . 2 . . . Targets Rammed 4 | . 2 . . . 2 . . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 332 | . 210 220 . . 235 332 255 33 Average Temperature 83 | . 68 42 . . 99 161 86 10 Received Heat Transfer 3327 | . 189 609 . . 99 1134 972 324 Effects 3 | . . . . . . 3 . . Energy Bleed 1 | . . . . . . 1 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . 4 . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Melted 12 | . 3 2 . . 3 3 1 . Heat Transferred 10134 | . 1657 1813 . . 2072 3676 716 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 1 1 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Peak Influence 607 | . 296 460 62 . 359 385 607 295 Initial 295 | . . 39 62 . . 73 48 295 Average 218 | . 136 243 62 . 207 212 300 289 Maximum Alert Level 2 | . 1 2 . . 1 1 2 1 Low Security (%) 48 | 100 73 48 100 . 42 45 24 . Level 1 43 | . 26 39 . . 57 54 49 100 Level 2 8 | . . 12 . . . . 25 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 4 2 1 . . 1 . . Investigation 5 | . 3 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 1 . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Distress Signals 9 | . 3 3 . . . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 160 | . 35 41 . . 22 32 25 5 Peak Tracking Total 6 | . 5 5 . . 4 6 5 5 Tactical Retreats 12 | . 3 4 . . 1 3 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Traps Triggered 15 | . 5 4 . . . . 6 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Machines Disabled 4 | . . . . . 1 3 . . Max in Single Turn 1 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Machines Accessed 38 | . 9 13 1 4 1 8 2 . Terminals 27 | . 7 10 . . 1 7 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 135 | . 21 39 1 49 1 21 3 . Successful 96 | . 11 24 1 49 . 10 1 . Failed 37 | . 9 14 . . 1 11 2 . Catastrophic 14 | . 4 5 . . 1 3 1 . Database Lockouts 2 | . 1 1 . . . . . . Manual 45 | . 13 17 . 1 1 13 . . Terminals 70 | . 19 27 . . 1 20 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 10 | . . 10 . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 75 | . 7 10 1 49 . 7 1 . Record 49 | . . . . 49 . . . . Robot Analysis 8 | . 3 3 . . . 2 . . Prototype ID Bank 3 | . 1 1 . . . 1 . . Open Door 2 | . . . 1 . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Alert Level 3 | . . 2 . . . 1 . . Unreport Threat 3 | . . 2 . . . 1 . . Locate Traps 3 | . 1 . . . . 2 . . Assault Status 1 | . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Scanalyzer 10 | . . 10 . . . . . . Insert Component 5 | . . 5 . . . . . . Analyze 5 | . . 5 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 6 | . 2 2 . . . 2 . . Terminals 6 | . 2 2 . . . 2 . . Botnet 6 | . 2 2 . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 8 12 . . 1 7 2 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 25 | . . . . . . . 25 . Highest-Rated Ally 25 | . . . . . . . 25 . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . Total Damage 68 | . . . . . . . 68 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Robot Analysis Total 7 | . 3 2 . . . 2 . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Turns Passed 9252 | 1 1670 2178 250 1047 1090 1281 1620 115 Spaces Moved 4512 | 1 825 1072 151 647 531 576 684 25 Core . | . . . . . . . . . Treads 2928 | . 25 1072 151 647 531 185 292 25 Legs 1584 | 1 800 . . . . 391 392 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 120 160 160 Average Speed 158 | 120 145 160 160 160 163 149 177 160 Slowest Speed 400 | 120 190 240 160 160 240 400 240 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . Exploration Rate (%) 60 | 2 99 93 37 92 99 48 69 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . 1 1 . . 1 1 . . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 12 | . 9 . . . . 3 . . Terrain Destroyed 48 | . 9 . . . 25 8 4 2 Melee 3 | . . . . . . 3 . . Projectile 15 | . . . . . 13 2 . . AOE 30 | . 9 . . . 12 3 4 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Total 5916 | 2 1151 1366 161 660 753 850 899 74 Wait 713 | . 197 131 4 . 213 94 40 34 Move 4505 | . 824 1071 150 646 530 576 683 25 Hop . | . . . . . . . . . Pick Up 88 | . 16 21 . 3 4 30 14 . Fast Attach 45 | . 8 6 2 3 . 15 11 . Attach 56 | . 5 9 1 1 2 22 14 2 Detach 13 | . 1 3 2 1 . 4 2 . Swap 33 | . 10 10 . 1 . 11 1 . Drop 77 | 2 15 24 2 5 2 22 5 . Fire 349 | . 73 91 . . . 73 99 13 Melee 3 | . . . . . . 3 . . Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush 2 | . . . . . 2 . . . Escape Stasis 30 | . . . . . . . 30 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 481 | -10/Materials | Central database locked down 704 | -10/Materials | Discovered new exit (range 6) 711 | -10/Materials | Identified exit to Materials 776 | -10/Materials | Identified exit to Mines 810 | -10/Materials | Discovered exit to Materials (range 13) 935 | -10/Materials | Discovered exit to Materials (range 13) 1102 | -10/Materials | Derelicts attacked the area 1213 | -10/Materials | Core integrity fell below 50% 1672 | -10/Materials | Entered another Materials area 1672 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2032 | -9/Materials | Discovered new exit (range 7) 2146 | -9/Materials | Central database locked down 2209 | -9/Materials | Repaired Hrd. Light Armor Plating 2437 | -9/Materials | Discovered new exit (range 12) 2455 | -9/Materials | Identified exit to Mines 2509 | -9/Materials | Discovered new exit (range 16) 2836 | -9/Materials | Identified exit to Materials 3111 | -9/Materials | Discovered exit to Materials (range 10) 3480 | -9/Materials | Build established: Scavenger-Mutant 3746 | -9/Materials | Discovered exit to Materials (range 8) 3850 | -9/Materials | Entered Mines 3874 | -9/Mines | Met a Derelict shopkeep closing up shop 4033 | -9/Mines | Learned Materials interactive machine intel 4092 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4094 | -9/Mines | Discovered new exit (range 5) 4100 | -9/Mines | Entered Exiles 4145 | -9/Exiles | Met 8R-AWN 4170 | -9/Exiles | Met EX-HEX 4263 | -9/Exiles | Met EX-BIN 4285 | -9/Exiles | Aligned with FarCom system 4287 | -9/Exiles | Given EX-Vault access code 4359 | -9/Exiles | Opened EX-Vault 4375 | -9/Exiles | Found Prototype Energy Gun 4375 | -9/Exiles | Identified AWS/Thermal 4408 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4457 | -9/Exiles | Met EX-DEC 4472 | -9/Exiles | Learned location of Zion (-6) 4564 | -9/Exiles | Discovered new exit (range 14) 4709 | -9/Exiles | Visited The Gauntlet 5126 | -9/Exiles | Discovered new exit (range 14) 5147 | -9/Exiles | Left Exiles lab with AWS/Thermal 5147 | -9/Exiles | Entered Mines 5177 | -8/Mines | Core integrity fell below 50% 5211 | -8/Mines | Discovered exit to Materials (range 16) 5390 | -8/Mines | Discovered exit to Materials (range 5) 6237 | -8/Mines | Entered Materials 6237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6238 | -8/Materials | Loaded intel: 19 interactive machine locations 6575 | -8/Materials | AWS/Thermal suddenly broke down 6656 | -8/Materials | Lost 4 parts (2n1u1w) 6768 | -8/Materials | Lost 3 parts (1p1n1u) 7382 | -8/Materials | Discovered new exit (range 12) 7408 | -8/Materials | Crushed by falling debris 7408 | -8/Materials | System corruption reached 10% 7420 | -8/Materials | Crushed by falling debris 7451 | -8/Materials | Lost 5 parts (1p2n2u) 7518 | -8/Materials | Identified exit to Garrison 7518 | -8/Materials | Entered Garrison 7596 | -8/Garrison | Triggered checkpoint 7619 | -8/Garrison | Core integrity fell below 50% 7652 | -8/Garrison | Lost 3 parts (1p1n1w) 7711 | -8/Garrison | Rescued a captive Derelict 7840 | -8/Garrison | Triggered checkpoint 7906 | -8/Garrison | Triggered checkpoint 8120 | -8/Garrison | Triggered checkpoint 8246 | -8/Garrison | Lost 10 parts (2p3n3u2w) 8253 | -8/Garrison | Discovered new exit (range 15) 8490 | -8/Garrison | Triggered checkpoint 8492 | -8/Garrison | Core integrity fell below 20% 8697 | -8/Garrison | Discovered new exit (range 10) 8888 | -8/Garrison | Discovered new exit (range 12) 8958 | -8/Garrison | Triggered checkpoint 9021 | -8/Garrison | Installed Relay Interface Framework 9074 | -8/Garrison | Triggered checkpoint 9138 | -8/Garrison | Entered Materials 9253 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 09232_ System corrupted: Energy discharge (-44). 09233_ K-01 Serf collects debris. 09234_ Imp. Assault Rifle destroyed. 09235_ G-47 Trooper destroyed. 09235_ Slug penetrates Door. 09237_ Lgt. Treads destroyed. 09237_ K-01 Serf collects debris. 09241_ Critical hit (Burn: +37). 09241_ Lgt. Treads destroyed. 09241_ Chain reaction triggered in Lgt. Nuclear Core. 09241_ G-47 Trooper destroyed. 09241_ Lgt. Nuclear Core destroyed. 09241_ Destroyed Lgt. Nuclear Core. 09241_ Lgt. Armor Plating destroyed. 09241_ Destroyed Lgt. Armor Plating. 09243_ K-01 Serf collects debris. 09249_ System corrupted: Matter fused (-6). 09249_ R-06 Scavenger collects Aluminum Leg. 09250_ K-01 Serf collects debris. 09252_ R-06 Scavenger collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????#########???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #???????????????????? | | ?????????????## #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# ####### #???????? | | ??????????????# g #???????? | | ??????????????# +???????? | | ??????????????# #???????? | | ??????????????# ############ #???????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????#u# #???????????????????? | | ??????????#u###g# #???????????????????? | | ??????????# Y% k #???????????????????? | | ??????????# ;@ #???????????????????? | | ??????????# %r[ #???????????????????? | | ???????? + ;w #???????????????????? | | ?????? # # #???????????????????? | | ???? ?# ######???????????????????? | | ???####???# #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# ?????????????????????????? | | ??????????+ ?????????????????????????? | | ????????? # ?????????????????????????? | | ????????" # ?????????????????????????? | | ???????? ?# ?????????????????????????? | | ??????????# ?????????????????????????? | | ????????????? ?????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechCouplerFocus Manual? 0 Play Time 01:45:13 Cumulative 48.4 hours Start 2024.09.05 @ 00:46:45 End 2024.09.05 @ 02:33:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 37x27 Zoom Use 87% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a8ed31f-cc22-4b1a-8f78-8f6707cf1f20