Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 01:57:02 Player: Qwertychrish Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (2253) 2253 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6878 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Microactuators > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Makeshift Power Source Matter Filter Enhanced Gauss Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Compact Battery Active Sensor Suite Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- High-powered Shock Rifle Heavy Particle Cannon Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Titanium Leg Wheel Wheel Compact Wheel Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System Compact Matter Pod Improved Sensor Array Improved Terrain Scanner Advanced ECM Suite Heavy Armor Plating Hardened Medium Armor Plating Shock Rifle Flak Gun Flak Gun Improved Grenade Launcher Improved Grenade Launcher Great Axe [Rating: 80] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 7 | . . 1 . 1 1 2 2 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 95 | 7 4 8 2 10 20 2 31 3 8 Power 7 | 1 . 1 . 1 2 . 2 . . Engine 3 | 1 . 1 . 1 . . . . . Core 4 | . . . . . 2 . 2 . . Reactor . | . . . . . . . . . . Propulsion 37 | 2 3 4 1 3 6 . 12 . 6 Treads 11 | . . . . . 3 . 8 . . Leg 13 | 2 . . . 1 1 . 4 . 5 Wheel 13 | . 3 4 1 2 2 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 2 1 2 . 3 6 1 9 . 2 Device 11 | 1 . . . . 3 . 5 . 2 Storage 4 | 1 1 . . . . 1 1 . . Processor 4 | . . . . 2 . . 2 . . Hackware 1 | . . . . 1 . . . . . Protection 6 | . . 2 . . 3 . 1 . . Artifact . | . . . . . . . . . . Weapon 25 | 2 . 1 1 3 6 1 8 3 . Energy Gun 9 | 1 . . . . 1 1 5 1 . Energy Cannon 2 | . . . . . 1 . 1 . . Ballistic Gun 5 | 1 . . 1 . 1 . 1 1 . Ballistic Cannon 6 | . . 1 . 2 2 . 1 . . Launcher 2 | . . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 44 | . . 3 2 2 9 . 9 13 6 Power 4 | . . 1 . . 2 . . 1 . Propulsion 18 | . . 1 1 1 3 . 4 3 5 Utility 12 | . . 1 . 1 2 . 2 5 1 Weapon 10 | . . . 1 . 2 . 3 4 . Highest Loss Streak 7 | . . 2 2 1 4 . 7 6 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 79 | . 100 90 98 90 93 78 70 66 34 Engine 3 | . 14 10 11 9 3 . . . . Core 2 | . . . . . 2 6 4 4 . Treads 6 | . . . . . 7 20 16 . . Leg 3 | . 19 . . . 1 . 2 7 7 Wheel 10 | . 8 28 32 25 19 6 . . . Device 7 | . 14 11 11 . 2 6 7 10 8 Storage 8 | . 14 11 11 9 7 11 10 7 . Processor 10 | . . . . 17 12 6 10 17 17 Hackware 1 | . . . . . 5 . . . . Protection 2 | . . 6 11 1 4 . . . . Energy Gun 3 | . 14 1 . . 4 . 4 4 . Energy Cannon 1 | . . . . . 2 6 3 . . Ballistic Gun 4 | . 14 11 10 9 3 . . 4 . Ballistic Cannon 5 | . . 9 11 13 8 6 4 . . Launcher 1 | . . . . . 2 5 . 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 110 | 12 87 98 98 100 110 107 107 24 3 Greatest Support 82 | 20 20 30 30 36 60 60 82 37 3 Greatest Overweight (x) 35 | 3 4 4 4 4 10 1 35 1 . Average Overweight (x) 1 | 1 1 3 3 2 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 5 5 Average Capacity 18 | 7 12 25 25 25 25 25 22 5 5 Most Carried 25 | 8 12 18 18 25 25 25 25 5 5 Average Carried 16 | 4 8 15 16 22 23 22 22 4 4 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 Final Carried 25 | 8 12 18 16 25 22 25 5 5 5 Class Distribution -------------------- 31% | Scavenger-Gunner 30% | Mutant 28% | Skirmisher 5% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Matter Collected 1810 | 180 90 270 63 192 357 50 192 357 59 Remotely . | . . . . . . . . . . Salvage Created 1938 | 13 144 300 112 200 414 50 286 419 . Parts 104 | 4 5 23 6 12 18 5 12 19 . Haulers Intercepted 2 | . . . . 1 1 . . . . Recyclers Shooed 3 | . 1 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 13 3 Prevented 4 | . . . . . . . . 3 1 Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 50 | . 2 8 4 3 10 1 7 15 . Guns 13 | . 2 1 . 1 2 . . 7 . Cannons 25 | . . 7 4 2 4 1 7 . . AOE 12 | . . . . . 4 . . 8 . Classes Destroyed 12 | 1 2 3 . 1 4 1 . . . Worker 1 | . . 1 . . . . . . . Builder 1 | . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . . . . 1 1 . . . . Recycler 2 | . 1 . . . 1 . . . . Watcher 4 | . . 1 . 1 2 . . . . Swarmer 13 | . . . . . 3 . . 10 . Grunt 27 | . 2 4 4 2 4 . 6 5 . Sentry 5 | . . 4 . 1 . . . . . Specialist 2 | . . . . . 2 . . . . Programmer 2 | . . . . . . 1 1 . . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 7 | 1 1 3 2 3 6 1 7 6 . Combat Bots Only 7 | . 1 3 2 2 5 1 7 6 . Max Kills in Single Turn 5 | 1 1 1 1 1 2 1 1 5 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . 2 . . 4 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Hostile Shots Fired 424 | . 14 54 19 13 65 10 82 78 89 Missed 128 | . 4 13 4 4 18 4 22 22 37 Damage Taken 5712 | . 110 535 216 143 1227 91 1402 1117 871 Core 1288 | . 23 65 26 4 154 . 336 296 384 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 90 . 77 99 78 100 . . . Volleys Fired 144 | 4 11 29 14 9 29 1 24 23 . Largest 3 | 2 2 2 2 3 3 3 3 3 . Hottest 179 | 70 70 59 59 103 155 179 137 129 . Shots Fired 277 | 8 22 58 22 24 64 3 36 40 . Gun 135 | 8 22 29 8 9 16 1 8 34 . Cannon 133 | . . 29 14 15 45 2 28 . . Launcher 9 | . . . . . 3 . . 6 . Special . | . . . . . . . . . . Kinetic 203 | 4 11 58 22 24 39 1 27 17 . Thermal 42 | 4 11 . . . 22 1 4 . . Explosive 9 | . . . . . 3 . . 6 . Electromagnetic 23 | . . . . . . 1 5 17 . Robot Hit Streak 22 | 1 16 6 7 6 8 5 22 10 . Robot Miss Streak 7 | 1 2 4 2 2 4 . 3 7 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 198 | 3 17 38 17 19 41 2 31 30 . Core Hits 127 | 2 7 15 7 12 27 1 20 36 . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 8 | . 1 2 2 1 1 . 1 . . Burn 1 | . 1 . . . . . . . . Meltdown 1 | . . . . . 1 . . . . Blast 5 | . . 2 2 . . . 1 . . Smash 1 | . . . . 1 . . . . . Melee Attacks 1 | . . . . 1 . . . . . Impact 1 | . . . . 1 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5189 | 45 173 635 290 319 1338 35 777 1577 . Guns 1319 | 45 173 144 41 66 248 4 150 448 . Cannons 2287 | . . 491 249 206 683 31 627 . . Explosions 1536 | . . . . . 407 . . 1129 . Melee 38 | . . . . 38 . . . . . Ramming 9 | . . . . 9 . . . . . Kinetic 2492 | 33 50 635 290 272 486 . 577 149 . Thermal 1038 | 12 123 . . . 445 31 100 327 . Explosive 1209 | . . . . . 407 . . 802 . Electromagnetic 403 | . . . . . . 4 100 299 . Impact 38 | . . . . 38 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 1 3 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . . . . . 7 3 Message Errors 2 | . . . . . . . . 1 1 Matter Fused 2 | . . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 85 | . . 12 . 38 19 . . 16 . Projectiles 30 | . . 12 . . 18 . . . . Explosions 17 | . . . . . 1 . . 16 . Melee 38 | . . . . 38 . . . . . Knockbacks 20 | . . 8 2 5 1 . 4 . . Impact . | . . . . . . . . . . Kinetic 18 | . . 7 2 5 1 . 3 . . Secondary 2 | . . 1 . . . . 1 . . Self-Inflicted Damage 143 | . . . . 4 . . . 139 . Shots 4 | . . . . . . . . 4 . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 317 | 50 146 51 94 99 317 87 162 262 . Average Temperature 58 | 24 59 23 43 30 96 52 67 50 . Received Heat Transfer 1320 | . 60 234 141 81 186 . 285 324 9 Effects 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . 3 . . . 1 . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . Heat Transferred 1619 | 37 444 . . . 703 37 148 250 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Peak Influence 279 | 5 63 279 188 167 243 75 200 . . Initial 108 | . 3 26 108 72 . 45 36 . . Average 73 | . 36 138 176 112 70 46 42 . . Maximum Alert Level 1 | . . 1 . . 1 . 1 . . Low Security (%) 92 | 100 100 66 100 100 82 100 99 . . Level 1 7 | . . 33 . . 17 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 1 . . 3 1 3 . . Investigation 1 | . . . . . . . 1 . . Extermination 3 | . . . . . 1 1 1 . . Reinforcement 5 | . 1 1 . . 2 . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . 1 . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Distress Signals 2 | . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 3 11 4 6 16 1 12 25 8 Peak Tracking Total 10 | . 3 4 2 2 6 2 6 10 7 Tactical Retreats 6 | . . . . . 1 . 2 3 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Traps Triggered 10 | . 1 2 . . 1 . 6 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Machines Accessed 9 | . 1 1 . 2 1 2 1 . 1 Terminals 8 | . 1 1 . 2 1 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 4 1 . 11 3 3 3 . 1 Successful 12 | . 2 . . 6 1 . 2 . 1 Failed 14 | . 2 1 . 5 2 3 1 . . Catastrophic 4 | . . 1 . 1 . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 4 1 . 7 3 3 3 . . Terminals 25 | . 4 1 . 11 3 3 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . . 4 . . . . 1 Record 3 | . . . . 3 . . . . . Open Door 1 | . . . . . . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 2 . . 2 1 . 2 . . Terminals 7 | . 2 . . 2 1 . 2 . . Track 2 | . 1 . . . . . 1 . . Botnet 5 | . 1 . . 2 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 . 2 1 2 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Turns Passed 4867 | 96 227 363 219 412 916 354 1073 1042 165 Spaces Moved 2763 | 49 130 188 141 270 525 139 363 661 297 Core 489 | 28 . . . . . . 10 154 297 Treads 508 | . . . . . 97 139 272 . . Legs 701 | 21 92 . . . . . 81 507 . Wheels 1065 | . 38 188 141 270 428 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 110 125 116 115 250 120 50 50 Average Speed 148 | 136 125 130 125 122 141 250 253 146 50 Slowest Speed 1800 | 200 140 140 140 140 250 250 1800 200 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 30 29 52 23 18 4 7 88 43 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 3 | . . . . . . . . 1 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 90 | . . 1 . . 25 . . 64 . Melee . | . . . . . . . . . . Projectile 2 | . . 1 . . 1 . . . . AOE 88 | . . . . . 24 . . 64 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Total 3258 | 67 173 251 163 333 649 144 471 695 312 Wait 167 | . 22 17 7 20 46 . 49 6 . Move 2754 | 48 129 187 140 269 524 138 362 660 297 Hop . | . . . . . . . . . . Pick Up 59 | 8 5 10 . 15 12 2 1 2 4 Fast Attach 53 | 7 1 3 . 3 8 2 23 . 6 Attach 25 | . . 4 2 3 7 . 4 3 2 Detach 5 | . . . . 1 2 1 . 1 . Swap 17 | . 3 1 . 4 5 . 4 . . Drop 32 | . 2 . . 7 16 . 4 . 3 Fire 144 | 4 11 29 14 9 29 1 24 23 . Melee 1 | . . . . 1 . . . . . Ram 1 | . . . . 1 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 515 | -9/Materials | Discovered new exit (range 13) 687 | -9/Materials | Entered Mines 781 | -9/Mines | Learned Materials garrison access intel 869 | -9/Mines | Discovered new exit (range 8) 906 | -9/Mines | Entered Materials 906 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 907 | -8/Materials | Loaded intel: 1 garrison access location 1219 | -8/Materials | Discovered new exit (range 18) 1318 | -8/Materials | Entered Factory 1318 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1491 | -7/Factory | Build established: Scavenger-Gunner 1924 | -7/Factory | Lost 4 parts (1n1u2w) 1982 | -7/Factory | Lost 4 parts (1p2n1u) 2042 | -7/Factory | Found Prototype Device 2042 | -7/Factory | Identified Active Sensor Suite 2191 | -7/Factory | Discovered new exit (range 16) 2231 | -7/Factory | Identified exit to Factory 2234 | -7/Factory | Entered another Factory area 2234 | -6/Factory | Evolved 2 slots: Utility x2 2331 | -6/Factory | Build established: Skirmisher 2548 | -6/Factory | Discovered new exit (range 4) 2556 | -6/Factory | Identified exit to Factory 2588 | -6/Factory | Entered another Factory area 2588 | -5/Factory | Evolved 2 slots: Utility x2 2988 | -5/Factory | Discovered new exit (range 15) 3159 | -5/Factory | Identified exit to Upper Caves 3545 | -5/Factory | Destroyed 7 combat bots 3551 | -5/Factory | Lost 7 parts (3n2u2w) 3661 | -5/Factory | Entered Upper Caves 3967 | -5/Upper Caves | Build established: Scavenger-Gunner 4020 | -5/Upper Caves | Learned Factory emergency access door positions 4163 | -5/Upper Caves | Lost 4 parts (1n1u2w) 4310 | -5/Upper Caves | Encountered a Warlord checkpoint 4607 | -5/Upper Caves | Learned 4 Factory zone layouts 4631 | -5/Upper Caves | Core integrity fell below 50% 4659 | -5/Upper Caves | Lost 6 parts (1p1n2u2w) 4697 | -5/Upper Caves | Discovered new exit (range 10) 4699 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4703 | -5/Upper Caves | Entered another Upper Caves area 4715 | -5/Upper Caves | Encountered a Warlord checkpoint 4862 | -5/Upper Caves | Core integrity fell below 20% 4868 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04800_ Dropped Mic. Nuclear Core. 04802_ Acquired Enh. Gauss Cannon. 04806_ Dropped Imp. Heat Sink. 04807_ Acquired Matter Filter. 04810_ Acquired 11 matter. 04822_ System corrupted: Mak. Leg rejected. 04823_ Acquired Mak. Leg. 04829_ S-27 Virus destroyed. 04830_ Acquired 24 matter. 04832_ Mak. Leg destroyed. 04836_ Searching scrap... 04836_ Found Imp. Datajack. 04836_ Found Imp. Power Shielding. 04836_ Found Imp. Actuator Array. 04836_ Found Imp. Utility Shielding. 04836_ Found 11 Matter. 04836_ Mak. Leg destroyed. 04842_ P-70 Sage resets S-27 Virus, system corruption cleaned. 04860_ Mak. Leg destroyed. 04862_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????##?????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# ###?????? | | ??????????????????????????????????????# ##????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????### #????? | | ????????????????????????????????????????## #????? | | ???????????????????????????????#####???## #????? | | ??????????????????????????????## ##?## ##????? | | ??????????????????????????????# ### #?????? | | ??????????????????????????????# #?????? | | ?????????????????????????????## #?????? | | ???????????????????#?????????# #?????? | | ???????????????????# ??###### s #?????? | | ???????????????????# # s #?????? | | ???????????????????# @ s #?????? | | ???????????????????# #### p #?????? | | ???????????????????# #???# #?????? | | ?????????????????# #????## #?????? | | ?????????????????# ??????# ##?????? | | ???????????????? ??????## ## ##??????? | | ?????????????? ??????## ##########???????? | | ?????????????# ??????## #????????????????? | | ?????????????## ??????## ###??????????????? | | ??????????????# ???????# ###????????????? | | ??????????????# ??????## ####???##????? | | ??????????????# ??????## ##?# #????? | | ???????????????????????# ## #????? | | ???????????????????????## ## #????? | | ????????????????????????### #????? | | ??????????????????????????# #?????? | | ????????????????????????# #?????? | | ??????????????????????# ## #?????? | | ????????????????????# #### ##????? | | ???????????????????# ######?## #????? | | ???????????????????# #???????# #????? | | ???????????????????# ????????# ##????? | | ??????????????????# ?????###?## #?????? | | ?????????????????# ?????## #??### ## ####### | | ???????????????? ??????# #????#### ! / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 360 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpBiocellNanoactuators Manual? 0 Play Time 00:57:03 Cumulative 44.8 hours Start 2024.03.08 @ 01:00:02 End 2024.03.08 @ 01:57:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f2f27d8-ba88-45a8-b58e-3f925bf020b7