Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.17 @ 23:30:03 Player: Attayla Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1381) 1381 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 3244 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 500/500 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Battery Improved Weapon Shielding > --- WEAPON (4) ------- Heavy Mace Great Maul Great Maul Great Maul > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Actuator Array Improved Weapon Shielding Improved Weapon Shielding > --- WEAPON ----------- Heavy Mace Great Maul Great Maul Great Maul > --- INVENTORY -------- High-capacity Battery EM Pulse Cannon [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Thermal Converter Storage Small Storage Unit Protection Improved Weapon Shielding Weapon Great Maul Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 45 | 7 7 9 22 Power 6 | 2 2 . 2 Engine 4 | 2 2 . . Core 2 | . . . 2 Reactor . | . . . . Propulsion 9 | 2 . 2 5 Treads 9 | 2 . 2 5 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 3 5 Device 6 | . 2 3 1 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 19 | 2 3 4 10 Energy Gun 6 | . 3 1 2 Energy Cannon 4 | . . 3 1 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 6 | . . . 6 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . 2 . 14 Power 3 | . . . 3 Propulsion 5 | . . . 5 Utility 6 | . 1 . 5 Weapon 2 | . 1 . 1 Highest Loss Streak 5 | . 1 . 5 Average Slot Usage (%) 90 | . 92 91 89 Engine 6 | . 14 11 2 Core 2 | . . . 3 Treads 19 | . 28 21 16 Device 12 | . 7 15 12 Storage 10 | . 14 11 8 Protection 5 | . . . 9 Energy Gun 9 | . 26 15 1 Energy Cannon 6 | . . 16 4 Launcher 3 | . . . 5 Impact Weapon 14 | . . . 23 Naked Turns . | . . . . Heaviest Build 34 | 12 17 28 34 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 5 Most Carried 6 | 4 6 6 6 Average Carried 3 | 1 4 4 3 Final Capacity 6 | 6 6 6 4 Final Carried 5 | 1 5 4 . Class Distribution -------------------- 82% | Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 662 | 239 101 90 232 Remotely . | . . . . Salvage Created 1647 | . 464 279 904 Parts 83 | . 27 15 41 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 35 | . 7 8 20 Melee 3 | . . . 3 Guns 16 | . 7 7 2 Cannons 2 | . . 1 1 AOE 7 | . . . 7 Classes Destroyed 11 | . 3 2 6 Worker 1 | . . . 1 Builder 1 | . . . 1 Tunneler 1 | . . . 1 Hauler 1 | . . . 1 Recycler 1 | . 1 . . Operator 1 | . . . 1 Watcher 5 | . 2 . 3 Swarmer 9 | . . 4 5 Grunt 20 | . 7 3 10 Sentry 5 | . . 1 4 Hunter 1 | . . . 1 Best Kill Streak 7 | . 3 4 7 Combat Bots Only 5 | . 2 4 5 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging 1 | . . 1 . Exploded 3 | . . . 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2652 | . 238 264 2150 Core 611 | . 25 28 558 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 90 93 . Volleys Fired 57 | . 20 15 22 Largest 3 | . 2 3 2 Hottest 135 | . 90 135 126 Shots Fired 101 | . 40 35 26 Gun 80 | . 40 30 10 Cannon 11 | . . 5 6 Launcher 10 | . . . 10 Special . | . . . . Kinetic . | . . . . Thermal 10 | . . . 10 Explosive 10 | . . . 10 Electromagnetic 81 | . 40 35 6 Robot Hit Streak 43 | . 27 43 10 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 143 | . 36 29 78 Core Hits 52 | . 13 10 29 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 66 | . . . 66 Impact 66 | . . . 66 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks 17 | . . . 17 Damage Inflicted 4047 | . 872 531 2644 Guns 1101 | . 661 331 109 Cannons 220 | . . 113 107 Explosions 792 | . 211 87 494 Melee 1925 | . . . 1925 Ramming 9 | . . . 9 Kinetic . | . . . . Thermal 407 | . 211 87 109 Explosive 494 | . . . 494 Electromagnetic 1212 | . 661 444 107 Impact 1925 | . . . 1925 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 388 | . 16 . 372 Projectiles . | . . . . Explosions 16 | . 16 . . Melee 372 | . . . 372 Knockbacks 13 | . . . 13 Impact 11 | . . . 11 Kinetic . | . . . . Secondary 2 | . . . 2 Self-Inflicted Damage 111 | . 52 44 15 Shots 4 | . 2 1 1 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 139 | . 139 89 . Average Temperature 40 | . 44 33 . Received Heat Transfer 1362 | . 138 99 1125 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 25 | . 4 3 18 Impact Corruptions 20 | . . . 20 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 609 | . 250 100 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 4 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 403 | . 271 313 403 Initial 97 | . . 97 51 Average 207 | . 102 213 245 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 38 | 100 72 55 19 Level 1 61 | . 27 44 80 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 1 5 Investigation 5 | . 1 1 3 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 14 9 37 Peak Tracking Total 8 | . 3 3 8 Tactical Retreats 6 | . 1 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 1 2 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 18 | . 2 5 11 Successful 16 | . 2 5 9 Failed 2 | . . . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 14 | . . 5 9 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Record 1 | . 1 . . Dispatch Records 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 12 | . . 5 7 Scan Component 6 | . . 3 3 Repair 5 | . . 2 3 Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . . 2 3 Time 166 | . . 64 102 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2056 | 56 345 465 1190 Spaces Moved 916 | 34 167 211 504 Core 25 | 12 . . 13 Treads 891 | 22 167 211 491 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 161 | 121 160 160 165 Slowest Speed 350 | 160 160 160 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 35 22 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 94 | . 15 2 77 Melee . | . . . . Projectile . | . . . . AOE 94 | . 15 2 77 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1305 | 49 204 313 739 Wait 169 | . . 64 105 Move 913 | 33 166 210 504 Hop . | . . . . Pick Up 51 | 8 9 9 25 Fast Attach . | . . . . Attach 32 | 6 3 7 16 Detach . | . . . . Swap 13 | 1 4 2 6 Drop 24 | 1 2 6 15 Fire 57 | . 20 15 22 Melee 45 | . . . 45 Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 11) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 706 | -9/Materials | Repaired Lgt. Treads 728 | -9/Materials | Build established: Gunner 746 | -9/Materials | Repaired Imp. Heat Sink 806 | -9/Materials | Discovered new exit (range 5) 867 | -9/Materials | Entered another Materials area 867 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1053 | -8/Materials | Build established: Mutant 1677 | -8/Materials | Lost 5 parts (1p2n1u1w) 1855 | -8/Materials | Lost 5 parts (1p2n2u) 1958 | -8/Materials | Repaired Great Maul 1998 | -8/Materials | Repaired Great Maul 2026 | -8/Materials | Repaired Lgt. Treads 2028 | -8/Materials | Core integrity fell below 50% 2038 | -8/Materials | Garrison activated, responded to threat 2051 | -8/Materials | Core integrity fell below 20% 2057 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02035_ W-25 Informer distress signal alerts nearby ally. 02036_ Backup Power I destroyed. 02038_ G-47 Trooper calls for garrison reinforcements. 02038_ ALERT: Activating Garrison Access M001. 02038_ Great Maul follow-up attack on G-47 Trooper. 02038_ Destroyed Aluminum Leg. 02038_ G-47 Trooper system corrupted by crushing effect. 02038_ G-47 Trooper knocked back. 02039_ G-47 Trooper system terminally corrupted. 02039_ Lgt. Nuclear Core fried. 02039_ Aluminum Leg fried. 02039_ U-05 Engineer builds a Door. 02042_ Lgt. Treads destroyed. 02045_ U-05 Engineer destroyed. 02052_ Destroyed Imp. Heat Sink. 02052_ G-47 Trooper system corrupted by crushing effect. 02053_ G-47 Trooper system terminally corrupted. 02053_ Aluminum Leg fried. 02054_ Imp. Weapon Shielding destroyed. 02056_ K-01 Serf cleans the Electrolysis Chamber. 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""" | | ??????????????????????# ## #???# """ | | ??????????????????????# g""" ## #???# | | ??????????????????????# g """ ## #???########## | | ??????????????????????# g@ """ ## #????????????? | | ??????????????????????# %% ## ##???????????? | | ??????????????????????####g##### #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ?????????????????????# T #???????????? | | ?????????????????????# ### #???????????? | | ?????????????????????#???# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# ??????????? | | ?????????????????????????# k ????????? | | ?????????????????????????# """k ???????? | | ?????????????????????????# """ #######??????? | | ?????????????????????????# """ #????????????? | | ????????????????????????# #????????????? | | ???????????????????????# ?? #????????????? | | ???????????????????????# ?? #????????????? | | ???????????????????????# ?? +????????????? | | ?????????????????????????# ?? ??????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Thermal Conversion 30 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponDamperMicroactuators Manual? 0 Play Time 00:24:22 Cumulative 3.7 hours Start 2021.05.17 @ 23:07:35 End 2021.05.17 @ 23:30:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4b485e5-c5eb-4813-b518-8377e906333a