Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 11:57:31

Player: TapeIsSticky

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (148)     740
Value Destroyed (5012)     5012
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (710)                710
              TOTAL SCORE: 11482

 Bonus
-------
High Alert Combat Kills    110
Registered with UFD        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          9%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Force Field
    Force Field
    Molecular Deconstructor
    Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Micro Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
         Medium Treads
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
          Light Armor Plating
                Force Field
     Long-range Tractor Beam
>               --- WEAPON -----------
       Improved Heavy Machine Gun
                KE Penetrator
                Phasing Sabre
>               --- INVENTORY --------
       Improved Heat Sink
                Deep Structural Scanner
                Weapon Cycler
          Light Armor Plating
                Force Field
                Force Field
                Mapping Drone Bay
                Shock Rifle
       Improved Lightning Gun
                Tesla Rifle
                Wave Gun
     Long-range Proton Cannon
          Heavy Plasma Cannon
          Heavy Assault Rifle
                Rocket Launcher
                Molecular Deconstructor
      Makeshift Hammer
                Self-destruct Interrupter
[Rating: 75]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Force Field
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   .   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   3   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             180  | 8   14  .   17  25  1   12  41  10  8   7   10  27  
  Power                    23   | 1   .   .   4   2   .   1   8   2   .   1   .   4   
    Engine                 18   | 1   .   .   4   2   .   1   6   1   .   1   .   2   
    Core                   4    | .   .   .   .   .   .   .   1   1   .   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               36   | 2   2   .   4   9   .   3   5   5   3   1   .   2   
    Treads                 33   | 2   2   .   4   8   .   3   5   5   3   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  48   | 2   4   .   2   4   1   5   17  1   1   4   .   7   
    Device                 18   | 1   1   .   .   1   .   2   7   .   .   2   .   4   
    Storage                4    | 1   2   .   .   .   .   1   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   1   3   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   1   .   1   3   1   1   7   1   1   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 3   8   .   7   10  .   3   11  2   4   1   10  14  
    Energy Gun             13   | 2   2   .   .   .   .   .   .   .   .   1   3   5   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
    Ballistic Gun          20   | 1   .   .   1   1   .   2   6   .   .   .   3   6   
    Ballistic Cannon       20   | .   5   .   4   5   .   1   1   1   1   .   2   .   
    Launcher               11   | .   1   .   2   1   .   .   3   .   2   .   1   1   
    Special Weapon         4    | .   .   .   .   3   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   4   .   .   .   .   .   1   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
Parts Lost                 45   | .   .   .   2   2   .   .   6   4   6   .   4   21  
  Power                    9    | .   .   .   1   .   .   .   1   .   1   .   .   6   
  Propulsion               14   | .   .   .   .   1   .   .   2   3   2   .   1   5   
  Utility                  10   | .   .   .   1   1   .   .   1   1   2   .   1   3   
  Weapon                   12   | .   .   .   .   .   .   .   2   .   1   .   2   7   
  Highest Loss Streak      10   | .   .   .   2   1   .   .   3   4   6   .   3   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 100 99  100 95  99  97  91  98  93  88  
  Engine                   10   | .   14  14  11  11  11  10  8   6   6   13  13  8   
  Reactor                  1    | .   .   .   .   .   .   .   3   6   5   .   .   .   
  Treads                   26   | .   27  28  33  32  33  31  25  24  24  20  14  13  
  Device                   8    | .   4   .   .   .   .   8   12  10  6   17  11  16  
  Storage                  8    | .   14  14  11  11  11  10  6   6   6   6   6   4   
  Processor                8    | .   .   .   11  11  11  2   8   13  13  13  13  10  
  Protection               8    | .   9   14  11  11  11  10  11  7   10  2   6   4   
  Energy Gun               1    | .   1   .   .   .   .   .   .   .   .   6   7   2   
  Ballistic Gun            8    | .   1   .   4   5   11  17  15  7   .   .   1   8   
  Ballistic Cannon         8    | .   24  28  17  14  11  3   3   9   8   6   4   .   
Peak Build Rating          75   | 7   10  9   14  19  16  22  53  61  62  58  59  75  
  Average Rating           34   | 5   8   9   13  14  16  19  45  54  54  57  55  64  
  On Entrance              27   | .   7   9   9   14  16  16  19  52  61  42  57  53  
Naked Turns                150  | .   .   .   .   .   .   99  .   .   .   .   .   51  
Heaviest Build             97   | 13  54  54  57  58  58  61  90  97  97  90  90  90  
  Greatest Support         88   | 40  40  40  63  63  60  60  80  88  88  63  12  71  
  Greatest Overweight (x)  31   | 3   1   1   .   .   .   1   1   31  2   7   7   7   
  Average Overweight (x)   1    | .   .   1   .   .   .   .   .   1   .   5   6   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   17  20  20  20  20  19  20  20  20  20  20  19  
  Most Carried             20   | 6   20  19  20  20  20  20  20  20  19  16  16  20  
  Average Carried          17   | 5   15  19  19  19  20  18  18  19  18  13  14  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   19  19  20  20  20  19  20  18  17  14  16  5   

 Class Distribution 
--------------------
 49% | Mutant
 19% | Scavenger-Tank
 16% | Scavenger-Skirmisher
 12% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
               Mutant | -9/Recycling
               Mutant | -9/Scraptown
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
       Scavenger-Tank | -6/Zion
       Scavenger-Tank | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           4598 | 271  455  .    579  499  48   110  1004 497  237  .    266  632  
  Remotely                 632  | .    .    .    .    .    .    .    .    .    .    .    .    632  
Salvage Created            4856 | 59   446  .    739  486  54   .    1243 180  209  .    342  1098 
  Parts                    294  | 7    25   .    59   38   6    .    68   6    5    .    15   65   
Haulers Intercepted        7    | .    2    .    3    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    1    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    6    5    .    11   .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    4    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  109  | .   11  .   21  13  1   .   21  4   7   .   9   22  
  Melee                    2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Guns                     37   | .   1   .   3   .   .   .   16  .   .   .   1   16  
  Cannons                  49   | .   7   .   14  10  1   .   2   3   5   .   4   3   
  AOE                      19   | .   3   .   4   3   .   .   3   .   1   .   3   2   
Classes Destroyed          17   | 1   6   .   2   .   .   .   3   1   2   .   1   1   
  Worker                   8    | .   .   .   2   1   .   .   4   .   .   .   .   1   
  Builder                  8    | .   1   .   .   2   .   .   3   .   .   .   .   2   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   3   2   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  9    | .   3   .   2   1   .   .   1   .   .   .   .   2   
  Swarmer                  24   | .   3   .   8   .   .   .   .   .   2   .   2   9   
  Grunt                    44   | .   8   .   7   6   .   .   12  3   2   .   .   6   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   2   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   19   | .   .   .   6   7   1   .   4   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   3   .   .   .   2   6   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           11   | 1   6   .   6   6   1   .   11  4   3   .   5   10  
  Combat Bots Only         9    | .   5   .   5   4   1   .   5   4   3   .   5   9   
Max Kills in Single Turn   6    | 1   3   .   3   2   1   .   6   1   2   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   2   2   .   .   2   .   1   .   3   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        836   | .    41   .    64   68   2    .    269  41   48   .    54   249  
  Missed                   255   | .    9    .    20   19   1    .    95   7    12   .    16   76   
Damage Taken               8208  | .    373  .    688  672  14   .    1977 551  647  .    507  2779 
  Core                     1511  | .    71   .    122  55   .    .    129  103  13   .    18   1000 
  Absorbed by Shields      1269  | .    .    .    .    .    .    .    264  135  172  .    98   600  
  Redirected to Shielding  109   | .    .    .    .    .    .    .    22   .    87   .    .    .    
  Regen/Repaired (Parts)   43    | .    43   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    71   .    .    .    55   .    .    .    .    69   .    
Volleys Fired              334   | 8    40   .    54   51   1    .    78   8    15   .    16   63   
  Largest                  3     | 2    2    .    2    2    2    .    3    2    3    .    3    3    
  Hottest                  189   | 60   70   .    74   100  62   .    100  101  134  .    189  186  
Shots Fired                711   | 16   80   .    103  85   2    .    217  15   24   .    34   135  
  Gun                      376   | 16   12   .    21   16   1    .    181  .    .    .    16   113  
  Cannon                   289   | .    67   .    78   48   1    .    29   15   18   .    15   18   
  Launcher                 28    | .    1    .    4    5    .    .    5    .    6    .    3    4    
  Special                  18    | .    .    .    .    16   .    .    2    .    .    .    .    .    
  Kinetic                  597   | 8    73   .    99   64   2    .    210  15   17   .    14   95   
  Thermal                  38    | 8    .    .    .    16   .    .    2    .    .    .    .    12   
  Explosive                28    | .    1    .    4    5    .    .    5    .    6    .    3    4    
  Electromagnetic          48    | .    6    .    .    .    .    .    .    .    1    .    17   24   
  Robot Hit Streak         18    | 11   8    .    9    18   1    .    14   7    7    .    5    11   
  Robot Miss Streak        6     | 1    3    .    6    2    1    .    3    2    1    .    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    1    
  Secondary Targets        8     | .    .    .    .    .    .    .    3    .    .    .    .    5    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    1    
Shots Hit Robots           445   | 13   47   .    60   56   1    .    141  15   18   .    16   78   
  Core Hits                237   | 4    21   .    36   24   1    .    69   7    12   .    13   50   
  Critical Kills           2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    1    .    .    .    .    .    1    .    .    .    .    2    
  Critical Strikes         13    | .    2    .    2    2    .    .    2    1    1    .    .    3    
    Destroy                6     | .    1    .    .    .    .    .    2    .    .    .    .    3    
    Blast                  7     | .    1    .    2    2    .    .    .    1    1    .    .    .    
Melee Attacks              17    | .    .    .    .    .    .    .    .    10   5    .    1    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17    | .    .    .    .    .    .    .    .    10   5    .    1    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13059 | 129  948  .    1332 1616 24   .    3123 556  1296 .    858  3177 
  Guns                     4738  | 129  123  .    264  220  .    .    1974 .    .    .    250  1778 
  Cannons                  4236  | .    701  .    838  746  24   .    449  330  413  .    299  436  
  Explosions               3629  | .    117  .    230  618  .    .    697  .    695  .    309  963  
  Melee                    414   | .    .    .    .    .    .    .    .    226  188  .    .    .    
  Ramming                  18    | .    7    .    .    8    .    .    3    .    .    .    .    .    
  Kinetic                  7655  | 50   741  .    1102 966  24   .    2423 330  385  .    188  1446 
  Thermal                  563   | 79   .    .    .    24   .    .    .    .    .    .    .    460  
  Explosive                3496  | .    117  .    230  618  .    .    697  .    695  .    309  830  
  Electromagnetic          913   | .    83   .    .    .    .    .    .    .    28   .    361  441  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 414   | .    .    .    .    .    .    .    .    226  188  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    2    2    .    .    .    .    1    1    19   19   15   9    
  Average Corruption       2     | .    1    2    .    .    .    .    1    1    3    19   13   3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    5    1    .    .    .    .    9    12   13   4    7    11   
    Message Errors         8     | .    .    .    .    .    .    .    2    1    2    .    1    2    
    Matter Fused           16    | .    3    .    .    .    .    .    3    4    3    2    .    1    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    2    3    2    1    .    2    
    Energy Discharges      11    | .    .    1    .    .    .    .    1    2    2    .    3    2    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    1    2    3    1    2    1    
    Data Loss (major)      4     | .    1    .    .    .    .    .    .    .    1    .    .    2    
    Misfires               1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            400   | .    16   .    45   14   .    .    45   .    147  .    28   105  
  Projectiles              110   | .    16   .    16   14   .    .    9    .    14   .    28   13   
  Explosions               200   | .    .    .    29   .    .    .    36   .    43   .    .    92   
  Melee                    90    | .    .    .    .    .    .    .    .    .    90   .    .    .    
Knockbacks                 22    | .    6    .    5    6    .    .    2    2    1    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    6    .    5    4    .    .    2    2    1    .    .    .    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      681   | .    18   .    194  .    .    .    18   .    193  .    .    258  
  Shots                    15    | .    1    .    3    .    .    .    1    .    5    .    .    5    
  Rammed                   3     | .    1    .    .    1    .    .    1    .    .    .    .    .    
Targets Rammed             5     | .    2    .    .    2    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        633   | 40   132  .    66   272  3    .    217  633  345  205  168  211  
  Average Temperature      70    | 19   33   .    16   69   2    .    45   218  105  104  74   33   
  Received Heat Transfer   2178  | .    153  .    129  336  9    .    615  237  74   .    6    619  
  Effects                  12    | .    .    .    .    1    .    .    .    9    2    .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    3    1    .    .    .    
    Energy Bleed           4     | .    .    .    .    1    .    .    .    2    1    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    3    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         825   | 175  .    .    .    50   .    .    .    .    .    .    .    600  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3     | .    .    .    .    .    .    .    .    .    3    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Peak Influence             544  | 15  238 11  464 449 77  .   396 .   .   .   .   544 
  Initial                  225  | .   9   11  3   150 57  .   .   .   .   .   .   225 
  Average                  192  | 3   98  11  257 329 34  .   215 .   .   .   .   300 
Maximum Alert Level        2    | .   1   .   2   2   .   .   1   .   .   .   .   2   
  Low Security (%)         46   | 100 90  100 23  8   100 .   27  .   .   .   .   11  
  Level 1                  47   | .   9   .   70  65  .   .   72  .   .   .   .   72  
  Level 2                  5    | .   .   .   6   26  .   .   .   .   .   .   .   15  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   3   .   .   .   8   .   1   .   .   8   
  Investigation            3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   3   .   .   .   .   3   
  Reinforcement            10   | .   1   .   3   .   .   .   3   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Distress Signals           8    | .   1   .   3   1   .   .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   18  .   30  15  1   .   24  4   10  .   10  65  
  Peak Tracking Total      16   | .   5   .   4   6   1   .   6   4   10  .   5   16  
  Tactical Retreats        13   | .   3   .   2   .   .   .   .   .   2   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Traps Triggered            3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Machines Disabled          18   | .   2   .   4   3   .   .   3   .   .   .   1   5   
  Max in Single Turn       3    | .   2   .   2   1   .   .   3   .   .   .   1   2   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Machines Accessed          18   | .   4   .   3   5   .   2   2   1   .   .   .   1   
  Terminals                12   | .   3   .   3   4   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   .   .   1   
Total Hacks                57   | .   15  .   4   11  .   20  5   1   .   .   .   1   
  Successful               34   | .   6   .   3   4   .   20  .   1   .   .   .   .   
  Failed                   23   | .   9   .   1   7   .   .   5   .   .   .   .   1   
    Catastrophic           5    | .   1   .   1   .   .   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   10  .   3   2   .   .   4   .   .   2   1   .   
  Terminals                30   | .   11  .   4   10  .   .   4   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   .   .   1   
Terminal Hacks             30   | .   4   .   2   3   .   20  .   1   .   .   .   .   
  Record                   21   | .   .   .   .   .   .   20  .   1   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   2   2   .   .   2   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   .   1   2   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               17796 | 163  1727 216  1303 821  781  3862 2166 2226 924  1930 676  1001 
Spaces Moved               7915  | 78   647  91   619  365  486  1939 805  855  359  930  319  422  
  Core                     277   | 8    .    .    .    .    .    158  .    8    .    .    .    103  
  Treads                   6430  | 70   647  91   619  365  486  1781 805  847  359  231  .    129  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1208  | .    .    .    .    .    .    .    .    .    .    699  319  190  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  160  160  160  50   160  240  160  195  180  50   
  Average Speed            197   | 153  210  240  160  160  160  193  196  252  238  206  191  166  
  Slowest Speed            1600  | 200  240  240  160  160  160  240  240  1600 320  240  195  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 6    94   19   55   59   83   90   21   83   62   87   61   13   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     6     | .    .    1    .    .    .    3    .    .    .    2    .    .    
  Known Exits Taken        8     | .    1    .    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    .    5    .    1    3    .    2    .    
Spaces Dug                 59    | .    .    .    8    2    .    .    27   4    17   .    .    1    
Terrain Destroyed          258   | .    .    .    53   39   .    .    49   5    62   .    9    41   
  Melee                    3     | .    .    .    .    .    .    .    .    2    .    .    .    1    
  Projectile               21    | .    .    .    .    4    .    .    4    3    3    .    1    6    
  AOE                      234   | .    .    .    53   35   .    .    45   .    59   .    8    34   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Total                      9384 | 103  937  90   831  481  490  2053 1224 890  395  942  348  600  
  Wait                     803  | 4    201  .    124  26   .    81   282  .    7    .    .    78   
  Move                     7903 | 77   646  90   618  364  485  1938 804  854  358  929  318  422  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 6    20   .    8    3    1    18   9    3    2    1    3    7    
  Fast Attach              29   | 7    2    .    .    2    .    8    3    1    2    .    .    4    
  Attach                   40   | .    .    .    4    2    .    2    10   4    3    4    2    9    
  Detach                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Swap                     111  | 1    12   .    13   21   1    2    28   5    3    3    8    14   
  Drop                     52   | .    14   .    10   10   2    3    9    2    .    .    .    2    
  Fire                     334  | 8    40   .    54   51   1    .    78   8    15   .    16   63   
  Melee                    17   | .    .    .    .    .    .    .    .    10   5    .    1    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    2    .    .    2    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   8    | .    .    .    .    .    .    .    .    3    .    5    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: [*Mat x2] / Min x2 / *Sto)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 16)
   164 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   384 | -10/Materials      | Discovered new exit (range 14)
   680 | -10/Materials      | Repaired Lgt. Treads
   765 | -10/Materials      | Discovered new exit (range 9)
   971 | -10/Materials      | Identified exit to Mines
  1378 | -10/Materials      | Discovered new exit (range 12)
  1731 | -10/Materials      | Discovered new exit (range 16)
  1891 | -10/Materials      | Entered Mines
  1937 | -10/Mines          | Learned location of Zion (-6)
  2033 | -10/Mines          | Discovered new exit (range 5)
  2107 | -10/Mines          | Entered Materials
  2107 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2229 | -9/Materials       | Identified exit to Mines
  2229 | -9/Materials       | Identified exit to Storage
  2840 | -9/Materials       | Discovered new exit (range 8)
  3141 | -9/Materials       | Discovered new exit (range 15)
  3410 | -9/Materials       | Entered Storage
  4226 | -9/Storage         | Used back door to open Recycling access
  4226 | -9/Storage         | Discovered new exit (range 4)
  4231 | -9/Storage         | Entered Recycling
  4232 | -9/Recycling       | Met a Zionite searching for Scraptown
  4358 | -9/Recycling       | Discovered new exit (range 5)
  4969 | -9/Recycling       | Scanned before Scraplab entrance
  4993 | -9/Recycling       | Entered Scraplab
  5006 | -9/Recycling       | Discovered new exit (range 4)
  5012 | -9/Recycling       | Entered Scraptown
  5227 | -9/Scraptown       | Visited UFD Registry
  5227 | -9/Scraptown       | Registered with UFD as "Kinetislicer"
  5265 | -9/Scraptown       | Visited Scrap Suit Storage
  5274 | -9/Scraptown       | Found Scrap Suit
  5302 | -9/Scraptown       | Visited Curators Association
  5333 | -9/Scraptown       | Visited Junk Repository
  5539 | -9/Scraptown       | Visited Science Guys
  5579 | -9/Scraptown       | Visited Research Penetration Think Tank
  5616 | -9/Scraptown       | Visited Observation Area
  5714 | -9/Scraptown       | Visited Chapter 10
  5771 | -9/Scraptown       | Visited Cartography Club
  5795 | -9/Scraptown       | Released all parts (9)
  5918 | -9/Scraptown       | Learned location of Quarantine (-3)
  5918 | -9/Scraptown       | Learned 8 Materials zone layouts
  5918 | -9/Scraptown       | Learned 16 Materials zone layouts
  5918 | -9/Scraptown       | Learned 8 Factory zone layouts
  5918 | -9/Scraptown       | Learned 12 Factory zone layouts
  5918 | -9/Scraptown       | Learned 4 Storage zone layouts
  5918 | -9/Scraptown       | Learned 4 Recycling zone layouts
  5918 | -9/Scraptown       | Learned 12 Upper Caves zone layouts
  5918 | -9/Scraptown       | Learned 24 Upper Caves zone layouts
  5918 | -9/Scraptown       | Learned 16 Proximity Caves zone layouts
  5918 | -9/Scraptown       | Learned location of 3 exits from Factory
  5918 | -9/Scraptown       | Learned location of 1 exit from Research
  5943 | -9/Scraptown       | Found Deep Structural Scanner
  6114 | -9/Scraptown       | Visited IN-MT5's Study
  6160 | -9/Scraptown       | Visited TADAMA
  6195 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  6203 | -9/Scraptown       | Discovered new exit (range 17)
  6858 | -9/Scraptown       | Visited The Evicted
  6887 | -9/Scraptown       | Visited Red Mages
  6993 | -9/Scraptown       | Visited Artisan Demo Area
  8128 | -9/Scraptown       | Visited LU-1G1's Boring Crew
  8742 | -9/Scraptown       | Discovered new exit (range 12)
  8871 | -9/Scraptown       | Identified exit to Factory
  8874 | -9/Scraptown       | Entered Factory
  8874 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
  8875 | -6/Factory         | Identified exit to Factory
  8875 | -6/Factory         | Identified exit to Lower Caves
  9261 | -6/Factory         | Build established: Scavenger-Skirmisher
  9702 | -6/Factory         | Lost 3 parts (1p1n1w)
 10497 | -6/Factory         | Build established: Scavenger-Tank
 10908 | -6/Factory         | Discovered exit to Lower Caves (range 3)
 11033 | -6/Factory         | Build established: Scavenger-Skirmisher
 11040 | -6/Factory         | Entered Lower Caves
 11277 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12216 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12647 | -6/Lower Caves     | Lost 4 parts (3n1u)
 13026 | -6/Lower Caves     | Discovered new exit (range 12)
 13058 | -6/Lower Caves     | Build established: Scavenger-Mutant
 13074 | -6/Lower Caves     | Identified exit to Lower Caves
 13266 | -6/Lower Caves     | Entered another Lower Caves area
 13921 | -6/Lower Caves     | Learned Factory trap positions
 14021 | -6/Lower Caves     | Discovered new exit (range 5)
 14023 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 14076 | -6/Lower Caves     | System corruption reached 10%
 14113 | -6/Lower Caves     | Lost 6 parts (1p2n2u1w)
 14188 | -6/Lower Caves     | Identified exit to Zion
 14190 | -6/Lower Caves     | Entered Zion
 14281 | -6/Zion            | System corruption cleaned by Quarantine Array
 14361 | -6/Zion            | Learned 4 Factory zone layouts
 14500 | -6/Zion            | Build established: Scavenger-Tank
 14677 | -6/Zion            | Turned away by Imprinter
 14844 | -6/Zion            | Learned location of Armory (-4)
 14863 | -6/Zion            | Learned Factory stockpile data
 15457 | -6/Zion            | Received a visual enhancement algorithm
 15816 | -6/Zion            | Discovered new exit (range 19)
 15831 | -6/Zion            | Given A8's code to call for help
 16113 | -6/Zion            | Identified exit to Proximity Caves
 16120 | -6/Zion            | Entered Proximity Caves
 16255 | -5/Proximity Caves | Spotter reported a threat
 16256 | -5/Proximity Caves | Spotted B-75 Beast
 16470 | -5/Proximity Caves | Learned Factory interactive machine intel
 16520 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16705 | -5/Proximity Caves | Lost 3 parts (1u2w)
 16725 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 16738 | -5/Proximity Caves | Found Prototype Special Weapon
 16796 | -5/Proximity Caves | Entered Factory
 16796 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 16797 | -5/Factory         | Identified exit to Upper Caves
 16799 | -5/Factory         | Loaded intel: 130 trap records
 16801 | -5/Factory         | Loaded intel: 51 interactive machine locations
 17029 | -5/Factory         | Build established: Scavenger-Mutant
 17643 | -5/Factory         | Garrison activated, responded to threat
 17656 | -5/Factory         | Lost 9 parts (2p3n4w)
 17674 | -5/Factory         | Destroyed 9 combat bots
 17736 | -5/Factory         | Cargo convoy interrupted
 17746 | -5/Factory         | Released all parts (5)
 17753 | -5/Factory         | Core integrity fell below 50%
 17777 | -5/Factory         | Lost 10 parts (3p2n2u3w)
 17795 | -5/Factory         | Core integrity fell below 20%
 17797 | -5/Factory         | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
17746_ Released Adv. Signal Interpreter.
17746_ Released Hcp. Storage Unit.
17746_ Released Imp. Heat Sink.
17747_ Nuclear Reactor explodes.
17747_ X-67 Chaingunner destroyed.
17747_ Nuclear Reactor explodes.
17747_ Destroyed Wheel. <x2>
17747_ U-05 Engineer destroyed.
17750_ U-05 Engineer builds a Wall.
17751_ U-05 Engineer lays Concrete. <x2>
17785_ System corrupted: Substantial component
  data lost.
17797_ C-30 ARC bursts open, deploying its
  payload.
17797_ H-66 Slayer unfolds itself. <x2>
17797_ X-72 Disruptor unfolds itself.
17797_ X-77 Beamer unfolds itself.
17797_ I-47 Archangel unfolds itself.
17797_ Penetrated by Slug. <x3>
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
|           ""    #?????????#              #####     |
| ####      """   #?????????#       !  !%  #???????? |
|    #^^    """   ################  [/    ##???????? |
| "" #      """                 !%*  !     ????????? |
| "" +                           !     ###?????????? |
| "  #                                 #########???? |
|    #                                 #       ????? |
|    #       [                         "    ???????? |
| +###########+#####                   #    ???????? |
|  #??#       [    #                   #    ???????? |
|  #??#  ""   [""" #                   #    ???????? |
|  #??#  """"|"" " #                   #    ???????? |
|  #??#  """"!"""" #                   #    ?????T?? |
| #####  """" """" #                   #    ???? ??? |
|    ##  """" """" #                   #    ???? ??? |
|    ##  """" """" ########            #    ???# ??? |
|    ##  """" ""   #??????#            #    ???# ### |
|    ##            #??????#            #    ???#     |
| ##### =          #??????#            #    ???#     |
|  ####[           #??????#            #    ???#     |
|   [=+ =          #??????#      k     #    ???+     |
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|  #?????????#            # x          #    ???#     |
|  ###########   ""  ""   #            #########     |
|   #        #   ""  ""   #             k            |
|   #        #   """ """  #@                         |
|   #        #   """ """  +                          |
|   #        #   """ """  # w                        |
|   #        #            #                          |
|   #        #            #    i##################/# |
|   #        #            #     #############        |
|   #        #        !   #  x              /        |
|   #        #            # h%h ########+####        |
|   +        #            #gix  #?????     ?# """ "" |
|   #        ###########+##     #????#      # """ "" |
|   #        #???#         g  A #????#      # """ "" |
|   #    ||= #???#     ######+###????#      #        |
|   #    ||  #???#     ????     ?????#      # """ !  |
|   #    |=  #???#    ???         ???#      # """    |
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| ??#  !     #?????????#  """  """" #???????#  ?   " |
| ??#        #?????????#  """  """" #???????#  ?!  " |
| ??##########?????????#       """" #????????##?#### |
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| ?????????????????????#??     ""??????????????????? |
| ??????????????????????????   ""??????????????????? |
| ?????????????????????????     ???????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????####???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          39
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             375
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
                   Thermic Laser | -6/Zion | Archive
 Imp. Launcher Guidance Computer | -6/Zion | Archive
             Imp. Kinecellerator | -6/Zion | Archive
             Imp. Core Shielding | -6/Zion | Archive
              Remote Force Field | -6/Zion | Archive
               Fusion Compressor | -6/Zion | Archive
                Dispersion Rifle | -6/Zion | Archive
        Adv. Transmission Jammer | -6/Zion | Archive
           Imp. Particle Charger | -6/Zion | Archive
               Hyp. Gauss Cannon | -6/Zion | Archive
               Imp. Focal Shield | -6/Zion | Archive
            Adv. Terrain Scanner | -6/Zion | Archive
             EM Disruption Field | -6/Zion | Archive
           Imp. Coolant Injector | -6/Zion | Archive

 Robot Schematics 
------------------
      H-66 Slayer | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive
     G-50 Soldier | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              LayeredMinesnifferWeb
  Manual?         0
Play Time         01:40:03
  Cumulative      44.7 hours
  Start           2024.09.06 @ 13:19:23
  End             2024.09.07 @ 11:57:31
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          35
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dec512d5-04cf-4476-bf31-6963136efc16