Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 11:57:31 Player: TapeIsSticky Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (148) 740 Value Destroyed (5012) 5012 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 11482 Bonus ------- High Alert Combat Kills 110 Registered with UFD 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (36) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Force Field Force Field Molecular Deconstructor Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Medium Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Light Armor Plating Force Field Long-range Tractor Beam > --- WEAPON ----------- Improved Heavy Machine Gun KE Penetrator Phasing Sabre > --- INVENTORY -------- Improved Heat Sink Deep Structural Scanner Weapon Cycler Light Armor Plating Force Field Force Field Mapping Drone Bay Shock Rifle Improved Lightning Gun Tesla Rifle Wave Gun Long-range Proton Cannon Heavy Plasma Cannon Heavy Assault Rifle Rocket Launcher Molecular Deconstructor Makeshift Hammer Self-destruct Interrupter [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Force Field Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Improved Lightning Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 2 | . . . . . . . 1 . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 5 | . . . 1 . . . 3 . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 180 | 8 14 . 17 25 1 12 41 10 8 7 10 27 Power 23 | 1 . . 4 2 . 1 8 2 . 1 . 4 Engine 18 | 1 . . 4 2 . 1 6 1 . 1 . 2 Core 4 | . . . . . . . 1 1 . . . 2 Reactor 1 | . . . . . . . 1 . . . . . Propulsion 36 | 2 2 . 4 9 . 3 5 5 3 1 . 2 Treads 33 | 2 2 . 4 8 . 3 5 5 3 . . 1 Leg . | . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . 1 . 1 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . Utility 48 | 2 4 . 2 4 1 5 17 1 1 4 . 7 Device 18 | 1 1 . . 1 . 2 7 . . 2 . 4 Storage 4 | 1 2 . . . . 1 . . . . . . Processor 5 | . . . 1 . . 1 3 . . . . . Hackware . | . . . . . . . . . . . . . Protection 21 | . 1 . 1 3 1 1 7 1 1 2 . 3 Artifact . | . . . . . . . . . . . . . Weapon 73 | 3 8 . 7 10 . 3 11 2 4 1 10 14 Energy Gun 13 | 2 2 . . . . . . . . 1 3 5 Energy Cannon 3 | . . . . . . . . . 1 . . 2 Ballistic Gun 20 | 1 . . 1 1 . 2 6 . . . 3 6 Ballistic Cannon 20 | . 5 . 4 5 . 1 1 1 1 . 2 . Launcher 11 | . 1 . 2 1 . . 3 . 2 . 1 1 Special Weapon 4 | . . . . 3 . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 4 . . . . . 1 . 1 Corrupted Parts 2 | . . . . . . . . . . . 2 . System Corruption 12 | . . . . . . . . . . . 12 . Parts Lost 45 | . . . 2 2 . . 6 4 6 . 4 21 Power 9 | . . . 1 . . . 1 . 1 . . 6 Propulsion 14 | . . . . 1 . . 2 3 2 . 1 5 Utility 10 | . . . 1 1 . . 1 1 2 . 1 3 Weapon 12 | . . . . . . . 2 . 1 . 2 7 Highest Loss Streak 10 | . . . 2 1 . . 3 4 6 . 3 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 99 100 95 99 97 91 98 93 88 Engine 10 | . 14 14 11 11 11 10 8 6 6 13 13 8 Reactor 1 | . . . . . . . 3 6 5 . . . Treads 26 | . 27 28 33 32 33 31 25 24 24 20 14 13 Device 8 | . 4 . . . . 8 12 10 6 17 11 16 Storage 8 | . 14 14 11 11 11 10 6 6 6 6 6 4 Processor 8 | . . . 11 11 11 2 8 13 13 13 13 10 Protection 8 | . 9 14 11 11 11 10 11 7 10 2 6 4 Energy Gun 1 | . 1 . . . . . . . . 6 7 2 Ballistic Gun 8 | . 1 . 4 5 11 17 15 7 . . 1 8 Ballistic Cannon 8 | . 24 28 17 14 11 3 3 9 8 6 4 . Peak Build Rating 75 | 7 10 9 14 19 16 22 53 61 62 58 59 75 Average Rating 34 | 5 8 9 13 14 16 19 45 54 54 57 55 64 On Entrance 27 | . 7 9 9 14 16 16 19 52 61 42 57 53 Naked Turns 150 | . . . . . . 99 . . . . . 51 Heaviest Build 97 | 13 54 54 57 58 58 61 90 97 97 90 90 90 Greatest Support 88 | 40 40 40 63 63 60 60 80 88 88 63 12 71 Greatest Overweight (x) 31 | 3 1 1 . . . 1 1 31 2 7 7 7 Average Overweight (x) 1 | . . 1 . . . . . 1 . 5 6 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 19 20 20 20 20 20 19 Most Carried 20 | 6 20 19 20 20 20 20 20 20 19 16 16 20 Average Carried 17 | 5 15 19 19 19 20 18 18 19 18 13 14 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 19 19 20 20 20 19 20 18 17 14 16 5 Class Distribution -------------------- 49% | Mutant 19% | Scavenger-Tank 16% | Scavenger-Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 4598 | 271 455 . 579 499 48 110 1004 497 237 . 266 632 Remotely 632 | . . . . . . . . . . . . 632 Salvage Created 4856 | 59 446 . 739 486 54 . 1243 180 209 . 342 1098 Parts 294 | 7 25 . 59 38 6 . 68 6 5 . 15 65 Haulers Intercepted 7 | . 2 . 3 2 . . . . . . . . Recyclers Shooed 3 | . . . . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 6 5 . 11 . Prevented 4 | . . . . . . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 109 | . 11 . 21 13 1 . 21 4 7 . 9 22 Melee 2 | . . . . . . . . 1 1 . . . Guns 37 | . 1 . 3 . . . 16 . . . 1 16 Cannons 49 | . 7 . 14 10 1 . 2 3 5 . 4 3 AOE 19 | . 3 . 4 3 . . 3 . 1 . 3 2 Classes Destroyed 17 | 1 6 . 2 . . . 3 1 2 . 1 1 Worker 8 | . . . 2 1 . . 4 . . . . 1 Builder 8 | . 1 . . 2 . . 3 . . . . 2 Tunneler 4 | 3 . . 1 . . . . . . . . . Hauler 7 | . 2 . 3 2 . . . . . . . . Recycler 2 | . 1 . . . . . . . . . . 1 Mechanic 1 | . . . . . . . 1 . . . . . Drone 2 | . . . . . . . . . . . 2 . Watcher 9 | . 3 . 2 1 . . 1 . . . . 2 Swarmer 24 | . 3 . 8 . . . . . 2 . 2 9 Grunt 44 | . 8 . 7 6 . . 12 3 2 . . 6 Brawler 4 | . . . . . . . . . 2 . 2 . Duelist 1 | . . . . . . . . 1 . . . . Sentry 19 | . . . 6 7 1 . 4 . . . 1 . Specialist 1 | . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . 2 . . . . . Programmer 11 | . . . . . . . 3 . . . 2 6 Thief 1 | . . . . . . . . . 1 . . . Best Kill Streak 11 | 1 6 . 6 6 1 . 11 4 3 . 5 10 Combat Bots Only 9 | . 5 . 5 4 1 . 5 4 3 . 5 9 Max Kills in Single Turn 6 | 1 3 . 3 2 1 . 6 1 2 . 3 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 . 2 2 . . 2 . 1 . 3 1 Melee 1 | . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 836 | . 41 . 64 68 2 . 269 41 48 . 54 249 Missed 255 | . 9 . 20 19 1 . 95 7 12 . 16 76 Damage Taken 8208 | . 373 . 688 672 14 . 1977 551 647 . 507 2779 Core 1511 | . 71 . 122 55 . . 129 103 13 . 18 1000 Absorbed by Shields 1269 | . . . . . . . 264 135 172 . 98 600 Redirected to Shielding 109 | . . . . . . . 22 . 87 . . . Regen/Repaired (Parts) 43 | . 43 . . . . . . . . . . . Core Remaining (%) 73 | 100 . 71 . . . 55 . . . . 69 . Volleys Fired 334 | 8 40 . 54 51 1 . 78 8 15 . 16 63 Largest 3 | 2 2 . 2 2 2 . 3 2 3 . 3 3 Hottest 189 | 60 70 . 74 100 62 . 100 101 134 . 189 186 Shots Fired 711 | 16 80 . 103 85 2 . 217 15 24 . 34 135 Gun 376 | 16 12 . 21 16 1 . 181 . . . 16 113 Cannon 289 | . 67 . 78 48 1 . 29 15 18 . 15 18 Launcher 28 | . 1 . 4 5 . . 5 . 6 . 3 4 Special 18 | . . . . 16 . . 2 . . . . . Kinetic 597 | 8 73 . 99 64 2 . 210 15 17 . 14 95 Thermal 38 | 8 . . . 16 . . 2 . . . . 12 Explosive 28 | . 1 . 4 5 . . 5 . 6 . 3 4 Electromagnetic 48 | . 6 . . . . . . . 1 . 17 24 Robot Hit Streak 18 | 11 8 . 9 18 1 . 14 7 7 . 5 11 Robot Miss Streak 6 | 1 3 . 6 2 1 . 3 2 1 . 3 6 Penetration Max 1 | . . . . . . . 1 . . . . 1 Secondary Targets 8 | . . . . . . . 3 . . . . 5 Max Gunslinging Chain 1 | . . . . . . . 1 . . . . 1 Shots Hit Robots 445 | 13 47 . 60 56 1 . 141 15 18 . 16 78 Core Hits 237 | 4 21 . 36 24 1 . 69 7 12 . 13 50 Critical Kills 2 | . . . . . . . 1 . . . . 1 Critical Parts Destroyed 4 | . 1 . . . . . 1 . . . . 2 Critical Strikes 13 | . 2 . 2 2 . . 2 1 1 . . 3 Destroy 6 | . 1 . . . . . 2 . . . . 3 Blast 7 | . 1 . 2 2 . . . 1 1 . . . Melee Attacks 17 | . . . . . . . . 10 5 . 1 1 Impact . | . . . . . . . . . . . . . Slashing 17 | . . . . . . . . 10 5 . 1 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13059 | 129 948 . 1332 1616 24 . 3123 556 1296 . 858 3177 Guns 4738 | 129 123 . 264 220 . . 1974 . . . 250 1778 Cannons 4236 | . 701 . 838 746 24 . 449 330 413 . 299 436 Explosions 3629 | . 117 . 230 618 . . 697 . 695 . 309 963 Melee 414 | . . . . . . . . 226 188 . . . Ramming 18 | . 7 . . 8 . . 3 . . . . . Kinetic 7655 | 50 741 . 1102 966 24 . 2423 330 385 . 188 1446 Thermal 563 | 79 . . . 24 . . . . . . . 460 Explosive 3496 | . 117 . 230 618 . . 697 . 695 . 309 830 Electromagnetic 913 | . 83 . . . . . . . 28 . 361 441 Impact . | . . . . . . . . . . . . . Slashing 414 | . . . . . . . . 226 188 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . 2 2 . . . . 1 1 19 19 15 9 Average Corruption 2 | . 1 2 . . . . 1 1 3 19 13 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 62 | . 5 1 . . . . 9 12 13 4 7 11 Message Errors 8 | . . . . . . . 2 1 2 . 1 2 Matter Fused 16 | . 3 . . . . . 3 4 3 2 . 1 Heat Flow Errors 10 | . . . . . . . 2 3 2 1 . 2 Energy Discharges 11 | . . 1 . . . . 1 2 2 . 3 2 Data Loss (minor) 10 | . . . . . . . 1 2 3 1 2 1 Data Loss (major) 4 | . 1 . . . . . . . 1 . . 2 Misfires 1 | . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 400 | . 16 . 45 14 . . 45 . 147 . 28 105 Projectiles 110 | . 16 . 16 14 . . 9 . 14 . 28 13 Explosions 200 | . . . 29 . . . 36 . 43 . . 92 Melee 90 | . . . . . . . . . 90 . . . Knockbacks 22 | . 6 . 5 6 . . 2 2 1 . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic 20 | . 6 . 5 4 . . 2 2 1 . . . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 681 | . 18 . 194 . . . 18 . 193 . . 258 Shots 15 | . 1 . 3 . . . 1 . 5 . . 5 Rammed 3 | . 1 . . 1 . . 1 . . . . . Targets Rammed 5 | . 2 . . 2 . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . 1 . . 1 . . . . . . . . Highest Temperature 633 | 40 132 . 66 272 3 . 217 633 345 205 168 211 Average Temperature 70 | 19 33 . 16 69 2 . 45 218 105 104 74 33 Received Heat Transfer 2178 | . 153 . 129 336 9 . 615 237 74 . 6 619 Effects 12 | . . . . 1 . . . 9 2 . . . Shutdowns 4 | . . . . . . . . 3 1 . . . Energy Bleed 4 | . . . . 1 . . . 2 1 . . . Interference 3 | . . . . . . . . 3 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . 1 1 Parts Fried 6 | . . . . . . . . . . . 3 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 825 | 175 . . . 50 . . . . . . . 600 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . 3 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Peak Influence 544 | 15 238 11 464 449 77 . 396 . . . . 544 Initial 225 | . 9 11 3 150 57 . . . . . . 225 Average 192 | 3 98 11 257 329 34 . 215 . . . . 300 Maximum Alert Level 2 | . 1 . 2 2 . . 1 . . . . 2 Low Security (%) 46 | 100 90 100 23 8 100 . 27 . . . . 11 Level 1 47 | . 9 . 70 65 . . 72 . . . . 72 Level 2 5 | . . . 6 26 . . . . . . . 15 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 3 . . . 8 . 1 . . 8 Investigation 3 | . 1 . . . . . 2 . . . . . Extermination 6 | . . . . . . . 3 . . . . 3 Reinforcement 10 | . 1 . 3 . . . 3 . . . . 3 Assault 1 | . . . . . . . . . 1 . . . Garrison 2 | . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 . 3 1 . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 177 | . 18 . 30 15 1 . 24 4 10 . 10 65 Peak Tracking Total 16 | . 5 . 4 6 1 . 6 4 10 . 5 16 Tactical Retreats 13 | . 3 . 2 . . . . . 2 . 1 5 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 3 | . 3 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 18 | . 2 . 4 3 . . 3 . . . 1 5 Max in Single Turn 3 | . 2 . 2 1 . . 3 . . . 1 2 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 18 | . 4 . 3 5 . 2 2 1 . . . 1 Terminals 12 | . 3 . 3 4 . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . 1 Total Hacks 57 | . 15 . 4 11 . 20 5 1 . . . 1 Successful 34 | . 6 . 3 4 . 20 . 1 . . . . Failed 23 | . 9 . 1 7 . . 5 . . . . 1 Catastrophic 5 | . 1 . 1 . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 22 | . 10 . 3 2 . . 4 . . 2 1 . Terminals 30 | . 11 . 4 10 . . 4 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . 1 Terminal Hacks 30 | . 4 . 2 3 . 20 . 1 . . . . Record 21 | . . . . . . 20 . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 3 . 2 2 . . 2 . . . . 1 Full Trace Events 2 | . . . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 1 2 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 17796 | 163 1727 216 1303 821 781 3862 2166 2226 924 1930 676 1001 Spaces Moved 7915 | 78 647 91 619 365 486 1939 805 855 359 930 319 422 Core 277 | 8 . . . . . 158 . 8 . . . 103 Treads 6430 | 70 647 91 619 365 486 1781 805 847 359 231 . 129 Legs . | . . . . . . . . . . . . . Wheels 1208 | . . . . . . . . . . 699 319 190 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 50 160 240 160 195 180 50 Average Speed 197 | 153 210 240 160 160 160 193 196 252 238 206 191 166 Slowest Speed 1600 | 200 240 240 160 160 160 240 240 1600 320 240 195 320 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 56 | 6 94 19 55 59 83 90 21 83 62 87 61 13 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 6 | . . 1 . . . 3 . . . 2 . . Known Exits Taken 8 | . 1 . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . Scrap Searched 11 | . . . . . . 5 . 1 3 . 2 . Spaces Dug 59 | . . . 8 2 . . 27 4 17 . . 1 Terrain Destroyed 258 | . . . 53 39 . . 49 5 62 . 9 41 Melee 3 | . . . . . . . . 2 . . . 1 Projectile 21 | . . . . 4 . . 4 3 3 . 1 6 AOE 234 | . . . 53 35 . . 45 . 59 . 8 34 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 9384 | 103 937 90 831 481 490 2053 1224 890 395 942 348 600 Wait 803 | 4 201 . 124 26 . 81 282 . 7 . . 78 Move 7903 | 77 646 90 618 364 485 1938 804 854 358 929 318 422 Hop . | . . . . . . . . . . . . . Pick Up 81 | 6 20 . 8 3 1 18 9 3 2 1 3 7 Fast Attach 29 | 7 2 . . 2 . 8 3 1 2 . . 4 Attach 40 | . . . 4 2 . 2 10 4 3 4 2 9 Detach 1 | . . . . . . 1 . . . . . . Swap 111 | 1 12 . 13 21 1 2 28 5 3 3 8 14 Drop 52 | . 14 . 10 10 2 3 9 2 . . . 2 Fire 334 | 8 40 . 54 51 1 . 78 8 15 . 16 63 Melee 17 | . . . . . . . . 10 5 . 1 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . 2 . . 2 . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . . . . . 3 . 5 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 14) 680 | -10/Materials | Repaired Lgt. Treads 765 | -10/Materials | Discovered new exit (range 9) 971 | -10/Materials | Identified exit to Mines 1378 | -10/Materials | Discovered new exit (range 12) 1731 | -10/Materials | Discovered new exit (range 16) 1891 | -10/Materials | Entered Mines 1937 | -10/Mines | Learned location of Zion (-6) 2033 | -10/Mines | Discovered new exit (range 5) 2107 | -10/Mines | Entered Materials 2107 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2229 | -9/Materials | Identified exit to Mines 2229 | -9/Materials | Identified exit to Storage 2840 | -9/Materials | Discovered new exit (range 8) 3141 | -9/Materials | Discovered new exit (range 15) 3410 | -9/Materials | Entered Storage 4226 | -9/Storage | Used back door to open Recycling access 4226 | -9/Storage | Discovered new exit (range 4) 4231 | -9/Storage | Entered Recycling 4232 | -9/Recycling | Met a Zionite searching for Scraptown 4358 | -9/Recycling | Discovered new exit (range 5) 4969 | -9/Recycling | Scanned before Scraplab entrance 4993 | -9/Recycling | Entered Scraplab 5006 | -9/Recycling | Discovered new exit (range 4) 5012 | -9/Recycling | Entered Scraptown 5227 | -9/Scraptown | Visited UFD Registry 5227 | -9/Scraptown | Registered with UFD as "Kinetislicer" 5265 | -9/Scraptown | Visited Scrap Suit Storage 5274 | -9/Scraptown | Found Scrap Suit 5302 | -9/Scraptown | Visited Curators Association 5333 | -9/Scraptown | Visited Junk Repository 5539 | -9/Scraptown | Visited Science Guys 5579 | -9/Scraptown | Visited Research Penetration Think Tank 5616 | -9/Scraptown | Visited Observation Area 5714 | -9/Scraptown | Visited Chapter 10 5771 | -9/Scraptown | Visited Cartography Club 5795 | -9/Scraptown | Released all parts (9) 5918 | -9/Scraptown | Learned location of Quarantine (-3) 5918 | -9/Scraptown | Learned 8 Materials zone layouts 5918 | -9/Scraptown | Learned 16 Materials zone layouts 5918 | -9/Scraptown | Learned 8 Factory zone layouts 5918 | -9/Scraptown | Learned 12 Factory zone layouts 5918 | -9/Scraptown | Learned 4 Storage zone layouts 5918 | -9/Scraptown | Learned 4 Recycling zone layouts 5918 | -9/Scraptown | Learned 12 Upper Caves zone layouts 5918 | -9/Scraptown | Learned 24 Upper Caves zone layouts 5918 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 5918 | -9/Scraptown | Learned location of 3 exits from Factory 5918 | -9/Scraptown | Learned location of 1 exit from Research 5943 | -9/Scraptown | Found Deep Structural Scanner 6114 | -9/Scraptown | Visited IN-MT5's Study 6160 | -9/Scraptown | Visited TADAMA 6195 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6203 | -9/Scraptown | Discovered new exit (range 17) 6858 | -9/Scraptown | Visited The Evicted 6887 | -9/Scraptown | Visited Red Mages 6993 | -9/Scraptown | Visited Artisan Demo Area 8128 | -9/Scraptown | Visited LU-1G1's Boring Crew 8742 | -9/Scraptown | Discovered new exit (range 12) 8871 | -9/Scraptown | Identified exit to Factory 8874 | -9/Scraptown | Entered Factory 8874 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8875 | -6/Factory | Identified exit to Factory 8875 | -6/Factory | Identified exit to Lower Caves 9261 | -6/Factory | Build established: Scavenger-Skirmisher 9702 | -6/Factory | Lost 3 parts (1p1n1w) 10497 | -6/Factory | Build established: Scavenger-Tank 10908 | -6/Factory | Discovered exit to Lower Caves (range 3) 11033 | -6/Factory | Build established: Scavenger-Skirmisher 11040 | -6/Factory | Entered Lower Caves 11277 | -6/Lower Caves | Encountered a Warlord checkpoint 12216 | -6/Lower Caves | Learned location of 1 exit from Factory 12647 | -6/Lower Caves | Lost 4 parts (3n1u) 13026 | -6/Lower Caves | Discovered new exit (range 12) 13058 | -6/Lower Caves | Build established: Scavenger-Mutant 13074 | -6/Lower Caves | Identified exit to Lower Caves 13266 | -6/Lower Caves | Entered another Lower Caves area 13921 | -6/Lower Caves | Learned Factory trap positions 14021 | -6/Lower Caves | Discovered new exit (range 5) 14023 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14076 | -6/Lower Caves | System corruption reached 10% 14113 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 14188 | -6/Lower Caves | Identified exit to Zion 14190 | -6/Lower Caves | Entered Zion 14281 | -6/Zion | System corruption cleaned by Quarantine Array 14361 | -6/Zion | Learned 4 Factory zone layouts 14500 | -6/Zion | Build established: Scavenger-Tank 14677 | -6/Zion | Turned away by Imprinter 14844 | -6/Zion | Learned location of Armory (-4) 14863 | -6/Zion | Learned Factory stockpile data 15457 | -6/Zion | Received a visual enhancement algorithm 15816 | -6/Zion | Discovered new exit (range 19) 15831 | -6/Zion | Given A8's code to call for help 16113 | -6/Zion | Identified exit to Proximity Caves 16120 | -6/Zion | Entered Proximity Caves 16255 | -5/Proximity Caves | Spotter reported a threat 16256 | -5/Proximity Caves | Spotted B-75 Beast 16470 | -5/Proximity Caves | Learned Factory interactive machine intel 16520 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16705 | -5/Proximity Caves | Lost 3 parts (1u2w) 16725 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 16738 | -5/Proximity Caves | Found Prototype Special Weapon 16796 | -5/Proximity Caves | Entered Factory 16796 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16797 | -5/Factory | Identified exit to Upper Caves 16799 | -5/Factory | Loaded intel: 130 trap records 16801 | -5/Factory | Loaded intel: 51 interactive machine locations 17029 | -5/Factory | Build established: Scavenger-Mutant 17643 | -5/Factory | Garrison activated, responded to threat 17656 | -5/Factory | Lost 9 parts (2p3n4w) 17674 | -5/Factory | Destroyed 9 combat bots 17736 | -5/Factory | Cargo convoy interrupted 17746 | -5/Factory | Released all parts (5) 17753 | -5/Factory | Core integrity fell below 50% 17777 | -5/Factory | Lost 10 parts (3p2n2u3w) 17795 | -5/Factory | Core integrity fell below 20% 17797 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 17746_ Released Adv. Signal Interpreter. 17746_ Released Hcp. Storage Unit. 17746_ Released Imp. Heat Sink. 17747_ Nuclear Reactor explodes. 17747_ X-67 Chaingunner destroyed. 17747_ Nuclear Reactor explodes. 17747_ Destroyed Wheel. 17747_ U-05 Engineer destroyed. 17750_ U-05 Engineer builds a Wall. 17751_ U-05 Engineer lays Concrete. 17785_ System corrupted: Substantial component data lost. 17797_ C-30 ARC bursts open, deploying its payload. 17797_ H-66 Slayer unfolds itself. 17797_ X-72 Disruptor unfolds itself. 17797_ X-77 Beamer unfolds itself. 17797_ I-47 Archangel unfolds itself. 17797_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | "" #?????????# ##### | | #### """ #?????????# ! !% #???????? | | #^^ """ ################ [/ ##???????? | | "" # """ !%* ! ????????? | | "" + ! ###?????????? | | " # #########???? | | # # ????? | | # [ " ???????? | | +###########+##### # ???????? | | #??# [ # # ???????? | | #??# "" [""" # # ???????? | | #??# """"|"" " # # ???????? | | #??# """"!"""" # # ?????T?? | | ##### """" """" # # ???? ??? | | ## """" """" # # ???? ??? | | ## """" """" ######## # ???# ??? | | ## """" "" #??????# # ???# ### | | ## #??????# # ???# | | ##### = #??????# # ???# | | ####[ #??????# # ???# | | [=+ = #??????# k # ???+ | | ######################## # ???# | | #?????????# # x # ???# | | ########### "" "" # ######### | | # # "" "" # k | | # # """ """ #@ | | # # """ """ + | | # # """ """ # w | | # # # | | # # # i##################/# | | # # # ############# | | # # ! # x / | | # # # h%h ########+#### | | + # #gix #????? ?# """ "" | | # ###########+## #????# # """ "" | | # #???# g A #????# # """ "" | | # ||= #???# ######+###????# # | | # || #???# ???? ?????# # """ ! | | # |= #???# ??? ???# # """ | | ### #???#####?# """ """" ?######## """ | | ??# ! #?????????# """ """" #???????# ? " | | ??# #?????????# """ """" #???????# ?! " | | ??##########?????????# """" #????????##?#### | | ?????????????????????# ""??????????????????? | | ?????????????????????#?? ""??????????????????? | | ?????????????????????????? ""??????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????####???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 39 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 375 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Thermic Laser | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer This Is Interesting... Challenges ------------ None Game ------ Seed LayeredMinesnifferWeb Manual? 0 Play Time 01:40:03 Cumulative 44.7 hours Start 2024.09.06 @ 13:19:23 End 2024.09.07 @ 11:57:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dec512d5-04cf-4476-bf31-6963136efc16