Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 14:33:30 Player: Dosh Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (86) 430 Value Destroyed (1609) 1609 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (4789) 4789 TOTAL SCORE: 15068 Bonus ------- Entered DSFs 1000 Aligned with FarCom 300 Win 3000 Win Speed 489 Cogmind --------- Core Integrity 30/1600 Matter 295/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Visual Processing Unit Advanced Terrain Scan Processor Core Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact HERF Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Gravity Neutralizer Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Transport Network Coupler Core Analyzer Improved Utility Shielding Improved Weapon Shielding Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Experimental System Shield Improved System Guard > --- WEAPON ----------- Heavy Rocket Launcher Lance > --- INVENTORY -------- Advanced Weight Redist. System Compact HERF Cannon Armageddon Trap Armageddon Trap [Rating: 86] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion None Utility Hacking Suite Device Advanced Terrain Scanner Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Lance Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . 2 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 . 2 2 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 69 | . 7 1 3 2 . 1 6 3 . . 16 9 . 4 11 6 Power 12 | . . . 1 . . . 1 2 . . 2 1 . . 4 1 Engine 5 | . . . 1 . . . 1 1 . . . . . . 1 1 Core 5 | . . . . . . . . 1 . . 2 1 . . 1 . Reactor 2 | . . . . . . . . . . . . . . . 2 . Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 36 | . 3 . 2 1 . . 3 1 . . 7 8 . 3 6 2 Device 13 | . 3 . 1 1 . . . . . . 3 2 . . 2 1 Storage . | . . . . . . . . . . . . . . . . . Processor 8 | . . . 1 . . . 1 . . . 2 4 . . . . Hackware 11 | . . . . . . . 2 1 . . . 2 . 3 2 1 Protection 4 | . . . . . . . . . . . 2 . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 21 | . 4 1 . 1 . 1 2 . . . 7 . . 1 1 3 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . . 4 . . . . 2 Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 3 . . . . . . . . . . . . . . . Launcher 7 | . . . . 1 . 1 1 . . . 2 . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . System Corruption 1 | . . . . . . . . 1 . . . . . . . . Parts Lost 33 | . . . . . . . 2 3 . 2 3 . . 2 11 10 Power 8 | . . . . . . . 1 2 . . . . . 1 3 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 22 | . . . . . . . 1 1 . 2 2 . . 1 7 8 Weapon 3 | . . . . . . . . . . . 1 . . . 1 1 Highest Loss Streak 8 | . . . . . . . 1 2 . 2 1 . . 2 8 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 55 | . 32 30 35 55 66 66 66 65 53 43 39 63 71 76 76 36 Engine 2 | . . . 5 11 11 11 8 4 . . . . . . . 1 Core 1 | . . . . . . . . 2 6 3 1 5 4 3 2 . Device 13 | . 21 16 16 22 33 33 21 12 6 3 6 10 9 9 7 4 Processor 15 | . . . 1 11 11 11 15 15 13 13 13 23 28 28 25 17 Hackware 12 | . . . . . . . 10 22 20 16 11 13 19 24 28 12 Protection 1 | . . . . . . . . . . . . 5 4 4 4 . Impact Weapon 1 | . . . . . . . 5 7 6 6 . . . . . . Slashing Weapon 2 | . . 10 11 11 11 11 3 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 2 5 4 4 3 . Naked Turns 18 | . 18 . . . . . . . . . . . . . . . Heaviest Build 28 | . 7 4 6 7 7 7 14 9 9 9 14 12 12 12 28 13 Greatest Support 15 | 3 3 3 9 9 9 9 9 9 9 9 12 15 15 15 15 12 Greatest Overweight (x) 4 | . 2 1 . . . . 1 . . 2 3 . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 3 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 Average Carried 4 | . 2 3 4 4 4 4 4 4 4 4 4 5 5 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 4 5 5 5 5 5 4 4 5 5 5 5 5 5 2 Class Distribution -------------------- 30% | Hacker-Scout 27% | Mutant 14% | Wizard-Scout 12% | Hacker-Mutant 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Wizard-Scout | -3/DSF Wizard-Scout | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Matter Collected 1371 | 200 158 56 . 54 . 27 213 30 . . 168 110 . . 325 30 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2430 | . 332 . . 64 . 74 300 354 . . 511 319 19 . 370 87 Parts 148 | . 14 . . 5 . 13 23 10 . . 29 15 2 . 34 3 Haulers Intercepted 9 | . 2 . . . . . . 1 . . 4 1 . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 40 | . 8 . . 4 . 4 6 2 . . 9 . . . 7 . Melee 3 | . . . . . . . . 2 . . . . . . 1 . Cannons 8 | . 8 . . . . . . . . . . . . . . . AOE 29 | . . . . 4 . 4 6 . . . 9 . . . 6 . Classes Destroyed 11 | . 4 . . 1 . 1 3 2 . . . . . . . . Worker 10 | . . . . . . . 1 2 . . . 3 1 . 3 . Builder 12 | . . . . . . 1 5 1 . . 2 . . . 3 . Tunneler 5 | . . . . 2 . 2 . . . . 1 . . . . . Hauler 9 | . 2 . . . . . . 1 . . 4 1 . . . 1 Recycler 5 | . 1 . . . . . . 2 . . . 1 . . 1 . Operator 2 | . . . . . . . . 1 . . . 1 . . . . Watcher 3 | . . . . . . . 3 . . . . . . . . . Swarmer 28 | . 6 . . 4 . 4 . . . . 9 . . . 5 . Grunt 7 | . 2 . . . . . 5 . . . . . . . . . Sentry 3 | . . . . . . . 1 1 . . . . . . 1 . Programmer 2 | . . . . . . . . 1 . . . . . . 1 . Best Kill Streak 7 | . 2 . . 4 . 4 7 6 . . 6 3 1 . 7 1 Combat Bots Only 6 | . 2 . . 4 . 4 3 2 . . 5 . . . 6 . Max Kills in Single Turn 5 | . 1 . . 3 . 3 3 1 . . 5 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 3 1 . . . 3 . . . 1 . Melee 1 | . . . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Hostile Shots Fired 329 | . 21 3 7 8 . 5 17 68 . 19 17 . 2 8 59 95 Missed 109 | . 4 . 2 5 . 2 7 24 . 8 8 . . 2 18 29 Damage Taken 5229 | . 161 122 38 31 . 56 168 433 . 147 457 . 28 224 1340 2024 Core 3417 | . 92 113 16 9 . 39 72 255 . 79 268 . . 134 770 1570 Absorbed by Shields 16 | . . . . . . . . . . 16 . . . . . . Redirected to Shielding 246 | . . . . . . . . . . . . . 18 42 186 . Regen/Repaired (Parts) 191 | . 18 . . . . . . . . . . . . . 173 . Core Remaining (%) 68 | 100 . 18 . . . 84 86 63 . 90 73 100 . 89 46 1 Volleys Fired 79 | . 33 . . 2 . 2 11 . . . 14 . . . 15 2 Largest 2 | . 2 . . 1 . 1 1 . . . 1 . . . 1 1 Hottest 120 | . 55 . . 30 . 30 39 . . . 90 . . . 39 120 Shots Fired 80 | . 34 . . 2 . 2 11 . . . 14 . . . 15 2 Gun 2 | . 2 . . . . . . . . . . . . . . . Cannon 43 | . 32 . . . . . . . . . 9 . . . . 2 Launcher 35 | . . . . 2 . 2 11 . . . 5 . . . 15 . Special . | . . . . . . . . . . . . . . . . . Kinetic 34 | . 34 . . . . . . . . . . . . . . . Thermal 10 | . . . . . . . . . . . 9 . . . . 1 Explosive 35 | . . . . 2 . 2 11 . . . 5 . . . 15 . Electromagnetic 1 | . . . . . . . . . . . . . . . . 1 Robot Hit Streak 7 | . 6 . . 1 . . 3 . . . 3 . . . 6 7 Robot Miss Streak 4 | . 4 . . 1 . . 2 . . . 3 . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 104 | . 18 . . 6 . 7 6 22 . . 10 11 2 . 21 1 Core Hits 94 | . 12 . . 6 . 5 17 5 . . 21 5 1 . 21 1 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 1 3 . . . . . . . . Critical Strikes 7 | . 1 . . . . . 1 4 . . . . . . 1 . Blast 1 | . 1 . . . . . . . . . . . . . . . Smash 5 | . . . . . . . 1 4 . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 204 | . . 1 5 10 . 10 22 40 1 . 15 43 3 1 53 . Impact 54 | . . . . . . . 13 40 1 . . . . . . . Slashing 35 | . . 1 5 10 . 10 9 . . . . . . . . . Piercing 115 | . . . . . . . . . . . 15 43 3 1 53 . Sneak Attacks 41 | . . . . 3 . 7 2 7 . . 4 8 2 . 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7531 | . 321 22 . 390 . 495 1086 1087 . . 1449 714 136 . 1785 46 Guns . | . . . . . . . . . . . . . . . . . Cannons 525 | . 321 . . . . . . . . . 158 . . . . 46 Explosions 3022 | . . . . 174 . 203 899 . . . 883 . . . 863 . Melee 3907 | . . . . 216 . 292 187 1087 . . 360 714 136 . 915 . Ramming 77 | . . 22 . . . . . . . . 48 . . . 7 . Kinetic 321 | . 321 . . . . . . . . . . . . . . . Thermal 158 | . . . . . . . . . . . 158 . . . . . Explosive 3022 | . . . . 174 . 203 899 . . . 883 . . . 863 . Electromagnetic 46 | . . . . . . . . . . . . . . . . 46 Impact 1230 | . . . . . . . 143 1087 . . . . . . . . Slashing 552 | . . . . 216 . 292 44 . . . . . . . . . Piercing 2125 | . . . . . . . . . . . 360 714 136 . 915 . Highest Corruption 11 | . . . . . . . . 5 . 1 . . . . . 11 Average Corruption 5 | . . . . . . . . 4 . 1 . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . 5 . . . . . . . 1 Message Errors 2 | . . . . . . . . 1 . . . . . . . 1 Matter Fused 3 | . . . . . . . . 3 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1359 | . . . . 48 . 109 141 505 . . 145 166 32 . 213 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 116 | . . . . 2 . . 36 . . . 54 . . . 24 . Melee 1243 | . . . . 46 . 109 105 505 . . 91 166 32 . 189 . Knockbacks 6 | . 1 . . . . . . 4 . . 1 . . . . . Impact 5 | . . . . . . . . 4 . . 1 . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 267 | . . 10 . . . 31 16 . . . 155 . . . 55 . Shots 8 | . . . . . . 1 1 . . . 4 . . . 2 . Rammed 13 | . 1 2 . . . . . . . . 8 . . . 2 . Targets Rammed 13 | . 1 2 . . . . . . . . 8 . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 60 | . 9 . . 7 . . 22 . . . 60 . . . . 16 Average Temperature 10 | . 3 . . 7 . . 8 . . . 13 . . . . 12 Received Heat Transfer 423 | . 24 . . 12 . . 90 90 . . 27 . . . 117 63 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . 7 3 . . . . . . . . Impact Corruptions 21 | . . . . . . . 5 16 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . . . . 250 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Peak Influence 480 | . 295 91 126 251 . 116 443 346 89 67 379 244 113 101 416 480 Initial 200 | . . 60 35 48 . . 44 200 88 62 29 116 42 84 45 167 Average 165 | . 122 71 82 139 . 108 273 230 88 60 138 130 66 92 226 264 Maximum Alert Level 2 | . 1 . . 1 . . 2 1 . . 1 1 . . 2 2 Low Security (%) 65 | 100 83 100 100 77 . 100 32 23 100 100 62 74 100 100 54 34 Level 1 28 | . 16 . . 22 . . 55 76 . . 37 25 . . 20 53 Level 2 5 | . . . . . . . 12 . . . . . . . 24 12 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 1 . . . . 5 3 . 1 2 4 1 1 3 4 Investigation 7 | . . 1 . . . . . . . . 1 2 1 . . 2 Extermination 4 | . . . . . . . . 1 . . . 1 . . 1 1 Reinforcement 13 | . 1 . . . . . 4 2 . 1 1 1 . 1 1 1 Assault 1 | . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Distress Signals 9 | . 3 . . . . . 1 . . . 1 . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 144 | . 18 7 9 8 . 4 21 6 . 3 19 5 1 6 16 21 Peak Tracking Total 13 | . 5 6 8 5 . 4 7 3 . 3 6 1 1 5 7 13 Tactical Retreats 17 | . 1 1 1 2 . . 2 . . 1 1 . 1 1 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Traps Triggered 14 | . . . . . . . . 2 . 2 4 2 2 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . 2 Triggered 2 | . . . . . . . . . . . . . . . . 2 Most Traps Carried 2 | . . . . . . . . . . . . . . 2 2 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Machines Disabled 3 | . . . . . . . . . . . 1 1 . . 1 . Max in Single Turn 1 | . . . . . . . . . . . 1 1 . . 1 . Garrison Access 3 | . . . . . . . . . . . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Machines Accessed 47 | . 5 1 3 . 2 . 6 2 1 . 6 7 5 . 5 4 Terminals 33 | . 4 . 3 . . . 6 1 1 . 2 5 4 . 3 4 Fabricators 3 | . . . . . . . . 1 . . 1 1 . . . . Repair Stations 4 | . 1 . . . . . . . . . 1 1 . . 1 . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . 1 . 1 . Total Hacks 101 | . 8 1 6 . 2 . 10 4 1 . 16 23 9 . 14 7 Successful 59 | . 5 1 3 . 2 . 7 1 1 . 6 12 5 . 13 3 Failed 42 | . 3 . 3 . . . 3 3 . . 10 11 4 . 1 4 Catastrophic 15 | . 1 . . . . . 2 . . . 1 7 1 . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . 3 . 5 . 1 . 7 . . . . 8 3 . 5 1 Terminals 70 | . 6 . 6 . . . 10 3 1 . 7 17 8 . 5 7 Fabricators 8 | . . . . . . . . 1 . . 3 4 . . . . Repair Stations 15 | . 2 . . . . . . . . . 3 2 . . 8 . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . 1 . 1 . Terminal Hacks 25 | . 2 1 . . 2 . 3 1 1 . 3 5 3 . 1 3 Record 1 | . . . . . 1 . . . . . . . . . . . Part Schematic 2 | . . . . . . . 1 . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 . 1 . 1 . . . Level Access Points 4 | . . . . . . . . 1 . . . 1 . . 1 1 Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . . 1 . . . 1 1 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . 2 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 2 3 . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . . . 1 1 . . . . Build 2 | . . . . . . . . . . . 1 1 . . . . Repair Station Hacks 11 | . 2 . . . . . . . . . . 1 . . 8 . Scan Component 6 | . 1 . . . . . . . . . . 1 . . 4 . Repair 5 | . 1 . . . . . . . . . . . . . 4 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . 1 . 1 . Seal Access 3 | . . . . . . . . . . . 1 . 1 . 1 . Unauthorized Hacks 15 | . 1 . 3 . . . 4 . . . . 3 1 . 3 . Terminals 14 | . 1 . 3 . . . 4 . . . . 2 1 . 3 . Track 8 | . 1 . 3 . . . 3 . . . . 1 . . . . Assimilate 3 | . . . . . . . . . . . . . . . 3 . Botnet 2 | . . . . . . . . . . . . 1 1 . . . Operators 1 | . . . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 . 2 . . . 5 2 . . 4 7 3 . 4 4 Full Trace Events 5 | . . . . . . . . . . . 1 2 . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . 1 . . . . Parts Built 3 | . . . . . . . . . . . 2 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 74 | . . . . . . . . . . . 36 38 . . . . Total Part Build Rating 11 | . . . . . . . . . . . 6 5 . . . . Parts Repaired 5 | . 1 . . . . . . . . . . . . . 4 . Time 140 | . 26 . . . . . . . . . . . . . 114 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Total Allies 2 | . . . . . . . . . . . . . . . 2 . Largest Group 1 | . . . . . . . . . . . . . . . 1 . Highest-Rated Group 45 | . . . . . . . . . . . . . . . 45 . Highest-Rated Ally 45 | . . . . . . . . . . . . . . . 45 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Turns Passed 5464 | 23 619 199 194 295 107 238 325 526 123 43 649 647 169 63 868 376 Spaces Moved 6704 | 42 617 172 263 422 211 338 365 724 223 60 740 893 284 98 699 553 Core 6704 | 42 617 172 263 422 211 338 365 724 223 60 740 893 284 98 699 553 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 54 | 50 77 62 50 50 50 50 52 50 50 50 59 50 50 50 50 51 Slowest Speed 250 | 50 150 100 50 50 50 50 100 50 50 50 200 50 50 50 100 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 36 | 4 86 30 28 39 65 63 48 24 5 65 27 19 11 65 19 14 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 1 . . 1 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 107 | . . 1 4 2 . 1 15 15 1 . 23 10 1 1 33 . Terrain Destroyed 379 | . . 1 4 18 . 15 111 15 1 . 46 10 1 1 156 . Melee 92 | . . 1 4 2 . 1 15 15 1 . 8 10 1 1 33 . Projectile 4 | . . . . . . . . . . . 4 . . . . . AOE 283 | . . . . 16 . 14 96 . . . 34 . . . 123 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc Total 8089 | 44 722 262 313 483 212 385 447 816 232 72 914 1024 305 108 1111 639 Wait 875 | . 60 82 41 47 . 32 38 18 9 . 79 64 4 2 327 72 Move 6687 | 41 616 171 262 421 210 337 364 723 222 59 739 892 283 97 698 552 Hop . | . . . . . . . . . . . . . . . . . Pick Up 20 | 2 2 1 2 . 1 1 2 1 . . 3 . . 2 2 1 Fast Attach 45 | . 4 1 2 1 . . 4 2 . . 7 9 . 4 9 2 Attach 23 | . 3 . 1 1 . 1 2 1 . . 8 . . . 2 4 Detach 20 | . 3 2 . 1 . 1 2 . . 1 7 . . . 1 2 Swap 1 | . . . . . . . . . . . 1 . . . . . Drop 18 | 1 . 2 . . 1 1 2 1 . . 3 1 . 2 2 2 Fire 79 | . 33 . . 2 . 2 11 . . . 14 . . . 15 2 Melee 204 | . . 1 5 10 . 10 22 40 1 . 15 43 3 1 53 . Ram 13 | . 1 2 . . . . . . . . 8 . . . 2 . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 102 | . . . . . . . . 30 . 12 30 15 15 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / *Ext x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -3/DSF -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 6) 459 | -10/Materials | Discovered new exit (range 7) 525 | -10/Materials | Repaired Structural Scanner 576 | -10/Materials | Discovered new exit (range 13) 643 | -10/Materials | Entered Mines 685 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 719 | -10/Mines | Assembled infested the area 726 | -10/Mines | Met a Derelict shopkeep closing up shop 727 | -10/Mines | Core integrity fell below 50% 739 | -10/Mines | Core integrity fell below 20% 838 | -10/Mines | Discovered new exit (range 8) 842 | -10/Mines | Entered Materials 842 | -9/Materials | Evolved 2 slots: Utility x2 864 | -9/Materials | Discovered new exit (range 4) 1034 | -9/Materials | Discovered new exit (range 5) 1036 | -9/Materials | Entered Mines 1052 | -9/Mines | Discovered new exit (range 8) 1309 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1325 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1329 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1329 | -9/Mines | Discovered new exit (range 5) 1331 | -9/Mines | Entered Exiles 1338 | -9/Exiles | Discovered new exit (range 16) 1344 | -9/Exiles | Met 8R-AWN 1351 | -9/Exiles | Met EX-HEX 1366 | -9/Exiles | Met EX-BIN 1372 | -9/Exiles | Aligned with FarCom system 1373 | -9/Exiles | Given EX-Vault access code 1384 | -9/Exiles | Opened EX-Vault 1388 | -9/Exiles | Found PSU Rigger 1400 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1413 | -9/Exiles | Met EX-DEC 1419 | -9/Exiles | Learned location of Zion (-7) 1431 | -9/Exiles | Discovered new exit (range 17) 1438 | -9/Exiles | Left Exiles lab with PSU Rigger 1438 | -9/Exiles | Entered Mines 1658 | -8/Mines | Discovered new exit (range 13) 1676 | -8/Mines | Entered Materials 1676 | -8/Materials | Evolved 2 slots: Utility x2 1781 | -8/Materials | Garrison activated, responded to threat 1929 | -8/Materials | Discovered new exit (range 19) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Utility x2 2267 | -7/Factory | Build established: Hacker-Scout 2268 | -7/Factory | Identified exit to Factory 2527 | -7/Factory | Entered another Factory area 2527 | -6/Factory | Evolved 2 slots: Utility x2 2538 | -6/Factory | Discovered new exit (range 12) 2575 | -6/Factory | Identified exit to DSF 2650 | -6/Factory | Entered DSF 2660 | -6/DSF | Build established: Hacker-Mutant 2670 | -6/DSF | Additional patrols routed to DSF 2683 | -6/DSF | Discovered new exit (range 19) 2693 | -6/DSF | Entered Factory 2693 | -5/Factory | Evolved 2 slots: Utility x2 2885 | -5/Factory | Discovered new exit (range 6) 3181 | -5/Factory | Discovered new exit (range 20) 3269 | -5/Factory | Fabricated Imp. Utility Shielding? 3287 | -5/Factory | Identified exit to Upper Caves 3287 | -5/Factory | Identified exit to Extension 3300 | -5/Factory | Discovered new exit (range 8) 3342 | -5/Factory | Entered another Factory area 3342 | -4/Factory | Evolved 2 slots: Utility x2 3345 | -4/Factory | Identified exit to Research 3404 | -4/Factory | Build established: Hacker-Scout 3521 | -4/Factory | Discovered new exit (range 19) 3603 | -4/Factory | Identified exit to Upper Caves 3789 | -4/Factory | Fabricated Gravity Neutralizer (x1) 3989 | -4/Factory | Entered Research 3989 | -3/Research | Evolved 2 slots: Utility x2 4059 | -3/Research | Spotted B-86 Titan 4158 | -3/Research | Identified exit to DSF 4158 | -3/Research | Entered DSF 4163 | -3/DSF | Discovered new exit (range 19) 4185 | -3/DSF | Additional patrols routed to DSF 4220 | -3/DSF | Identified exit to Research 4221 | -3/DSF | Entered Research 4221 | -2/Research | Evolved 2 slots: Utility x2 4240 | -2/Research | Identified exit to Access 4338 | -2/Research | Found Prototype Hackware 4338 | -2/Research | Identified Exp. System Shield 4360 | -2/Research | Discovered new exit (range 9) 4364 | -2/Research | Identified exit to Testing 4465 | -2/Research | Repaired Broken Hvy. Rocket Launcher 4473 | -2/Research | Build established: Wizard-Scout 4491 | -2/Research | Repaired Adv. Terrain Scanner 4511 | -2/Research | Repaired Imp. Utility Shielding 4553 | -2/Research | Repaired Gravity Neutralizer 4865 | -2/Research | Crushed by falling debris 4971 | -2/Research | First assault squad dispatched 5050 | -2/Research | Crushed by falling debris 5057 | -2/Research | Spotted B-90 Cyclops 5078 | -2/Research | Core integrity fell below 50% 5089 | -2/Research | Entered Access 5089 | -1/Access | Evolved 2 slots: Utility x2 5108 | -1/Access | Lost 8 parts (1p6u1w) 5134 | -1/Access | Identified exit to Surface 5377 | -1/Access | Core integrity fell below 50% 5389 | -1/Access | Lost 8 parts (8u) 5439 | -1/Access | Core integrity fell below 20% 5454 | -1/Access | Door terminal overloaded 5464 | -1/Access | System corruption reached 10% 5465 | *** | Escaped! Last Messages --------------- 05418_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 7Q layout... Downloaded map data. 05425_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05430_ Knocked back. 05432_ R-10 Processor destroyed. 05434_ Penetrated by Slug. 05434_ Knocked back. 05446_ Connecting with Terminal... 05446_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05454_ System overload, Sealed Barrier opened. 05454_ Terminal disabled. 05454_ The Access Shell folds into the floor. 05464_ Enh. Nova Cannon destroyed. 05465_ YBVDBDMME99NHLX