Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 14:33:30

Player: Dosh

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (86)      430
Value Destroyed (1609)     1609
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (4789)               4789
              TOTAL SCORE: 15068

 Bonus
-------
Entered DSFs               1000
Aligned with FarCom        300
Win                        3000
Win Speed                  489

 Cogmind 
---------
Core Integrity             30/1600
Matter                     295/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
           Core Analyzer
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Compact HERF Cannon
     Heavy Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
               Gravity Neutralizer
      Advanced Visual Processing Unit
      Improved Signal Interpreter
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
               Transport Network Coupler
               Core Analyzer
      Improved Utility Shielding
      Improved Weapon Shielding
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
  Experimental System Shield
      Improved System Guard
>              --- WEAPON -----------
         Heavy Rocket Launcher
               Lance
>              --- INVENTORY --------
      Advanced Weight Redist. System
       Compact HERF Cannon
               Armageddon Trap
               Armageddon Trap
[Rating: 86]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 None
Utility                    Hacking Suite
  Device                   Advanced Terrain Scanner
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Lance
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   .   2   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   2   .   .   .   2   2   2   .   2   2   2   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             69   | .   7   1   3   2   .   1   6   3   .   .   16  9   .   4   11  6   
  Power                    12   | .   .   .   1   .   .   .   1   2   .   .   2   1   .   .   4   1   
    Engine                 5    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   1   
    Core                   5    | .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | .   3   .   2   1   .   .   3   1   .   .   7   8   .   3   6   2   
    Device                 13   | .   3   .   1   1   .   .   .   .   .   .   3   2   .   .   2   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   1   .   .   .   1   .   .   .   2   4   .   .   .   .   
    Hackware               11   | .   .   .   .   .   .   .   2   1   .   .   .   2   .   3   2   1   
    Protection             4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   4   1   .   1   .   1   2   .   .   .   7   .   .   1   1   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   1   .   1   1   .   .   .   2   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   .   .   .   .   .   .   2   3   .   2   3   .   .   2   11  10  
  Power                    8    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   3   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   .   .   .   .   .   .   1   1   .   2   2   .   .   1   7   8   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Highest Loss Streak      8    | .   .   .   .   .   .   .   1   2   .   2   1   .   .   2   8   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     55   | .   32  30  35  55  66  66  66  65  53  43  39  63  71  76  76  36  
  Engine                   2    | .   .   .   5   11  11  11  8   4   .   .   .   .   .   .   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   2   6   3   1   5   4   3   2   .   
  Device                   13   | .   21  16  16  22  33  33  21  12  6   3   6   10  9   9   7   4   
  Processor                15   | .   .   .   1   11  11  11  15  15  13  13  13  23  28  28  25  17  
  Hackware                 12   | .   .   .   .   .   .   .   10  22  20  16  11  13  19  24  28  12  
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   5   4   4   4   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   7   6   6   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   10  11  11  11  11  3   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   2   5   4   4   3   .   
Naked Turns                18   | .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             28   | .   7   4   6   7   7   7   14  9   9   9   14  12  12  12  28  13  
  Greatest Support         15   | 3   3   3   9   9   9   9   9   9   9   9   12  15  15  15  15  12  
  Greatest Overweight (x)  4    | .   2   1   .   .   .   .   1   .   .   2   3   .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   3   5   5   5   5   5   5   5   4   5   5   5   5   5   5   5   
  Average Carried          4    | .   2   3   4   4   4   4   4   4   4   4   4   5   5   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   3   4   5   5   5   5   5   4   4   5   5   5   5   5   5   2   

 Class Distribution 
--------------------
 30% | Hacker-Scout
 27% | Mutant
 14% | Wizard-Scout
 12% | Hacker-Mutant
  8% | Scout

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
         Scout | -8/Mines
         Scout | -8/Materials
  Hacker-Scout | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/DSF
  Hacker-Scout | -5/Factory
  Hacker-Scout | -4/Factory
  Hacker-Scout | -3/Research
  Wizard-Scout | -3/DSF
  Wizard-Scout | -2/Research
 Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Matter Collected           1371 | 200 158 56  .   54  .   27  213 30  .   .   168 110 .   .   325 30  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2430 | .   332 .   .   64  .   74  300 354 .   .   511 319 19  .   370 87  
  Parts                    148  | .   14  .   .   5   .   13  23  10  .   .   29  15  2   .   34  3   
Haulers Intercepted        9    | .   2   .   .   .   .   .   .   1   .   .   4   1   .   .   .   1   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Combat Hostiles Destroyed  40   | .   8   .   .   4   .   4   6   2   .   .   9   .   .   .   7   .   
  Melee                    3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Cannons                  8    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      29   | .   .   .   .   4   .   4   6   .   .   .   9   .   .   .   6   .   
Classes Destroyed          11   | .   4   .   .   1   .   1   3   2   .   .   .   .   .   .   .   .   
  Worker                   10   | .   .   .   .   .   .   .   1   2   .   .   .   3   1   .   3   .   
  Builder                  12   | .   .   .   .   .   .   1   5   1   .   .   2   .   .   .   3   .   
  Tunneler                 5    | .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   .   .   .   1   .   .   4   1   .   .   .   1   
  Recycler                 5    | .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   6   .   .   4   .   4   .   .   .   .   9   .   .   .   5   .   
  Grunt                    7    | .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   2   .   .   4   .   4   7   6   .   .   6   3   1   .   7   1   
  Combat Bots Only         6    | .   2   .   .   4   .   4   3   2   .   .   5   .   .   .   6   .   
Max Kills in Single Turn   5    | .   1   .   .   3   .   3   3   1   .   .   5   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   3   1   .   .   .   3   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Res  DSF  Res  Acc  
Hostile Shots Fired        329  | .    21   3    7    8    .    5    17   68   .    19   17   .    2    8    59   95   
  Missed                   109  | .    4    .    2    5    .    2    7    24   .    8    8    .    .    2    18   29   
Damage Taken               5229 | .    161  122  38   31   .    56   168  433  .    147  457  .    28   224  1340 2024 
  Core                     3417 | .    92   113  16   9    .    39   72   255  .    79   268  .    .    134  770  1570 
  Absorbed by Shields      16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    
  Redirected to Shielding  246  | .    .    .    .    .    .    .    .    .    .    .    .    .    18   42   186  .    
  Regen/Repaired (Parts)   191  | .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    173  .    
Core Remaining (%)         68   | 100  .    18   .    .    .    84   86   63   .    90   73   100  .    89   46   1    
Volleys Fired              79   | .    33   .    .    2    .    2    11   .    .    .    14   .    .    .    15   2    
  Largest                  2    | .    2    .    .    1    .    1    1    .    .    .    1    .    .    .    1    1    
  Hottest                  120  | .    55   .    .    30   .    30   39   .    .    .    90   .    .    .    39   120  
Shots Fired                80   | .    34   .    .    2    .    2    11   .    .    .    14   .    .    .    15   2    
  Gun                      2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   43   | .    32   .    .    .    .    .    .    .    .    .    9    .    .    .    .    2    
  Launcher                 35   | .    .    .    .    2    .    2    11   .    .    .    5    .    .    .    15   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34   | .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  10   | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    1    
  Explosive                35   | .    .    .    .    2    .    2    11   .    .    .    5    .    .    .    15   .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         7    | .    6    .    .    1    .    .    3    .    .    .    3    .    .    .    6    7    
  Robot Miss Streak        4    | .    4    .    .    1    .    .    2    .    .    .    3    .    .    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           104  | .    18   .    .    6    .    7    6    22   .    .    10   11   2    .    21   1    
  Core Hits                94   | .    12   .    .    6    .    5    17   5    .    .    21   5    1    .    21   1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    .    .    .    1    4    .    .    .    .    .    .    1    .    
    Blast                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  5    | .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              204  | .    .    1    5    10   .    10   22   40   1    .    15   43   3    1    53   .    
  Impact                   54   | .    .    .    .    .    .    .    13   40   1    .    .    .    .    .    .    .    
  Slashing                 35   | .    .    1    5    10   .    10   9    .    .    .    .    .    .    .    .    .    
  Piercing                 115  | .    .    .    .    .    .    .    .    .    .    .    15   43   3    1    53   .    
  Sneak Attacks            41   | .    .    .    .    3    .    7    2    7    .    .    4    8    2    .    8    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7531 | .    321  22   .    390  .    495  1086 1087 .    .    1449 714  136  .    1785 46   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  525  | .    321  .    .    .    .    .    .    .    .    .    158  .    .    .    .    46   
  Explosions               3022 | .    .    .    .    174  .    203  899  .    .    .    883  .    .    .    863  .    
  Melee                    3907 | .    .    .    .    216  .    292  187  1087 .    .    360  714  136  .    915  .    
  Ramming                  77   | .    .    22   .    .    .    .    .    .    .    .    48   .    .    .    7    .    
  Kinetic                  321  | .    321  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  158  | .    .    .    .    .    .    .    .    .    .    .    158  .    .    .    .    .    
  Explosive                3022 | .    .    .    .    174  .    203  899  .    .    .    883  .    .    .    863  .    
  Electromagnetic          46   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Impact                   1230 | .    .    .    .    .    .    .    143  1087 .    .    .    .    .    .    .    .    
  Slashing                 552  | .    .    .    .    216  .    292  44   .    .    .    .    .    .    .    .    .    
  Piercing                 2125 | .    .    .    .    .    .    .    .    .    .    .    360  714  136  .    915  .    
Highest Corruption         11   | .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    .    11   
  Average Corruption       5    | .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    
    Message Errors         2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1359 | .    .    .    .    48   .    109  141  505  .    .    145  166  32   .    213  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               116  | .    .    .    .    2    .    .    36   .    .    .    54   .    .    .    24   .    
  Melee                    1243 | .    .    .    .    46   .    109  105  505  .    .    91   166  32   .    189  .    
Knockbacks                 6    | .    1    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    
  Impact                   5    | .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      267  | .    .    10   .    .    .    31   16   .    .    .    155  .    .    .    55   .    
  Shots                    8    | .    .    .    .    .    .    1    1    .    .    .    4    .    .    .    2    .    
  Rammed                   13   | .    1    2    .    .    .    .    .    .    .    .    8    .    .    .    2    .    
Targets Rammed             13   | .    1    2    .    .    .    .    .    .    .    .    8    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        60   | .    9    .    .    7    .    .    22   .    .    .    60   .    .    .    .    16   
  Average Temperature      10   | .    3    .    .    7    .    .    8    .    .    .    13   .    .    .    .    12   
  Received Heat Transfer   423  | .    24   .    .    12   .    .    90   90   .    .    27   .    .    .    117  63   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10   | .    .    .    .    .    .    .    7    3    .    .    .    .    .    .    .    .    
  Impact Corruptions       21   | .    .    .    .    .    .    .    5    16   .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         250  | .    .    .    .    .    .    .    .    .    .    .    250  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Peak Influence             480  | .   295 91  126 251 .   116 443 346 89  67  379 244 113 101 416 480 
  Initial                  200  | .   .   60  35  48  .   .   44  200 88  62  29  116 42  84  45  167 
  Average                  165  | .   122 71  82  139 .   108 273 230 88  60  138 130 66  92  226 264 
Maximum Alert Level        2    | .   1   .   .   1   .   .   2   1   .   .   1   1   .   .   2   2   
  Low Security (%)         65   | 100 83  100 100 77  .   100 32  23  100 100 62  74  100 100 54  34  
  Level 1                  28   | .   16  .   .   22  .   .   55  76  .   .   37  25  .   .   20  53  
  Level 2                  5    | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   24  12  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   1   .   .   .   .   5   3   .   1   2   4   1   1   3   4   
  Investigation            7    | .   .   1   .   .   .   .   .   .   .   .   1   2   1   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   
  Reinforcement            13   | .   1   .   .   .   .   .   4   2   .   1   1   1   .   1   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Distress Signals           9    | .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   18  7   9   8   .   4   21  6   .   3   19  5   1   6   16  21  
  Peak Tracking Total      13   | .   5   6   8   5   .   4   7   3   .   3   6   1   1   5   7   13  
  Tactical Retreats        17   | .   1   1   1   2   .   .   2   .   .   1   1   .   1   1   2   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Traps Triggered            14   | .   .   .   .   .   .   .   .   2   .   2   4   2   2   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Machines Accessed          47   | .   5   1   3   .   2   .   6   2   1   .   6   7   5   .   5   4   
  Terminals                33   | .   4   .   3   .   .   .   6   1   1   .   2   5   4   .   3   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                101  | .   8   1   6   .   2   .   10  4   1   .   16  23  9   .   14  7   
  Successful               59   | .   5   1   3   .   2   .   7   1   1   .   6   12  5   .   13  3   
  Failed                   42   | .   3   .   3   .   .   .   3   3   .   .   10  11  4   .   1   4   
    Catastrophic           15   | .   1   .   .   .   .   .   2   .   .   .   1   7   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   3   .   5   .   1   .   7   .   .   .   .   8   3   .   5   1   
  Terminals                70   | .   6   .   6   .   .   .   10  3   1   .   7   17  8   .   5   7   
  Fabricators              8    | .   .   .   .   .   .   .   .   1   .   .   3   4   .   .   .   .   
  Repair Stations          15   | .   2   .   .   .   .   .   .   .   .   .   3   2   .   .   8   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
Terminal Hacks             25   | .   2   1   .   .   2   .   3   1   1   .   3   5   3   .   1   3   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Repair Station Hacks       11   | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   
  Scan Component           6    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
  Repair                   5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         15   | .   1   .   3   .   .   .   4   .   .   .   .   3   1   .   3   .   
  Terminals                14   | .   1   .   3   .   .   .   4   .   .   .   .   2   1   .   3   .   
    Track                  8    | .   1   .   3   .   .   .   3   .   .   .   .   1   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   3   .   2   .   .   .   5   2   .   .   4   7   3   .   4   4   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   74   | .   .   .   .   .   .   .   .   .   .   .   36  38  .   .   .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   .   .   .   6   5   .   .   .   .   
Parts Repaired             5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Time                     140  | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   114 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   
  Highest-Rated Ally       45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -3  -2  -1  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res DSF Res Acc 
Turns Passed               5464 | 23  619 199 194 295 107 238 325 526 123 43  649 647 169 63  868 376 
Spaces Moved               6704 | 42  617 172 263 422 211 338 365 724 223 60  740 893 284 98  699 553 
  Core                     6704 | 42  617 172 263 422 211 338 365 724 223 60  740 893 284 98  699 553 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            54   | 50  77  62  50  50  50  50  52  50  50  50  59  50  50  50  50  51  
  Slowest Speed            250  | 50  150 100 50  50  50  50  100 50  50  50  200 50  50  50  100 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Exploration Rate (%)       36   | 4   86  30  28  39  65  63  48  24  5   65  27  19  11  65  19  14  
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   1   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   .   .   .   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 107  | .   .   1   4   2   .   1   15  15  1   .   23  10  1   1   33  .   
Terrain Destroyed          379  | .   .   1   4   18  .   15  111 15  1   .   46  10  1   1   156 .   
  Melee                    92   | .   .   1   4   2   .   1   15  15  1   .   8   10  1   1   33  .   
  Projectile               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  AOE                      283  | .   .   .   .   16  .   14  96  .   .   .   34  .   .   .   123 .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Res  DSF  Res  Acc  
Total                      8089 | 44   722  262  313  483  212  385  447  816  232  72   914  1024 305  108  1111 639  
  Wait                     875  | .    60   82   41   47   .    32   38   18   9    .    79   64   4    2    327  72   
  Move                     6687 | 41   616  171  262  421  210  337  364  723  222  59   739  892  283  97   698  552  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  20   | 2    2    1    2    .    1    1    2    1    .    .    3    .    .    2    2    1    
  Fast Attach              45   | .    4    1    2    1    .    .    4    2    .    .    7    9    .    4    9    2    
  Attach                   23   | .    3    .    1    1    .    1    2    1    .    .    8    .    .    .    2    4    
  Detach                   20   | .    3    2    .    1    .    1    2    .    .    1    7    .    .    .    1    2    
  Swap                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Drop                     18   | 1    .    2    .    .    1    1    2    1    .    .    3    1    .    2    2    2    
  Fire                     79   | .    33   .    .    2    .    2    11   .    .    .    14   .    .    .    15   2    
  Melee                    204  | .    .    1    5    10   .    10   22   40   1    .    15   43   3    1    53   .    
  Ram                      13   | .    1    2    .    .    .    .    .    .    .    .    8    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            102  | .    .    .    .    .    .    .    .    30   .    12   30   15   15   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub])
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Fac / DSF)
-6/DSF
-5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / *Ext x2)
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research
-3/DSF
-2/Research (discovered 4 exits: *Acc x3 / *Tes)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 15)
   24 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 3)
  313 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 6)
  459 | -10/Materials | Discovered new exit (range 7)
  525 | -10/Materials | Repaired Structural Scanner
  576 | -10/Materials | Discovered new exit (range 13)
  643 | -10/Materials | Entered Mines
  685 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  719 | -10/Mines     | Assembled infested the area
  726 | -10/Mines     | Met a Derelict shopkeep closing up shop
  727 | -10/Mines     | Core integrity fell below 50%
  739 | -10/Mines     | Core integrity fell below 20%
  838 | -10/Mines     | Discovered new exit (range 8)
  842 | -10/Mines     | Entered Materials
  842 | -9/Materials  | Evolved 2 slots: Utility x2
  864 | -9/Materials  | Discovered new exit (range 4)
 1034 | -9/Materials  | Discovered new exit (range 5)
 1036 | -9/Materials  | Entered Mines
 1052 | -9/Mines      | Discovered new exit (range 8)
 1309 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1325 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1329 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1329 | -9/Mines      | Discovered new exit (range 5)
 1331 | -9/Mines      | Entered Exiles
 1338 | -9/Exiles     | Discovered new exit (range 16)
 1344 | -9/Exiles     | Met 8R-AWN
 1351 | -9/Exiles     | Met EX-HEX
 1366 | -9/Exiles     | Met EX-BIN
 1372 | -9/Exiles     | Aligned with FarCom system
 1373 | -9/Exiles     | Given EX-Vault access code
 1384 | -9/Exiles     | Opened EX-Vault
 1388 | -9/Exiles     | Found PSU Rigger
 1400 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1413 | -9/Exiles     | Met EX-DEC
 1419 | -9/Exiles     | Learned location of Zion (-7)
 1431 | -9/Exiles     | Discovered new exit (range 17)
 1438 | -9/Exiles     | Left Exiles lab with PSU Rigger
 1438 | -9/Exiles     | Entered Mines
 1658 | -8/Mines      | Discovered new exit (range 13)
 1676 | -8/Mines      | Entered Materials
 1676 | -8/Materials  | Evolved 2 slots: Utility x2
 1781 | -8/Materials  | Garrison activated, responded to threat
 1929 | -8/Materials  | Discovered new exit (range 19)
 2001 | -8/Materials  | Entered Factory
 2001 | -7/Factory    | Evolved 2 slots: Utility x2
 2267 | -7/Factory    | Build established: Hacker-Scout
 2268 | -7/Factory    | Identified exit to Factory
 2527 | -7/Factory    | Entered another Factory area
 2527 | -6/Factory    | Evolved 2 slots: Utility x2
 2538 | -6/Factory    | Discovered new exit (range 12)
 2575 | -6/Factory    | Identified exit to DSF
 2650 | -6/Factory    | Entered DSF
 2660 | -6/DSF        | Build established: Hacker-Mutant
 2670 | -6/DSF        | Additional patrols routed to DSF
 2683 | -6/DSF        | Discovered new exit (range 19)
 2693 | -6/DSF        | Entered Factory
 2693 | -5/Factory    | Evolved 2 slots: Utility x2
 2885 | -5/Factory    | Discovered new exit (range 6)
 3181 | -5/Factory    | Discovered new exit (range 20)
 3269 | -5/Factory    | Fabricated Imp. Utility Shielding?
 3287 | -5/Factory    | Identified exit to Upper Caves
 3287 | -5/Factory    | Identified exit to Extension
 3300 | -5/Factory    | Discovered new exit (range 8)
 3342 | -5/Factory    | Entered another Factory area
 3342 | -4/Factory    | Evolved 2 slots: Utility x2
 3345 | -4/Factory    | Identified exit to Research
 3404 | -4/Factory    | Build established: Hacker-Scout
 3521 | -4/Factory    | Discovered new exit (range 19)
 3603 | -4/Factory    | Identified exit to Upper Caves
 3789 | -4/Factory    | Fabricated Gravity Neutralizer (x1)
 3989 | -4/Factory    | Entered Research
 3989 | -3/Research   | Evolved 2 slots: Utility x2
 4059 | -3/Research   | Spotted B-86 Titan
 4158 | -3/Research   | Identified exit to DSF
 4158 | -3/Research   | Entered DSF
 4163 | -3/DSF        | Discovered new exit (range 19)
 4185 | -3/DSF        | Additional patrols routed to DSF
 4220 | -3/DSF        | Identified exit to Research
 4221 | -3/DSF        | Entered Research
 4221 | -2/Research   | Evolved 2 slots: Utility x2
 4240 | -2/Research   | Identified exit to Access
 4338 | -2/Research   | Found Prototype Hackware
 4338 | -2/Research   | Identified Exp. System Shield
 4360 | -2/Research   | Discovered new exit (range 9)
 4364 | -2/Research   | Identified exit to Testing
 4465 | -2/Research   | Repaired Broken Hvy. Rocket Launcher
 4473 | -2/Research   | Build established: Wizard-Scout
 4491 | -2/Research   | Repaired Adv. Terrain Scanner
 4511 | -2/Research   | Repaired Imp. Utility Shielding
 4553 | -2/Research   | Repaired Gravity Neutralizer
 4865 | -2/Research   | Crushed by falling debris
 4971 | -2/Research   | First assault squad dispatched
 5050 | -2/Research   | Crushed by falling debris
 5057 | -2/Research   | Spotted B-90 Cyclops
 5078 | -2/Research   | Core integrity fell below 50%
 5089 | -2/Research   | Entered Access
 5089 | -1/Access     | Evolved 2 slots: Utility x2
 5108 | -1/Access     | Lost 8 parts (1p6u1w)
 5134 | -1/Access     | Identified exit to Surface
 5377 | -1/Access     | Core integrity fell below 50%
 5389 | -1/Access     | Lost 8 parts (8u)
 5439 | -1/Access     | Core integrity fell below 20%
 5454 | -1/Access     | Door terminal overloaded
 5464 | -1/Access     | System corruption reached 10%
 5465 | ***           | Escaped!

 Last Messages 
---------------
05418_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 7Q layout...
  Downloaded map data.
05425_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
05430_ Knocked back.
05432_ R-10 Processor destroyed.
05434_ Penetrated by Slug.
05434_ Knocked back. <x2>
05446_ Connecting with Terminal...
05446_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
05454_ System overload, Sealed Barrier opened.
05454_ Terminal disabled.
05454_ The Access Shell folds into the floor.
05464_ Enh. Nova Cannon destroyed.
05465_ YBVDBDMME99NHLX<K4#E8J0LPF
[Achievement: Inspector Gadget]
[Achievement: The Little Core That Could]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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|      #???        #?#    "@    #??????????????????? |
|      #???        #?#          #??????????????????? |
|      #???        #?#          #??????????????????? |
|      #???"" !    #?#          #??????????????????? |
|      #????"      ###          ##?????????????????? |
|      #????"      ##            #?????????????????? |
|      #?????      ###""        ##?????????????????? |
| ""   #?????      #?#""        #??????????????????? |
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|      ????????   ???#""p       #??????????????????? |
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|                       R%                 ????????? |
|  %         %       %w                     ???????? |
|     ##########+########################  ????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    12
Corruption Containment     12
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                50
Core Analysis              6
Offensive Hacking          66
Defensive Hacking          28

 Item Schematics 
-----------------
 Imp. Utility Shielding | -8/Materials | Hacked
    Gravity Neutralizer | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Utility Shielding | x2 | -5/Factory 
    Gravity Neutralizer | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Inspector Gadget
The Little Core That Could

 Challenges 
------------
None

 Game 
------
Seed              LinearReactiveSteel
  Manual?         0
Play Time         00:58:08
  Cumulative      350.7 hours
  Start           2024.04.21 @ 13:35:16
  End             2024.04.21 @ 14:33:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          228
  Rogue           228
  Adventurer      0
  Explorer        0
Win Type          0
  Total           22
  Types           15/2/2/1/1/0/0/1/0
Lore%             84
Gallery%          86
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9a28eee-b69a-4039-ac7b-503321625327