Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 19:59:29 Player: TryExcept Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1625) 1625 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 3929 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 261/550 Matter 54/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Sensor Array Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (12) --- Improved Heat Sink Compact Matter Pod (0) Assault Rifle Light Assault Rifle Autogun Improved Assault Rifle Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Carbon-fiber Leg Sensor Array Light Armor Plating Assault Rifle Light Assault Rifle Improved Assault Rifle High-powered Shotgun Grenade Launcher Grenade Launcher Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 89 | 2 5 16 20 . 46 Power 11 | . 1 4 3 . 3 Engine 10 | . 1 4 3 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | . 1 4 . . 8 Treads . | . . . . . . Leg 9 | . 1 4 . . 4 Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight . | . . . . . . Utility 31 | 1 3 . 8 . 19 Device 14 | . . . 4 . 10 Storage 9 | 1 3 . 2 . 3 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 6 | . . . 2 . 4 Artifact . | . . . . . . Weapon 34 | 1 . 8 9 . 16 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 26 | 1 . 4 7 . 14 Ballistic Cannon . | . . . . . . Launcher 8 | . . 4 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 15 | . . 3 . . 12 Power 4 | . . 2 . . 2 Propulsion 4 | . . . . . 4 Utility 4 | . . . . . 4 Weapon 3 | . . 1 . . 2 Highest Loss Streak 6 | . . 2 . . 6 Average Slot Usage (%) 97 | . 100 99 94 100 96 Engine 11 | . 14 13 11 11 6 Leg 23 | . 28 28 22 22 15 Hover 2 | . . . . . 11 Device 4 | . . . 11 . 8 Storage 25 | . 28 28 22 22 23 Processor 1 | . . . . . 5 Protection 3 | . . . 5 22 6 Ballistic Gun 17 | . 28 11 20 22 17 Launcher 5 | . . 16 1 . . Naked Turns . | . . . . . . Heaviest Build 51 | 15 33 37 43 43 51 Greatest Support 33 | 20 20 20 20 20 33 Greatest Overweight (x) 4 | . 1 3 2 2 4 Average Overweight (x) . | . . 1 1 2 . Largest Inventory Capacity 20 | 8 14 14 20 14 20 Average Capacity 13 | 6 9 14 14 14 15 Most Carried 16 | 7 11 14 14 13 16 Average Carried 12 | 6 8 13 13 13 12 Final Capacity 14 | 8 14 14 14 14 12 Final Carried 14 | 7 10 14 13 13 8 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1755 | 200 169 342 247 . 797 Remotely . | . . . . . . Salvage Created 1555 | 92 169 323 301 . 670 Parts 98 | 4 9 21 25 . 39 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 2 | . . . 2 . . Retrieved Matter 9 | . . . 9 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 44 | . 4 11 9 . 20 Guns 29 | . 4 5 5 . 15 AOE 15 | . . 6 4 . 5 Classes Destroyed 10 | 1 1 3 . . 5 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Tunneler 1 | . . 1 . . . Recycler 2 | 1 . . 1 . . Watcher 1 | . . . . . 1 Swarmer 11 | . . 3 4 . 4 Grunt 22 | . 4 6 2 . 10 Duelist 2 | . . . . . 2 Sentry 8 | . . 2 3 . 3 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 1 2 3 5 . 7 Combat Bots Only 5 | . 2 3 4 . 5 Max Kills in Single Turn 5 | 1 1 3 5 . 2 Gunslinging 1 | . . . . . 1 Exploded 4 | . . 2 4 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2761 | . 128 572 237 . 1824 Core 336 | . 15 25 7 . 289 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 . 84 . 98 . Volleys Fired 124 | 2 13 28 16 . 65 Largest 2 | 2 2 2 2 . 2 Hottest 60 | 40 40 60 60 . 60 Shots Fired 241 | 4 26 54 32 . 125 Gun 214 | 4 26 41 30 . 113 Cannon . | . . . . . . Launcher 27 | . . 13 2 . 12 Special . | . . . . . . Kinetic 214 | 4 26 41 30 . 113 Thermal . | . . . . . . Explosive 27 | . . 13 2 . 12 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 1 8 8 7 . 12 Robot Miss Streak 4 | 1 2 2 2 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . . 4 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 175 | 2 17 34 22 . 100 Core Hits 106 | 2 9 25 17 . 53 Critical Hits 3 | . . . . . 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3734 | 22 188 848 549 . 2127 Guns 2087 | 22 188 306 281 . 1290 Cannons . | . . . . . . Explosions 1647 | . . 542 268 . 837 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2087 | 22 188 306 281 . 1290 Thermal . | . . . . . . Explosive 1647 | . . 542 268 . 837 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Effects 5 | . . 5 . . . Message Errors 2 | . . 2 . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 28 | . . 20 4 . 4 Projectiles . | . . . . . . Explosions 28 | . . 20 4 . 4 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 160 | . . 47 50 . 63 Shots 11 | . . 3 2 . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 64 | . 2 17 35 . 64 Average Temperature 20 | . 2 4 19 . 30 Received Heat Transfer 948 | . 72 258 78 . 540 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 504 | 5 133 130 128 . 504 Initial 23 | . 3 . 23 . . Average 67 | 4 77 48 42 . 119 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 94 | 100 100 100 100 100 76 Level 1 4 | . . . . . 19 Level 2 1 | . . . . . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 1 . 3 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . 2 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 9 11 11 . 39 Peak Tracking Total 7 | . 3 3 4 . 7 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 7 | . 2 . 4 . 1 Terminals 6 | . 1 . 4 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 8 . 15 . 3 Successful 14 | . 4 . 9 . 1 Failed 12 | . 4 . 6 . 2 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 11 | . . . 10 . 1 Terminals 22 | . 4 . 15 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . 5 . . Terminal Index 1 | . . . 1 . . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . . 4 . 1 Terminals 5 | . . . 4 . 1 Track 5 | . . . 4 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 4 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3428 | 30 526 1140 866 40 826 Spaces Moved 2044 | 17 339 675 494 23 496 Core . | . . . . . . Treads . | . . . . . . Legs 1775 | 17 339 675 494 23 227 Wheels . | . . . . . . Hover 269 | . . . . . 269 Flight . | . . . . . . Fastest Speed 52 | 120 120 150 150 180 52 Average Speed 135 | 120 129 150 153 180 99 Slowest Speed 300 | 120 150 210 180 180 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 49 98 39 8 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 151 | . . 99 11 . 41 Melee . | . . . . . . Projectile . | . . . . . . AOE 151 | . . 99 11 . 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2469 | 21 408 748 573 22 697 Wait 130 | . 29 19 22 . 60 Move 2039 | 16 338 674 493 22 496 Hop . | . . . . . . Pick Up 37 | 1 11 6 7 . 12 Fast Attach 11 | 1 . . 4 . 6 Attach 23 | . . 4 5 . 14 Detach 5 | . . . 2 . 3 Swap 55 | 1 5 12 11 . 26 Drop 45 | . 12 5 13 . 15 Fire 124 | 2 13 28 16 . 65 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 15) 557 | -10/Materials | Entered Mines 558 | -10/Mines | Met a Derelict bent on vengeance 776 | -10/Mines | Learned location of Recycling (-9) 1010 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1540 | -10/Mines | Discovered new exit (range 12) 1624 | -10/Mines | Learned Materials emergency access door positions 1628 | -10/Mines | Discovered new exit (range 7) 1697 | -10/Mines | Entered Materials 1697 | -9/Materials | Evolved 2 slots: Utility x2 1942 | -9/Materials | Build established: Scavenger-Mutant 2337 | -9/Materials | Discovered new exit (range 10) 2563 | -9/Materials | Entered Mines 2583 | -9/Mines | Discovered new exit (range 10) 2603 | -9/Mines | Entered Materials 2603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3363 | -8/Materials | Garrison activated, responded to threat 3427 | -8/Materials | Core integrity fell below 50% 3429 | -8/Materials | Self-destructed Last Messages --------------- 03372_ K-01 Serf destroyed. 03374_ The unstable cave ceiling collapses. 03375_ G-50 Soldier destroyed. 03378_ U-05 Engineer lays Concrete. 03382_ Acquired 5 matter. 03382_ U-05 Engineer lays Concrete. 03392_ Lgt. Nuclear Core destroyed. 03392_ Destroyed Lgt. Nuclear Core. 03392_ Processing Tank disabled. 03392_ Lgt. Armor Plating destroyed. 03392_ Destroyed Lgt. Armor Plating. 03400_ The unstable cave ceiling collapses. 03404_ Gravmag System destroyed. 03409_ The unstable cave ceiling collapses. 03415_ L-31 Rogue destroyed. 03415_ Switching to secondary target: L-31 Rogue. 03415_ Destroyed Imp. Aluminum Leg. 03418_ The unstable cave ceiling collapses. 03427_ Carbon-fiber Leg severed. 03428_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????#########????????????##???? | | ????# #??????????"" #???? | | ????# """"" #?????????? #???? | | ????# """" #????????? #???? | | ????# "" ####????? ####? | | ????# # ###### #? | | ????#### g ## #? | | ????#=@g* + # #? | | ????#l### # # * # #? | | ??###b### #!! #? | | ??# # """#!! ] #? | | ??# # R"#! ##? | | ??# ??! 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""" #?# #???# #?? | | ???# #?# =""" #?# ##### #?? | | ???### ###?# """ #?# #?? | | ?????#!#???#= == #?# #?? | | ?????# ########+##### ### | | ?????#== != [ % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 54 Targeting Accuracy 13 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumInsulatedCompactor Manual? 0 Play Time 00:50:26 Cumulative 23.7 hours Start 2020.09.29 @ 18:22:08 End 2020.09.29 @ 19:59:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91dccc0f-9f78-454d-9284-ddf6846192aa