Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.29 @ 13:32:36

Player: lsend

Result: Fortifying 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (56)      280
Value Destroyed (7148)     7148
Prototype IDs (49)         980
Alien Tech Used (8)        1600
Bonus (16965)              16965
              TOTAL SCORE: 37273

 Bonus
-------
Pacifist                   470
Follower Combat Kills      195
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000

 Cogmind 
---------
Core Integrity             1322/1850
Matter                     300/300
Energy                     151/3700
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (18)
Location                   By MAIN.C's Side

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (7) ---
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY (13) -----
  Experimental Energy Well
  Experimental Energy Well
  Experimental Energy Well
               Gravity Neutralizing Apparatus
               Dimensional Manipulator
  Experimental Melee Analysis Suite
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Femtoactuators
  Experimental Propulsion Shielding
               Centrium Heavy Armor Plating
      Advanced Force Field
>              --- WEAPON (4) -------
               Sigix Broadsword
               Sigix Broadsword
>              --- INVENTORY (4) ----
               Vortex Chain Reactor
      Advanced Force Field
               Plasma Lance

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY ----------
  Experimental Energy Well
  Experimental Energy Well
  Experimental Energy Well
               Gravity Neutralizing Apparatus
               Dimensional Manipulator
  Experimental Melee Analysis Suite
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Femtoactuators
  Experimental Propulsion Shielding
               Centrium Heavy Armor Plating
      Advanced Force Field
>              --- WEAPON -----------
               Sigix Broadsword
               Sigix Broadsword
>              --- INVENTORY --------
               Vortex Chain Reactor
      Improved Diametric Drive
      Advanced Force Field
[Rating: 248]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Backup Power III
  Power Core               Light Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Treads                   Light Treads
  Hover Unit               Backup Propulsion III
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Experimental Energy Well
  Device                   Advanced Weight Redist. System
  Storage                  Experimental Energy Well
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Experimental Propulsion Shielding
Weapon                     Sigix Broadsword
  Energy Gun               Backup Laser III
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   1   .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             112  | 2   1   1   6   7   3   6   .   .   6   8   14  1   2   3   .   6   2   1   .   .   7   1   1   6   7   5   2   1   13  
  Power                    10   | .   .   .   2   1   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Engine                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Propulsion               25   | 2   .   .   1   3   1   2   .   .   1   1   5   .   .   1   .   1   1   .   .   .   3   .   .   2   .   .   1   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   .   1   3   1   2   .   .   1   1   5   .   .   1   .   1   1   .   .   .   3   .   .   2   .   .   1   .   .   
  Utility                  56   | .   .   1   2   .   1   1   .   .   3   6   4   1   2   2   .   3   1   1   .   .   3   1   1   2   5   4   1   1   10  
    Device                 27   | .   .   1   1   .   .   .   .   .   .   2   2   .   2   1   .   1   .   .   .   .   1   1   .   2   3   3   .   1   6   
    Storage                6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   .   1   .   .   1   
    Processor              6    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Hackware               4    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   1   .   .   1   .   .   2   1   .   1   .   .   .   1   1   1   .   .   1   .   .   .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   1   .   1   3   .   2   .   .   2   1   3   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   .   .   3   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   5   .   .   .   3   1   4   .   8   
Parts Lost                 27   | .   .   .   .   .   1   5   6   .   3   7   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   1   
  Power                    5    | .   .   .   .   .   .   1   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   1   2   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   2   .   .   1   3   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   6   6   .   3   5   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   1   
Average Slot Usage (%)     76   | .   35  52  63  74  78  79  32  30  31  57  63  89  94  94  94  88  94  90  89  89  85  86  76  91  85  87  81  76  80  
  Engine                   1    | .   7   14  11  .   7   7   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   9   7   6   7   7   2   .   8   11  11  11  11  10  10  10  10  10  7   5   4   4   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   4   3   4   4   3   3   
  Treads                   1    | .   28  28  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   20   | .   .   .   2   28  30  32  1   .   3   5   22  29  29  29  29  26  26  26  26  26  26  26  23  23  21  21  22  23  23  
  Device                   14   | .   .   9   21  18  15  7   7   7   1   4   9   17  17  17  17  14  15  15  15  15  8   10  9   13  19  22  21  19  15  
  Storage                  7    | .   .   .   .   .   .   .   .   .   .   .   1   5   5   8   11  10  10  10  10  10  10  10  9   14  13  13  12  11  11  
  Processor                5    | .   .   .   .   .   .   .   .   .   3   6   9   11  11  7   5   5   5   5   5   5   5   5   4   4   4   4   4   7   10  
  Hackware                 2    | .   .   .   .   .   1   7   7   7   7   11  .   .   .   .   .   3   5   5   5   5   5   5   4   4   4   2   .   .   .   
  Protection               8    | .   .   .   10  9   7   2   7   7   10  11  .   1   5   5   5   5   10  10  10  10  13  15  14  14  13  13  10  7   7   
  Launcher                 1    | .   .   .   .   1   .   5   .   .   .   .   3   5   5   5   5   5   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   .   3   3   5   5   5   5   4   .   .   .   .   .   .   .   .   1   4   4   3   6   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   2   .   6   4   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | .   2   3   11  17  16  17  12  9   9   15  45  48  52  54  54  57  57  57  55  55  55  55  57  71  83  84  84  84  100 
  Greatest Support         110  | 3   3   3   10  15  17  18  18  9   9   21  45  56  56  67  58  59  59  59  59  59  59  58  58  77  86  86  86  86  110 
  Greatest Overweight (x)  3    | .   .   .   1   1   .   .   3   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 4   4   4   4   4   4   4   4   4   4   4   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         6    | 4   4   4   4   4   4   4   4   4   4   4   4   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   4   
  Most Carried             8    | .   4   4   4   4   3   4   4   4   4   4   5   5   6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          5    | .   1   4   3   3   2   3   3   4   3   3   3   5   5   7   8   7   8   7   8   8   8   7   8   7   7   7   7   7   4   
  Final Capacity           8    | 4   4   4   4   4   4   4   4   4   4   4   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   4   
  Final Carried            8    | .   4   4   4   4   3   3   4   4   4   4   5   5   6   8   8   8   8   8   8   8   8   8   8   8   8   8   7   8   4   

 Class Distribution 
--------------------
 55% | Sprinter
 17% | Mutant
 12% | Derelict-Sprinter
  6% | Gladiator
  5% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -8/Materials
          Sprinter | -7/Factory
  Scavenger-Mutant | -7/Lower Caves
            Mutant | -7/Lower Caves
            Mutant | -7/Data Miner
            Mutant | -6/Proximity Caves
     Hacker-Mutant | -6/Factory
          Sprinter | -5/Factory
          Sprinter | -5/Upper Caves
 Derelict-Sprinter | -5/Upper Caves
 Derelict-Sprinter | -5/Warlord
 Derelict-Sprinter | -4/Proximity Caves
 Derelict-Sprinter | -4/Factory
          Sprinter | -4/Waste
          Sprinter | -4/Factory
          Sprinter | -4/Upper Caves
          Sprinter | -4/Upper Caves
          Sprinter | -4/Zhirov
          Sprinter | -3/Proximity Caves
          Sprinter | -3/Research
          Sprinter | -3/Testing
          Sprinter | -2/Research
          Sprinter | -2/Quarantine
          Sprinter | -2/Section 7
          Sprinter | -1/Access
          Sprinter | -1/Command

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           1469 | 203  .    23   61   8    .    133  62   .    55   31   .    76   39   97   4    .    .    86   24   54   .    13   .    165  70   50   60   10   145  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3238 | .    .    .    .    52   .    100  70   .    11   31   .    .    .    .    38   .    .    86   .    .    .    .    .    .    358  .    78   112  2302 
  Parts                    71   | .    .    .    .    7    .    8    4    .    1    2    .    .    .    .    2    .    .    2    .    .    .    .    .    .    9    .    .    3    33   
Haulers Intercepted        6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    4    10   .    2    .    .    .    .    9    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  47   | .   .   .   .   7   .   8   4   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
  Melee                    24   | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  
  AOE                      22   | .   .   .   .   7   .   8   2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          6    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   .   .   .   7   .   8   4   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Enhanced Q-Series        21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  
Best Kill Streak           7    | .   .   .   .   7   .   4   3   .   1   1   .   .   .   .   5   .   .   1   .   .   .   .   .   .   2   .   1   1   6   
  Combat Bots Only         7    | .   .   .   .   7   .   4   3   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Max Kills in Single Turn   3    | .   .   .   .   3   .   3   2   .   1   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   3   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Damage Taken               7220  | .     .     .     176   139   33    290   224   .     141   344   103   .     .     41    23    314   .     119   8     19    .     151   136   496   166   30    628   224   3415  
  Core                     982   | .     .     .     46    7     12    71    67    .     12    73    20    .     .     .     .     36    .     .     .     .     .     10    26    95    10    .     80    51    366   
  Absorbed by Shields      5347  | .     .     .     .     .     .     .     .     .     .     .     38    .     .     43    24    332   .     122   8     19    .     94    129   454   160   32    603   232   3057  
Core Remaining (%)         90    | 100   .     100   88    98    .     .     .     .     76    91    .     .     .     .     98    .     .     .     .     .     .     90    .     90    .     .     91    .     71    
Volleys Fired              14    | .     .     .     .     4     .     4     1     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Largest                  1     | .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hottest                  39    | .     .     .     .     30    .     30    30    .     .     .     .     .     .     .     39    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Fired                14    | .     .     .     .     4     .     4     1     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Gun                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 14    | .     .     .     .     4     .     4     1     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                14    | .     .     .     .     4     .     4     1     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         6     | .     .     .     .     4     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Miss Streak        4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           178   | .     .     .     3     5     .     2     4     .     2     1     4     .     .     .     .     .     .     3     .     .     .     .     .     .     14    .     6     2     132   
  Core Hits                105   | .     .     .     .     10    .     12    6     .     1     1     .     .     .     .     7     .     .     1     .     .     .     .     .     .     6     .     1     1     59    
  Critical Hits            25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     1     19    
  Critical Kills           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     
  Critical Parts Destroyed 18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     16    
Melee Attacks              316   | .     1     .     4     1     .     .     7     .     6     8     15    .     .     .     .     14    .     3     2     .     .     .     .     24    23    6     20    6     176   
  Impact                   18    | .     1     .     4     1     .     .     7     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 242   | .     .     .     .     .     .     .     .     .     1     8     15    .     .     .     .     12    .     .     .     .     .     .     .     .     1     3     20    6     176   
  Piercing                 56    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     2     .     .     .     .     24    22    3     .     .     .     
  Sneak Attacks            14    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     6     .     4     1     1     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Follow-up Attacks        20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     19    
Damage Inflicted           18761 | .     .     .     91    339   .     531   227   .     55    54    267   .     .     .     309   .     .     249   .     .     .     .     .     .     1367  .     1743  413   13116 
  Guns                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               1276  | .     .     .     .     320   .     531   116   .     .     .     .     .     .     .     309   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    17464 | .     .     .     91    19    .     .     111   .     55    33    267   .     .     .     .     .     .     249   .     .     .     .     .     .     1367  .     1743  413   13116 
  Ramming                  21    | .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                1276  | .     .     .     .     320   .     531   116   .     .     .     .     .     .     .     309   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   238   | .     .     .     91    19    .     .     111   .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 15754 | .     .     .     .     .     .     .     .     .     38    33    267   .     .     .     .     .     .     .     .     .     .     .     .     .     144   .     1743  413   13116 
  Piercing                 1472  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     249   .     .     .     .     .     .     1223  .     .     .     .     
Highest Corruption         10    | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     2     10    10    10    10    10    10    .     1     .     .     2     .     .     
  Average Corruption       3     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     6     10    10    10    10    10    .     1     .     .     1     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     2     3     13    5     6     .     1     .     .     3     .     .     
    Message Errors         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     .     .     .     1     .     .     
    Matter Fused           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     1     .     .     .     .     .     .     .     
    Heat Flow Errors       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Energy Discharges      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     2     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Misdirections          17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     8     3     4     .     .     .     .     .     .     .     
    Targeting Errors       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1766  | .     .     .     .     25    .     9     5     .     .     .     .     .     .     .     .     .     .     55    .     .     .     .     .     .     112   .     849   110   601   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               39    | .     .     .     .     25    .     9     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    1727  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    .     .     .     .     .     .     112   .     849   110   601   
Knockbacks                 2     | .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2     | .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      148   | .     .     .     .     40    .     79    19    .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    4     | .     .     .     .     1     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        158   | .     .     .     .     .     2     9     2     .     .     .     .     .     8     .     18    5     .     3     .     134   16    158   8     23    4     .     .     .     76    
  Average Temperature      30    | .     .     .     .     .     1     2     1     .     .     .     .     .     8     .     10    2     .     3     .     69    7     81    4     6     4     .     .     .     9     
  Received Heat Transfer   671   | .     .     .     54    18    .     36    .     .     18    114   6     .     .     4     .     55    .     .     4     8     .     18    18    52    24    4     25    .     213   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1012 | .    91   35   122  318  179  .    .    .    .    310  320  .    .    .    .    455  15   112  .    .    .    .    84   1012 684  566  716  568  500  
  Initial                  474  | .    .    35   13   40   144  .    .    .    .    73   32   .    .    .    .    78   .    10   .    .    .    .    9    47   474  384  318  399  372  
  Average                  284  | .    37   35   39   195  161  .    .    .    .    189  169  .    .    .    .    254  10   59   .    .    .    .    37   472  602  446  411  456  138  
Maximum Alert Level        3    | .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    3    2    2    3    2    2    
  Low Security (%)         47   | 100  100  100  100  43   100  .    .    .    .    53   53   .    .    .    .    29   100  100  .    .    .    .    100  21   .    .    .    .    83   
  Level 1                  21   | .    .    .    .    56   .    .    .    .    .    46   46   .    .    .    .    47   .    .    .    .    .    .    .    9    .    13   65   11   3    
  Level 2                  29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    46   100  86   33   88   13   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    1    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    .    .    .    .    1    .    .    .    .    1    3    .    .    .    .    2    .    .    .    .    .    .    .    .    2    2    5    1    .    
  Investigation            6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    1    1    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            10   | .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    4    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           24   | .   1   2   2   .   .   .   .   .   .   3   1   .   .   1   .   4   .   .   .   .   .   .   1   .   3   1   .   .   5   
Communications Jammed      32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  15  .   .   
  Distress Signals         32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  15  .   .   
Times Spotted              379  | .   6   .   10  13  2   9   2   .   6   15  22  2   .   27  4   35  5   3   3   9   .   8   11  63  15  17  43  8   41  
  Peak Tracking Total      14   | .   3   .   7   7   1   4   2   .   4   6   9   3   .   12  5   10  5   3   3   7   .   11  12  13  6   7   14  9   7   
  Tactical Retreats        65   | .   2   .   .   1   .   .   .   .   1   3   7   1   .   3   1   8   .   .   2   2   .   1   .   12  4   3   10  2   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          11   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   5   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          84   | .   3   .   3   2   .   .   .   4   .   7   2   .   .   5   .   15  .   1   .   1   4   .   2   8   3   9   11  3   1   
  Terminals                49   | .   1   .   2   2   .   .   .   .   .   3   2   .   .   .   .   9   .   1   .   .   .   .   1   5   2   7   10  3   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   1   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                222  | .   3   .   5   3   .   .   .   28  .   12  4   .   .   9   .   40  .   1   .   1   17  .   3   26  10  22  33  4   1   
  Successful               130  | .   3   .   1   2   .   .   .   28  .   8   .   .   .   9   .   24  .   .   .   1   17  .   .   10  1   7   19  .   .   
  Failed                   92   | .   .   .   4   1   .   .   .   .   .   4   4   .   .   .   .   16  .   1   .   .   .   .   3   16  9   15  14  4   1   
    Catastrophic           22   | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   4   .   1   .   .   .   .   2   4   3   3   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   1   .   1   2   .   .   .   .   .   3   .   .   .   1   .   6   .   .   .   .   .   .   2   9   .   1   8   .   1   
  Terminals                124  | .   1   .   4   3   .   .   .   .   .   7   4   .   .   .   .   27  .   1   .   .   .   .   2   16  7   17  30  4   1   
  Fabricators              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   6   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   1   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   3   5   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             98   | .   1   .   1   1   .   .   .   28  .   3   .   .   .   9   .   12  .   .   .   1   17  .   .   5   1   5   14  .   .   
  Record                   23   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   7   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Unreport Threat          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   1   2   .   .   
  Locate Traps             10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   2   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   1   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   4   .   .   
  Terminals                10   | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   4   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Assimilate             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Botnet                 6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   .   .   3   2   .   .   .   .   .   4   2   .   .   .   .   10  .   1   .   .   .   .   2   8   3   7   10  3   1   
  Full Trace Events        6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 1067 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   782 .   .   .   .   .   .   .   285 .   .   .   .   .   
    Time                   433  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   357 .   .   .   .   .   .   .   76  .   .   .   .   .   
  Total Part Build Rating  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   5   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Total Allies               7    | .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   40  40  10  .   .   .   .   94  .   .   .   .   .   .   .   46  .   .   .   .   .   .   10  .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   16  16  10  .   .   .   .   94  .   .   .   .   .   .   .   46  .   .   .   .   .   .   10  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   21  .   .   .   .   .   18  .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             862  | .   .   .   244 .   .   .   .   .   374 .   .   .   .   .   .   .   244 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   1   1   .   2   .   .   1   1   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Items                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               6178  | 14   113  53   189  76   37   149  162  41   271  408  276  104  84   340  154  407  31   82   50   120  59   91   68   406  366  291  420  150  1166 
Spaces Moved               14235 | 23   206  60   336  143  104  403  261  82   526  798  628  354  278  825  457  1047 84   251  156  428  154  330  244  1125 1080 1091 1335 522  904  
  Core                     1282  | 23   206  60   264  .    .    .    254  82   152  119  99   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    66    | .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12887 | .    .    .    72   143  104  403  7    .    374  613  529  354  278  825  457  1047 84   251  156  428  154  330  244  1125 1080 1091 1335 522  881  
  Fastest Speed            18    | 50   50   50   40   37   31   31   31   50   40   37   29   29   29   26   28   28   28   28   28   28   27   27   27   27   24   24   24   24   18   
  Average Speed            29    | 50   50   50   48   37   31   32   52   50   43   45   32   29   29   28   28   28   28   28   28   28   27   27   27   27   24   24   24   24   22   
  Slowest Speed            200   | 50   50   50   120  117  31   34   200  50   150  200  50   29   29   29   28   28   28   28   28   28   28   27   27   27   27   24   24   24   150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            132   | .    .    .    1    1    1    1    .    .    .    4    5    1    3    1    .    20   .    .    .    1    .    .    6    34   16   12   10   12   3    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    52   12   36   29   3    54   50   69   69   25   25   56   49   94   56   37   74   8    39   63   60   54   13   93   29   94   69   14   16   
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     8     | .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    1    .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    .    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    1    .    .    .    1    1    .    4    .    .    3    4    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 102   | .    1    .    .    .    .    .    .    .    .    6    9    .    .    .    11   14   .    .    .    .    .    .    .    15   9    3    8    4    22   
Terrain Destroyed          218   | .    1    .    .    23   .    25   5    .    .    6    9    .    .    .    74   14   .    .    .    .    .    .    .    15   9    3    8    4    22   
  Melee                    91    | .    1    .    .    .    .    .    .    .    .    6    9    .    .    .    .    14   .    .    .    .    .    .    .    15   9    3    8    4    22   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      127   | .    .    .    .    23   .    25   5    .    .    .    .    .    .    .    74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      15572 | 24   214  81   354  156  106  413  269  81   555  826  664  353  277  930  477  1115 90   256  157  426  169  331  238  1149 1127 1100 1383 521  1730 
  Wait                     952   | .    .    21   5    .    .    .    .    .    15   9    5    .    .    94   16   61   4    .    .    .    .    .    .    22   25   .    26   4    645  
  Move                     13959 | 22   205  59   333  140  101  400  260  81   525  789  619  351  272  822  456  1007 83   250  155  425  153  329  231  1059 1054 1066 1314 500  898  
  Hop                      116   | .    .    .    1    1    1    1    .    .    .    4    3    1    2    1    .    20   .    .    .    1    .    .    6    31   9    12   10   9    3    
  Pick Up                  41    | .    4    .    1    1    1    1    .    .    1    1    6    .    .    3    .    2    .    1    .    .    .    .    .    6    3    4    3    1    2    
  Fast Attach              73    | 2    .    1    2    3    1    4    .    .    3    7    9    1    1    3    .    4    1    .    .    .    8    .    1    .    3    2    4    1    12   
  Attach                   34    | .    1    .    3    3    2    2    .    .    3    .    4    .    .    .    .    .    .    1    .    .    .    1    .    5    2    2    2    .    3    
  Detach                   17    | .    1    .    2    2    .    1    1    .    2    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    1    .    1    .    3    
  Swap                     13    | .    .    .    1    1    .    .    .    .    .    1    1    .    1    .    .    2    1    .    .    .    1    .    .    1    2    1    .    .    .    
  Drop                     68    | .    2    .    2    .    .    .    .    .    .    6    2    .    1    5    .    5    1    1    .    .    7    .    .    3    6    8    3    .    16   
  Fire                     14    | .    .    .    .    4    .    4    1    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    284   | .    1    .    4    1    .    .    7    .    6    8    15   .    .    .    .    14   .    3    2    .    .    .    .    22   22   5    20   6    148  
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm)
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: Sur x2)
By MAIN.C's Side

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 14)
   15 | -11/Scrapyard      | Entered Materials
   68 | -10/Materials      | Discovered new exit (range 5)
   90 | -10/Materials      | Identified exit to Mines
  128 | -10/Materials      | Entered Mines
  131 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  138 | -10/Mines          | Assembled infested the area
  143 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  156 | -10/Mines          | Discovered new exit (range 11)
  181 | -10/Mines          | Entered Materials
  181 | -9/Materials       | Accompanied by 3 allies
  181 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  284 | -9/Materials       | Discovered new exit (range 15)
  314 | -9/Materials       | Build established: Mutant
  370 | -9/Materials       | Entered another Materials area
  370 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  424 | -8/Materials       | Destroyed 7 combat bots
  445 | -8/Materials       | Discovered new exit (range 3)
  446 | -8/Materials       | Entered Factory
  446 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  467 | -7/Factory         | Discovered new exit (range 15)
  483 | -7/Factory         | Entered Lower Caves
  555 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  562 | -7/Lower Caves     | Lost 6 parts (1p3n2u)
  611 | -7/Lower Caves     | Encountered a Warlord checkpoint
  631 | -7/Lower Caves     | Discovered new exit (range 3)
  632 | -7/Lower Caves     | Entered another Lower Caves area
  680 | -7/Lower Caves     | Discovered new exit (range 13)
  681 | -7/Lower Caves     | Lost 6 parts (1p4n1w)
  735 | -7/Lower Caves     | Spotted B-75 Beast
  750 | -7/Lower Caves     | Encountered a Warlord checkpoint
  781 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  788 | -7/Lower Caves     | Discovered new exit (range 10)
  794 | -7/Lower Caves     | Entered Data Miner
  794 | -7/Data Miner      | Discovered new exit (range 6)
  804 | -7/Data Miner      | Met Data Miner
  813 | -7/Data Miner      | Learned location of Section 7 (-2)
  813 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  821 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  835 | -7/Data Miner      | Entered Proximity Caves
  836 | -6/Proximity Caves | Identified exit to Factory
  912 | -6/Proximity Caves | Escorted by Enhanced Grunt
  960 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
  984 | -6/Proximity Caves | Learned Factory garrison access intel
 1106 | -6/Proximity Caves | Entered Factory
 1106 | -6/Factory         | Evolved 2 slots: Utility x2
 1107 | -6/Factory         | Loaded intel: 4 garrison access locations
 1287 | -6/Factory         | Discovered new exit (range 14)
 1314 | -6/Factory         | Identified exit to Factory
 1436 | -6/Factory         | Identified exit to Lower Caves
 1436 | -6/Factory         | Identified exit to Extension
 1469 | -6/Factory         | Build established: Hacker-Mutant
 1514 | -6/Factory         | Entered another Factory area
 1514 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1515 | -5/Factory         | Identified exit to Upper Caves
 1540 | -5/Factory         | Lost 5 parts (2p3u)
 1617 | -5/Factory         | Spotted B-75 Beast
 1712 | -5/Factory         | Discovered new exit (range 4)
 1713 | -5/Factory         | Identified exit to Factory
 1741 | -5/Factory         | Discovered exit to Upper Caves (range 7)
 1790 | -5/Factory         | Entered Upper Caves
 1816 | -5/Upper Caves     | Encountered a Warlord checkpoint
 1820 | -5/Upper Caves     | Learned 8 Factory zone layouts
 1867 | -5/Upper Caves     | Build established: Sprinter
 1891 | -5/Upper Caves     | Discovered new exit (range 10)
 1894 | -5/Upper Caves     | Identified exit to Upper Caves
 1894 | -5/Upper Caves     | Entered another Upper Caves area
 1952 | -5/Upper Caves     | Discovered new exit (range 15)
 1963 | -5/Upper Caves     | Identified exit to Warlord
 1978 | -5/Upper Caves     | Entered Warlord
 2030 | -5/Warlord         | Visited the Vortex Lab
 2043 | -5/Warlord         | Warlord's base attacked by MAIN.C
 2089 | -5/Warlord         | Met Warlord
 2092 | -5/Warlord         | Opened Warlord's prototype stash
 2098 | -5/Warlord         | Found Prototype Reactor
 2105 | -5/Warlord         | Found Prototype Processor
 2121 | -5/Warlord         | Learned Factory fabricator intel
 2121 | -5/Warlord         | Learned Armory repair station intel
 2121 | -5/Warlord         | Learned Armory garrison access intel
 2121 | -5/Warlord         | Learned 4 Armory zone layouts
 2122 | -5/Warlord         | Learned Research trap positions
 2122 | -5/Warlord         | Learned Testing stockpile data
 2122 | -5/Warlord         | Learned Quarantine stockpile data
 2147 | -5/Warlord         | Opened side exit
 2153 | -5/Warlord         | Discovered new exit (range 9)
 2221 | -5/Warlord         | Build established: Derelict-Sprinter
 2254 | -5/Warlord         | Warlord forces counterattacked
 2318 | -5/Warlord         | Identified exit to Proximity Caves
 2318 | -5/Warlord         | Entered Proximity Caves
 2345 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2355 | -4/Proximity Caves | Spotted B-86 Titan
 2404 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 2472 | -4/Proximity Caves | Entered Factory
 2472 | -4/Factory         | Evolved 2 slots: Utility x2
 2474 | -4/Factory         | Loaded intel: 6 fabricator locations
 2486 | -4/Factory         | Identified exit to Research
 2576 | -4/Factory         | Identified exit to Upper Caves
 2576 | -4/Factory         | Identified exit to Armory
 2702 | -4/Factory         | Identified Exp. Armor Integrity Analyzer
 2773 | -4/Factory         | Fabricated Exp. Sensor Array?
 2807 | -4/Factory         | Fabricated Exp. Sensor Array?
 2809 | -4/Factory         | Spotted B-86 Titan
 2831 | -4/Factory         | Fabricated Adv. Hacking Suite?
 2879 | -4/Factory         | Manually triggered Chute Trap
 2879 | -4/Factory         | Sucked down chute
 2879 | -4/Factory         | Entered Waste
 2880 | -4/Waste           | Met a frightened Derelict
 2887 | -4/Waste           | Spotted C-40 Crusher
 2888 | -4/Waste           | Spotted C-40 Crusher
 2889 | -4/Waste           | Spotted C-40 Crusher
 2889 | -4/Waste           | Spotted C-40 Crusher
 2894 | -4/Waste           | EMP discharged
 2894 | -4/Waste           | System corruption reached 10%
 2895 | -4/Waste           | Spotted C-40 Crusher
 2896 | -4/Waste           | Discovered new exit (range 16)
 2909 | -4/Waste           | Identified exit to Factory
 2910 | -4/Waste           | Entered Factory
 2912 | -4/Factory         | Spotted B-86 Titan
 2941 | -4/Factory         | Discovered exit to Upper Caves (range 10)
 2992 | -4/Factory         | Entered Upper Caves
 3007 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3011 | -4/Upper Caves     | Identified exit to Upper Caves
 3029 | -4/Upper Caves     | Build established: Sprinter
 3042 | -4/Upper Caves     | Entered another Upper Caves area
 3154 | -4/Upper Caves     | Discovered new exit (range 12)
 3158 | -4/Upper Caves     | Identified exit to Zhirov
 3162 | -4/Upper Caves     | Entered Zhirov
 3162 | -4/Zhirov          | Discovered new exit (range 3)
 3173 | -4/Zhirov          | Learned location of Quarantine (-2)
 3173 | -4/Zhirov          | Learned location of Testing (-3)
 3173 | -4/Zhirov          | Learned location of Command (-1)
 3181 | -4/Zhirov          | Found Alien Artifact
 3181 | -4/Zhirov          | Identified Integrated Reactor
 3181 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 3204 | -4/Zhirov          | Found Alien Artifact
 3204 | -4/Zhirov          | Identified Transdimensional Reconstructor
 3204 | -4/Zhirov          | Warped through subspace
 3220 | -4/Zhirov          | Identified exit to Proximity Caves
 3221 | -4/Zhirov          | Entered Proximity Caves
 3309 | -3/Proximity Caves | Discovered exit to Research (range 11)
 3312 | -3/Proximity Caves | Entered Research
 3312 | -3/Research        | Evolved 2 slots: Utility x2
 3313 | -3/Research        | Identified exit to Testing
 3314 | -3/Research        | Loaded intel: 96 trap records
 3380 | -3/Research        | Entered Testing
 3468 | -3/Testing         | Found Enh. Force Lance
 3479 | -3/Testing         | Discovered new exit (range 16)
 3543 | -3/Testing         | Fabricated Exp. Sensor Array?
 3617 | -3/Testing         | Spotted Alpha 7
 3660 | -3/Testing         | Spotted Striker
 3660 | -3/Testing         | Spotted Striker
 3786 | -3/Testing         | Identified exit to Research
 3786 | -3/Testing         | Entered Research
 3786 | -2/Research        | Warlord forces began assault on 0b10
 3786 | -2/Research        | Evolved 2 slots: Utility x2
 3790 | -2/Research        | Identified Vortex Chain Reactor
 3794 | -2/Research        | Spotted B-90 Cyclops
 3855 | -2/Research        | Discovered new exit (range 8)
 3896 | -2/Research        | Research machine network offline
 4016 | -2/Research        | Met up with Warlord
 4036 | -2/Research        | Found Prototype Slashing Weapon
 4036 | -2/Research        | Identified Particle Cleaver
 4062 | -2/Research        | Borebot progress halted
 4152 | -2/Research        | Identified exit to Quarantine
 4152 | -2/Research        | Entered Quarantine
 4188 | -2/Quarantine      | Found Alien Artifact
 4265 | -2/Quarantine      | Found Alien Slashing Weapon
 4265 | -2/Quarantine      | Identified Sigix Broadsword
 4327 | -2/Quarantine      | Found Alien Artifact
 4338 | -2/Quarantine      | Identified Core Reset Matrix
 4349 | -2/Quarantine      | Discovered new exit (range 16)
 4426 | -2/Quarantine      | Spotted Fortress
 4442 | -2/Quarantine      | Discovered new exit (range 5)
 4443 | -2/Quarantine      | Identified exit to Section 7
 4443 | -2/Quarantine      | Entered Section 7
 4499 | -2/Section 7       | Spotted S7 Guard
 4615 | -2/Section 7       | Discovered new exit (range 12)
 4649 | -2/Section 7       | Spotted B-99 Colossus
 4660 | -2/Section 7       | Found Alien Artifact
 4660 | -2/Section 7       | Identified Core Expander
 4660 | -2/Section 7       | Installed Core Expander, added new Propulsion slot
 4671 | -2/Section 7       | Found Alien Artifact
 4671 | -2/Section 7       | Identified LRC Armor
 4671 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 4780 | -2/Section 7       | Found Alien Artifact
 4780 | -2/Section 7       | Identified Integrity Redistributor
 4780 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-51)
 4800 | -2/Section 7       | Found Integrity Redistributor
 4812 | -2/Section 7       | Found Alien Artifact
 4812 | -2/Section 7       | Identified Core Membrane
 4812 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 4862 | -2/Section 7       | Identified exit to Access
 4863 | -2/Section 7       | Entered Access
 4863 | -1/Access          | Evolved 2 slots: Weapon x2
 4898 | -1/Access          | Found Antimissile System
 4954 | -1/Access          | Crushed by falling debris
 4981 | -1/Access          | Found Adv. Force Booster
 5007 | -1/Access          | Discovered new exit (range 7)
 5008 | -1/Access          | Identified exit to Command
 5013 | -1/Access          | Entered Command
 5015 | -1/Command         | Identified Subatomic Replicator
 5015 | -1/Command         | Used Subatomic Replicator to replicate Sigix Broadsword
 5086 | -1/Command         | Crushed by falling debris
 5127 | -1/Command         | Crushed by falling debris
 5161 | -1/Command         | Met MAIN.C
 5163 | -1/Command         | 0b10 Conduit disabled
 5203 | -1/Command         | Destroyed MAIN.C Shell
 5206 | -1/Command         | MAIN.C activated Command garrisons
 5206 | -1/Command         | Surrendered to MAIN.C
 5206 | -1/Command         | Loaded intel: 51 machine locations
 5206 | -1/Command         | Loaded intel: 122 trap records
 5206 | -1/Command         | Identified exit to Surface
 5206 | -1/Command         | Discovered exit to Surface (range 92)
 5206 | -1/Command         | Discovered exit to Surface (range 34)
 5206 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-111)
 5219 | -1/Command         | Found Prototype Device
 5219 | -1/Command         | Identified EM Dispersion Field
 5224 | -1/Command         | Found Prototype Device
 5224 | -1/Command         | Identified Femtoactuators
 5226 | -1/Command         | Found Prototype Processor
 5226 | -1/Command         | Identified Exp. Core Analyzer
 5228 | -1/Command         | Found Prototype Processor
 5228 | -1/Command         | Identified Exp. Melee Analysis Suite
 5230 | -1/Command         | Found Vortex Chain Reactor
 5246 | -1/Command         | Found Prototype Protection
 5246 | -1/Command         | Identified Centrium Heavy Armor Plating
 5623 | -1/Command         | MAIN.C activated Command garrisons
 5661 | -1/Command         | Unknown forces attacked Command
 5661 | -1/Command         | Spotted EQ-000
 5661 | -1/Command         | Spotted EQ-004
 5661 | -1/Command         | Spotted EQ-005
 5661 | -1/Command         | Spotted EQ-001
 5661 | -1/Command         | Spotted EQ-009
 5661 | -1/Command         | Spotted EQ-002
 5661 | -1/Command         | Spotted EQ-006
 5666 | -1/Command         | Destroyed EQ-004
 5673 | -1/Command         | Destroyed EQ-005
 5679 | -1/Command         | Spotted EQ-003
 5689 | -1/Command         | Destroyed EQ-000
 5699 | -1/Command         | Spotted EQ-017
 5715 | -1/Command         | Destroyed EQ-017
 5748 | -1/Command         | Spotted EQ-035
 5748 | -1/Command         | Spotted EQ-018
 5748 | -1/Command         | Spotted EQ-019
 5748 | -1/Command         | Spotted EQ-034
 5748 | -1/Command         | Spotted EQ-020
 5765 | -1/Command         | Destroyed EQ-019
 5767 | -1/Command         | Destroyed EQ-034
 5830 | -1/Command         | Spotted EQ-026
 5830 | -1/Command         | Spotted EQ-027
 5835 | -1/Command         | Destroyed EQ-027
 5841 | -1/Command         | Spotted EQ-036
 5849 | -1/Command         | Spotted EQ-040
 5849 | -1/Command         | Spotted EQ-039
 5849 | -1/Command         | Spotted EQ-038
 5854 | -1/Command         | Destroyed EQ-039
 5857 | -1/Command         | Destroyed EQ-036
 5874 | -1/Command         | Destroyed EQ-038
 5961 | -1/Command         | Spotted EQ-050
 5961 | -1/Command         | Spotted EQ-042
 5963 | -1/Command         | Spotted EQ-066
 5963 | -1/Command         | Spotted EQ-070
 5964 | -1/Command         | Destroyed EQ-050
 5966 | -1/Command         | Spotted EQ-060
 5974 | -1/Command         | Destroyed EQ-042
 5978 | -1/Command         | Destroyed EQ-066
 5991 | -1/Command         | Destroyed EQ-060
 6020 | -1/Command         | Spotted EQ-062
 6039 | -1/Command         | Destroyed EQ-062
 6080 | -1/Command         | Spotted EQ-079
 6082 | -1/Command         | Spotted EQ-090
 6082 | -1/Command         | Spotted EQ-084
 6082 | -1/Command         | Spotted EQ-087
 6098 | -1/Command         | Spotted EQ-086
 6098 | -1/Command         | Spotted EQ-085
 6114 | -1/Command         | Spotted EQ-105
 6116 | -1/Command         | All MAIN.C guards destroyed
 6140 | -1/Command         | Spotted EQ-077
 6141 | -1/Command         | Destroyed EQ-086
 6143 | -1/Command         | Destroyed EQ-085
 6145 | -1/Command         | Spotted EQ-023
 6149 | -1/Command         | Destroyed EQ-077
 6151 | -1/Command         | Destroyed EQ-023
 6159 | -1/Command         | Spotted EQ-101
 6169 | -1/Command         | Destroyed EQ-101
 6177 | -1/Command         | Destroyed EQ-087
 6178 | -1/Command         | Attackers retreated from Command
 6179 | ***                | Fortifying 0b10!

 Last Messages 
---------------
06164_ Knocked back.
06167_ EQ-101 suffers critical hit.
06167_ Destroyed Prototype Leg.
06168_ Penetrated by Slug.
06168_ Knocked back.
06169_ EQ-101 destroyed.
06171_ EQ-087 knocked back.
06173_ EQ-087 Prototype Leg severed.
06174_ Destroyed Prototype Leg.
06174_ Sigix Broadsword follow-up attack on EQ-087.
06174_ EQ-087 suffers critical hit.
06174_ Destroyed Prototype Device.
06175_ The unstable cave ceiling collapses.
06177_ EQ-087 destroyed.
06178_ ALERT: Enemy forces retreating.
MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust
  you.
This attack appears to have been designed to merely test our defenses, although it
  was nearly effective enough to force me to take the conflict to the next level.
Investigating the origins of these bots should be one of our highest priorities...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #????????????###########################???? |
|       #????????????#??????????????## ?# #????#???? |
| =     #????????????#?############## ### ####?#???? |
|       #????????????#?#""                   ####### |
|       #???########?#?#""                   #?#???? |
|       #???#      #?#?#""                   ####### |
|       #???#      #?#?#""                       %   |
|       #####      #?#?#"                            |
| #+######  +      #?#?#"                   %  %     |
|   #????# ##      #?#?#                    %####### |
|   #????# ##      #?###             %     % #?#???? |
|   #????# ####+#######;             =       ####### |
|   #??###+#### ### ####   % %!    %         #?#???? |
|   #??#      # # #  # #!%!@ %!    !         #?#???? |
|   ####          #  # #   %    [M           #?#???? |
|      +      #      # #        =  ==%       #?#???? |
|   ####          #  # # % =    [  ![%       #?#???? |
|   #??#""    # # ####  %         ![%        #?#???? |
|   #??#             %       !               #?#???? |
|   #??#         %   ]%                      #?#???? |
|   ####         %                       !   #?#???? |
|     ##"        =   ###                =%[  #?#???? |
|   < ##      #=     ###                =!  "#?#???? |
|     ##"=         # #?#                     #?#???? |
| ######!!=  ! %    ##?#######################?#???? |
| ####?#!!*       % ##?????????????????????????#???? |
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| #####      ##    #???????????????????????????????? |
|     +      ##    #???????????????????????????????? |
|  ####      #=%*  #???????????????????????????????? |
|  #??#      #     #???????????????????????????????? |
|  #??#      +     #???????????????????????????????? |
|  ##?########     #???????????????????????????????? |
|   ##########     #########???????????????????????? |
|                          #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          65
Energy Capacity            3700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    37
Armor Coverage             600
Power Shielding            66
Propulsion Shielding       90
Utility Shielding          33
Melee Speed Boost          50
Evasion (%)                74
Melee Accuracy             12
Core Analysis              15
Armor Integrity Analysis   90
Force Boost                5
Offensive Hacking          12
Defensive Hacking          14

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
           Exp. Sensor Array | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
          Adv. Hacking Suite | -4/Factory    | Hacked
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
  Exp. Sensor Array | x1 | -4/Factory 
  Exp. Sensor Array | x1 | -4/Factory 
 Adv. Hacking Suite | x1 | -4/Factory 
  Exp. Sensor Array | x1 | -3/Testing 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Sigix Broadsword
Core Expander
LRC Armor
Integrity Redistributor
Core Membrane
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupersonicProtonTerrabomb
  Manual?         0
Play Time         03:03:07
  Cumulative      561.3 hours
  Start           2020.12.28 @ 14:40:43
  End             2020.12.29 @ 13:32:36
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          440
  Rogue           440
  Adventurer      0
  Explorer        0
Win Type          8
  Total           149
  Types           86/8/38/6/3/2/4/1/1
Lore%             98
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          86x75
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 17fd1add-390c-44b3-9f4e-0dcb7688f9e6