Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.12 @ 20:16:14 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2629) 2629 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 6290 Bonus ------- High Alert Combat Kills 191 Cogmind --------- Core Integrity 757/850 Matter 265/300 Energy 81/150 System Corruption 1% Temperature Cool (295) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (5) ------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (4) ---- Improved Heat Sink Advanced Weight Redist. System Advanced Beam Rifle Light Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Small Matter Pod Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Advanced Weight Redist. System Advanced Beam Rifle Light Cannon [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 . 1 Weapon 3 | . . 2 . . 1 Parts Attached 88 | 5 5 3 33 10 32 Power 13 | 1 2 1 2 3 4 Engine 11 | 1 2 1 1 3 3 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 14 | 2 . . 4 . 8 Treads 4 | 2 . . 2 . . Leg 4 | . . . . . 4 Wheel 4 | . . . . . 4 Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 15 | 1 . . 6 2 6 Device 9 | . . . 4 1 4 Storage 2 | 1 . . . . 1 Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 46 | 1 3 2 21 5 14 Energy Gun 15 | 1 1 . 4 4 5 Energy Cannon 7 | . . . 3 1 3 Ballistic Gun 22 | . 2 2 12 . 6 Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 19 | . . . 7 . 12 Power 3 | . . . . . 3 Propulsion 4 | . . . 2 . 2 Utility . | . . . . . . Weapon 12 | . . . 5 . 7 Highest Loss Streak 7 | . . . 3 . 7 Average Slot Usage (%) 85 | . 77 87 87 76 88 Engine 8 | . 14 10 5 9 9 Core 1 | . . . 2 . 2 Treads 7 | . 28 22 9 . . Leg 1 | . . . . . 4 Wheel 2 | . . . . . 9 Flight 5 | . . . 5 15 2 Device 14 | . . . 23 17 13 Storage 5 | . 14 11 6 . 4 Processor 6 | . . . 2 12 10 Energy Gun 6 | . 18 . 3 11 5 Energy Cannon 3 | . . . 5 1 4 Ballistic Gun 18 | . 1 44 16 7 20 Naked Turns . | . . . . . . Heaviest Build 52 | 9 17 23 32 30 52 Greatest Support 48 | 40 40 40 40 12 48 Greatest Overweight (x) 8 | . . . 8 2 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 4 4 Average Capacity 4 | 4 6 6 5 4 4 Most Carried 6 | . 2 4 6 4 4 Average Carried 3 | . . . 3 3 3 Final Capacity 6 | 6 6 6 4 4 4 Final Carried 4 | . 2 4 4 3 4 Class Distribution -------------------- 20% | Scavenger-Skirmisher 14% | Gunner 14% | Sprinter 12% | Skirmisher 11% | Scavenger-Gunner 10% | Scout 9% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scout | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3115 | 155 80 458 862 94 1466 Remotely . | . . . . . . Salvage Created 3795 | . 80 474 1302 94 1845 Parts 236 | . 8 33 86 2 107 Haulers Intercepted 4 | . . 1 2 . 1 Recyclers Shooed 4 | . . . 1 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 59 | . 2 11 21 . 25 Guns 47 | . 2 11 10 . 24 Cannons 12 | . . . 11 . 1 Classes Destroyed 13 | . 1 7 3 . 2 Worker 5 | . . . 2 . 3 Builder 6 | . . 1 4 . 1 Hauler 4 | . . 1 2 . 1 Recycler 4 | . . 1 1 1 1 Operator 1 | . . . 1 . . Watcher 3 | . . 1 1 . 1 Swarmer 16 | . . 7 3 . 6 Grunt 29 | . 2 2 11 . 14 Brawler 2 | . . 1 . . 1 Duelist 2 | . . . 2 . . Sentry 7 | . . 1 5 . 1 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 2 8 7 1 5 Combat Bots Only 7 | . 2 4 7 . 5 Max Kills in Single Turn 3 | . 1 2 2 1 3 Gunslinging 2 | . . 1 . . 2 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3048 | . 75 473 942 15 1543 Core 306 | . 10 110 93 . 93 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 96 72 83 100 . Volleys Fired 188 | . 4 35 74 3 72 Largest 5 | . 2 4 4 4 5 Hottest 291 | . 105 92 224 258 291 Shots Fired 730 | . 8 140 243 10 329 Gun 582 | . 8 140 141 9 284 Cannon 147 | . . . 101 1 45 Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic 544 | . . 140 157 . 247 Thermal 181 | . 4 . 85 10 82 Explosive . | . . . . . . Electromagnetic 5 | . 4 . 1 . . Robot Hit Streak 17 | . 3 6 17 4 12 Robot Miss Streak 9 | . 3 5 9 5 5 Penetration Max 2 | . . . . . 2 Secondary Targets 12 | . 1 6 . . 5 Max Gunslinging Chain 2 | . 1 1 . . 2 Shots Hit Robots 373 | . 5 65 143 5 155 Core Hits 153 | . 4 19 54 1 75 Critical Hits 47 | . . . 1 . 46 Critical Kills 23 | . . . 1 . 22 Critical Parts Destroyed 24 | . . . . . 24 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4768 | . 57 655 2402 63 1591 Guns 3213 | . 57 655 1373 63 1065 Cannons 1507 | . . . 1001 . 506 Explosions 48 | . . . 28 . 20 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2929 | . . 655 1359 . 915 Thermal 1750 | . 16 . 1015 63 656 Explosive . | . . . . . . Electromagnetic 89 | . 41 . 28 . 20 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles 2 | . . . . . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . 2 . . Impact . | . . . . . . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 65 | . . . 65 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 550 | . 147 242 264 204 550 Average Temperature 119 | . 65 68 47 104 162 Received Heat Transfer 984 | . 42 81 333 . 528 Effects 24 | . . . . . 24 Shutdowns 8 | . . . . . 8 Energy Bleed 3 | . . . . . 3 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 3276 | . 20 . 2109 111 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 638 | . 59 363 638 300 518 Average Influence 288 | . 27 215 476 222 246 Maximum Alert Level 2 | . . 1 2 1 2 Low Security (%) 31 | 100 100 37 6 32 31 Level 1 40 | . . 62 15 67 54 Level 2 28 | . . . 77 . 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 1 2 1 6 Investigation 1 | . 1 . . . . Extermination 2 | . . . . 1 1 Reinforcement 5 | . . 1 2 . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 3 16 31 5 39 Peak Tracking Total 7 | . 3 6 7 4 5 Tactical Retreats 12 | . . . 3 . 9 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . . . 2 1 2 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 14 | . . . 4 . 10 Max in Single Turn 8 | . . . 3 . 8 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 7 | . 2 2 2 . 1 Terminals 6 | . 2 1 2 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 3 5 4 . 3 Successful 9 | . 2 2 3 . 2 Failed 6 | . 1 3 1 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 3 1 4 . 3 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . 3 . 2 Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . . . 1 . 1 Registered Prototypes 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 2 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3431 | 81 259 377 1073 592 1049 Spaces Moved 2620 | 47 148 142 824 901 558 Core 18 | 3 . . 15 . . Treads 583 | 44 148 142 249 . . Legs 102 | . . . . . 102 Wheels 301 | . . . . . 301 Hover . | . . . . . . Flight 1616 | . . . 560 901 155 Fastest Speed 32 | 50 160 160 32 32 32 Average Speed 83 | 152 160 160 80 47 102 Slowest Speed 450 | 160 160 160 450 172 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 27 17 43 21 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . . 15 1 3 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 18 | . . . 15 . 3 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3380 | 54 162 204 1067 1055 838 Wait 415 | 3 . 21 122 116 153 Move 2611 | 46 147 141 823 896 558 Hop 2 | . . . . 2 . Pick Up 11 | . 2 4 2 2 1 Fast Attach 67 | 5 3 1 19 8 31 Attach 8 | . . 2 5 1 . Detach 4 | . . . 3 . 1 Swap 13 | . 2 . 9 1 1 Drop 43 | . 4 . 10 8 21 Fire 188 | . 4 35 74 3 72 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 18 | . . . . 18 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Weapon x2 532 | -9/Materials | Discovered new exit (range 7) 613 | -9/Materials | Repaired Imp. Ion Engine 636 | -9/Materials | Build established: Gunner 700 | -9/Materials | Discovered new exit (range 5) 718 | -9/Materials | Entered another Materials area 718 | -8/Materials | Evolved 2 slots: Utility x2 1039 | -8/Materials | Destroyed 7 combat bots 1282 | -8/Materials | Lost 3 parts (1n2w) 1741 | -8/Materials | Build established: Sprinter 1785 | -8/Materials | Discovered new exit (range 8) 1788 | -8/Materials | Identified exit to Factory 1791 | -8/Materials | Entered Factory 1791 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2123 | -7/Factory | Build established: Scout 2360 | -7/Factory | Discovered new exit (range 12) 2381 | -7/Factory | Identified exit to Factory 2383 | -7/Factory | Entered another Factory area 2383 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2444 | -6/Factory | Identified exit to Factory 2865 | -6/Factory | Garrison activated, responded to threat 3011 | -6/Factory | Build established: Scavenger-Skirmisher 3189 | -6/Factory | Lost 7 parts (1p2n4w) 3432 | -6/Factory | Self-destructed Last Messages --------------- 03404_ Destroyed Hvy. Laser. 03406_ Hyp. Gauss Rifle destroyed. 03409_ System corrupted: Hvy. Particle Cannon targeting data glitched. 03409_ HV Slug penetrates G-50 Soldier. 03409_ G-50 Soldier suffers critical hit. 03409_ Destroyed Carbon-fiber Leg. 03412_ Imp. Deuterium Engine destroyed. 03413_ HV Slug penetrates G-50 Soldier. 03413_ G-50 Soldier suffers critical hit. 03413_ Destroyed Hvy. Laser. 03416_ HV Slug penetrates G-50 Soldier. 03418_ Hvy. Particle Cannon destroyed. 03420_ G-67 Veteran suffers critical hit. 03420_ Destroyed Plasma Rifle. 03420_ HV Slug penetrates Wall. 03420_ Construction Platform disabled. 03423_ HV Slug penetrates Wall. 03425_ Hyp. Gauss Rifle destroyed. 03428_ Power failure, Lgt. Angular Momentum Engine shutdown. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????# ??????????????????????? | | ??????????????????? ????# ??????????????????????? | | ?????????????????? k???# ??????????????????????? | | ?????????????????? #### ###???????????????????? | | ????????????????? #???????????????????? | | ????????????????? #g??????????????????? | | ?????????????????? #???????????????????? | | ???????????????????? +???????????????????? | | ?????????????????????? #???????????????????? | | ???????????????????????# p #???????????????????? | | ??????????????###??????# #########???????????? | | ?????????????# ##### #??########?? | | ?????????????#! *% #??# !! #?? | | ?????????????+! = #??# ! ! #?? | | ?????????????# #??# ! #?? | | ?????????????? ##### #??# [ #?? | | ????????????????????#######+## #??# ! ![ #?? | | ????????????????????# @t #[%! #??# [ [### | | ????????????????????#""" gg # * % #######+##### | | ????????????????????#""" ! #=[! * % *%! | | ????????????????????#""" #! ^ = [ | | ????????????????????#"""" # "" | | ????????????????????#"""" # """ ! | | ????????????????????#"""" # "F =!! | | ?????????????????????"""" # " = | | ????????????????????? ####^ | | ??????????????????????########??#u | | ????????????????????????????????# | | ????????????????????????????????# | | ?????????????????????????######## | | ?????????????????????????# = # | | ?????????????????????????# # | | ?????????????????????????#""" + | | ?????????????????????????#""" # | | ?????????????????????????#""" # ! | | ?????????????????????????# ######### | | ?????????????????????????########???????# =[ | | ????????????????????????????????????????# [][ | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 480 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 18 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Just Browsing Challenges ------------ None Game ------ Seed GodReclamationCharger Manual? 0 Play Time 00:36:54 Cumulative 34.4 hours Start 2020.06.12 @ 17:00:11 End 2020.06.12 @ 20:16:14 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38d90bca-cdec-4917-959e-e8c01054dd9e