Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.15 @ 03:14:55 Player: leiavoia Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1480) 1480 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 3546 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 0/550 Matter 136/300 Energy 261/265 System Corruption 15% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Utility Shielding Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Shock Bomb Launcher > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Aluminum Leg Compact Wheel Heat Sink Heat Sink Large Storage Unit Sensor Array Improved Terrain Scanner Terrain Scan Processor Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Utility Shielding Medium Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Shock Bomb Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Aluminum Leg Compact Wheel Heat Sink Heat Sink Large Storage Unit Sensor Array Improved Terrain Scanner Terrain Scan Processor Light Armor Plating Light Armor Plating Tractor Beam [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 66 | 2 9 6 49 Power 6 | . 1 1 4 Engine 6 | . 1 1 4 Core . | . . . . Reactor . | . . . . Propulsion 15 | . 2 . 13 Treads 7 | . . . 7 Leg 3 | . . . 3 Wheel 5 | . 2 . 3 Hover . | . . . . Flight . | . . . . Utility 20 | 1 2 2 15 Device 8 | 1 . 1 6 Storage 2 | . 2 . . Processor 1 | . . 1 . Hackware 1 | . . . 1 Protection 8 | . . . 8 Artifact . | . . . . Weapon 25 | 1 4 3 17 Energy Gun 11 | 1 2 1 7 Energy Cannon . | . . . . Ballistic Gun 8 | . 2 2 4 Ballistic Cannon 2 | . . . 2 Launcher 4 | . . . 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Corrupted Parts 2 | . . . 2 System Corruption 11 | . . . 11 Parts Lost 32 | . 1 . 31 Power 3 | . . . 3 Propulsion 11 | . . . 11 Utility 5 | . . . 5 Weapon 13 | . 1 . 12 Highest Loss Streak 27 | . 1 . 27 Average Slot Usage (%) 87 | . 99 97 79 Engine 9 | . 14 11 6 Treads 9 | . . . 16 Leg 1 | . 3 . . Wheel 12 | . 24 22 4 Device 9 | . 14 11 6 Storage 10 | . 14 11 9 Processor 3 | . . 11 2 Hackware 1 | . . . 2 Protection 4 | . . . 8 Energy Gun 9 | . 15 7 7 Ballistic Gun 12 | . 11 23 9 Launcher 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 48 | 12 29 34 48 Greatest Support 60 | 20 24 24 60 Greatest Overweight (x) 7 | . 1 1 7 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 8 10 15 15 Most Carried 15 | 6 13 15 15 Average Carried 11 | 6 9 14 11 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 13 15 13 Class Distribution -------------------- 34% | Mutant 24% | Scavenger-Mutant 21% | Skirmisher 11% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1049 | 220 67 167 595 Remotely 337 | . . . 337 Salvage Created 1897 | 18 225 375 1279 Parts 127 | 1 16 33 77 Haulers Intercepted 4 | . 1 1 2 Recyclers Shooed 5 | 1 . . 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 36 | . 7 6 23 Guns 27 | . 7 6 14 Cannons 1 | . . . 1 AOE 8 | . . . 8 Classes Destroyed 12 | 1 4 2 5 Worker 1 | . . . 1 Builder 5 | . . 1 4 Tunneler 1 | 1 . . . Hauler 4 | . 1 1 2 Recycler 3 | . . . 3 Watcher 3 | . 1 2 . Swarmer 9 | . 6 . 3 Grunt 15 | . 1 4 10 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 8 | . . 2 6 Hunter 2 | . . . 2 Best Kill Streak 18 | 1 6 7 18 Combat Bots Only 12 | . 5 4 12 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3958 | . 260 283 3415 Core 623 | . 34 31 558 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 86 92 . Volleys Fired 120 | 5 26 19 70 Largest 3 | 2 2 3 3 Hottest 170 | 90 90 108 170 Shots Fired 252 | 10 49 56 137 Gun 228 | 10 49 56 113 Cannon 8 | . . . 8 Launcher 16 | . . . 16 Special . | . . . . Kinetic 116 | . 12 41 63 Thermal 107 | 10 24 15 58 Explosive 10 | . . . 10 Electromagnetic 19 | . 13 . 6 Robot Hit Streak 12 | 2 10 5 12 Robot Miss Streak 5 | 2 5 5 5 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 157 | 5 30 27 95 Core Hits 100 | 1 14 15 70 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Burn 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3835 | 56 385 403 2991 Guns 2117 | 56 385 403 1273 Cannons 179 | . . . 179 Explosions 1529 | . . . 1529 Melee . | . . . . Ramming 10 | . . . 10 Kinetic 1156 | . 99 299 758 Thermal 1035 | 56 181 104 694 Explosive 1281 | . . . 1281 Electromagnetic 353 | . 105 . 248 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . 1 15 Average Corruption 6 | . . 1 7 Corruption Purged . | . . . . Effects 23 | . . 1 22 Message Errors 7 | . . 1 6 Matter Fused 4 | . . . 4 Heat Flow Errors 3 | . . . 3 Energy Discharges 1 | . . . 1 Parts Rejected 4 | . . . 4 Data Loss (major) 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 71 | . . . 71 Projectiles . | . . . . Explosions 71 | . . . 71 Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 289 | . . . 289 Shots 9 | . . . 9 Rammed 1 | . . . 1 Targets Rammed 2 | . . . 2 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 425 | 72 320 354 425 Average Temperature 124 | 33 174 139 105 Received Heat Transfer 1449 | . . 117 1332 Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 2654 | 137 519 259 1739 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 509 | 5 227 351 509 Initial 148 | . 3 95 148 Average 278 | 3 133 175 394 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 34 | 100 48 69 13 Level 1 26 | . 51 30 16 Level 2 38 | . . . 70 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 3 5 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 8 | . 1 2 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 15 11 36 Peak Tracking Total 9 | . 3 5 9 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . . . 9 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 1 3 Terminals 6 | . 2 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 6 2 14 Successful 8 | . 2 . 6 Failed 14 | . 4 2 8 Catastrophic 4 | . 2 . 2 Database Lockouts . | . . . . Manual 8 | . 2 . 6 Terminals 19 | . 3 2 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 1 . 6 Record 2 | . . . 2 Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . . . 1 Locate Traps 1 | . . . 1 Recall Investigation 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 1 3 Full Trace Events 2 | . . 1 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1551 | 54 381 265 851 Spaces Moved 761 | 31 266 137 327 Core 5 | . . . 5 Treads 255 | . . . 255 Legs 75 | 31 38 . 6 Wheels 426 | . 228 137 61 Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 120 90 105 105 Average Speed 132 | 120 102 105 170 Slowest Speed 400 | 120 120 105 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 43 20 43 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 54 | . . . 54 Melee . | . . . . Projectile 1 | . . . 1 AOE 53 | . . . 53 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1072 | 37 331 219 485 Wait 70 | . 11 47 12 Move 758 | 30 265 136 327 Hop . | . . . . Pick Up 35 | . 10 6 19 Fast Attach 27 | 1 4 1 21 Attach 23 | . . 1 22 Detach 1 | . . . 1 Swap 17 | 1 5 4 7 Drop 19 | . 10 5 4 Fire 120 | 5 26 19 70 Melee . | . . . . Ram 1 | . . . 1 Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 55 | -11/Scrapyard | Entered Materials 420 | -10/Materials | Discovered new exit (range 16) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 689 | -9/Materials | Discovered new exit (range 6) 700 | -9/Materials | Identified exit to Materials 701 | -9/Materials | Entered another Materials area 701 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 780 | -8/Materials | Build established: Skirmisher 909 | -8/Materials | Destroyed 12 combat bots 980 | -8/Materials | Core integrity fell below 50% 1054 | -8/Materials | Core integrity fell below 20% 1078 | -8/Materials | Lost 27 parts (3p11n4u9w) 1174 | -8/Materials | System corruption reached 10% 1552 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01508_ R-06 Scavenger collects Corrupted Structural Scanner. 01512_ Acquired Corrupted Hvy. Assault Rifle. 01512_ Integrated Corrupted Hvy. Assault Rifle (+5). 01512_ Complication: Imp. Ion Engine rejected. 01512_ Complication: Lgt. Armor Plating rejected. 01512_ R-06 Scavenger collects Corrupted Terrain Scanner. 01514_ Acquired Imp. Ion Engine. 01518_ R-06 Scavenger collects Wheel. 01520_ Acquired Shock Bomb Launcher. 01523_ System corrupted: Hvy. Assault Rifle jammed. 01527_ Med. Armor Plating destroyed. 01527_ Destroyed Med. Armor Plating. 01527_ R-06 Scavenger collects Lgt. Armor Plating. 01530_ System corrupted: Substantial component data lost. 01530_ G-47 Trooper destroyed. 01530_ Switching to secondary target: G-47 Trooper. 01531_ R-06 Scavenger collects Corrupted Lgt. Treads. 01533_ G-47 Trooper destroyed. 01535_ R-06 Scavenger collects Lgt. Armor Plating. 01542_ R-06 Scavenger destroyed. 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""" ## | | ??????????????????????????????????"T ## " | | ??????????????????????????????????"" ## "" | | ?????????????????????????????????? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseAntimatterTrap Manual? 0 Play Time 00:25:10 Cumulative 509.7 hours Start 2021.12.15 @ 02:51:07 End 2021.12.15 @ 03:14:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 79 Adventurer 31 Explorer 0 Win Type - Total 27 Types 22/0/2/3/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4a9097f-8a34-487d-900c-9bda68205d52