Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.26 @ 01:51:58 // Winter2022/Polymind Player: Azken Zutik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (4301) 4301 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (6342) 6342 TOTAL SCORE: 13513 Bonus ------- Polymind Skill 4509 High Alert Combat Kills 933 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 79/100 Energy 215/215 System Corruption 0% Temperature Cool (94) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Heat Sink Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Visual Processing Unit Active Sensor Suite Targeting Computer Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating Graphene Brace Dynamic Insulation System > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- (None) [Rating: 78] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Heat Sink Device Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Mining Laser Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached . | . . . . . . . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . 2 10 9 . 1 . Power 2 | . . 1 1 . . . Propulsion 5 | . 1 2 1 . 1 . Utility 9 | . . 4 5 . . . Weapon 6 | . 1 3 2 . . . Highest Loss Streak 3 | . 1 2 3 . 1 . To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 85 | . 92 91 78 75 76 100 Engine 11 | . 18 12 6 12 12 12 Treads 14 | . . 20 16 25 23 20 Leg 7 | . 33 3 . . . . Device 25 | . 19 24 30 12 12 23 Processor 3 | . . . 9 . 1 6 Protection 4 | . . 5 5 . . 9 Energy Gun 8 | . 17 12 1 12 11 9 Ballistic Gun 4 | . . 10 . 12 11 9 Ballistic Cannon 1 | . . . 4 . . . Naked Turns 164 | . 140 3 17 . 3 1 Heaviest Build 58 | 6 7 18 58 14 14 18 Greatest Support 60 | 20 20 40 60 40 40 40 Greatest Overweight (x) 4 | . . 4 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 1 | . 1 1 1 1 1 1 Average Capacity . | . . . . 1 . . Most Carried 1 | . . . 1 . . . Average Carried . | . . . . . . . Final Capacity 1 | . 1 1 1 1 . 1 Final Carried 1 | . . . 1 . . . Class Distribution -------------------- 37% | Sentry 35% | Heavy 21% | Grunt Dominant Class ---------------- Grunt | -10/Materials Sentry | -9/Materials Heavy | -8/Materials Sentry | -8/Garrison Sentry | -8/Materials Sentry | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1957 | . . 398 1547 . 6 6 Remotely . | . . . . . . . Salvage Created 4115 | 7 649 1682 1604 . 75 98 Parts 274 | 5 66 97 90 . 4 12 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 124 | . 20 49 51 . 1 3 Melee 2 | . . 1 1 . . . Guns 83 | . 20 45 14 . 1 3 Cannons 36 | . . . 36 . . . AOE 2 | . . 2 . . . . Classes Destroyed 15 | 3 5 4 3 . . . Worker 8 | 1 2 . 5 . . . Builder 1 | . . . 1 . . . Tunneler 2 | 2 . . . . . . Hauler 2 | . 2 . . . . . Recycler 1 | 1 . . . . . . Mechanic 2 | . . 1 1 . . . Operator 1 | . 1 . . . . . Watcher 8 | . 2 2 3 . . 1 Swarmer 16 | . 3 10 3 . . . Grunt 79 | . 17 26 34 . . 2 Brawler 6 | . . 2 4 . . . Duelist 4 | . . . 4 . . . Protector 1 | . . 1 . . . . Sentry 16 | . . 10 4 . 1 1 Heavy 2 | . . . 2 . . . Best Kill Streak 6 | 1 5 6 5 . 1 4 Combat Bots Only 6 | . 4 6 4 . 1 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 . . . . Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 6545 | . 742 2219 2979 . 376 229 Core 1140 | . 226 349 340 . 123 102 Absorbed by Shields . | . . . . . . . Core Remaining (%) 40 | 100 9 12 . . . . Volleys Fired 552 | 27 167 147 197 . 6 8 Largest 2 | 1 1 2 2 . 2 2 Hottest 100 | 100 40 79 79 . 79 79 Shots Fired 708 | 27 167 259 227 . 12 16 Gun 544 | . 167 259 90 . 12 16 Cannon 137 | . . . 137 . . . Launcher . | . . . . . . . Special 27 | 27 . . . . . . Kinetic 296 | . . 114 168 . 6 8 Thermal 412 | 27 167 145 59 . 6 8 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 32 | 5 19 31 23 . 28 32 Robot Miss Streak 5 | 5 3 3 5 . . 2 Penetration Max 1 | . . . 1 . . . Secondary Targets 7 | . . 5 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 522 | 11 121 191 175 . 12 12 Core Hits 223 | 3 51 74 83 . 4 8 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 24 | . . 9 14 . 1 . Burn 10 | . . 7 2 . 1 . Destroy 1 | . . 1 . . . . Blast 12 | . . . 12 . . . Smash 1 | . . 1 . . . . Melee Attacks 10 | . . 7 3 . . . Impact 10 | . . 7 3 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . 2 1 . . . Combat Hostiles 2 | . . 1 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12339 | 270 1420 3412 6850 . 179 208 Guns 5974 | . 1420 2859 1308 . 179 208 Cannons 5348 | . . . 5348 . . . Explosions 334 | . . 334 . . . . Melee 287 | . . 218 69 . . . Ramming 126 | . . 1 125 . . . Kinetic 7239 | . . 1284 5765 . 89 101 Thermal 4353 | 270 1420 1575 891 . 90 107 Explosive 217 | . . 217 . . . . Electromagnetic 117 | . . 117 . . . . Impact 287 | . . 218 69 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . 9 . . . . Average Corruption 3 | . . 3 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . . 51 . . . . Message Errors 18 | . . 18 . . . . Matter Fused 12 | . . 12 . . . . Heat Flow Errors 5 | . . 5 . . . . Energy Discharges 8 | . . 8 . . . . Data Loss (minor) 4 | . . 4 . . . . Data Loss (major) 1 | . . 1 . . . . Misfires 2 | . . 2 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 603 | 62 . 65 476 . . . Projectiles 538 | 62 . . 476 . . . Explosions . | . . . . . . . Melee 65 | . . 65 . . . . Knockbacks 40 | . . 2 38 . . . Impact 2 | . . 2 . . . . Kinetic 33 | . . . 33 . . . Secondary 5 | . . . 5 . . . Self-Inflicted Damage 54 | . . 54 . . . . Shots 1 | . . 1 . . . . Rammed 19 | . . 3 16 . . . Targets Rammed 25 | . . 3 22 . . . Kicked 5 | . . . 5 . . . Crushed 1 | . . . 1 . . . Highest Temperature 382 | 270 102 382 135 . 189 87 Average Temperature 59 | 79 31 55 44 . 68 51 Received Heat Transfer 3015 | . 396 864 1422 . 225 108 Effects 1 | 1 . . . . . . Energy Bleed 1 | 1 . . . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 4 | . . 4 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 19 | . 6 10 3 . . . Heat Transferred 10389 | 550 3075 4216 1993 . 296 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 1364 | 10 271 748 1364 873 425 351 Initial 873 | . . 101 315 873 425 256 Average 216 | . 162 270 474 873 392 291 Maximum Alert Level 4 | . 1 3 4 3 2 1 Low Security (%) 55 | 100 68 41 . . . . Level 1 26 | . 31 38 55 . 25 100 Level 2 12 | . . 17 30 . 74 . Level 3 4 | . . 2 8 100 . . Level 4 1 | . . . 5 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Squads Dispatched 29 | . 7 10 12 . . . Investigation 14 | . 4 7 3 . . . Extermination . | . . . . . . . Reinforcement 8 | . 3 2 3 . . . Assault 6 | . . 1 5 . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 3 | . . . 3 . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 8 | . 2 2 1 . 2 1 Communications Jammed 35 | . . . 35 . . . Distress Signals 35 | . . . 35 . . . Times Spotted 264 | . 51 80 104 . 23 6 Peak Tracking Total 9 | . 4 6 9 . 8 3 Tactical Retreats 12 | . 1 6 5 . . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 3 | . . 2 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . 2 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 5 | . . 3 2 . . . Max in Single Turn 2 | . . 2 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 26 | . 7 13 3 . 3 . Terminals 16 | . 4 8 2 . 2 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 2 . . . . Recycling Units 4 | . 2 2 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 64 | . 11 35 7 . 11 . Successful 40 | . 9 23 3 . 5 . Failed 24 | . 2 12 4 . 6 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 35 | . 10 14 4 . 7 . Terminals 49 | . 8 26 5 . 10 . Fabricators . | . . . . . . . Repair Stations 6 | . 1 5 . . . . Recycling Units 5 | . 2 3 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 16 | . . 13 1 . 2 . Prototype ID Bank 1 | . . 1 . . . . Terminal Index 1 | . . . . . 1 . Garrison Index 1 | . . 1 . . . . Alert Level 3 | . . 2 1 . . . Unreport Threat 4 | . . 3 . . 1 . Disarm Traps 1 | . . 1 . . . . Surveillance Status 1 | . . 1 . . . . Zone Layout 4 | . . 4 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 1 1 . . . . Refit 2 | . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 20 | . 8 9 1 . 2 . Terminals 15 | . 6 6 1 . 2 . Track 2 | . 1 1 . . . . Assimilate 1 | . 1 . . . . . Botnet 5 | . . 2 1 . 2 . Search 7 | . 4 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 2 . . . . Reject 2 | . 2 . . . . . Tunnel 2 | . . 2 . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 7 2 . 3 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 14 | . 2 5 4 . 2 1 Non-combat 1 | . . . . . 1 . Combat 13 | . 2 5 4 . 1 1 Robot Hacks Applied 20 | . 2 5 8 . 4 1 map_route 1 | . . . . . 1 . mark_security 1 | . . . . . 1 . find_shortcuts 13 | . 2 5 4 . 1 1 find_garrison 5 | . . . 4 . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total 9 | 1 1 2 3 . 2 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 19322 | 7382 2289 4199 4898 286 224 44 Spaces Moved 7125 | 2116 1373 1656 1650 178 133 19 Core 161 | 5 14 107 29 . 5 1 Treads 3029 | . . 1304 1434 178 105 8 Legs 1438 | . 1216 149 72 . 1 . Wheels 2369 | 2111 143 . 115 . . . Hover 128 | . . 96 . . 22 10 Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 160 50 50 Average Speed 127 | 79 115 161 158 160 138 99 Slowest Speed 250 | 80 120 250 170 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 79 98 91 45 35 20 8 Regions Visited 6 Branch Regions . Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | 1 . . 3 . . . Terrain Destroyed 88 | 9 . 28 51 . . . Melee . | . . . . . . . Projectile 60 | 9 . . 51 . . . AOE 28 | . . 28 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 16583 | 7725 1914 2906 3670 180 160 28 Wait 8220 | 4937 375 1094 1788 4 21 1 Move 7120 | 2115 1372 1655 1650 176 133 19 Hop . | . . . . . . . Pick Up 6 | . . . 6 . . . Fast Attach . | . . . . . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap . | . . . . . . . Drop 4 | . . . 4 . . . Fire 552 | 27 167 147 197 . 6 8 Melee 10 | . . 7 3 . . . Ram . | . . . . . . . Kick 5 | . . . 5 . . . Crush 20 | . . 3 17 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 646 | 646 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7383 | -11/Scrapyard | Entered Materials 7849 | -10/Materials | Discovered new exit (range 13) 7949 | -10/Materials | Discovered new exit (range 12) 8206 | -10/Materials | Discovered new exit (range 4) 8631 | -10/Materials | Discovered new exit (range 4) 9169 | -10/Materials | Core integrity fell below 50% 9442 | -10/Materials | Core integrity fell below 20% 9672 | -10/Materials | Entered another Materials area 10551 | -9/Materials | Discovered new exit (range 14) 11033 | -9/Materials | Discovered new exit (range 7) 11215 | -9/Materials | Discovered new exit (range 4) 11498 | -9/Materials | Discovered new exit (range 17) 11548 | -9/Materials | Core integrity fell below 50% 11772 | -9/Materials | Discovered new exit (range 13) 13672 | -9/Materials | First assault squad dispatched 13771 | -9/Materials | Core integrity fell below 20% 13871 | -9/Materials | Entered another Materials area 14207 | -8/Materials | Discovered new exit (range 5) 17871 | -8/Materials | First assault squad dispatched 18164 | -8/Materials | Discovered new exit (range 17) 18408 | -8/Materials | Lost 3 parts (2u1w) 18564 | -8/Materials | Core integrity fell below 50% 18698 | -8/Materials | Garrison activated, responded to threat 18751 | -8/Materials | Sterilization system engaged 18751 | -8/Materials | Non-combat units ordered to evacuate 18769 | -8/Materials | Identified exit to Garrison 18769 | -8/Materials | Entered Garrison 18777 | -8/Garrison | Installed Relay Interface Framework 18876 | -8/Garrison | Triggered checkpoint 18919 | -8/Garrison | Discovered new exit (range 12) 18978 | -8/Garrison | Triggered checkpoint 19055 | -8/Garrison | Entered Materials 19078 | -8/Materials | Discovered new exit (range 15) 19266 | -8/Materials | Core integrity fell below 20% 19279 | -8/Materials | Identified exit to Garrison 19279 | -8/Materials | Entered Garrison 19323 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19264_ Released control of G-47 Trooper. 19266_ Took control of W-25 Informer. 19266_ Extracted analysis data for W-25 Informer. 19271_ Detecting nearby Garrison Access. 19272_ T-07 Excavator is excavating. 19279_ Connecting with Garrison Access... >>Unlock Access door unlocked. 19279_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 19285_ Released control of W-25 Informer. 19285_ W-25 Informer sends out distress signal. 19286_ Took control of Y-45 Defender. 19286_ W-25 Informer destroyed. 19289_ Acquired 6 matter. 19302_ G-47 Trooper destroyed. 19314_ Critical hit (Burn: +37). 19314_ G-47 Trooper destroyed. 19320_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????+??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ??????############=############### ###???????????? | | ??????# !% = ????????? | | ??????# =! Y g !%= ????????? | | ??????# [%* *!%* ????????? | | ??????# ########+############### ###???????????? | | ??????# #??????????????????????????????????????? | | ??????#####??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+?????+?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 240 Matter Stores 100 Matter Capacity 100 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 600 Resistance: EX 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Flail | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Robots Controlled 16 | 1 2 5 5 . 2 1 Combat Hostiles 13 | . 2 5 4 . 1 1 Allies . | . . . . . . . Classes Controlled 7 | 1 1 2 2 . 1 . Average Host Suspicion 76 | 64 97 94 74 38 75 87 Unsuspicious Activity 5082 | 3232 14 406 1430 . . . Returns to Shadow 3 | . . 1 2 . . . Fuzzy Dispatches . | . . . . . . . Protomatter Created 830 | . 134 214 447 . . 35 Used 410 | 5 30 107 192 . 53 23 Decayed 131 | . 37 22 72 . . . Highest Spend 96 | 5 15 23 96 . 30 23 Top 5 Hosts by Kills: H-61 Shepherd (-8/Materials: 36) Y-45 Defender (-9/Materials: 19) Y-45 Defender (-9/Materials: 15) G-34 Mercenary (-10/Materials: 12) G-34 Mercenary (-10/Materials: 8) Game ------ Seed ElectronHybridTendrils Manual? 0 Play Time 01:57:58 Cumulative 363.7 hours Start 2022.12.25 @ 23:37:08 End 2022.12.26 @ 01:51:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/1/0/1/2/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b34276ae-de0b-4493-ae7a-8efb1e5366ee