Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.23 @ 21:53:25 Player: Gruff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (104) 520 Value Destroyed (2761) 2761 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 9541 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 149/300 Energy 94/310 System Corruption 19% Temperature Hot (212) Movement Walking (125) Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (8) ------ Coolant Injector Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Cooled VTOL Module > --- UTILITY ---------- Coolant Injector Coolant Injector Large Storage Unit Enhanced Optical Array 0b10 Alert Chip Improved Target Analyzer Reaction Control System Force Field > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Neutron Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Coolant Injector Phase Shifter Splice Drone Bay Force Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Coil Gun [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Slots Evolved 10 | . . 2 . . . 2 2 . 2 . 2 Power 1 | . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . 1 Utility 6 | . . 1 . . . 1 1 . 2 . 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 129 | 8 8 22 4 . 2 34 1 1 11 14 24 Power 23 | 1 1 6 . . . 5 . . 1 3 6 Engine 14 | 1 1 5 . . . 3 . . . 1 3 Core 9 | . . 1 . . . 2 . . 1 2 3 Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 2 7 . . . 11 . . . 2 5 Treads 9 | 2 . 4 . . . 1 . . . 2 . Leg 6 | . . 3 . . . . . . . . 3 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 12 | . 2 . . . . 10 . . . . . Utility 50 | 2 2 7 4 . 2 10 1 1 8 5 8 Device 26 | 1 . 4 3 . 1 5 1 1 3 2 5 Storage 4 | 1 . 2 . . . . . . . 1 . Processor 14 | . 2 1 1 . . 3 . . 3 2 2 Hackware 3 | . . . . . . 1 . . 2 . . Protection 3 | . . . . . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 27 | 3 3 2 . . . 8 . . 2 4 5 Energy Gun 5 | 2 . . . . . 2 . . 1 . . Energy Cannon 14 | . 3 2 . . . 3 . . . 4 2 Ballistic Gun 4 | 1 . . . . . 1 . . 1 . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . . 5 . . 1 . 1 Parts Lost 49 | . 3 2 . . . 9 . 2 1 5 27 Power 13 | . 1 2 . . . 2 . 1 . 1 6 Propulsion 9 | . . . . . . 2 . . . 1 6 Utility 15 | . . . . . . 3 . 1 1 2 8 Weapon 12 | . 2 . . . . 2 . . . 1 7 Highest Loss Streak 17 | . 1 1 . . . 8 . 2 1 2 17 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 8 | 1 4 8 14 14 14 6 3 3 4 6 3 Power . | . . . . . . . . . . . 1 Propulsion 2 | . 2 1 4 4 4 1 1 1 . . . Utility 4 | . 1 3 6 6 6 4 2 2 2 3 1 Weapon 2 | . . 3 4 4 4 . . . . 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 22 | . 2 6 1 . . 7 . . 5 . 1 Power . | . . . . . . . . . . . . Propulsion 8 | . 2 . . . . 4 . . 2 . . Utility 8 | . . 3 . . . 2 . . 3 . . Weapon 6 | . . 3 1 . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 94 99 100 100 100 74 74 74 64 92 70 Engine 13 | . 13 19 22 22 22 3 . . . 4 3 Core 2 | . . 2 . . . 7 7 5 . 5 5 Treads 14 | . 26 16 22 22 22 4 . . . 8 2 Leg 1 | . . 5 . . . . . . . . 6 Flight 4 | . 1 . . . . 13 23 23 20 9 1 Device 11 | . 6 13 11 11 11 9 13 15 11 15 12 Storage 6 | . 5 5 11 11 11 2 . . . 3 1 Processor 13 | . 15 14 11 11 6 14 15 15 14 19 19 Hackware 1 | . . . . . . 6 7 7 10 5 . Protection 1 | . . . . . 4 1 . . . . . Energy Cannon 14 | . 15 22 22 22 22 5 . . . 13 3 Impact Weapon 1 | . . . . . . 4 7 7 4 . . Peak Build Rating 75 | 7 7 18 25 25 25 34 41 41 61 63 75 Average Rating 26 | 5 6 13 19 25 22 26 40 39 42 59 51 On Entrance 28 | . 7 7 18 25 25 20 34 41 38 61 60 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 15 15 42 42 41 47 51 12 12 15 56 65 Greatest Support 56 | 40 40 40 40 40 40 40 15 19 19 56 56 Greatest Overweight (x) 5 | . . 1 1 1 1 1 . . . 1 5 Average Overweight (x) . | . . . 1 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 5 5 15 15 Average Capacity 10 | 7 6 9 15 15 15 7 5 5 5 11 7 Most Carried 15 | 4 7 15 15 15 15 14 4 4 5 9 9 Average Carried 8 | 1 4 8 14 14 14 6 3 3 4 6 3 Final Capacity 15 | 8 5 15 15 15 15 5 5 5 5 15 5 Final Carried 15 | 4 4 15 14 15 14 5 3 3 5 9 . Class Distribution -------------------- 44% | Scavenger-Mutant 22% | Mutant 18% | Scavenger-Skirmisher 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Scavenger-Skirmisher | -6/Extension Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Matter Collected 1986 | 153 223 254 43 . 41 337 . . . 476 459 Remotely . | . . . . . . . . . . . . Salvage Created 3818 | 47 352 1177 136 . 59 764 . . 33 412 838 Parts 200 | 7 17 65 9 . 5 34 . . 2 17 44 Haulers Intercepted 9 | . . 3 . . . 4 . . . 2 . Recyclers Shooed 1 | . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Combat Hostiles Destroyed 78 | . 10 22 4 . 4 17 . . 2 4 15 Melee 4 | . . . . . . 3 . . 1 . . Guns 9 | . 5 . . . . . . . . 3 1 Cannons 52 | . 4 21 4 . 4 10 . . . . 9 AOE 3 | . . . . . . . . . . . 3 Classes Destroyed 15 | 1 2 7 . . . 1 . . 1 1 2 Worker 1 | . . 1 . . . . . . . . . Builder 3 | . . 1 . . . . . . . . 2 Tunneler 2 | 2 . . . . . . . . . . . Hauler 9 | . . 3 . . . 4 . . . 2 . Recycler 3 | . . 1 1 . . 1 . . . . . Operator 4 | . . 1 . . . 2 . . . . 1 Watcher 4 | . . 4 . . . . . . . . . Swarmer 32 | . 3 6 4 . 4 11 . . . 3 1 Cutter 2 | . . . . . . . . . 2 . . Grunt 28 | . 7 11 . . . 2 . . . . 8 Brawler 1 | . . . . . . . . . . . 1 Duelist 2 | . . . . . . 1 . . . . 1 Sentry 8 | . . 5 . . . 3 . . . . . Hunter 4 | . . . . . . . . . . . 4 Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | 1 3 5 5 . 4 5 . . 2 4 7 Combat Bots Only 6 | . 3 5 4 . 4 5 . . 2 3 6 Max Kills in Single Turn 2 | 1 1 2 1 . 1 2 . . 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 Melee 1 | . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Hostile Shots Fired 647 | . 67 83 12 . 13 134 . 19 21 60 238 Missed 193 | . 25 26 2 . 3 39 . 13 7 20 58 Hits 454 | . 42 57 10 . 10 95 . 6 14 40 180 Melee 29 | . . . . . . 6 . . 9 . 14 Projectile 425 | . 42 57 10 . 10 89 . 6 5 40 166 AOE 2 | . . . . . . . . 1 1 . . Critical Strikes 15 | . . . . . . 2 . . 1 1 11 Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 7210 | . 493 691 72 . 69 1164 . 224 306 682 3509 Core 1809 | . 139 118 14 . 15 222 . 76 135 84 1006 Absorbed by Shields 47 | . . . . . . . . . . . 47 Regen/Repaired (Parts) 28 | . . . . . . . . . . . 28 Core Remaining (%) 71 | 100 44 . . . 63 59 . 89 . 74 . Volleys Fired 252 | 3 36 72 5 . 6 31 . . 1 25 73 Largest 3 | 2 2 2 2 . 2 3 . . 1 3 2 Hottest 207 | 80 120 136 136 . 136 204 . . 80 207 159 Shots Fired 442 | 6 56 145 10 1 12 68 . . 1 43 100 Gun 85 | 6 33 . . . . 2 . . 1 14 29 Cannon 354 | . 23 145 10 1 12 66 . . . 29 68 Launcher 3 | . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . Kinetic 61 | . . . . . . 2 . . . . 59 Thermal 292 | . 23 145 10 1 12 66 . . 1 14 20 Explosive . | . . . . . . . . . . . . Electromagnetic 89 | 6 33 . . . . . . . . 29 21 Robot Hit Streak 18 | 1 6 18 2 . 7 9 . . . 9 7 Robot Miss Streak 5 | 2 4 4 2 . 1 5 . . . 2 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 284 | 2 26 96 4 . 9 49 . . 4 32 62 Core Hits 116 | 2 12 34 4 . 4 18 . . 1 10 31 Critical Kills 3 | . . . . . . 2 . . 1 . . Critical Parts Destroyed 3 | . . . . . . 3 . . . . . Critical Strikes 14 | . . . . . . 5 . . 1 2 6 Meltdown 1 | . . . . . . 1 . . . . . Blast 4 | . . . . . . . . . . . 4 Corrupt 4 | . . . . . . . . . . 2 2 Smash 5 | . . . . . . 4 . . 1 . . Melee Attacks 36 | . . . . . . 26 . . 10 . . Impact 36 | . . . . . . 26 . . 10 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7789 | 26 501 1722 124 . 198 1963 . . 168 796 2291 Guns 868 | 26 165 . . . . 6 . . . 285 386 Cannons 4866 | . 276 1705 124 . 185 711 . . . 414 1451 Explosions 580 | . 60 . . . . . . . . 90 430 Melee 1414 | . . . . . . 1246 . . 168 . . Ramming 61 | . . 17 . . 13 . . . . 7 24 Kinetic 891 | . . . . . . 6 . . . . 885 Thermal 4233 | . 336 1705 124 . 185 711 . . . 375 797 Explosive . | . . . . . . . . . . . . Electromagnetic 1190 | 26 165 . . . . . . . . 414 585 Impact 1414 | . . . . . . 1246 . . 168 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . 1 1 1 1 1 2 . . . 2 19 Average Corruption 3 | . 1 1 1 1 1 2 . . . 1 17 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 60 | . 3 6 6 4 6 2 . . . . 33 Message Errors 12 | . . . 1 . 4 1 . . . . 6 Matter Fused 16 | . 2 1 2 1 . 1 . . . . 9 Heat Flow Errors 15 | . 1 2 . 2 2 . . . . . 8 Energy Discharges 5 | . . . 1 . . . . . . . 4 Data Loss (minor) 8 | . . 2 2 . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 2 | . . 1 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 631 | . 3 21 2 . 1 578 . . 23 . 3 Projectiles 34 | . . 21 2 . 1 8 . . . . 2 Explosions 4 | . 3 . . . . . . . . . 1 Melee 593 | . . . . . . 570 . . 23 . . Knockbacks 7 | . . . . . 1 1 . . 3 . 2 Impact 4 | . . . . . 1 1 . . 2 . . Kinetic 2 | . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 46 | . 38 . . . . . . . . . 8 Shots 1 | . 1 . . . . . . . . . . Rammed 4 | . . . . . 2 . . . . 1 1 Targets Rammed 7 | . . 2 . . 2 . . . . 1 2 Kicked 2 | . . 1 . . . . . . . . 1 Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 547 | 36 547 216 90 283 221 509 . . 41 211 194 Average Temperature 105 | 18 147 45 46 123 84 224 . . 22 88 80 Received Heat Transfer 1332 | . 180 279 . . . 279 . . 27 18 549 Effects 21 | . 7 . . . . 14 . . . . . Shutdowns 7 | . 2 . . . . 5 . . . . . Energy Bleed 3 | . 2 . . . . 1 . . . . . Interference 1 | . . . . . . 1 . . . . . Short Circuit 2 | . 1 . . . . 1 . . . . . Damage (minor) 4 | . 2 . . . . 2 . . . . . Damage (major) 4 | . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 5 . . 1 2 2 Combat Hostiles 7 | . . . . . . 3 . . 1 1 2 Parts Fried 11 | . . . . . . 5 . . 1 2 3 Impact Corruptions 14 | . . . . . . 13 . . 1 . . Robots Melted 3 | . 1 1 . . . 1 . . . . . Combat Hostiles 3 | . 1 1 . . . 1 . . . . . Parts Melted 14 | . 1 8 1 . . 2 . . . 2 . Heat Transferred 6540 | . 692 3404 222 . 333 1295 . . . 494 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Maximum Alert Level 1 | . . 1 . . . . . . . . . Low Security (%) 92 | 100 100 58 100 . 100 100 100 100 100 100 100 Level 1 7 | . . 41 . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 326 | 5 115 326 117 . 112 145 27 14 44 67 175 Initial 102 | . . 25 102 . . . 27 14 . . . Average 56 | . 63 167 26 . 17 50 23 8 9 12 38 Influence Increases 2639 | 10 343 736 95 . 120 561 4 . 106 146 518 Destroy 0b10 Robot/C 1516 | . 200 440 80 . 80 316 . . 32 80 288 Destroy 0b10 Robot/NC 125 | 10 . 55 5 . . 29 . . . 12 14 Destroy Leader 322 | . 40 124 10 . 10 72 . . 8 8 50 Successful Hack 85 | . 8 6 . . . 21 4 . 30 16 . Disable Machine 162 | . 15 60 . . . 15 . . 12 . 60 Destroy Structure 63 | . 5 6 . . . . . . . 6 46 Partial Spotted 12 | . . . . . . 12 . . . . . Lose Combat Pursuer 354 | . 75 45 . . 30 96 . . 24 24 60 Influence Decreases 2484 | 10 282 534 358 . 120 501 43 21 106 146 363 Entered New Map 237 | . . 36 161 . . . 33 7 . . . Time Decay 1935 | 10 252 478 197 . 120 411 10 . 102 128 227 Lost Part 312 | . 30 20 . . . 90 . 14 4 18 136 Squads Dispatched 19 | . 2 2 . . . 1 . 1 3 1 9 Investigation 7 | . 2 1 . . . . . . 1 . 3 Extermination 3 | . . . . . . . . . 1 . 2 Reinforcement 9 | . . 1 . . . 1 . 1 1 1 4 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Distress Signals 9 | . 1 4 . . . 2 . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 19 31 4 . 6 28 . 6 6 13 23 Peak Tracking Total 9 | . 8 5 3 . 4 9 . 5 5 6 5 Tactical Retreats 16 | . 2 3 . . 1 5 . 1 1 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Traps Triggered 6 | . 1 2 . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Machines Disabled 13 | . 1 4 . . . 1 . . 1 2 4 Max in Single Turn 3 | . 1 1 . . . 1 . . 1 2 3 Energy Cycler 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Machines Accessed 30 | . 4 2 1 2 . 6 2 . 8 2 3 Terminals 17 | . 3 2 . . . 4 1 . 5 2 . Fabricators 2 | . . . . . . . . . 1 . 1 Repair Stations 2 | . 1 . . . . . . . . . 1 Recycling Units 3 | . . . . . . 1 1 . . . 1 Scanalyzers 2 | . . . . . . 1 . . 1 . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 82 | . 14 8 1 10 . 18 6 . 17 4 4 Successful 46 | . 5 3 1 10 . 11 1 . 11 2 2 Failed 36 | . 9 5 . . . 7 5 . 6 2 2 Catastrophic 4 | . . 1 . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 9 3 . 1 . 8 . . 1 . 1 Terminals 49 | . 13 8 . . . 13 3 . 8 4 . Fabricators 2 | . . . . . . . . . 1 . 1 Repair Stations 2 | . 1 . . . . . . . . . 1 Recycling Units 6 | . . . . . . 1 3 . . . 2 Scanalyzers 10 | . . . . . . 4 . . 6 . . Garrison Access 2 | . . . . . . . . . 2 . . Terminal Hacks 30 | . 2 3 1 10 . 4 1 . 7 2 . Record 10 | . . . . 9 . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . . . . 2 . . Open Door 3 | . . . 1 . . . . . 1 1 . Open DSF 2 | . . . . . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . . . 1 . Alert Level 2 | . . 1 . . . 1 . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . Hauler Manifests 2 | . . 1 . . . 1 . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . . . . . 1 . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . . . 1 Report Inventory 2 | . . . . . . 1 . . . . 1 Scanalyzer 6 | . . . . . . 3 . . 3 . . Insert Component 3 | . . . . . . 1 . . 2 . . Analyze 3 | . . . . . . 2 . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 . . . . 3 . . . . 1 Terminals 6 | . 3 . . . . 3 . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 5 | . 2 . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 3 2 . . . 4 2 . 5 1 2 Full Trace Events 3 | . 1 . . . . . . . 1 . 1 Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . 2 . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . . Parts Damaged 2 | . . . . . . 1 . . 1 . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Total Allies 2 | . . . . . . . . . . 2 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 39 | . . . . . . . . . . 39 . Highest-Rated Ally 39 | . . . . . . . . . . 39 . Total Orders 2 | . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . 2 Ally Attacks 20 | . . . . . . . . . . 14 6 Total Damage 202 | . . . . . . . . . . 181 21 Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Active Infowar (turns) 3920 | 51 313 408 265 784 541 76 6 10 101 463 902 Optics 1412 | . . . . . . . . . 47 463 902 Sensors 1667 | . . 1 265 784 541 76 . . . . . Seismic 535 | 51 313 171 . . . . . . . . . Triangulation 374 | . . . . . . . . . 101 273 . ECM 252 | . . 236 . . . . 6 10 . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . 6 Drone Recoveries 6 | . . . . . . . . . . . 6 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Turns Passed 8048 | 137 675 1289 976 784 1093 1153 31 36 509 463 902 Spaces Moved 5297 | 78 375 568 367 327 301 1380 81 121 826 401 472 Core 160 | 11 . . . . . . . . . . 149 Treads 2008 | 67 298 365 367 327 301 87 . . . 154 42 Legs 467 | . . 203 . . . . . . . . 264 Wheels . | . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . 17 Flight 2645 | . 77 . . . . 1293 81 121 826 247 . Fastest Speed 23 | 50 37 120 240 240 240 32 29 23 23 29 50 Average Speed 110 | 144 134 170 240 240 240 45 29 27 32 80 126 Slowest Speed 380 | 160 160 240 240 240 240 240 29 29 35 240 380 Overloaded Moves 53 | . . . . . . . . 22 31 . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 19 | . 2 . . . . 9 . . 6 2 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 5 61 40 75 63 45 69 3 94 21 46 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . 1 . . Scrap Searched 2 | . . . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 27 | . 3 . . . . . . . . 5 19 Melee . | . . . . . . . . . . . . Projectile 17 | . . . . . . . . . . . 17 AOE 10 | . 3 . . . . . . . . 5 2 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Ext Fac Total 6964 | 92 486 750 452 327 658 1790 87 122 1038 493 669 Wait 1094 | . 56 41 73 . 347 278 5 . 172 49 73 Move 5248 | 77 370 567 366 326 300 1361 80 120 813 396 472 Hop 19 | . 2 . . . . 9 . . 6 2 . Pick Up 69 | 4 6 24 1 1 . 15 . 1 9 3 5 Fast Attach 47 | 7 2 . . . . 11 . . 7 5 15 Attach 40 | . 2 4 . . 1 10 2 1 3 2 15 Detach 7 | . . . . . . 2 . . 3 1 1 Swap 69 | 1 6 21 5 . 1 17 . . 6 9 3 Drop 76 | . 6 19 2 . 1 30 . . 8 . 10 Fire 252 | 3 36 72 5 . 6 31 . . 1 25 73 Melee 36 | . . . . . . 26 . . 10 . . Ram 1 | . . . . . . . . . . . 1 Kick 2 | . . 1 . . . . . . . . 1 Crush 4 | . . 1 . . 2 . . . . 1 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Extension (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 138 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 15) 483 | -10/Materials | Core integrity fell below 50% 588 | -10/Materials | Discovered new exit (range 8) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1172 | -9/Materials | Discovered new exit (range 7) 1279 | -9/Materials | Discovered new exit (range 11) 1407 | -9/Materials | Build established: Scavenger-Mutant 1913 | -9/Materials | Discovered new exit (range 8) 2102 | -9/Materials | Entered Mines 2115 | -9/Mines | Found the Drone Emporium 2127 | -9/Mines | Found Prototype Device 2280 | -9/Mines | Identified Splice Drone Bay 2558 | -9/Mines | Learned Materials stockpile data 2734 | -9/Mines | Learned Materials security intel 2809 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2813 | -9/Mines | Found Prototype Device 2813 | -9/Mines | Identified Exp. Sensor Array 3068 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3068 | -9/Mines | Discovered new exit (range 5) 3075 | -9/Mines | Identified exit to Exiles 3078 | -9/Mines | Entered Exiles 3136 | -9/Exiles | Met 8R-AWN 3177 | -9/Exiles | Met EX-HEX 3246 | -9/Exiles | Met EX-BIN 3311 | -9/Exiles | Aligned with FarCom system 3314 | -9/Exiles | Given EX-Vault access code 3424 | -9/Exiles | Opened EX-Vault 3510 | -9/Exiles | Found 0b10 Alert Chip 3559 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3634 | -9/Exiles | Met EX-DEC 3828 | -9/Exiles | Discovered new exit (range 14) 3857 | -9/Exiles | Identified exit to Mines 3862 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3862 | -9/Exiles | Entered Mines 4156 | -8/Mines | Build established: Scavenger-Skirmisher 4712 | -8/Mines | Build established: Scavenger-Mutant 4936 | -8/Mines | Discovered new exit (range 5) 4955 | -8/Mines | Entered Materials 4955 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5137 | -8/Materials | Lost 8 parts (2p2n2u2w) 5631 | -8/Materials | Discovered new exit (range 15) 6107 | -8/Materials | Discovered new exit (range 3) 6108 | -8/Materials | Identified exit to Factory 6108 | -8/Materials | Entered Factory 6108 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6138 | -7/Factory | Identified exit to DSF 6139 | -7/Factory | Entered DSF 6154 | -7/DSF | Discovered new exit (range 12) 6155 | -7/DSF | Additional patrols routed to DSF 6175 | -7/DSF | Identified exit to Factory 6175 | -7/DSF | Entered Factory 6175 | -6/Factory | Evolved 2 slots: Utility x2 6220 | -6/Factory | Build established: Sprinter 6613 | -6/Factory | Discovered new exit (range 6) 6684 | -6/Factory | Entered Extension 6711 | -6/Extension | Identified exit to Factory 6739 | -6/Extension | Rescued a captive Derelict 6756 | -6/Extension | Energy Cycler disabled 6756 | -6/Extension | Rescued a captive Derelict 6756 | -6/Extension | Rescued a captive Derelict 6757 | -6/Extension | Rescued a captive Derelict 6762 | -6/Extension | Rescued a captive Derelict 6763 | -6/Extension | Rescued a captive Derelict 6959 | -6/Extension | Disrupted transfer network 7019 | -6/Extension | Spotted B-75 Beast 7047 | -6/Extension | Destroyed B-75 Beast 7073 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 7095 | -6/Extension | Build established: Scavenger-Skirmisher 7147 | -6/Extension | Entered Factory 7147 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7286 | -5/Factory | System corruption reached 10% 7369 | -5/Factory | Core integrity fell below 50% 7403 | -5/Factory | Lost 17 parts (3p5n6u3w) 8007 | -5/Factory | Core integrity fell below 20% 8028 | -5/Factory | Lost 6 parts (2p2u2w) 8049 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- P-70 Sage resets G-50 Soldier, system corruption cleaned. U-05 Engineer lays Concrete. Acquired Lgt. Angular Momentum Engine. U-05 Engineer lays Concrete. Enh. Gauss Cannon destroyed. Door malfunctions. U-05 Engineer lays Concrete. P-70 Sage resets G-50 Soldier, system corruption cleaned. G-50 Soldier destroyed. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. G-50 Soldier system terminally corrupted. Lrn. Proton Cannon destroyed. Lgt. Angular Momentum Engine destroyed. K-01 Serf collects debris. P-70 Sage resets P-70 Sage, system corruption cleaned. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ?????????????????????????????????#+## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ???????????????????????????????###+##### | | ???????????????????????????????# | | ???????????????????????????????# """ """ | | ?????????????????????????????????""" """ | | ???????????????????????????????# """ """ | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# ] [ | | ????????????????????????????############ | | ????????????????????????????# | | ????????????????????????????# """"""" | | ????????????????????????????# """"""" | | ????????????????????????????# """"""" | | ??????????????????????####### """"""" | | ??????????????????????# # | | ######????????????????# # | | # #?????###?##??#??# # "" | | # "" #######;########## + "" | | # "" # *% %%@ = %==%* # | | # "T # ! !%= p%[p % # | | # "" ;! = ==[[ g!= k # ]] | | # "" # = %;%##;####/##########+### | | # ;u= #### #??# | | # # #??# """ #??# | | # # #??# "R #### | | ####+# #??# """ """ + | | ???# !==#######??# "" """ # | | ???# ![%[=#????????# """ # "" | | ??######+#######???# "" + "" | | ??# %[ ##### "" ######## | | ??# !% " / #??????? | | ??# """% ##### #??????? | | ??# """"" #???# #??????? | | ??# """"" #???# #??????? | | ??##############???##############??????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 130 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 30 Evasion (%) 72 Targeting Accuracy 10 Target Analysis 6 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed DeepBoreCarapace Manual? 0 Play Time 01:30:52 Cumulative 44.0 hours Start 2025.09.23 @ 20:20:12 End 2025.09.23 @ 21:53:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d54532d9-b462-43cc-872f-32e48c9ff46c