Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 21:46:13 Player: BVrutally Odd Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (373) 1865 Value Destroyed (14348) 14348 Prototype IDs (73) 1460 Alien Tech Used (2) 400 Bonus (5895) 5895 TOTAL SCORE: 35068 Bonus ------- High Alert Combat Kills 1223 Follower Combat Kills 87 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Win 3000 Friendly Fire -715 Cogmind --------- Core Integrity 1196/1600 Matter 7/300 Energy 48/100 System Corruption 13% Temperature Cool (17) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY (12) ----- Medium Storage Unit Machine Analyzer Improved Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Advanced Transmission Jammer Improved Hacking Suite Advanced Hacking Suite Relay Coupler [Swarmer] (20) > --- WEAPON (3) ------- Mini Smartbomb Launcher > --- INVENTORY (10) --- Experimental Heat Sink Advanced Targeting Computer Advanced Reaction Control System Hacking Drone Bay (1/1) Transdimensional Reconstructor Matter Neutralizer Micro-nuke Launcher Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Signal Interpreter Transport Network Coupler 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Improved Hacking Suite Advanced Hacking Suite Relay Coupler [Swarmer] > --- WEAPON ----------- Matter Neutralizer Improved Remote Datajack > --- INVENTORY -------- Experimental Heat Sink Advanced Targeting Computer Advanced Reaction Control System Hacking Drone Bay Transdimensional Reconstructor Mini Smartbomb Launcher Micro-nuke Launcher Dirty Bomb Trap Dirty Bomb Trap [Rating: 140] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Huge Storage Unit Device Experimental Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Precision Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 2 . Utility 10 | . . . 1 . . . 1 . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 463 | 7 15 1 15 . 4 6 49 3 21 8 16 . 11 17 13 1 3 9 19 12 . 18 44 18 7 30 2 3 10 29 35 19 18 Power 28 | 1 2 1 3 . . . 1 . 2 . . . 1 1 . . . 1 1 1 . 2 1 1 . 3 . . 1 2 2 1 . Engine 11 | 1 1 1 3 . . . 1 . 1 . . . . . . . . 1 . . . 1 . . . . . . . . 1 . . Core 9 | . 1 . . . . . . . 1 . . . 1 1 . . . . 1 . . . . 1 . 3 . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . 1 2 1 1 . Propulsion 76 | 2 6 . 3 . . 2 8 . 5 1 2 . 2 6 3 . . . 4 3 . 2 1 4 2 6 . . 3 3 6 1 1 Treads 26 | . 2 . 1 . . . 6 . . . . . . 1 2 . . . . 2 . 2 1 2 1 2 . . 2 2 . . . Leg 16 | 2 . . . . . . . . 5 . 2 . 2 2 . . . . 2 . . . . . . . . . . 1 . . . Wheel 24 | . 4 . 2 . . 2 2 . . 1 . . . 3 1 . . . 2 1 . . . 2 1 3 . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Flight 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 1 1 Utility 161 | 2 3 . 5 . 2 1 20 1 4 2 6 . 2 4 4 . 2 . 7 2 . 8 28 5 3 12 2 1 3 11 10 8 3 Device 99 | 1 . . . . 1 . 12 1 4 2 2 . 1 3 3 . 2 . 5 1 . 5 16 4 3 8 2 . . 10 5 6 2 Storage 7 | 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Processor 11 | . . . . . . . 1 . . . 1 . . . . . . . 1 . . . 4 . . . . . . . 1 2 1 Hackware 11 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . 3 . . . 1 3 . . Protection 33 | . 1 . 5 . 1 1 6 . . . 3 . 1 1 1 . . . 1 1 . 2 5 1 . 1 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 198 | 2 4 . 4 . 2 3 20 2 10 5 8 . 6 6 6 1 1 8 7 6 . 6 14 8 2 9 . 2 3 13 17 9 14 Energy Gun 28 | 1 2 . 1 . . 1 4 . 2 3 2 . . 3 . . 1 3 . . . 1 . . . . . . . 4 . . . Energy Cannon 41 | . 1 . 1 . . . . . . . . . 1 . . . . . 1 1 . 3 4 3 1 5 . . 1 2 8 4 5 Ballistic Gun 39 | 1 1 . 2 . 2 1 11 1 4 1 3 . 1 . 3 1 . 1 1 1 . 1 1 . . 1 . . . 1 . . . Ballistic Cannon 22 | . . . . . . . 2 . . . 1 . 1 . . . . 1 2 2 . . 4 2 . . . 2 2 3 . . . Launcher 29 | . . . . . . 1 1 1 . 1 2 . 3 2 2 . . 2 . 1 . . 3 3 1 . . . . 2 . 1 3 Special Weapon 25 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . 3 . . . 1 8 4 6 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 2 . 4 . . . . 1 1 . . 1 1 . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 29 | . . . 2 . . . 3 . 3 . . . . 2 . . 1 . 2 . . . 3 1 . 3 . . 5 . . 3 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . System Corruption 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Parts Lost 89 | . 3 . 7 . . 2 6 . . . 6 . 8 . 4 . . 2 . . . 3 6 5 3 . . 1 . 20 1 1 11 Power 13 | . 2 . 1 . . . . . . . 1 . 1 . . . . . . . . 1 . 1 . . . 1 . 3 . . 2 Propulsion 22 | . . . 2 . . . 3 . . . 1 . 3 . 1 . . 1 . . . . 1 2 1 . . . . 2 . . 5 Utility 34 | . . . 2 . . 2 1 . . . 4 . 2 . 2 . . . . . . 2 4 1 2 . . . . 7 1 1 3 Weapon 20 | . 1 . 2 . . . 2 . . . . . 2 . 1 . . 1 . . . . 1 1 . . . . . 8 . . 1 Highest Loss Streak 8 | . 1 . 2 . . 1 3 . . . 4 . 8 . 2 . . 1 . . . 3 3 4 2 . . 1 . 6 1 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 95 100 77 94 98 100 99 99 96 84 91 89 92 93 93 90 92 69 58 68 82 91 98 97 94 89 75 72 79 86 84 Engine 2 | . 9 8 10 11 11 11 9 9 4 7 5 . . . . . . 1 3 . . 1 . . . . . . . . . . . Core 2 | . 4 5 . . . . . . 2 . . . . 6 6 6 6 4 1 3 . . . 3 5 9 10 5 5 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 5 3 5 1 . . . . 2 6 4 7 7 Treads 7 | . 14 . 2 11 11 11 15 27 5 . . . . . 4 6 6 6 1 6 11 11 11 11 10 10 15 15 15 10 . . . Leg 8 | . . . . . . . . . 24 26 26 30 29 16 6 6 6 6 9 2 . . . . . . . . . 2 . . . Wheel 5 | . 13 28 29 22 22 22 11 . . 3 3 . . 6 13 13 13 10 9 6 . . . 3 11 7 . . . . . . . Device 10 | . 10 . . . . . 8 9 14 15 9 . 6 5 11 13 13 13 17 9 5 5 9 16 22 21 15 10 10 17 16 9 9 Storage 6 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 9 5 4 4 4 Processor 11 | . . . . . . . 4 9 7 7 8 15 15 13 13 13 13 13 17 17 17 17 18 23 19 15 15 15 15 10 9 15 19 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . 2 7 . . 9 10 10 10 5 10 13 12 Protection 6 | . 3 14 19 22 22 16 13 9 7 7 9 7 6 12 6 6 6 6 5 5 5 7 4 5 2 . 5 9 5 . . . . Energy Gun 3 | . 6 . 2 . . 5 3 3 1 18 13 7 6 5 6 6 6 5 1 . . . . . . . . . . 2 . . . Energy Cannon 2 | . 6 14 8 . . . . . . . . . . . . . . . . . . 2 6 4 3 3 5 5 . 4 2 . . Ballistic Gun 7 | . 14 14 11 22 . 16 13 23 19 3 8 15 14 6 11 13 13 12 7 . . 1 1 3 . . . . . . . . . Ballistic Cannon 3 | . . . . . . . 8 . . . . . . 2 . . . . 4 5 5 2 7 6 11 10 10 10 . 4 . . . Peak Build Rating 140 | 9 12 11 16 15 20 18 38 37 55 56 54 44 49 62 62 63 67 63 83 113 113 117 122 109 93 122 120 120 125 126 112 129 140 Average Rating 67 | 5 9 9 12 15 13 17 34 36 48 53 49 44 45 57 60 62 62 61 74 101 113 102 112 101 90 108 119 110 94 89 102 123 128 On Entrance 64 | . 9 11 9 15 15 17 18 37 36 51 51 44 44 46 57 62 63 62 62 81 113 113 117 109 93 93 120 120 109 125 67 104 122 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 205 | 14 93 93 101 99 99 100 110 104 109 107 111 91 112 120 125 117 117 121 131 203 203 205 175 142 147 159 159 159 157 152 42 54 57 Greatest Support 155 | 20 40 26 36 26 26 32 60 60 80 80 80 58 60 72 30 20 20 20 32 140 140 155 155 150 48 124 124 124 124 124 42 51 70 Greatest Overweight (x) 38 | . 5 3 6 3 3 3 8 1 2 6 6 2 1 5 6 5 5 12 12 6 1 1 1 4 4 15 1 1 1 38 1 1 1 Average Overweight (x) 2 | . 3 3 2 3 3 3 3 1 1 3 3 1 1 3 4 5 5 6 4 3 1 . . 1 3 3 1 1 . 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 Most Carried 25 | 6 20 22 25 25 25 24 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 10 10 Average Carried 22 | 4 11 21 22 25 24 23 24 25 24 24 24 24 23 23 24 25 25 24 24 24 25 23 23 22 23 23 25 24 24 23 10 9 9 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 Final Carried 25 | 6 20 22 25 25 23 24 25 25 25 25 24 24 21 25 25 25 25 25 25 25 25 25 23 24 24 25 25 25 25 25 10 10 8 Class Distribution -------------------- 27% | Scavenger-Gunner 17% | Gunner 15% | Mutant 13% | Tank 6% | Scavenger-Mutant 6% | Skirmisher 3% | Bothacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Bothacker-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Infiltrator-Mutant | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 12032 | 246 310 82 280 7 36 175 1475 197 387 347 332 . 271 160 629 58 . 199 254 405 . 306 1553 736 233 461 307 227 . 1516 364 207 272 Remotely 4553 | . . . . . . . 718 . . . . . . . 412 . . . 121 298 . . 871 400 57 352 141 . . 1183 . . . Salvage Created 16213 | 168 808 262 571 . . 176 1451 271 479 427 781 . 421 160 918 147 . 111 325 1223 . 1108 1991 607 294 528 198 427 . 1586 265 70 440 Parts 651 | 21 62 14 44 . . 9 85 9 25 25 26 . 14 4 25 7 . 11 15 7 . 48 82 15 3 14 11 15 . 41 2 1 16 Haulers Intercepted 15 | . 2 . 1 . . . 4 . 1 . . . . . . . . . . . . . 2 . . 1 . . . . 3 1 . Recyclers Shooed 15 | . 1 . 1 . . . 1 . 2 . . . . 2 . . . . . . . . 3 . . 3 . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 143 | . . . . . . . . . . 18 22 . 11 . 14 5 . 10 . . . . . 9 2 . 11 4 . 37 . . . Prevented 11 | . . . . . . . . . . . 2 . 3 . . . . 1 . . . . . . . . . . . 5 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 287 | . 16 7 15 . . 6 26 5 8 12 20 . 9 . 21 3 . 9 2 6 . 29 30 14 4 1 8 2 . 29 . . 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guns 104 | . 9 3 11 . . 2 18 4 8 9 10 . 2 . 10 3 . 2 2 . . 2 4 1 . . . . . 4 . . . Cannons 105 | . 7 4 3 . . . 7 . . . . . 1 . . . . . . 6 . 26 18 4 2 1 8 2 . 16 . . . AOE 75 | . . . . . . 4 1 1 . 3 10 . 6 . 11 . . 7 . . . . 8 9 2 . . . . 8 . . 5 Classes Destroyed 22 | 1 6 . 4 . . . 3 . . 2 1 . . . 1 . . . . 2 . . 1 . . . . . . 1 . . . Worker 10 | . . . 2 . . . 2 . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . 1 Builder 8 | . 1 . . . . . 2 . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 Tunneler 12 | 7 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 15 | . 2 . 1 . . . 4 . 1 . . . . . . . . . . . . . 2 . . 1 . . . . 3 1 . Recycler 19 | . . . 1 . . 1 4 . 1 . . . . 1 . . . . 2 . . . 4 . . 3 . . . . . . 2 Minesweeper 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 7 | . 2 . . . . . 2 . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 9 | . 2 . 1 . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Swarmer 90 | . 3 3 11 . . 4 3 . 3 8 10 . 4 . 8 1 . 9 . . . 7 . 2 . . 5 . . 6 . . 3 Grunt 111 | . 13 4 1 . . 2 14 4 5 2 7 . 3 . 5 1 . . . . . 12 9 7 2 . . 1 . 17 . . 2 Brawler 9 | . . . 1 . . . . . . . . . 1 . . . . . . . . 1 3 . 1 . . . . 2 . . . Duelist 15 | . . . . . . . 2 1 . 1 . . 1 . 5 . . . . . . . . 1 . . . . . 4 . . . Sentry 25 | . . . 2 . . . 5 . . . 2 . . . 3 1 . . . . . 3 3 2 1 1 . . . 2 . . . Specialist 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . Hunter 11 | . . . . . . . 1 . . . . . . . . . . . . . . 4 4 2 . . . . . . . . . Programmer 11 | . . . . . . . . . . 1 . . . . . . . . 2 . . 1 4 . . . 3 . . . . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . 1 . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Decomposer 11 | . . . . . . . . . . . . . 2 . 3 . . 1 . . . . . . 2 . . 3 . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Samaritan 12 | . . . . . . . . . . 2 3 . . . . . . . . . . . . . 2 . . 5 . . . . . Best Kill Streak 12 | 2 3 2 5 . . 4 9 5 3 7 12 . 3 1 8 3 . 4 2 3 . 8 7 7 3 3 5 1 . 5 1 1 6 Combat Bots Only 12 | . 2 2 5 . . 4 5 5 3 7 12 . 3 . 8 3 . 4 2 3 . 8 7 7 3 1 5 1 . 5 . . 3 Max Kills in Single Turn 6 | 1 1 1 1 . . 3 3 1 1 2 6 . 1 1 3 1 . 2 1 1 . 1 2 3 1 1 1 1 . 3 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . 3 1 1 . 2 6 . 1 . 3 . . 2 . . . . 2 3 1 . . . . 3 . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1565 | . 96 29 77 . . 26 168 21 41 40 89 . 80 . 67 29 . 32 12 2 . 155 165 82 13 4 45 27 . 188 5 7 65 Missed 455 | . 32 9 15 . . 6 63 7 9 12 25 . 24 . 25 10 . 6 5 . . 37 35 20 6 3 7 4 . 57 3 4 31 Damage Taken 20544 | . 684 226 677 . . 342 1701 240 352 334 937 . 1046 . 771 157 . 435 143 100 . 2153 3325 1070 122 27 535 634 . 3045 79 139 1270 Core 1979 | . 140 53 100 . . 34 202 17 49 27 42 . 103 . . . . 47 20 . . 71 193 74 . . . . . 377 . 26 404 Absorbed by Shields 680 | . . . . . . . . . 132 114 133 . . . . . . . . . . 44 20 . 12 36 129 60 . . . . . Reduced by Siege Mode 303 | . . . . . . . . . . . . . . . . . . . . . . 45 224 5 . . 10 15 . 4 . . . Redirected to Shielding 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . Ignored by Resistances 429 | . . . . . . . . . . . 32 . . . . . . . . . . 67 155 . . . . . . 175 . . . Regen/Repaired (Parts) 121 | . 33 . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . 62 . Core Remaining (%) 73 | 100 . 22 . . . 66 . 60 . . . . 68 . . . . 94 . . . . . . 64 . . . . 67 100 98 74 Volleys Fired 939 | 21 76 24 52 . . 21 94 10 43 19 38 . 30 4 47 6 . 10 16 3 . 14 89 30 19 29 11 26 . 93 39 37 38 Largest 3 | 2 2 2 2 . . 2 3 3 3 3 3 . 3 2 3 3 . 3 3 1 . 2 3 3 3 3 3 3 . 3 1 1 1 Hottest 297 | 60 80 80 120 . . 88 142 86 120 183 147 . 111 86 125 125 . 156 186 50 . 109 297 234 238 238 238 238 . 238 105 105 105 Shots Fired 2039 | 30 151 48 102 . . 40 251 25 124 47 108 . 42 8 102 18 . 15 29 42 . 74 227 62 31 54 35 46 . 214 39 37 38 Gun 1017 | 30 121 24 67 . . 38 161 22 124 45 103 . 27 8 96 18 . 8 11 . . 14 34 15 . 3 . . . 48 . . . Cannon 922 | . 30 24 35 . . . 90 . . . 1 . 8 . . . . 1 15 39 . 60 179 37 29 47 35 46 . 160 32 34 20 Launcher 73 | . . . . . . 2 . 3 . 2 4 . 7 . 6 . . 6 . 3 . . 9 10 2 . . . . 4 . 1 14 Special 27 | . . . . . . . . . . . . . . . . . . . 3 . . . 5 . . 4 . . . 2 7 2 4 Kinetic 1178 | 21 76 24 53 . . 30 213 22 100 6 46 . 20 4 55 12 . 8 22 39 . 64 137 40 14 29 24 21 . 98 . . . Thermal 700 | . 50 24 35 . . 8 38 . 24 39 58 . 15 4 41 6 . 1 2 . . . 75 12 15 21 11 25 . 110 32 34 20 Explosive 70 | . . . . . . 2 . . . 2 4 . 7 . 6 . . 6 . 3 . . 9 10 2 . . . . 4 . 1 14 Electromagnetic 64 | 9 25 . 14 . . . . 3 . . . . . . . . . . 2 . . 10 1 . . . . . . . . . . Robot Hit Streak 40 | 11 14 16 11 . . 9 12 15 8 40 21 . 6 13 10 5 . 6 6 35 . 21 28 10 16 14 9 25 . 10 25 6 14 Robot Miss Streak 9 | 1 3 4 6 . . 4 6 1 9 1 2 . 3 . 4 2 . 5 3 4 . 2 5 1 2 2 1 3 . 4 3 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 17 | . 2 . 3 . . . 1 2 1 4 2 . . . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . Autonomous 90 | . . . . . . . . . . . . . . . . . . . . 39 . 51 . . . . . . . . . . . Shots Hit Robots 1284 | 22 93 19 51 . . 24 146 19 57 40 70 . 27 10 67 13 . 9 19 41 . 71 153 36 23 39 17 33 . 129 31 6 19 Core Hits 744 | 11 41 11 24 . . 14 76 11 23 24 56 . 21 5 69 5 . 19 16 13 . 56 68 33 10 13 8 13 . 68 6 2 28 Critical Kills 7 | . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 1 . . Critical Parts Destroyed 4 | . . . . . . 1 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Critical Strikes 69 | . . 1 1 . . 1 6 . . . 3 . 2 2 4 1 . . 1 . . 5 17 5 3 4 . 1 . 11 1 . . Burn 13 | . . . . . . . 1 . . . 3 . 2 2 3 1 . . . . . . . . . . . . . 1 . . . Meltdown 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Destroy 7 | . . 1 . . . 1 1 . . . . . . . 1 . . . . . . . 2 . . . . . . 1 . . . Blast 44 | . . . . . . . 4 . . . . . . . . . . . 1 . . 4 15 5 2 4 . 1 . 8 . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 19 | . . . . . . . 1 . 4 . . . . 4 . . . 1 1 . . 8 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . 1 . 4 . . . . 4 . . . 1 1 . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48493 | 266 1219 316 834 . . 636 3423 582 1049 954 2133 . 1247 271 2481 251 . 723 390 4228 . 4893 6531 2639 1210 1463 880 1356 . 5402 777 141 2198 Guns 11195 | 231 868 87 487 . . 330 2061 302 1049 663 1150 . 292 120 1231 251 . 101 186 . . 334 468 221 . 27 . . . 736 . . . Cannons 24983 | . 351 229 347 . . . 1111 . . . . . 167 . . . . . 204 3322 . 4327 4691 915 879 1375 880 1356 . 3552 777 141 359 Explosions 11822 | 35 . . . . . 306 251 280 . 291 983 . 788 . 1250 . . 542 . 906 . . 1342 1503 331 61 . . . 1114 . . 1839 Melee 463 | . . . . . . . . . . . . . . 151 . . . 80 . . . 232 . . . . . . . . . . . Ramming 30 | . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . Kinetic 22497 | 125 479 87 315 . . 272 2711 302 844 90 393 . 284 51 625 208 . 79 318 3322 . 4442 2633 797 375 673 514 511 . 2047 . . . Thermal 13154 | 35 491 229 347 . . 58 461 . 205 573 757 . 175 69 606 43 . 22 36 . . . 2746 339 504 729 366 845 . 2241 777 141 359 Explosive 11226 | . . . . . . 306 251 . . 291 983 . 788 . 1250 . . 542 . 906 . . 1122 1503 331 . . . . 1114 . . 1839 Electromagnetic 1123 | 106 249 . 172 . . . . 280 . . . . . . . . . . 36 . . 219 . . . 61 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 231 | . . . . . . . . . . . . . . 151 . . . 80 . . . . . . . . . . . . . . . Piercing 232 | . . . . . . . . . . . . . . . . . . . . . . 232 . . . . . . . . . . . Highest Corruption 25 | . . . 2 2 2 2 . . . . . . . . . . . . 3 10 10 11 14 . . . 4 4 4 25 . . 13 Average Corruption 9 | . . . 2 2 2 2 . . . . . . . . . . . . 2 9 10 10 12 . . . 3 4 4 14 . . 13 Corruption Purged 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 309 | . . . 4 5 4 9 . . . . . . . . . . . . 6 20 1 50 57 . . . 15 27 4 106 . . 1 Message Errors 76 | . . . . 1 . 2 . . . . . . . . . . . . 3 4 . 9 11 . . . 4 8 . 34 . . . Matter Fused 71 | . . . 1 1 1 3 . . . . . . . . . . . . 1 7 1 15 10 . . . 5 3 2 20 . . 1 Heat Flow Errors 32 | . . . 1 . 1 1 . . . . . . . . . . . . . 1 . 9 5 . . . . 3 . 11 . . . Energy Discharges 51 | . . . . 3 2 2 . . . . . . . . . . . . 1 3 . 2 10 . . . 3 4 2 19 . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Data Loss (minor) 26 | . . . 1 . . . . . . . . . . . . . . . 1 2 . 6 8 . . . . 4 . 4 . . . Data Loss (major) 16 | . . . . . . 1 . . . . . . . . . . . . . . . 2 3 . . . 1 2 . 7 . . . Misfires 10 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 2 . 4 . . . Alerts 6 | . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . 2 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 15 | . . . 1 . . . . . . . . . . . . . . . . . . 1 8 . . . . 1 . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1831 | . . . . . . 17 28 . . . 4 . 34 20 1 . . 69 . . . 566 171 92 76 128 106 152 . 185 7 . 175 Projectiles 1429 | . . . . . . . 22 . . . . . 5 . . . . . . . . 566 169 44 76 128 106 152 . 118 7 . 36 Explosions 318 | . . . . . . 17 6 . . . 4 . 29 . 1 . . 5 . . . . 2 48 . . . . . 67 . . 139 Melee 84 | . . . . . . . . . . . . . . 20 . . . 64 . . . . . . . . . . . . . . . Knockbacks 70 | . . . . . . . 13 . . . . . 2 . . . . . 2 . . 11 16 . . 4 3 2 . 17 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 68 | . . . . . . . 13 . . . . . 2 . . . . . 2 . . 11 15 . . 4 3 2 . 16 . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Self-Inflicted Damage 783 | . . . . . . . 21 10 . 18 14 . 78 . 48 . . 33 . . . . 285 . . 41 . . . 92 . . 143 Shots 21 | . . . . . . . 1 1 . 2 1 . 2 . 2 . . 2 . . . . 4 . . 2 . . . 2 . . 2 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 475 | 40 134 252 233 . 149 286 271 21 302 225 230 . 65 128 300 118 . 30 176 193 . 257 346 319 329 327 475 301 . 232 5 200 229 Average Temperature 79 | 18 39 76 59 . 77 91 61 13 107 50 43 . 20 68 113 56 . 20 69 114 . 102 111 75 99 121 222 87 . 55 5 78 21 Received Heat Transfer 4164 | . 309 93 72 . . 198 648 117 109 48 126 . 189 . 234 42 . . . . . 369 537 234 14 . . 70 . 602 . 9 144 Effects 10 | . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . 1 6 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 4 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 1 . . . . . . Interference 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 17 | . . . . . . . . . . . . . . . . . . . . . . 3 8 1 . . 2 1 . 2 . . . Total Turns 361 | . . . . . . . . . . . . . . . . . . . . . . 94 182 8 . . 40 23 . 14 . . . Longest Duration 70 | . . . . . . . . . . . . . . . . . . . . . . 61 70 8 . . 20 23 . 10 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . 2 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 43 | . . 1 2 . . 1 3 . 1 4 4 . . 2 2 . . . . . . 1 2 1 2 3 2 . . 7 4 . 1 Heat Transferred 18625 | . 1065 481 740 . . 148 1073 . 333 1221 1850 . 518 296 1295 148 . 50 75 . . . 2283 296 444 629 296 740 . 2978 1148 148 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1567 | 35 268 236 278 108 . 121 558 517 270 . . . . 143 . . . . 69 77 . 968 1567 . . 353 . . . . 64 177 619 Initial 508 | . 22 81 35 108 . . 46 362 270 . . . . 83 . . . . . 7 . . 508 . . 353 . . . . . 36 96 Average 278 | 13 160 128 158 108 . 20 198 446 137 . . . . 84 . . . . 14 58 . 567 778 . . 110 . . . . 30 87 301 Maximum Alert Level 4 | . 1 1 1 . . . 2 2 1 . . . . . . . . . . . . 3 4 . . 1 . . . . . . 2 Low Security (%) 56 | 100 75 65 62 100 . 100 54 . 86 . . . . 100 . . . . 100 100 100 9 . . . 87 . . . . 100 100 19 Level 1 19 | . 24 34 37 . . . 29 44 13 . . . . . . . . . . . . 27 8 . . 12 . . . . . . 65 Level 2 14 | . . . . . . . 16 55 . . . . . . . . . . . . . 20 53 . . . . . . . . . 15 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . 42 14 . . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 4 . 1 . . . 5 . 7 . . . . 1 . . . . 1 . . . 12 . . 1 . . . 1 . 4 3 Investigation 13 | . 2 . 1 . . . . . 3 . . . . 1 . . . . . . . . 1 . . . . . . . . 2 3 Extermination 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . Reinforcement 16 | . 2 . . . . . 5 . 3 . . . . . . . . . . . . . 4 . . . . . . . . 2 . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 19 | . 1 . 1 . . . 8 . 1 . . . . . . . . . . . . . 1 . . 1 . . . . 1 2 3 Communications Jammed 36 | . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . 4 Distress Signals 36 | . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . 4 Times Spotted 399 | . 23 8 21 . . 8 46 7 16 12 20 . 12 1 19 3 . 10 2 6 . 34 39 14 5 4 8 3 . 39 3 15 21 Peak Tracking Total 14 | . 5 2 5 . . 3 6 5 6 4 8 . 4 2 7 3 . 5 2 3 . 9 5 7 4 1 4 1 . 8 4 14 6 Tactical Retreats 43 | . 3 1 3 . . 3 6 1 2 . . . 3 1 . . . 1 . . . 5 . 1 1 . . . . 3 1 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 16 | . 1 . 2 . . . 1 1 . . . . . . . . . . 1 . . 6 . . . 2 . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . 1 Triggered 16 | . . . . . . . . . . . 1 . 1 . 3 . . 2 . . . . 4 . . . 2 . . 2 . . 1 Most Traps Carried 4 | . . . . . . . . . . . . . . . 2 2 2 2 2 2 2 2 2 . . . . 2 2 4 4 2 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 39 | . 1 . 1 . . 1 5 . 1 . 3 . . . . . . . . . . 1 17 2 . 5 . . . . . 1 1 Max in Single Turn 6 | . 1 . 1 . . 1 2 . 1 . 1 . . . . . . . . . . 1 6 1 . 5 . . . . . 1 1 Garrison Access 5 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 2 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 68 | . 3 . 3 . 2 . 6 . 9 . 1 4 . 3 . . . 1 . . 1 1 3 2 2 2 . . 5 . 3 9 8 Terminals 34 | . 2 . 3 . . . 4 . 3 . 1 . . 2 . . . 1 . . . 1 1 . 1 2 . . . . 2 5 6 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . Recycling Units 8 | . . . . . . . 1 . 4 . . . . 1 . . . . . . . . . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 6 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 2 Total Hacks 172 | . 10 . 6 . 2 . 17 . 17 . 4 31 . 6 . . . 1 . . 1 2 13 2 2 3 . . 18 . 4 19 14 Successful 120 | . 7 . 4 . 2 . 8 . 8 . 4 31 . 1 . . . 1 . . 1 1 6 2 2 1 . . 18 . 2 13 8 Failed 52 | . 3 . 2 . . . 9 . 9 . . . . 5 . . . . . . . 1 7 . . 2 . . . . 2 6 6 Catastrophic 12 | . 1 . . . . . . . 2 . . . . 2 . . . . . . . 1 1 . . 1 . . . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 41 | . . . 2 . 1 . 9 . 4 . . . . . . . . 1 . . . 1 5 . . 1 . . . . . 7 10 Terminals 79 | . 6 . 6 . . . 11 . 7 . 4 . . 4 . . . 1 . . . 2 5 . 1 3 . . . . 3 14 12 Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Repair Stations 11 | . 4 . . . . . . . 1 . . . . . . . . . . . . . 5 . . . . . . . . 1 . Recycling Units 18 | . . . . . . . 5 . 8 . . . . 2 . . . . . . . . . . . . . . . . . 3 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 6 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 2 Terminal Hacks 89 | . 5 . 3 . 2 . 2 . 3 . 4 31 . 1 . . . 1 . . . 1 1 2 2 1 . . 18 . 1 7 4 Record 25 | . . . . . 1 . . . . . 4 11 . . . . . 1 . . . . . 1 1 . . . 6 . . . . Part Schematic 15 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Branch Access Points 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 4 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . Locate Traps 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scan Component 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . Retrieve Components 5 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 2 Unlock Access 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 Unauthorized Hacks 14 | . . . 1 . . . 4 . 2 . . . . . . . . . . . . . 2 . . . . . . . . 3 2 Terminals 10 | . . . 1 . . . 2 . 1 . . . . . . . . . . . . . 2 . . . . . . . . 2 2 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 6 | . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 2 Operators 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Patch 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 . 1 . . . 5 . 6 . 1 . . 2 . . . . . . 1 1 3 . 1 2 . . . . 3 6 6 Full Trace Events 10 | . 1 . . . . . . . 2 . . . . 1 . . . . . . . 1 1 . . . . . . . . 1 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . . . . . . . . . . 106 . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 21 | . . . . . . . . . . . . . . . . . . . 3 . . . 4 . . 3 . . . 2 4 2 3 Non-combat 15 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . 3 . . . . 4 2 2 Combat 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . 1 Robot Hacks Applied 25 | . . . . . . . . . . . . . . . . . . . 3 . . . 4 . . 4 . . . 2 7 2 3 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 no_distress 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 2 1 find_chute 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . find_dsf 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . purge_threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . overwrite_iff 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . formatsys_high 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . 7 1 . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Attached 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total Allies 25 | . . . . . . . . . . . . . . . . . . . 12 . . . 4 2 . 1 . . . 4 . 1 1 Largest Group 8 | . . . . . . . . . . . . . . . . . . . 8 . . . 1 2 2 1 . . . 2 . 1 1 Highest-Rated Group 185 | . . . . . . . . . . . . . . . . . . . 185 . . . 47 58 58 10 . . . 95 . 26 30 Highest-Rated Ally 48 | . . . . . . . . . . . . . . . . . . . 31 . . . 47 29 29 10 . . . 48 . 26 30 Total Orders 10 | . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 . 3 . . . . 1 . . 1 STAY 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Ally Attacks 27 | . . . . . . . . . . . . . . . . . . . . . . . 8 . 7 . . . . 8 . . 4 Total Damage 655 | . . . . . . . . . . . . . . . . . . . . . . . 212 . 132 . . . . 223 . . 88 Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . . . 2 . 1 . 1 . . 3 . . . . . 1 . . 2 . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 3 . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . Decoded 0b10 Intel 297 | . . . . . . . . . . . . . . . . . . . 35 10 2 42 94 . . 41 . . . . 16 25 32 Items 297 | . . . . . . . . . . . . . . . . . . . 35 10 2 42 94 . . 41 . . . . 16 25 32 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 28706 | 252 1154 695 540 140 320 558 1759 535 1086 881 1940 562 2527 496 1066 449 78 1005 551 439 36 1212 1917 751 1112 564 704 1125 306 2945 233 359 409 Spaces Moved 13216 | 147 473 399 264 104 231 337 666 191 399 414 884 268 365 246 575 273 47 541 252 201 15 397 613 357 626 214 261 422 167 864 423 851 729 Core 23 | 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Treads 3627 | . 56 . . . . . 189 191 105 . . . . . . . . . . 71 15 397 613 243 . 37 261 422 167 860 . . . Legs 1836 | 128 33 . . . . . . . 294 185 452 268 365 111 . . . . . . . . . . . . . . . . . . . Wheels 5727 | . 384 399 264 104 231 337 477 . . 229 432 . . 135 575 273 47 541 252 130 . . . 114 626 177 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2003 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423 851 729 Fastest Speed 5 | 50 120 135 116 135 135 135 140 243 200 190 190 196 196 155 125 155 155 155 145 145 240 152 152 160 130 145 246 246 166 245 14 17 5 Average Speed 165 | 110 169 135 119 135 135 139 174 243 211 194 202 210 196 175 152 155 155 178 170 195 240 238 196 160 159 178 246 246 170 306 21 17 17 Slowest Speed 1950 | 120 320 135 190 135 135 145 325 243 270 200 265 265 200 200 170 155 155 260 260 240 240 240 237 160 160 330 246 246 246 1950 90 90 88 Overloaded Moves 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 34 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 7 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 7 83 58 32 33 62 68 55 36 18 59 93 75 57 7 78 52 7 80 10 84 1 46 20 68 86 6 49 63 62 83 10 33 21 Regions Visited 33 Branch Regions 18 Pre-discovered Areas 7 | . . . . . 1 . . . . . 1 1 . . . . . 1 . . . . . . . . . . 3 . . . . Known Exits Taken 17 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . . . 1 . 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . 1 . 1 . . . 3 3 . 2 . 3 1 . 2 . . . . . 2 . . 1 3 . 2 . . . Spaces Dug 85 | . . . . . . 7 6 . 4 . . . 31 1 . . . . 5 . . . 6 . . 6 . . . . 2 10 7 Terrain Destroyed 1129 | . . . . . . 18 54 . 4 10 27 . 98 1 89 . . 55 10 79 . 4 230 99 30 14 19 13 . 110 7 63 95 Melee 7 | . . . . . . . 1 . 4 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Projectile 277 | . . . . . . . 32 . . . . . 1 . 1 . . 1 9 1 . 4 55 12 9 14 19 13 . 77 7 15 7 AOE 845 | . . . . . . 18 21 . . 10 27 . 97 . 88 . . 54 . 78 . . 175 87 21 . . . . 33 . 48 88 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total 18519 | 206 677 507 384 103 242 385 1069 247 558 451 951 267 2134 294 686 289 51 564 353 249 15 626 1148 496 717 361 299 473 187 1036 527 1008 959 Wait 3506 | 26 102 80 41 . . 21 208 41 77 7 12 . 1726 9 34 7 . . 47 11 . 158 371 67 63 65 24 15 . 28 4 84 178 Move 13157 | 146 472 398 263 103 230 336 666 190 398 413 883 267 364 245 574 272 46 540 252 200 15 396 612 356 625 213 260 421 166 863 422 836 714 Hop 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 Pick Up 183 | 6 12 3 11 . 1 1 22 . 7 2 2 . 3 8 10 1 1 2 6 7 . 11 13 8 3 10 1 4 3 12 8 5 . Fast Attach 95 | 7 2 . 4 . . . 10 . 2 . . . 2 4 1 . . . 6 3 . 5 10 1 . 7 . . 6 11 9 2 3 Attach 102 | . 2 . 7 . 2 1 6 . 2 1 4 . 5 2 5 . . 1 2 6 . 8 7 8 3 5 . 1 . 8 11 3 2 Detach 16 | . . . . . 2 . . . . . . . . 1 1 . . . 1 1 . 1 2 . . 3 . . . . 2 1 1 Swap 269 | . 11 1 4 . 2 5 33 3 17 7 12 . 4 11 7 1 3 8 11 3 . 5 27 10 4 18 2 2 5 10 15 15 13 Drop 164 | . . 1 2 . 5 . 29 1 8 2 . . . 6 7 2 1 2 11 15 . 10 13 1 . 9 1 4 7 6 17 2 2 Fire 939 | 21 76 24 52 . . 21 94 10 43 19 38 . 30 4 47 6 . 10 16 3 . 14 89 30 19 29 11 26 . 93 39 37 38 Melee 19 | . . . . . . . 1 . 4 . . . . 4 . . . 1 1 . . 8 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Escape Stasis 32 | . . . . . . . . 2 . . . . . . . . . . . . . 10 . . . 2 . . . . . 18 . Rewire 18 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . 3 . . . Trap 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 3 exits: Res / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / Qua) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 253 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 383 | -10/Materials | Repaired EM Pulse Gun 560 | -10/Materials | Discovered new exit (range 8) 716 | -10/Materials | Discovered new exit (range 7) 893 | -10/Materials | Discovered new exit (range 14) 1092 | -10/Materials | Core integrity fell below 50% 1242 | -10/Materials | Discovered new exit (range 10) 1407 | -10/Materials | Entered Mines 1428 | -10/Mines | Met a Derelict bent on vengeance 1535 | -10/Mines | Learned 2 Materials zone layouts 1804 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1914 | -10/Mines | Discovered new exit (range 9) 2102 | -10/Mines | Entered Materials 2102 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2466 | -9/Materials | Identified exit to Mines 2642 | -9/Materials | Entered Mines 2718 | -9/Mines | Learned Materials emergency access door positions 2776 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2776 | -9/Mines | Discovered new exit (range 5) 2782 | -9/Mines | Entered Exiles 2820 | -9/Exiles | Met 8R-AWN 2841 | -9/Exiles | Met EX-HEX 2880 | -9/Exiles | Met EX-BIN 2895 | -9/Exiles | Aligned with FarCom system 2897 | -9/Exiles | Given EX-Vault access code 2928 | -9/Exiles | Opened EX-Vault 2934 | -9/Exiles | Found Trap Reconfigurator 2943 | -9/Exiles | Found AWS/Autocannon 2971 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3007 | -9/Exiles | Met EX-DEC 3022 | -9/Exiles | Learned location of Zion (-6) 3090 | -9/Exiles | Discovered new exit (range 10) 3102 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3102 | -9/Exiles | Entered Mines 3645 | -8/Mines | Discovered new exit (range 10) 3660 | -8/Mines | Entered Materials 3660 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3972 | -8/Materials | Build established: Tank 4055 | -8/Materials | Lost 3 parts (1n2w) 4171 | -8/Materials | Discovered new exit (range 11) 4424 | -8/Materials | Build established: Skirmisher 5419 | -8/Materials | Identified exit to Garrison 5419 | -8/Materials | Entered Garrison 5458 | -8/Garrison | Installed Relay Interface Framework 5597 | -8/Garrison | Triggered checkpoint 5644 | -8/Garrison | Triggered checkpoint 5922 | -8/Garrison | Discovered new exit (range 13) 5954 | -8/Garrison | Entered Factory 5954 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5989 | -7/Factory | Identified exit to Storage 5989 | -7/Factory | Identified exit to Lower Caves 6614 | -7/Factory | Build established: Tank 7040 | -7/Factory | Entered Lower Caves 7441 | -7/Lower Caves | Destroyed 7 combat bots 7897 | -7/Lower Caves | Discovered new exit (range 13) 7921 | -7/Lower Caves | Entered another Lower Caves area 7958 | -7/Lower Caves | Encountered a Warlord checkpoint 7974 | -7/Lower Caves | Discovered new exit (range 10) 7976 | -7/Lower Caves | Learned Factory interactive machine intel 8778 | -7/Lower Caves | Attracted the attention of an 0b10 base 8828 | -7/Lower Caves | Destroyed 12 combat bots 8835 | -7/Lower Caves | Identified exit to Data Miner 8835 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 8835 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 8835 | -7/Lower Caves | Learned Extension stockpile data 9250 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9275 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9486 | -7/Lower Caves | Spotted B-75 Beast 9519 | -7/Lower Caves | Destroyed B-75 Beast 9546 | -7/Lower Caves | Lost 4 parts (1p3u) 9787 | -7/Lower Caves | Build established: Gunner 9861 | -7/Lower Caves | Entered Data Miner 9861 | -7/Data Miner | Discovered new exit (range 6) 9912 | -7/Data Miner | Met Data Miner 9957 | -7/Data Miner | Learned location of Section 7 (-3) 9957 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10010 | -7/Data Miner | Received God Mode back door access code from Data Miner 10423 | -7/Data Miner | Entered Proximity Caves 10424 | -6/Proximity Caves | Identified exit to Factory 12531 | -6/Proximity Caves | Learned Factory terminal intel 12827 | -6/Proximity Caves | Spotted B-75 Beast 12928 | -6/Proximity Caves | Lost 8 parts (1p3n2u2w) 12950 | -6/Proximity Caves | Entered Factory 12950 | -6/Factory | Evolved 2 slots: Utility x2 12951 | -6/Factory | Loaded intel: 53 interactive machine locations 12952 | -6/Factory | Loaded intel: 27 terminal locations 13231 | -6/Factory | Found Prototype Launcher 13231 | -6/Factory | Identified Scatter Rocket Array 13341 | -6/Factory | Discovered new exit (range 3) 13424 | -6/Factory | Incoming investigation squad redirected 13446 | -6/Factory | Entered Lower Caves 13447 | -6/Lower Caves | Identified exit to Lower Caves 13448 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13487 | -6/Lower Caves | Destroyed 8 combat bots 13784 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14127 | -6/Lower Caves | Build established: Scavenger-Gunner 14249 | -6/Lower Caves | Encountered a Warlord checkpoint 14512 | -6/Lower Caves | Entered another Lower Caves area 14569 | -6/Lower Caves | Encountered a Warlord checkpoint 14898 | -6/Lower Caves | Discovered new exit (range 8) 14910 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14961 | -6/Lower Caves | Entered Zion 15011 | -6/Zion | Given the Hacking Drone Bay 15013 | -6/Zion | Found Prototype Device 15014 | -6/Zion | Identified Hacking Drone Bay 15020 | -6/Zion | Discovered new exit (range 13) 15039 | -6/Zion | Entered Proximity Caves 15131 | -5/Proximity Caves | Learned Factory emergency access door positions 16008 | -5/Proximity Caves | Discovered new exit (range 13) 16044 | -5/Proximity Caves | Entered Factory 16044 | -5/Factory | Evolved 2 slots: Utility x2 16585 | -5/Factory | Found Hvy. Reactive Plating 16595 | -5/Factory | Sucked down chute 16595 | -5/Factory | Entered Waste 16610 | -5/Waste | EMP discharged 16611 | -5/Waste | Spotted C-40 Crusher 16622 | -5/Waste | Spotted C-40 Crusher 16626 | -5/Waste | Spotted C-40 Crusher 16673 | -5/Waste | Destroyed C-40 Crusher 16675 | -5/Waste | Destroyed C-40 Crusher 16679 | -5/Waste | Destroyed C-40 Crusher 16692 | -5/Waste | Found Damper Plating 16710 | -5/Waste | EMP discharged 16710 | -5/Waste | System corruption reached 10% 16723 | -5/Waste | Spotted C-40 Crusher 16730 | -5/Waste | Spotted C-40 Crusher 16750 | -5/Waste | Destroyed C-40 Crusher 16780 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16782 | -5/Waste | Destroyed C-40 Crusher 16810 | -5/Waste | EMP discharged 16837 | -5/Waste | Spotted C-40 Crusher 16846 | -5/Waste | Destroyed C-40 Crusher 16910 | -5/Waste | EMP discharged 16967 | -5/Waste | Discovered new exit (range 16) 17010 | -5/Waste | EMP discharged 17034 | -5/Waste | Entered Factory 17070 | -5/Factory | Identified exit to Garrison 17070 | -5/Factory | Entered Garrison 17172 | -5/Garrison | Triggered checkpoint 17172 | -5/Garrison | Spotted B-75 Beast 17190 | -5/Garrison | Destroyed B-75 Beast 17211 | -5/Garrison | Destroyed 8 combat bots 17295 | -5/Garrison | Discovered new exit (range 10) 17402 | -5/Garrison | Triggered checkpoint 17518 | -5/Garrison | Triggered checkpoint 17572 | -5/Garrison | Destroyed 8 combat bots 17668 | -5/Garrison | Discovered new exit (range 10) 17732 | -5/Garrison | AWS/Autocannon suddenly broke down 17784 | -5/Garrison | Lost 3 parts (1p2u) 17830 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 17854 | -5/Garrison | Garrison Relay disabled 18041 | -5/Garrison | Build established: Scavenger-Mutant 18282 | -5/Garrison | Entered Factory 18373 | -5/Factory | Discovered new exit (range 9) 18465 | -5/Factory | Build established: Bothacker-Gunner 18820 | -5/Factory | Garrison activated, responded to threat 18882 | -5/Factory | First assault squad dispatched 18977 | -5/Factory | Cargo convoy interrupted 18994 | -5/Factory | Incoming assault squad redirected 19105 | -5/Factory | Found Prototype Launcher 19105 | -5/Factory | Identified Tesla Bomb Launcher 19123 | -5/Factory | Found Prototype Launcher 19123 | -5/Factory | Identified Mni. Smartbomb Launcher 19132 | -5/Factory | Lost 3 allies 19330 | -5/Factory | Spotted B-75 Beast 19354 | -5/Factory | Destroyed B-75 Beast 19553 | -5/Factory | Fabricated KE Penetrator? 19673 | -5/Factory | Build established: Gunner 19964 | -5/Factory | Lost 3 parts (1n2u) 19979 | -5/Factory | Destroyed 7 combat bots 20005 | -5/Factory | Identified exit to Upper Caves 20005 | -5/Factory | Discovered new exit (range 16) 20028 | -5/Factory | Identified exit to Factory 20199 | -5/Factory | Entered Upper Caves 20200 | -5/Upper Caves | Identified exit to Upper Caves 20413 | -5/Upper Caves | Spotted B-75 Beast 20459 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20625 | -5/Upper Caves | Found Alien Artifact 20625 | -5/Upper Caves | Identified Dimensional Node Initializer 20625 | -5/Upper Caves | Initialized slip node 20700 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20750 | -5/Upper Caves | Build established: Scavenger-Gunner 20756 | -5/Upper Caves | Destroyed 7 combat bots 20756 | -5/Upper Caves | Lost 4 parts (2n1u1w) 20896 | -5/Upper Caves | Learned location of 2 exits from Factory 20950 | -5/Upper Caves | Entered another Upper Caves area 20950 | -5/Upper Caves | Accompanied by 2 allies 21325 | -5/Upper Caves | Spotted B-75 Beast 21523 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21589 | -5/Upper Caves | Discovered new exit (range 37) 21761 | -5/Upper Caves | Identified exit to Warlord 22062 | -5/Upper Caves | Entered Factory 22062 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 22063 | -4/Factory | Identified exit to Armory 22064 | -4/Factory | Identified exit to Upper Caves 22064 | -4/Factory | Identified exit to Research 22168 | -4/Factory | Garrison activated, responded to threat 22461 | -4/Factory | Found Prototype Device 22461 | -4/Factory | Identified Adv. EM Disruption Field 22626 | -4/Factory | Entered Upper Caves 22994 | -4/Upper Caves | Learned Research emergency access door positions 23106 | -4/Upper Caves | Learned location of 2 exits from Research 23298 | -4/Upper Caves | Discovered new exit (range 13) 23328 | -4/Upper Caves | Identified exit to Upper Caves 23330 | -4/Upper Caves | Entered another Upper Caves area 23426 | -4/Upper Caves | Spotted B-86 Titan 23452 | -4/Upper Caves | Destroyed B-86 Titan 24387 | -4/Upper Caves | Discovered new exit (range 15) 24426 | -4/Upper Caves | Identified exit to Zhirov 24455 | -4/Upper Caves | Entered Zhirov 24457 | -4/Zhirov | Discovered new exit (range 3) 24487 | -4/Zhirov | Met Zhirov 24518 | -4/Zhirov | Learned location of Quarantine (-3) 24518 | -4/Zhirov | Learned location of Testing (-2) 24518 | -4/Zhirov | Learned location of Command (-1) 24548 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24578 | -4/Zhirov | Found Alien Artifact 24578 | -4/Zhirov | Identified Integrated Dissipator 24578 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24600 | -4/Zhirov | Found Alien Artifact 24759 | -4/Zhirov | Identified exit to Proximity Caves 24761 | -4/Zhirov | Entered Proximity Caves 24963 | -3/Proximity Caves | Lost 3 parts (1p1u1w) 25052 | -3/Proximity Caves | Build established: Hacker-Gunner 25486 | -3/Proximity Caves | Build established: Hacker-Tank 26129 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 26178 | -3/Proximity Caves | Lost 6 parts (1n2u3w) 26239 | -3/Proximity Caves | Lost 6 parts (1p2u3w) 26266 | -3/Proximity Caves | System corruption reached 10% 26606 | -3/Proximity Caves | Build established: Scavenger-Mutant 27277 | -3/Proximity Caves | Build established: Scavenger-Gunner 27288 | -3/Proximity Caves | Discovered exit to Research (range 14) 27303 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27619 | -3/Proximity Caves | Build established: Scavenger-Mutant 27706 | -3/Proximity Caves | Entered Research 27706 | -3/Research | Evolved 2 slots: Propulsion x2 27707 | -3/Research | Identified exit to Research 27707 | -3/Research | Identified exit to Quarantine 27866 | -3/Research | Identified Transdimensional Reconstructor 27939 | -3/Research | Entered another Research area 27939 | -2/Research | Evolved 2 slots: Propulsion x2 27986 | -2/Research | Identified exit to Testing 28064 | -2/Research | Found Prototype Processor 28064 | -2/Research | Identified Exp. Core Analyzer 28122 | -2/Research | Identified exit to Access 28292 | -2/Research | Spotted B-90 Cyclops 28298 | -2/Research | Entered Access 28298 | -1/Access | Evolved 2 slots: Utility x2 28344 | -1/Access | Incoming investigation squad redirected 28551 | -1/Access | Identified exit to Surface 28653 | -1/Access | Crushed by falling debris 28653 | -1/Access | System corruption reached 10% 28671 | -1/Access | Incoming investigation squad redirected 28684 | -1/Access | Lost 4 parts (1p1n2u) 28707 | *** | Escaped! Last Messages --------------- 28695_ Dropped Dirty Bomb Trap. 28695_ Installed Dirty Bomb Trap. 28695_ Penetrated by Slug. 28695_ Field Propulsion Array destroyed. 28695_ Slug penetrates Terminal. 28695_ Penetrated by Slug. 28696_ Cld. Nuclear Pulse Thruster destroyed. 28696_ Critical hit (Burn: +37). 28699_ G-73 Enforcer triggered Dirty Bomb Trap. 28699_ An explosion rips through the floor. 28699_ H-88 Terminator destroyed. 28699_ Cld. Nuclear Pulse Thruster destroyed. 28700_ G-73 Enforcer misfires. 28701_ >> DECODED: Adv. Weight Redist. System location. 28703_ U-05 Engineer builds a Wall. 28704_ Adv. Heat Sink fried. 28704_ G-73 Enforcer destroyed. 28705_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ## #??????????????????????????????????????????? | | #??????????????????????????????????""""""??? | | ## ##################?????????????????""""""??? | | ?# ????????????????""""""??? | | ?# ????????????????""""""??? | | ?# ????????????????""""""??? | | ?# ????????????????????????? | | ##########++#######??????????????????????????????? | | #?????????????!?????????"""?"""?? | | #???????????????????????"""G"""?? | | #???????????????????????????????? | | """"""" #???????????????????????????????? | | """"""" #???????????????????????????????? | | #???????????????????????????????? | | #???BB????BB????????????????????? | | #???BB????BB????????????????????? | | ####"#############????????????????????????????!??? | | ==! #????????????????????????????????????????? | | =]! ####??####???????????????????????????????? | | =! # ?? #???????????????????????????????? | | [ # ? #?#""""""""""#??????????????????? | | # """ #?# #??????????????????? | | # """ #?# #??????????????????? | | # """ #?# #??????????????????? | | # "S #?# "" #??????????????????? | | * # "" #?# "@ #???!??????????????? | | #####+### "" #?# #??????????????????? | | ### ## #?# #??????????????????? | | T" ## #?# #??????????????????? | | "" + ### ##?????????????????? | | ### ## ## g #?????????????????? | | #### ### ## % ##?????????????????? | | # #?# # =g #??????????????????? | | # #?# # g* #??????????????????? | | " ### | # #??????????????????? | | # # # %! #??????????????????? | | " #??????????????????? | | # ##### ##?????????????????? | | [ H ???????????? | | = ???????????? | | ## # %! # #############????????????? | | ?## #????????????????????????? | | ??## !![ #######??????"""???????????????? | | ???##!][ ##???????????""T""??????????????? | | ????#![ #????????????""?""??????????????? | | ????# #???????????????????????????????? | | ????# " +???????????????????????????????? | | ????# """ #?????????????]?????????????????? | | ????# """ #???????????????????????????????? | | ????# " #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 41 Energy Capacity 1055 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 12 Armor Coverage 3200 Resistance: KI 40 Resistance: TH 30 Resistance: EM 90 Power Shielding 66 Weapon Cycling 20 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 26 Defensive Hacking 22 Relay Coupler Types 2 Relay Coupler Value 35 Trap Extractor Capacity 8 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Target Analyzer | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed BoltDisruptorFrame Manual? 0 Play Time 04:03:41 Cumulative 208.0 hours Start 2024.10.10 @ 19:16:13 End 2024.12.08 @ 21:46:13 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 45 Adventurer 16 Explorer 37 Win Type 0 Total 29 Types 18/5/2/1/0/1/1/1/0 Lore% 80 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 25x22 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2b8d833-ea7c-4237-86cb-11522821dd63