Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.25 @ 11:40:29 Player: Anting Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (618) 618 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2628 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 291/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Core (1500) Ox29 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit Heat Sink Improved Heat Sink Small Storage Unit Light Armor Plating Light Armor Plating Light Armor Plating EM Pulse Gun Small Laser Beam Cannon Beam Cannon Beam Cannon Datajack Mining Laser Longsword +1 Makeshift Spear Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Light Assault Rifle Datajack > --- INVENTORY -------- Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit Heat Sink Improved Heat Sink Small Storage Unit Light Armor Plating Light Armor Plating Light Armor Plating EM Pulse Gun Small Laser Beam Cannon Beam Cannon Beam Cannon Light Assault Rifle Mining Laser Longsword +1 Makeshift Spear [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 18 | 7 9 1 1 . Power 3 | 1 1 1 . . Engine 3 | 1 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 4 . . . Treads 2 | . 2 . . . Leg 4 | 2 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 2 1 . . . Device 1 | 1 . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 3 . 1 . Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 2 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 9 | . 6 1 . 2 Power 2 | . 1 1 . . Propulsion 4 | . 2 . . 2 Utility . | . . . . . Weapon 3 | . 3 . . . Highest Loss Streak 4 | . 4 1 . 2 To Critical Strikes . | . . . . . Average Backups 19 | 2 17 22 23 24 Power 1 | . 1 1 1 1 Propulsion 6 | 1 5 8 8 8 Utility 4 | . 4 5 6 6 Weapon 6 | . 5 6 8 8 Tool/Special . | . . . . . Unused Backups 22 | . . . . 22 Power 1 | . . . . 1 Propulsion 8 | . . . . 8 Utility 5 | . . . . 5 Weapon 8 | . . . . 8 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 99 100 95 Engine 13 | . 13 13 14 14 Treads 9 | . 16 . . . Leg 18 | . 11 28 28 23 Device 14 | . 14 14 14 14 Storage 14 | . 14 14 14 14 Energy Gun 6 | . 11 . . . Ballistic Gun 18 | . 16 28 16 28 Special Melee Weapon 2 | . . . 11 . Peak Build Rating 10 | 7 9 9 10 10 Average Rating 8 | 5 8 8 9 9 On Entrance 7 | . 7 9 9 10 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 89 | 14 89 88 88 88 Greatest Support 40 | 20 40 20 20 20 Greatest Overweight (x) 8 | 1 4 4 4 8 Average Overweight (x) 3 | . 2 4 4 5 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 Most Carried 24 | 4 24 23 24 24 Average Carried 19 | 3 17 22 23 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 4 22 23 24 24 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 564 | 297 243 24 . . Remotely . | . . . . . Salvage Created 1057 | 115 842 83 . 17 Parts 64 | 10 48 4 . 2 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 21 | . 18 2 . 1 Guns 21 | . 18 2 . 1 Classes Destroyed 8 | 2 6 . . . Builder 1 | . 1 . . . Tunneler 2 | 2 . . . . Hauler 2 | . 2 . . . Recycler 2 | 1 1 . . . Operator 4 | . 4 . . . Watcher 2 | . 2 . . . Swarmer 10 | . 9 . . 1 Grunt 11 | . 9 2 . . Best Kill Streak 3 | 3 3 2 . 1 Combat Bots Only 3 | . 3 2 . 1 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 193 | . 140 12 . 41 Missed 45 | . 32 1 . 12 Hits 148 | . 108 11 . 29 Projectile 148 | . 108 11 . 29 Damage Taken 1414 | . 1040 144 . 230 Core 255 | . 152 18 . 85 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 124 | 9 107 6 . 2 Largest 2 | 2 2 2 . 2 Hottest 60 | 60 60 40 . 40 Shots Fired 242 | 18 208 12 . 4 Gun 242 | 18 208 12 . 4 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 133 | 9 108 12 . 4 Thermal 109 | 9 100 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 6 10 7 . 8 Robot Miss Streak 9 | 1 9 1 . 1 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 145 | 12 116 10 4 3 Core Hits 61 | 4 47 7 . 3 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks 4 | . . . 4 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1566 | 156 1309 81 . 20 Guns 1566 | 156 1309 81 . 20 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 882 | 111 670 81 . 20 Thermal 684 | 45 639 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 2 | . 1 . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 100 | . 100 25 . . Average Temperature 26 | . 27 11 . . Received Heat Transfer 453 | . 372 81 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 4 . . . Heat Transferred 1550 | 100 1450 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 144 | 10 144 89 . 20 Initial 49 | . . 49 . . Average 34 | . 43 9 . . Influence Increases 663 | 15 578 50 . 20 Destroy 0b10 Robot/C 420 | . 360 40 . 20 Destroy 0b10 Robot/NC 65 | 15 50 . . . Destroy Leader 108 | . 98 10 . . Successful Hack 10 | . 10 . . . Select Force Hacks 60 | . 60 . . . Influence Decreases 643 | 15 450 178 . . Entered New Map 79 | . . 79 . . Time Decay 514 | 15 410 89 . . Lost Part 50 | . 40 10 . . Squads Dispatched 7 | . 7 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 4 | . 4 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 37 2 . 6 Peak Tracking Total 6 | . 4 2 . 6 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 7 | . 5 . 2 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 9 . 2 . Successful 7 | . 5 . 2 . Failed 4 | . 4 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 7 | . 6 . 1 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Record 1 | . . . 1 . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 4 . . . Terminals 2 | . 2 . . . Operators 1 | . 1 . . . Skim 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked 4 | . . . 4 . Non-combat 3 | . . . 3 . Combat 1 | . . . 1 . Robot Hacks Applied 4 | . . . 4 . parse_system 4 | . . . 4 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 4874 | 11 2903 859 1074 27 Seismic 4874 | 11 2903 859 1074 27 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 4956 | 93 2903 859 1074 27 Spaces Moved 1290 | 49 759 211 267 4 Core 12 | 12 . . . . Treads 461 | . 461 . . . Legs 817 | 37 298 211 267 4 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 400 400 400 Average Speed 351 | 105 335 400 400 470 Slowest Speed 680 | 120 400 400 400 680 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 86 39 69 6 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . 2 . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1486 | 68 919 219 273 7 Wait 18 | . 18 . . . Move 1286 | 48 758 210 266 4 Hop . | . . . . . Pick Up 31 | 4 24 2 1 . Fast Attach 8 | 7 1 . . . Attach 8 | . 7 1 . . Detach . | . . . . . Swap 3 | . 1 . 2 . Drop 2 | . 2 . . . Fire 124 | 9 107 6 . 2 Melee 4 | . . . 4 . Ram . | . . . . . Kick 1 | . . . . 1 Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 14) 526 | -10/Materials | Discovered new exit (range 5) 790 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Lost 4 parts (1p2n1w) 994 | -10/Materials | Derelicts attacked the area 1255 | -10/Materials | Build established: Scavenger-Mutant 1975 | -10/Materials | Discovered new exit (range 16) 2262 | -10/Materials | Core integrity fell below 50% 2997 | -10/Materials | Entered Mines 3067 | -10/Mines | Found a hidden stash of uninstalled traps 3467 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3467 | -10/Mines | Discovered new exit (range 5) 3567 | -10/Mines | Discovered new exit (range 15) 3667 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3856 | -10/Mines | Entered Exiles 3956 | -10/Exiles | Met 8R-AWN 4043 | -10/Exiles | Met EX-HEX 4189 | -10/Exiles | Met EX-DEC 4294 | -10/Exiles | Learned location of Zion (-6) 4370 | -10/Exiles | Met EX-BIN 4428 | -10/Exiles | Aligned with FarCom system 4432 | -10/Exiles | Given EX-Vault access code 4528 | -10/Exiles | Opened EX-Vault 4556 | -10/Exiles | Found Longsword +1 4633 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4885 | -10/Exiles | Discovered new exit (range 11) 4930 | -10/Exiles | Left Exiles lab with Longsword +1 4930 | -10/Exiles | Entered Mines 4931 | -9/Mines | Assembled infested the area 4943 | -9/Mines | Core integrity fell below 20% 4957 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 04885_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04930_ Receiving FarCom transmissions... 04931_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 04931_ K-01 Serf collects debris. 04942_ Kicked S-10 Pest out of the way. 04946_ Aluminum Leg destroyed. 04950_ K-01 Serf collects debris. 04951_ S-10 Pest destroyed. 04951_ K-01 Serf collects debris. 04954_ K-01 Serf destroyed. 04955_ Aluminum Leg destroyed. 04956_ S-10 Pest destroyed. 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