Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.01 @ 23:10:52 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (4279) 4279 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 9113 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 557 Cogmind --------- Core Integrity 580/700 Matter 229/300 Energy 148/150 System Corruption 16% Temperature Cool (4) Movement Hovering (116) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Gravmag System Gravmag System > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (15) --- Enhanced Fission Core Improved Gyrokinetic Inverter Impulse Thruster Medium Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Improved Medium Armor Plating Shotgun Gauss Rifle Gauss Cannon Grenade Launcher Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Gravmag System Gravmag System Medium Storage Unit High-capacity Matter Pod Shotgun Gauss Rifle Gauss Cannon Grenade Launcher Missile Launcher Improved Datajack Chainsword Chainsword [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . Utility 4 | . . . 2 . . . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 110 | 2 7 1 22 5 1 5 37 29 1 Power 8 | . 1 . 2 . . 2 2 1 . Engine 6 | . 1 . 2 . . 2 1 . . Core 2 | . . . . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 33 | 2 . 1 7 1 . 1 10 10 1 Treads 21 | 2 . 1 4 1 . 1 10 2 . Leg 3 | . . . 3 . . . . . . Wheel . | . . . . . . . . . . Hover 9 | . . . . . . . . 8 1 Flight . | . . . . . . . . . . Utility 47 | . 4 . 9 2 1 1 16 14 . Device 11 | . . . 2 . . . 2 7 . Storage 8 | . 2 . 2 . 1 1 1 1 . Processor 3 | . 1 . . . . . 1 1 . Hackware 1 | . . . . . . . . 1 . Protection 24 | . 1 . 5 2 . . 12 4 . Artifact . | . . . . . . . . . . Weapon 22 | . 2 . 4 2 . 1 9 4 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | . 2 . 4 2 . 1 6 . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . 2 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 29 | . . 1 5 5 . 1 8 6 3 Power 3 | . . . 1 1 . . 1 . . Propulsion 10 | . . 1 1 1 . . 2 3 2 Utility 11 | . . . 3 2 . . 4 2 . Weapon 5 | . . . . 1 . 1 1 1 1 Highest Loss Streak 3 | . . 1 1 3 . 1 2 3 2 Average Slot Usage (%) 95 | . 98 99 98 90 87 93 98 84 92 Engine 8 | . 14 14 10 6 . 9 8 1 . Treads 18 | . 28 27 3 22 22 22 26 6 . Leg 4 | . . . 18 . . . . . . Hover 2 | . . . . . . . . 23 30 Device 3 | . . . 10 . . . 1 8 7 Storage 16 | . 17 14 12 22 21 17 18 13 7 Processor 1 | . . . . . . . 1 10 15 Protection 17 | . 8 14 20 17 22 22 23 2 . Ballistic Gun 19 | . 23 28 22 22 22 22 17 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 14 41 34 55 55 48 42 49 50 33 Greatest Support 80 | 40 40 40 43 43 40 40 60 80 36 Greatest Overweight (x) 5 | . 1 . 2 1 1 1 1 5 1 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 14 Average Carried 14 | 5 11 14 14 14 15 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 15 14 15 12 13 Class Distribution -------------------- 48% | Scavenger-Mutant 46% | Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 3367 | 200 281 121 777 129 . 197 1248 414 . Remotely . | . . . . . . . . . . Salvage Created 4798 | . 712 243 1385 211 . 150 1699 398 . Parts 319 | . 49 16 93 15 . 8 112 26 . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 107 | . 15 7 34 6 . 3 34 8 . Melee 3 | . . . . . . . . 3 . Guns 100 | . 15 7 34 6 . 3 34 1 . AOE 4 | . . . . . . . . 4 . Classes Destroyed 15 | . 5 1 3 2 . 1 2 1 . Worker 1 | . . 1 . . . . . . . Builder 3 | . . . . 1 . . 1 1 . Hauler 1 | . 1 . . . . . . . . Recycler 4 | . 1 . . 1 . . . 2 . Operator 1 | . . . . . . . 1 . . Watcher 11 | . 2 . 3 . . . 5 1 . Swarmer 23 | . 3 3 3 3 . . 7 4 . Grunt 55 | . 12 4 20 1 . 1 16 1 . Brawler 2 | . . . 1 . . 1 . . . Duelist 2 | . . . 1 1 . . . . . Sentry 18 | . . . 9 . . . 9 . . Demolisher 1 | . . . . 1 . . . . . Hunter 3 | . . . . . . 1 1 1 . Programmer 2 | . . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 5 | . 3 3 5 3 . 2 4 4 . Combat Bots Only 5 | . 3 3 5 3 . 2 4 4 . Max Kills in Single Turn 3 | . 2 2 1 2 . 1 2 3 . Gunslinging 1 | . 1 . . 1 . . 1 . . Exploded 3 | . . . . . . . . 3 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 5465 | . 599 271 1349 298 . 297 1721 755 175 Core 639 | . 66 26 224 29 . 50 124 102 18 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 . 63 . . . 24 77 . . Volleys Fired 301 | . 48 22 85 15 . 14 103 14 . Largest 2 | . 2 2 2 2 . 2 2 2 . Hottest 70 | . 70 46 46 46 . 46 61 53 . Shots Fired 592 | . 93 44 170 29 . 28 202 26 . Gun 588 | . 93 44 170 29 . 28 200 24 . Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . . 2 2 . Special . | . . . . . . . . . . Kinetic 561 | . 66 44 170 29 . 28 200 24 . Thermal 27 | . 27 . . . . . . . . Explosive 3 | . . . . . . . 1 2 . Electromagnetic 1 | . . . . . . . 1 . . Robot Hit Streak 26 | . 14 11 16 17 . 23 26 7 . Robot Miss Streak 5 | . 3 3 5 4 . 1 4 5 . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 10 | . 2 . 3 1 . . 4 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . Shots Hit Robots 450 | . 66 26 133 22 . 27 142 34 . Core Hits 211 | . 27 15 65 11 . 8 68 17 . Critical Kills 6 | . . . 1 1 . . 4 . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . Critical Strikes 10 | . 2 . 2 1 . . 5 . . Burn 2 | . 2 . . . . . . . . Destroy 8 | . . . 2 1 . . 5 . . Melee Attacks 45 | . . . . . . . . 44 1 Impact . | . . . . . . . . . . Slashing 45 | . . . . . . . . 44 1 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9239 | . 957 496 2263 368 . 373 2869 1913 . Guns 7308 | . 946 434 2243 349 . 369 2795 172 . Cannons . | . . . . . . . . . . Explosions 376 | . . . . . . . 58 318 . Melee 1423 | . . . . . . . . 1423 . Ramming 132 | . 11 62 20 19 . 4 16 . . Kinetic 7058 | . 696 434 2243 349 . 369 2795 172 . Thermal 250 | . 250 . . . . . . . . Explosive 318 | . . . . . . . . 318 . Electromagnetic 58 | . . . . . . . 58 . . Impact . | . . . . . . . . . . Slashing 1423 | . . . . . . . . 1423 . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 10 16 Average Corruption 7 | . . . . . . . . 6 14 Corruption Purged . | . . . . . . . . . . Effects 40 | . . . . . . . . 36 4 Message Errors 10 | . . . . . . . . 9 1 Matter Fused 7 | . . . . . . . . 7 . Heat Flow Errors 5 | . . . . . . . . 5 . Energy Discharges 8 | . . . . . . . . 8 . Data Loss (minor) 5 | . . . . . . . . 3 2 Data Loss (major) 2 | . . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . Misdirections 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 281 | . . . . . . . . 281 . Projectiles . | . . . . . . . . . . Explosions 30 | . . . . . . . . 30 . Melee 251 | . . . . . . . . 251 . Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . . . 77 . . Shots 2 | . . . . . . . 2 . . Rammed 26 | . 4 13 1 5 . 1 2 . . Targets Rammed 28 | . 4 13 2 6 . 1 2 . . Kicked . | . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . Highest Temperature 249 | . 159 37 69 1 . 22 196 249 . Average Temperature 40 | . 57 13 16 1 . 7 37 82 . Received Heat Transfer 1668 | . 180 108 513 42 . 117 630 78 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 851 | . 851 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 760 | . 136 90 528 255 . 51 591 760 316 Initial 268 | . . 20 19 205 . . . 268 266 Average 133 | . 39 35 100 50 . 12 228 406 293 Maximum Alert Level 3 | . . . 2 1 . . 2 3 1 Low Security (%) 73 | 100 100 100 85 86 . 100 50 10 . Level 1 13 | . . . 6 13 . . 21 50 100 Level 2 11 | . . . 7 . . . 28 34 . Level 3 . | . . . . . . . . 4 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 4 . 8 1 . . 3 11 . Investigation 9 | . 2 . 4 1 . . 1 1 . Extermination 3 | . . . . . . . . 3 . Reinforcement 14 | . 2 . 4 . . . 2 6 . Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 6 | . . 2 2 . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 171 | . 18 11 48 7 . 4 49 28 6 Peak Tracking Total 5 | . 3 3 5 3 . 3 4 5 4 Tactical Retreats 12 | . 1 2 1 . . . 3 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 13 | . 3 . 2 . . . 2 6 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 14 | . . . . . . . 14 . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 13 | . . . . 1 . . 3 9 . Max in Single Turn 2 | . . . . 1 . . 1 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 48 | . 8 . 12 1 1 1 15 10 . Terminals 32 | . 6 . 7 . . 1 11 7 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 1 . Recycling Units 5 | . 1 . 2 . . . 2 . . Scanalyzers 5 | . . . 2 . . . 1 2 . Garrison Access . | . . . . . . . . . . Total Hacks 136 | . 29 . 35 1 1 2 43 25 . Successful 71 | . 16 . 23 1 1 1 16 13 . Failed 64 | . 13 . 12 . . . 27 12 . Catastrophic 13 | . 1 . 3 . . . 6 3 . Database Lockouts 1 | . . . . . . 1 . . . Manual 61 | . 17 . 15 . . 2 19 8 . Terminals 98 | . 27 . 20 . . 2 33 16 . Fabricators . | . . . . . . . . . . Repair Stations 9 | . 1 . 4 . . . 2 2 . Recycling Units 10 | . 1 . 4 . . . 5 . . Scanalyzers 17 | . . . 7 . . . 3 7 . Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . 11 . 6 1 1 1 5 4 . Record 2 | . 1 . . . 1 . . . . Part Schematic 2 | . 1 . . . . 1 . . . Robot Analysis 5 | . 3 . 1 . . . 1 . . Prototype ID Bank 4 | . 2 . 1 . . . 1 . . Open Door 1 | . . . . 1 . . . . . Terminal Index 2 | . 1 . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 5 | . 1 . 2 . . . 2 . . Locate Traps 4 | . 1 . 1 . . . . 2 . Hauler Manifests 1 | . . . . . . . 1 . . Zone Layout 2 | . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . 4 . . . 2 1 . Scan Component 4 | . . . 2 . . . 1 1 . Repair 3 | . . . 2 . . . 1 . . Recycling Unit Hacks 7 | . 1 . 4 . . . 2 . . Report Inventory 5 | . 1 . 2 . . . 2 . . Retrieve Components 2 | . . . 2 . . . . . . Scanalyzer 12 | . . . 4 . . . 2 6 . Insert Component 5 | . . . 2 . . . 1 2 . Analyze 7 | . . . 2 . . . 1 4 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 16 | . 4 . 5 . . . 5 2 . Terminals 16 | . 4 . 5 . . . 5 2 . Track 5 | . 2 . 1 . . . 2 . . Assimilate 1 | . . . . . . . 1 . . Botnet 9 | . 2 . 3 . . . 2 2 . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 39 | . 7 . 10 . . . 12 10 . Full Trace Events 5 | . . . 2 . . . 3 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . 1 1 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . 1 . . Time 160 | . . . 52 . . . 108 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . . . 12 . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . 2 . Part Schematics Acquired 3 | . . . . . . . 1 2 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 26 | . . . . 3 . . . 3 20 Largest Group 19 | . . . . 3 3 3 . 3 19 Highest-Rated Group 494 | . . . . 40 40 40 . 93 494 Highest-Rated Ally 35 | . . . . 16 16 16 . 31 35 Total Orders . | . . . . . . . . . . Ally Attacks 161 | . . . . . . 7 . 72 82 Total Damage 6121 | . . . . . . 89 . 2376 3656 Kills 30 | . . . . . . 1 . 20 9 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 5 | . 3 . 1 . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 19796 | 4 2455 1376 4653 2949 665 1265 4620 1740 69 Spaces Moved 7082 | 1 629 491 995 579 286 591 1518 1866 126 Core . | . . . . . . . . . . Treads 4556 | 1 629 491 295 579 286 591 1518 166 . Legs 700 | . . . 700 . . . . . . Wheels . | . . . . . . . . . . Hover 1826 | . . . . . . . . 1700 126 Flight . | . . . . . . . . . . Fastest Speed 48 | 160 160 160 160 240 160 160 160 48 48 Average Speed 153 | 160 166 160 193 240 231 202 167 66 48 Slowest Speed 420 | 160 240 160 260 240 240 240 245 420 112 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 76 | 2 96 83 87 99 73 100 98 57 70 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . 2 . 3 . 1 . . . Spaces Dug 17 | . . . . . . . . 16 1 Terrain Destroyed 36 | . . . . . . . 19 16 1 Melee 17 | . . . . . . . . 16 1 Projectile 7 | . . . . . . . 7 . . AOE 12 | . . . . . . . 12 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 15348 | 4 1942 1030 3557 2101 289 631 3407 2255 132 Wait 7642 | . 1238 501 2421 1492 . 15 1699 274 2 Move 7074 | . 628 490 994 578 285 590 1517 1866 126 Hop . | . . . . . . . . . . Pick Up 53 | . 10 2 12 3 . 3 12 9 2 Fast Attach 42 | . 5 . 11 2 . 1 14 9 . Attach 25 | . . 1 2 2 . 2 5 12 1 Detach 13 | . 4 . 1 . 1 . . 7 . Swap 43 | 2 2 . 9 1 1 2 18 8 . Drop 68 | 2 3 1 20 2 2 3 23 12 . Fire 301 | . 48 22 85 15 . 14 103 14 . Melee 45 | . . . . . . . . 44 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 28 | . 4 13 2 6 . 1 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 14 | . . . . . . . 14 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 740 | -10/Materials | Discovered new exit (range 16) 1109 | -10/Materials | Discovered new exit (range 14) 1482 | -10/Materials | Discovered new exit (range 13) 2272 | -10/Materials | Discovered new exit (range 16) 2460 | -10/Materials | Entered Mines 3142 | -10/Mines | Learned location of Zion (-7) 3377 | -10/Mines | Discovered new exit (range 8) 3600 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3604 | -10/Mines | Found Prototype Device 3836 | -10/Mines | Entered Materials 3836 | -9/Materials | Evolved 2 slots: Utility x2 5468 | -9/Materials | Discovered new exit (range 8) 6798 | -9/Materials | Repaired Sensor Array 6825 | -9/Materials | Repaired Lgt. Armor Plating 7026 | -9/Materials | Identified Exp. Sensor Array 7900 | -9/Materials | Discovered new exit (range 10) 8146 | -9/Materials | Core integrity fell below 50% 8223 | -9/Materials | Discovered new exit (range 16) 8477 | -9/Materials | Discovered new exit (range 6) 8489 | -9/Materials | Entered Mines 8490 | -9/Mines | Assembled infested the area 8746 | -9/Mines | Build established: Scavenger-Mutant 9344 | -9/Mines | Discovered new exit (range 9) 9376 | -9/Mines | Discovered new exit (range 6) 10372 | -9/Mines | Lost 3 parts (1p1n1u) 10431 | -9/Mines | Learned location of 1 exit from Lower Caves 10595 | -9/Mines | Met a Derelict shopkeep closing up shop 10718 | -9/Mines | Build established: Mutant 10763 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 11033 | -9/Mines | Build established: Scavenger-Mutant 11423 | -9/Mines | Discovered new exit (range 5) 11438 | -9/Mines | Entered Exiles 11438 | -9/Exiles | Accompanied by 3 allies 11496 | -9/Exiles | Met 8R-AWN 11537 | -9/Exiles | Met EX-HEX 11659 | -9/Exiles | Met EX-DEC 11706 | -9/Exiles | Visited The Gauntlet 12088 | -9/Exiles | Discovered new exit (range 11) 12103 | -9/Exiles | Entered Mines 12103 | -8/Mines | Accompanied by 3 allies 12116 | -8/Mines | Discovered new exit (range 5) 12221 | -8/Mines | Discovered new exit (range 16) 12771 | -8/Mines | Central database locked down 13368 | -8/Mines | Entered Materials 13368 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 15221 | -8/Materials | Discovered new exit (range 13) 16042 | -8/Materials | Discovered new exit (range 15) 16390 | -8/Materials | Repaired Exp. Sensor Array 16924 | -8/Materials | Discovered new exit (range 14) 17383 | -8/Materials | Identified exit to Factory 17988 | -8/Materials | Entered Factory 17988 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18635 | -7/Factory | Build established: Mutant 18747 | -7/Factory | Allied Derelicts emerged from ambush trap array 18859 | -7/Factory | Lost 3 parts (2n1u) 19081 | -7/Factory | Cargo convoy interrupted 19441 | -7/Factory | Build established: Scout 19547 | -7/Factory | System corruption reached 10% 19588 | -7/Factory | First assault squad dispatched 19728 | -7/Factory | Sucked down chute 19728 | -7/Factory | Entered Waste 19729 | -7/Waste | Met a frightened Derelict 19735 | -7/Waste | Spotted C-40 Crusher 19743 | -7/Waste | EMP discharged 19747 | -7/Waste | Spotted C-40 Crusher 19762 | -7/Waste | Met Warlord forces unprepared to attack 19764 | -7/Waste | Spotted C-40 Crusher 19765 | -7/Waste | Allies destroyed C-40 Crusher 19774 | -7/Waste | Spotted C-40 Crusher 19774 | -7/Waste | Allies destroyed C-40 Crusher 19779 | -7/Waste | Spotted C-40 Crusher 19792 | -7/Waste | Spotted C-40 Crusher 19795 | -7/Waste | Allies destroyed C-40 Crusher 19797 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19797 | -7/Waste | Self-destructed Last Messages --------------- 19762_ 11-M73(g): "We've been discovered! OPEN FIRE! No wait, it's not one of them. Our cover's been blown, time to move out." 19764_ 5O-C86(s) destroyed. 19765_ LSSOMT0NSPNI8BLB<9/EJ0 19765_ A5-XVA(s) destroyed. 19765_ TZ-N2S(s) destroyed. 19765_ V0-G6W(s) destroyed. 19765_ Gravmag System destroyed. 19765_ AP-RP7(s) destroyed. 19765_ C-40 Crusher destroyed. 19772_ C-40 Crusher suffers critical hit (Burn). 19774_ C-40 Crusher destroyed. 19775_ The unstable cave ceiling collapses. 19783_ U9-9PT(s) destroyed. 19790_ System corrupted: Component data lost. 19790_ C-40 Crusher suffers critical hit (Burn). 19795_ C-40 Crusher destroyed. 19797_ Chainsword crushed. 19797_ Gravmag System crushed. 19797_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####??????#####???????######????????????????????? | | #??????# ???????# #????????????????????? | | #??????# ???????# #????????????????????? | | #??????# #??????# #???????????#????????? | | #??????# #??????# #????????? #????????? | | #??????# #??????# ######## ! ###??????? | | #??????# #??????# #??????? | | #??????# #??????# #??????? | | #??????# #??????# @ #??????? | | #??????# #??????# CC #??????? | | #??????# #??????# CC######## #????????? | | #??????# #???#### #????????????????????? | | #??????# #?### #????????????????????? | | #??????# ### ##???????????????????? | | #??????# #???????????????????? | | #??????#= #???????????????????? | | #??????# C #???????????????????? | | #??????# m ##???????????????????? | | #??????# d #????????????????????? | | #????### d #????????????????????? | | #????# # g #????????????????????? | | [#????# g # #????????????????????? | | #????# g ## #????????????????????? | | ###### g m ####?# #????????????????????? | | g# #???# #????????????????????? | | g #???# #????????????????????? | | #???# #????????????????????? | | ##???# #????????????????????? | | ####### ##????# #????????????????????? | | #?????# #?????# #????????????????????? | | #?????## ##?????# #????????????????????? | | #??????#=! #??????# #????????????????????? | | #????###!%* ###????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Core Shielding 20 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Imp. Signal Interpreter | -8/Mines | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Greatsword | -7/Factory | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionBattleCharge Manual? 0 Play Time 01:21:54 Cumulative 282.2 hours Start 2021.11.29 @ 18:35:32 End 2021.12.01 @ 23:10:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b1098e9-db79-4ca2-a729-cf70adff9dab