Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.14 @ 18:04:36

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (116)     580
Value Destroyed (3590)     3590
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (193)                193
              TOTAL SCORE: 10323

 Bonus
-------
High Alert Combat Kills    193

 Cogmind 
---------
Core Integrity             1450/1450
Matter                     250/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (38)
Location                   -2/Research

 Parts 
-------
>            --- POWER (3) --------
       Micro Fission Core
       Micro Fission Core
       Micro Fission Core
>            --- PROPULSION (4) ---
    Improved Gravmag System
             Linear Gravjet
    Improved Antigrav System
    Improved Linear Gravjet
>            --- UTILITY (14) -----
      Medium Storage Unit
       Large Storage Unit
    Enhanced Optical Array
  Long-range Sensor Array
    Advanced Signal Interpreter
  Long-range Terrain Scanner
             Terrain Scan Processor
    Advanced Melee Analysis Suite
    Improved Transmission Jammer
    Improved ECM Suite
    Improved Power Shielding
             Hacking Suite
             System Shield
>            --- WEAPON (2) -------
             Axe
>            --- INVENTORY (14) ---
    Advanced Heat Sink
       Large Storage Unit
    Improved Sensor Array
    Improved Sensor Array
    Improved Terrain Scanner
    Advanced Terrain Scanner
    Improved Transmission Jammer
    Advanced Transmission Jammer
             Micro-nuke Launcher
             Micro-nuke Launcher

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
       Micro Fission Core
       Micro Fission Core
>            --- PROPULSION -------
    Improved Gravmag System
             Linear Gravjet
    Improved Antigrav System
    Improved Linear Gravjet
>            --- UTILITY ----------
      Medium Storage Unit
       Large Storage Unit
    Enhanced Optical Array
  Long-range Sensor Array
    Advanced Signal Interpreter
  Long-range Terrain Scanner
             Terrain Scan Processor
    Improved Melee Analysis Suite
    Improved Transmission Jammer
    Improved ECM Suite
     Layered Medium Armor Plating
             Hacking Suite
             System Shield
>            --- WEAPON -----------
             Axe
>            --- INVENTORY --------
    Advanced Heat Sink
       Large Storage Unit
    Improved Sensor Array
    Improved Sensor Array
    Improved Terrain Scanner
    Advanced Terrain Scanner
    Advanced Melee Analysis Suite
    Improved Transmission Jammer
    Advanced Transmission Jammer
    Improved Power Shielding
             Micro-nuke Launcher
             Micro-nuke Launcher
[Rating: 92]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   1   
  Propulsion               2    | .   .   1   .   .   1   .   .   .   .   
  Utility                  12   | .   .   1   2   2   1   1   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             137  | 7   11  7   21  27  24  8   17  11  4   
  Power                    10   | 1   .   1   2   2   1   .   2   .   1   
    Engine                 5    | 1   .   1   1   2   .   .   .   .   .   
    Core                   5    | .   .   .   1   .   1   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   3   1   6   11  2   7   4   1   
    Treads                 15   | 2   .   2   1   6   4   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  20   | .   .   .   .   .   6   2   7   4   1   
    Flight                 2    | .   .   1   .   .   1   .   .   .   .   
  Utility                  46   | 2   3   1   5   6   6   6   8   7   2   
    Device                 15   | .   .   .   .   1   4   4   4   2   .   
    Storage                8    | 2   1   1   1   1   .   .   .   2   .   
    Processor              9    | .   .   .   1   2   .   2   1   2   1   
    Hackware               3    | .   .   .   1   1   1   .   .   .   .   
    Protection             11   | .   2   .   2   1   1   .   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   8   2   13  13  6   .   .   .   .   
    Energy Gun             3    | 1   1   1   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   4   5   .   .   .   .   .   
    Ballistic Gun          10   | 1   4   1   3   1   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   3   2   .   .   .   .   
    Launcher               8    | .   3   .   3   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   3   2   4   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   2   .   .   .   1   
Parts Lost                 14   | .   .   1   .   2   1   .   7   2   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   1   1   .   1   2   1   
  Utility                  6    | .   .   .   .   1   .   .   5   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   .   
  Highest Loss Streak      3    | .   .   1   .   2   1   .   3   2   1   
Average Slot Usage (%)     95   | .   100 96  97  99  94  87  88  88  91  
  Engine                   5    | .   14  11  5   7   3   .   .   .   .   
  Core                     3    | .   .   .   3   .   2   5   8   9   13  
  Treads                   16   | .   28  30  27  23  14  .   .   .   .   
  Hover                    5    | .   .   .   .   .   6   16  15  15  17  
  Device                   7    | .   .   .   .   7   8   7   17  19  17  
  Storage                  15   | .   17  21  18  17  17  11  10  9   8   
  Processor                11   | .   .   .   9   15  13  20  12  18  17  
  Hackware                 7    | .   .   .   6   7   13  11  10  9   8   
  Protection               4    | .   10  11  9   4   .   .   4   1   4   
  Energy Gun               1    | .   14  10  .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   5   6   5   .   .   .   .   
  Ballistic Gun            3    | .   13  11  10  1   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   5   3   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   3   11  6   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 15  31  42  47  57  57  40  51  52  51  
  Greatest Support         112  | 40  40  60  60  60  112 50  56  56  56  
  Greatest Overweight (x)  2    | .   .   1   1   1   1   .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   12  14  14  18  18  14  14  20  14  
  Average Capacity         14   | 6   9   13  14  15  16  14  14  14  14  
  Most Carried             18   | 4   10  13  14  18  18  14  14  13  13  
  Average Carried          13   | 1   8   11  13  15  16  13  13  11  10  
  Final Capacity           18   | 8   10  14  14  18  14  14  14  14  14  
  Final Carried            18   | 2   10  12  14  18  14  14  13  13  10  

 Class Distribution 
--------------------
 33% | Hacker-Skirmisher
 23% | Hacker-Ninja
 21% | Mutant
 10% | Hacker-Mutant
  6% | Hacker-Scout
  5% | Hacker-Assassin

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
     Hacker-Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -6/Factory
      Hacker-Scout | -5/Factory
      Hacker-Ninja | -4/Factory
      Hacker-Ninja | -3/Research
   Hacker-Assassin | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Matter Collected           2505 | 291  103  189  437  720  264  77   313  111  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4230 | 130  131  447  894  1333 304  77   424  490  .    
  Parts                    279  | 11   20   28   52   90   16   4    33   25   .    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    2    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  64   | .   5   7   11  29  4   1   4   3   .   
  Melee                    8    | .   .   .   .   .   .   1   4   3   .   
  Guns                     7    | .   .   7   .   .   .   .   .   .   .   
  Cannons                  37   | .   .   .   8   25  4   .   .   .   .   
  AOE                      12   | .   5   .   3   4   .   .   .   .   .   
Classes Destroyed          13   | 2   3   1   5   2   .   .   .   .   .   
  Worker                   9    | .   .   .   2   6   .   .   .   1   .   
  Builder                  9    | .   .   .   .   3   1   .   4   1   .   
  Tunneler                 5    | 3   1   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 11   | 1   .   2   1   4   .   .   1   2   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  16   | .   3   2   4   4   3   .   .   .   .   
  Swarmer                  13   | .   3   .   .   10  .   .   .   .   .   
  Grunt                    27   | .   2   6   7   10  2   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   3   5   2   1   .   .   .   
  Programmer               11   | .   .   .   .   4   .   .   4   3   .   
Best Kill Streak           10   | 2   5   7   5   10  2   1   4   6   .   
  Combat Bots Only         6    | .   3   4   2   6   2   1   2   3   .   
Max Kills in Single Turn   8    | 1   5   1   2   8   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   2   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               4117  | .    74   228  353  1631 150  113  986  582  .    
  Core                     509   | .    .    51   74   131  34   .    144  75   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92    | 100  100  87   86   81   96   100  87   94   .    
Volleys Fired              186   | 7    8    26   45   77   23   .    .    .    .    
  Largest                  2     | 2    2    2    2    2    2    .    .    .    .    
  Hottest                  113   | 60   63   73   91   113  113  .    .    .    .    
Shots Fired                343   | 14   11   51   86   141  40   .    .    .    .    
  Gun                      118   | 14   6    51   47   .    .    .    .    .    .    
  Cannon                   207   | .    .    .    33   134  40   .    .    .    .    
  Launcher                 18    | .    5    .    6    7    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  170   | 7    3    26   47   70   17   .    .    .    .    
  Thermal                  141   | .    .    21   33   64   23   .    .    .    .    
  Explosive                18    | .    5    .    6    7    .    .    .    .    .    
  Electromagnetic          14    | 7    3    4    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | 11   12   12   22   32   24   .    .    .    .    
  Robot Miss Streak        4     | 1    1    2    2    4    1    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           293   | 11   8    40   64   87   36   4    19   23   1    
  Core Hits                168   | 5    12   17   38   62   12   2    9    11   .    
  Critical Hits            7     | .    .    .    1    2    3    .    1    .    .    
  Critical Kills           2     | .    .    .    1    .    .    .    1    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    2    3    .    .    .    .    
Melee Attacks              142   | .    .    .    3    .    25   20   57   34   3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 142   | .    .    .    3    .    25   20   57   34   3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            19    | .    .    .    .    .    3    1    8    6    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    1    1    .    .    
Damage Inflicted           11095 | 128  462  571  1456 4339 1180 241  1317 1287 114  
  Guns                     1156  | 128  46   560  422  .    .    .    .    .    .    
  Cannons                  3752  | .    .    .    585  2468 699  .    .    .    .    
  Explosions               2711  | .    416  .    436  1859 .    .    .    .    .    
  Melee                    3440  | .    .    .    .    .    481  241  1317 1287 114  
  Ramming                  36    | .    .    11   13   12   .    .    .    .    .    
  Kinetic                  2122  | 50   14   291  422  1038 307  .    .    .    .    
  Thermal                  2675  | .    44   224  585  1430 392  .    .    .    .    
  Explosive                2664  | .    372  .    436  1856 .    .    .    .    .    
  Electromagnetic          158   | 78   32   45   .    3    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 3440  | .    .    .    .    .    481  241  1317 1287 114  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    2    .    .    8    4    .    
  Average Corruption       4     | .    .    .    .    1    .    .    7    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    .    .    7    .    .    25   7    .    
    Message Errors         10    | .    .    .    .    2    .    .    5    3    .    
    Matter Fused           8     | .    .    .    .    .    .    .    7    1    .    
    Heat Flow Errors       5     | .    .    .    .    1    .    .    3    1    .    
    Energy Discharges      6     | .    .    .    .    2    .    .    3    1    .    
    Data Loss (minor)      5     | .    .    .    .    1    .    .    4    .    .    
    Targeting Errors       5     | .    .    .    .    1    .    .    3    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1158  | .    .    .    32   348  108  51   367  178  74   
  Projectiles              54    | .    .    .    .    38   16   .    .    .    .    
  Explosions               342   | .    .    .    32   310  .    .    .    .    .    
  Melee                    762   | .    .    .    .    .    92   51   367  178  74   
Knockbacks                 6     | .    .    .    .    4    2    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    4    2    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      313   | .    .    .    36   277  .    .    .    .    .    
  Shots                    8     | .    .    .    1    7    .    .    .    .    .    
  Rammed                   4     | .    .    1    1    2    .    .    .    .    .    
Targets Rammed             4     | .    .    1    1    2    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        266   | .    16   90   171  266  183  .    144  255  .    
  Average Temperature      64    | .    7    35   53   83   49   .    64   90   .    
  Received Heat Transfer   1023  | .    36   108  189  459  72   18   132  9    .    
  Effects                  1     | .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         4083  | .    50   629  1036 1850 518  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Peak Influence             683  | 20  137 218 305 683 262 137 367 280 53  
  Initial                  235  | .   11  .   11  91  235 .   .   135 15  
  Average                  178  | 6   83  45  109 362 169 57  150 153 28  
Maximum Alert Level        2    | .   .   1   1   2   1   .   1   1   .   
  Low Security (%)         66   | 100 100 95  78  35  47  100 69  85  100 
  Level 1                  17   | .   .   4   21  4   52  .   30  14  .   
  Level 2                  15   | .   .   .   .   59  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   1   7   1   .   4   3   .   
  Investigation            3    | .   .   .   1   .   .   .   1   1   .   
  Extermination            8    | .   .   .   .   4   .   .   2   2   .   
  Reinforcement            6    | .   .   1   .   3   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           5    | .   .   .   2   1   1   .   1   .   .   
Communications Jammed      34   | .   .   .   .   .   31  .   .   .   3   
  Distress Signals         34   | .   .   .   .   .   31  .   .   .   3   
Times Spotted              167  | .   8   11  22  38  15  6   54  10  3   
  Peak Tracking Total      16   | .   5   5   4   6   4   2   16  3   1   
  Tactical Retreats        27   | .   .   1   3   5   2   3   11  1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            5    | .   .   .   1   2   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          14   | .   1   1   1   10  1   .   .   .   .   
  Max in Single Turn       6    | .   1   1   1   6   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          43   | .   6   4   6   5   7   2   6   6   1   
  Terminals                37   | .   6   4   6   5   4   2   3   6   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   1   .   .   
Total Hacks                140  | .   20  14  19  13  22  12  19  17  4   
  Successful               89   | .   13  9   12  5   15  11  15  8   1   
  Failed                   48   | .   6   4   7   8   6   1   4   9   3   
    Catastrophic           3    | .   .   .   1   .   .   .   1   1   .   
  Database Lockouts        3    | .   1   1   .   .   1   .   .   .   .   
  Manual                   110  | .   17  14  18  11  15  14  10  7   4   
  Terminals                127  | .   20  14  19  13  15  12  13  17  4   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   3   .   1   .   .   
Terminal Hacks             48   | .   11  5   7   4   5   7   4   5   .   
  Record                   5    | .   3   .   1   1   .   .   .   .   .   
  Part Schematic           2    | .   .   .   1   .   .   1   .   .   .   
  Robot Analysis           15   | .   3   2   3   1   2   4   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   
  Level Access Points      5    | .   .   1   1   1   .   1   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           8    | .   1   1   1   1   1   1   1   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   1   .   1   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   1   .   .   .   .   2   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   3   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   2   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   2   .   1   .   .   
Unauthorized Hacks         30   | .   2   4   5   1   5   4   5   3   1   
  Terminals                30   | .   2   4   5   1   5   4   5   3   1   
    Track                  7    | .   .   1   1   .   1   1   2   1   .   
    Assimilate             4    | .   .   .   1   .   1   1   .   1   .   
    Botnet                 14   | .   2   2   2   1   2   1   2   1   1   
    Operators              5    | .   .   1   1   .   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   6   4   6   5   5   2   3   6   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   1   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   
    Matter                 190  | .   .   .   .   .   .   .   190 .   .   
    Time                   47   | .   .   .   .   .   .   .   47  .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     50   | .   .   .   .   .   .   .   50  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               4    | .   .   .   1   .   1   1   .   1   .   
  Largest Group            2    | .   .   .   1   .   1   2   .   1   .   
  Highest-Rated Group      26   | .   .   .   10  .   10  20  .   26  .   
  Highest-Rated Ally       26   | .   .   .   10  .   10  10  .   26  .   
Total Orders               4    | .   .   .   .   .   .   4   .   .   .   
  STAY                     2    | .   .   .   .   .   .   2   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   2   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       15   | .   3   2   3   1   2   4   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               7118 | 143  529  580  990  1827 1127 409  869  521  123  
Spaces Moved               5430 | 75   299  292  468  911  825  505  1115 786  154  
  Core                     10   | 10   .    .    .    .    .    .    .    .    .    
  Treads                   2414 | 65   299  292  468  911  379  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    3006 | .    .    .    .    .    446  505  1115 786  154  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   160  160  166  163  52   52   43   38   38   
  Average Speed            101  | 145  160  165  166  165  105  52   52   46   67   
  Slowest Speed            190  | 160  160  180  190  185  170  52   166  52   108  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       26   | 6    56   30   39   34   27   11   33   25   7    
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 80   | .    .    .    3    1    19   13   35   8    1    
Terrain Destroyed          253  | .    50   .    58   67   21   13   35   8    1    
  Melee                    76   | .    .    .    3    .    16   13   35   8    1    
  Projectile               19   | .    .    .    .    14   5    .    .    .    .    
  AOE                      158  | .    50   .    55   53   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Total                      6437 | 94   339  338  587  1094 1005 621  1305 883  171  
  Wait                     341  | .    .    1    30   32   77   84   74   43   .    
  Move                     5421 | 74   298  291  467  910  824  504  1114 785  154  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | 6    14   5    9    23   9    4    8    7    3    
  Fast Attach              29   | 3    .    4    6    4    6    .    4    2    .    
  Attach                   59   | 4    2    2    3    11   11   4    9    8    5    
  Detach                   21   | .    .    2    .    3    5    2    4    2    3    
  Swap                     51   | .    9    1    12   12   8    4    4    1    .    
  Drop                     75   | .    8    5    11   20   17   3    7    1    3    
  Fire                     186  | 7    8    26   45   77   23   .    .    .    .    
  Melee                    136  | .    .    .    3    .    25   16   55   34   3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    1    1    2    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    .    26   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research (discovered 3 exits: *Res x3)
-2/Research

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  144 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 11)
  456 | -10/Materials | Discovered new exit (range 16)
  458 | -10/Materials | Identified exit to Mines
  512 | -10/Materials | Discovered new exit (range 7)
  596 | -10/Materials | Central database locked down
  673 | -10/Materials | Entered another Materials area
  673 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1141 | -9/Materials  | Identified exit to Materials
 1173 | -9/Materials  | Central database locked down
 1253 | -9/Materials  | Entered another Materials area
 1253 | -8/Materials  | Evolved 2 slots: Utility x2
 1821 | -8/Materials  | Build established: Hacker-Mutant
 1833 | -8/Materials  | Identified exit to Factory
 2243 | -8/Materials  | Entered Factory
 2243 | -7/Factory    | Evolved 2 slots: Utility x2
 2543 | -7/Factory    | Build established: Hacker-Skirmisher
 3574 | -7/Factory    | Identified exit to Factory
 4070 | -7/Factory    | Entered another Factory area
 4070 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4477 | -6/Factory    | Discovered new exit (range 8)
 4489 | -6/Factory    | Identified exit to Lower Caves
 5125 | -6/Factory    | Discovered new exit (range 17)
 5129 | -6/Factory    | Build established: Hacker-Ninja
 5184 | -6/Factory    | Identified exit to Factory
 5188 | -6/Factory    | Central database locked down
 5197 | -6/Factory    | Entered another Factory area
 5197 | -5/Factory    | Accompanied by 1 ally
 5197 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5250 | -5/Factory    | Discovered new exit (range 17)
 5360 | -5/Factory    | Identified exit to Upper Caves
 5369 | -5/Factory    | Identified exit to Factory
 5478 | -5/Factory    | Spotted B-75 Beast
 5606 | -5/Factory    | Entered another Factory area
 5606 | -4/Factory    | Evolved 2 slots: Utility x2
 5799 | -4/Factory    | Discovered new exit (range 9)
 5803 | -4/Factory    | Crushed by falling debris
 5858 | -4/Factory    | Identified exit to Upper Caves
 6163 | -4/Factory    | Repaired Gravmag Array?
 6237 | -4/Factory    | Fabricated Cmb. Airjet?
 6460 | -4/Factory    | Discovered new exit (range 21)
 6474 | -4/Factory    | Identified exit to Research
 6475 | -4/Factory    | Entered Research
 6475 | -3/Research   | Evolved 2 slots: Utility x2
 6504 | -3/Research   | Lost 3 parts (3u)
 6577 | -3/Research   | Identified exit to Research
 6678 | -3/Research   | Spotted B-86 Titan
 6996 | -3/Research   | Entered another Research area
 6996 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 7119 | -2/Research   | Self-destructed

 Last Messages 
---------------
07001_ Dropped Micro-nuke Launcher.
07003_ Acquired Micro-nuke Launcher.
07004_ Discarded Imp. Melee Analysis Suite.
07019_ Acquired Prototype Hover Unit.
07024_ Identified Exp. Gyrokinetic Inverter.
07024_ Malfunction: Meltdown.
07024_ Terrain Scan Processor damaged (-5).
07031_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
07086_ Sneak attack on T-07 Excavator.
07086_ Destroyed Wheel.
07086_ Destroyed Mining Laser.
07086_ Destroyed Lgt. Ion Engine.
07095_ M-36 Artificer fits Backup Power VII on T-07 Excavator.
07098_ W-44 Eye distress signal jammed. <x3>
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ???#=       #                       ????  ???#???? |
| ??##       =#                ]     ? ??  ????????? |
| ?###  !     #    """""   """     """"???  ???????? |
| ####        #    """""   """     ""??? ? ????????? |
| ?###        #    """""   """     "?""????????????? |
| ???#        #                        ?? ?????????? |
| ?#?#        #       m               ???????  ????? |
| #############                        ???? ???????? |
| ##??????#??##                =     ?? ?? ????????? |
| ??##?###?##?#    t                 ????????? ????? |
| #############    ###########u#####???????? ??#???? |
|             #    ###########+#???????? ??  ??????? |
|             #    #           #? ???g?g????? ?????? |
|   """  """  #    #           #?   ????????? ?????? |
|   """  """  #    #   """     #?? ?  g???#? ????#?? |
|   """  """  #    #   """     ##??g ?? ????? ???#?? |
|             +    #   """  [  ##?? ???????k???????? |
|             #    #      u    ##  ? ??? ??????????? |
|   """  """  #    +           ##    ??  ????? ? ??? |
|   """  """  #    #######;#####???/#?#?????? ?#???? |
|   """  """ *#    #  !|     #??????#???#??   ?+? ?? |
|             #    #  ||     #????? ???????????????? |
|     =       #    #  |      #??#?# ?????????k?#???? |
| #############    #     ]   ###  ??+?? ???????????? |
| ?########???#    #         #???? ?????????? ?????? |
| ?????#?#?####    #       @ ##?? u ? ?? ??????????? |
| ?##??##??####   ^#         + ??????????????? ????? |
| ?#?#???##??##    #         #  ?? ????? ??????????? |
| ???#??????#?#    ######+####?  #?????????????????? |
| ?#?#????????      ???  ? ? ?  ????"??????????? ??? |
| ??? ???????        ?? ?? ??????#??"?? ??#??????? ? |
|  ?? ???????       ? ? ??  ??? ?#???"?????????????? |
| ???????????        ?   ? ? ??????????????????????? |
|  #??#??????########??#?????? ?????????????????#??? |
| #?##???  ?#??#????   ?  ??#?? ????"?"? k?????????? |
| ???????  ?#####???  ???? ???  ?#????????kk???????? |
| ?????# ????????#?? ? ??????? ???? ??"????????????? |
| ???????????#?????#? ??"? ???? ?????? ??????? ????? |
| ???????? ?????#???? ????  #? ? ??????????????????? |
| ??????????#???###? ??????????????????????????????? |
| ?????????????#????????? ??????k??????????????????? |
| ???????? ????????#? ??? ?????????????????????????? |
| ???????????????#?????????????????????????????????? |
| ???????????#???????????????????# ????????????????? |
| ???????????????????????????k?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????? ????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          44
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                57
Melee Accuracy             8
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Utility Shielding | -8/Materials | Hacked
          Gravmag Array | -6/Factory   | Scanalyzed
            Cmb. Airjet | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Airjet | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              AerolevGlidesysGreatsword
  Manual?         0
Play Time         02:20:38
  Cumulative      128.0 hours
  Start           2021.08.13 @ 22:50:02
  End             2021.08.14 @ 18:04:36
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          50
  Rogue           4
  Adventurer      44
  Explorer        2
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          56
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6cbad706-b95f-418a-9d63-cf58d564a178