Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 13:35:38 Player: Minty Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (205) 1025 Value Destroyed (6948) 6948 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (4236) 4236 TOTAL SCORE: 22949 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 176 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VTOL Module High-capacity Matter Pod (200) Long-range Sensor Array Improved Kinecellerator Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Core Analyzer Layered Heavy Armor Plating Advanced Shield Generator Deep Network Scanner > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Matter Neutralizer > --- INVENTORY -------- Compact Wheel High-capacity Matter Pod Improved Kinecellerator Improved System Shield Long-range Tractor Beam Field Recycling Unit Matter Neutralizer Matter Neutralizer Rocket Array Long-range Missile Launcher [Rating: 112] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Cesium-ion Thruster Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Enhanced Optical Array Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Deep Network Scanner Protection Weapon Shielding Weapon Shock Maul Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . 2 . . . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . 1 1 . . 1 . . . . . . . . Utility 6 | . . . 1 . 1 1 . . 1 . . . . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 192 | . 11 . 4 24 11 41 1 8 10 . 20 3 2 5 10 16 26 Power 21 | . 1 . . 6 . 5 . . . . 1 1 . . 1 3 3 Engine 12 | . 1 . . 6 . 4 . . . . . . . . . 1 . Core 9 | . . . . . . 1 . . . . 1 1 . . 1 2 3 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 52 | . . . . 9 5 10 . 2 5 . 5 . . . 3 6 7 Treads 8 | . . . . 3 . . . . . . . . . . . 3 2 Leg 7 | . . . . . . 5 . . . . . . . . 2 . . Wheel 3 | . . . . . . . . . . . . . . . . 3 . Hover 9 | . . . . 3 2 1 . 2 1 . . . . . . . . Flight 25 | . . . . 3 3 4 . . 4 . 5 . . . 1 . 5 Utility 67 | . 3 . 3 4 2 19 . 6 4 . 6 1 2 . 4 5 8 Device 30 | . 2 . 1 . 2 9 . 2 1 . 2 . 1 . 3 1 6 Storage 7 | . . . . 2 . 2 . . . . 1 1 . . . 1 . Processor 21 | . 1 . 2 1 . 5 . 4 3 . 2 . . . 1 2 . Hackware 4 | . . . . . . 1 . . . . 1 . . . . 1 1 Protection 5 | . . . . 1 . 2 . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 52 | . 7 . 1 5 4 7 1 . 1 . 8 1 . 5 2 2 8 Energy Gun 10 | . 3 . . 3 1 1 1 . . . 1 . . . . . . Energy Cannon 16 | . 2 . 1 1 . 1 . . . . 2 . . . . 1 8 Ballistic Gun 6 | . . . . 1 . 2 . . . . 2 . . 1 . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . 2 . 1 . Launcher 11 | . 2 . . . 3 1 . . . . 2 . . 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 2 . . . . 1 1 . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 1 5 3 5 1 . . . 4 . . . . 1 . Corrupted Parts 3 | . . . . . . 3 . . . . . . . . . . . System Corruption 11 | . . . . . . 11 . . . . . . . . . . . Parts Lost 81 | . . . 1 . 5 19 . 2 2 . 5 . 1 3 9 2 32 Power 9 | . . . . . . 2 . . . . 1 . . . 2 . 4 Propulsion 37 | . . . . . 4 8 . . 2 . 4 . . 2 4 1 12 Utility 24 | . . . 1 . 1 7 . 2 . . . . 1 1 2 . 9 Weapon 11 | . . . . . . 2 . . . . . . . . 1 1 7 Highest Loss Streak 20 | . . . 1 . 3 8 . 1 2 . 2 . 1 3 3 1 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 10 | . 7 8 6 10 9 8 5 5 8 10 8 9 12 12 13 11 7 Power . | . . . . 3 3 2 1 1 1 1 . . 1 1 . . . Propulsion . | . 2 2 2 . . . . . 1 1 . . . . . . . Utility 3 | . . 1 . 1 . 1 1 1 2 3 3 2 2 3 4 5 4 Weapon 5 | . 4 5 4 5 6 3 3 3 3 5 5 6 9 8 9 5 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 32 | . 10 1 1 3 . 5 . . . . 3 1 . . 1 1 6 Power 2 | . 1 . . . . 1 . . . . . . . . . . . Propulsion 6 | . 4 . . 1 . . . . . . . . . . . . 1 Utility 13 | . 1 . 1 1 . 3 . . . . 1 1 . . . 1 4 Weapon 11 | . 4 1 . 1 . 1 . . . . 2 . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 97 100 85 98 84 79 69 76 85 86 84 84 77 63 53 71 68 Engine 3 | . 14 14 11 11 9 4 . . . . 3 . . . . . 3 Core 2 | . . . . . . . 7 7 6 6 2 6 6 6 . 5 4 Treads 3 | . . . . 25 . . . . . . . . . . . 8 11 Leg 4 | . 28 28 22 3 . 7 . . . . . . . . 1 . . Wheel 1 | . . . . . . . . . . . . . . . . 7 5 Hover 1 | . . . . 2 30 1 . 10 7 . . . . . . . . Flight 10 | . . . . 1 3 15 15 15 26 33 28 26 26 17 9 . 3 Device 8 | . 7 . 8 11 8 11 23 18 8 13 13 13 8 8 5 5 8 Storage 6 | . 14 14 11 11 9 6 . . 4 6 6 6 6 6 6 5 3 Processor 14 | . 4 14 11 5 9 14 7 11 22 20 20 20 20 15 19 16 7 Hackware 1 | . . . . . . 1 7 4 . . . . . . . 4 4 Energy Gun 2 | . 11 . 15 11 11 3 . . . . . . . . . . . Energy Cannon 2 | . 12 . . 10 . . . . . . 1 4 . . . 1 11 Ballistic Gun 1 | . . . . . . 5 . . . . 1 . . . 2 . . Launcher 1 | . 4 28 6 . 3 2 7 6 2 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 4 5 6 3 2 3 . Peak Build Rating 112 | . 11 8 14 27 31 43 43 44 67 64 79 79 73 79 56 85 112 Average Rating 43 | . 9 8 11 18 23 34 36 38 58 62 70 77 70 54 38 64 78 On Entrance 39 | 6 6 8 8 13 22 22 36 36 38 64 62 79 73 73 44 38 83 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 11 20 16 17 37 26 32 12 13 26 26 33 37 34 49 37 68 95 Greatest Support 147 | 20 20 20 20 63 30 60 12 12 30 30 38 38 38 38 30 81 147 Greatest Overweight (x) 7 | . . . . 7 1 2 . 1 . . 1 . . 4 5 3 3 Average Overweight (x) . | . . . . . . . . . . . . . . . 2 1 . Largest Inventory Capacity 15 | . 8 8 8 15 10 10 5 5 10 10 10 15 15 15 15 15 10 Average Capacity 11 | . 8 8 8 12 10 8 5 5 9 10 10 11 15 15 15 14 8 Most Carried 15 | . 8 8 8 15 10 10 5 5 10 10 10 13 15 15 15 15 10 Average Carried 10 | . 7 8 7 11 9 8 5 4 8 10 9 10 13 14 14 11 7 Final Capacity 15 | 8 8 8 8 10 10 5 5 5 10 10 10 15 15 15 15 10 5 Final Carried 15 | 6 8 8 8 10 10 5 5 5 10 10 10 13 15 15 14 10 5 Class Distribution -------------------- 55% | Mutant 14% | Scout 7% | Sprinter 7% | Hacker-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Sprinter | -6/Factory Ninja | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Matter Collected 5885 | 200 97 56 176 280 262 849 . 325 171 . 542 110 45 294 929 1075 474 Remotely 192 | . . . . . . . . . . . . . . . . . 192 Salvage Created 6659 | . 156 72 308 652 515 845 . 199 181 . 822 119 256 86 858 939 651 Parts 308 | . 16 5 20 31 34 45 . 19 8 . 15 5 3 1 41 28 37 Haulers Intercepted 14 | . 1 . 2 4 2 2 . 1 . . 2 . . . . . . Recyclers Shooed 5 | . 2 . . . . . . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . . 2 2 . 23 . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 145 | . 6 2 9 11 15 20 . 5 1 . 2 4 3 4 28 14 21 Melee 4 | . . . . . . . . . 1 . . . 3 . . . . Guns 25 | . . . 6 7 2 8 . . . . . . . . 2 . . Cannons 24 | . 3 . . 4 . . . . . . . . . 1 . 9 7 AOE 88 | . 3 2 3 . 13 11 . 5 . . 2 4 . 3 26 3 13 Classes Destroyed 20 | . 4 1 3 1 1 6 . . 1 . . 1 1 . 1 . . Worker 12 | . 2 . 2 . . 3 . 1 . . 1 . . . . 3 . Builder 8 | . . . . . 1 2 . 1 . . . . . . . 4 . Tunneler 5 | . . . 1 . . . . . . . 2 . . . . 1 1 Hauler 14 | . 1 . 2 4 2 2 . 1 . . 2 . . . . . . Recycler 8 | . . . . . . . . . 1 . 4 . . . . 3 . Minesweeper 2 | . . . . . . . . . . . . . 1 . 1 . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . Operator 6 | . . . 1 . . 2 . . . . 1 . . . . 1 1 Watcher 3 | . 1 . . . . . . . . . 2 . . . . . . Swarmer 58 | . 6 . 3 . 3 . . 1 . . . 4 . . 22 5 14 Grunt 48 | . . 2 3 8 10 7 . 4 . . 2 . 3 . 4 5 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . Sentry 15 | . . . 3 2 2 2 . . 1 . . . . . 1 1 3 Specialist 3 | . . . . . . 1 . . . . . . . . . 2 . Hunter 8 | . . . . . . 5 . . . . . . . . . 1 2 Programmer 4 | . . . . . . 3 . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . 1 . 1 Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . . Samaritan 3 | . . . . . . . . . . . . 2 1 . . . . Best Kill Streak 12 | . 5 7 4 5 7 12 . 3 1 . 6 4 7 2 8 5 12 Combat Bots Only 12 | . 3 2 3 4 7 10 . 2 1 . 2 4 7 2 8 5 12 Max Kills in Single Turn 12 | . 4 2 2 1 3 4 . 2 1 . 2 4 1 2 5 2 12 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 12 | . 3 2 2 . 3 4 . 2 . . 2 4 . 2 5 2 12 Melee 1 | . . . . . . . . . 1 . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1239 | . 13 . 42 31 90 328 . 11 86 . 26 . 12 18 65 90 427 Missed 447 | . 2 . 19 9 43 166 . 7 43 . 14 . 3 8 24 21 88 Hits 792 | . 11 . 23 22 47 162 . 4 43 . 12 . 9 10 41 69 339 Melee 6 | . . . . . . 5 . 1 . . . . . . . . . Projectile 786 | . 11 . 23 22 47 157 . 3 43 . 12 . 9 10 41 69 339 Critical Strikes 13 | . . . 1 1 2 2 . . . . . . . . 1 3 3 Part Disruptions 3 | . . . . . . . . . . . . . . . . 3 . Damage Taken 12796 | . 68 . 437 261 764 1991 . 152 340 . 570 . 176 546 930 1042 5519 Core 2785 | . 7 . 176 47 198 508 . 17 64 . 66 . 58 32 316 133 1163 Absorbed by Shields 308 | . 26 . . . . . . . . . . . . . . . 282 Reduced by Siege Mode 64 | . . . . . . . . . . . . . . . . . 64 Redirected to Shielding 6 | . . . . 6 . . . . . . . . . . . . . Regen/Repaired (Parts) 55 | . . . . . . . . . . . 55 . . . . . . Core Remaining (%) 64 | 100 . 97 . 44 64 . . 25 . . . . . . 36 86 . Volleys Fired 294 | . 10 1 26 36 15 61 . 12 . . 7 1 . 14 52 30 29 Largest 3 | . 2 2 2 2 2 2 . 1 . . 2 1 . 2 2 3 3 Hottest 315 | . 136 60 130 136 112 100 . 30 . . 90 45 . 110 100 243 315 Shots Fired 504 | . 20 2 50 70 22 104 . 12 . . 9 1 . 24 54 66 70 Gun 214 | . 4 . 38 40 10 77 . . . . 6 . . 1 38 . . Cannon 197 | . 14 . 2 30 . 1 . . . . 2 . . 15 2 64 67 Launcher 93 | . 2 2 10 . 12 26 . 12 . . 1 1 . 8 14 2 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic 145 | . . . . . . 39 . . . . 6 . . 16 40 44 . Thermal 228 | . 18 . 40 70 5 12 . . . . 2 . . . . 20 61 Explosive 93 | . 2 2 10 . 12 26 . 12 . . 1 1 . 8 14 2 3 Electromagnetic 38 | . . . . . 5 27 . . . . . . . . . . 6 Robot Hit Streak 21 | . 3 4 11 10 8 21 . 4 . . 3 1 . 5 8 10 13 Robot Miss Streak 7 | . 5 . 6 5 1 5 . 3 . . 7 4 . 2 4 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 3 | . . . . . . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 369 | . 8 1 41 42 16 69 . 5 10 . 20 3 9 16 42 50 37 Core Hits 405 | . 15 6 48 20 36 75 . 14 2 . 10 7 2 30 75 33 32 Critical Kills 5 | . . . . . . 1 . . . . . . . . 3 . 1 Critical Parts Destroyed 16 | . . . . . . 1 . . . . 2 1 3 . 5 4 . Critical Strikes 24 | . . . . . . 2 . . . . 2 1 3 . 9 6 1 Meltdown 1 | . . . . . . . . . . . . . . . . . 1 Destroy 11 | . . . . . . 2 . . . . . . . . 9 . . Blast 1 | . . . . . . . . . . . . . . . . 1 . Smash 11 | . . . . . . . . . . . 2 1 3 . . 5 . Melee Attacks 122 | . . . . . . 12 . 2 13 5 45 3 10 1 13 18 . Impact 88 | . . . . . . 12 . 2 . . 38 3 10 1 4 18 . Slashing 34 | . . . . . . . . . 13 5 7 . . . 9 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . . . 1 1 . 10 2 3 1 1 6 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 21835 | . 379 84 976 757 1465 3141 . 643 629 . 2039 481 531 1455 3092 2984 3179 Guns 2437 | . 43 . 455 411 166 1186 . . . . . . . . 176 . . Cannons 3890 | . 101 . . 346 . . . . . . 26 . . 292 83 1625 1417 Explosions 10688 | . 215 77 518 . 1299 1899 . 571 . . 227 242 . 1019 2330 542 1749 Melee 4747 | . . . . . . 56 . 72 629 . 1786 239 531 144 503 787 . Ramming 73 | . 20 7 3 . . . . . . . . . . . . 30 13 Kinetic 2448 | . . . . . . 674 . . . . . . . 292 259 1223 . Thermal 4948 | . 144 . 655 757 72 282 . . . . 58 . . . . 402 2578 Explosive 8976 | . 215 77 318 . 1299 1754 . 571 . . 195 242 . 1019 2330 542 414 Electromagnetic 643 | . . . . . 94 375 . . . . . . . . . . 174 Impact 3287 | . . . . . . 56 . 72 . . 1458 239 531 144 . 787 . Slashing 1460 | . . . . . . . . . 629 . 328 . . . 503 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 11 15 14 . 6 9 9 9 9 9 5 1 Average Corruption 7 | . . . . . . 5 10 12 . 6 7 9 9 9 9 3 1 Corruption Purged 13 | . . . . . . 8 2 2 . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 166 | . . . . . . 26 1 11 . 3 18 4 2 10 70 21 . Message Errors 48 | . . . . . . 9 1 3 . 1 7 1 . 3 15 8 . Matter Fused 41 | . . . . . . 6 . 2 . . 4 . . 2 19 8 . Heat Flow Errors 16 | . . . . . . 3 . 1 . 1 1 . 1 . 8 1 . Energy Discharges 20 | . . . . . . 4 . 3 . 1 3 . . 1 8 . . Parts Fused 2 | . . . . . . 2 . . . . . . . . . . . Data Loss (minor) 20 | . . . . . . . . 2 . . 2 1 1 1 12 1 . Data Loss (major) 5 | . . . . . . 2 . . . . . 1 . . 2 . . Misfires 3 | . . . . . . . . . . . 1 . . 1 . 1 . Alerts 6 | . . . . . . . . . . . . 1 . . 4 1 . Weapon Failures 5 | . . . . . . . . . . . . . . 2 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2930 | . . . 32 . 64 47 . 78 . . 920 234 256 11 245 634 409 Projectiles 89 | . . . . . . . . . . . . . . . . 74 15 Explosions 642 | . . . 32 . 64 11 . 28 . . . . . 11 102 . 394 Melee 2199 | . . . . . . 36 . 50 . . 920 234 256 . 143 560 . Knockbacks 23 | . . . . . . . . . . . 1 1 2 2 . 17 . Impact 9 | . . . . . . . . . . . 1 1 2 . . 5 . Kinetic 12 | . . . . . . . . . . . . . . 2 . 10 . Secondary 2 | . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 888 | . . . 130 . 54 61 . 9 . . 70 . . 89 215 40 220 Shots 29 | . . . 3 . 2 3 . 2 . . 1 . . 4 9 2 3 Rammed 8 | . . . . . . . . . . . . . . . . 4 4 Targets Rammed 14 | . 3 2 1 . . . . . . . . . . . . 4 4 Kicked 6 | . 3 2 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 377 | . 300 . 117 81 66 377 . 176 12 253 223 . 154 210 255 311 282 Average Temperature 70 | . 122 . 35 29 19 82 . 66 2 45 61 . 78 110 105 73 92 Received Heat Transfer 1728 | . . . 108 165 405 471 . 27 87 . 69 . 81 . 18 207 90 Effects 2 | . 1 . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 19 | . . . . . . . . . . . . . . . . . 19 Longest Duration 19 | . . . . . . . . . . . . . . . . . 19 Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . 1 . 1 . . 3 2 2 . . 8 . Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . 2 . Parts Fried 35 | . . . . . . 9 . . . . 11 4 1 . . 8 2 Impact Corruptions 68 | . . . . . . 1 . 1 . . 16 13 14 . . 23 . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 8 | . . . 1 4 . . . . . . . . . . . 1 2 Heat Transferred 5501 | . 235 . 660 1454 148 309 . . . . 87 . . . . 548 2060 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Maximum Alert Level 3 | . . . 2 1 2 3 1 1 . . 1 . . . . 2 2 Low Security (%) 37 | . 100 100 17 12 39 . . 10 100 100 89 . . . . 65 10 Level 1 45 | . . . 50 87 45 62 100 89 . . 10 . . . . 16 56 Level 2 12 | . . . 31 . 14 15 . . . . . . . . . 18 32 Level 3 4 | . . . . . . 21 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 942 | . 111 100 464 350 502 942 323 352 193 46 214 . . . . 505 504 Initial 323 | . . 37 35 187 107 228 323 219 163 46 . . . . . 152 241 Average 265 | . 38 95 307 256 257 461 319 275 147 19 102 . . . . 195 303 Influence Increases 6362 | . 186 63 619 391 545 1373 . 264 100 3 538 90 75 20 675 717 703 Destroy 0b10 Robot/C 2940 | . 120 40 280 240 300 380 . 100 20 . 40 80 60 20 560 280 420 Destroy 0b10 Robot/NC 315 | . 20 . 35 20 15 55 . 15 5 . 60 . 5 . 15 60 10 Destroy Leader 574 | . 24 10 84 68 64 74 . 2 10 . 8 10 10 . 70 50 90 Allied During Kill 29 | . . . 22 7 . . . . . . . . . . . . . Successful Hack 157 | . . . 28 10 . 15 . 2 17 . 85 . . . . . . Select Force Hacks 30 | . . . . . . . . . 30 . . . . . . . . Disable Machine 720 | . . . 150 45 105 120 . 30 . . 180 . . . . 30 60 Anti-Garrison Action 400 | . . . . . . 200 . . . . . . . . . 200 . Destroy Structure 462 | . 7 13 20 1 31 94 . 55 3 3 45 . . . . 82 108 Partial Spotted 135 | . . . . . 30 75 . . . . 15 . . . . . 15 Lose Combat Pursuer 600 | . 15 . . . . 360 . 60 15 . 105 . . . 30 15 . Influence Decreases 5976 | . 90 69 263 581 299 952 610 244 300 136 324 130 94 175 432 467 810 Entered New Map 2359 | . . 59 55 259 149 274 600 94 170 87 . 80 34 155 . 91 252 Time Decay 2844 | . 90 10 198 302 100 478 10 130 110 29 274 50 50 20 399 356 238 Lost Part 723 | . . . 10 . 50 190 . 20 20 . 50 . 10 . 33 20 320 Lost Ally 50 | . . . . 20 . 10 . . . 20 . . . . . . . Squads Dispatched 47 | . . 1 1 2 4 12 . 3 2 . 9 . . . . 8 5 Investigation 19 | . . . . . 1 5 . 3 2 . 5 . . . . 3 . Extermination 5 | . . . . . . 2 . . . . 2 . . . . 1 . Reinforcement 12 | . . . 1 1 2 1 . . . . 2 . . . . 4 1 Assault 4 | . . 1 . . 1 1 . . . . . . . . . . 1 Garrison 4 | . . . . 1 . 3 . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Distress Signals 9 | . 2 . . . 1 4 . . 1 . 1 . . . . . . Communications Jammed 10 | . . . . . . . . . . . . . . . . 10 . Distress Signals 10 | . . . . . . . . . . . . . . . . 10 . Times Spotted 246 | . 9 . 15 12 25 51 4 15 7 6 16 . 2 4 27 23 30 Peak Tracking Total 13 | . 4 . 3 3 8 12 4 4 5 6 5 . 2 2 5 4 13 Tactical Retreats 20 | . 1 . . . . 10 . 2 1 1 3 . . . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Traps Triggered 14 | . . . . 1 . 4 . 3 1 . 3 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . 2 . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . 2 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Machines Disabled 48 | . . . 10 3 7 8 . 2 . . 12 . . . . 2 4 Max in Single Turn 4 | . . . 3 1 2 4 . 1 . . 3 . . . . 1 2 Garrison Access 3 | . . . . . 1 1 . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Machines Accessed 55 | . 1 . 3 3 2 12 . 4 4 . 17 . . 4 . 4 1 Terminals 25 | . 1 . 3 3 1 5 . 2 2 . 8 . . . . . . Fabricators 9 | . . . . . . 2 . 1 1 . 3 . . . . 2 . Repair Stations 4 | . . . . . . 1 . . . . 3 . . . . . . Recycling Units 8 | . . . . . . 2 . 1 . . 3 . . . . 1 1 Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . 1 2 . . . . . . . . . 1 . Total Hacks 163 | . 2 . 11 5 4 27 . 13 8 . 47 . . 33 . 11 2 Successful 91 | . . . 6 3 2 9 . 5 5 . 20 . . 33 . 6 2 Failed 72 | . 2 . 5 2 2 18 . 8 3 . 27 . . . . 5 . Catastrophic 13 | . . . 2 . . 4 . 3 . . 4 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 50 | . . . 1 1 . 12 . 8 3 . 24 . . . . 1 . Terminals 65 | . 2 . 11 5 3 11 . 5 5 . 23 . . . . . . Fabricators 23 | . . . . . . 3 . 5 2 . 8 . . . . 5 . Repair Stations 9 | . . . . . . 1 . . . . 8 . . . . . . Recycling Units 24 | . . . . . . 7 . 3 . . 8 . . . . 4 2 Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . Garrison Access 8 | . . . . . 1 5 . . . . . . . . . 2 . Terminal Hacks 50 | . . . 5 2 1 . . 1 1 . 7 . . 33 . . . Record 11 | . . . . . . . . . . . . . . 11 . . . Part Schematic 12 | . . . . . . . . . . . . . . 12 . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . . . . Prototype ID Bank 8 | . . . 2 . . . . . . . 3 . . 3 . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 9 | . . . . . . 1 . 1 2 . 4 . . . . 1 . Network Status 5 | . . . . . . 1 . 1 1 . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . Build 3 | . . . . . . . . . 1 . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . . . . . . 4 . . . . 4 . . . . 4 2 Recycle Component 1 | . . . . . . . . . . . . . . . . 1 . Process 4 | . . . . . . 1 . . . . 1 . . . . 2 . Report Inventory 5 | . . . . . . 2 . . . . 2 . . . . . 1 Retrieve Matter 2 | . . . . . . 1 . . . . . . . . . 1 . Retrieve Components 2 | . . . . . . . . . . . 1 . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 17 | . . . 1 1 . 4 . 3 2 . 5 . . . . 1 . Terminals 8 | . . . 1 1 . 1 . 1 1 . 3 . . . . . . Track 3 | . . . . . . . . 1 1 . 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . Botnet 4 | . . . 1 1 . . . . . . 2 . . . . . . Fabricators 4 | . . . . . . 1 . 2 . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . Liberate 2 | . . . . . . 1 . 1 . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . Patch 1 | . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . Extract 1 | . . . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . 1 . Jam 2 | . . . . . . 1 . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 . 3 2 1 10 . 4 2 . 15 . . . . 4 . Full Trace Events 16 | . 1 . 1 . 1 4 . 2 1 . 4 . . . . 2 . Feedback Events 2 | . . . . . . . . . . . 1 . . . . 1 . Corruption 2 | . . . . . . . . . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 5 . . . . 12 . . . Parts Built 4 | . . . . . . . . . 2 . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 164 | . . . . . . . . . 117 . 47 . . . . . . Total Part Build Rating 24 | . . . . . . . . . 14 . 10 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . . 1 . Recycled Matter 380 | . . . . . . 273 . . . . 88 . . . . 19 . Retrieved Matter 489 | . . . . . . 470 . . . . . . . . . 19 . Retrieved Components 12 | . . . . . . . . . . . 2 . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Total Allies 3 | . . 1 . . . 1 . . . 1 . . . . . . . Largest Group 1 | . . 1 1 1 . 1 . . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 31 31 . 26 . . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 . 26 . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 38 | . . . 26 7 . . . . . 5 . . . . . . . Total Damage 563 | . . . 374 84 . . . . . 105 . . . . . . . Kills 7 | . . . 6 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 6746 | . 58 . 91 319 214 1179 30 273 221 89 612 105 114 317 2088 802 234 Optics 4568 | . . . . . . . . . 207 89 612 105 114 317 2088 802 234 Sensors 1346 | . . . . . . 594 . 86 . . 558 105 3 . . . . Terrain 2076 | . 58 . . . 58 285 30 241 84 83 612 105 114 317 89 . . Structural 92 | . . . . . . 92 . . . . . . . . . . . Seismic 62 | . . . . . . 62 . . . . . . . . . . . T.N.C. 948 | . . . 91 319 214 324 . . . . . . . . . . . Cloaking 765 | . . . . . . 114 30 273 216 89 43 . . . . . . Jamming 533 | . . . . . . . . . . . . . . . 3 530 . ECM 61 | . . . . . . 61 . . . . . . . . . . . Robot Analysis Total 152 | . . . . . . . . . . . 1 . . 151 . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Turns Passed 8021 | . 284 36 418 675 214 1226 30 273 221 89 612 105 114 317 2088 802 517 Spaces Moved 7888 | 1 182 25 267 313 283 1816 83 584 366 251 1226 292 282 203 884 394 436 Core 124 | . . . . . . . . . . . . . . . . . 124 Treads 393 | . . . . 257 . . . . . . . . . . . 116 20 Legs 927 | 1 182 25 267 22 . 183 . . . . . . . . 247 . . Wheels 423 | . . . . . . . . . . . . . . . . 270 153 Hover 247 | . . . . 24 223 . . . . . . . . . . . . Flight 5774 | . . . . 10 60 1633 83 584 366 251 1226 292 282 203 637 8 139 Fastest Speed 24 | 120 120 120 120 104 30 24 34 34 27 27 27 28 28 28 162 100 34 Average Speed 74 | 120 120 120 120 154 50 41 34 34 28 27 28 28 28 93 213 154 77 Slowest Speed 530 | 120 120 120 120 530 112 260 34 106 34 27 107 28 28 292 360 250 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . 2 3 . 8 3 2 2 . . . . . . Potential Cave-ins 2 | . . . . . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 39 8 31 34 39 38 74 17 9 94 46 63 59 84 92 14 8 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 36 | . . . . . . . . . . . . . . 36 . . . Known Exits Taken 7 | . . . 1 . . . . 1 . . 1 1 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . 1 . . . Scrap Searched 9 | . . . . . . . . . . . . 1 4 . 4 . . Spaces Dug 116 | . . . . . . 21 . 6 3 5 17 1 . . 55 8 . Terrain Destroyed 913 | . 5 18 39 . 26 127 . 65 3 5 54 40 . 69 315 53 94 Melee 50 | . . . . . . 10 . . 3 5 17 1 . . 6 8 . Projectile 35 | . . . . . . . . . . . . . . 7 . 16 12 AOE 827 | . 5 18 39 . 26 117 . 65 . . 37 39 . 62 308 29 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Fac Total 9250 | . 229 29 312 432 326 2163 84 628 450 258 1390 306 298 304 999 489 553 Wait 353 | . 5 . 1 . 2 139 . 25 42 4 56 . 1 59 6 1 12 Move 7834 | . 181 24 266 312 278 1810 82 567 360 247 1221 291 281 202 883 393 436 Hop 19 | . . . . . 2 3 . 8 3 1 2 . . . . . . Pick Up 90 | . 7 1 2 15 4 15 . 1 9 . 6 3 3 3 6 9 6 Fast Attach 109 | . 3 . 3 4 4 30 1 4 7 . 15 . 1 1 9 9 18 Attach 59 | . 2 . 1 5 3 12 . . 4 . 3 . . 8 8 6 7 Detach 44 | . 2 . 2 . 2 9 . . 1 . 5 1 . 9 7 3 3 Swap 138 | . 7 . 7 27 12 27 . 8 5 1 11 5 1 . 7 8 12 Drop 131 | . 9 1 3 20 4 27 1 1 6 . 19 2 1 5 8 8 16 Fire 294 | . 10 1 26 36 15 61 . 12 . . 7 1 . 14 52 30 29 Melee 122 | . . . . . . 12 . 2 13 5 45 3 10 1 13 18 . Ram 3 | . . . . . . . . . . . . . . . . . 3 Kick 6 | . 3 2 1 . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . 4 1 Escape Stasis 41 | . . . . 13 . 18 . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Ext) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 12) 266 | -10/Materials | Discovered new exit (range 7) 285 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 305 | -10/Mines | Discovered new exit (range 10) 306 | -10/Mines | Met a Derelict testing a Signal Generator 320 | -10/Mines | Found Signal Generator 321 | -10/Mines | Entered Materials 321 | -9/Materials | Accompanied by 1 ally 321 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 464 | -9/Materials | Discovered new exit (range 15) 661 | -9/Materials | Discovered new exit (range 7) 707 | -9/Materials | Identified exit to Storage 739 | -9/Materials | Entered Storage 739 | -9/Storage | Accompanied by 1 ally 996 | -9/Storage | Core integrity fell below 50% 1109 | -9/Storage | Garrison activated, responded to threat 1297 | -9/Storage | Discovered new exit (range 15) 1414 | -9/Storage | Entered Materials 1414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1621 | -8/Materials | Discovered new exit (range 16) 1628 | -8/Materials | Entered Factory 1628 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1638 | -7/Factory | Destroyed 7 combat bots 1645 | -7/Factory | Lost 3 parts (3n) 2053 | -7/Factory | Lost 4 parts (1p1n2u) 2141 | -7/Factory | System corruption reached 10% 2394 | -7/Factory | Cargo convoy interrupted 2396 | -7/Factory | Build established: Scavenger-Mutant 2410 | -7/Factory | Garrison activated, responded to threat 2428 | -7/Factory | First assault squad dispatched 2443 | -7/Factory | Destroyed 10 combat bots 2453 | -7/Factory | Lost 8 parts (1p4n2u1w) 2515 | -7/Factory | Core integrity fell below 50% 2597 | -7/Factory | Lost 4 parts (1n3u) 2852 | -7/Factory | Build established: Mutant 2854 | -7/Factory | Manually triggered Chute Trap 2854 | -7/Factory | Sucked down chute 2854 | -7/Factory | Entered Waste 2858 | -7/Waste | Spotted C-40 Crusher 2858 | -7/Waste | Spotted C-40 Crusher 2860 | -7/Waste | Spotted C-40 Crusher 2869 | -7/Waste | EMP discharged 2869 | -7/Waste | Spotted C-40 Crusher 2872 | -7/Waste | Spotted C-40 Crusher 2879 | -7/Waste | Discovered new exit (range 15) 2879 | -7/Waste | Spotted C-40 Crusher 2884 | -7/Waste | Entered Factory 3083 | -7/Factory | Discovered new exit (range 6) 3085 | -7/Factory | Identified exit to Factory 3157 | -7/Factory | Entered another Factory area 3157 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3329 | -6/Factory | Fabricated Hardcell Cannon (x2) 3378 | -6/Factory | Sucked down chute 3378 | -6/Factory | Entered Waste 3379 | -6/Waste | Met a frightened Derelict 3393 | -6/Waste | EMP discharged 3394 | -6/Waste | Spotted C-40 Crusher 3396 | -6/Waste | Spotted C-40 Crusher 3422 | -6/Waste | Spotted C-40 Crusher 3426 | -6/Waste | Spotted C-40 Crusher 3426 | -6/Waste | Spotted C-40 Crusher 3429 | -6/Waste | Spotted C-40 Crusher 3464 | -6/Waste | Discovered new exit (range 10) 3467 | -6/Waste | Entered Factory 3656 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 3733 | -6/Factory | Discovered new exit (range 19) 3736 | -6/Factory | Discovered new exit (range 15) 3740 | -6/Factory | Identified exit to Factory 3859 | -6/Factory | Found Prototype Launcher 3859 | -6/Factory | Identified Rocket Array 3865 | -6/Factory | Found Rocket Array 3945 | -6/Factory | Identified exit to Lower Caves 3955 | -6/Factory | Build established: Scout 4079 | -6/Factory | Entered Lower Caves 4083 | -6/Lower Caves | Learned Factory trap positions 4172 | -6/Lower Caves | Discovered new exit (range 14) 4184 | -6/Lower Caves | Identified exit to Lower Caves 4184 | -6/Lower Caves | Entered another Lower Caves area 4223 | -6/Lower Caves | Destroyed 7 combat bots 4245 | -6/Lower Caves | Learned Factory machine intel 4284 | -6/Lower Caves | Discovered new exit (range 15) 4298 | -6/Lower Caves | Identified exit to Data Miner 4298 | -6/Lower Caves | Entered Data Miner 4298 | -6/Data Miner | Discovered new exit (range 6) 4302 | -6/Data Miner | Met Data Miner 4310 | -6/Data Miner | Learned location of Section 7 (-2) 4310 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4314 | -6/Data Miner | Received God Mode back door access code from Data Miner 4316 | -6/Data Miner | Destroyed Data Miner 4318 | -6/Data Miner | Interfaced with the Data Conduit 4320 | -6/Data Miner | Found Prototype Hackware 4450 | -6/Data Miner | Lost 3 parts (2n1u) 4615 | -6/Data Miner | Entered Proximity Caves 4690 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4769 | -5/Proximity Caves | Build established: Mutant 4911 | -5/Proximity Caves | Lost 3 parts (1p2n) 5009 | -5/Proximity Caves | Learned 12 Factory zone layouts 5118 | -5/Proximity Caves | Learned location of 1 exit from Factory 5501 | -5/Proximity Caves | Spotted B-75 Beast 5515 | -5/Proximity Caves | Core integrity fell below 50% 5517 | -5/Proximity Caves | Destroyed B-75 Beast 6605 | -5/Proximity Caves | Discovered exit to Factory (range 20) 6639 | -5/Proximity Caves | Destroyed 8 combat bots 6703 | -5/Proximity Caves | Entered Factory 6703 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6704 | -5/Factory | Identified exit to Extension 6705 | -5/Factory | Identified exit to Factory 6706 | -5/Factory | Loaded intel: 110 trap records 6707 | -5/Factory | Loaded intel: 282 machine locations 6745 | -5/Factory | Identified Deep Network Scanner 7035 | -5/Factory | Build established: Hacker-Mutant 7502 | -5/Factory | Discovered exit to Factory (range 11) 7505 | -5/Factory | Entered another Factory area 7505 | -4/Factory | Evolved 2 slots: Utility x2 7506 | -4/Factory | Loaded intel: 288 machine locations 7699 | -4/Factory | Build established: Scavenger-Gunner 7719 | -4/Factory | Spotted B-86 Titan 7740 | -4/Factory | Destroyed B-86 Titan 7848 | -4/Factory | Core integrity fell below 50% 7871 | -4/Factory | Destroyed 12 combat bots 7881 | -4/Factory | Lost 20 parts (2p8n5u5w) 7975 | -4/Factory | Intercept squad dispatched 7993 | -4/Factory | Spotted Tracker 7996 | -4/Factory | Spotted Tracker 8005 | -4/Factory | First assault squad dispatched 8016 | -4/Factory | Core integrity fell below 20% 8022 | -4/Factory | Destroyed by Tracker with Linked Autogun Last Messages --------------- 08005_ ALERT: Unidentified disturbance in Zone 5U, assault force dispatched. 08007_ Disruptor Cannon destroyed. 08009_ System Restoration Module destroyed. 08011_ Field Propulsion Array destroyed. 08011_ Adv. Heat Sink destroyed. 08012_ Adv. Power Amplifier destroyed. 08013_ Matter Neutralizer destroyed. 08013_ Dropped Com. Ion Cannon. 08014_ C-30 ARC bursts open, deploying its payload. 08014_ G-73 Enforcer unfolds itself. 08014_ L-61 Swordsman unfolds itself. 08014_ B-60 Warrior unfolds itself. 08014_ G-67 Veteran unfolds itself. 08014_ M-36 Artificer unfolds itself. 08014_ Triggered Blade Trap. 08014_ Massive razor-sharp blades shoot up from within the floor. 08014_ Adv. Heat Sink severed. 08017_ Field Propulsion Array destroyed. 08019_ Imp. System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?"???????????????????????????????????????? | | Y"???????????????????????????????????????? | | ""???????????????????????????????????????? | | ??????????????????????????#########??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# ########## | | ????????????############### # # | | ????????????# ^ ^ # # | | ????????????# ^ + # | | ????????????# # # | | ???########## """ """s""" """ # # | | ???# # """ """ """ """ # # | | ???# """# !""" """ """ """ # # | | ???# """# m g^ b s @ # # | | ???# """#] """g""" """ "" # # | | ???# + """ """ """ G" ########## | | ???# """" """ """ """ "" #????????? | | ???# """" "%" #????????? | | ???# """# " #??????### | | ???# # #####+### ######## # | | ???########## #" " # """ " | | ???# """"" # ## " # "Y" # | | ???# ""T"" + ## " # " # | | ???# # "! ]] " # # | | ???# # "" ] ]" # # | | ???# = # ""[ " # """# | | ???# """ %* # #" " # ""# | | ???# """ # #" " # """# | | ???# """ ] # #" !" # ""# | | ???# # ##] " " ""# | | ???#####"#### ##!! " " # | | #????##" # ## ## ! # # # | | ###### # # ##! # # # | | ### # ### ##### # # | | " # # #?###???# # # | | ######### # # | | # # | | # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Armor Coverage 1200 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 74 Targeting Accuracy 16 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 25 Defensive Hacking 12 Item Schematics ----------------- Adv. Targeting Computer | -6/Factory | Extracted Huge Storage Unit | -6/Factory | Extracted Angular Momentum Engine | -6/Factory | Extracted Actuator Array | -6/Factory | Extracted Imp. Gravmag System | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Imp. Launcher Guidance Computer | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Hardcell Cannon | x2 | -6/Factory | Preloaded Nuclear Pulse Thruster | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightAdvancedGun Manual? 0 Play Time 01:19:48 Cumulative 1151.8 hours Start 2025.07.27 @ 12:00:53 End 2025.07.27 @ 13:35:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1418 Rogue 1134 Adventurer 124 Explorer 160 Win Type - Total 52 Types 38/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7675730-f12d-4cbc-a016-9f00e4bc798d