Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 19:08:17

Player: maykstuff

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (470)      470
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1040

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     140/300
Energy                     85/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
          Light Ion Engine
          Small Storage Unit
          Large Storage Unit
                Visual Processing Unit
                Signal Interpreter
                Terrain Scanner
                ECM Suite
       Hardened Light Armor Plating
                Shock Trap
                Shock Trap
                Shock Trap

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Small Storage Unit
           Tractor Beam
>          --- WEAPON -----------
           Particle Gun
           Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Improved Treads
  Improved Treads
     Small Storage Unit
  Hardened Light Armor Plating
           Particle Gun
           Assault Rifle
           Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    High-capacity Storage Unit
  Device                   Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   12  7   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 7    | 2   3   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   4   .   
    Device                 2    | .   2   .   
    Storage                3    | 2   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   4   4   
    Energy Gun             3    | .   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   3   7   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   1   .   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      7    | .   2   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  95  
  Engine                   13   | .   14  13  
  Treads                   27   | .   28  27  
  Device                   7    | .   9   .   
  Storage                  14   | .   14  14  
  Processor                6    | .   4   14  
  Energy Gun               8    | .   10  1   
  Ballistic Gun            3    | .   4   .   
  Launcher                 12   | .   11  12  
  Special Weapon           2    | .   .   10  
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 16  51  49  
  Greatest Support         46   | 40  46  46  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 7   16  20  
  Most Carried             16   | 5   12  16  
  Average Carried          8    | 2   8   14  
  Final Capacity           20   | 8   20  20  
  Final Carried            12   | 3   12  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           712  | 268 349 95  
  Remotely                 283  | .   283 .   
Salvage Created            526  | 85  369 72  
  Parts                    44   | 3   37  4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | .   2   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  18   | .   13  5   
  Guns                     5    | .   5   .   
  Cannons                  1    | .   .   1   
  AOE                      12   | .   8   4   
Classes Destroyed          7    | 1   5   1   
  Worker                   3    | .   2   1   
  Builder                  2    | .   2   .   
  Recycler                 3    | 1   1   1   
  Watcher                  3    | .   3   .   
  Swarmer                  8    | .   6   2   
  Grunt                    7    | .   7   .   
  Assembled                3    | .   .   3   
Best Kill Streak           8    | 1   8   2   
  Combat Bots Only         7    | .   7   2   
Max Kills in Single Turn   3    | 1   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        130  | .    61   69   
  Missed                   32   | .    17   15   
Damage Taken               1232 | .    516  716  
  Core                     262  | .    92   170  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   49   | .    49   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              56   | 2    40   14   
  Largest                  2    | 2    2    1    
  Hottest                  130  | 40   130  100  
Shots Fired                91   | 4    73   14   
  Gun                      51   | 4    46   1    
  Cannon                   .    | .    .    .    
  Launcher                 39   | .    27   12   
  Special                  1    | .    .    1    
  Kinetic                  24   | 4    20   .    
  Thermal                  28   | .    26   2    
  Explosive                39   | .    27   12   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 4    13   3    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           39   | 4    26   9    
  Core Hits                48   | 2    30   16   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              2    | .    .    2    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1856 | 44   1385 427  
  Guns                     350  | 44   306  .    
  Cannons                  .    | .    .    .    
  Explosions               1477 | .    1075 402  
  Melee                    .    | .    .    .    
  Ramming                  5    | .    4    1    
  Kinetic                  172  | 44   128  .    
  Thermal                  202  | .    178  24   
  Explosive                1477 | .    1075 402  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  4    | .    .    4    
    Matter Fused           2    | .    .    2    
    Energy Discharges      1    | .    .    1    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            60   | .    43   17   
  Projectiles              .    | .    .    .    
  Explosions               60   | .    43   17   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      143  | .    77   66   
  Shots                    7    | .    4    3    
  Rammed                   2    | .    1    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        437  | .    437  24   
  Average Temperature      98   | .    106  10   
  Received Heat Transfer   128  | .    108  20   
  Effects                  2    | .    2    .    
    Shutdowns              1    | .    1    .    
    Short Circuit          1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         494  | .    444  50   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             407  | 5   407 124 
  Initial                  49   | .   3   49  
  Average                  158  | 1   192 73  
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         67   | 100 56  100 
  Level 1                  27   | .   36  .   
  Level 2                  5    | .   7   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   18  11  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 1    | .   1   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                1    | .   .   1   
  Triggered                .    | .   .   .   
Most Traps Carried         3    | .   .   3   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          7    | .   7   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                25   | .   25  .   
  Successful               13   | .   13  .   
  Failed                   12   | .   12  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   6   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Disarm Traps             1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   5   .   
  Scan Component           3    | .   3   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     58   | .   58  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1953 | 125  1473 355  
Spaces Moved               816  | 69   615  132  
  Core                     6    | 6    .    .    
  Treads                   810  | 63   615  132  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            206  | 150  208  230  
  Slowest Speed            240  | 160  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       45   | 4    95   36   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 7    | .    7    .    
Terrain Destroyed          160  | .    100  60   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      160  | .    100  60   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      990  | 86  738 166 
  Wait                     43   | .   42  1   
  Move                     814  | 68  614 132 
  Hop                      .    | .   .   .   
  Pick Up                  35   | 9   20  6   
  Fast Attach              1    | 1   .   .   
  Attach                   15   | 6   4   5   
  Detach                   .    | .   .   .   
  Swap                     10   | .   8   2   
  Drop                     11   | .   9   2   
  Fire                     56   | 2   40  14  
  Melee                    2    | .   .   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   1   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     1    | .   .   1   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 13)
  126 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Discovered new exit (range 9)
  313 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Destroyed 7 combat bots
  383 | -10/Materials | Discovered new exit (range 16)
  454 | -10/Materials | Discovered new exit (range 14)
  513 | -10/Materials | Discovered new exit (range 15)
  782 | -10/Materials | Repaired Datajack
  814 | -10/Materials | Repaired Imp. Treads
  962 | -10/Materials | Discovered new exit (range 12)
 1522 | -10/Materials | Identified exit to Materials
 1592 | -10/Materials | Identified exit to Mines
 1599 | -10/Materials | Entered Mines
 1600 | -10/Mines     | Assembled infested the area
 1668 | -10/Mines     | Found a hidden stash of uninstalled traps
 1908 | -10/Mines     | Core integrity fell below 50%
 1928 | -10/Mines     | Core integrity fell below 20%
 1954 | -10/Mines     | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
Acquired Lgt. Ion Engine.
S-10 Pest destroyed.
K-01 Serf collects debris.
Mining Laser destroyed.
Grenade Launcher destroyed.
The unstable cave ceiling collapses.
Imp. Treads destroyed.
The unstable cave ceiling collapses. <x3>
Particle Gun destroyed.
Jacked S-10 Pest...
Imp. Treads destroyed.
Jacked S-10 Pest...
The unstable cave ceiling collapses. <x2>
Datajack destroyed.
Lgt. Ion Engine destroyed.
Slammed into S-10 Pest.
Acquired Mni. Grenade Launcher.
The unstable cave ceiling collapses.
Destroyed Flight Unit.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????<        ##???????????####    # |
| ???????????????????        ##?????????????##       |
| ????????????????????      #??????????????##        |
| ?????????????????????     ??????????????##         |
| ???????????????????????   ??????????????#  """     |
| ????????????????????????? ???????########  """     |
| ????????????????????????????????##    ##   """     |
| ????????????????????????????????#                # |
| ????????????????????????????????#               ## |
| ????????????????????????????????#              ##? |
| ????????????????????????????????##            ##?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonReflectiveAutohacker
  Manual?         0
Play Time         00:19:09
  Cumulative      4.2 hours
  Start           2024.07.02 @ 18:52:38
  End             2024.07.02 @ 19:08:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5471255c-aaae-49d3-832e-9ee02b3b563d