Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.14 @ 11:50:45

Player: Eb

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (20)       4000
Robots Destroyed (65)      325
Value Destroyed (2428)     2428
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1495)               1495
              TOTAL SCORE: 11548

 Bonus
-------
High Alert Combat Kills    87
Follower Combat Kills      162
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      246

 Cogmind 
---------
Core Integrity             0/1150
Matter                     242/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (9) ------
           Signal Interpreter
  Advanced ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Hardcell Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           VTOL Module
  Improved Flight Unit
           Xenon Bombardment Thruster
           Nuclear Pulse Array
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Signal Interpreter
  Advanced Terrain Scanner
           0b10 Decoder Chip [Looter]
           0b10 Decoder Chip [Scout]
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Vortex Shotgun
           Vortex Shotgun
>          --- INVENTORY --------
           Triangulator
  Advanced Transmission Jammer
  Advanced ECM Suite
  Advanced Reaction Control System
  Improved Hacking Suite
[Rating: 75]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Flight Unit
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Bomb Drone Bay
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     RU-N14's Throwing Claymores
  Energy Gun               Vortex Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Concussive RPG
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  7    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             101  | 6   3   1   12  .   .   .   4   18  2   5   6   3   13  3   6   2   .   5   2   10  
  Power                    10   | 1   1   .   .   .   .   .   1   2   .   1   1   .   1   .   .   1   .   .   1   .   
    Engine                 7    | 1   1   .   .   .   .   .   1   2   .   .   1   .   1   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               28   | 2   2   .   3   .   .   .   1   9   .   1   1   .   3   1   1   .   .   2   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 2   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   2   .   3   .   .   .   1   2   .   .   1   .   3   1   1   .   .   2   1   1   
  Utility                  33   | 1   .   1   1   .   .   .   1   4   .   2   2   3   6   .   3   1   .   1   .   7   
    Device                 24   | .   .   1   .   .   .   .   .   4   .   2   1   3   4   .   2   1   .   1   .   5   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   .   8   .   .   .   1   3   2   1   2   .   3   2   2   .   .   2   .   2   
    Energy Gun             5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Ballistic Gun          4    | 1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Launcher               6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   
Parts Lost                 42   | .   3   .   1   .   .   .   .   3   2   4   .   .   .   4   .   4   .   1   7   13  
  Power                    5    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   2   .   
  Propulsion               19   | .   2   .   .   .   .   .   .   2   1   3   .   .   .   2   .   3   .   1   1   4   
  Utility                  14   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   9   
  Weapon                   4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Highest Loss Streak      11   | .   2   .   1   .   .   .   .   2   2   4   .   .   .   4   .   3   .   1   4   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   68  68  65  77  77  77  77  70  76  55  81  78  80  97  88  77  76  76  63  48  
  Engine                   5    | .   9   14  11  11  11  11  9   4   7   .   6   7   6   6   5   .   .   .   .   .   
  Wheel                    3    | .   17  .   .   .   .   .   .   12  18  2   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   1   7   7   4   .   .   .   .   .   .   .   
  Flight                   17   | .   6   28  29  33  33  33  30  21  15  7   14  15  18  33  24  14  11  11  14  9   
  Device                   10   | .   .   11  11  11  11  11  9   10  10  11  14  9   13  12  11  11  11  11  10  14  
  Processor                11   | .   .   .   3   11  11  11  9   7   7   7   14  15  20  20  17  17  17  17  14  9   
  Hackware                 8    | .   .   .   .   .   .   .   7   7   7   7   7   7   13  13  17  17  17  17  11  8   
  Energy Gun               2    | .   11  .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   7   8   2   
  Ballistic Gun            2    | .   14  14  10  11  11  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   .   10  15  3   7   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | 12  12  12  15  12  12  12  16  16  8   13  27  34  32  31  26  26  22  24  31  25  
  Greatest Support         45   | 26  26  8   12  12  12  12  17  32  9   9   17  15  35  35  45  45  27  37  31  22  
  Greatest Overweight (x)  3    | .   1   1   1   .   .   .   .   .   .   2   1   3   1   .   .   1   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   4   
  Average Carried          4    | .   2   5   4   4   4   4   4   4   5   3   4   4   3   4   4   4   5   5   5   1   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   4   4   4   4   4   5   5   5   5   5   4   3   5   5   5   5   5   1   

 Class Distribution 
--------------------
 22% | Hacker-Mutant
 20% | Derelict-Mutant
 20% | Mutant
 20% | Scavenger-Mutant
  8% | Hacker-Sprinter
  3% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
  Derelict-Mutant | -6/Factory
  Hacker-Sprinter | -6/Extension
  Hacker-Sprinter | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Warlord
    Hacker-Mutant | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Matter Collected           1279 | 198 119 10  19  74  .   .   .   193 65  50  60  30  .   155 .   114 24  40  10  118 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2161 | .   417 .   60  .   .   .   .   170 100 89  .   .   4   569 86  72  .   70  188 336 
  Parts                    97   | .   23  .   7   .   .   .   .   13  .   3   .   .   3   18  1   5   .   4   11  9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   .   .   .   .   .   3   1   .   8   .   .   .   4   .   .   8   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  49   | .   11  .   2   .   .   .   .   1   2   4   .   .   .   9   2   2   .   2   6   8   
  Melee                    3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Guns                     17   | .   11  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   4   
  AOE                      18   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   8   2   .   .   .   3   4   
Classes Destroyed          14   | .   3   .   1   .   .   .   .   3   1   .   .   .   1   4   .   .   .   .   .   1   
  Worker                   3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Swarmer                  19   | .   5   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   4   4   
  Grunt                    15   | .   6   .   1   .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           9    | .   4   .   3   .   .   .   .   2   2   4   .   .   1   6   4   1   .   2   4   9   
  Combat Bots Only         8    | .   4   .   2   .   .   .   .   1   2   4   .   .   .   6   2   1   .   2   4   8   
Max Kills in Single Turn   5    | .   1   .   2   .   .   .   .   1   1   1   .   .   1   2   3   1   .   1   3   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Fac  
Damage Taken               4573 | .    396  .    101  .    .    10   283  109  129  277  .    .    86   416  20   199  78   195  457  1817 
  Core                     1898 | .    82   .    25   .    .    .    .    51   32   142  .    .    10   100  20   19   .    81   133  1203 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   132  | .    .    .    28   .    .    .    .    10   .    .    78   .    .    .    .    .    .    16   .    .    
Core Remaining (%)         84   | 100  .    67   .    .    .    93   100  .    .    .    .    67   .    87   .    .    .    .    74   .    
Volleys Fired              115  | .    42   .    7    1    .    .    .    .    .    .    .    .    1    21   2    5    1    2    8    25   
  Largest                  2    | .    2    .    1    1    .    .    .    .    .    .    .    .    1    2    2    2    2    2    2    2    
  Hottest                  162  | .    60   .    30   20   .    .    .    .    .    .    .    .    .    162  137  137  137  120  120  135  
Shots Fired                173  | .    78   .    7    1    .    .    .    .    .    .    .    .    1    26   4    10   2    4    14   26   
  Gun                      108  | .    78   .    2    1    .    .    .    .    .    .    .    .    .    7    .    .    .    4    14   2    
  Cannon                   40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    10   2    .    .    24   
  Launcher                 5    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    19   .    .    .    .    .    .    
  Kinetic                  76   | .    42   .    2    1    .    .    .    .    .    .    .    .    .    .    2    5    1    .    .    23   
  Thermal                  51   | .    36   .    .    .    .    .    .    .    .    .    .    .    .    7    2    5    1    .    .    .    
  Explosive                25   | .    .    .    5    .    .    .    .    .    .    .    .    .    1    19   .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Entropic                 20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    14   2    
  Robot Hit Streak         14   | .    7    .    1    .    .    .    .    .    .    .    .    .    .    14   1    5    3    4    3    7    
  Robot Miss Streak        4    | .    4    .    1    .    .    .    .    .    .    .    .    .    .    1    2    3    .    2    4    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           128  | .    44   .    1    .    .    .    .    9    4    7    .    .    .    20   1    7    2    3    12   18   
  Core Hits                99   | .    21   .    7    .    .    .    .    5    .    2    .    .    1    27   6    3    .    3    13   11   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         13   | .    2    .    .    .    .    .    .    .    1    1    .    .    .    5    .    .    .    .    2    2    
    Destroy                2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Detonate               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              30   | .    .    .    .    .    .    .    1    11   4    14   .    .    .    .    .    .    .    .    .    .    
  Impact                   17   | .    .    .    .    .    .    .    .    .    4    13   .    .    .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    .    .    1    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7879 | .    431  .    178  .    .    .    .    422  282  288  .    .    101  2633 834  309  63   82   701  1555 
  Guns                     1213 | .    431  .    8    .    .    .    .    .    .    .    .    .    .    174  .    .    .    82   461  57   
  Cannons                  1097 | .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    34   309  63   .    .    673  
  Explosions               4017 | .    .    .    152  .    .    .    .    .    .    .    .    .    101  1933 800  .    .    .    240  791  
  Melee                    992  | .    .    .    .    .    .    .    .    422  282  288  .    .    .    .    .    .    .    .    .    .    
  Ramming                  34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Kinetic                  1140 | .    196  .    8    .    .    .    .    .    .    .    .    .    .    .    34   246  39   .    .    617  
  Thermal                  1527 | .    235  .    .    .    .    .    .    .    .    .    .    .    .    174  .    63   24   .    240  791  
  Explosive                2986 | .    .    .    152  .    .    .    .    .    .    .    .    .    101  1933 800  .    .    .    .    .    
  Electromagnetic          56   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   
  Impact                   586  | .    .    .    18   .    .    .    .    .    282  286  .    .    .    .    .    .    .    .    .    .    
  Slashing                 948  | .    .    .    .    .    .    .    .    422  .    .    .    .    .    526  .    .    .    .    .    .    
  Piercing                 2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Entropic                 600  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   461  57   
Highest Corruption         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    6    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            746  | .    .    .    5    .    .    .    .    53   168  137  .    .    .    69   34   6    .    .    24   250  
  Projectiles              21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    .    .    .    12   
  Explosions               367  | .    .    .    5    .    .    .    .    .    .    .    .    .    .    66   34   .    .    .    24   238  
  Melee                    358  | .    .    .    .    .    .    .    .    53   168  137  .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    5    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      297  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   215  
  Shots                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        260  | .    103  .    .    .    .    .    4    .    .    .    .    .    .    260  114  149  61   35   83   24   
  Average Temperature      47   | .    33   .    .    .    .    .    4    .    .    .    .    .    .    111  56   72   32   20   45   11   
  Received Heat Transfer   642  | .    165  .    6    .    .    .    54   24   42   .    .    .    6    66   9    45   27   .    9    189  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       9    | .    .    .    .    .    .    .    .    .    3    6    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         1534 | .    525  .    .    .    .    .    .    .    .    .    .    .    .    259  .    100  50   .    150  450  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Peak Influence             742  | .   316 123 239 93  .   .   222 207 .   .   .   .   354 599 538 .   .   .   .   742 
  Initial                  300  | .   .   123 47  93  .   .   .   100 .   .   .   .   300 172 280 .   .   .   .   50  
  Average                  191  | .   126 123 145 93  .   .   72  101 .   .   .   .   339 424 372 .   .   .   .   246 
Maximum Alert Level        3    | .   1   .   1   .   .   .   1   1   .   .   .   .   1   2   2   .   .   .   .   3   
  Low Security (%)         66   | 100 81  100 77  100 .   100 98  96  .   .   .   .   .   12  .   .   .   .   .   60  
  Level 1                  20   | .   18  .   22  .   .   .   1   3   .   .   .   .   100 27  56  .   .   .   .   1   
  Level 2                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   59  43  .   .   .   .   35  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   3   .   2   .   .   .   6   4   .   .   .   .   .   3   1   .   .   .   .   4   
  Investigation            10   | .   1   .   1   .   .   .   4   2   .   .   .   .   .   1   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            11   | .   2   .   1   .   .   .   2   1   .   .   .   .   .   2   1   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Distress Signals           6    | .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   20  .   10  .   .   4   28  9   5   4   .   1   2   19  3   5   4   21  9   44  
  Peak Tracking Total      17   | .   5   .   7   .   .   4   17  5   4   4   .   1   1   6   3   3   4   13  4   17  
  Tactical Retreats        24   | .   2   .   .   .   .   .   3   2   4   .   .   .   1   1   1   1   .   2   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   15  .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Machines Disabled          17   | .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   8   
  Max in Single Turn       7    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   7   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Machines Accessed          56   | .   4   1   4   1   .   1   7   9   2   2   .   .   3   5   5   1   .   5   1   5   
  Terminals                27   | .   3   .   1   .   .   1   6   2   .   .   .   .   2   5   3   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          8    | .   1   .   2   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                128  | .   6   1   10  1   .   2   14  26  2   11  .   .   6   9   14  1   .   13  2   10  
  Successful               85   | .   4   1   7   1   .   1   6   13  2   11  .   .   4   5   8   1   .   13  2   6   
  Failed                   43   | .   2   .   3   .   .   1   8   13  .   .   .   .   2   4   6   .   .   .   .   4   
    Catastrophic           6    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                54   | .   5   .   1   .   .   2   11  6   .   .   .   .   4   9   9   .   .   .   2   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   5   .   .   .   .   10  .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          16   | .   1   .   4   .   .   .   3   3   .   .   .   .   .   .   4   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   4   
Terminal Hacks             63   | .   3   1   1   1   .   1   5   3   2   11  .   .   3   5   6   1   .   13  2   5   
  Record                   22   | .   .   .   .   .   .   .   2   .   .   10  .   .   2   .   .   .   .   6   2   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Open Door                12   | .   .   1   .   1   .   .   .   .   2   1   .   .   1   3   .   1   .   2   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Surveillance Status      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Registered Components    3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   1   .   2   .   .   .   1   3   .   .   .   .   .   .   2   .   .   .   .   1   
  Report Inventory         8    | .   1   .   2   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   1   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   4   .   3   .   .   1   4   6   .   .   .   .   1   3   4   .   .   .   .   2   
  Full Trace Events        9    | .   1   .   1   .   .   .   3   2   .   .   .   .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   52  .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Total Allies               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   2   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      59   | .   .   38  38  38  38  .   .   .   .   .   .   .   .   59  .   .   .   .   .   .   
  Highest-Rated Ally       39   | .   .   31  31  31  31  .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   
Total Orders               24   | .   .   2   .   .   .   .   5   1   .   2   .   13  1   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  18   | .   .   1   .   .   .   .   4   1   .   2   .   9   1   .   .   .   .   .   .   .   
  RETURN                   5    | .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   10  .   .   1   4   1   .   2   .   7   .   14  .   .   .   .   .   .   
  Total Damage             308  | .   .   .   146 .   .   .   .   .   .   .   .   .   .   162 .   .   .   .   .   .   
  Kills                    8    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   
Drone Launches             24   | .   .   3   1   .   .   1   4   1   .   2   .   10  2   .   .   .   .   .   .   .   
  Drone Recoveries         6    | .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         42   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  13  14  .   .   .   .   2   
  Traps                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   .   .   .   .   .   
  Emergency Access         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   1   
  Items                    29   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   9   12  .   .   .   .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               6324 | 44   329  124  206  176  465  12   142  602  320  362  608  563  255  208  172  156  213  828  173  366  
Spaces Moved               8468 | 38   267  98   261  115  577  34   377  1090 574  345  805  238  313  373  499  287  268  1067 231  611  
  Core                     90   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   189  | 37   135  .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    307  | .    .    .    .    .    .    .    .    .    .    69   .    233  5    .    .    .    .    .    .    .    
  Flight                   7882 | .    132  98   261  115  577  34   377  1073 574  276  805  5    308  373  499  287  268  1067 231  522  
  Fastest Speed            28   | 50   37   37   34   34   34   34   31   31   47   40   37   120  28   28   28   28   37   29   32   32   
  Average Speed            48   | 87   65   99   37   34   34   34   33   44   48   84   73   158  31   28   30   36   37   36   39   38   
  Slowest Speed            262  | 90   95   117  117  34   34   34   34   100  52   180  112  262  112  31   31   112  37   37   112  200  
  Overloaded Moves         25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            32   | .    2    .    1    3    .    .    4    1    .    .    .    .    .    3    1    2    3    .    .    12   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    52   38   34   23   87   12   57   24   67   95   83   97   11   40   14   51   46   96   58   21   
  Regions Visited          20
    Branch Regions         13
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17   | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    1    .    1    .    .    .    .    1    1    4    3    .    .    .    1    1    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    
Terrain Destroyed          250  | .    .    .    21   .    .    .    1    1    .    .    .    .    3    122  24   1    1    6    34   36   
  Melee                    2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    1    6    16   6    
  AOE                      215  | .    .    .    21   .    .    .    .    .    .    .    .    .    3    120  23   .    .    .    18   30   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Fac  
Total                      10458 | 45   348  124  366  247  845  33   387  1187 608  404  816  424  469  445  514  326  376  1496 296  702  
  Wait                     1667  | .    35   26   77   135  269  .    7    35   28   37   .    178  130  35   .    31   111  420  56   57   
  Move                     8386  | 37   262  97   258  108  576  33   368  1087 573  344  804  237  312  366  496  282  262  1066 230  588  
  Hop                      30    | .    2    .    1    3    .    .    4    1    .    .    .    .    .    3    1    2    2    .    .    11   
  Pick Up                  34    | 2    2    .    7    .    .    .    2    3    .    .    2    3    3    1    6    2    .    .    .    1    
  Fast Attach              53    | 6    3    1    3    .    .    .    2    8    2    3    6    .    6    1    2    1    .    4    2    3    
  Attach                   35    | .    .    .    9    .    .    .    1    3    .    2    .    3    6    2    2    .    .    .    .    7    
  Detach                   15    | .    1    .    2    .    .    .    .    4    .    2    .    .    4    .    .    .    .    .    .    2    
  Swap                     13    | .    .    .    .    .    .    .    1    7    .    .    .    .    1    .    2    1    .    1    .    .    
  Drop                     38    | .    1    .    2    .    .    .    1    10   1    2    4    3    6    .    3    2    .    2    .    1    
  Fire                     115   | .    42   .    7    1    .    .    .    .    .    .    .    .    1    21   2    5    1    2    8    25   
  Melee                    30    | .    .    .    .    .    .    .    1    11   4    14   .    .    .    .    .    .    .    .    .    .    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34    | .    .    .    .    .    .    .    .    18   .    .    .    .    .    16   .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Ext)
-6/Extension
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 1 exit: Res)

 History 
---------
 Turn | Location           | Event
   11 | -11/Junkyard       | Discovered new exit (range 16)
   45 | -11/Junkyard       | Entered Materials
  179 | -10/Materials      | Discovered new exit (range 9)
  307 | -10/Materials      | Build established: Mutant
  374 | -10/Materials      | Entered Mines
  381 | -10/Mines          | Found the Drone Emporium
  391 | -10/Mines          | Found Prototype Device
  391 | -10/Mines          | Identified Bomb Drone Bay
  409 | -10/Mines          | Discovered new exit (range 39)
  421 | -10/Mines          | Learned location of 1 exit from Materials
  498 | -10/Mines          | Entered Materials
  498 | -9/Materials       | Accompanied by 2 allies
  498 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  499 | -9/Materials       | Identified exit to Storage
  503 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  603 | -9/Materials       | Repaired Flight Unit
  632 | -9/Materials       | Repaired Flight Unit
  642 | -9/Materials       | Discovered new exit (range 13)
  674 | -9/Materials       | Identified exit to Mines
  704 | -9/Materials       | Entered Mines
  704 | -9/Mines           | Accompanied by 2 allies
  707 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  770 | -9/Mines           | Discovered new exit (range 12)
  794 | -9/Mines           | Identified exit to Materials
  857 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  857 | -9/Mines           | Discovered new exit (range 5)
  858 | -9/Mines           | Identified exit to Exiles
  880 | -9/Mines           | Entered Exiles
  880 | -9/Exiles          | Accompanied by 2 allies
  905 | -9/Exiles          | Met 8R-AWN
  910 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  927 | -9/Exiles          | Build established: Scavenger-Mutant
 1009 | -9/Exiles          | Met EX-HEX
 1143 | -9/Exiles          | Met EX-DEC
 1205 | -9/Exiles          | Visited The Gauntlet
 1253 | -9/Exiles          | Discovered new exit (range 11)
 1264 | -9/Exiles          | Identified exit to Mines
 1288 | -9/Exiles          | Met EX-BIN
 1335 | -9/Exiles          | Discovered exit to Mines (range 14)
 1345 | -9/Exiles          | Entered Mines
 1352 | -8/Mines           | Discovered exit to Materials (range 15)
 1357 | -8/Mines           | Entered Materials
 1357 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1480 | -8/Materials       | Discovered new exit (range 16)
 1499 | -8/Materials       | Identified exit to Factory
 1499 | -8/Materials       | Entered Factory
 1499 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1806 | -7/Factory         | Repaired Broken Flight Unit
 1837 | -7/Factory         | Discovered new exit (range 15)
 1844 | -7/Factory         | Identified exit to Factory
 1869 | -7/Factory         | Discovered new exit (range 5)
 1871 | -7/Factory         | Identified exit to Lower Caves
 2101 | -7/Factory         | Entered Lower Caves
 2125 | -7/Lower Caves     | Identified exit to Lower Caves
 2229 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2421 | -7/Lower Caves     | Entered another Lower Caves area
 2421 | -7/Lower Caves     | Discovered exit to Factory (range 6)
 2422 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2510 | -7/Lower Caves     | Lost 4 parts (1p3n)
 2636 | -7/Lower Caves     | Learned location of Extension (-6)
 2636 | -7/Lower Caves     | Learned 8 Research zone layouts
 2636 | -7/Lower Caves     | Learned Armory trap positions
 2636 | -7/Lower Caves     | Learned Extension stockpile data
 2636 | -7/Lower Caves     | Learned Armory terminal intel
 2636 | -7/Lower Caves     | Learned Research garrison access intel
 2678 | -7/Lower Caves     | Discovered new exit (range 79)
 2783 | -7/Lower Caves     | Identified exit to Zion
 2783 | -7/Lower Caves     | Entered Zion
 2785 | -7/Zion            | Build established: Mutant
 2930 | -7/Zion            | Visited the Megawrench Repair Shop
 2930 | -7/Zion            | Megawrench repaired 6 parts
 2947 | -7/Zion            | Found Prototype Special Weapon
 2947 | -7/Zion            | Identified RU-N14's Throwing Claymores
 2950 | -7/Zion            | Found RU-N14's Throwing Claymores
 3104 | -7/Zion            | Build established: Derelict-Mutant
 3166 | -7/Zion            | Learned location of Warlord (-5)
 3374 | -7/Zion            | Discovered new exit (range 15)
 3390 | -7/Zion            | Identified exit to Proximity Caves
 3391 | -7/Zion            | Entered Proximity Caves
 3490 | -6/Proximity Caves | Spotter reported a threat
 3740 | -6/Proximity Caves | Discovered exit to Factory (range 88)
 3755 | -6/Proximity Caves | Spotter reported a threat
 3954 | -6/Proximity Caves | Entered Factory
 3954 | -6/Factory         | Evolved 2 slots: Utility x2
 4061 | -6/Factory         | Discovered new exit (range 62)
 4153 | -6/Factory         | Identified exit to Factory
 4207 | -6/Factory         | Discovered new exit (range 6)
 4208 | -6/Factory         | Identified exit to Extension
 4209 | -6/Factory         | Entered Extension
 4285 | -6/Extension       | Rescued a captive Derelict
 4293 | -6/Extension       | Spotted B-75 Beast
 4305 | -6/Extension       | Rescued a captive Derelict
 4344 | -6/Extension       | Spotted B-75 Beast
 4393 | -6/Extension       | Destroyed B-75 Beast
 4416 | -6/Extension       | Discovered exit to Factory (range 3)
 4417 | -6/Extension       | Entered Factory
 4417 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4448 | -5/Factory         | Lost 4 parts (2n1u1w)
 4570 | -5/Factory         | Discovered new exit (range 17)
 4588 | -5/Factory         | Identified exit to Upper Caves
 4589 | -5/Factory         | Entered Upper Caves
 4627 | -5/Upper Caves     | Lost 3 parts (1p2n)
 4656 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4695 | -5/Upper Caves     | Learned location of 1 exit from Factory
 4718 | -5/Upper Caves     | Identified exit to Upper Caves
 4745 | -5/Upper Caves     | Entered another Upper Caves area
 4772 | -5/Upper Caves     | Spotted B-75 Beast
 4892 | -5/Upper Caves     | Build established: Hacker-Mutant
 4955 | -5/Upper Caves     | Discovered new exit (range 5)
 4956 | -5/Upper Caves     | Identified exit to Warlord
 4958 | -5/Upper Caves     | Entered Warlord
 4980 | -5/Warlord         | Discovered new exit (range 8)
 4982 | -5/Warlord         | Identified exit to Proximity Caves
 5017 | -5/Warlord         | System corruption cleaned by Quarantine Array
 5059 | -5/Warlord         | Opened side exit
 5193 | -5/Warlord         | Met Warlord
 5218 | -5/Warlord         | Warlord's base attacked by MAIN.C
 5227 | -5/Warlord         | Found Prototype Energy Gun
 5227 | -5/Warlord         | Identified Vortex Shotgun
 5230 | -5/Warlord         | Found Vortex Shotgun
 5380 | -5/Warlord         | Spotted B-86 Titan
 5385 | -5/Warlord         | Spotted B-75 Beast
 5568 | -5/Warlord         | Warlord forces counterattacked
 5693 | -5/Warlord         | Spotted Striker
 5720 | -5/Warlord         | Spotted Executioner
 5720 | -5/Warlord         | Spotted Executioner
 5720 | -5/Warlord         | Spotted Executioner
 5786 | -5/Warlord         | Entered Proximity Caves
 5824 | -4/Proximity Caves | Lost 4 parts (1p2n1u)
 5880 | -4/Proximity Caves | Spotted B-86 Titan
 5913 | -4/Proximity Caves | Lost 3 parts (1p1u1w)
 5955 | -4/Proximity Caves | Discovered new exit (range 13)
 5959 | -4/Proximity Caves | Identified exit to Factory
 5959 | -4/Proximity Caves | Entered Factory
 5959 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5960 | -4/Factory         | Identified exit to Research
 5994 | -4/Factory         | Identified exit to DSF
 6209 | -4/Factory         | First assault squad dispatched
 6223 | -4/Factory         | Destroyed 8 combat bots
 6226 | -4/Factory         | Core integrity fell below 50%
 6278 | -4/Factory         | Core integrity fell below 20%
 6280 | -4/Factory         | Lost 11 parts (3n8u)
 6325 | -4/Factory         | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
Slammed into A-15 Conveyor.
Imp. Hacking Suite destroyed.
System corrupted by crushing effect (+4).
Slammed into A-15 Conveyor.
K-01 Serf cleans the Fusion Modulator.
Acquired Cld. Field Propulsion Drive.
HIB26#DSE0SR>F>FYC:D|XZ&,0ASNJC3SG&RDV&S
K-01 Serf cleans the DSF Access. <x2>
C-30 ARC bursts open, deploying its payload.
G-73 Enforcer unfolds itself.
G-67 Veteran unfolds itself. <x3>
I-47 Archangel unfolds itself.
Penetrated by Slug.
ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
Cld. Field Propulsion Drive destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Enh. Optical Array destroyed.
Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????    ????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ???????????????????????##   ###??????????????????? |
| ???????????????????????       #??????????????????? |
| ???????????????????????       ???????????????????? |
| ??????????????????????#      ????????????????????? |
| ??????????????????????      ?????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ?????????????#????????#   ???????????????????????? |
| ?????????????? ##+#####  ????????????????????????? |
| ???????????????         #???????????????#######??? |
| ????????????????#       #???????????????      #??? |
| ????????????????# ^  ]!]#??????????????""     #??? |
| ????????????????#    ]!]#?#######??????T      #??? |
| ???????#######??#    !]]#?#     ######"""  !! #??? |
| ??????       #??#      H;##          #     !! #??? |
| ??????       #??#     pgp@           Y """    #??? |
| ??????       #??# #########          # """    #??? |
| ??????"""    #??#%#???????#     ### ## """    #??? |
| ???????""    #??# #???????### ###?# #??       #??? |
| ???????""    #??# #???####### ##### #??#### ###??? |
| ????????     #??# #???      #    ## #???????#????? |
| ????????"    #??# #??       #+##+##+#######??????? |
| ?????????    #??# #??       #             #??????? |
| ?????????    #??# #?        # """""""""   #??????? |
| ??????????   ???# #?""" """?#             #??????? |
| ??????????   ???# # """ """ # """""""""   #??????? |
| ###########+##### # """ """ #             #??????? |
|                   +         #            [#??????? |
| #####       ###############################??????? |
| ????#       ##    ##       ??????????????????????? |
| ????#       ##    ##       ???? #????????????????? |
| ????# ##### ##    ##       """? #????????????????? |
| ????#?????# ##    ##       """" #????????????????? |
| ??????????# ##    ##  =||  """" #????????????????? |
| ??????????# ##!  !##  =||       #????????????????? |
| ??????????# ##    ##! =|   """" #????????????????? |
| ?????????## ##    ?#       """" #????????????????? |
| ?????????#   ##+####    !  """" #??##########????? |
| ?????????+         /       """" #?          ?????? |
| ?????????#   ## ####            #?         ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Evasion (%)                64
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -7/Factory | Scanalyzed
 System Shield | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!

 Challenges 
------------
None

 Game 
------
Seed              HypercooledSchematicKit
  Manual?         0
Play Time         02:27:42
  Cumulative      26.7 hours
  Start           2023.05.14 @ 01:22:57
  End             2023.05.14 @ 11:50:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          32
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0b767e9-286e-4365-84ba-cad76db84a1b