Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 03:32:52 Player: leiavoia Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (2447) 2447 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (726) 726 TOTAL SCORE: 7278 Bonus ------- High Alert Combat Kills 26 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 85/100 System Corruption 3% Temperature Cool (57) Movement Core (150) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Heavy Plasma Cannon > --- INVENTORY (4) ---- Improved Terrain Scanner Relay Coupler [Grunt] (26) Relay Coupler [Sentry] (23) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Makeshift Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle Flak Gun Powered Hammer > --- INVENTORY -------- Medium Treads Improved Terrain Scanner Improved Terrain Scanner Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Coil Gun Katana [Rating: 62] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 4 | . . . 1 1 1 . . 1 . Weapon 2 | . . . 1 1 . . . . . Parts Attached 97 | 6 4 . 10 22 5 15 5 18 12 Power 9 | 1 . . 1 1 1 1 . 4 . Engine 6 | 1 . . 1 . 1 . . 3 . Core 3 | . . . . 1 . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . 5 4 . 1 . 4 3 Treads 12 | 1 . . 5 3 . 1 . . 2 Leg 1 | . . . . . . . . . 1 Wheel 2 | 1 . . . 1 . . . . . Hover 4 | . . . . . . . . 4 . Flight . | . . . . . . . . . . Utility 16 | 1 2 . 1 3 2 2 1 3 1 Device 8 | . 1 . . 3 . 1 1 1 1 Storage 2 | 1 . . . . . . . 1 . Processor 1 | . . . 1 . . . . . . Hackware 2 | . . . . . . 1 . 1 . Protection 3 | . 1 . . . 2 . . . . Artifact . | . . . . . . . . . . Weapon 53 | 2 2 . 3 14 2 11 4 7 8 Energy Gun 10 | 1 . . . 6 1 2 . . . Energy Cannon 11 | . . . . . 1 1 1 3 5 Ballistic Gun 20 | 1 2 . 3 6 . 3 1 2 2 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . 3 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . . . . 2 . 2 2 1 . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 36 | . . . 2 1 . 13 1 4 15 Power 4 | . . . 1 . . 1 . 1 1 Propulsion 10 | . . . . . . 3 . 1 6 Utility 7 | . . . . . . 4 . . 3 Weapon 15 | . . . 1 1 . 5 1 2 5 Highest Loss Streak 14 | . . . 1 1 . 13 14 4 11 Average Slot Usage (%) 88 | . 98 100 98 99 92 94 31 72 66 Engine 4 | . 14 14 9 8 3 . . 3 1 Core 2 | . . . . . 3 6 . . . Treads 8 | . 14 14 16 11 7 10 . . . Wheel 5 | . 14 14 5 6 7 6 . . . Hover 2 | . . . . . . . . 14 6 Device 14 | . 7 14 11 18 15 14 10 13 12 Storage 7 | . 14 14 11 9 7 6 . 2 5 Processor 7 | . . . 11 9 7 7 7 6 5 Hackware 2 | . . . . . . . 7 12 12 Protection 2 | . 6 . . . 7 6 . . . Energy Gun 7 | . . . . 12 15 11 . . . Energy Cannon 3 | . . . . . 4 4 . 6 7 Ballistic Gun 12 | . 27 28 33 17 7 4 . 6 6 Launcher 1 | . . . . . . 4 . . . Impact Weapon 2 | . . . . 5 2 3 4 2 . Naked Turns 20 | . . . . . . . . . 20 Heaviest Build 53 | 9 20 14 19 24 39 41 9 53 53 Greatest Support 56 | 16 16 16 40 40 20 48 3 56 56 Greatest Overweight (x) 14 | . 1 . 1 1 1 2 2 1 14 Average Overweight (x) . | . . . . . 1 . . . 1 Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 4 10 10 Average Capacity 6 | 5 6 6 6 6 6 5 4 6 9 Most Carried 10 | 6 6 6 6 6 6 6 4 10 10 Average Carried 5 | 3 5 6 5 5 5 5 2 4 6 Final Capacity 10 | 6 6 6 6 6 6 4 4 10 4 Final Carried 10 | 6 6 6 6 6 6 4 3 10 3 Class Distribution -------------------- 24% | Scavenger-Assassin 21% | Scavenger-Skirmisher 15% | Hacker-Mutant 13% | Mutant 8% | Skirmisher 7% | Assassin 6% | Hacker-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Assassin | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Matter Collected 1928 | 189 18 . 511 397 64 251 100 208 190 Remotely . | . . . . . . . . . . Salvage Created 2480 | . 118 . 524 635 64 448 41 321 329 Parts 135 | . 10 . 38 47 5 15 . 13 7 Haulers Intercepted 3 | . . . . 2 . . . 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 11 2 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 46 | . 1 . 12 13 1 9 1 4 5 Melee 2 | . . . 1 . . . 1 . . Guns 35 | . 1 . 11 13 . 3 . 3 4 Cannons 3 | . . . . . 1 . . 1 1 AOE 6 | . . . . . . 6 . . . Classes Destroyed 12 | . 2 . 2 4 . 4 . . . Builder 1 | . . . . 1 . . . . . Hauler 3 | . . . . 2 . . . 1 . Recycler 1 | . . . . 1 . . . . . Watcher 6 | . 3 . 2 1 . . . . . Swarmer 9 | . . . 3 5 . 1 . . . Grunt 18 | . 1 . 6 3 . 4 . 2 2 Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . . . . . 1 . . 2 Sentry 9 | . . . 3 4 1 . . . 1 Hunter 2 | . . . . 1 . . . 1 . Programmer 4 | . . . . . . 2 1 1 . Samaritan 3 | . . . . . . 3 . . . Best Kill Streak 7 | . 3 . 6 4 1 7 1 1 3 Combat Bots Only 7 | . 1 . 6 4 1 7 1 1 3 Max Kills in Single Turn 3 | . 1 . 1 2 1 3 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . Melee 1 | . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Damage Taken 5786 | . 65 . 723 350 118 1261 296 621 2352 Core 1578 | . . . 92 34 8 332 252 65 795 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 . 100 77 93 . . 15 . . Volleys Fired 149 | . 7 . 26 34 3 35 2 16 26 Largest 4 | . 2 . 3 4 3 4 1 3 4 Hottest 196 | . 46 . 69 167 152 196 23 166 180 Shots Fired 356 | . 14 . 78 104 8 52 2 34 64 Gun 317 | . 14 . 78 104 6 47 2 18 48 Cannon 34 | . . . . . 2 . . 16 16 Launcher 5 | . . . . . . 5 . . . Special . | . . . . . . . . . . Kinetic 250 | . 14 . 78 72 3 15 2 18 48 Thermal 87 | . . . . 32 3 32 . 4 16 Explosive 5 | . . . . . . 5 . . . Electromagnetic 14 | . . . . . 2 . . 12 . Robot Hit Streak 16 | . 3 . 16 10 5 13 7 10 8 Robot Miss Streak 5 | . 2 . 2 5 1 3 1 5 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . . . 2 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 264 | . 7 . 51 70 7 44 12 28 45 Core Hits 138 | . 5 . 19 40 1 32 1 22 18 Critical Hits 2 | . . . . . 1 . . . 1 Critical Kills 2 | . . . . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 42 | . . . . 2 . 7 16 17 . Impact 28 | . . . . 2 . 7 16 3 . Slashing 14 | . . . . . . . . 14 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5501 | . 104 . 755 955 147 1322 388 653 1177 Guns 3589 | . 104 . 737 955 103 617 17 249 807 Cannons 751 | . . . . . 44 . . 373 334 Explosions 705 | . . . . . . 705 . . . Melee 402 | . . . . . . . 371 31 . Ramming 54 | . . . 18 . . . . . 36 Kinetic 2715 | . 104 . 737 587 69 145 17 249 807 Thermal 1312 | . . . . 368 34 472 . 104 334 Explosive 705 | . . . . . . 705 . . . Electromagnetic 313 | . . . . . 44 . . 269 . Impact 371 | . . . . . . . 371 . . Slashing 31 | . . . . . . . . 31 . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 3 3 . 2 . . 6 . 3 Average Corruption 2 | . 1 3 . 1 . . 5 . 2 Corruption Purged . | . . . . . . . . . . Effects 16 | . 1 3 . 1 . . 3 . 8 Message Errors 7 | . . 2 . . . . 1 . 4 Matter Fused 2 | . . . . . . . 1 . 1 Heat Flow Errors 2 | . . 1 . . . . . . 1 Energy Discharges 1 | . 1 . . . . . . . . Data Loss (minor) 2 | . . . . 1 . . . . 1 Targeting Errors 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . . . . . . 23 29 . 14 Projectiles 14 | . . . . . . . . . 14 Explosions 23 | . . . . . . 23 . . . Melee 29 | . . . . . . . 29 . . Knockbacks 3 | . . . . . . . 3 . . Impact 3 | . . . . . . . 3 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 257 | . . . . . . 127 . . 130 Shots 4 | . . . . . . 3 . . 1 Rammed 19 | . . . 8 . . . . . 11 Targets Rammed 20 | . . . 9 . . . . . 11 Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 234 | . 31 234 78 174 174 222 . 107 206 Average Temperature 53 | . 14 124 27 48 75 66 . 44 64 Received Heat Transfer 1386 | . 42 . 285 63 36 369 . 75 516 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions 4 | . . . . . . . 4 . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 2325 | . . . . 630 74 971 . 150 500 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Peak Influence 514 | . 81 31 347 514 231 . . 156 318 Initial 185 | . . 31 3 146 185 . . 29 8 Average 193 | . 23 28 217 322 212 . . 66 188 Maximum Alert Level 2 | . . . 1 2 1 . . . 1 Low Security (%) 52 | 100 100 100 42 17 36 . . 100 51 Level 1 40 | . . . 57 59 63 . . . 48 Level 2 7 | . . . . 23 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . . . . . . 3 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . . . . . . . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Distress Signals 3 | . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 6 . 17 20 1 16 1 11 21 Peak Tracking Total 11 | . 4 . 7 5 1 11 1 3 9 Tactical Retreats 10 | . 1 . 1 1 . 1 . 2 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Traps Triggered 6 | . 2 . . 4 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Machines Disabled 6 | . . . . 3 . . . . 3 Max in Single Turn 2 | . . . . 1 . . . . 2 Garrison Relay 1 | . . . . . . . . . 1 Phase Generator 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Machines Accessed 6 | . . . 1 1 1 . . 3 . Terminals 5 | . . . 1 1 1 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 12 | . . . 2 1 2 . . 7 . Successful 4 | . . . . 1 . . . 3 . Failed 8 | . . . 2 . 2 . . 4 . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 11 | . . . 2 1 2 . . 6 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 2 | . . . . . . . . 2 . Branch Access Points 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Track 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . 1 1 . . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . 5 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . 22 . . . . . . . Total Damage 292 | . . 292 . . . . . . . Kills 6 | . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Turns Passed 3536 | 62 165 84 321 730 263 1030 116 404 361 Spaces Moved 2102 | 49 123 85 148 345 137 539 83 410 183 Core 199 | 4 . . . . . 17 83 50 45 Treads 1049 | . . . 111 271 137 522 . . 8 Legs 48 | . . . . . . . . . 48 Wheels 364 | 45 123 85 37 74 . . . . . Hover 442 | . . . . . . . . 360 82 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 110 100 180 50 50 52 50 Average Speed 128 | 95 103 100 147 157 180 166 82 58 120 Slowest Speed 750 | 100 110 100 160 180 180 200 150 100 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 33 23 14 42 3 70 14 17 45 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . . 2 1 . . Spaces Dug 23 | . . . . 2 . 5 . 16 . Terrain Destroyed 167 | . . . . 5 . 68 . 17 77 Melee 23 | . . . . 2 . 5 . 16 . Projectile 7 | . . . . 3 . . . 1 3 AOE 137 | . . . . . . 63 . . 74 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Total 2621 | 60 153 84 202 460 148 611 110 523 270 Wait 126 | . 3 . 2 34 . 11 . 45 31 Move 2093 | 48 122 84 147 344 136 538 82 409 183 Hop . | . . . . . . . . . . Pick Up 42 | 6 7 . 3 7 1 1 2 12 3 Fast Attach 40 | 6 3 . 1 13 1 3 1 10 2 Attach 29 | . . . 3 3 1 3 4 8 7 Detach 7 | . . . . . . 1 2 4 . Swap 28 | . 1 . 6 6 3 9 . . 3 Drop 45 | . 10 . 5 17 3 3 1 2 4 Fire 149 | . 7 . 26 34 3 35 2 16 26 Melee 42 | . . . . 2 . 7 16 17 . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush 17 | . . . 9 . . . . . 8 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: Fac / Low x2 / Ext x2 / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Entered Mines 231 | -10/Mines | Received a Mining Laser from a helpful Derelict 246 | -10/Mines | Assembled infested the area 306 | -10/Mines | Discovered new exit (range 5) 312 | -10/Mines | Entered Materials 312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 565 | -9/Materials | Discovered new exit (range 15) 631 | -9/Materials | Identified exit to Materials 633 | -9/Materials | Entered another Materials area 633 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 800 | -8/Materials | Build established: Scavenger-Skirmisher 926 | -8/Materials | Discovered new exit (range 12) 1206 | -8/Materials | Discovered new exit (range 3) 1337 | -8/Materials | Build established: Scavenger-Assassin 1338 | -8/Materials | Identified exit to Factory 1363 | -8/Materials | Entered Factory 1363 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1459 | -7/Factory | Discovered new exit (range 15) 1506 | -7/Factory | Identified exit to Lower Caves 1626 | -7/Factory | Entered Lower Caves 1844 | -7/Lower Caves | Learned location of 1 exit from Factory 1891 | -7/Lower Caves | Learned 4 Factory zone layouts 2438 | -7/Lower Caves | Spotted B-75 Beast 2610 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2654 | -7/Lower Caves | Discovered new exit (range 6) 2656 | -7/Lower Caves | Identified exit to Lower Caves 2656 | -7/Lower Caves | Entered another Lower Caves area 2658 | -7/Lower Caves | Core integrity fell below 50% 2659 | -7/Lower Caves | Destroyed 7 combat bots 2691 | -7/Lower Caves | Core integrity fell below 20% 2694 | -7/Lower Caves | Lost 14 parts (1p3n4u6w) 2768 | -7/Lower Caves | Discovered new exit (range 3) 2771 | -7/Lower Caves | Identified exit to Factory 2772 | -7/Lower Caves | Entered Factory 2772 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2773 | -6/Factory | Identified exit to Factory 2958 | -6/Factory | Spotted B-75 Beast 3055 | -6/Factory | Build established: Hacker-Mutant 3121 | -6/Factory | Lost 4 parts (1p1n2w) 3149 | -6/Factory | Identified exit to Lower Caves 3149 | -6/Factory | Identified exit to Extension 3175 | -6/Factory | Identified exit to Garrison 3176 | -6/Factory | Entered Garrison 3179 | -6/Garrison | Installed Relay Interface Framework 3198 | -6/Garrison | Spotted B-75 Beast 3200 | -6/Garrison | Triggered checkpoint 3220 | -6/Garrison | Triggered checkpoint 3243 | -6/Garrison | Garrison Relay disabled 3355 | -6/Garrison | Lost 11 parts (1p5n1u4w) 3450 | -6/Garrison | Phase Generator disabled 3451 | -6/Garrison | Core integrity fell below 50% 3516 | -6/Garrison | Released all parts (6) 3531 | -6/Garrison | Discovered new exit (range 14) 3532 | -6/Garrison | Core integrity fell below 20% 3537 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03426_ Acquired 53 matter. 03450_ Phase Generator explodes. 03450_ Machine disabled. 03457_ The unstable cave ceiling collapses. 03482_ WPSYXECELC VB8:BJ4#RCIIN1IHOUPDHFCXQK 03500_ System corrupted: Matter fused (-10). 03510_ Hvy. Plasma Cannon destroyed. 03510_ Imp. Signal Interpreter destroyed. 03516_ Critical hit. 03516_ Microactuators destroyed. 03516_ Carbon-fiber Leg destroyed. 03516_ Released Katana. 03516_ Released Hvy. Plasma Cannon. 03516_ Released Lrg. Storage Unit. 03516_ Released System Shield. 03516_ Released Mak. Transmission Jammer. 03516_ Released Hacking Suite. 03522_ Slammed into G-50 Soldier. 03531_ System corrupted: Heat flow error (+243). 03531_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????????????????????# #??# #?????? #???????? | | ????????????????????????# #??# #?????? #???????? | | ????????????????????????# #??# #?????? ???????? | | ??????????????????####### #### #?????? #???????? | | ?????????????????# #?????? #???????? | | ????????????????????##### #### #?????? #???????? | | ????????????????????????# #??# #???????#???????? | | ???????????????????" #### #### ##??????????????? | | ???????????????????" ????????? | | ???????????????????" #### #######??????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????##Y #######??????????????? | | ???????????????????????# #?????????? | | ???????????????????????## ######???????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# < ???????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 54 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryTargetingCompactor Manual? 0 Play Time 00:52:03 Cumulative 399.5 hours Start 2021.08.29 @ 02:37:12 End 2021.08.29 @ 03:32:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 31 Adventurer 31 Explorer 0 Win Type - Total 22 Types 17/0/2/3/0/0/0/0/0 Lore% 62 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bb3de0a-0037-401d-aa23-eb78ae01278b