Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 11:51:25 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (137) 685 Value Destroyed (5417) 5417 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1465) 1465 TOTAL SCORE: 12427 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 463 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 114/1000 Matter 119/300 Energy 93/100 System Corruption 21% Temperature Cool (87) Movement Core (400) Ox7 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Improved Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Core Analyzer Relay Coupler [Behemoth] (2) > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (15) --- Advanced Cooling System Advanced Cooling System Authchip [R/Combat] Relay Coupler [NC] (31) Relay Coupler [Sentry] (19) Relay Coupler [Specialist] (23) Relay Coupler [Hunter] (17) Relay Coupler [Hunter] (20) Force Rifle Improved Heavy Laser Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Melee Analysis Suite Armor Integrity Analyzer Core Shielding Improved System Shield Improved System Restoration Module > --- WEAPON ----------- Heavy Ion Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Large Storage Unit Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Behemoth] Improved System Restoration Module Heavy Laser Force Rifle Improved Heavy Laser Improved Proton Missile Launcher Remote Datajack Heavy Mace Heavy Mace [Rating: 64] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Improved System Shield Protection Core Shielding Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Slots Evolved 10 | . . 2 2 . . . 4 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 7 | . . 1 . . . . 4 . . 2 . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 120 | . 15 18 9 1 8 3 33 5 2 20 6 Power 18 | . 6 3 . 1 2 . 4 . . 2 . Engine 13 | . 6 2 . . 1 . 2 . . 2 . Core 5 | . . 1 . 1 1 . 2 . . . . Reactor . | . . . . . . . . . . . . Propulsion 29 | . 2 4 4 . 3 . 8 1 . 6 1 Treads 8 | . 2 4 . . . . 2 . . . . Leg 12 | . . . . . . . 6 1 . 4 1 Wheel 2 | . . . . . . . . . . 2 . Hover . | . . . . . . . . . . . . Flight 7 | . . . 4 . 3 . . . . . . Utility 40 | . 3 3 3 . . 1 15 . 2 9 4 Device 13 | . 2 2 . . . . 3 . 1 5 . Storage 8 | . 1 1 1 . . . 3 . 1 1 . Processor 7 | . . . . . . . 4 . . 3 . Hackware 11 | . . . 2 . . 1 4 . . . 4 Protection 1 | . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 33 | . 4 8 2 . 3 2 6 4 . 3 1 Energy Gun 9 | . 2 . . . 1 . 2 3 . 1 . Energy Cannon 5 | . . 4 . . . . 1 . . . . Ballistic Gun 10 | . 2 4 2 . . . . . . 2 . Ballistic Cannon 3 | . . . . . . 1 2 . . . . Launcher 3 | . . . . . 2 . . 1 . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 2 . . . . Corrupted Parts 4 | . . . . . . . 1 . . 3 . System Corruption 21 | . . . . . . . 1 . . 20 . Parts Lost 55 | . 5 1 . . 7 . 14 1 . 15 12 Power 10 | . 3 1 . . 1 . 3 . . 1 1 Propulsion 18 | . 1 . . . 2 . 5 1 . 4 5 Utility 14 | . . . . . 1 . 5 . . 5 3 Weapon 13 | . 1 . . . 3 . 1 . . 5 3 Highest Loss Streak 12 | . 3 1 . . 3 . 5 1 . 7 12 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | . 8 13 10 8 9 10 11 14 14 14 14 Power 1 | . 2 1 2 3 3 1 . . . . . Propulsion 1 | . 3 2 2 1 . . . . . . . Utility 5 | . 1 3 3 2 4 8 7 8 7 8 9 Weapon 3 | . . 4 3 2 1 1 3 5 6 4 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 28 | . 4 11 . . 4 . . 1 . . 8 Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . 2 . . 1 . . . . . . Utility 12 | . 2 2 . . 2 . . . . . 6 Weapon 10 | . 2 5 . . . . . 1 . . 2 Tool/Special 2 | . . 2 . . . . . . . . . Average Slot Usage (%) 88 | . 95 99 83 85 77 78 87 87 86 78 90 Engine 5 | . 13 9 9 6 8 9 1 . . 2 4 Core 2 | . . 1 . . . . 3 6 6 2 . Treads 6 | . 2 21 2 . . . 2 8 6 1 . Leg 8 | . 25 . . . . . 16 4 6 10 19 Flight 7 | . . . 24 36 36 36 3 . . . . Device 9 | . 10 22 11 . 8 2 6 6 6 5 3 Storage 8 | . 14 11 9 9 9 9 6 6 6 7 10 Processor 9 | . . . . . . . 13 20 20 22 27 Hackware 5 | . . . 4 18 9 15 9 6 6 1 5 Protection 1 | . . . . . . . 2 6 6 1 . Energy Gun 7 | . 19 . . . . . 3 14 20 10 . Energy Cannon 2 | . . 9 13 . . . 3 1 . . . Ballistic Gun 6 | . 8 21 9 16 4 . . . . 3 9 Ballistic Cannon 1 | . . . . . . . 6 3 . . . Impact Weapon 1 | . . . . . . 6 3 . . 1 3 Peak Build Rating 64 | . 9 26 30 30 29 24 64 57 56 62 64 Average Rating 37 | . 7 23 27 27 22 22 49 55 56 55 59 On Entrance 31 | 6 6 9 26 29 28 19 24 53 56 56 61 Naked Turns . | . . . . . . . . . . . . Heaviest Build 55 | 11 20 40 40 18 22 18 55 53 41 44 42 Greatest Support 65 | 20 40 44 20 20 20 18 60 50 30 65 65 Greatest Overweight (x) 6 | . . 1 1 . 6 5 2 1 1 3 1 Average Overweight (x) . | . . . 1 . . . . . 1 . . Largest Inventory Capacity 20 | . 10 15 15 10 10 10 20 15 15 15 15 Average Capacity 12 | . 9 13 11 10 10 10 13 15 15 15 15 Most Carried 15 | . 10 15 15 10 10 10 15 15 15 15 15 Average Carried 12 | . 8 13 9 8 9 10 11 14 14 14 14 Final Capacity 15 | 8 10 15 10 10 10 10 15 15 15 15 15 Final Carried 15 | 6 10 15 7 10 10 10 15 15 15 15 11 Class Distribution -------------------- 34% | Bothacker-Gunner 18% | Gunner 11% | Mutant 7% | Scavenger-Mutant 6% | Sprinter 4% | Scavenger-Sprinter 3% | Hacker-Mutant 3% | Bothacker-Mutant 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Hacker-Sprinter | -8/Storage Sprinter | -8/Garrison Commander-Sprinter | -8/Recycling Bothacker-Gunner | -6/Factory Bothacker-Gunner | -6/Lower Caves Bothacker-Gunner | -6/Lower Caves Bothacker-Gunner | -5/Factory Bothacker-Mutant | -5/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Matter Collected 3259 | 200 397 677 . 157 611 30 575 308 34 270 . Remotely . | . . . . . . . . . . . . Salvage Created 5393 | . 779 1376 . 221 343 44 1408 608 . 571 43 Parts 231 | . 44 79 . 9 25 1 32 20 . 21 . Haulers Intercepted 10 | . 2 6 . 1 . . 1 . . . . Recyclers Shooed 4 | . 2 . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 17 . . . Prevented 5 | . . . . . . . . 5 . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Combat Hostiles Destroyed 105 | . 18 27 . 3 14 1 18 13 . 9 2 Melee 5 | . . . . . . 1 2 1 . 1 . Guns 64 | . 16 24 . 3 7 . 5 2 . 5 2 Cannons 14 | . . 2 . . . . 6 6 . . . AOE 12 | . 1 . . . 7 . 2 2 . . . Classes Destroyed 16 | . 8 2 . . 2 . 3 . . 1 . Worker 3 | . 1 1 . 1 . . . . . . . Builder 2 | . . . . . . . 1 . . 1 . Tunneler 1 | . 1 . . . . . . . . . . Hauler 10 | . 2 6 . 1 . . 1 . . . . Recycler 5 | . 1 . . . . . 4 . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 7 | . 2 3 . . . . 2 . . . . Watcher 3 | . . 3 . . . . . . . . . Swarmer 27 | . 6 7 . . 6 . 3 4 . . 1 Grunt 53 | . 10 14 . 2 7 . 9 8 . 3 . Brawler 2 | . . . . . . . 2 . . . . Duelist 2 | . . . . . 1 1 . . . . . Sentry 10 | . . 6 . 1 . . 2 1 . . . Hunter 5 | . . . . . . . . . . 4 1 Programmer 4 | . . . . . . . 2 . . 2 . Subdweller 2 | . 2 . . . . . . . . . . Best Kill Streak 12 | . 8 12 . 3 5 1 7 4 . 3 2 Combat Bots Only 9 | . 4 9 . 1 5 1 7 4 . 2 2 Max Kills in Single Turn 3 | . 2 2 . 2 3 1 2 1 . 1 2 Gunslinging 1 | . . 1 . . 1 . . . . . 1 Exploded 3 | . 1 . . . 3 . 2 1 . . . Melee 1 | . . . . . . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Hostile Shots Fired 788 | . 71 136 . 27 82 5 183 62 . 120 102 Missed 269 | . 24 42 . 5 33 3 69 19 . 38 36 Hits 519 | . 47 94 . 22 49 2 114 43 . 82 66 Melee 4 | . . . . . . . 4 . . . . Projectile 515 | . 47 94 . 22 49 2 110 43 . 82 66 Critical Strikes 16 | . . 2 . 2 2 . 4 1 . 3 2 Damage Taken 8355 | . 593 1087 . 329 808 28 1758 851 . 1584 1317 Core 2133 | . 102 101 . 77 265 28 531 143 . 404 482 Absorbed by Shields 54 | . . . . . 52 . 2 . . . . Redirected to Shielding 50 | . . . . . . . 2 30 . 18 . Regen/Repaired (Parts) 210 | . . 114 . 44 . . 15 . . 37 . Core Remaining (%) 57 | 100 59 74 . . . 32 . . 20 . . Volleys Fired 297 | . 63 64 . 21 39 . 35 27 . 27 21 Largest 3 | . 2 3 . 2 3 . 3 3 . 3 2 Hottest 255 | . 100 204 . 46 82 . 153 255 . 255 56 Shots Fired 658 | . 123 191 . 42 62 . 90 59 . 63 28 Gun 497 | . 123 155 . 42 49 . 32 21 . 61 14 Cannon 131 | . . 36 . . . . 57 35 . . 3 Launcher 19 | . . . . . 13 . 1 3 . 2 . Special 11 | . . . . . . . . . . . 11 Kinetic 367 | . 36 154 . 42 37 . 36 23 . 22 17 Thermal 261 | . 87 37 . . 12 . 53 33 . 39 . Explosive 14 | . . . . . 13 . 1 . . . . Electromagnetic 5 | . . . . . . . . 3 . 2 . Robot Hit Streak 11 | . 10 10 . 7 6 . 7 11 . 9 8 Robot Miss Streak 12 | . 3 3 . 1 3 . 12 4 . 4 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 19 | . 3 12 . . 1 . . . . 2 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . 1 1 Shots Hit Robots 450 | . 80 116 . 32 33 1 82 43 . 42 21 Core Hits 242 | . 39 47 . 10 25 1 52 40 . 18 10 Critical Kills 4 | . . 3 . . . . 1 . . . . Critical Parts Destroyed 8 | . . . . . . . 7 . . 1 . Critical Strikes 25 | . 6 4 . . . . 9 1 . 5 . Burn 13 | . 6 1 . . . . 1 1 . 4 . Meltdown 1 | . . 1 . . . . . . . . . Destroy 2 | . . 2 . . . . . . . . . Smash 9 | . . . . . . . 8 . . 1 . Melee Attacks 34 | . . . . . . 1 27 1 . 3 2 Impact 34 | . . . . . . 1 27 1 . 3 2 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 7 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10310 | . 1132 2061 . 493 1377 46 2879 1096 . 1001 225 Guns 5189 | . 950 1616 . 493 476 . 530 241 . 744 139 Cannons 1953 | . . 414 . . . . 814 639 . . 86 Explosions 1656 | . 182 . . . 901 . 296 148 . 129 . Melee 1472 | . . . . . . 46 1237 61 . 128 . Ramming 40 | . . 31 . . . . 2 7 . . . Kinetic 4056 | . 228 1603 . 493 320 . 559 424 . 204 225 Thermal 3086 | . 722 427 . . 156 . 785 456 . 540 . Explosive 1379 | . 182 . . . 901 . 296 . . . . Electromagnetic 277 | . . . . . . . . 148 . 129 . Impact 1472 | . . . . . . 46 1237 61 . 128 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 10 3 3 21 21 Average Corruption 5 | . . . . . . . 3 3 3 11 21 Corruption Purged 9 | . . . . . . . 7 . . 2 . Corruption Blocked . | . . . . . . . . . . . . Effects 52 | . . . . . . . 12 15 4 9 12 Message Errors 13 | . . . . . . . 5 3 . 1 4 Matter Fused 9 | . . . . . . . 1 3 2 1 2 Heat Flow Errors 4 | . . . . . . . . 1 . 1 2 Energy Discharges 6 | . . . . . . . . 2 1 3 . Data Loss (minor) 7 | . . . . . . . 1 1 . 3 2 Data Loss (major) 2 | . . . . . . . 1 . . . 1 Misfires 5 | . . . . . . . 3 2 . . . Alerts 4 | . . . . . . . 1 1 1 . 1 Weapon Failures 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 813 | . 79 4 . . 54 . 571 31 . 74 . Projectiles 3 | . . 3 . . . . . . . . . Explosions 183 | . 79 . . . 54 . 25 25 . . . Melee 627 | . . 1 . . . . 546 6 . 74 . Knockbacks 22 | . . . . . . . 8 10 . . 4 Impact 5 | . . . . . . . 4 1 . . . Kinetic 17 | . . . . . . . 4 9 . . 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 247 | . . . . . 194 . . 53 . . . Shots 6 | . . . . . 4 . . 2 . . . Rammed 6 | . . 4 . . . . . 2 . . . Targets Rammed 10 | . . 5 . . . . 2 3 . . . Kicked 2 | . . . . . . . 2 . . . . Crushed 2 | . . 1 . . . . . 1 . . . Highest Temperature 342 | . 261 261 . 21 342 4 276 240 . 255 254 Average Temperature 75 | . 60 76 . 8 101 4 74 65 . 98 106 Received Heat Transfer 2448 | . 180 384 . 216 261 9 510 279 . 234 375 Effects 4 | . . . . . 3 . . . . . 1 Energy Bleed 3 | . . . . . 2 . . . . . 1 Interference 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 5 1 . 1 . Combat Hostiles 4 | . . . . . . . 2 1 . 1 . Parts Fried 15 | . . 1 . . . . 9 1 . 4 . Impact Corruptions 20 | . . 1 . . . . 16 1 . 2 . Robots Melted 6 | . 1 1 . . . . 1 1 . 2 . Combat Hostiles 6 | . 1 1 . . . . 1 1 . 2 . Parts Melted 32 | . 9 4 . . 2 . 3 1 . 13 . Heat Transferred 7908 | . 2590 851 . . 350 . 1184 1033 . 1900 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Maximum Alert Level 3 | . 1 2 . . 3 2 1 . . . . Low Security (%) 61 | . 88 30 100 100 10 . 98 . . 100 100 Level 1 21 | . 11 63 . . 9 45 1 . . . . Level 2 10 | . . 6 . . 37 54 . . . . . Level 3 5 | . . . . . 42 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1003 | . 257 421 174 121 1003 451 209 . . 70 102 Initial 451 | . . 75 174 68 59 451 209 . . . 15 Average 230 | . 153 257 170 97 635 406 96 . . 24 53 Influence Increases 4120 | . 524 820 . 84 1034 120 752 330 . 294 162 Destroy 0b10 Robot/C 2360 | . 320 540 . 60 520 20 420 260 . 180 40 Destroy 0b10 Robot/NC 165 | . 35 65 . 10 5 . 40 5 . 5 . Destroy Leader 396 | . 64 128 . 12 10 . 102 20 . 50 10 Allied During Kill 78 | . . . . . 54 1 23 . . . . Successful Hack 145 | . 34 22 . 1 . 52 22 . . 14 . Disable Machine 150 | . 30 30 . . . 15 15 . . 45 15 Anti-Garrison Action 350 | . . . . . 300 . . . . . 50 Destroy Structure 186 | . 26 5 . 1 115 2 35 . . . 2 Advance Influence 50 | . . . . . . . 50 . . . . Lose Combat Pursuer 240 | . 15 30 . . 30 30 45 45 . . 45 Influence Decreases 4083 | . 345 584 251 156 123 742 1066 397 . 272 147 Entered New Map 1281 | . . 104 241 96 33 552 222 26 . . 7 Time Decay 1912 | . 295 470 10 60 . 140 424 361 . 152 . Lost Part 520 | . 50 10 . . 70 . 140 10 . 120 120 Lost Ally 220 | . . . . . 20 50 130 . . . 20 Purge Threat 150 | . . . . . . . 150 . . . . Squads Dispatched 17 | . 4 2 . 1 . . 6 . . 4 . Investigation 10 | . 2 1 . 1 . . 3 . . 3 . Extermination 3 | . . . . . . . 2 . . 1 . Reinforcement 4 | . 2 1 . . . . 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Distress Signals 5 | . . 4 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 184 | . 22 42 . 5 30 3 34 16 . 11 21 Peak Tracking Total 12 | . 3 10 . 2 7 3 8 4 . 4 12 Tactical Retreats 10 | . 1 1 . . 2 1 1 3 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Traps Triggered 12 | . 1 . . . 8 . 2 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 5 | . . 5 . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Machines Disabled 17 | . 2 2 . . 4 1 1 2 . 3 2 Max in Single Turn 2 | . 2 1 . . 1 . 1 1 . 2 1 Garrison Relay 5 | . . . . . 4 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Machines Accessed 29 | . 6 5 . 2 2 4 4 1 . 5 . Terminals 21 | . 6 4 . . 2 4 3 1 . 1 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 4 | . . 1 . 1 . . 1 . . 1 . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . Total Hacks 101 | . 24 18 . 7 5 18 12 7 . 10 . Successful 54 | . 17 8 . 4 . 7 7 7 . 4 . Failed 47 | . 7 10 . 3 5 11 5 . . 6 . Catastrophic 13 | . 1 2 . . 1 3 3 . . 3 . Database Lockouts . | . . . . . . . . . . . . Manual 45 | . 13 10 . . 2 8 9 . . 3 . Terminals 84 | . 24 17 . . 5 18 11 7 . 2 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 7 | . . 1 . 4 . . 1 . . 1 . Recycling Units 4 | . . . . . . . . . . 4 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . . 1 . Terminal Hacks 35 | . 10 7 . . . 7 4 7 . . . Record 7 | . . . . . . . . 7 . . . Part Schematic 3 | . . . . . . 2 1 . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . Level Access Points 2 | . . 1 . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 3 | . 1 . . . . 1 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . Locate Traps 3 | . . 2 . . . . 1 . . . . Disarm Traps 1 | . . 1 . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Zone Layout 4 | . 3 . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . 3 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Refit 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . Unlock Access 2 | . . . . 1 . . . . . 1 . Unauthorized Hacks 12 | . 7 1 . . . . 3 . . 1 . Terminals 9 | . 7 . . . . . 2 . . . . Track 1 | . 1 . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . Botnet 4 | . 2 . . . . . 2 . . . . Operators 1 | . 1 . . . . . . . . . . Search 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . 1 . . . . 1 . . 1 . Patch 3 | . . 1 . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . 2 . . . . 1 . . . . Used 2 | . . 1 . . . . 1 . . . . Hacking Detections 24 | . 6 4 . 2 2 4 3 . . 3 . Full Trace Events 9 | . 1 1 . 1 2 1 1 . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 1 . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . . . 12 . Parts Repaired 1 | . . . . 1 . . . . . . . Time 38 | . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked 8 | . . . . . . . . . . . 8 Non-combat . | . . . . . . . . . . . . Combat 8 | . . . . . . . . . . . 8 Robot Hacks Applied 9 | . . . . . . . . . . . 9 amplify_resonance 3 | . . . . . . . . . . . 3 reboot_system 5 | . . . . . . . . . . . 5 overwrite_iff 1 | . . . . . . . . . . . 1 Relay Couplers Released 17 | . . . . . 14 . . . . . 3 Machine Destruction 17 | . . . . . 14 . . . . . 3 Attached 6 | . . . . . . . 2 . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 12 | . . . . . 3 9 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Total Allies 13 | . . . . . 3 9 . . . . 1 Largest Group 8 | . . . . . 3 8 8 . . . . Highest-Rated Group 144 | . . . . . 103 144 144 . . . . Highest-Rated Ally 39 | . . . . . 39 39 34 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 92 | . . . . . 65 3 24 . . . . Total Damage 1528 | . . . . . 846 77 605 . . . . Kills 16 | . . . . . 12 . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Active Infowar (turns) 2408 | . 191 1182 16 . 655 62 302 . . . . Terrain 302 | . . . . . . . 302 . . . . Seismic 2106 | . 191 1182 16 . 655 62 . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Turns Passed 6169 | . 692 1182 29 129 683 295 1058 1036 321 505 239 Spaces Moved 3805 | 1 375 597 16 64 812 382 642 400 131 239 146 Core 16 | . . . . . . 16 . . . . . Treads 1254 | . 34 597 . . . . 28 400 131 64 . Legs 959 | 1 341 . . . . . 356 . . 115 146 Wheels 60 | . . . . . . . . . . 60 . Hover . | . . . . . . . . . . . . Flight 1516 | . . . 16 64 812 366 258 . . . . Fastest Speed 31 | 120 120 145 101 31 31 31 31 160 240 95 120 Average Speed 112 | 120 123 147 101 31 31 42 110 231 240 152 120 Slowest Speed 300 | 120 160 225 101 31 106 300 240 240 240 240 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 12 | . . . . . 7 5 . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 3 59 59 2 16 81 74 11 64 16 7 26 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 4 | . . 1 . 1 . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 . . . 1 1 1 . . Scrap Searched 3 | . . . . . . . . 1 2 . . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 140 | . 29 1 . . 102 . 6 1 . . 1 Melee 1 | . . . . . . . . . . . 1 Projectile 5 | . . 1 . . . . 3 1 . . . AOE 134 | . 29 . . . 102 . 3 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Fac Gar Total 5052 | . 480 770 32 132 1184 507 859 455 138 313 182 Wait 391 | . 19 2 . 38 153 78 72 12 3 14 . Move 3772 | . 374 596 15 64 798 371 641 399 130 238 146 Hop 11 | . . . . . 6 5 . . . . . Pick Up 82 | . 7 36 . 2 14 . 13 2 1 5 2 Fast Attach 52 | . 4 5 . 1 2 3 20 1 . 14 2 Attach 53 | . 3 6 8 2 16 . 8 1 . 6 3 Detach 23 | . . 2 1 4 10 . 3 . . 2 1 Swap 52 | . 8 15 1 . 3 . 9 7 3 3 3 Drop 79 | . 2 39 7 . 12 2 11 2 1 1 2 Fire 297 | . 63 64 . 21 39 . 35 27 . 27 21 Melee 34 | . . . . . . 1 27 1 . 3 2 Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . . 2 . . . . Crush 8 | . . 5 . . . . . 3 . . . Escape Stasis 139 | . . . . . 121 . 18 . . . . Rewire 57 | . . . . . 10 47 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 13) 483 | -10/Materials | Identified exit to Mines 501 | -10/Materials | Derelicts attacked the area 664 | -10/Materials | Lost 3 parts (1p1n1w) 677 | -10/Materials | Discovered new exit (range 11) 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1032 | -9/Materials | Build established: Gunner 1073 | -9/Materials | Destroyed 9 combat bots 1171 | -9/Materials | Discovered new exit (range 12) 1791 | -9/Materials | Identified exit to Materials 1875 | -9/Materials | Entered another Materials area 1875 | -8/Materials | Evolved 2 slots: Propulsion x2 1881 | -8/Materials | Discovered new exit (range 16) 1904 | -8/Materials | Entered Storage 2029 | -8/Storage | Repaired Lgt. Deuterium Engine 2033 | -8/Storage | Identified exit to Garrison 2033 | -8/Storage | Entered Garrison 2045 | -8/Garrison | Triggered checkpoint 2104 | -8/Garrison | Triggered checkpoint 2123 | -8/Garrison | Triggered checkpoint 2133 | -8/Garrison | Triggered checkpoint 2151 | -8/Garrison | Garrison Relay disabled 2167 | -8/Garrison | Discovered new exit (range 10) 2285 | -8/Garrison | Lost 3 parts (1n2w) 2287 | -8/Garrison | Discovered new exit (range 10) 2351 | -8/Garrison | Core integrity fell below 50% 2389 | -8/Garrison | Build established: Sprinter 2425 | -8/Garrison | Discovered new exit (range 8) 2508 | -8/Garrison | Garrison Relay disabled 2565 | -8/Garrison | Garrison Relay disabled 2629 | -8/Garrison | Installed Relay Interface Framework 2635 | -8/Garrison | Garrison Relay disabled 2716 | -8/Garrison | Entered Recycling 2716 | -8/Recycling | Accompanied by 2 allies 2717 | -8/Recycling | Met a Zionite searching for Scraptown 2898 | -8/Recycling | Identified exit to Factory 2902 | -8/Recycling | Scanned before Scraplab entrance 3011 | -8/Recycling | Entered Factory 3011 | -6/Factory | Accompanied by 8 allies 3011 | -6/Factory | Evolved 4 slots: Utility x4 3107 | -6/Factory | Lost 4 allies 3170 | -6/Factory | Lost 5 parts (1p3n1w) 3190 | -6/Factory | Lost 4 allies 3221 | -6/Factory | Core integrity fell below 50% 3293 | -6/Factory | Destroyed 7 combat bots 3517 | -6/Factory | Build established: Scavenger-Mutant 3601 | -6/Factory | System corruption reached 10% 3641 | -6/Factory | Lost 3 parts (1n2u) 3915 | -6/Factory | Build established: Bothacker-Gunner 3928 | -6/Factory | Discovered new exit (range 9) 4069 | -6/Factory | Entered Lower Caves 4087 | -6/Lower Caves | Encountered a Warlord checkpoint 4232 | -6/Lower Caves | Attracted the attention of an 0b10 base 4368 | -6/Lower Caves | Learned 8 Research zone layouts 5079 | -6/Lower Caves | Discovered new exit (range 9) 5105 | -6/Lower Caves | Entered another Lower Caves area 5364 | -6/Lower Caves | Discovered new exit (range 8) 5426 | -6/Lower Caves | Entered Factory 5426 | -5/Factory | Evolved 2 slots: Utility x2 5544 | -5/Factory | Fabricated Adv. Cooling System (x2) 5591 | -5/Factory | Lost 6 parts (1n3u2w) 5780 | -5/Factory | Lost 7 parts (1p2n1u3w) 5783 | -5/Factory | System corruption reached 10% 5871 | -5/Factory | Discovered new exit (range 12) 5887 | -5/Factory | Identified exit to Garrison 5931 | -5/Factory | Entered Garrison 5987 | -5/Garrison | Triggered checkpoint 5994 | -5/Garrison | Garrison Relay disabled 6128 | -5/Garrison | Spotted B-75 Beast 6149 | -5/Garrison | Core integrity fell below 50% 6166 | -5/Garrison | Core integrity fell below 20% 6170 | -5/Garrison | Self-destructed Last Messages --------------- 06153_ Gauss Rifle destroyed. 06154_ Relay Coupler [Brawler] destroyed. 06155_ System corrupted: Heat flow error (+259). 06155_ Jacked B-75 Beast... >>reboot_system Initiating full reboot, ETC: 19. 06156_ Overheating: Energy bleed (-44). 06156_ G-50 Soldier suffers critical hit (Destroy). 06156_ Jacked S-27 Virus... >>reboot_system Initiating full reboot, ETC: 19. 06159_ Flexi-carbon Leg destroyed. 06163_ Sml. Battery destroyed. 06164_ G-50 Soldier knocked back. 06168_ Flexi-carbon Leg destroyed. 06168_ Critical hit (Burn: +37). 06168_ G-50 Soldier knocked back. 06168_ G-67 Veteran knocked back. 06169_ Hvy. Flak Cannon destroyed. 06170_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????g #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????#g #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #??####??????????????? | | ????????????????????????# #? #??????????????? | | ????????????????????????# ## ######?????????? | | ????????????????????????# g #?????????? | | ????????????????????????# ????????? | | ????????????????????????#@ ????????? | | ????????????????????????# ## #??? ??????????? | | ??????????????????????### ## ## ??????????? | | ??????????????????????# "?????????? | | ??????????????????????# s g "?????????? | | ??????????????????????# % g B "?????????? | | ??????????????????????# g "?????????? | | ??????????????????????### g ## ## ??????????? | | ??????????????????????# g## ## #?????????? | | ??????????????????????### [ ????????? | | ???????????????????????# %= ????????? | | ???????????????????????# % ????????? | | ???????????????????????#" % #=% ######?????????? | | ???????????????????????# # [ #??????????????? | | ???????????????????????### % #?####??????????????? | | ?????????????????????????#% ##???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# ##???????????????????? | | ??????????###????????????# #????????????????????? | | ????#######"############## #????????????????????? | | ????# ^ #????????????????????? | | ????# #????????????????????? | | ????# ####################"#????????????????????? | | ????# #?????????????????? #????????????????????? | | ???# #?????????????????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 18 Energy Capacity 260 Matter Stores 328 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: TH 25 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 20 Relay Coupler Types 3 Relay Coupler Value 62 Authchip Count 1 Item Schematics ----------------- Flak Cannon | -8/Recycling | Hacked Hvy. Laser | -8/Recycling | Hacked Datajack | -6/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -8/Recycling | Hacked Fabricated ------------ Adv. Cooling System | x2 | -5/Factory | Preloaded Repaired ---------- Lgt. Deuterium Engine | 12% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularMagneticMace Manual? 0 Play Time 00:40:41 Cumulative 1154.9 hours Start 2025.07.29 @ 13:21:54 End 2025.07.30 @ 11:51:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1422 Rogue 1138 Adventurer 124 Explorer 160 Win Type - Total 52 Types 38/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9701b697-c192-43cd-8601-21058062df4c