Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 20:38:39 Player: monkeman Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1107) 1107 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3762 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 341/400 Matter 267/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Autogun Improved Light Cannon > --- INVENTORY (20) --- Ion Engine Improved Treads Improved Treads Armored Wheel Huge Storage Unit High-capacity Matter Pod (140) Experimental Sensor Array Improved Terrain Scanner Shield Generator High-powered Tractor Beam Trap Reconfigurator Recalibrator EM Shotgun Autogun Autogun Slug Cannon Grenade Launcher Rocket Launcher Plasma Cutter Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Autogun Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Armored Wheel Huge Storage Unit High-capacity Matter Pod Experimental Sensor Array Improved Terrain Scanner Shield Generator High-powered Tractor Beam Trap Reconfigurator Recalibrator EM Shotgun Autogun Autogun Slug Cannon Grenade Launcher Rocket Launcher Plasma Cutter Hammer [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 32 | 7 9 2 11 3 . Power 4 | 1 1 . 2 . . Engine 4 | 1 1 . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 4 . 2 1 . Treads 7 | . 4 . 2 1 . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 . 5 . . Device 3 | 1 . . 2 . . Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 10 | 2 2 2 2 2 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon 5 | . 2 . 2 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . 1 . 3 . . Power 2 | . 1 . 1 . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 100 98 100 100 Engine 11 | . 13 14 10 11 11 Treads 29 | . 24 28 32 33 33 Leg 1 | . 3 . . . . Device 6 | . . . 10 11 11 Storage 12 | . 14 14 11 11 11 Processor 6 | . 13 14 2 . . Protection 5 | . . . 8 11 11 Ballistic Gun 11 | . 5 25 12 11 11 Ballistic Cannon 11 | . 19 2 9 10 11 Naked Turns . | . . . . . . Heaviest Build 58 | 15 31 31 58 58 58 Greatest Support 69 | 20 46 46 69 66 66 Greatest Overweight (x) 4 | 4 . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 7 14 15 19 20 20 Most Carried 20 | 6 15 15 20 20 20 Average Carried 15 | 3 11 14 17 19 19 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 6 15 14 20 20 20 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 1390 | 220 338 201 610 21 . Remotely . | . . . . . . Salvage Created 1212 | 33 414 85 666 14 . Parts 94 | 9 31 5 46 3 . Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 30 | . 11 2 13 4 . Guns 11 | . 4 2 5 . . Cannons 15 | . 7 . 8 . . AOE 4 | . . . . 4 . Classes Destroyed 10 | 1 5 . 4 . . Worker 1 | . 1 . . . . Tunneler 2 | 2 . . . . . Hauler 3 | . 1 . 2 . . Mechanic 1 | . . . 1 . . Watcher 6 | . 3 . 3 . . Swarmer 7 | . 3 . . 4 . Grunt 17 | . 8 2 7 . . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 4 | . . . 4 . . Best Kill Streak 6 | 2 6 2 3 4 . Combat Bots Only 4 | . 4 2 3 4 . Max Kills in Single Turn 3 | 2 2 1 1 3 . Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 135 | . 59 7 61 8 . Missed 38 | . 17 1 18 2 . Damage Taken 1218 | . 412 80 679 47 . Core 121 | . 62 . 41 18 . Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 . 75 . . . Volleys Fired 101 | 1 43 6 49 2 . Largest 2 | 2 2 2 2 2 . Hottest 70 | 60 70 46 62 53 . Shots Fired 199 | 2 86 11 97 3 . Gun 94 | 2 25 11 55 1 . Cannon 103 | . 61 . 42 . . Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 184 | 1 74 11 97 1 . Thermal . | . . . . . . Explosive 2 | . . . . 2 . Electromagnetic 13 | 1 12 . . . . Robot Hit Streak 17 | 1 8 5 17 . . Robot Miss Streak 4 | . 4 1 3 . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 132 | 1 54 8 69 . . Core Hits 59 | 2 20 4 27 6 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2576 | 26 962 123 1250 215 . Guns 1047 | 26 253 123 645 . . Cannons 1246 | . 657 . 589 . . Explosions 251 | . 36 . . 215 . Melee . | . . . . . . Ramming 32 | . 16 . 16 . . Kinetic 2149 | 14 778 123 1234 . . Thermal 36 | . 36 . . . . Explosive 215 | . . . . 215 . Electromagnetic 144 | 12 132 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 3 . . . Average Corruption 2 | . 2 3 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 5 . . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 12 | . 11 . . 1 . Projectiles 11 | . 11 . . . . Explosions 1 | . . . . 1 . Melee . | . . . . . . Knockbacks 8 | . 6 . 2 . . Impact 1 | . . . 1 . . Kinetic 6 | . 5 . 1 . . Secondary 1 | . 1 . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . 5 . 1 . . Targets Rammed 6 | . 5 . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 334 | . 20 334 29 . . Average Temperature 45 | . 10 182 6 . . Received Heat Transfer 423 | . 144 45 234 . . Effects 2 | . . 2 . . . Interference 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 263 | 10 181 70 263 195 . Initial 78 | . 6 20 27 78 . Average 128 | 2 112 41 168 188 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 83 | 100 100 100 60 100 . Level 1 16 | . . . 39 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . 4 . . Investigation 5 | . 1 . 4 . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 18 2 17 4 . Peak Tracking Total 5 | . 5 2 3 4 . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 4 | . 3 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 4 | . 1 . 2 1 . Max in Single Turn 1 | . 1 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 17 | . 6 . 10 . 1 Terminals 14 | . 6 . 8 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 61 | . 27 . 33 . 1 Successful 35 | . 13 . 21 . 1 Failed 24 | . 13 . 11 . . Catastrophic 3 | . 1 . 2 . . Database Lockouts 2 | . 1 . 1 . . Manual 23 | . 14 . 8 . 1 Terminals 48 | . 27 . 21 . . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . 8 . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 11 . 9 . 1 Part Schematic 1 | . 1 . . . . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 5 | . 2 . 3 . . Emergency Access Points 2 | . 1 . 1 . . Terminal Index 1 | . . . 1 . . Locate Traps 4 | . 4 . . . . Transport Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 8 . . Insert Component 3 | . . . 3 . . Analyze 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . Terminals 4 | . 2 . 2 . . Botnet 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 6 . 8 . . Full Trace Events 4 | . . . 4 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 1 . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 2866 | 92 866 330 1048 219 311 Spaces Moved 1526 | 54 449 193 507 130 193 Core 17 | 17 . . . . . Treads 1414 | . 391 193 507 130 193 Legs 95 | 37 58 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 161 | 135 154 160 171 160 160 Slowest Speed 250 | 250 160 160 240 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 73 50 50 46 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . 3 . . 12 . Melee . | . . . . . . Projectile . | . . . . . . AOE 15 | . 3 . . 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 1740 | 67 536 208 596 138 195 Wait 19 | . 2 1 16 . . Move 1521 | 53 448 192 506 129 193 Hop . | . . . . . . Pick Up 41 | 6 18 3 11 2 1 Fast Attach 12 | 7 1 . 4 . . Attach 4 | . 1 . 3 . . Detach . | . . . . . . Swap 16 | . 7 2 4 3 . Drop 20 | . 11 4 2 2 1 Fire 101 | 1 43 6 49 2 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 5 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat] / *Exi / [*Zio]) -9/Exiles History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 14) 417 | -10/Materials | Central database locked down 558 | -10/Materials | Discovered new exit (range 16) 586 | -10/Materials | Discovered new exit (range 8) 959 | -10/Materials | Entered Mines 976 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1031 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1172 | -10/Mines | Discovered new exit (range 13) 1289 | -10/Mines | Entered Materials 1289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -9/Materials | Discovered new exit (range 15) 1689 | -9/Materials | Discovered new exit (range 3) 1936 | -9/Materials | Central database locked down 2080 | -9/Materials | Discovered new exit (range 15) 2171 | -9/Materials | Discovered new exit (range 15) 2337 | -9/Materials | Entered Mines 2344 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2345 | -9/Mines | Learned 2 Materials zone layouts 2422 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2443 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2446 | -9/Mines | Found Prototype Device 2468 | -9/Mines | Discovered new exit (range 11) 2469 | -9/Mines | Learned location of Storage (-8) 2550 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2550 | -9/Mines | Discovered new exit (range 5) 2556 | -9/Mines | Entered Exiles 2599 | -9/Exiles | Met 8R-AWN 2627 | -9/Exiles | Met EX-HEX 2634 | -9/Exiles | Build established: Scavenger-Mutant 2675 | -9/Exiles | Met EX-BIN 2698 | -9/Exiles | Aligned with FarCom system 2699 | -9/Exiles | Given EX-Vault access code 2736 | -9/Exiles | Opened EX-Vault 2749 | -9/Exiles | Found Trap Reconfigurator 2784 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2867 | -9/Exiles | Self-destructed Last Messages --------------- XL Autogun Array AWS/Autocannon Field Lobotomy Kit Longsword +1 Deploy-a-Sentry 02749_ Acquired Trap Reconfigurator. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 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Treads | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunPoweredActivator Manual? 0 Play Time 00:32:48 Cumulative 61.8 hours Start 2024.05.19 @ 10:22:40 End 2024.05.23 @ 20:38:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d347274-a7da-4d24-b06f-9a8cb2e7c923