Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 19:14:09 Player: Dankquan Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (110) 550 Value Destroyed (3016) 3016 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (428) 428 TOTAL SCORE: 5734 Bonus ------- High Alert Combat Kills 428 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 265/265 System Corruption 4% Temperature Cool (181) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Katana > --- INVENTORY (8) ---- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Weapon Shielding Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Recoil Stabilizer Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Improved Light Cannon Katana > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Advanced Sensor Array Light EM Pulse Cannon Improved Grenade Launcher Datajack Katana [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 112 | 7 14 26 65 Power 19 | 1 1 7 10 Engine 16 | 1 1 7 7 Core 3 | . . . 3 Reactor . | . . . . Propulsion 41 | 2 5 6 28 Treads 3 | . . . 3 Leg 34 | 2 5 6 21 Wheel . | . . . . Hover 4 | . . . 4 Flight . | . . . . Utility 13 | 1 2 1 9 Device 4 | . . . 4 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 6 | . . 1 5 Artifact . | . . . . Weapon 39 | 3 6 12 18 Energy Gun 11 | 2 4 2 3 Energy Cannon 2 | . . 1 1 Ballistic Gun 10 | 1 1 4 4 Ballistic Cannon 5 | . . 1 4 Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 3 | . . . 3 Piercing Weapon . | . . . . Special Melee Weapon 3 | . 1 1 1 Unidentified Prototypes 5 | . . 1 4 Parts Lost 31 | . 1 15 15 Power 5 | . . 3 2 Propulsion 7 | . . 4 3 Utility 6 | . . 1 5 Weapon 13 | . 1 7 5 Highest Loss Streak 6 | . 1 5 6 Average Slot Usage (%) 89 | . 94 78 91 Engine 10 | . 14 10 9 Core 2 | . . . 5 Leg 25 | . 27 27 23 Hover 1 | . . . 2 Device 2 | . . . 4 Storage 10 | . 14 11 9 Processor 2 | . 9 1 . Protection 6 | . . 2 11 Energy Gun 3 | . 9 5 . Ballistic Gun 10 | . 10 17 8 Ballistic Cannon 4 | . . 2 7 Slashing Weapon 4 | . . . 8 Special Melee Weapon 2 | . 8 . . Naked Turns . | . . . . Heaviest Build 37 | 12 19 24 37 Greatest Support 40 | 20 20 39 40 Greatest Overweight (x) 10 | 2 1 1 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 6 8 8 Most Carried 8 | 2 6 8 8 Average Carried 6 | 1 4 5 7 Final Capacity 8 | 6 8 8 8 Final Carried 7 | 2 5 7 7 Class Distribution -------------------- 47% | Mutant 43% | Scavenger-Mutant 6% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2296 | 251 216 666 1163 Remotely . | . . . . Salvage Created 3573 | 15 426 1086 2046 Parts 236 | 3 37 73 123 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 84 | . 13 28 43 Melee 28 | . . 3 25 Guns 35 | . 13 19 3 Cannons 10 | . . 3 7 AOE 11 | . . 3 8 Classes Destroyed 13 | 1 4 3 5 Worker 8 | . 2 . 6 Builder 2 | . . . 2 Tunneler 1 | 1 . . . Hauler 2 | . . 1 1 Recycler 3 | . . 1 2 Operator 1 | . . . 1 Watcher 9 | . 1 3 5 Swarmer 26 | . 6 11 9 Grunt 40 | . 7 12 21 Brawler 4 | . . . 4 Duelist 2 | . . . 2 Protector 1 | . . . 1 Sentry 11 | . . 5 6 Best Kill Streak 9 | 1 3 8 9 Combat Bots Only 8 | . 3 8 5 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging 1 | . . 1 . Exploded 3 | . . 2 3 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5644 | . 444 1640 3560 Core 1007 | . 130 317 560 Absorbed by Shields . | . . . . Core Remaining (%) 56 | 100 48 20 . Volleys Fired 240 | 2 75 77 86 Largest 3 | 2 2 3 2 Hottest 130 | 70 130 130 95 Shots Fired 440 | 4 107 182 147 Gun 335 | 4 107 162 62 Cannon 88 | . . 13 75 Launcher 17 | . . 7 10 Special . | . . . . Kinetic 329 | 2 60 147 120 Thermal 75 | 2 47 25 1 Explosive 17 | . . 7 10 Electromagnetic 19 | . . 3 16 Robot Hit Streak 20 | 1 5 11 20 Robot Miss Streak 7 | . 7 4 4 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 365 | 1 66 116 182 Core Hits 167 | 1 29 48 89 Critical Hits 5 | . 1 2 2 Critical Kills 5 | . 1 2 2 Critical Parts Destroyed . | . . . . Melee Attacks 124 | . 9 6 109 Impact 6 | . . 6 . Slashing 108 | . . . 108 Piercing . | . . . . Sneak Attacks 9 | . 6 . 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8055 | 23 575 1568 5889 Guns 2378 | 23 575 999 781 Cannons 1251 | . . 143 1108 Explosions 1708 | . . 301 1407 Melee 2711 | . . 118 2593 Ramming 7 | . . 7 . Kinetic 2744 | 10 283 903 1548 Thermal 739 | 13 292 200 234 Explosive 1474 | . . 301 1173 Electromagnetic 380 | . . 39 341 Impact 118 | . . 118 . Slashing 2593 | . . . 2593 Piercing . | . . . . Highest Corruption 8 | . . 8 4 Average Corruption 6 | . . 8 4 Corruption Purged . | . . . . Effects 47 | . . 38 9 Message Errors 13 | . . 11 2 Matter Fused 8 | . . 6 2 Heat Flow Errors 2 | . . 1 1 Energy Discharges 4 | . . 3 1 Data Loss (minor) 3 | . . 2 1 Data Loss (major) 1 | . . 1 . Misfires 1 | . . 1 . Targeting Errors 15 | . . 13 2 Overload Shots . | . . . . Overflow Damage 390 | . . . 390 Projectiles 40 | . . . 40 Explosions 191 | . . . 191 Melee 159 | . . . 159 Knockbacks 13 | . . 1 12 Impact 1 | . . 1 . Kinetic 12 | . . . 12 Secondary . | . . . . Self-Inflicted Damage 12 | . . 12 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 420 | 30 258 420 241 Average Temperature 69 | 19 79 70 63 Received Heat Transfer 1950 | . 144 519 1287 Effects 4 | . 1 1 2 Shutdowns 1 | . . 1 . Energy Bleed 1 | . 1 . . Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1459 | 37 716 506 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 926 | 5 217 473 926 Initial 142 | . 3 54 142 Average 313 | 2 72 236 513 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 47 | 100 99 41 14 Level 1 18 | . . 47 19 Level 2 22 | . . 10 42 Level 3 11 | . . . 23 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 4 2 7 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 7 | . 3 1 3 Assault 3 | . . . 3 Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 11 | . 1 4 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 167 | . 25 43 99 Peak Tracking Total 9 | . 3 7 9 Tactical Retreats 15 | . 1 4 10 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 1 5 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 6 3 6 Terminals 13 | . 5 3 5 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 43 | . 16 12 15 Successful 28 | . 8 10 10 Failed 15 | . 8 2 5 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 7 | . 6 . 1 Terminals 39 | . 14 12 13 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 26 | . 8 10 8 Record 12 | . 1 6 5 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . . 1 Emergency Access Points 2 | . 2 . . Terminal Index 1 | . . 1 . Alert Level 2 | . . 1 1 Unreport Threat 2 | . . 1 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Reinforcement Status 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 5 3 5 Full Trace Events 5 | . 2 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 6 | . 5 . 1 Non-combat 4 | . 4 . . Combat 2 | . 1 . 1 Robot Hacks Applied 6 | . 5 . 1 parse_system 5 | . 4 . 1 check_alert 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4380 | 124 1304 855 2097 Spaces Moved 2298 | 58 843 392 1005 Core 15 | 13 . . 2 Treads 2 | . . . 2 Legs 2174 | 45 843 392 894 Wheels . | . . . . Hover 107 | . . . 107 Flight . | . . . . Fastest Speed 42 | 50 120 120 42 Average Speed 122 | 114 120 121 125 Slowest Speed 550 | 150 150 150 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 49 | 5 99 32 60 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 84 | . . 35 49 Melee . | . . . . Projectile 10 | . . 1 9 AOE 74 | . . 34 40 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3300 | 111 1030 614 1545 Wait 363 | 37 65 90 171 Move 2295 | 57 842 391 1005 Hop . | . . . . Pick Up 97 | 8 15 19 55 Fast Attach . | . . . . Attach 66 | 6 4 19 37 Detach 13 | . . 3 10 Swap 47 | 1 10 7 29 Drop 54 | . 10 1 43 Fire 240 | 2 75 77 86 Melee 124 | . 9 6 109 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 12) 853 | -10/Materials | Discovered new exit (range 13) 962 | -10/Materials | Discovered new exit (range 15) 1089 | -10/Materials | Core integrity fell below 50% 1138 | -10/Materials | Discovered new exit (range 18) 1429 | -10/Materials | Entered another Materials area 1429 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1516 | -9/Materials | Crushed by falling debris 1553 | -9/Materials | Lost 5 parts (1p1n1u2w) 1982 | -9/Materials | Destroyed 8 combat bots 1991 | -9/Materials | Core integrity fell below 50% 2042 | -9/Materials | Lost 4 parts (1p1n2w) 2065 | -9/Materials | Discovered new exit (range 15) 2284 | -9/Materials | Entered another Materials area 2284 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2421 | -8/Materials | Build established: Scavenger-Mutant 2855 | -8/Materials | Build established: Mutant 2968 | -8/Materials | Discovered new exit (range 13) 3202 | -8/Materials | Build established: Scavenger-Mutant 3482 | -8/Materials | Discovered new exit (range 7) 3484 | -8/Materials | First assault squad dispatched 3521 | -8/Materials | Identified exit to Garrison 4367 | -8/Materials | Core integrity fell below 50% 4379 | -8/Materials | Core integrity fell below 20% 4381 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- M-28 Smith unfolds itself. U-05 Engineer builds a Door. B-36 Bruiser destroyed. U-05 Engineer builds a Door. L-31 Rogue knocked back. U-05 Engineer builds a Door. B-36 Bruiser destroyed. U-05 Engineer builds a Wall. Adv. Assault Cannon severed. U-05 Engineer builds a Wall. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Lgt. Armor Plating destroyed. G-47 Trooper knocked back. Aluminum Leg destroyed. G-47 Trooper knocked back. Adv. Sensor Array destroyed. Assault Cannon destroyed. Carbon-fiber Leg destroyed. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##########???????????????? | | ????????????????????????#g ] #???????????????? | | ????????????????######### Y #???????????????? | | ????????? ; gg #???????????????? | | ????????? ######] #???????????????? | | ????????????????????????#@! #???????????????? | | ????????????????????????#%ls #???????????????? | | ????????????????????#???#/s #???????????????? | | ????????????????????# ??#u = #???????????????? | | ????????????????????# ?#| m! #??????##???????? | | ????????????????????# ###s########## ! ??????? | | ????????????????????# g ??????? | | ????????????????????# ??????? | | ????????????????????# % ??????? | | ????????????????????########% ####### ??????? | | ???????????????????????????#% #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #??????????????#### | | ???????????????????????????# #??????????????+ | | ???????????????????????????# #??????????????### | | ??????????????""???????????# #????????????????# | | ????????????? ???????## =###########??????# | | ????????????? #????## # #??????#= | | ??????????????# ??## !#% ######## | | ??????????##### ##+### %+[ +!! [%== | | ????????? #!= [ ######### | | ????????? #= !! ## # | | ????????? ] % # =! ## "T" # | | ????????????### ###+####### =! ##!=! # | | ??????????????### #???# = ##[%""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 56 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed MetafieldSiegeAnalyzer Manual? 0 Play Time 01:13:29 Cumulative 4.7 hours Start 2020.10.25 @ 14:40:25 End 2020.10.25 @ 19:14:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bb91ee5a-52a3-4ee1-87b4-1709729b8614