Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.17 @ 21:10:04

Player: Zyrophr

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (81)      405
Value Destroyed (2533)     2533
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1120)               1120
              TOTAL SCORE: 8678

 Bonus
-------
High Alert Combat Kills    159
Follower Combat Kills      1257
Aligned with FarCom        300
Friendly Fire              -596

 Cogmind 
---------
Core Integrity             0/1000
Matter                     176/300
Energy                     500/500
System Corruption          5%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Battery
       Improved Signal Interpreter
       Improved Signal Interpreter
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
                    (None)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                F-cell Engine
                Cold Fusion Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
                Army-in-a-Box
>               --- WEAPON -----------
                Variable Charge Gun
       Advanced Assault Cannon
      Precision Grenade Launcher
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
  High-capacity Battery
                Plasma Cannon
          Heavy Plasma Cannon
      Precision Grenade Launcher
      Precision Grenade Launcher
     Long-range Missile Launcher
[Rating: 103]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Army-in-a-Box
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Power Shielding
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    2    | .   .   .   .   .   1   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   3   2   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             78   | 8   8   2   3   9   5   12  9   22  
  Power                    13   | 1   .   1   1   1   1   3   2   3   
    Engine                 8    | 1   .   1   1   .   .   2   1   2   
    Core                   4    | .   .   .   .   1   1   1   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               13   | 2   .   .   .   6   .   2   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   .   .   .   6   .   2   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   5   .   2   .   3   1   5   9   
    Device                 11   | .   2   .   .   .   2   1   2   4   
    Storage                8    | 1   2   .   2   .   1   .   1   1   
    Processor              5    | .   1   .   .   .   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 4   3   1   .   2   1   6   1   8   
    Energy Gun             9    | 3   2   .   .   1   .   1   .   2   
    Energy Cannon          7    | .   1   .   .   .   .   2   1   3   
    Ballistic Gun          4    | 1   .   1   .   .   1   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   
    Launcher               5    | .   .   .   .   1   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   1   1   
Parts Lost                 30   | .   1   .   .   2   .   3   .   24  
  Power                    5    | .   .   .   .   .   .   .   .   5   
  Propulsion               5    | .   .   .   .   .   .   1   .   4   
  Utility                  6    | .   .   .   .   .   .   .   .   6   
  Weapon                   14   | .   1   .   .   2   .   2   .   9   
  Highest Loss Streak      12   | .   1   .   .   1   .   3   .   12  
Average Slot Usage (%)     81   | .   97  100 99  99  95  60  65  71  
  Engine                   9    | .   14  14  13  8   .   1   17  9   
  Core                     4    | .   .   .   .   6   15  13  2   .   
  Leg                      19   | .   28  28  28  27  18  14  13  12  
  Device                   7    | .   7   14  6   .   17  7   5   11  
  Storage                  14   | .   15  14  22  28  26  8   6   8   
  Processor                1    | .   3   .   .   .   .   .   .   7   
  Energy Gun               5    | .   14  14  14  7   .   1   .   .   
  Energy Cannon            3    | .   9   1   .   .   .   3   6   2   
  Ballistic Gun            6    | .   4   12  14  14  13  4   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   6   3   
  Launcher                 3    | .   .   .   .   6   4   1   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             151  | 12  28  28  28  31  44  129 148 151 
  Greatest Support         51   | 20  20  20  20  23  23  25  33  51  
  Greatest Overweight (x)  25   | .   1   1   1   9   1   8   5   25  
  Average Overweight (x)   1    | .   .   1   1   1   1   3   4   2   
Largest Inventory Capacity 12   | 6   12  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  10  10  9   
  Most Carried             10   | 4   10  10  10  10  9   10  10  10  
  Average Carried          7    | 2   6   9   9   9   8   6   9   6   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  4   
  Final Carried            10   | 2   10  10  10  8   9   10  9   .   

 Class Distribution 
--------------------
 63% | Mutant
 14% | Generator-Skirmisher
  7% | Scavenger-Skirmisher
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory
 Generator-Skirmisher | -6/Factory
 Generator-Skirmisher | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Matter Collected           1947 | 218 185 35  .   214 144 443 124 584 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1783 | .   291 91  .   405 154 165 57  620 
  Parts                    140  | .   23  9   .   41  11  5   2   49  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  63   | .   7   6   .   20  5   3   2   20  
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     32   | .   6   5   .   17  4   .   .   .   
  Cannons                  7    | .   1   1   .   .   .   3   .   2   
  AOE                      22   | .   .   .   .   3   1   .   2   16  
Classes Destroyed          13   | .   3   .   .   3   2   1   1   3   
  Worker                   3    | .   .   .   .   .   .   .   .   3   
  Builder                  4    | .   .   .   .   .   .   .   .   4   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   1   .   
  Watcher                  10   | .   3   .   .   .   2   2   .   3   
  Swarmer                  27   | .   3   6   .   10  2   .   2   4   
  Grunt                    17   | .   4   .   .   8   .   1   .   4   
  Brawler                  2    | .   .   .   .   1   .   .   .   1   
  Duelist                  2    | .   .   .   .   1   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   2   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   7    | .   .   .   .   .   1   .   .   6   
  Programmer               4    | .   .   .   .   .   .   1   .   3   
Best Kill Streak           14   | .   4   3   .   5   2   1   2   14  
  Combat Bots Only         10   | .   4   3   .   5   2   1   2   10  
Max Kills in Single Turn   3    | .   1   1   .   2   1   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   1   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Damage Taken               5142 | .    158  165  .    456  142  540  132  3549 
  Core                     1180 | .    13   13   .    55   26   68   .    1005 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    .    .    67   95   90   100  .    
Volleys Fired              144  | .    16   11   .    35   16   24   3    39   
  Largest                  3    | .    2    2    .    2    2    2    3    3    
  Hottest                  174  | .    105  105  .    69   57   125  164  174  
Shots Fired                269  | .    31   21   .    66   28   35   8    80   
  Gun                      136  | .    20   16   .    59   23   14   .    4    
  Cannon                   88   | .    11   5    .    .    .    21   6    45   
  Launcher                 45   | .    .    .    .    7    5    .    2    31   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  116  | .    5    5    .    35   23   23   3    22   
  Thermal                  66   | .    21   5    .    .    .    10   3    27   
  Explosive                45   | .    .    .    .    7    5    .    2    31   
  Electromagnetic          42   | .    5    11   .    24   .    2    .    .    
  Robot Hit Streak         27   | .    10   5    .    15   13   7    1    27   
  Robot Miss Streak        7    | .    2    3    .    7    2    2    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           193  | .    23   15   .    44   25   28   1    57   
  Core Hits                164  | .    15   7    .    35   15   12   18   62   
  Critical Hits            1    | .    1    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7011 | .    330  170  .    1004 394  743  665  3705 
  Guns                     1495 | .    166  117  .    595  265  262  .    90   
  Cannons                  1458 | .    159  53   .    .    .    481  25   740  
  Explosions               4050 | .    .    .    .    409  129  .    640  2872 
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  8    | .    5    .    .    .    .    .    .    3    
  Kinetic                  1775 | .    46   50   .    509  265  515  .    390  
  Thermal                  950  | .    224  53   .    .    .    208  25   440  
  Explosive                4050 | .    .    .    .    409  129  .    640  2872 
  Electromagnetic          228  | .    55   67   .    86   .    20   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    1    .    5    
  Average Corruption       1    | .    .    .    .    .    .    1    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    3    .    7    
    Message Errors         3    | .    .    .    .    .    .    3    .    .    
    Matter Fused           5    | .    .    .    .    .    .    .    .    5    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            253  | .    .    .    .    19   .    17   .    217  
  Projectiles              58   | .    .    .    .    .    .    17   .    41   
  Explosions               195  | .    .    .    .    19   .    .    .    176  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      210  | .    2    .    .    64   23   .    29   92   
  Shots                    9    | .    .    .    .    2    1    .    1    5    
  Rammed                   4    | .    1    .    .    .    .    .    .    3    
Targets Rammed             4    | .    1    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        401  | .    289  225  .    60   .    81   192  401  
  Average Temperature      62   | .    97   74   .    17   .    21   87   96   
  Received Heat Transfer   831  | .    84   .    .    90   27   306  .    324  
  Effects                  1    | .    .    .    .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             3    | .    2    .    .    .    .    1    .    .    
  Heat Transferred         1714 | .    483  111  .    .    .    322  50   748  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             662  | .   127 147 .   385 188 468 229 662 
  Initial                  95   | .   .   7   .   .   95  31  86  .   
  Average                  147  | .   63  76  .   221 105 226 84  194 
Maximum Alert Level        2    | .   .   .   .   1   .   2   1   2   
  Low Security (%)         69   | 100 100 100 .   30  100 32  94  60  
  Level 1                  25   | .   .   .   .   69  .   62  5   6   
  Level 2                  5    | .   .   .   .   .   .   4   .   32  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   .   .   8   2   7   
  Investigation            4    | .   1   .   .   .   .   3   .   .   
  Extermination            6    | .   .   .   .   .   .   3   2   1   
  Reinforcement            3    | .   .   .   .   .   .   2   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           6    | .   .   .   .   .   1   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   11  10  .   23  9   23  9   30  
  Peak Tracking Total      10   | .   3   4   .   6   4   4   4   10  
  Tactical Retreats        6    | .   .   .   .   3   1   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            5    | .   2   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   5   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          9    | .   1   .   .   .   .   2   4   2   
  Max in Single Turn       2    | .   1   .   .   .   .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          21   | .   6   .   5   .   2   4   3   1   
  Terminals                10   | .   5   .   .   .   2   2   1   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                104  | .   24  .   50  .   6   12  8   4   
  Successful               91   | .   19  .   50  .   4   8   6   4   
  Failed                   13   | .   5   .   .   .   2   4   2   .   
    Catastrophic           3    | .   .   .   .   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   .   .   
  Terminals                36   | .   23  .   .   .   6   4   3   .   
  Fabricators              6    | .   .   .   .   .   .   2   .   4   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             75   | .   18  .   50  .   4   1   2   .   
  Record                   54   | .   4   .   49  .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   2   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   .   4   
  Network Status           3    | .   .   .   .   .   .   1   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   3   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   6   .   .   
  Insert Component         4    | .   .   .   .   .   .   4   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   5   .   .   .   2   4   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Matter                 124  | .   .   .   .   .   .   .   .   124 
    Time                   62   | .   .   .   .   .   .   .   .   62  
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   4   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     26   | .   .   .   .   .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          9    | .   .   .   .   .   .   .   9   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Total Allies               1    | .    .    1    .    .    .    .    .    .    
  Largest Group            1    | .    .    1    1    .    .    .    .    .    
  Highest-Rated Group      31   | .    .    31   31   .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    31   31   .    .    .    .    .    
Total Orders               5    | .    .    .    .    .    .    3    2    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    1    .    
  RETURN                   4    | .    .    .    .    .    .    3    1    .    
Ally Attacks               314  | .    .    4    .    .    .    245  65   .    
  Total Damage             5022 | .    .    43   .    .    .    3857 1122 .    
  Kills                    45   | .    .    1    .    .    .    33   11   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             96   | .   .   .   .   .   .   72  24  .   
  Drone Recoveries         66   | .   .   .   .   .   .   56  10  .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               7248 | 57   883  545  835  708  496  1571 1224 929  
Spaces Moved               3501 | 37   588  339  550  380  241  563  425  378  
  Core                     28   | 9    .    .    .    1    .    .    .    18   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3473 | 28   588  339  550  379  241  563  425  360  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  150  150  150  180  150  
  Average Speed            179  | 102  134  150  150  151  150  237  261  191  
  Slowest Speed            1300 | 120  150  150  150  500  150  360  270  1300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    83   68   73   72   22   24   17   9    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    1    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    
Spaces Dug                 25   | .    .    .    .    15   .    .    10   .    
Terrain Destroyed          289  | .    .    .    .    78   45   .    10   156  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    1    5    
  AOE                      283  | .    .    .    .    78   45   .    9    151  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Total                      4257 | 57  650 356 564 451 348 769 536 526 
  Wait                     404  | 3   17  .   .   13  80  142 82  67  
  Move                     3493 | 36  587 338 549 379 240 562 424 378 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  77   | 8   15  2   3   7   6   16  8   12  
  Fast Attach              9    | .   2   1   1   1   .   3   1   .   
  Attach                   69   | 8   6   1   2   8   5   9   8   22  
  Detach                   5    | 2   .   .   .   .   .   .   2   1   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     52   | .   6   3   9   8   1   13  8   4   
  Fire                     144  | .   16  11  .   35  16  24  3   39  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   3   
  Kick                     1    | .   1   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  704 | -10/Materials | Discovered new exit (range 16)
  752 | -10/Materials | Discovered new exit (range 5)
  930 | -10/Materials | Discovered new exit (range 7)
  941 | -10/Materials | Entered Mines
 1002 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1208 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1267 | -10/Mines     | Learned location of Storage (-9)
 1321 | -10/Mines     | Escorted by a lone wolf Derelict
 1406 | -10/Mines     | Assembled infested the area
 1411 | -10/Mines     | Discovered new exit (range 8)
 1419 | -10/Mines     | Met 8R-AWN
 1480 | -10/Mines     | Discovered new exit (range 5)
 1486 | -10/Mines     | Entered Exiles
 1486 | -10/Exiles    | Accompanied by 1 ally
 1509 | -10/Exiles    | Discovered new exit (range 15)
 1528 | -10/Exiles    | Welcomed by 8R-AWN
 1557 | -10/Exiles    | Met EX-HEX
 1677 | -10/Exiles    | Met EX-DEC
 1773 | -10/Exiles    | Learned location of Zion (-7)
 1876 | -10/Exiles    | Discovered new exit (range 14)
 1997 | -10/Exiles    | Met EX-BIN
 2023 | -10/Exiles    | Aligned with FarCom system
 2024 | -10/Exiles    | Given EX-Vault access code
 2125 | -10/Exiles    | Opened EX-Vault
 2143 | -10/Exiles    | Found Prototype Device
 2145 | -10/Exiles    | Identified Army-in-a-Box
 2175 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2321 | -10/Exiles    | Left Exiles lab with Army-in-a-Box
 2321 | -10/Exiles    | Entered Mines
 2822 | -9/Mines      | Identified exit to Materials
 3000 | -9/Mines      | Discovered exit to Materials (range 7)
 3029 | -9/Mines      | Entered Materials
 3029 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 3519 | -8/Materials  | Discovered new exit (range 4)
 3525 | -8/Materials  | Entered Factory
 3525 | -7/Factory    | Evolved 2 slots: Utility x2
 3581 | -7/Factory    | Build established: Scavenger-Skirmisher
 3668 | -7/Factory    | Lost 3 parts (1n2w)
 3931 | -7/Factory    | Build established: Mutant
 4989 | -7/Factory    | Discovered new exit (range 26)
 5096 | -7/Factory    | Entered another Factory area
 5096 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5383 | -6/Factory    | Build established: Skirmisher
 5861 | -6/Factory    | Build established: Generator-Skirmisher
 6277 | -6/Factory    | Repaired Aluminum Leg?
 6298 | -6/Factory    | Discovered new exit (range 10)
 6320 | -6/Factory    | Entered another Factory area
 6320 | -5/Factory    | Accompanied by 3 allies
 6320 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6640 | -5/Factory    | Fabricated Imp. Signal Interpreter (x2)
 6829 | -5/Factory    | Garrison activated, responded to threat
 6931 | -5/Factory    | Garrison activated, responded to threat
 6991 | -5/Factory    | Lost 12 parts (3n2u7w)
 7001 | -5/Factory    | Destroyed 10 combat bots
 7158 | -5/Factory    | Core integrity fell below 50%
 7198 | -5/Factory    | Lost 7 parts (3p1n1u2w)
 7220 | -5/Factory    | First assault squad dispatched
 7238 | -5/Factory    | Core integrity fell below 20%
 7249 | -5/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
U-05 Engineer builds a Wall.
R-10 Processor collects Mic. Fission Core.
The unstable cave ceiling collapses.
ALERT: Significant disruption in Zone 8F, assault force dispatched.
[Achievement: Significant Disruption]
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
G-50 Soldier unfolds itself.
L-41 Fighter unfolds itself.
G-50 Soldier unfolds itself.
I-47 Archangel unfolds itself.
System corrupted: Matter fused (-10).
U-05 Engineer lays Concrete. <x3>
Adv. Heat Sink destroyed.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete. <x*>
Imp. Weapon Cycler destroyed.
Lrg. Storage Unit destroyed.
U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????     ## |
| ???????????????????? ?     ????????????????        |
| ??????????????????   +      #??????????????        |
| ?????????????????           #??????????????        |
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| ???????????????? !!         #???????????????       |
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| ??????????????????##       #        #????????????? |
| ??????????????????#             ""  #????????????? |
| ?##############??##           = ""  ##???????????? |
| ?#           !####         #    """  #???????????? |
| ?#            ##                     #???????????? |
| ?#   """ """  ## ##     l           ##???????????? |
| ?#   """ """  ##     # u @           #???????????? |
| ?#   """ """  ##  ####g             ###??????????? |
| ?#                    g    #     [    ###????????? |
| ?#          *   #     gi     ########## ########## |
| ?#             ##                                  |
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|                            # #  ########           |
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|                    ""%""   #  #  # """ #           |
| ###    ###  ###    ""G""    ###### """ +           |
| ??# ###  ##  # #       #    ###### """ #  #### ##+ |
| ??##??###    # #                 #     #           |
| ????????########                 # "Y" #           |
| ???????????????#                 # """ ###         |
| ???????????????#                 ######?#          |
| ???????????????#      |          #??????#          |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          42
Energy Capacity            1190
Matter Stores              323
Matter Capacity            400
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Weapon Cycling             20
Evasion (%)                50
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
    Hvy. Particle Cannon | -7/Factory | Scanalyzed
 Imp. Signal Interpreter | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Signal Interpreter | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Fist Fight
I Survived The Infestation
It's Just You
Just What I Needed
Let's See Who's Tougher
Librarian
Oops
Release The Drones!
Respectable Loadout
Serviceable Loadout
Shopping List
Significant Disruption
Storm Trooper
Tank
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              BiometalTrackerDeconstructor
  Manual?         0
Play Time         01:35:05
  Cumulative      4.6 hours
  Start           2021.03.17 @ 18:43:00
  End             2021.03.17 @ 21:10:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          8
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b1d88f7-7254-4186-919e-0c1a618a0bc7