Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 14:45:28 Player: kat Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (4295) 4295 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1840) 1840 TOTAL SCORE: 11485 Bonus ------- High Alert Combat Kills 611 Follower Combat Kills 582 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -53 Cogmind --------- Core Integrity 820/1000 Matter 5/300 Energy 95/100 System Corruption 20% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Heavy Mass Driver > --- INVENTORY (10) --- Improved Cooling System Compact Battery (200) Compact Battery (200) Matter Compressor (250) Triangulator Advanced Targeting Computer Weapon Cycler Improved System Shield Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Improved Cooling System Medium Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Tesla Rifle Linear Accelerator Linear Accelerator Long-range Missile Launcher > --- INVENTORY -------- Compact Battery Compact Battery Matter Compressor Triangulator Advanced Targeting Computer Weapon Cycler Improved System Shield Heavy Mass Driver [Rating: 80] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . 2 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 . . 1 2 . . Utility 3 | . . . 1 . 1 1 . . . . . Weapon 2 | . . . 1 . . 1 . . . . . Parts Attached 74 | 6 1 1 6 2 8 21 3 21 2 . 3 Power 11 | 1 . . 1 1 1 3 . 3 . . 1 Engine 5 | 1 . . 1 1 1 . . 1 . . . Core 4 | . . . . . . 3 . 1 . . . Reactor 2 | . . . . . . . . 1 . . 1 Propulsion 18 | 2 . 1 1 . 2 7 . 4 1 . . Treads 9 | . . . . . . 7 . 2 . . . Leg 6 | 2 . 1 1 . 2 . . . . . . Wheel 3 | . . . . . . . . 2 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | 1 1 . 2 . 3 7 1 5 . . 1 Device 10 | . . . 1 . 1 5 1 1 . . 1 Storage 2 | 1 . . . . 1 . . . . . . Processor 2 | . 1 . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . Protection 7 | . . . 1 . 1 2 . 3 . . . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 . . 2 1 2 4 2 9 1 . 1 Energy Gun 9 | . . . . . 1 4 2 1 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | 2 . . 2 . . . . 4 . . . Ballistic Cannon 5 | . . . . . 1 . . 3 . . 1 Launcher 2 | . . . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . 1 . . . Parts Lost 20 | . . . . . 2 3 . 4 . . 11 Power 4 | . . . . . . 1 . 1 . . 2 Propulsion 6 | . . . . . 1 1 . 1 . . 3 Utility 4 | . . . . . . 1 . 1 . . 2 Weapon 6 | . . . . . 1 . . 1 . . 4 Highest Loss Streak 11 | . . . . . 1 2 . 3 . . 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 86 100 98 100 80 99 98 94 82 82 57 Engine 3 | . 14 14 11 11 9 4 . . . . . Core 5 | . . . . . . 2 7 10 5 5 2 Treads 13 | . . . . . . 15 23 17 . . . Leg 5 | . 28 28 22 22 12 6 . . . . . Wheel 2 | . . . . . . . . 4 17 17 10 Device 18 | . . . 8 . 5 26 28 19 11 11 7 Storage 7 | . 14 14 11 11 9 7 7 6 5 5 5 Processor 3 | . 1 14 11 11 9 . . 2 5 5 5 Protection 3 | . . . 1 11 9 3 . 3 5 5 2 Energy Gun 12 | . . . . . 2 19 23 11 . 5 2 Ballistic Gun 8 | . 28 28 33 29 16 2 . 7 5 . . Ballistic Cannon 5 | . . . . . 1 7 7 6 11 11 9 Launcher 1 | . . . . 3 6 . . . 5 5 3 Peak Build Rating 80 | 6 7 7 13 14 25 46 48 69 80 80 80 Average Rating 43 | 3 6 7 10 13 17 40 47 57 76 80 58 On Entrance 32 | . 6 7 7 13 14 25 44 48 69 80 80 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 12 12 12 20 23 38 45 40 72 73 73 73 Greatest Support 84 | 20 20 20 23 23 42 60 60 80 84 84 84 Greatest Overweight (x) 10 | . . . 1 . 2 1 . 1 . . 10 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 9 10 10 10 10 10 10 Most Carried 10 | 5 7 7 8 8 10 10 9 10 9 9 10 Average Carried 8 | 2 4 7 6 8 8 9 7 9 7 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 Final Carried 9 | 2 7 7 8 8 9 9 7 9 9 9 8 Class Distribution -------------------- 46% | Tank 20% | Commander-Skirmisher 19% | Skirmisher 6% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Commander-Skirmisher | -7/Garrison Tank | -6/Factory Tank | -5/Factory Tank | -5/Waste Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Matter Collected 3238 | 220 96 30 175 50 79 638 12 1150 126 584 78 Remotely . | . . . . . . . . . . . . Salvage Created 5317 | . 135 97 499 47 368 1101 . 1816 166 838 250 Parts 236 | . 9 2 38 8 21 57 . 84 8 4 5 Haulers Intercepted 5 | . 1 . . . 1 1 . 2 . . . Recyclers Shooed 7 | . . . 4 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 88 | . 1 2 9 4 9 23 . 28 2 4 6 Guns 54 | . 1 2 9 4 6 14 . 18 . . . Cannons 24 | . . . . . 1 9 . 7 1 2 4 AOE 9 | . . . . . 2 . . 2 1 2 2 Classes Destroyed 15 | . 3 . 3 . . 4 . 4 . 1 . Worker 4 | . . . . . . . . 4 . . . Builder 3 | . . . . . . . . 2 . . 1 Hauler 5 | . 1 . . . 1 1 . 2 . . . Recycler 8 | . . . 3 . 1 . . 2 1 . 1 Operator 1 | . . . . . . . . 1 . . . Watcher 5 | . 2 . 1 . . 1 . 1 . . . Swarmer 16 | . . . 6 4 4 . . 2 . . . Grunt 38 | . 1 2 2 . 4 10 . 14 . . 5 Brawler 2 | . . . . . . 1 . 1 . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 5 | . . . 1 . 1 3 . . . . . Specialist 3 | . . . . . . 2 . 1 . . . Hunter 9 | . . . . . . 3 . 5 . . 1 Programmer 10 | . . . . . . 4 . 4 2 . . Compactor 4 | . . . . . . . . . . 4 . Best Kill Streak 9 | . 1 2 5 4 4 4 . 9 3 2 6 Combat Bots Only 6 | . 1 2 5 4 4 4 . 6 2 2 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . 2 2 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . 2 1 1 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Hostile Shots Fired 630 | . 5 21 34 33 35 216 . 199 6 . 81 Missed 183 | . 4 5 12 11 9 73 . 57 2 . 10 Damage Taken 6720 | . 10 204 147 170 383 1573 86 2555 160 58 1374 Core 768 | . . 51 22 9 28 172 . 306 39 . 141 Absorbed by Shields 53 | . . . 53 . . . . . . . . Regen/Repaired (Parts) 283 | . . . . . . . . 283 . . . Core Remaining (%) 84 | 100 . 79 . 92 94 . 75 64 . . . Volleys Fired 301 | . 23 15 32 7 34 57 1 88 3 15 26 Largest 4 | . 2 2 3 3 3 4 1 4 2 3 4 Hottest 259 | . 40 40 63 63 122 229 80 259 132 175 240 Shots Fired 844 | . 46 30 96 21 74 202 1 291 6 32 45 Gun 647 | . 46 30 96 21 64 152 1 233 . . 4 Cannon 187 | . . . . . 8 50 . 55 6 29 39 Launcher 10 | . . . . . 2 . . 3 . 3 2 Special . | . . . . . . . . . . . . Kinetic 572 | . 46 30 96 21 66 56 . 183 6 29 39 Thermal 235 | . . . . . 6 123 1 105 . . . Explosive 10 | . . . . . 2 . . 3 . 3 2 Electromagnetic 27 | . . . . . . 23 . . . . 4 Robot Hit Streak 17 | . 3 13 17 2 15 13 4 9 6 8 4 Robot Miss Streak 8 | . 3 2 6 5 8 5 2 8 2 2 3 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 3 | . . 1 . 1 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . . . Shots Hit Robots 526 | . 25 24 52 9 50 131 1 182 3 24 25 Core Hits 308 | . 8 7 27 6 24 83 2 126 4 11 10 Critical Kills 2 | . . . 1 . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . Critical Strikes 13 | . . . 1 . . 3 . 6 . 2 1 Burn 5 | . . . . . . 3 . 2 . . . Destroy 4 | . . . 1 . . . . 3 . . . Blast 4 | . . . . . . . . 1 . 2 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12408 | . 208 192 465 79 816 2502 32 4795 396 1279 1644 Guns 6538 | . 208 192 465 79 530 1751 32 3231 . . 50 Cannons 4104 | . . . . . 125 741 . 998 191 925 1124 Explosions 1682 | . . . . . 161 . . 500 205 354 462 Melee . | . . . . . . . . . . . . Ramming 84 | . . . . . . 10 . 66 . . 8 Kinetic 7001 | . 208 192 465 79 583 786 . 2448 191 925 1124 Thermal 3595 | . . . . . 72 1505 32 1781 205 . . Explosive 1477 | . . . . . 161 . . 500 . 354 462 Electromagnetic 251 | . . . . . . 201 . . . . 50 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 1 1 5 1 20 20 Average Corruption 3 | . . . . . . 1 1 2 1 13 20 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 53 | . . . . . . 1 8 25 . 7 12 Message Errors 9 | . . . . . . . 2 5 . 1 1 Matter Fused 11 | . . . . . . 1 2 4 . 2 2 Heat Flow Errors 4 | . . . . . . . . 3 . . 1 Energy Discharges 6 | . . . . . . . 3 3 . . . Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . 1 3 . . 2 Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 3 | . . . . . . . . 2 . . 1 Weapon Failures 10 | . . . . . . . . 5 . 1 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 254 | . . . . . . . . 58 2 . 194 Projectiles 206 | . . . . . . . . 22 2 . 182 Explosions 48 | . . . . . . . . 36 . . 12 Melee . | . . . . . . . . . . . . Knockbacks 54 | . . . . . 5 18 . 22 2 . 7 Impact 1 | . . . . . . . . 1 . . . Kinetic 50 | . . . . . 4 18 . 20 2 . 6 Secondary 3 | . . . . . 1 . . 1 . . 1 Self-Inflicted Damage 235 | . . . . . 35 . . . 84 60 56 Shots 6 | . . . . . 1 . . . 1 2 2 Rammed 11 | . . . . . . 2 . 8 . . 1 Targets Rammed 13 | . . . . . . 3 . 9 . . 1 Kicked 1 | . . . . . . 1 . . . . . Crushed 1 | . . . . . . . . 1 . . . Highest Temperature 493 | . 6 24 28 30 180 493 . 302 . . 54 Average Temperature 93 | . 6 11 13 14 47 174 . 106 . . 16 Received Heat Transfer 2070 | . 6 111 18 . 171 654 . 687 . . 423 Effects 3 | . . . . . . 3 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 2 | . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 14 | . . . . . . 8 . 6 . . . Heat Transferred 7421 | . . . . . 148 3219 75 3879 100 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Peak Influence 1022 | . 101 89 358 259 275 415 597 1022 632 257 354 Initial 500 | . . 39 34 139 100 72 290 312 500 221 179 Average 384 | . 50 55 191 254 128 159 443 653 519 247 254 Maximum Alert Level 3 | . . . 1 1 1 2 2 3 2 1 1 Low Security (%) 30 | 100 100 100 50 5 89 68 . . . . 42 Level 1 26 | . . . 49 94 10 30 60 1 . 100 58 Level 2 31 | . . . . . . 1 39 66 100 . . Level 3 11 | . . . . . . . . 32 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . . . 1 . 2 10 . 14 . . 1 Investigation 5 | . . . 1 . . 2 . 2 . . . Extermination 7 | . . . . . . 3 . 4 . . . Reinforcement 11 | . . . . . 2 2 . 6 . . 1 Assault 2 | . . . . . . . . 2 . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . 2 . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Distress Signals 5 | . 1 . . . 1 . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 140 | . 7 2 16 4 13 29 . 53 2 4 10 Peak Tracking Total 7 | . 2 2 4 4 4 5 . 7 2 2 6 Tactical Retreats 4 | . . . 1 . . . . 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Traps Triggered 4 | . . . . . . . 1 2 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Machines Disabled 10 | . . . . 1 . . . 5 2 . 2 Max in Single Turn 2 | . . . . 1 . . . 1 2 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Machines Accessed 24 | . . . 2 1 2 6 2 11 . . . Terminals 12 | . . . 1 1 2 2 2 4 . . . Fabricators 5 | . . . . . . 2 . 3 . . . Repair Stations 3 | . . . . . . . . 3 . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . 2 . . . . . Total Hacks 48 | . . . 5 1 5 9 6 22 . . . Successful 30 | . . . 5 1 4 4 1 15 . . . Failed 18 | . . . . . 1 5 5 7 . . . Catastrophic 4 | . . . . . . 1 . 3 . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . 1 1 1 . . . . . . Terminals 28 | . . . 3 1 5 3 6 10 . . . Fabricators 6 | . . . . . . 2 . 4 . . . Repair Stations 7 | . . . . . . . . 7 . . . Recycling Units 2 | . . . 2 . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . 4 . . . . . Terminal Hacks 15 | . . . 3 . 3 1 1 7 . . . Record 8 | . . . 2 . . . . 6 . . . Robot Analysis 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . . . 1 . . 1 . . . Fabricator Hacks 5 | . . . . . . 2 . 3 . . . Network Status 2 | . . . . . . 1 . 1 . . . Build 3 | . . . . . . 1 . 2 . . . Repair Station Hacks 5 | . . . . . . . . 5 . . . Scan Component 3 | . . . . . . . . 3 . . . Repair 2 | . . . . . . . . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 3 | . . . 1 1 1 . . . . . . Terminals 2 | . . . . 1 1 . . . . . . Track 2 | . . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Reject 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . . . 2 . 1 4 2 8 . . . Full Trace Events 5 | . . . 1 . . 2 . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 5 | . . . . . . 2 . 3 . . . Authchips . | . . . . . . . . . . . . Time 251 | . . . . . . 47 . 204 . . . Total Part Build Rating 31 | . . . . . . 10 . 21 . . . Parts Repaired 2 | . . . . . . . . 2 . . . Time 60 | . . . . . . . . 60 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . 17 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Total Allies 18 | . . . . . . . 17 . . 1 . Largest Group 16 | . . . . . . . 16 14 . 1 . Highest-Rated Group 360 | . . . . . . . 360 338 . 31 . Highest-Rated Ally 32 | . . . . . . . 32 32 . 31 . Total Orders 1 | . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . 1 . . . . Ally Attacks 112 | . . . . . . . . 100 . 12 . Total Damage 2098 | . . . . . . . . 1888 . 210 . Kills 18 | . . . . . . . . 17 . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Turns Passed 6900 | 42 251 101 293 251 612 1420 1018 2492 85 185 150 Spaces Moved 3261 | 33 131 49 127 186 255 583 420 1221 70 135 51 Core 19 | 15 . . . . . . . . . . 4 Treads 1604 | . . . . . . 410 420 774 . . . Legs 939 | 18 131 49 127 186 255 173 . . . . . Wheels 699 | . . . . . . . . 447 70 135 47 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 170 100 100 100 100 Average Speed 148 | 88 120 120 121 120 169 172 170 145 100 100 135 Slowest Speed 550 | 120 120 120 190 120 260 250 170 170 100 100 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 25 19 9 52 27 19 66 31 3 92 2 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 194 | . . . . . 28 . . 49 24 46 47 Melee . | . . . . . . . . . . . . Projectile 35 | . . . . . . . . 13 . 5 17 AOE 158 | . . . . . 28 . . 35 24 41 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Fac Was Fac Total 4694 | 45 187 67 212 201 373 861 723 1711 80 153 81 Wait 838 | . 28 2 38 5 58 167 186 347 3 4 . Move 3252 | 32 130 48 126 185 254 583 419 1220 70 134 51 Hop . | . . . . . . . . . . . . Pick Up 47 | 7 5 . 5 . 9 10 . 10 1 . . Fast Attach 34 | 1 1 . 1 1 4 11 1 12 1 . 1 Attach 18 | 5 . . 1 . 3 2 1 4 1 . 1 Detach . | . . . . . . . . . . . . Swap 23 | . . 1 4 1 2 8 1 5 . . 1 Drop 56 | . . 1 5 2 9 20 2 16 1 . . Fire 301 | . 23 15 32 7 34 57 1 88 3 15 26 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 1 | . . . . . . 1 . . . . . Crush 11 | . . . . . . 2 . 9 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 112 | . . . . . . . 112 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 43 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 6) 293 | -10/Materials | Identified exit to Mines 294 | -10/Materials | Entered Mines 311 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Build established: Mutant 318 | -10/Mines | Discovered new exit (range 15) 394 | -10/Mines | Identified exit to Materials 395 | -10/Mines | Entered Materials 395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 453 | -9/Materials | Discovered new exit (range 15) 682 | -9/Materials | Identified exit to Mines 688 | -9/Materials | Entered Mines 721 | -9/Mines | Build established: Tank 850 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 925 | -9/Mines | Discovered new exit (range 6) 931 | -9/Mines | Identified exit to Materials 939 | -9/Mines | Entered Materials 939 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1026 | -8/Materials | Build established: Scavenger-Tank 1298 | -8/Materials | Identified exit to Factory 1420 | -8/Materials | Build established: Tank 1551 | -8/Materials | Entered Factory 1551 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1576 | -7/Factory | Identified exit to DSF 1942 | -7/Factory | Build established: Skirmisher 2296 | -7/Factory | Fabricated Adv. Sensor Array (x2) 2409 | -7/Factory | Cargo convoy interrupted 2480 | -7/Factory | Build established: Tank 2734 | -7/Factory | Garrison activated, responded to threat 2971 | -7/Factory | Identified exit to Garrison 2971 | -7/Factory | Entered Garrison 2971 | -7/Garrison | Discovered recently destroyed garrison 3055 | -7/Garrison | Installed Relay Interface Framework 3228 | -7/Garrison | Discovered new exit (range 9) 3447 | -7/Garrison | Build established: Commander-Skirmisher 3742 | -7/Garrison | Discovered new exit (range 8) 3989 | -7/Garrison | Entered Factory 3989 | -6/Factory | Accompanied by 14 allies 3989 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4092 | -6/Factory | Fabricated Biomechanical Wings (x1) 4162 | -6/Factory | Repaired Arm. Treads 4273 | -6/Factory | Lost 4 allies 4339 | -6/Factory | First assault squad dispatched 4630 | -6/Factory | Lost 8 allies 4995 | -6/Factory | Build established: Tank 5393 | -6/Factory | Repaired Imp. Cooling System 5562 | -6/Factory | Build established: Skirmisher 5702 | -6/Factory | Lost 3 parts (1p1n1u) 5993 | -6/Factory | Build established: Tank 6034 | -6/Factory | Fabricated Linear Accelerator (x2) 6458 | -6/Factory | Discovered new exit (range 15) 6474 | -6/Factory | Identified exit to Factory 6481 | -6/Factory | Entered another Factory area 6481 | -5/Factory | Evolved 2 slots: Propulsion x2 6566 | -5/Factory | Sucked down chute 6566 | -5/Factory | Entered Waste 6567 | -5/Waste | Met a frightened Derelict 6576 | -5/Waste | Spotted C-40 Crusher 6579 | -5/Waste | Destroyed C-40 Crusher 6579 | -5/Waste | Spotted C-40 Crusher 6581 | -5/Waste | EMP discharged 6581 | -5/Waste | System corruption reached 10% 6594 | -5/Waste | Destroyed C-40 Crusher 6608 | -5/Waste | Spotted C-40 Crusher 6613 | -5/Waste | Spotted C-40 Crusher 6616 | -5/Waste | Allies destroyed C-40 Crusher 6623 | -5/Waste | Spotted C-40 Crusher 6644 | -5/Waste | Destroyed C-40 Crusher 6647 | -5/Waste | Destroyed C-40 Crusher 6681 | -5/Waste | EMP discharged 6741 | -5/Waste | Discovered new exit (range 11) 6750 | -5/Waste | Identified exit to Factory 6751 | -5/Waste | Entered Factory 6893 | -5/Factory | Lost 11 parts (2p3n2u4w) 6901 | -5/Factory | Self-destructed Last Messages --------------- 06877_ U-05 Engineer destroyed. 06877_ U-05 Engineer lays Concrete. 06878_ The unstable cave ceiling collapses. 06878_ U-05 Engineer lays Concrete. 06879_ U-05 Engineer builds a Wall. 06880_ Acquired 9 matter. 06881_ U-05 Engineer builds a Wall. 06885_ U-05 Engineer lays Concrete. 06885_ R-10 Processor collects Wheel. 06886_ The unstable cave ceiling collapses. 06886_ U-05 Engineer builds a Wall. 06891_ R-10 Processor sends out distress signal. 06893_ Destroyed Com. Wheel. 06893_ R-10 Processor destroyed. 06894_ System corrupted: FCS attempts to trigger Hvy. Mass Driver. 06894_ System corrupted: Hvy. Mass Driver misfires. 06894_ Destroyed Hpw. Tractor Beam. 06894_ Destroyed Com. Wheel. 06894_ U-05 Engineer lays Concrete. 06895_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ?????????? ???????????????????????? | | ???????# ?????????# #??????????????????????? | | ???????# ?????????# #??????????????????????? | | ??#+#### ##???????# #??????????????????????? | | ?? #???????" % #??????????????????????? | | ?? #???????# #??????????????????????? | | ??? #???????# #??????????????????????? | | ???? #???????# #??????????????????????? | | ????? #???????# #??????????????????????? | | ??????# #???????# #??????????????????????? | | ??????# ###+##### #?#????????????????????? | | ??????# #? ????????????????????? | | ??????# #? 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"?"""???????????????? | | ??????# %%## """""???????????????? | | ??????# %## """"""??????????????? | | ??????# ###+#########g## ???????????????? | | ??????# # #### ## """""???????????????? | | ??????####### """ # @ # """"""??????????????? | | ????????????# """ # #!## """"" ????????????? | | ????????????# """ # #%# """""" #???????????? | | ????????????# # %#%## #???????????? | | ????????????# """ " #ku/ """""" ????????????? | | ????????????# """ # ##%## """""?????????????? | | ????????????# """ # #*## """""??????????????? | | ????????????# # # ## """""???????????????? | | ????????????############# ## ???????????????? | | ???????????????????????## #######+???????????????? | | ??????????????????????? % ?????????????????????? | | ????????????????????? % ???????????????????? | | ??????????????????? ?????????????????? | | ????????????????? ???????????????? | | ??????????????? ?????????????? | | ????????????? ???????????? | | ???????????? ??????????? | | ?????????????##+#################+####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x2 | -7/Factory | Preloaded Biomechanical Wings | x1 | -6/Factory | Preloaded Linear Accelerator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed CoordinationThiefBoregun Manual? 0 Play Time 01:26:29 Cumulative 18.5 hours Start 2025.03.20 @ 12:59:41 End 2025.03.20 @ 14:45:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5438763c-a996-466c-95e6-32f1298c8d7d