Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.01 @ 20:34:50 // AFD2021/Volatile Player: Vexic Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (1) 5 Value Destroyed (36) 36 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 941 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 278/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (2) ------ Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (4) ---- Compact Wheel Hover Unit Light Assault Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- (None) > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 5] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Utility Terrain Scanner Device Terrain Scanner Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 7 | 5 2 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover 1 | . 1 . Flight . | . . . Utility 1 | . 1 . Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | 2 . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 58 | . 60 44 Engine 13 | . 14 11 Wheel 19 | . 20 11 Device 10 | . 10 11 Ballistic Gun 13 | . 14 11 Naked Turns . | . . . Heaviest Build 8 | 8 7 7 Greatest Support 26 | 26 26 10 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | . 3 4 Average Carried 1 | . 1 3 Final Capacity 4 | 4 4 4 Final Carried 4 | . 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 260 | 136 124 . Remotely . | . . . Salvage Created 13 | . 13 . Parts 3 | . 3 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed . | . . . Classes Destroyed 1 | . 1 . Watcher 1 | . 1 . Best Kill Streak 1 | . 1 . Combat Bots Only . | . . . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 41 | . 41 . Core 8 | . 8 . Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 12 | . 12 . Largest 1 | . 1 . Hottest 20 | . 20 . Shots Fired 12 | . 12 . Gun 12 | . 12 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 12 | . 12 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 2 | . 2 . Robot Miss Streak 1 | . 1 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 2 | . 2 . Core Hits 2 | . 2 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 25 | . 25 . Guns 25 | . 25 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 25 | . 25 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer . | . . . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence . | . . . Initial 27 | . . 27 Average . | . . . Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 6 3 Peak Tracking Total 5 | . 5 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 2 | . 2 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 185 | 36 125 24 Spaces Moved 176 | 33 115 28 Core 8 | 8 . . Treads . | . . . Legs . | . . . Wheels 168 | 25 115 28 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 84 | 84 85 80 Slowest Speed 100 | 100 90 80 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 13 | 3 31 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 15 | . 15 . Melee . | . . . Projectile . | . . . AOE 15 | . 15 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 198 | 38 131 29 Wait . | . . . Move 174 | 32 114 28 Hop . | . . . Pick Up 2 | . 1 1 Fast Attach 7 | 5 2 . Attach . | . . . Detach 2 | . 2 . Swap . | . . . Drop 1 | 1 . . Fire 12 | . 12 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 13) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Propulsion x2 186 | -9/Materials | Self-destructed Last Messages --------------- 00138_ U-05 Engineer lays Concrete. 00139_ The unstable cave ceiling collapses. 00139_ U-05 Engineer lays Concrete. 00141_ Acquired Hover Unit. 00141_ K-01 Serf collects debris. 00141_ U-05 Engineer lays Concrete. 00143_ R-06 Scavenger collects Lgt. Ion Engine. 00143_ U-05 Engineer lays Concrete. 00145_ K-01 Serf collects debris. 00145_ U-05 Engineer lays Concrete. 00148_ K-01 Serf collects debris. 00148_ U-05 Engineer lays Concrete. 00151_ EXIT=FOUND 00153_ U-05 Engineer lays Concrete. 00156_ W-16 Scout sends out distress signal. 00157_ U-05 Engineer lays Concrete. PARAMETERS=PROPULSION_2 LOCATION=UNKNOWN GOAL=ESCAPE 00168_ Acquired Hvy. Mace. 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""" + #??????????? | | ??? # #??????????? | | ??#= # ####### #??????????? | | ??# ?# #####????###???????????? | | ??########### //#??????????????????? | | ???# # /#??????????????????? | | ???# """# !!#?????#????????????? | | ??## """# !!#?#????????????????? | | ???# """# ]]#?????#????????????? | | ???# + ]]#?#????????????????? | | ???# # #####??????????????????? | | ???#[[ # #??????????????????????? | | ???#[[ # #??????????????????????? | | ???# #####?????????#????????????? | | ???##########??#???????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????#??????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedDeuteriumSlayer Manual? 0 Play Time 00:04:25 Cumulative 14.1 hours Start 2021.04.01 @ 20:31:28 End 2021.04.01 @ 20:34:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2021/Volatile Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bc958de-ab53-4412-8051-c9ed17fc2db9