Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 23:18:41 Player: Somberlain Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (187) 935 Value Destroyed (6518) 6518 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 12448 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 220/220 System Corruption 64% Temperature Cool (27) Movement Walking (175) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (9) ------ Experimental Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Sensor Array Improved Particle Charger Improved Transmission Jammer Improved Recalibrator Gauss Rifle Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Improved Target Analyzer Hacking Suite System Shield System Shield > --- WEAPON ----------- Tesla Rifle Tesla Rifle > --- INVENTORY -------- Micro Fission Core Improved Sensor Array Advanced Terrain Scanner Improved Particle Charger Weapon Cycler Improved Transmission Jammer Improved Powered Armor Improved Powered Armor System Shield Improved Component Analysis Suite Improved Corruption Screen Tesla Rifle Mass Driver Heavy Shock Bomb Launcher Improved Remote Datajack [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Utility Hacking Suite Device Weapon Cycler Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 7 | . . . 2 1 2 . . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 159 | 6 3 2 22 23 23 14 . 5 . 12 49 Power 23 | 1 . 1 3 4 3 1 . 1 . 1 8 Engine 13 | 1 . 1 3 3 1 1 . . . . 3 Core 10 | . . . . 1 2 . . 1 . 1 5 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 . . 5 4 4 5 . . . 5 7 Treads 1 | . . . . . . . . . . 1 . Leg 31 | 2 . . 5 4 4 5 . . . 4 7 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 53 | 1 2 1 4 8 9 3 . 4 . 3 18 Device 24 | . . 1 2 5 7 1 . 1 . 2 5 Storage 4 | 1 . . . 2 . . . . . . 1 Processor 10 | . 1 . . 1 . . . . . 1 7 Hackware 10 | . 1 . 1 . 2 1 . 3 . . 2 Protection 5 | . . . 1 . . 1 . . . . 3 Artifact . | . . . . . . . . . . . . Weapon 51 | 2 1 . 10 7 7 5 . . . 3 16 Energy Gun 18 | . . . 2 . 4 3 . . . 1 8 Energy Cannon 2 | . . . 2 . . . . . . . . Ballistic Gun 20 | 2 . . 5 6 . 1 . . . 2 4 Ballistic Cannon 2 | . . . . . . 1 . . . . 1 Launcher 5 | . 1 . . 1 2 . . . . . 1 Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon 2 | . . . 1 . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 5 . . . . . . 1 2 Corrupted Parts 5 | . . . . . . . . . . . 5 System Corruption 35 | . . . . . . . . . . . 35 Parts Lost 74 | . . . . 7 10 10 . 12 . 1 34 Power 8 | . . . . 1 1 . . 2 . . 4 Propulsion 20 | . . . . 2 3 4 . 3 . . 8 Utility 26 | . . . . 3 5 5 . 2 . 1 10 Weapon 20 | . . . . 1 1 1 . 5 . . 12 Highest Loss Streak 13 | . . . . 2 3 6 . 11 . 1 13 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | . 2 7 7 8 9 5 5 4 5 3 10 Power . | . . . . . . . . . 1 . . Propulsion . | . 1 2 1 . . . . . 2 . . Utility 2 | . . . 1 3 2 . . 1 1 1 5 Weapon 3 | . . 2 4 4 5 4 5 3 . . 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 22 | . . 2 6 1 4 . . . 1 . 8 Power 2 | . . . . . 1 . . . . . 1 Propulsion 3 | . . 2 1 . . . . . . . . Utility 6 | . . . . 1 . . . . . . 5 Weapon 10 | . . . 5 . 3 . . . 1 . 1 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 97 100 98 97 97 92 92 78 40 70 87 Engine 6 | . 14 14 11 7 3 5 7 4 . . 5 Core 2 | . . . . 1 3 1 . 4 . 3 3 Leg 20 | . 28 28 22 26 21 21 23 12 . 12 17 Device 14 | . . . 14 11 24 26 15 6 6 12 7 Storage 6 | . 14 13 11 9 7 . . . . . 4 Processor 7 | . 8 . . 4 7 7 7 6 6 6 16 Hackware 15 | . 3 14 13 18 11 9 15 30 26 26 15 Protection 1 | . . . 2 . . 3 7 . . . 1 Energy Gun 4 | . . . . . 12 5 15 9 . . 5 Energy Cannon 2 | . . . 14 4 . . . . . . . Ballistic Gun 6 | . 26 28 6 9 2 1 . . . 7 2 Peak Build Rating 84 | 6 9 17 26 40 53 51 51 56 25 60 84 Average Rating 43 | 4 8 9 23 36 48 46 51 43 21 45 70 On Entrance 28 | . 6 9 10 26 40 46 51 51 21 25 53 Avg Prop Armor Cover (%) 8 | . . . . . 7 . . . . 16 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 13 15 13 28 26 31 45 36 41 3 22 70 Greatest Support 70 | 20 20 20 30 45 53 50 50 50 3 68 70 Greatest Overweight (x) 16 | . . . . . 1 1 . . . 3 16 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 5 5 5 5 15 Average Capacity 8 | 6 8 7 8 9 10 5 5 5 5 5 13 Most Carried 15 | . 5 8 8 10 10 10 5 5 5 5 15 Average Carried 7 | . 2 7 7 8 9 5 5 4 4 3 10 Final Capacity 15 | 8 8 8 8 10 10 5 5 5 5 5 15 Final Carried 10 | . 5 8 7 10 10 5 5 5 5 5 7 Class Distribution -------------------- 50% | Hacker-Mutant 26% | Mutant 12% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Matter Collected 5077 | 248 141 73 583 454 768 713 37 221 . 77 1762 Remotely . | . . . . . . . . . . . . Salvage Created 6625 | . 234 123 1348 1089 748 554 90 219 . 70 2150 Parts 370 | . 16 10 101 52 26 30 4 19 . 3 109 Haulers Intercepted 9 | . 1 . 5 . . . . . . . 3 Recyclers Shooed 2 | . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 22 3 . . . . Prevented 2 | . . . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Combat Hostiles Destroyed 136 | . 5 5 28 19 18 21 3 4 . 1 32 Melee 1 | . . . . . . . . 1 . . . Guns 75 | . 2 5 16 7 15 10 1 1 . 1 17 Cannons 33 | . . . 12 10 . 2 . . . . 9 AOE 19 | . 3 . . 1 1 9 2 1 . . 2 Classes Destroyed 15 | . 4 1 4 4 1 1 . . . . . Worker 10 | . . . 1 2 3 . . 1 . . 3 Builder 2 | . . . . 1 . . . . . . 1 Hauler 9 | . 1 . 5 . . . . . . . 3 Recycler 2 | . . . . 1 . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . Operator 13 | . 1 . 3 4 2 . . 1 . . 2 Watcher 14 | . 1 . 3 5 2 . . . . . 3 Swarmer 38 | . . 3 11 4 . 9 2 . . . 9 Grunt 47 | . 5 2 7 6 10 9 1 1 . 1 5 Brawler 2 | . . . 1 . . 1 . . . . . Duelist 2 | . . . . 1 . . . 1 . . . Sentry 20 | . . . 9 5 1 1 . 1 . . 3 Hunter 8 | . . . . 3 1 . . . . . 4 Programmer 18 | . . . . . 6 . . 1 . . 11 Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 3 5 5 4 4 3 3 . 1 6 Combat Bots Only 5 | . 3 3 5 4 3 4 3 2 . 1 5 Max Kills in Single Turn 3 | . 3 1 2 2 2 3 2 1 . 1 3 Gunslinging 1 | . . . 1 . . . . . . . 1 Exploded 3 | . 3 . . 1 1 3 2 1 . . 2 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Hostile Shots Fired 1191 | . 9 21 91 144 125 145 6 187 . 48 415 Missed 364 | . 4 5 27 42 36 43 2 79 . 14 112 Hits 827 | . 5 16 64 102 89 102 4 108 . 34 303 Melee 4 | . . . . 1 . . . 3 . . . Projectile 823 | . 5 16 64 101 89 102 4 105 . 34 303 Critical Strikes 31 | . . . . 4 6 3 . 3 . . 15 Part Disruptions 3 | . . . . . 1 . . 1 . . 1 Damage Taken 12824 | . 56 147 729 1384 1857 1303 64 1365 . 633 5286 Core 2586 | . 11 36 182 169 491 148 . 492 . 53 1004 Absorbed by Shields 150 | . . . . 18 . 132 . . . . . Regen/Repaired (Parts) 643 | . . . 28 210 . . . 240 . 96 69 Core Remaining (%) 57 | 100 . 81 54 69 . . 8 . . 35 . Volleys Fired 545 | . 21 15 83 94 65 40 6 30 . 9 182 Largest 2 | . 2 2 2 2 2 2 2 2 . 1 2 Hottest 160 | . 50 40 136 136 160 160 110 110 . 80 130 Shots Fired 966 | . 42 30 166 179 134 70 12 47 . 9 277 Gun 661 | . 40 30 78 75 130 39 12 42 . 9 206 Cannon 243 | . . . 88 102 . 10 . . . . 43 Launcher 45 | . 2 . . 2 4 21 . 5 . . 11 Special 17 | . . . . . . . . . . . 17 Kinetic 456 | . 40 30 78 75 49 35 . . . 1 148 Thermal 304 | . . . 88 102 81 14 . . . 8 11 Explosive 32 | . 2 . . . 4 21 . 5 . . . Electromagnetic 159 | . . . . 2 . . 12 42 . . 103 Robot Hit Streak 18 | . 5 5 10 10 12 18 5 12 . 5 17 Robot Miss Streak 7 | . 3 2 4 7 5 3 2 6 . 2 6 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 9 | . . 2 2 . 2 . . . . . 3 Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . 1 Shots Hit Robots 638 | . 23 18 97 121 107 50 6 31 . 6 179 Core Hits 323 | . 12 9 45 47 64 47 4 17 . 3 75 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 8 | . . . . 1 . 1 . 1 . . 5 Critical Strikes 19 | . . . . 1 . 1 . 1 . . 16 Destroy 7 | . . . . . . 1 . . . . 6 Blast 3 | . . . . . . . . . . . 3 Corrupt 7 | . . . . . . . . . . . 7 Smash 2 | . . . . 1 . . . 1 . . . Melee Attacks 38 | . . . 4 22 4 . . 8 . . . Impact 38 | . . . 4 22 4 . . 8 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15203 | . 343 177 1738 2667 2552 2361 174 602 . 192 4397 Guns 8187 | . 232 177 757 1091 2255 749 55 165 . 152 2554 Cannons 3599 | . . . 981 1161 . 117 . . . . 1340 Explosions 2883 | . 111 . . 103 297 1495 119 277 . . 481 Melee 472 | . . . . 312 . . . 160 . . . Ramming 45 | . . . . . . . . . . 40 5 Kinetic 6230 | . 232 177 757 1091 790 476 . . . . 2707 Thermal 4675 | . . . 981 1161 1622 390 119 . . 152 250 Explosive 2023 | . 111 . . . 140 1495 . 277 . . . Electromagnetic 1758 | . . . . 103 . . 55 165 . . 1435 Impact 472 | . . . . 312 . . . 160 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 64 | . . . . . 8 4 4 2 2 8 64 Average Corruption 7 | . . . . . 2 4 4 1 2 6 16 Corruption Purged 6 | . . . . . 6 . . . . . . Corruption Blocked 20 | . . . . . . . . . . . 20 Effects 163 | . . . . . 33 27 3 3 1 20 76 Message Errors 50 | . . . . . 6 8 1 1 1 10 23 Matter Fused 37 | . . . . . 10 6 . . . 2 19 Heat Flow Errors 18 | . . . . . 4 5 1 . . 3 5 Energy Discharges 13 | . . . . . 1 1 1 1 . 2 7 Parts Rejected 2 | . . . . . . . . 1 . . 1 Data Loss (minor) 11 | . . . . . 2 3 . . . 3 3 Data Loss (major) 5 | . . . . . 1 2 . . . . 2 Misfires 7 | . . . . . 6 . . . . . 1 Alerts 3 | . . . . . 1 . . . . . 2 Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 14 | . . . . . 2 2 . . . . 10 Overload Shots . | . . . . . . . . . . . . Overflow Damage 420 | . . . 6 128 143 43 22 60 . . 18 Projectiles 24 | . . . 6 1 . 3 . . . . 14 Explosions 209 | . . . . . 143 40 22 . . . 4 Melee 187 | . . . . 127 . . . 60 . . . Knockbacks 12 | . . . . 2 . . . 1 . 1 8 Impact 4 | . . . . 2 . . . 1 . 1 . Kinetic 8 | . . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 580 | . . . . . 375 62 . 128 . . 15 Shots 13 | . . . . . 5 2 . 5 . . 1 Rammed 3 | . . . . . . . . . . 2 1 Targets Rammed 8 | . . . . . . . . . . 6 2 Kicked 5 | . . . . . . . . . . 4 1 Crushed . | . . . . . . . . . . . . Highest Temperature 370 | . 6 9 246 219 370 257 175 78 . 196 351 Average Temperature 81 | . 5 7 59 65 143 72 34 20 . 93 74 Received Heat Transfer 1953 | . 30 30 198 342 258 348 . 369 . 180 198 Effects 4 | . . . . . 2 . . . . . 2 Energy Bleed 1 | . . . . . 1 . . . . . . Interference 1 | . . . . . . . . . . . 1 Matter Decay 1 | . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Robots Corrupted 8 | . . . . 3 . . . 1 . . 4 Combat Hostiles 6 | . . . . 1 . . . 1 . . 4 Parts Fried 12 | . . . . 2 . . . . . . 10 Impact Corruptions 8 | . . . . 5 . . . 3 . . . Robots Melted 2 | . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . Parts Melted 22 | . . . 4 1 15 . . . . . 2 Heat Transferred 8629 | . . . 1776 2109 3225 875 50 . . 222 372 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . 1 . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Maximum Alert Level 2 | . . . 1 1 2 . . . . . 1 Low Security (%) 83 | 100 100 100 66 92 67 . . 100 100 100 86 Level 1 15 | . . . 33 7 28 . . . . . 13 Level 2 . | . . . . . 3 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 414 | . 140 66 239 251 414 . . 81 28 80 249 Initial 93 | . . 26 . 93 . . . 63 28 . 35 Average 90 | . 61 13 158 56 130 . . 14 8 7 106 Influence Increases 4863 | . 183 120 950 727 836 440 90 318 . 158 1041 Destroy 0b10 Robot/C 2700 | . 100 100 560 380 360 400 60 80 . 20 640 Destroy 0b10 Robot/NC 260 | . 15 . 65 65 35 . . 15 . . 65 Destroy Leader 658 | . 24 20 156 120 114 40 . 32 . . 152 Successful Hack 108 | . 14 . 29 5 20 . . 37 . 3 . Disable Machine 285 | . 15 . 60 30 120 . . 15 . . 45 Destroy Structure 192 | . 15 . 5 22 82 . . 34 . . 34 Partial Spotted 45 | . . . . 15 . . . 30 . . . Lose Combat Pursuer 615 | . . . 75 90 105 . 30 75 . 135 105 Influence Decreases 4699 | . 115 188 728 949 432 757 77 337 81 84 951 Entered New Map 468 | . . 42 . 129 . 151 17 37 53 . 39 Time Decay 3112 | . 115 146 578 494 352 506 60 190 10 84 577 Lost Part 695 | . . . . 70 80 100 . 110 . . 335 Lost Ally 18 | . . . . . . . . . 18 . . Purge Threat 406 | . . . 150 256 . . . . . . . Squads Dispatched 35 | . 2 . 1 5 11 . . 1 . 3 12 Investigation 5 | . 1 . . 1 2 . . . . . 1 Extermination 14 | . . . . . 6 . . 1 . 1 6 Reinforcement 16 | . 1 . 1 4 3 . . . . 2 5 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Distress Signals 12 | . . . 5 5 . . . . . 2 . Communications Jammed 5 | . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . 5 Times Spotted 248 | . 9 5 40 45 27 21 5 14 6 18 58 Peak Tracking Total 10 | . 3 3 5 5 4 5 5 5 6 10 7 Tactical Retreats 24 | . . . 5 4 4 . 1 3 . 4 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Traps Triggered 8 | . 1 . . . 4 . . 1 . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Machines Disabled 20 | . 1 . 4 2 8 1 . 1 . . 3 Max in Single Turn 6 | . 1 . 1 1 6 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Machines Accessed 49 | . 2 . 9 5 14 1 . 6 . 2 10 Terminals 23 | . 2 . 5 1 7 . . 4 . 1 3 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 12 | . . . 2 2 3 . . 1 . 1 3 Recycling Units 7 | . . . 1 1 1 . . 1 . . 3 Scanalyzers 4 | . . . 1 1 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 154 | . 6 . 20 17 31 1 . 50 . 6 23 Successful 79 | . 2 . 13 12 14 1 . 23 . 4 10 Failed 71 | . 4 . 7 4 16 . . 26 . 2 12 Catastrophic 9 | . . . 1 . 5 . . . . . 3 Database Lockouts 4 | . . . . 1 1 . . 1 . . 1 Manual 52 | . 2 . 2 5 9 . . 26 . 1 7 Terminals 81 | . 6 . 13 6 18 . . 30 . 1 7 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 46 | . . . 4 8 7 . . 17 . 5 5 Recycling Units 14 | . . . 1 1 1 . . 3 . . 8 Scanalyzers 9 | . . . 2 2 2 . . . . . 3 Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 35 | . 2 . 7 4 9 1 . 11 . . 1 Robot Analysis 5 | . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . 1 . 2 . . . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . Unreport Threat 6 | . . . 1 3 1 . . 1 . . . Locate Traps 1 | . . . . . . . . 1 . . . Security Status 1 | . . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Registered Components 6 | . 1 . 1 1 1 . . 1 . . 1 Registered Prototypes 1 | . . . . . . . . 1 . . . Zone Layout 6 | . . . 2 . 3 . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Repair Station Hacks 28 | . . . 3 7 2 . . 9 . 4 3 Scan Component 17 | . . . 2 4 2 . . 5 . 2 2 Repair 11 | . . . 1 3 . . . 4 . 2 1 Recycling Unit Hacks 9 | . . . 1 . 1 . . 3 . . 4 Recycle Component 1 | . . . . . . . . . . . 1 Process 2 | . . . . . . . . 1 . . 1 Report Inventory 2 | . . . . . 1 . . 1 . . . Retrieve Matter 2 | . . . . . . . . 1 . . 1 Retrieve Components 2 | . . . 1 . . . . . . . 1 Scanalyzer 6 | . . . 2 1 1 . . . . . 2 Retrieve Study 6 | . . . 2 1 1 . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 . . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 39 | . 2 . 9 4 12 . . 5 . 2 5 Full Trace Events 4 | . . . . 1 2 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . 1 Feedback Blocked 1 | . . . . . 1 . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 6 | . . . 2 1 1 . . . . . 2 Parts Repaired 11 | . . . 1 3 . . . 4 . 2 1 Time 550 | . . . 136 114 . . . 96 . 154 50 Parts Recycled 1 | . . . . . . . . . . . 1 Recycled Matter 389 | . . . . . . . . 14 . . 375 Retrieved Matter 389 | . . . . . . . . 14 . . 375 Retrieved Components 11 | . . . 10 . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . . 11 Non-combat 11 | . . . . . . . . . . . 11 Combat . | . . . . . . . . . . . . Robot Hacks Applied 14 | . . . . . . . . . . . 14 parse_system 1 | . . . . . . . . . . . 1 no_distress 9 | . . . . . . . . . . . 9 find_chute 2 | . . . . . . . . . . . 2 find_fabricator 1 | . . . . . . . . . . . 1 find_dsf 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Total Allies 2 | . . . . . . . . 1 1 . . Largest Group 1 | . . . . . . . . 1 1 . . Highest-Rated Group 32 | . . . . . . . . 32 31 . . Highest-Rated Ally 32 | . . . . . . . . 32 31 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . 4 7 . . Total Damage 133 | . . . . . . . . 70 63 . . Kills 1 | . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Active Infowar (turns) 7914 | . 201 4 240 1118 2193 902 . 318 . 490 2448 Optics 1891 | . 201 . . . . . . . . . 1690 Sensors 6006 | . . 4 240 1118 2164 902 . 318 . 490 770 Terrain 228 | . . . . . . . . . . . 228 Jamming 699 | . . . . . . . . . . . 699 ECM 51 | . . . . . 44 7 . . . . . Robot Analysis Total 5 | . . . . . . . . 5 . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Turns Passed 13393 | 56 313 702 1906 2007 2610 1379 124 877 74 819 2526 Spaces Moved 8112 | 42 188 528 1103 860 1715 1084 97 622 134 508 1231 Core 584 | 4 . . . . . . . 225 134 213 8 Treads . | . . . . . . . . . . . . Legs 7528 | 38 188 528 1103 860 1715 1084 97 397 . 295 1223 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 112 113 50 50 50 75 Average Speed 115 | 113 120 120 120 109 117 113 113 92 50 88 140 Slowest Speed 850 | 120 120 120 120 120 200 182 113 117 50 200 850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 42 | 4 33 97 72 61 32 94 9 12 67 12 20 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . Scrap Searched 5 | . . 1 . . . 4 . . . . . Spaces Dug 19 | . . . 4 10 3 . . 1 . . 1 Terrain Destroyed 368 | . 14 . 4 18 89 175 4 53 . . 11 Melee 18 | . . . 4 10 3 . . 1 . . . Projectile 16 | . . . . . . 7 . . . . 9 AOE 334 | . 14 . . 8 86 168 4 52 . . 2 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Total 11189 | 47 235 571 1525 1715 2190 1175 102 860 140 866 1763 Wait 1989 | . 17 12 266 673 324 10 . 162 3 318 204 Move 8102 | 41 187 527 1102 859 1714 1083 96 622 133 507 1231 Hop . | . . . . . . . . . . . . Pick Up 108 | . 5 7 14 13 16 4 . 8 2 4 35 Fast Attach 79 | 6 2 2 3 9 11 9 . 8 . 4 25 Attach 59 | . . . 3 9 7 6 . 5 1 8 20 Detach 26 | . 1 1 2 5 2 4 . . . 6 5 Swap 133 | . 2 1 24 19 31 9 . 8 . 4 35 Drop 98 | . . 6 24 12 16 10 . 5 1 . 24 Fire 545 | . 21 15 83 94 65 40 6 30 . 9 182 Melee 38 | . . . 4 22 4 . . 8 . . . Ram 1 | . . . . . . . . . . . 1 Kick 5 | . . . . . . . . . . 4 1 Crush 2 | . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . . . 4 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Upp / [*Ext]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 336 | -10/Materials | Identified exit to Mines 370 | -10/Materials | Entered Mines 435 | -10/Mines | Learned location of Zion (-6) 777 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 884 | -10/Mines | Discovered new exit (range 5) 994 | -10/Mines | Discovered new exit (range 7) 995 | -10/Mines | Discovered new exit (range 13) 1033 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1037 | -10/Mines | Found Prototype Device 1037 | -10/Mines | Identified Exp. Sensor Array 1072 | -10/Mines | Entered Materials 1072 | -9/Materials | Evolved 2 slots: Utility x2 1184 | -9/Materials | Discovered new exit (range 16) 1450 | -9/Materials | Build established: Scavenger-Mutant 1774 | -9/Materials | Discovered new exit (range 5) 2109 | -9/Materials | Discovered new exit (range 15) 2321 | -9/Materials | Build established: Mutant 2732 | -9/Materials | Repaired Broken Exp. Sensor Array 2774 | -9/Materials | Discovered new exit (range 14) 2858 | -9/Materials | Build established: Hacker-Mutant 2978 | -9/Materials | Entered another Materials area 2978 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3007 | -8/Materials | Discovered new exit (range 15) 3280 | -8/Materials | Discovered new exit (range 4) 3522 | -8/Materials | Central database locked down 3531 | -8/Materials | Build established: Scavenger-Mutant 3931 | -8/Materials | Build established: Hacker-Mutant 4021 | -8/Materials | Repaired Carbon-fiber Leg+ 4061 | -8/Materials | Repaired Carbon-fiber Leg+ 4100 | -8/Materials | Repaired Lgt. Deuterium Engine 4969 | -8/Materials | Identified exit to Factory 4985 | -8/Materials | Entered Factory 4985 | -7/Factory | Evolved 2 slots: Utility x2 5076 | -7/Factory | Discovered new exit (range 13) 5088 | -7/Factory | Identified exit to Factory 5245 | -7/Factory | Central database locked down 5706 | -7/Factory | Discovered new exit (range 7) 5717 | -7/Factory | Identified exit to Lower Caves 6091 | -7/Factory | Discovered exit to Lower Caves (range 6) 6248 | -7/Factory | Lost 3 parts (1p2u) 6525 | -7/Factory | Build established: Mutant 6754 | -7/Factory | Core integrity fell below 50% 6926 | -7/Factory | Crushed by falling debris 7595 | -7/Factory | Entered Lower Caves 7640 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7640 | -7/Lower Caves | Lost 6 parts (3n2u1w) 7650 | -7/Lower Caves | Core integrity fell below 20% 7808 | -7/Lower Caves | Found DCF Scrap (14 items) 8090 | -7/Lower Caves | Spotted B-75 Beast 8526 | -7/Lower Caves | Discovered new exit (range 16) 8527 | -7/Lower Caves | Learned Factory emergency access door positions 8544 | -7/Lower Caves | Identified exit to Lower Caves 8558 | -7/Lower Caves | Learned Factory interactive machine intel 8586 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8777 | -7/Lower Caves | Build established: Derelict-Mutant 8798 | -7/Lower Caves | Encountered a Warlord checkpoint 8974 | -7/Lower Caves | Entered another Lower Caves area 9000 | -7/Lower Caves | Discovered exit to Factory (range 7) 9071 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9098 | -7/Lower Caves | Entered Factory 9098 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9100 | -6/Factory | Loaded intel: 54 interactive machine locations 9239 | -6/Factory | Discovered new exit (range 5) 9279 | -6/Factory | Identified exit to Lower Caves 9335 | -6/Factory | Repaired Broken Arc Projector 9359 | -6/Factory | Repaired Imp. Deuterium Engine 9382 | -6/Factory | Repaired Hvy. Missile Launcher 9405 | -6/Factory | Repaired Imp. Titanium Leg 9464 | -6/Factory | Build established: Hacker-Mutant 9506 | -6/Factory | Central database locked down 9867 | -6/Factory | Core integrity fell below 50% 9888 | -6/Factory | Lost 11 parts (2p2n2u5w) 9975 | -6/Factory | Sucked down chute 9975 | -6/Factory | Entered Waste 9976 | -6/Waste | Met a frightened Derelict 9981 | -6/Waste | Spotted C-40 Crusher 9981 | -6/Waste | Spotted C-40 Crusher 9984 | -6/Waste | Spotted C-40 Crusher 10013 | -6/Waste | Spotted C-40 Crusher 10019 | -6/Waste | Spotted C-40 Crusher 10033 | -6/Waste | Spotted C-40 Crusher 10040 | -6/Waste | Discovered new exit (range 16) 10048 | -6/Waste | Identified exit to Factory 10049 | -6/Waste | Entered Factory 10141 | -6/Factory | Repaired Broken Adv. Reaction Control System 10238 | -6/Factory | Repaired Hyp. Railgun 10808 | -6/Factory | Discovered new exit (range 10) 10867 | -6/Factory | Identified exit to Factory 10868 | -6/Factory | Entered another Factory area 10868 | -5/Factory | Evolved 2 slots: Utility x2 10905 | -5/Factory | Central database locked down 10973 | -5/Factory | Hacking Suite fried by hacking feedback 11112 | -5/Factory | Lost 4 parts (1p1n1u1w) 11369 | -5/Factory | Found Prototype Processor 11369 | -5/Factory | Identified Exp. Targeting Computer 11948 | -5/Factory | Discovered new exit (range 5) 11954 | -5/Factory | Identified exit to Upper Caves 11974 | -5/Factory | Found Imp. Powered Armor 11976 | -5/Factory | Found Imp. Powered Armor 12291 | -5/Factory | Repaired Angular Momentum Engine 12822 | -5/Factory | System corruption reached 10% 12823 | -5/Factory | Lost 8 parts (2p2n4w) 12876 | -5/Factory | System corruption reached 30% 12911 | -5/Factory | Core integrity fell below 50% 12932 | -5/Factory | Core integrity fell below 20% 12967 | -5/Factory | Lost 13 parts (1p1n6u5w) 13133 | -5/Factory | Discovered new exit (range 15) 13394 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13329_ 9 TBA%9VZIKOIESJYX/3&O61YANMXS|0A 13343_ Flexi-carbon Leg destroyed. 13344_ UKT|FNL=WIZ D9/=2UXC3PEG:VTSN 13359_ System corrupted: Matter fused (-6). 13371_ Penetrated by Slug. 13372_ Slug penetrates K-01 Serf. 13372_ K-01 Serf destroyed. 13372_ Slug penetrates Reinforced Barrier. 13374_ System corrupted: Matter fused (-8). 13375_ Slug penetrates Wall. 13375_ Slug penetrates Door. 13378_ Slug penetrates Wall. 13386_ Kicked U-05 Engineer. 13386_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13389_ System corrupted: Matter fused (-6). 13389_ Tesla Rifle destroyed. 13391_ Flexi-carbon Leg destroyed. 13393_ Hpw. Shock Rifle destroyed. 13394_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????# [!! ! | | ???????????????????????????############# |####### | | ???????????????????????????#! + # # "" | | ???????????????????????????# "# # # ""R | | ???????????????????????????# ## + + ! "" | | ???????????????????????????# ## # # | | ????????? ?????????########+## # # | | ????????" ??????????# # # # """ | | ??????? ???????????# """# # # """ | | ??#+###+##+?????????# """# # # """ | | ??# ?????????# """# # # | | ? + ?????????# """########## ####### | | ? # ^""" !#????????# #????????# ## | | ?*# """ #????????# #????????# ## | | ### """ #???###### #???????## ## | | | #???# ##+#####+########## # | | ^ #???# ## # ! | | ^ #???# ## + [* | | ""#???# ## # =% | | Y"#???# ## p########### # "T"" | | ""#???# ## ################# """" | | #???# ## # #???###### | | #???# ## / """"""""" #????????? | | ########## #???# % ## p# #????????? | | ?????????# ########+## # #????????? | | ?????????# g @ # " " ! #????????? | | ???????############ ###### ## "R" #????????? | | ???????# #?# #????# ## """ #????????? | | #??????# """" ### ###??# ##############????????? | | #??????# """" # #??#/############??????????? | | #??????# """" # "" #### #??????????? | | #??????# """" + T % + """""" #?????##???? | | #??????# # #### """""" #?###T ##### | | #??????# ! # #??# """""" # | | #??????# #######??# """""" # ! | | ???????#! #????????# " =% | | ???????######+############ """ # | | ???????????# ! # """ # | | ???????????# !! # """ #?### ###### | | ???????????# ] ! ! # #?????#????? | | ############[ """ # #??????????? | | +] ] """ # #??????????? | | ####### #### """ ##############??????????? | | ##????# #??# #???????????????????????? | | #??### #### """ """ """ #???????????????????????? | | #??# ## """ """ """ #???????????????????????? | | #??# ## """ """ """ #???????????????????????? | | !#??# > !## #???????????????????????? | | #??# #######+########???????????????????????? | | #??#! #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Corruption Block 8 Armor Coverage 800 Weapon Cycling 30 Evasion (%) 67 Targeting Accuracy 12 Target Analysis 6 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 3% | -9/Materials | Broken Carbon-fiber Leg | 8% | -8/Materials Carbon-fiber Leg | 30% | -8/Materials Lgt. Deuterium Engine | 36% | -8/Materials Arc Projector | 53% | -6/Factory | Broken Imp. Deuterium Engine | 30% | -6/Factory Hvy. Missile Launcher | 11% | -6/Factory Imp. Titanium Leg | 50% | -6/Factory Adv. Reaction Control System | 10% | -6/Factory | Broken Hyp. Railgun | 70% | -6/Factory Angular Momentum Engine | 23% | -5/Factory Studied --------- Imp. Ion Engine | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Coil Gun | -5/Factory | Hacked Imp. VSS Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed CoreImpulseDriver Manual? 0 Play Time 02:06:11 Cumulative 87.6 hours Start 2026.09.08 @ 20:40:46 End 2026.09.08 @ 23:18:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa9ad20b-6aeb-4331-8b3d-05f9fec4b6c3