Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 21:37:49 Player: SuperSwiss Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (72) 360 Value Destroyed (2965) 2965 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 11147 Bonus ------- High Alert Combat Kills 82 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1600 Matter 230/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Improved Terrain Scan Processor Improved Target Analyzer Experimental Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag Array Field Propulsion Drive Q-thruster > --- UTILITY ---------- Improved Heat Sink Advanced Signal Interpreter Improved Terrain Scan Processor Seismic Detector Target Analyzer Improved Target Analyzer Improved Target Analyzer Experimental Core Analyzer Beam Splitter > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Proton Missile Launcher Grenade Launcher [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Slots Evolved 18 | . . 2 2 2 2 . . 2 . . 2 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . 1 . . 1 1 . . . Utility 9 | . . . 1 1 2 . . 1 . . . . 2 2 . Weapon 4 | . . 2 . 1 . . . . . . . 1 . . . Parts Attached 115 | 6 6 9 13 19 3 16 . 26 3 . 7 2 3 2 . Power 9 | 1 1 1 1 . 1 . . 4 . . . . . . . Engine 5 | 1 1 . . . 1 . . 2 . . . . . . . Core 4 | . . 1 1 . . . . 2 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 23 | 1 1 3 6 2 . 3 . 4 . . 1 1 . 1 . Treads 15 | . . 3 6 2 . 3 . 1 . . . . . . . Leg 2 | 1 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . 3 . . . . . . . Flight 3 | . . . . . . . . . . . 1 1 . 1 . Utility 32 | 1 2 2 2 4 1 4 . 9 2 . 2 1 2 . . Device 9 | . . . 1 . . 1 . 2 1 . 2 1 1 . . Storage 5 | 1 2 . . 2 . . . . . . . . . . . Processor 11 | . . . . 2 . 2 . 5 1 . . . 1 . . Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 6 | . . 2 1 . 1 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | 3 2 3 4 13 1 9 . 9 1 . 4 . 1 1 . Energy Gun 5 | 3 . . . 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 24 | . 2 3 3 8 . 4 . 2 . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 17 | . . . . 2 1 4 . 5 1 . 2 . 1 1 . Special Weapon 2 | . . . . . . . . 2 . . . . . . . Impact Weapon 3 | . . . 1 1 . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 2 . . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . System Corruption 6 | . . . . . . . . 6 . . . . . . . Parts Lost 51 | . . . 4 1 . 8 . 24 . 1 . . 6 7 . Power 4 | . . . 1 . . . . 3 . . . . . . . Propulsion 10 | . . . . . . 2 . 4 . . . . 2 2 . Utility 16 | . . . 1 1 . 1 . 7 . 1 . . 2 3 . Weapon 21 | . . . 2 . . 5 . 10 . . . . 2 2 . Highest Loss Streak 7 | . . . 2 1 . 4 . 6 . 1 . . 6 7 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 91 99 94 99 92 86 93 80 44 47 51 57 53 26 12 Engine 3 | . 14 10 . . 5 6 6 3 . . . . . . . Core 2 | . . . 8 7 . . . 1 . . . . . . . Treads 14 | . . 19 24 23 20 19 20 9 . . . . . . . Leg 1 | . 25 2 . . . . . . . . . . . . . Hover 1 | . . . . . . . . 3 5 5 5 4 3 . . Device 3 | . . . 9 6 . . . 2 3 . 7 9 7 . . Storage 11 | . 22 20 9 15 13 13 13 6 . . . . . . . Processor 10 | . . . . 7 13 7 13 20 32 35 26 23 24 20 12 Protection 3 | . . 1 7 . 5 5 6 5 . . . . . . . Energy Gun 4 | . 1 . . 10 13 6 6 2 . . . . . . . Ballistic Gun 18 | . 26 44 35 27 19 9 6 6 . . 3 9 7 . . Launcher 3 | . . . . . . 8 13 6 1 5 4 . . 2 . Impact Weapon 1 | . . . . . . 5 6 3 . . . . . . . Peak Build Rating 73 | 5 11 16 21 38 41 42 38 69 38 38 45 53 73 43 18 Average Rating 32 | 3 9 15 18 31 40 35 38 46 35 37 42 51 58 35 18 On Entrance 29 | . 5 11 16 21 38 41 38 38 32 38 37 42 53 43 18 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 49 | 12 24 32 31 35 44 44 40 49 4 4 12 8 8 7 . Greatest Support 62 | 10 20 40 60 62 42 40 40 42 20 20 20 8 8 8 3 Greatest Overweight (x) 5 | 1 1 1 . . 2 1 . 5 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 10 7 5 5 5 5 5 5 5 Most Carried 10 | 5 10 10 10 10 9 8 5 6 5 2 3 4 3 1 . Average Carried 6 | 2 8 9 9 9 8 4 5 3 3 2 1 2 1 . . Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 2 10 10 10 9 8 5 5 5 2 2 3 2 1 . . Class Distribution -------------------- 26% | Scavenger-Gunner 22% | Tank 19% | Mutant 13% | Gunner 9% | Scavenger-Tank 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Matter Collected 2816 | 188 262 534 266 300 52 545 . 507 121 . . . 41 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2942 | . 171 867 312 325 156 340 . 649 . . . . 41 81 . Parts 159 | . 7 54 36 7 5 11 . 26 . . . . 4 9 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Combat Hostiles Destroyed 67 | . 4 21 9 6 3 10 . 11 . . . . 1 2 . Guns 58 | . 4 21 9 6 3 7 . 7 . . . . 1 . . AOE 9 | . . . . . . 3 . 4 . . . . . 2 . Classes Destroyed 15 | . 1 3 2 3 . 2 . 3 . . . . 1 . . Worker 2 | . . . . . . . . 1 . . . . . 1 . Builder 1 | . . . . . . . . 1 . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . Swarmer 13 | . . 3 4 . . 4 . . . . . . . 2 . Cutter 1 | . . . . . . . . . . . . . 1 . . Grunt 24 | . 4 14 . . 2 . . 4 . . . . . . . Duelist 2 | . . 1 . . . . . 1 . . . . . . . Sentry 10 | . . 3 2 2 1 . . 2 . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . Programmer 7 | . . . . 3 . . . 4 . . . . . . . Heavy 1 | . . . 1 . . . . . . . . . . . . Thug 4 | . . . . . . 4 . . . . . . . . . Savage 1 | . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | . 2 6 4 2 2 4 . 3 . . . . 1 3 . Combat Bots Only 6 | . 2 6 4 2 2 4 . 3 . . . . 1 2 . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 2 . . . . 1 2 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . 2 . . . . . 2 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Hostile Shots Fired 665 | . 17 38 68 51 43 48 . 176 . 8 21 4 6 108 77 Missed 252 | . 2 11 19 11 17 10 . 83 . 4 9 2 1 51 32 Damage Taken 8187 | . 203 319 691 454 444 853 . 2646 22 93 293 59 281 1059 770 Core 2656 | . 10 79 48 18 19 190 . 424 14 . 126 29 87 842 770 Absorbed by Shields 74 | . . . . . . . . . . . . . . . 74 Regen/Repaired (Parts) 102 | . . . . 102 . . . . . . . . . . . Core Remaining (%) 87 | 100 96 80 91 97 . . 75 . . 56 89 97 94 . . Volleys Fired 155 | . 10 29 21 16 8 17 . 48 2 . . . 2 2 . Largest 5 | . 2 4 4 5 5 5 . 5 1 . . . 2 1 . Hottest 241 | . 46 92 92 228 241 231 . 173 30 . . . 62 39 . Shots Fired 487 | . 20 116 80 72 40 38 . 114 2 . . . 3 2 . Gun 451 | . 20 116 80 69 39 35 . 90 . . . . 2 . . Cannon . | . . . . . . . . . . . . . . . . Launcher 31 | . . . . 3 1 3 . 19 2 . . . 1 2 . Special 5 | . . . . . . . . 5 . . . . . . . Kinetic 379 | . 20 116 80 45 23 21 . 72 . . . . 2 . . Thermal 72 | . . . . 24 16 14 . 18 . . . . . . . Explosive 16 | . . . . 3 1 3 . 6 2 . . . . 1 . Electromagnetic 15 | . . . . . . . . 13 . . . . 1 1 . Robot Hit Streak 37 | . 7 13 17 22 6 11 . 37 . . . . . . . Robot Miss Streak 5 | . 2 3 3 3 3 3 . 4 . . . . 3 5 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 9 | . . 6 . . 1 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 . . . . . . . Shots Hit Robots 325 | . 14 69 55 44 29 31 . 83 . . . . . . . Core Hits 180 | . 8 32 17 24 15 27 . 48 . . . . 1 8 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 . . . 1 . . . . . . . Critical Strikes 3 | . . 1 . 1 . . . 1 . . . . . . . Destroy 3 | . . 1 . 1 . . . 1 . . . . . . . Melee Attacks 4 | . . . 1 1 . . . 2 . . . . . . . Impact 4 | . . . 1 1 . . . 2 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6920 | . 211 1074 688 941 533 974 . 2321 . . . . 13 165 . Guns 5118 | . 211 1074 688 833 532 649 . 1118 . . . . 13 . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1514 | . . . . 108 1 325 . 915 . . . . . 165 . Melee 125 | . . . . . . . . 125 . . . . . . . Ramming 163 | . . . . . . . . 163 . . . . . . . Kinetic 3331 | . 211 1074 688 265 199 262 . 619 . . . . 13 . . Thermal 2166 | . . . . 568 333 387 . 878 . . . . . . . Explosive 759 | . . . . 108 1 325 . 208 . . . . . 117 . Electromagnetic 376 | . . . . . . . . 328 . . . . . 48 . Impact 125 | . . . . . . . . 125 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 36 | . 3 . . . . 8 . 36 36 36 1 . . . . Average Corruption 21 | . 2 . . . . 7 . 26 36 36 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 67 | . . . . . . 14 . 42 10 1 . . . . . Message Errors 10 | . . . . . . 2 . 8 . . . . . . . Matter Fused 19 | . . . . . . 5 . 10 3 1 . . . . . Heat Flow Errors 9 | . . . . . . 2 . 6 1 . . . . . . Energy Discharges 11 | . . . . . . 3 . 5 3 . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 9 | . . . . . . . . 6 3 . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . Misdirections 3 | . . . . . . . . 3 . . . . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 355 | . . . . . . 30 . 325 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 282 | . . . . . . 30 . 252 . . . . . . . Melee 73 | . . . . . . . . 73 . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 709 | . . . . . 34 62 . 570 23 . . . 20 . . Shots 23 | . . . . . 1 3 . 16 2 . . . 1 . . Rammed 9 | . . . . . . . . 9 . . . . . . . Targets Rammed 9 | . . . . . . . . 9 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 796 | . 50 370 26 280 796 489 . 427 71 . . . . . . Average Temperature 137 | . 24 106 13 102 338 188 . 117 53 . . . . . . Received Heat Transfer 1391 | . 135 189 27 36 237 245 . 420 . 18 12 18 . 54 . Effects 24 | . . 1 . . 14 8 . 1 . . . . . . . Shutdowns 3 | . . 1 . . 1 1 . . . . . . . . . Energy Bleed 5 | . . . . . 2 3 . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . Short Circuit 5 | . . . . . 3 2 . . . . . . . . . Damage (minor) 5 | . . . . . 5 . . . . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 1 . 3 . . . . . . . Impact Corruptions 4 | . . . . . . . . 4 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . 2 3 1 . 1 . . . . . . . Heat Transferred 4175 | . . . . 1200 750 875 . 1350 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Peak Influence 588 | . 101 588 407 177 149 . . 298 . . 136 116 185 254 294 Initial 245 | . . 42 245 137 31 . . . . . 61 71 65 104 214 Average 174 | . 60 329 319 100 80 . . 164 . . 72 82 125 145 260 Maximum Alert Level 2 | . . 2 2 . . . . 1 . . . . . 1 1 Low Security (%) 65 | 100 100 30 . 100 100 . . 56 . . 100 100 100 84 . Level 1 29 | . . 37 95 . . . . 43 . . . . . 15 100 Level 2 5 | . . 32 4 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 2 5 2 . . 6 . . 1 . 2 1 . Investigation 7 | . 1 1 . . 1 . . 2 . . 1 . . 1 . Extermination 5 | . . . . 2 . . . 3 . . . . . . . Reinforcement 6 | . . . 2 . 1 . . 1 . . . . 2 . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Distress Signals 6 | . 1 1 . . . . . 2 . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 159 | . 8 24 14 9 7 10 . 35 . 3 9 3 5 19 13 Peak Tracking Total 14 | . 3 5 4 2 4 5 . 12 . 3 8 3 5 13 14 Tactical Retreats 18 | . . 4 1 . . . . 5 . . 1 . 3 3 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Traps Triggered 10 | . 3 1 . 2 . . . 2 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . 3 . 3 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Machines Disabled 5 | . . 1 . . . . . 3 . . . . 1 . . Max in Single Turn 2 | . . 1 . . . . . 2 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Machines Accessed 25 | . 1 4 2 8 1 1 . 3 1 . 2 . . 1 1 Terminals 10 | . 1 2 2 1 . 1 . 2 . . . . . . 1 Fabricators 5 | . . . . 2 1 . . 1 . . 1 . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . . Recycling Units 4 | . . 1 . 2 . . . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Total Hacks 43 | . 1 9 2 11 3 1 . 5 1 . 4 . . 2 4 Successful 28 | . 1 8 1 6 2 1 . 4 1 . 3 . . 1 . Failed 15 | . . 1 1 5 1 . . 1 . . 1 . . 1 4 Catastrophic 4 | . . . . 1 . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 14 | . 1 2 2 1 . 1 . 3 . . . . . . 4 Fabricators 11 | . . . . 3 3 . . 2 . . 3 . . . . Repair Stations 4 | . . . . 4 . . . . . . . . . . . Recycling Units 5 | . . 1 . 3 . . . . . . 1 . . . . Scanalyzers 6 | . . 6 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . Terminal Hacks 8 | . 1 1 1 1 . 1 . 2 1 . . . . . . Record 1 | . . . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . Open DSF 2 | . . . . 1 . . . 1 . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 7 | . . . . 1 2 . . 2 . . 2 . . . . Load Schematic 4 | . . . . 1 1 . . 1 . . 1 . . . . Build 3 | . . . . . 1 . . 1 . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . . 1 . 2 . . . . . . 1 . . . . Report Inventory 4 | . . 1 . 2 . . . . . . 1 . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . . 2 2 5 1 1 . 2 . . 1 . . 1 1 Full Trace Events 5 | . . . . . 1 . . 1 . . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . Parts Built 6 | . . . . . 2 . . 2 . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 155 | . . . . . 62 . . 31 . . 62 . . . . Total Part Build Rating 12 | . . . . . 4 . . 4 . . 4 . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . Time 16 | . . . . 16 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . 2 . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . . . . . . parse_system 2 | . . . . . . . . 2 . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Turns Passed 6615 | 63 344 724 628 1195 150 1242 53 1349 193 11 217 64 197 133 52 Spaces Moved 4704 | 40 148 355 303 637 69 652 32 906 296 19 294 152 444 292 65 Core 151 | 18 . . . . . . . 7 . . . . . 61 65 Treads 2340 | . . 326 303 637 69 652 32 321 . . . . . . . Legs 199 | 22 148 29 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 977 | . . . . . . . . 578 296 19 84 . . . . Flight 1037 | . . . . . . . . . . . 210 152 444 231 . Fastest Speed 40 | 50 120 160 160 157 157 170 170 52 60 60 45 40 40 40 50 Average Speed 118 | 127 167 162 160 164 168 179 170 122 60 60 49 40 40 42 50 Slowest Speed 330 | 190 190 240 166 166 330 250 170 300 60 60 60 45 40 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . Exploration Rate (%) 22 | 3 36 41 24 23 2 72 7 29 51 5 14 5 13 13 26 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . Known Exits Taken 8 | . . . . 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . . 3 . . 4 . . . . . . Spaces Dug 16 | . . . 1 1 . . . . 14 . . . . . . Terrain Destroyed 152 | . . . 1 20 5 14 . 98 14 . . . . . . Melee 2 | . . . 1 1 . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 150 | . . . . 19 5 14 . 98 14 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Gar Total 5435 | 51 228 456 407 744 83 694 31 1053 308 18 365 154 460 299 84 Wait 324 | 1 49 46 59 58 4 . . 29 8 . 59 . 9 2 . Move 4686 | 39 147 354 302 636 68 651 31 905 295 18 289 151 443 292 65 Hop 2 | . . . . . . . . . . . 2 . . . . Pick Up 72 | 5 13 7 5 6 . 7 . 21 . . 4 1 2 1 . Fast Attach 13 | 2 . 2 2 6 . . . 1 . . . . . . . Attach 63 | 3 2 3 3 4 1 11 . 20 3 . 6 2 3 2 . Detach 7 | . . 1 . . . 1 . 1 . . 4 . . . . Swap 39 | 1 4 4 8 9 2 5 . 5 . . 1 . . . . Drop 34 | . 3 10 6 8 . 2 . 4 . . . . 1 . . Fire 155 | . 10 29 21 16 8 17 . 48 2 . . . 2 2 . Melee 4 | . . . 1 1 . . . 2 . . . . . . . Ram 9 | . . . . . . . . 9 . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . 8 . . . . . . 19 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 12) 64 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Weapon x2 716 | -9/Materials | Build established: Gunner 741 | -9/Materials | Discovered new exit (range 16) 1098 | -9/Materials | Discovered new exit (range 3) 1132 | -9/Materials | Entered another Materials area 1132 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1373 | -8/Materials | Build established: Scavenger-Tank 1652 | -8/Materials | Discovered new exit (range 3) 1760 | -8/Materials | Entered Factory 1760 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1973 | -7/Factory | Build established: Scavenger-Gunner 2295 | -7/Factory | Garrison activated, responded to threat 2897 | -7/Factory | Discovered new exit (range 16) 2929 | -7/Factory | Repaired Autogun 2954 | -7/Factory | Identified exit to Factory 2955 | -7/Factory | Entered another Factory area 2955 | -6/Factory | Evolved 2 slots: Utility x2 3027 | -6/Factory | Discovered new exit (range 8) 3044 | -6/Factory | Identified exit to Lower Caves 3069 | -6/Factory | Fabricated Autogun? 3105 | -6/Factory | Entered Lower Caves 3169 | -6/Lower Caves | Attacked by a faux Warlord 3227 | -6/Lower Caves | Lost 4 parts (2n2w) 3416 | -6/Lower Caves | Build established: Tank 3445 | -6/Lower Caves | Encountered a Warlord checkpoint 3924 | -6/Lower Caves | Learned Factory non-interactive machine intel 4329 | -6/Lower Caves | Discovered new exit (range 10) 4347 | -6/Lower Caves | Entered another Lower Caves area 4348 | -6/Lower Caves | Encountered a Warlord checkpoint 4383 | -6/Lower Caves | Discovered new exit (range 12) 4400 | -6/Lower Caves | Entered Factory 4400 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4401 | -5/Factory | Loaded intel: 155 non-interactive machine locations 4409 | -5/Factory | Identified exit to DSF 4901 | -5/Factory | Build established: Derelict-Tank 4978 | -5/Factory | Fabricated Autogun (x2) 5040 | -5/Factory | Crushed by falling debris 5040 | -5/Factory | System corruption reached 10% 5071 | -5/Factory | Lost 5 parts (2n3u) 5244 | -5/Factory | Cargo convoy interrupted 5297 | -5/Factory | Lost 5 parts (1p4w) 5395 | -5/Factory | System corruption reached 30% 5684 | -5/Factory | Build established: Scavenger-Gunner 5720 | -5/Factory | Spotted B-75 Beast 5746 | -5/Factory | Discovered new exit (range 6) 5749 | -5/Factory | Entered Upper Caves 5762 | -5/Upper Caves | Lost 6 parts (1p1n1u3w) 5826 | -5/Upper Caves | Learned Factory interactive machine intel 5934 | -5/Upper Caves | Discovered new exit (range 9) 5939 | -5/Upper Caves | Identified exit to Upper Caves 5942 | -5/Upper Caves | Entered another Upper Caves area 5944 | -5/Upper Caves | Discovered new exit (range 11) 5947 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5953 | -5/Upper Caves | Identified exit to Factory 5953 | -5/Upper Caves | Entered Factory 5953 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5954 | -4/Factory | Loaded intel: 52 interactive machine locations 6102 | -4/Factory | Fabricated Autogun (x2) 6123 | -4/Factory | Spotted B-86 Titan 6165 | -4/Factory | Discovered new exit (range 12) 6170 | -4/Factory | Identified exit to Research 6170 | -4/Factory | Entered Research 6170 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6225 | -3/Research | Discovered new exit (range 11) 6234 | -3/Research | Identified exit to Research 6234 | -3/Research | Entered another Research area 6234 | -2/Research | Evolved 2 slots: Utility x2 6281 | -2/Research | Found Prototype Processor 6282 | -2/Research | Identified Exp. Core Analyzer 6296 | -2/Research | Spotted B-90 Cyclops 6303 | -2/Research | Build established: Mutant 6374 | -2/Research | Found Prototype Device 6375 | -2/Research | Identified Beam Splitter 6420 | -2/Research | Discovered new exit (range 12) 6431 | -2/Research | Identified exit to Access 6431 | -2/Research | Entered Access 6431 | -1/Access | Evolved 2 slots: Utility x2 6456 | -1/Access | Lost 6 parts (2n2u2w) 6552 | -1/Access | Spotted B-99 Colossus 6553 | -1/Access | Spotted B-99 Colossus 6562 | -1/Access | Core integrity fell below 50% 6564 | -1/Access | Identified exit to Garrison 6564 | -1/Access | Entered Garrison 6593 | -1/Garrison | Lost 7 parts (2n3u2w) 6593 | -1/Garrison | Spotted B-99 Colossus 6596 | -1/Garrison | Triggered checkpoint 6603 | -1/Garrison | Core integrity fell below 20% 6616 | -1/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06593_ Slug penetrates Wall. 06593_ Penetrated by Slug. 06593_ Slug penetrates H-88 Terminator. 06594_ Slug penetrates Wall. 06596_ Garrison Door breached. 06596_ Beams of light sweep through the air. An alarm sounds. 06596_ Penetrated by Slug. 06597_ Slug penetrates Wall. 06604_ Triggered Stasis Trap. 06604_ A bubble of rippling energy engulfs the area. 06604_ Field strength at 94. 06605_ Field strength at 88. 06606_ Field strength at 82. 06607_ Field strength at 76. 06608_ Field strength at 57. 06609_ Field strength at 51. 06610_ Field strength at 39. 06611_ Field strength at 15. 06612_ Field strength at 3. 06612_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????????## #####ss #????????????????????? | | ???????????????# + ^#????????????????????? | | ?????????????????######## #????????????????????? | | ????????????????????????# sp#????????????????????? | | ???## ##""""############ #????????????????????? | | ???# ss#????????????????????? | | ??? l #????????????????????? | | ??? #????????????????????? | | ???? ?# ## ###########????????????????????? | | ???# ## #" ###????????????????????????????? | | ???" #????????????????????????????? | | ???" #????????????????????????????? | | ???" #????????????????????????????? | | ???" #????????????????????????????? | | ???# ## ## %###????????????????????????????? | | ???# ## ## ##########?????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ???# ####### #?????????????????????? | | ???## ## ## ##?????# #?????????????????????? | | ????????# ?# #??????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 185 Corruption Containment 8 Armor Coverage 300 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 9 Core Analysis 8 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Autogun | x2 | -6/Factory Autogun | x2 | -5/Factory Autogun | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? Challenges ------------ None Game ------ Seed ElectrostormWeightDeflector Manual? 0 Play Time 01:37:40 Cumulative 18.1 hours Start 2025.01.04 @ 19:05:55 End 2025.01.04 @ 21:37:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 24 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 784ab95b-0bbc-4af4-ad72-373166506a23