Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 02:50:25 Player: Malady Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1268) 1268 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4053 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 28/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Large Matter Pod (0) Advanced Weight Redist. System Structural Scanner Improved Terrain Scanner Advanced ECM Suite Light Armor Plating Beam Rifle Plasma Cannon Autogun Flak Gun Grenade Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Terrain Scanner Improved Terrain Scanner > --- WEAPON ----------- Improved Light Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Advanced Weight Redist. System Advanced Weight Redist. System Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Medium Armor Plating Beam Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 48 | 11 4 6 23 4 Power 4 | 1 . 1 2 . Engine 3 | 1 . 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 10 | 3 2 . 5 . Treads . | . . . . . Leg 9 | 2 2 . 5 . Wheel . | . . . . . Hover 1 | 1 . . . . Flight . | . . . . . Utility 17 | 5 . 4 8 . Device 8 | 3 . 2 3 . Storage 4 | 2 . 2 . . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 17 | 2 2 1 8 4 Energy Gun . | . . . . . Energy Cannon 2 | . 2 . . . Ballistic Gun 7 | 2 . . 2 3 Ballistic Cannon 1 | . . 1 . . Launcher 7 | . . . 6 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 1 | . . 1 . . System Corruption 3 | . . 3 . . Parts Lost 23 | 1 . . 11 11 Power 2 | . . . 1 1 Propulsion 7 | . . . 5 2 Utility 5 | 1 . . 2 2 Weapon 9 | . . . 3 6 Highest Loss Streak 8 | 1 . . 5 8 To Critical Strikes . | . . . . . Average Backups 8 | 5 7 9 14 14 Power . | . . . 1 1 Propulsion 2 | 3 2 2 . . Utility 2 | . 4 3 6 5 Weapon 2 | . . 4 5 7 Tool/Special . | . . . . . Unused Backups 26 | 6 . 2 7 11 Power 2 | . . . 1 1 Propulsion 5 | 5 . . . . Utility 6 | . . . 2 4 Weapon 13 | 1 . 2 4 6 Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 81 99 91 48 Engine 6 | . 7 11 7 . Core 1 | . . . . 3 Leg 21 | . 14 22 30 8 Device 12 | . 14 32 7 4 Storage 9 | . 14 11 9 7 Processor 4 | . . . 6 3 Hackware 5 | . . . 6 7 Protection 2 | . . . 5 . Energy Cannon 3 | . 11 12 1 . Ballistic Gun 3 | . 14 . 1 6 Ballistic Cannon 3 | . . 9 3 . Launcher 6 | . . . 11 4 Peak Build Rating 27 | 12 14 21 27 21 Average Rating 12 | 6 12 18 22 15 On Entrance 13 | . 12 14 20 20 Naked Turns . | . . . . . Heaviest Build 43 | 14 19 38 43 32 Greatest Support 52 | 20 26 26 52 29 Greatest Overweight (x) 8 | 1 2 1 2 8 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 20 | 8 8 20 15 15 Average Capacity 10 | 7 8 10 15 15 Most Carried 15 | 8 8 15 15 15 Average Carried 8 | 5 7 9 14 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 7 8 14 13 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1190 | 490 . 100 512 88 Remotely . | . . . . . Salvage Created 1022 | 48 . 142 740 92 Parts 56 | . . 11 37 8 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 37 | 7 . 5 19 6 Melee 1 | . . . . 1 Guns 13 | 7 . . 3 3 Cannons 6 | . . 3 3 . AOE 17 | . . 2 13 2 Classes Destroyed 12 | 1 . 2 9 . Worker 3 | . . . 3 . Builder 3 | . . . 3 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 9 | . . 3 2 4 Grunt 12 | . . . 10 2 Brawler 1 | . . . 1 . Sentry 7 | . . 2 5 . Hunter 1 | . . . 1 . Assembled 7 | 7 . . . . Best Kill Streak 8 | 2 . 3 8 4 Combat Bots Only 6 | 2 . 3 6 4 Max Kills in Single Turn 3 | 1 . 2 3 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 276 | 32 . 24 107 113 Missed 85 | 6 . 3 44 32 Hits 191 | 26 . 21 63 81 Melee 2 | 2 . . . . Projectile 189 | 24 . 21 63 81 Critical Strikes 7 | 1 . . 3 3 Part Disruptions 3 | 3 . . . . Damage Taken 3402 | 370 . 266 1320 1446 Core 955 | 34 . 38 174 709 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . . . 54 . Core Remaining (%) 82 | 86 86 90 68 . Volleys Fired 115 | 36 . 8 52 19 Largest 2 | 2 . 2 2 1 Hottest 112 | 40 . 112 89 36 Shots Fired 163 | 59 . 16 69 19 Gun 82 | 59 . . 10 13 Cannon 35 | . . 16 19 . Launcher 46 | . . . 40 6 Special . | . . . . . Kinetic 103 | 59 . 4 27 13 Thermal . | . . . . . Explosive 46 | . . . 40 6 Electromagnetic 14 | . . 12 2 . Robot Hit Streak 16 | 7 . 6 16 14 Robot Miss Streak 4 | 3 . 2 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 102 | 33 . 11 42 16 Core Hits 102 | 18 . 7 57 20 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . . 3 . Destroy 1 | . . . 1 . Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3521 | 311 . 257 2385 568 Guns 566 | 311 . . 88 167 Cannons 466 | . . 197 269 . Explosions 2427 | . . 47 2024 356 Melee . | . . . . . Ramming 62 | . . 13 4 45 Kinetic 879 | 311 . 44 357 167 Thermal 47 | . . 47 . . Explosive 2380 | . . . 2024 356 Electromagnetic 153 | . . 153 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | 5 5 3 18 8 Average Corruption 6 | 5 5 3 18 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | 7 3 5 6 1 Message Errors 7 | 4 1 2 . . Matter Fused 2 | . 1 . 1 . Heat Flow Errors 5 | 1 . 1 2 1 Energy Discharges 4 | . 1 1 2 . Data Loss (minor) 1 | 1 . . . . Data Loss (major) 1 | . . 1 . . Misfires 1 | 1 . . . . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 119 | . . . 49 70 Projectiles 10 | . . . 10 . Explosions 109 | . . . 39 70 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 478 | . . 19 237 222 Shots 16 | . . 1 9 6 Rammed 10 | . . . . 10 Targets Rammed 27 | . . 5 2 20 Kicked 17 | . . 5 2 10 Crushed . | . . . . . Highest Temperature 254 | 202 . 126 254 109 Average Temperature 52 | 72 . 49 47 58 Received Heat Transfer 545 | 140 . 54 315 36 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . 50 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 95 | 100 100 100 75 100 Level 1 4 | . . . 24 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 282 | . 4 100 282 93 Initial 93 | . . . . 93 Average 24 | . . 28 101 30 Influence Increases 1143 | . 4 150 776 213 Destroy 0b10 Robot/C 600 | . . 100 380 120 Destroy 0b10 Robot/NC 55 | . . . 55 . Destroy Leader 166 | . . 30 116 20 Successful Hack 35 | . 4 . 28 3 Disable Machine 60 | . . 15 30 15 Destroy Structure 197 | . . 5 167 25 Lose Combat Pursuer 30 | . . . . 30 Influence Decreases 1127 | . 4 150 569 404 Entered New Map 114 | . . . . 114 Time Decay 693 | . 4 150 319 220 Lost Part 170 | . . . 100 70 Purge Threat 150 | . . . 150 . Squads Dispatched 5 | . . . 3 2 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | 10 . 5 27 13 Peak Tracking Total 5 | 2 . 4 5 4 Tactical Retreats 6 | 5 . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 1 2 1 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 1 1 8 1 Terminals 9 | . 1 1 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 37 | . 2 2 29 4 Successful 24 | . 2 . 18 4 Failed 13 | . . 2 11 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 33 | . 2 2 25 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 21 | . 2 . 15 4 Record 5 | . . . 4 1 Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . . . 1 1 Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . . 1 Disarm Traps 1 | . . . . 1 Dispatch Records 1 | . 1 . . . Security Status 1 | . . . 1 . Assault Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 1 6 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1558 | 685 113 521 239 . Terrain 1450 | 590 113 521 226 . Structural 760 | . . 521 239 . Seismic 95 | 95 . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5710 | 3363 113 521 1056 657 Spaces Moved 1787 | 617 97 309 530 234 Core 71 | 13 3 . . 55 Treads . | . . . . . Legs 1284 | 218 48 309 530 179 Wheels . | . . . . . Hover 432 | 386 46 . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 100 Average Speed 136 | 93 101 142 142 243 Slowest Speed 450 | 190 150 190 260 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . 3 . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 32 | 64 25 25 45 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 9 | . . . . 9 Terrain Destroyed 269 | . . 4 226 39 Melee . | . . . . . Projectile . | . . . . . AOE 269 | . . 4 226 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4892 | 3355 112 376 765 284 Wait 2803 | 2659 . 30 112 2 Move 1783 | 616 96 308 529 234 Hop . | . . . . . Pick Up 64 | 19 5 12 24 4 Fast Attach 12 | 1 4 . 5 2 Attach 29 | 11 1 2 13 2 Detach 5 | 5 . . . . Swap 18 | 1 . 5 11 1 Drop 36 | 7 6 6 17 . Fire 115 | 36 . 8 52 19 Melee . | . . . . . Ram 10 | . . . . 10 Kick 17 | . . 5 2 10 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 1829 | -11/Scrapyard | Assembled infested the area 3364 | -11/Scrapyard | Entered Materials 3365 | -10/Materials | Build established: Mutant 3438 | -10/Materials | Discovered new exit (range 12) 3477 | -10/Materials | Entered another Materials area 3477 | -9/Materials | Evolved 2 slots: Utility x2 3964 | -9/Materials | Discovered new exit (range 4) 3998 | -9/Materials | Entered another Materials area 3998 | -8/Materials | Evolved 2 slots: Propulsion x2 4481 | -8/Materials | Lost 3 parts (1n2w) 4898 | -8/Materials | Crushed by falling debris 4898 | -8/Materials | System corruption reached 10% 4929 | -8/Materials | Lost 5 parts (1p3n1u) 5037 | -8/Materials | Discovered new exit (range 8) 5054 | -8/Materials | Entered Factory 5054 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5468 | -7/Factory | Lost 8 parts (1p2n2u3w) 5576 | -7/Factory | Core integrity fell below 50% 5688 | -7/Factory | Core integrity fell below 20% 5711 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Imp. Grenade Launcher destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Construction Platform disabled. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. System corrupted: Heat flow error (+143). Slammed into P-60 Hacker. Door malfunctions. Slammed into P-60 Hacker. Destabilizing: System corrupted (+2). 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