Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.12 @ 21:53:10 Player: The Archmage Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (3670) 3670 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (-47) -47 TOTAL SCORE: 8063 Bonus ------- Follower Combat Kills 89 Friendly Fire -136 Cogmind --------- Core Integrity 343/700 Matter 300/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Titanium Leg Makeshift Leg > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cooling System Experimental Sensor Array Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Dynamic Insulation System Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Arc Projector Improved EM Pulse Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Makeshift Leg Cooling System Improved Sensor Array Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Dynamic Insulation System Arc Projector Improved EM Pulse Cannon Makeshift Hammer [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . 2 . . 1 . . . Utility 2 | . . . . . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 73 | 6 3 10 11 . 17 9 6 4 7 Power 13 | 1 . 2 3 . 1 2 2 1 1 Engine 11 | 1 . 2 3 . 1 2 1 . 1 Core 2 | . . . . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 27 | 2 . 5 6 . 3 4 2 2 3 Treads . | . . . . . . . . . . Leg 27 | 2 . 5 6 . 3 4 2 2 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 1 3 1 . . 4 1 1 1 . Device 6 | . . . . . 3 1 1 1 . Storage 3 | 1 2 . . . . . . . . Processor 2 | . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 . 2 2 . 9 2 1 . 3 Energy Gun 9 | 2 . 2 . . 3 . 1 . 1 Energy Cannon 8 | . . . 2 . 4 1 . . 1 Ballistic Gun 2 | . . . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 2 . 1 . 1 1 . Parts Lost 33 | . 1 2 2 . 8 4 4 . 12 Power 4 | . . . . . . 1 1 . 2 Propulsion 12 | . . . . . 3 2 2 . 5 Utility 2 | . . . . . 1 . . . 1 Weapon 15 | . 1 2 2 . 4 1 1 . 4 Highest Loss Streak 9 | . 1 1 1 . 5 3 2 . 9 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 13 | . 6 14 14 15 12 12 14 15 14 Power 1 | . . 1 2 2 2 1 . . . Propulsion 4 | . . 5 3 5 5 4 4 5 5 Utility 4 | . 1 2 3 5 2 3 6 7 7 Weapon 3 | . 4 5 4 3 2 3 3 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . 1 1 6 . 5 1 . . 8 Power 5 | . . . 2 . 3 . . . . Propulsion 3 | . . . . . . . . . 3 Utility 7 | . 1 1 . . . . . . 5 Weapon 7 | . . . 4 . 2 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 97 99 98 100 97 Engine 12 | . 14 14 11 11 9 14 14 14 15 Core 2 | . . . . . . . 2 7 5 Leg 35 | . 28 28 43 44 34 37 36 35 33 Device 8 | . . . . . 17 15 14 14 13 Storage 9 | . 14 14 11 11 9 7 7 7 7 Processor 6 | . . 3 11 11 9 7 7 7 7 Protection 2 | . 13 10 . . . . . . . Energy Gun 9 | . 28 27 5 . 3 . 3 7 6 Energy Cannon 9 | . . . 16 22 13 14 11 7 6 Peak Build Rating 51 | 6 9 12 19 19 29 39 41 51 47 Average Rating 27 | 3 8 9 17 19 24 35 39 44 44 On Entrance 21 | . 6 9 10 19 19 28 39 41 45 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 14 34 34 40 40 48 58 59 64 64 Greatest Support 65 | 20 20 20 40 40 40 58 58 60 65 Greatest Overweight (x) 1 | . 1 1 . . 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 15 15 15 15 Average Carried 13 | . 6 14 14 15 12 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 11 14 15 15 13 15 15 15 12 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Matter Collected 1081 | 212 83 77 110 10 194 60 156 112 67 Remotely . | . . . . . . . . . . Salvage Created 5460 | . 643 290 1232 208 1233 998 274 . 582 Parts 306 | . 38 26 75 15 79 28 20 . 25 Haulers Intercepted 12 | . 2 . 4 . 3 3 . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 3 . 7 Prevented 36 | . . . . . . . 18 . 18 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 92 | . 14 11 18 6 17 12 4 . 10 Guns 28 | . 13 5 1 . 6 . 1 . 2 Cannons 39 | . . . 12 4 7 9 2 . 5 AOE 9 | . . 6 1 2 . . . . . Classes Destroyed 14 | . 5 1 4 1 2 . 1 . . Worker 3 | . . . 2 . 1 . . . . Builder 2 | . . . 1 . 1 . . . . Tunneler 2 | . 1 . . . 1 . . . . Hauler 12 | . 2 . 4 . 3 3 . . . Recycler 2 | . . 1 . . . 1 . . . Operator 1 | . . . . . 1 . . . . Watcher 13 | . 3 . 4 . 5 1 . . . Swarmer 26 | . 6 9 1 3 4 . . . 3 Grunt 42 | . 8 2 10 2 3 10 3 . 4 Brawler 2 | . . . . 1 . . . . 1 Duelist 4 | . . . 1 . 1 1 . . 1 Sentry 15 | . . . 6 . 7 1 . . 1 Hunter 2 | . . . . . 2 . . . . Behemoth 1 | . . . . . . . 1 . . Thug 1 | . . . 1 . . . . . . Best Kill Streak 11 | . 7 4 11 3 5 5 3 . 4 Combat Bots Only 6 | . 5 3 6 3 2 4 3 . 4 Max Kills in Single Turn 3 | . 2 3 3 2 1 2 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 3 1 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 451 | . 40 19 46 12 114 51 28 . 141 Missed 142 | . 8 3 15 6 32 19 10 . 49 Hits 309 | . 32 16 31 6 82 32 18 . 92 Melee 2 | . . . . . . 1 . . 1 Projectile 307 | . 32 16 31 6 82 31 18 . 91 Critical Strikes 3 | . . . . . 1 . . . 2 Damage Taken 3886 | . 207 212 348 42 903 460 333 . 1381 Core 593 | . 44 18 76 . 98 37 50 . 270 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1130 | . 73 65 102 13 257 135 92 . 393 Core Remaining (%) 84 | 100 . 75 . 81 82 . . . . Volleys Fired 265 | . 48 14 45 10 68 29 13 1 37 Largest 2 | . 2 2 2 2 2 2 2 1 2 Hottest 138 | . 80 80 126 126 138 138 138 69 124 Shots Fired 488 | . 88 26 84 20 114 59 27 1 69 Gun 240 | . 88 26 18 . 67 . 4 . 37 Cannon 248 | . . . 66 20 47 59 23 1 32 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 18 | . . . . . 18 . . . . Thermal 49 | . . . . . 49 . . . . Explosive . | . . . . . . . . . . Electromagnetic 421 | . 88 26 84 20 47 59 27 1 69 Robot Hit Streak 33 | . 10 9 20 20 16 20 33 . 31 Robot Miss Streak 3 | . 3 3 2 1 2 1 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 2 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 375 | . 62 17 70 14 83 47 22 . 60 Core Hits 174 | . 29 14 29 7 37 21 10 . 27 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . . 2 . 5 . . . . Burn 4 | . . . . . 4 . . . . Corrupt 3 | . . . 2 . 1 . . . . Melee Attacks 9 | . . . . . . 4 1 . 4 Impact 9 | . . . . . . 4 1 . 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8677 | . 929 571 2004 447 1739 1521 441 . 1025 Guns 2442 | . 875 240 186 . 788 . 37 . 316 Cannons 5278 | . . . 1451 353 934 1427 404 . 709 Explosions 867 | . 36 311 367 59 . 94 . . . Melee . | . . . . . . . . . . Ramming 90 | . 18 20 . 35 17 . . . . Kinetic 158 | . . . . . 158 . . . . Thermal 1497 | . 36 311 367 59 630 94 . . . Explosive . | . . . . . . . . . . Electromagnetic 6932 | . 875 240 1637 353 934 1427 441 . 1025 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . . 2 4 18 8 Message Errors 6 | . . . . . . . 1 4 1 Matter Fused 13 | . . . . . . . 1 8 4 Heat Flow Errors 2 | . . . . . . 1 . . 1 Energy Discharges 3 | . . . . . . . . 2 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 3 . Misfires 2 | . . . . . . 1 1 . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 106 | . . 47 32 6 . 12 . . 9 Projectiles 53 | . . . 26 6 . 12 . . 9 Explosions 53 | . . 47 6 . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 93 | . . 68 25 . . . . . . Shots 4 | . . 3 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 16 | . 4 4 . 4 4 . . . . Kicked 16 | . 4 4 . 4 4 . . . . Crushed . | . . . . . . . . . . Highest Temperature 323 | . 286 117 215 222 1 220 14 . 323 Average Temperature 75 | . 90 43 62 100 1 102 7 . 77 Received Heat Transfer 1077 | . 66 27 171 18 189 210 111 . 285 Effects 3 | . 1 . . 2 . . . . . Interference 3 | . 1 . . 2 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 3 | . . . 1 . . 1 . . 1 Combat Hostiles 3 | . . . 1 . . 1 . . 1 Robots Corrupted 16 | . 1 . 5 . 3 3 1 . 3 Combat Hostiles 15 | . 1 . 4 . 3 3 1 . 3 Parts Fried 43 | . 5 . 11 1 7 14 2 . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 3 | . . . . . 3 . . . . Heat Transferred 2689 | . 50 400 300 100 1739 100 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . 1 3 5 1 . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 99 | 100 100 100 96 100 100 100 . . . Level 1 . | . . . 3 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 229 | . 126 144 229 117 130 154 . . . Initial 72 | . . . 43 72 . 11 . . . Average 40 | . 43 22 52 26 42 58 . . . Influence Increases 2969 | . 445 347 596 161 716 369 100 . 235 Destroy 0b10 Robot/C 1940 | . 280 220 360 120 440 240 80 . 200 Destroy 0b10 Robot/NC 175 | . 30 5 55 . 60 25 . . . Destroy Leader 490 | . 70 50 116 20 146 48 20 . 20 Allied During Kill 13 | . . . . . 13 . . . . Successful Hack 99 | . 39 . 13 . 47 . . . . Disable Machine 90 | . 9 36 . . 9 36 . . . Destroy Structure 72 | . 2 36 22 6 1 5 . . . Lose Combat Pursuer 90 | . 15 . 30 15 . 15 . . 15 Influence Decreases 2969 | . 445 213 511 380 686 336 163 . 235 Entered New Map 286 | . . . 91 147 . 19 29 . . Time Decay 2394 | . 445 193 401 233 546 277 124 . 175 Lost Part 229 | . . 20 19 . 80 40 10 . 60 Lost Ally 60 | . . . . . 60 . . . . Squads Dispatched 10 | . 3 1 3 . 1 2 . . . Investigation 6 | . 3 1 1 . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 2 . . 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Distress Signals 7 | . 2 . 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 19 13 28 7 31 13 4 . 12 Peak Tracking Total 6 | . 5 3 5 3 6 4 3 . 4 Tactical Retreats 5 | . 1 . 1 1 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Traps Triggered 4 | . 2 . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Machines Disabled 11 | . 2 4 . . 1 4 . . . Max in Single Turn 4 | . 1 4 . . 1 1 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Machines Accessed 28 | . 7 3 7 . 10 1 . . . Terminals 22 | . 7 1 6 . 7 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 79 | . 22 4 19 . 32 2 . . . Successful 50 | . 13 3 14 . 20 . . . . Failed 29 | . 9 1 5 . 12 2 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 41 | . 12 . 8 . 15 . . 6 . Terminals 65 | . 22 2 16 . 23 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . . 3 . 7 . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 17 | . 4 3 5 . 5 . . . . Prototype ID Bank 7 | . 1 . 3 . 3 . . . . Open Door 2 | . . 2 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . . 3 . 6 . . . . Retrieve Study 9 | . . . 3 . 6 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 23 | . 9 . 6 . 8 . . . . Terminals 23 | . 9 . 6 . 8 . . . . Track 2 | . 1 . . . 1 . . . . Botnet 3 | . 2 . . . 1 . . . . Disrupt 1 | . 1 . . . . . . . . Operators 1 | . . . 1 . . . . . . Skim 16 | . 5 . 5 . 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 7 1 5 . 4 1 . . . Full Trace Events 3 | . 1 . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 9 | . . . 3 . 6 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Total Allies 4 | . . . . 4 . . . . . Largest Group 4 | . . . . 4 4 . . . . Highest-Rated Group 71 | . . . . 71 71 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . . . 22 . . . . Total Damage 199 | . . . . . 199 . . . . Kills 5 | . . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Active Infowar (turns) 3642 | . . . . . 501 . 441 1791 909 Sensors 3642 | . . . . . 501 . 441 1791 909 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Turns Passed 9155 | 55 1110 870 838 930 1221 708 694 1791 938 Spaces Moved 5220 | 44 608 413 565 799 588 409 480 978 336 Core 17 | 17 . . . . . . . . . Treads . | . . . . . . . . . . Legs 5203 | 27 608 413 565 799 588 409 480 978 336 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 105 105 105 105 105 112 112 Average Speed 146 | 92 149 190 109 105 160 134 129 180 166 Slowest Speed 190 | 120 190 190 120 105 175 175 175 182 186 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 3 97 83 53 99 56 13 67 85 61 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . 1 1 . . . . . 2 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 12 | . . 1 . 1 . . 5 3 2 Spaces Dug 8 | . . . . . . 3 1 . 4 Terrain Destroyed 78 | . 1 41 20 6 . 5 1 . 4 Melee 8 | . . . . . . 3 1 . 4 Projectile . | . . . . . . . . . . AOE 70 | . 1 41 20 6 . 2 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Total 6249 | 58 720 471 707 869 755 500 523 1004 642 Wait 526 | 3 36 17 50 57 49 33 14 13 254 Move 5211 | 43 607 412 564 798 587 408 479 977 336 Hop . | . . . . . . . . . . Pick Up 82 | 6 16 8 14 . 19 11 4 2 2 Fast Attach 5 | . . . . . 1 . 3 1 . Attach 43 | 6 3 2 4 . 13 6 4 . 5 Detach . | . . . . . . . . . . Swap 38 | . 2 8 8 . 3 5 4 5 3 Drop 46 | . 4 6 14 . 11 4 1 5 1 Fire 265 | . 48 14 45 10 68 29 13 1 37 Melee 9 | . . . . . . 4 1 . 4 Ram . | . . . . . . . . . . Kick 16 | . 4 4 . 4 4 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . 8 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 7 exits: *Fac x4 / Sto x2 / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 10) 398 | -10/Materials | Discovered new exit (range 15) 576 | -10/Materials | Discovered new exit (range 7) 888 | -10/Materials | Discovered new exit (range 5) 925 | -10/Materials | Learned location of Mines (-10) 980 | -10/Materials | Identified exit to Mines 1026 | -10/Materials | Identified exit to Subcaves 1060 | -10/Materials | Learned 4 Recycling zone layouts 1122 | -10/Materials | Learned 2 Materials zone layouts 1166 | -10/Materials | Learned Storage trap positions 1166 | -10/Materials | Entered Mines 1223 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1526 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1526 | -10/Mines | Discovered new exit (range 5) 1583 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1596 | -10/Mines | Found Prototype Device 1632 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1711 | -10/Mines | Met a Derelict shopkeep closing up shop 1791 | -10/Mines | Discovered new exit (range 10) 1811 | -10/Mines | Identified exit to Materials 1906 | -10/Mines | Learned location of Storage (-7) 2013 | -10/Mines | Discovered exit to Materials (range 6) 2036 | -10/Mines | Entered Materials 2036 | -9/Materials | Evolved 2 slots: Propulsion x2 2377 | -9/Materials | Build established: Scavenger-Mutant 2546 | -9/Materials | Discovered new exit (range 16) 2560 | -9/Materials | Identified exit to Materials 2745 | -9/Materials | Discovered new exit (range 16) 2805 | -9/Materials | Identified exit to Mines 2824 | -9/Materials | Learned Storage security intel 2865 | -9/Materials | Learned Storage emergency access door positions 2874 | -9/Materials | Entered Mines 3278 | -9/Mines | Learned Materials terminal intel 3400 | -9/Mines | Discovered exit to Materials (range 5) 3413 | -9/Mines | Discovered exit to Materials (range 15) 3444 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3677 | -9/Mines | Received a Mining Laser from a helpful Derelict 3804 | -9/Mines | Entered Materials 3804 | -8/Materials | Accompanied by 4 allies 3804 | -8/Materials | Evolved 2 slots: Utility x2 3805 | -8/Materials | Loaded intel: 12 terminal locations 4337 | -8/Materials | Lost 5 parts (2n1u2w) 4346 | -8/Materials | Discovered new exit (range 12) 4448 | -8/Materials | Identified exit to Factory 4826 | -8/Materials | Learned Factory emergency access door positions 4856 | -8/Materials | Learned location of 1 exit from Extension 4876 | -8/Materials | Learned 4 Recycling zone layouts 4885 | -8/Materials | Learned location of 3 exits from Factory 4886 | -8/Materials | Learned 2 Storage zone layouts 4887 | -8/Materials | Learned location of 1 exit from Lower Caves 4888 | -8/Materials | Learned location of 2 exits from Factory 4896 | -8/Materials | Learned Factory emergency access door positions 4990 | -8/Materials | Discovered exit to Factory (range 11) 5025 | -8/Materials | Entered Factory 5025 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5026 | -7/Factory | Identified exit to Storage 5027 | -7/Factory | Identified exit to Factory 5027 | -7/Factory | Identified exit to Lower Caves 5365 | -7/Factory | Discovered exit to Factory (range 12) 5670 | -7/Factory | Lost 3 parts (1p1n1w) 5733 | -7/Factory | Entered Lower Caves 5734 | -7/Lower Caves | Identified exit to Lower Caves 5847 | -7/Lower Caves | Spotted B-75 Beast 5867 | -7/Lower Caves | Destroyed B-75 Beast 6188 | -7/Lower Caves | Found Alien Artifact 6188 | -7/Lower Caves | Identified Core Expander 6188 | -7/Lower Caves | Installed Core Expander, added new Power slot 6342 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6357 | -7/Lower Caves | Identified exit to Zion 6370 | -7/Lower Caves | Learned location of 1 exit from Factory 6393 | -7/Lower Caves | Encountered a Warlord checkpoint 6427 | -7/Lower Caves | Entered Zion 6449 | -7/Zion | Given A8's code to call for help 6486 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6600 | -7/Zion | Discovered new exit (range 14) 6669 | -7/Zion | Identified exit to Proximity Caves 7547 | -7/Zion | Received a hallucinogenic algorithm 7774 | -7/Zion | Opened final containment barrier to the Deep Caves 8022 | -7/Zion | Identified Exp. Sensor Array 8218 | -7/Zion | Entered Proximity Caves 8350 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8888 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9089 | -6/Proximity Caves | Spotted B-75 Beast 9152 | -6/Proximity Caves | Core integrity fell below 50% 9156 | -6/Proximity Caves | Self-destructed Last Messages --------------- itself beyond repair. Dropped Fission Core. Acquired 20 matter. Acquired 10 matter. System corrupted: Matter fused (-6). The unstable cave ceiling collapses. Aluminum Leg+ destroyed. Imp. EM Pulse Cannon destroyed. Critical hit (Destroy). Aluminum Leg+ destroyed. Arc Projector destroyed. Knocked back. Mak. Leg destroyed. B-75 Beast misfires. Imp. Sensor Array destroyed. Acquired 5 matter. Aluminum Leg+ destroyed. Imp. Deuterium Engine destroyed. Lgt. Angular Momentum Engine destroyed. B-75 Beast misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####??????????????????? | | ?????????????#????????????#; ##?????????????????? | | ????????????# ?????###???; ##????????????????? | | ???????????? ??## #?#; #????????????????? | | ???????????? ## ## ##???????????????? | | ????????????# #???????????????? | | ?????????????# #???????????????? | | ??????????????# %#????????????????? | | ???????????????# #?????????????????? | | ????????????????# @ #?????????????????? | | ????????????????# #?????????????????? | | ##??????????????# #?????????????????? | | #??????????? ### ##?????????????????? | | ##???????? ??#### #######????????????? | | ##???????? ?????# % ##"#????????????? | | ##??????????????# "#???????????? | | #??????????????# BB #???????????? | | #???????????? ### BB #???????????? | | #????????????#"" ;# #???????????? | | #?????????????## ### #???????????? | | ##????????????# #### #?## #???????????? | | = ##??????????? ??## ##???##???????????? | | %[ ##?????????? #?# ##?????????????????? | | # ##??????????# ## #??????????????????? | | # ##??????????# ##?????????????????? | | # ##????###### ##????????????????? | | ###?## % ##???????????????? | | ### "" "#???????????????? | | #### ### "##???????????????? | | ## #??## ####" %##????????????????? | | ### ###???## ##### % #????????????????? | | # #?# #??????# ## ## %%#????????????????? | | # #### ######## #"### #????????????????? | | ###### ## ## ##?# "????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 40 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Drone Bay | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Mace | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoStrikeSuite Manual? 0 Play Time 00:56:04 Cumulative 65.0 hours Start 2026.07.12 @ 20:05:16 End 2026.07.12 @ 21:53:10 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 123 Rogue 0 Adventurer 123 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 33 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a8fdab63-95d7-4466-ae89-6106f2dc52ae