Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 07:52:01 Player: star Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (6326) 6326 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3525) 3525 TOTAL SCORE: 14936 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2472 Follower Combat Kills 277 Aligned with FarCom 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 190/300 Energy 646/650 System Corruption 8% Temperature Cool (0) Movement Hovering (180) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Gravmag System > --- UTILITY (6) ------ Energy Well > --- WEAPON (5) ------- Precision Grenade Launcher > --- INVENTORY (5) ---- Carbon-fiber Leg AWS/Thermal AWS/Gauss Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Targeting Computer Light Regenerative Plating Trap Reconfigurator > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Flak Gun Flak Gun Precision Grenade Launcher > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Compact Matter Pod Particle Charger AWS/Thermal Flak Gun AWS/Gauss Heavy Missile Launcher Heavy Missile Launcher Precision Grenade Launcher [Rating: 73] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . . . 4 . . . Weapon 3 | . . . . . . 1 . 2 Parts Attached 171 | 5 5 2 . . 28 31 36 64 Power 11 | . . . . . 2 2 3 4 Engine 6 | . . . . . 1 1 2 2 Core 5 | . . . . . 1 1 1 2 Reactor . | . . . . . . . . . Propulsion 51 | 2 3 . . . 3 7 14 22 Treads 11 | 2 1 . . . 2 . 6 . Leg 36 | . 2 . . . 1 7 5 21 Wheel . | . . . . . . . . . Hover 4 | . . . . . . . 3 1 Flight . | . . . . . . . . . Utility 39 | 1 2 . . . 7 13 6 10 Device 14 | . . . . . 2 7 . 5 Storage 5 | 1 1 . . . . . 1 2 Processor 7 | . . . . . . 2 3 2 Hackware . | . . . . . . . . . Protection 13 | . 1 . . . 5 4 2 1 Artifact . | . . . . . . . . . Weapon 70 | 2 . 2 . . 16 9 13 28 Energy Gun 24 | 2 . 1 . . 10 3 1 7 Energy Cannon 3 | . . . . . . 1 1 1 Ballistic Gun 22 | . . . . . 2 5 7 8 Ballistic Cannon 4 | . . . . . 2 . 1 1 Launcher 17 | . . 1 . . 2 . 3 11 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . . . 4 . 4 2 Parts Lost 54 | . . . . . 5 8 6 35 Power 8 | . . . . . 1 1 2 4 Propulsion 15 | . . . . . 2 . 3 10 Utility 12 | . . . . . 1 2 . 9 Weapon 19 | . . . . . 1 5 1 12 Highest Loss Streak 9 | . . . . . 2 6 3 9 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 82 85 85 85 76 89 87 82 Engine 3 | . . . . . . 5 4 3 Core 1 | . . . . . 4 . 1 1 Treads 4 | . 3 . . . 4 5 12 . Leg 16 | . 24 28 28 28 12 13 7 17 Device 4 | . . . . . 8 13 . 3 Storage 9 | . 14 14 14 14 9 7 7 9 Processor 11 | . . . . . . 8 30 13 Protection 9 | . 11 14 14 14 18 12 5 3 Energy Gun 12 | . 28 27 28 28 13 11 5 6 Ballistic Gun 7 | . . . . . 1 8 8 16 Peak Build Rating 73 | 5 10 10 14 14 42 55 53 73 Average Rating 37 | 4 9 10 12 14 29 42 46 56 On Entrance 17 | . 5 10 10 14 14 31 33 41 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 8 28 28 28 28 63 69 50 62 Greatest Support 70 | 40 40 26 26 26 40 47 70 57 Greatest Overweight (x) 9 | . 1 1 1 1 4 4 4 9 Average Overweight (x) . | . . 1 1 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 14 Most Carried 15 | 1 8 8 13 14 15 15 15 15 Average Carried 12 | . 7 8 10 13 13 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 8 8 13 14 15 10 15 5 Class Distribution -------------------- 42% | Mutant 30% | Gunner 16% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Matter Collected 4266 | 232 63 40 . . 441 851 847 1792 Remotely . | . . . . . . . . . Salvage Created 7096 | . 185 8 . 10 706 777 1974 3436 Parts 331 | . 10 4 . 2 49 45 103 118 Haulers Intercepted 10 | . 1 . . . 2 . 5 2 Recyclers Shooed 5 | . . . . . 1 . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 143 | . 3 3 . . 21 13 36 67 Guns 87 | . 3 . . . 3 12 34 35 Cannons 8 | . . . . . 6 . . 2 AOE 47 | . . 3 . . 11 1 2 30 Classes Destroyed 18 | . 2 1 . 1 3 6 1 4 Worker 7 | . . . . . . . 1 6 Builder 4 | . . . . . 1 1 . 2 Tunneler 2 | . . . . 1 . . . 1 Hauler 10 | . 1 . . . 2 . 5 2 Recycler 7 | . . . . . . 2 1 4 Mechanic 5 | . . . . . . 1 . 4 Operator 1 | . . . . . . . . 1 Watcher 4 | . . . . . . 1 2 1 Swarmer 26 | . . 3 . . 6 4 7 6 Grunt 75 | . 3 . . . 12 3 13 44 Brawler 3 | . . . . . 1 . 1 1 Duelist 4 | . . . . . . 1 . 3 Protector 1 | . . . . . . . . 1 Sentry 16 | . . . . . 2 1 11 2 Specialist 2 | . . . . . . . . 2 Hunter 5 | . . . . . . 2 . 3 Programmer 10 | . . . . . . 2 4 4 Heavy 1 | . . . . . . . . 1 Best Kill Streak 18 | . 1 3 . 1 7 4 5 18 Combat Bots Only 13 | . 1 3 . . 6 2 4 13 Max Kills in Single Turn 4 | . 1 2 . 1 3 1 2 4 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . 2 . . 3 1 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Hostile Shots Fired 887 | . 19 13 . . 116 178 217 344 Missed 260 | . 9 4 . . 28 42 71 106 Damage Taken 9870 | . 121 138 . . 1381 1587 1424 5219 Core 1585 | . 11 13 . . 241 228 236 856 Absorbed by Shields 47 | . . . . . 47 . . . Regen/Repaired (Parts) 492 | . . . . . 28 . 177 287 Core Remaining (%) 69 | 100 . . . 90 56 . 33 . Volleys Fired 282 | . 24 5 . 2 64 39 65 83 Largest 5 | . 2 2 . 2 2 3 3 5 Hottest 222 | . 90 90 . 90 130 130 120 222 Shots Fired 760 | . 48 10 . 4 98 91 177 332 Gun 650 | . 48 8 . 4 52 91 170 277 Cannon 58 | . . . . . 40 . 3 15 Launcher 52 | . . 2 . . 6 . 4 40 Special . | . . . . . . . . . Kinetic 394 | . . . . . 45 62 76 211 Thermal 231 | . 48 8 . 4 8 . 90 73 Explosive 52 | . . 2 . . 6 . 4 40 Electromagnetic 83 | . . . . . 39 29 7 8 Robot Hit Streak 22 | . 9 3 . 1 11 8 22 17 Robot Miss Streak 10 | . 2 3 . 1 10 9 6 10 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . . 1 Autonomous 181 | . . . . . . 17 88 76 Shots Hit Robots 578 | . 34 5 . 2 68 68 155 246 Core Hits 559 | . 11 4 . 1 68 47 145 283 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 1 1 . . 1 . . 4 Burn 4 | . 1 1 . . . . . 2 Destroy 2 | . . . . . . . . 2 Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 20053 | . 401 237 . 25 2056 1505 4073 11756 Guns 11763 | . 397 60 . 25 601 1469 3831 5380 Cannons 885 | . . . . . 621 . 27 237 Explosions 7384 | . . 160 . . 834 36 215 6139 Melee . | . . . . . . . . . Ramming 21 | . 4 17 . . . . . . Kinetic 7596 | . . . . . 671 1198 1458 4269 Thermal 5023 | . 397 60 . 25 214 36 2381 1910 Explosive 6444 | . . 160 . . 645 . 215 5424 Electromagnetic 969 | . . . . . 526 271 19 153 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 4 3 4 8 Average Corruption 3 | . . . . . 4 2 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 101 | . . . . . 23 15 41 22 Message Errors 16 | . . . . . 3 2 5 6 Matter Fused 28 | . . . . . 8 2 13 5 Heat Flow Errors 12 | . . . . . 1 3 6 2 Energy Discharges 8 | . . . . . 2 1 2 3 Parts Rejected 2 | . . . . . . 1 . 1 Data Loss (minor) 14 | . . . . . 2 2 8 2 Data Loss (major) 9 | . . . . . 2 2 4 1 Misfires 5 | . . . . . 3 1 1 . Alerts 5 | . . . . . 2 . 1 2 Weapon Failures 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 208 | . . . . . 11 28 . 169 Projectiles 1 | . . . . . 1 . . . Explosions 207 | . . . . . 10 28 . 169 Melee . | . . . . . . . . . Knockbacks 17 | . 1 1 . . 15 . . . Impact 2 | . 1 1 . . . . . . Kinetic 13 | . . . . . 13 . . . Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 961 | . . 36 . . 74 56 31 764 Shots 27 | . . 2 . . 2 1 1 21 Rammed . | . . . . . . . . . Targets Rammed 4 | . 1 3 . . . . . . Kicked 4 | . 1 3 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 548 | . 228 90 . 30 548 314 271 492 Average Temperature 124 | . 77 38 . 18 156 123 76 134 Received Heat Transfer 2548 | . 66 . . . 682 225 432 1143 Effects 31 | . . . . . 21 2 . 8 Shutdowns 6 | . . . . . 5 . . 1 Energy Bleed 2 | . . . . . 2 . . . Interference 3 | . . . . . 2 1 . . Matter Decay 2 | . . . . . 2 . . . Short Circuit 5 | . . . . . 5 . . . Damage (minor) 5 | . . . . . 2 1 . 2 Damage (major) 6 | . . . . . 1 . . 5 Damage (core) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 3 . . . . . 5 1 Heat Transferred 7023 | . 1128 235 . 74 350 50 2923 2263 Parts Sabotaged 6 | . . . . . . . . 6 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Peak Influence 1938 | . 57 96 . 5 376 287 955 1938 Initial 434 | . . 13 . . 1 95 130 434 Average 425 | . 16 70 . . 190 75 502 1034 Maximum Alert Level 5 | . . . . . 1 1 3 5 Low Security (%) 45 | 100 100 100 . 100 53 94 7 . Level 1 15 | . . . . . 46 5 31 . Level 2 13 | . . . . . . . 40 17 Level 3 17 | . . . . . . . 20 50 Level 4 4 | . . . . . . . . 19 Level 5 . | . . . . . . . . . High Security 2 | . . . . . . . . 11 Max Security . | . . . . . . . . . Squads Dispatched 51 | . . . . . 2 6 16 27 Investigation 4 | . . . . . 1 . 2 1 Extermination 9 | . . . . . . 1 5 3 Reinforcement 14 | . . . . . 1 2 2 9 Assault 11 | . . . . . . . . 11 Garrison 13 | . . . . . . 3 7 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . . . . 5 Haulers Reinforced 2 | . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Distress Signals 9 | . . . . . 1 3 2 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 227 | . 6 8 . 1 32 33 46 101 Peak Tracking Total 15 | . 3 3 . 1 7 4 5 15 Tactical Retreats 8 | . . . . . . 3 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 7 | . . . . . . . 2 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 8 | . . . . . . 6 . 2 Traps Reconfigurated 16 | . . . . . . 12 . 4 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 8 | . . . . . . 6 . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 22 | . . . . . 4 1 4 13 Max in Single Turn 5 | . . . . . 1 1 1 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 11 | . . . 2 . 1 1 7 . Terminals 6 | . . . . . . . 6 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 19 | . . . 2 . 4 3 10 . Successful 8 | . . . 2 . 2 . 4 . Failed 11 | . . . . . 2 3 6 . Catastrophic 2 | . . . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 9 | . . . . . . . 9 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . 3 1 . Terminal Hacks 6 | . . . 2 . . . 4 . Record 1 | . . . 1 . . . . . Open Door 4 | . . . . . . . 4 . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . . . 1 1 5 . Full Trace Events 2 | . . . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 60 | . . . . . 60 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Total Allies 11 | . . 1 . . . . 10 . Largest Group 10 | . . 1 1 . . . 10 . Highest-Rated Group 173 | . . 31 31 . . . 173 . Highest-Rated Ally 31 | . . 31 31 . . . 29 . Total Orders . | . . . . . . . . . Ally Attacks 55 | . . . . . . . 55 . Total Damage 720 | . . . . . . . 720 . Kills 8 | . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Turns Passed 8571 | 60 556 542 553 296 1203 1474 1879 2008 Spaces Moved 3607 | 34 287 260 290 136 356 522 844 878 Core 5 | 4 . . . . . . . 1 Treads 852 | 30 44 . . . 71 118 561 28 Legs 2747 | . 243 260 290 136 285 404 280 849 Wheels . | . . . . . . . . . Hover 3 | . . . . . . . 3 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 120 102 110 Average Speed 196 | 147 158 190 190 190 238 240 191 177 Slowest Speed 500 | 160 190 190 190 190 400 400 320 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 46 44 61 31 41 13 81 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . 3 . . . . Spaces Dug 26 | . . . . . . . 13 13 Terrain Destroyed 487 | . . 13 . . 52 12 43 367 Melee . | . . . . . . . . . Projectile 50 | . . . . . . 8 9 33 AOE 437 | . . 13 . . 52 4 34 334 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Total 4577 | 42 343 295 292 170 608 670 1017 1140 Wait 418 | 3 15 26 . 32 149 63 51 79 Move 3599 | 33 286 259 289 135 355 521 843 878 Hop . | . . . . . . . . . Pick Up 49 | 1 8 . 3 1 8 7 10 11 Fast Attach 39 | 5 . . . . 4 5 6 19 Attach 42 | . 4 . . . 6 7 4 21 Detach 9 | . 3 . . . 1 1 . 4 Swap 91 | . 1 2 . . 18 19 27 24 Drop 32 | . 1 . . . 3 8 9 11 Fire 282 | . 24 5 . 2 64 39 65 83 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . 1 3 . . . . . . Crush . | . . . . . . . . . Escape Stasis 12 | . . . . . . . 2 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 5) 469 | -10/Materials | Discovered new exit (range 15) 608 | -10/Materials | Discovered new exit (range 6) 617 | -10/Materials | Entered Mines 619 | -10/Mines | Discovered new exit (range 12) 665 | -10/Mines | Assembled infested the area 670 | -10/Mines | Assisted by a Guerilla fighting off Assembled 858 | -10/Mines | Discovered new exit (range 10) 859 | -10/Mines | Escorted by a lone wolf Derelict 1152 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1152 | -10/Mines | Discovered new exit (range 5) 1159 | -10/Mines | Entered Exiles 1159 | -10/Exiles | Accompanied by 1 ally 1190 | -10/Exiles | Discovered new exit (range 15) 1216 | -10/Exiles | Met 8R-AWN 1243 | -10/Exiles | Met EX-HEX 1302 | -10/Exiles | Met EX-BIN 1323 | -10/Exiles | Aligned with FarCom system 1325 | -10/Exiles | Given EX-Vault access code 1370 | -10/Exiles | Opened EX-Vault 1389 | -10/Exiles | Found AWS/Thermal 1407 | -10/Exiles | Found AWS/Gauss 1414 | -10/Exiles | Found Trap Reconfigurator 1451 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1508 | -10/Exiles | Met EX-DEC 1525 | -10/Exiles | Learned location of Zion (-6) 1586 | -10/Exiles | Discovered new exit (range 10) 1712 | -10/Exiles | Stole three prototypes: Trap Reconfigurator, AWS/Thermal, AWS/Gauss 1712 | -10/Exiles | Entered Mines 1722 | -9/Mines | Learned 8 Materials zone layouts 1726 | -9/Mines | Met a Derelict bent on vengeance 1982 | -9/Mines | Discovered new exit (range 7) 1990 | -9/Mines | Learned 2 Materials zone layouts 1991 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2008 | -9/Mines | Entered Materials 2008 | -8/Materials | Evolved 4 slots: Utility x4 2009 | -8/Materials | Identified exit to Factory 2600 | -8/Materials | Repaired Hvy. EM Shotgun 3211 | -8/Materials | Entered Factory 3211 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3213 | -7/Factory | FarCom data flow suspended 3800 | -7/Factory | Build established: Tank 4155 | -7/Factory | Build established: Gunner 4435 | -7/Factory | Garrison activated, responded to threat 4494 | -7/Factory | Lost 6 parts (1p2u3w) 4562 | -7/Factory | Discovered new exit (range 16) 4586 | -7/Factory | Discovered new exit (range 10) 4643 | -7/Factory | Identified exit to Factory 4683 | -7/Factory | Identified exit to Storage 4685 | -7/Factory | Entered Storage 4841 | -7/Storage | Lost 3 parts (1p1n1w) 5161 | -7/Storage | Found Prototype Protection 5161 | -7/Storage | Identified Lgt. Regenerative Plating 5344 | -7/Storage | Garrison activated, responded to threat 5347 | -7/Storage | Core integrity fell below 50% 5429 | -7/Storage | Discovered exit to Factory (range 4) 5537 | -7/Storage | Garrison activated, responded to threat 5671 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5768 | -7/Storage | Lost 6 allies 6192 | -7/Storage | Garrison activated, responded to threat 6290 | -7/Storage | AWS/Thermal suddenly broke down 6564 | -7/Storage | Entered Factory 6564 | -6/Factory | Evolved 2 slots: Weapon x2 6705 | -6/Factory | Build established: Scavenger-Gunner 6914 | -6/Factory | First assault squad dispatched 7151 | -6/Factory | Lost 3 parts (1p1u1w) 7558 | -6/Factory | Discovered new exit (range 4) 7605 | -6/Factory | Identified exit to Factory 7822 | -6/Factory | Lost 7 parts (2n2u3w) 7846 | -6/Factory | Destroyed 10 combat bots 7939 | -6/Factory | Garrison activated, responded to threat 8002 | -6/Factory | Lost 3 parts (1p1n1u) 8010 | -6/Factory | Destroyed 13 combat bots 8242 | -6/Factory | Build established: Gunner 8272 | -6/Factory | AWS/Gauss suddenly broke down 8303 | -6/Factory | Core integrity fell below 50% 8339 | -6/Factory | High security lockdown imminent 8371 | -6/Factory | Lost 3 parts (1p2n) 8419 | -6/Factory | High security lockdown engaged 8512 | -6/Factory | Spotted B-75 Beast 8560 | -6/Factory | Core integrity fell below 20% 8572 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 08566_ Extracted 150 matter. 08567_ Penetrated by Slug. 08567_ Slug penetrates P-60 Hacker. 08567_ Adv. Heat Sink blown off. 08567_ Targeting Computer blown off. 08567_ E-15 Imp destroyed. 08568_ Imp. Signal Interpreter destroyed. 08568_ System corrupted by crushing effect (+3). 08569_ Slug penetrates Construction Platform. 08570_ Slug penetrates H-66 Slayer. 08570_ Penetrated by Slug. 08571_ Acquired Gravmag System. 08572_ The unstable cave ceiling collapses. 08572_ Magnetic Acceleration Cannon destroyed. 08572_ C-30 ARC bursts open, deploying its payload. 08572_ G-67 Veteran unfolds itself. 08572_ G-50 Soldier unfolds itself. 08572_ L-41 Fighter unfolds itself. 08572_ G-50 Soldier unfolds itself. 08572_ I-36 Angel unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????# """" # # ? ?????????? | | ?????????????#?????# """" # # """"???????#?? | | ???????????????????# """" + # """"??"????#?? | | ???????????????????? """" ! # # """""????????? | | ???????????????????? """" # """"""???????? | | ???????????????????# """" """""""""????? | | ???????????????????# # """"""""" ??? | | ????????????????#???###### #?? | | ?????????????????????#??## # ""???# | | ???????????????????#????# # R"?## | | ????????????????????????# """??? | | ????????????????????????## # % ??? | | ?????????????# ########## % ###########??? | | ???????????? #???????? | | ???????????? % %% #???????? | | ???????????? #???????? | | ?????????????"" #???????? | | ??????????????" w % #???????? | | ????????????""" ##;+; # ####### ##??????# | | ??????????? ? %! # ! #?# #???????? | | ??????????????" gBB# # #?# #???#???? | | ?????????????????lBB; """ ### #????#??? | | ??????????????????? ; h #???????? | | ?????????????????? ?# % ### #???????? | | ????????????????????# !b % #?# #???????? | | ????????????????????# =!@= g #?# #???????? | | ????????????????????# ==!!% #?# #???????? | | ????????????? ??????#### % ##?# #???????? | | ????????????????????? ? #?# #??????? | | ???????????? ????????? 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"""?###### #???????? | | ???????????????????# """?????#? #???????? | | ???????????????????# """ """ph ??????? #???????? | | ???????????????????# """ """ #???????????????? | | ???????????????????# """ """ %h ?????????????????? | | ??????????? ??????????? ??? ????????????????? | | ??????????????????????? ???? ! ????????????????? | | ???????????????????????##????+???????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 650 Matter Stores 334 Matter Capacity 550 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 55 Targeting Accuracy 15 Core Analysis 6 Recoil Reduction 3 Particle Charging 22 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyTransmissionAnalyzer Manual? 0 Play Time 01:14:08 Cumulative 97.0 hours Start 2024.09.23 @ 08:11:28 End 2024.09.24 @ 07:52:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 323f6dd2-7065-453d-a1e0-d57b5ffe13eb