Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 13:45:06 Player: Nika Jay Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (120) 600 Value Destroyed (4152) 4152 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2877) 2877 TOTAL SCORE: 14449 Bonus ------- High Alert Combat Kills 283 Follower Combat Kills 2026 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -332 Cogmind --------- Core Integrity 0/1150 Matter 342/500 Energy 94/100 System Corruption 9% Temperature Cool (-159) Movement Immobile (Siege) Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Armored Medium Treads Heavy Siege Treads Spiked Heavy Treads > --- UTILITY (9) ------ Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Matter Pod Improved Weapon Cycler Improved Weapon Cycler Makeshift Heavy Armor Plating > --- WEAPON (2) ------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Improved Treads Advanced Heat Sink Plasma Rifle High-powered Shotgun Coil Gun Coil Gun KE Penetrator Peak State ------------ > --- POWER ------------ Neutrino Core Light Particle Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Siege Treads Spiked Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Weapon Cycler Improved Weapon Cycler Makeshift Heavy Armor Plating > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Improved Treads High-powered Shotgun Coil Gun Coil Gun KE Penetrator [Rating: 111] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Arc Projector Energy Cannon Enhanced Nova Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Array Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . . . 2 2 . Power 2 | . . . . . 1 . . . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . . . . . . . . . . 1 . Utility 7 | . . . 1 1 1 . . . . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 189 | 8 4 2 12 6 10 7 7 10 4 36 6 . 1 3 15 10 48 Power 28 | 2 . 1 . . 3 . . . 1 5 2 . . . 3 3 8 Engine 16 | 2 . 1 . . 3 . . . 1 5 2 . . . 1 1 . Core 5 | . . . . . . . . . . . . . . . 2 1 2 Reactor 7 | . . . . . . . . . . . . . . . . 1 6 Propulsion 53 | 3 . . 4 4 4 1 3 2 3 9 1 . . . 2 2 15 Treads 6 | 1 . . 1 . . . . . . . . . . . . . 4 Leg 44 | . . . 3 4 4 1 3 2 3 9 1 . . . 2 2 10 Wheel 3 | 2 . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 62 | 1 3 . 2 2 2 1 3 4 . 14 1 . . 1 8 4 16 Device 26 | . 1 . . 2 1 . . 1 . 7 . . . . 2 3 9 Storage 10 | 1 2 . 1 . . . 1 . . 1 . . . . 2 . 2 Processor 6 | . . . . . . 1 . 1 . 1 . . . . 3 . . Hackware 2 | . . . . . . . . 1 . . . . . . . . 1 Protection 18 | . . . 1 . 1 . 2 1 . 5 1 . . 1 1 1 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 46 | 2 1 1 6 . 1 5 1 4 . 8 2 . 1 2 2 1 9 Energy Gun 6 | 1 . . 1 . . . . . . 4 . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . 4 Ballistic Gun 13 | 1 . . 2 . 1 4 1 2 . . . . . . . . 2 Ballistic Cannon 9 | . 1 1 2 . . . . . . 1 1 . . 1 1 1 . Launcher 9 | . . . 1 . . 1 . 2 . 1 1 . . 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 2 . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . 1 . . 4 . 2 . . . . . . 2 Corrupted Parts 2 | . . . . . . . . . . 1 . . . . . . 1 System Corruption 14 | . . . . . . . . . . 8 . . . . . . 6 Parts Lost 48 | . . . . . . 1 . . . 9 . . . 1 5 2 30 Power 7 | . . . . . . . . . . 1 . . . . 1 . 5 Propulsion 15 | . . . . . . . . . . 4 . . . . 1 1 9 Utility 14 | . . . . . . 1 . . . 1 . . . 1 3 . 8 Weapon 12 | . . . . . . . . . . 3 . . . . . 1 8 Highest Loss Streak 19 | . . . . . . 1 . . . 2 . . . 1 3 1 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 100 99 91 100 95 100 99 100 96 100 100 100 99 96 100 71 Engine 12 | . 14 14 11 9 15 15 15 15 15 12 13 13 13 13 6 4 . Treads 1 | . 14 14 12 . . . . . . . . . . . . . 5 Leg 25 | . . . 13 36 30 29 30 30 30 25 26 26 26 26 22 26 13 Device 13 | . 2 . . 1 15 15 7 12 7 16 20 20 20 16 18 10 14 Storage 7 | . 20 28 22 17 7 7 7 7 7 6 6 6 6 6 5 5 4 Processor 8 | . . . . . . . 7 7 7 8 13 13 13 13 17 26 10 Hackware 1 | . . . . . . . . 1 7 5 . . . . . . . Protection 7 | . . . 10 9 15 11 14 7 7 5 6 6 6 9 6 5 3 Ballistic Gun 7 | . 14 6 11 18 15 14 15 14 15 1 . . . . . . 1 Ballistic Cannon 2 | . 13 21 10 . . . . . . . 5 6 . 3 4 6 . Slashing Weapon 2 | . . . . . . . . . . 4 6 6 13 9 5 3 . Peak Build Rating 111 | 6 7 10 25 31 44 44 44 59 62 71 61 61 58 62 70 82 111 Average Rating 53 | 5 6 7 19 28 40 40 43 51 60 63 60 61 58 59 67 74 78 On Entrance 42 | . 6 7 10 25 31 44 42 38 59 62 61 61 61 58 62 65 81 Naked Turns 25 | . . . . . . . . . . . . . . . . . 25 Heaviest Build 129 | 14 24 29 32 34 49 49 47 60 63 68 51 51 45 52 85 97 129 Greatest Support 172 | 20 10 10 36 57 80 80 75 67 72 72 65 65 65 65 70 85 172 Greatest Overweight (x) 3 | 1 2 2 3 . . . . . . 1 . . . . 1 1 2 Average Overweight (x) . | . 1 2 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 Average Capacity 11 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 19 20 16 Most Carried 20 | 4 9 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 Average Carried 10 | 2 6 9 9 9 9 9 9 9 10 9 10 10 10 9 14 18 11 Final Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 Final Carried 20 | 4 9 10 10 10 10 8 10 10 10 10 10 10 10 9 20 20 7 Class Distribution -------------------- 48% | Mutant 19% | Infiltrator-Assassin 16% | Scavenger-Mutant 7% | Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Infiltrator-Assassin | -6/Lower Caves Infiltrator-Assassin | -6/Lower Caves Infiltrator-Assassin | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Matter Collected 4129 | 292 109 297 217 124 118 332 231 88 148 453 255 143 . 145 319 186 672 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5155 | 79 106 332 210 127 159 484 370 . 101 1568 140 . . 117 503 95 764 Parts 255 | 1 5 21 11 9 6 19 24 . 5 72 9 . . 6 40 5 22 Haulers Intercepted 3 | . . . . . . . . . . 3 . . . . . . . Recyclers Shooed 7 | . . 1 1 1 . . . . . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . 18 20 . 14 . 9 3 . 6 . . . Prevented 3 | . . . . . . . . . 1 . 2 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Combat Hostiles Destroyed 79 | . . 3 2 2 2 12 7 . 2 14 6 1 . 5 6 4 13 Melee 10 | . . . . . . . . . . 4 1 . . 1 1 1 2 Guns 30 | . . 1 . 2 2 10 7 . 2 6 . . . . . . . Cannons 17 | . . 2 1 . . . . . . . 2 1 . . . 3 8 AOE 21 | . . . 1 . . 2 . . . 3 3 . . 4 5 . 3 Classes Destroyed 18 | 1 1 2 3 1 1 2 1 . . 4 1 . . 1 . . . Worker 12 | . 1 1 . 2 . . . . . 4 . . . . 4 . . Builder 6 | . . 2 . 1 . . . . . 2 . . . . 1 . . Tunneler 2 | . . . 2 . . . . . . . . . . . . . . Hauler 3 | . . . . . . . . . . 3 . . . . . . . Recycler 12 | 1 1 2 2 . 1 . . . . 3 . . . . 2 . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . 1 . . . Watcher 2 | . . . . . . . . . . 1 . . . . . 1 . Swarmer 19 | . . . 1 . . . . . . 5 3 . . . 5 4 1 Grunt 32 | . . 3 1 . 1 6 4 . 2 3 1 . . 4 . . 7 Brawler 4 | . . . . . 1 2 1 . . . . . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . . . . . . Sentry 6 | . . . . 2 . 1 . . . 3 . . . . . . . Hunter 5 | . . . . . . . . . . 1 . . . . 1 . 3 Programmer 7 | . . . . . . . 1 . . 2 1 1 . . . . 2 Thief 2 | . . . . . . 2 . . . . . . . . . . . Mutant 2 | . . . . . . . . . . 1 1 . . . . . . Best Kill Streak 9 | 1 2 3 3 2 3 9 4 . 2 4 3 1 . 4 5 4 7 Combat Bots Only 9 | . . 2 1 1 2 9 4 . 2 3 3 1 . 4 5 4 6 Max Kills in Single Turn 4 | 1 1 2 1 1 1 1 1 . 1 3 2 1 . 3 4 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . 1 . . . 3 2 . . 3 4 . 2 Melee 1 | . . . . . . . . . . 1 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Hostile Shots Fired 768 | . . 11 12 14 8 48 35 . 19 247 25 3 . 9 36 25 276 Missed 230 | . . 1 6 4 3 15 12 . 6 83 4 . . 4 4 9 79 Damage Taken 10189 | . . 140 104 155 79 570 367 . 213 2361 335 66 . 115 687 474 4523 Core 1986 | . . . 58 31 . 8 20 . 24 462 32 19 . 23 93 73 1143 Absorbed by Shields 340 | . . . . . . 208 132 . . . . . . . . . . Reduced by Siege Mode 70 | . . . . . . . . . . . . . . . . . 70 Ignored by Resistances 44 | . . . . . . . . . 29 15 . . . . . . . Core Remaining (%) 85 | 100 . 100 85 94 . . . . 92 . . . . 36 90 . . Volleys Fired 242 | 4 6 14 12 12 8 27 16 . 11 59 17 8 . 2 4 12 30 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 1 1 . 1 1 2 2 Hottest 240 | 70 55 70 70 50 53 53 53 . 53 115 45 40 . 45 45 80 240 Shots Fired 419 | 8 12 28 21 24 16 47 32 . 22 104 18 10 . 2 4 16 55 Gun 271 | 8 6 8 8 24 16 43 32 . 22 103 . . . . . . 1 Cannon 131 | . 6 20 10 . . . . . . . 16 10 . . 3 16 50 Launcher 17 | . . . 3 . . 4 . . . 1 2 . . 2 1 . 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 264 | 4 12 28 18 24 16 43 32 . 22 18 16 10 . . 3 16 2 Thermal 53 | 4 . . . . . . . . . . . . . . . . 49 Explosive 17 | . . . 3 . . 4 . . . 1 2 . . 2 1 . 4 Electromagnetic 85 | . . . . . . . . . . 85 . . . . . . . Robot Hit Streak 22 | 2 5 4 7 5 6 8 10 . 10 13 6 2 . 5 7 3 22 Robot Miss Streak 5 | 2 1 3 5 3 5 4 2 . 1 3 3 3 . 1 4 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . . 3 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 . . . . . . . . Shots Hit Robots 366 | 4 8 14 11 18 10 41 27 . 17 118 14 5 . 3 16 14 46 Core Hits 243 | 2 4 10 7 9 6 28 15 . 9 67 11 1 . 21 15 7 31 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . . . 1 . 1 . . . . 4 1 1 . . . 2 2 Destroy 1 | . . . . . 1 . . . . . . . . . . . . Blast 5 | . . . 1 . . . . . . . 1 1 . . . 2 . Sever 4 | . . . . . . . . . . 4 . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 98 | . . . . . . . . . . 50 5 5 . 3 19 8 8 Impact . | . . . . . . . . . . . . . . . . . . Slashing 90 | . . . . . . . . . . 50 5 5 . 3 19 8 . Piercing 8 | . . . . . . . . . . . . . . . . . 8 Sneak Attacks 24 | . . . . . . . . . . 12 2 . . . 8 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . 6 . . . . . . 1 Damage Inflicted 12260 | 51 113 258 378 312 238 1137 533 . 309 3144 837 230 . 609 959 759 2393 Guns 3469 | 51 75 62 125 312 238 762 533 . 309 1002 . . . . . . . Cannons 3043 | . 38 196 123 . . . . . . . 369 193 . . 37 423 1664 Explosions 2784 | . . . 128 . . 375 . . . 560 271 . . 573 219 174 484 Melee 2962 | . . . . . . . . . . 1582 197 37 . 36 703 162 245 Ramming 2 | . . . 2 . . . . . . . . . . . . . . Kinetic 4060 | 12 113 258 248 312 238 762 533 . 309 253 369 193 . . 37 423 . Thermal 2216 | 39 . . . . . . . . . 339 . . . . . 174 1664 Explosive 2271 | . . . 128 . . 375 . . . 221 271 . . 573 219 . 484 Electromagnetic 749 | . . . . . . . . . . 749 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2717 | . . . . . . . . . . 1582 197 37 . 36 703 162 . Piercing 245 | . . . . . . . . . . . . . . . . . 245 Highest Corruption 11 | . . . . . . . 2 2 . 10 10 11 11 11 . . 7 Average Corruption 8 | . . . . . . . 2 2 . 6 10 10 11 11 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 128 | . . . . . . . 4 2 . 29 35 33 5 19 . . 1 Message Errors 27 | . . . . . . . 3 . . 6 6 9 . 3 . . . Matter Fused 35 | . . . . . . . . 1 . 6 7 11 3 7 . . . Heat Flow Errors 10 | . . . . . . . . . . 5 3 2 . . . . . Energy Discharges 22 | . . . . . . . 1 . . 3 10 5 1 1 . . 1 Data Loss (minor) 22 | . . . . . . . . . . 8 6 4 . 4 . . . Data Loss (major) 3 | . . . . . . . . 1 . 1 1 . . . . . . Misfires 3 | . . . . . . . . . . . 1 2 . . . . . Alerts 2 | . . . . . . . . . . . . . 1 1 . . . Misdirections 4 | . . . . . . . . . . . 1 . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 547 | . . . 28 . . 7 . . . 201 39 3 . . 99 61 109 Projectiles 100 | . . . . . . . . . . . . 3 . . . . 97 Explosions 149 | . . . 28 . . 7 . . . 81 10 . . . . 23 . Melee 298 | . . . . . . . . . . 120 29 . . . 99 38 12 Knockbacks 10 | . . 1 1 . . . . . . . 2 2 . . 1 3 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 10 | . . 1 1 . . . . . . . 2 2 . . 1 3 . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 946 | . . . 48 . . 132 . . . 463 . . . 23 138 72 70 Shots 22 | . . . 1 . . 3 . . . 10 . . . 1 2 1 4 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 941 | 18 . 31 18 2 78 105 134 . 194 319 251 219 . 18 . 102 941 Average Temperature 97 | 10 . 14 7 2 32 48 44 . 81 100 77 84 . 12 . 30 276 Received Heat Transfer 1648 | . . 81 24 27 63 60 72 . 82 366 90 9 . 39 . 36 699 Effects 31 | . . . . . . . . . . . . 1 . . . . 30 Shutdowns 7 | . . . . . . . . . . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . . . . . 1 . . . . 1 Interference 6 | . . . . . . . . . . . . . . . . . 6 Matter Decay 2 | . . . . . . . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . . . . . . . . . 7 Siege Activations 2 | . . . . . . . . . . . . . . . . . 2 Total Turns 46 | . . . . . . . . . . . . . . . . . 46 Longest Duration 45 | . . . . . . . . . . . . . . . . . 45 Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Parts Fried 7 | . . . . . . . . . . 7 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 10 | 1 . . . . . . . . 2 . . . . . . . 7 Heat Transferred 1930 | 111 . . . . . . . . . 350 . . . . . 100 1369 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 5 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Peak Influence 858 | 5 28 120 237 165 144 . . . . 288 . . . . 623 526 858 Initial 300 | . 3 10 46 59 74 . . . . 63 . . . . 300 77 257 Average 211 | 2 13 86 137 106 122 . . . . 154 . . . . 325 248 403 Maximum Alert Level 3 | . . . 1 . . . . . . 1 . . . . 2 2 3 Low Security (%) 58 | 100 100 100 57 100 100 . . . . 84 . . . . 5 55 7 Level 1 32 | . . . 42 . . . . . . 15 . . . . 76 22 60 Level 2 7 | . . . . . . . . . . . . . . . 17 22 20 Level 3 1 | . . . . . . . . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . 1 2 . . . . . . 5 . . . . 1 1 4 Investigation 1 | . . 1 . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . . . 2 . . . . 1 . 2 Reinforcement 7 | . . . 2 . . . . . . 3 . . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Distress Signals 8 | . . . 2 . . . . . . 1 . . . 2 1 . 2 Communications Jammed 3 | . . . . . . . . . . . . . . 3 . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 157 | . 1 3 15 2 3 16 8 . 7 31 6 2 . 9 10 12 32 Peak Tracking Total 8 | . 1 2 8 1 3 7 4 . 4 4 1 1 . 5 5 4 8 Tactical Retreats 20 | . . . 2 . 1 5 . . . 4 2 . . 1 1 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Traps Triggered 3 | . . . . . . . . . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Machines Disabled 23 | . 1 . 1 . . . . . . 5 1 . . . 5 4 6 Max in Single Turn 5 | . 1 . 1 . . . . . . 5 1 . . . 2 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Machines Accessed 16 | . 2 1 2 . . . 1 . . 2 . . 4 . 2 2 . Terminals 6 | . . . 2 . . . 1 . . 1 . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Total Hacks 48 | . 3 1 3 . . . 1 . . 3 . . 32 . 3 2 . Successful 43 | . 2 1 . . . . 1 . . 2 . . 32 . 3 2 . Failed 5 | . 1 . 3 . . . . . . 1 . . . . . . . Catastrophic 3 | . . . 2 . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 33 | . . . 3 . . . . 8 . 7 . . 1 . 3 5 6 Terminals 7 | . . . 3 . . . 1 . . 1 . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 3 . . . . . . . . 2 . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Terminal Hacks 36 | . . 1 . . . . 1 . . . . . 32 . 1 1 . Record 12 | . . . . . . . 1 . . . . . 11 . . . . Part Schematic 13 | . . . . . . . . . . . . . 13 . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . . . . . . 2 . . . . 2 . . Report Inventory 4 | . 2 . . . . . . . . 1 . . . . 1 . . Retrieve Components 2 | . . . . . . . . . . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . 2 . . . . . . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . 13 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . . 9 . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . 2 . . . 2 3 . . . . . 9 Allies Hacked 2 | . . . . . . . . . . . . 1 . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Total Allies 36 | . . . . . . 2 . 4 . 2 3 . . . 1 8 16 Largest Group 11 | . . . . . . 2 2 4 4 3 3 3 1 1 1 8 11 Highest-Rated Group 632 | . . . . . . 46 46 155 155 115 59 59 20 20 27 632 578 Highest-Rated Ally 103 | . . . . . . 30 30 40 40 40 20 20 20 20 27 103 103 Zionite Dispatches 6 | . . . . . . . . . . . . . . . 1 2 3 Heavy 2 | . . . . . . . . . . . . . . . . 1 1 Light 1 | . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . 1 Heavy Resupply 2 | . . . . . . . . . . . . . . . 1 . 1 Total Orders 5 | . . . . . . . . . . 2 . . . . 2 . 1 DROP 2 | . . . . . . . . . . . . . . . 1 . 1 COLLECT 2 | . . . . . . . . . . 1 . . . . 1 . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks 243 | . . . . . . 3 7 . 32 26 . 6 . 4 . 45 120 Total Damage 7041 | . . . . . . 29 80 . 616 461 . 117 . 88 . 1824 3826 Kills 44 | . . . . . . . 1 . 5 4 . 1 . 1 . 6 26 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 . 2 . 1 2 . 2 . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Turns Passed 12166 | 114 211 263 477 255 373 863 937 1948 629 1499 1063 958 118 436 851 282 889 Spaces Moved 8650 | 95 186 189 349 200 259 574 692 1502 460 848 891 855 93 392 457 174 434 Core 139 | 3 . . . . . . . . . . . . . . . . 136 Treads 80 | . . . . . . . . . . . . . . . . . 80 Legs 7815 | . . . 215 200 259 574 692 1502 460 848 891 855 93 392 457 174 203 Wheels 616 | 92 186 189 134 . . . . . . . . . . . . . 15 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 90 90 112 127 122 122 122 105 105 107 107 107 105 108 50 Average Speed 119 | 91 98 110 104 94 127 128 126 124 122 123 106 107 107 107 165 119 133 Slowest Speed 270 | 95 110 110 270 112 130 130 127 125 125 193 107 107 107 107 187 186 262 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 3 32 41 23 22 9 69 83 91 65 14 86 92 80 56 13 6 26 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . . . 1 . 4 . . 1 1 . . . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 19 | . . 1 . . . . 7 3 2 . 1 4 . 1 . . . Spaces Dug 10 | . . . 4 . . . . . . 4 . . . . . 2 . Terrain Destroyed 335 | . . . 20 . . 13 . . . 80 65 6 . 32 75 26 18 Melee 6 | . . . . . . . . . . 4 . . . . . 2 . Projectile 24 | . . . . . . . . . . . 6 6 . . 1 2 9 AOE 305 | . . . 20 . . 13 . . . 76 59 . . 32 74 22 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Total 9903 | 109 201 218 444 247 289 652 726 1586 510 1131 976 882 111 399 516 223 683 Wait 363 | . . 4 49 15 . 30 . 56 32 81 18 15 18 . 3 3 39 Move 8633 | 94 185 188 348 199 258 573 691 1501 459 847 890 854 92 391 456 173 434 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 79 | 3 3 4 9 6 3 . 4 3 . 9 2 . . . 11 8 14 Fast Attach 95 | 6 3 1 5 2 3 1 6 5 . 17 2 . . . 10 2 32 Attach 29 | . . . 2 1 1 3 1 . . 7 . . . 1 1 7 5 Detach 21 | . 2 1 . . . . . 1 . 7 . . . . 3 2 5 Swap 65 | 2 1 1 5 3 6 3 . 5 4 12 4 . 1 2 4 1 11 Drop 115 | . 1 5 13 9 10 . 8 10 4 20 6 . . . 5 7 17 Fire 242 | 4 6 14 12 12 8 27 16 . 11 59 17 8 . 2 4 12 30 Melee 90 | . . . . . . . . . . 44 5 5 . 3 19 8 6 Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 170 | . . . . . . 15 . 5 . 28 32 . . . . . 90 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 518 | -10/Mines | Discovered new exit (range 10) 544 | -10/Mines | Met a Derelict shopkeep closing up shop 589 | -10/Mines | Entered Materials 589 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Discovered new exit (range 3) 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1298 | -8/Materials | Discovered new exit (range 4) 1321 | -8/Materials | Entered Factory 1321 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1681 | -7/Factory | Discovered new exit (range 4) 1694 | -7/Factory | Entered Lower Caves 2124 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2262 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2336 | -7/Lower Caves | Destroyed 9 combat bots 2365 | -7/Lower Caves | Discovered new exit (range 11) 2557 | -7/Lower Caves | Identified exit to Lower Caves 2557 | -7/Lower Caves | Entered another Lower Caves area 2557 | -7/Lower Caves | Accompanied by 2 allies 2942 | -7/Lower Caves | Learned location of 1 exit from Factory 3482 | -7/Lower Caves | Discovered new exit (range 7) 3489 | -7/Lower Caves | Identified exit to Zion 3494 | -7/Lower Caves | Entered Zion 3530 | -7/Zion | Given the Hacking Drone Bay 3530 | -7/Zion | Found Prototype Device 3530 | -7/Zion | Identified Hacking Drone Bay 3567 | -7/Zion | System corruption cleaned by Quarantine Array 3620 | -7/Zion | Found Prototype Launcher 3620 | -7/Zion | Identified Rocket Array 3694 | -7/Zion | Build established: Scavenger-Mutant 3810 | -7/Zion | Learned location of Warlord (-4) 3874 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3955 | -7/Zion | Given A8's code to call for help 4124 | -7/Zion | Build established: Mutant 4189 | -7/Zion | Opened final containment barrier to the Deep Caves 4568 | -7/Zion | Met Imprinter 4597 | -7/Zion | Imprinted 4600 | -7/Zion | Declared Zion's savior 4753 | -7/Zion | Discovered new exit (range 5) 4756 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4934 | -7/Zion | Found Prototype Hackware 4934 | -7/Zion | Identified Exp. System Shield 4967 | -7/Zion | Discovered new exit (range 12) 4981 | -7/Zion | Identified exit to Proximity Caves 5202 | -7/Zion | Identified exit to Deep Caves 5442 | -7/Zion | Entered Proximity Caves 5442 | -6/Proximity Caves | Accompanied by 4 allies 5640 | -6/Proximity Caves | Learned Factory stockpile data 5707 | -6/Proximity Caves | Spotted B-75 Beast 5724 | -6/Proximity Caves | Allies destroyed B-75 Beast 5758 | -6/Proximity Caves | Identified exit to Factory 6071 | -6/Proximity Caves | Entered Factory 6071 | -6/Factory | Accompanied by 3 allies 6071 | -6/Factory | Evolved 2 slots: Utility x2 6072 | -6/Factory | Identified exit to Lower Caves 6434 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 6514 | -6/Factory | Build established: Scavenger-Mutant 7249 | -6/Factory | System corruption reached 10% 7334 | -6/Factory | Core integrity fell below 50% 7357 | -6/Factory | Terminal network hard line cut 7570 | -6/Factory | Entered Lower Caves 7585 | -6/Lower Caves | Encountered a Warlord checkpoint 7700 | -6/Lower Caves | Found DCF Scrap (14 items) 7729 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7774 | -6/Lower Caves | Build established: Infiltrator-Assassin 8510 | -6/Lower Caves | Discovered new exit (range 8) 8517 | -6/Lower Caves | Identified exit to Lower Caves 8539 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8633 | -6/Lower Caves | Entered another Lower Caves area 8633 | -6/Lower Caves | Accompanied by 3 allies 8648 | -6/Lower Caves | Discovered new exit (range 13) 8686 | -6/Lower Caves | Identified exit to Factory 8731 | -6/Lower Caves | Learned Factory trap positions 9055 | -6/Lower Caves | Encountered a Warlord checkpoint 9346 | -6/Lower Caves | Discovered new exit (range 7) 9351 | -6/Lower Caves | Identified exit to Data Miner 9591 | -6/Lower Caves | Entered Data Miner 9591 | -6/Data Miner | Accompanied by 1 ally 9593 | -6/Data Miner | Discovered new exit (range 6) 9597 | -6/Data Miner | Identified exit to Proximity Caves 9607 | -6/Data Miner | Met Data Miner 9645 | -6/Data Miner | Learned location of Section 7 (-3) 9645 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9668 | -6/Data Miner | Received God Mode back door access code from Data Miner 9709 | -6/Data Miner | Entered Proximity Caves 9709 | -5/Proximity Caves | Accompanied by 1 ally 9890 | -5/Proximity Caves | Spotter reported a threat 10037 | -5/Proximity Caves | Spotter reported a threat 10037 | -5/Proximity Caves | Learned Factory security intel 10145 | -5/Proximity Caves | Entered Factory 10145 | -5/Factory | Evolved 2 slots: Utility x2 10146 | -5/Factory | Loaded intel: 112 trap records 10158 | -5/Factory | Zion Heavy Resupply teleported in 10185 | -5/Factory | Build established: Assassin 10445 | -5/Factory | Search patrols dispatched 10850 | -5/Factory | Lost 3 parts (1n2u) 10895 | -5/Factory | Discovered new exit (range 11) 10908 | -5/Factory | Identified exit to Factory 10996 | -5/Factory | Entered another Factory area 10996 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11001 | -4/Factory | Identified exit to DSF 11119 | -4/Factory | Build established: Scavenger-Assassin 11124 | -4/Factory | Zion Heavy squad teleported in 11185 | -4/Factory | Zion Light squad teleported in 11190 | -4/Factory | Allied Derelicts emerged from ambush trap array 11202 | -4/Factory | Discovered new exit (range 8) 11234 | -4/Factory | Identified exit to Armory 11246 | -4/Factory | First assault squad dispatched 11278 | -4/Factory | Entered Armory 11278 | -4/Armory | Accompanied by 7 allies 11404 | -4/Armory | Found Prototype Protection 11404 | -4/Armory | Identified Zio. Weapon Casing 11450 | -4/Armory | Lost 4 allies 11608 | -4/Armory | Zion Heavy squad teleported in 11609 | -4/Armory | Build established: Scavenger-Mutant 11690 | -4/Armory | Released all parts (10) 11697 | -4/Armory | Lost 6 allies 11710 | -4/Armory | Core integrity fell below 50% 11721 | -4/Armory | Lost 19 parts (2p4n6u7w) 11756 | -4/Armory | Core integrity fell below 20% 11800 | -4/Armory | Lost 7 parts (1p3n2u1w) 11827 | -4/Armory | Zion Fire squad teleported in 11874 | -4/Armory | Zion Heavy Resupply teleported in 12088 | -4/Armory | Lost 3 allies 12137 | -4/Armory | Lost 6 allies 12168 | -4/Armory | Crushed by falling debris 12168 | -4/Armory | Smashed by cave-in Last Messages --------------- 12135_ Imp. Weapon Cycler temporarily disabled. 12137_ Overheating: Matter decay (-46). 12138_ Power failure, Neutrino Core shutdown. 12138_ Power failure, Lgt. Particle Reactor shutdown. 12138_ Overheating: Adv. Heat Sink damaged (-33). 12139_ Overheating: Neutrino Core damaged (-17). 12141_ Overheating: Imp. Weapon Cycler damaged (-18). 12141_ Overheating: Spk. Heavy Treads damaged (-329). 12141_ Overheating: Enh. Nova Cannon damaged (-72). 12142_ Spk. Heavy Treads broken. 12142_ Overheating: Short circuit. 12154_ Ended siege mode. 12157_ Neutrino Core destroyed. 12162_ Acquired Corrupted Adv. Cooling System. 12162_ Integrated Corrupted Adv. Cooling System (+6). 12168_ Activated siege mode. 12168_ The unstable cave ceiling collapses. 12168_ Crushed by falling debris. 12168_ Lgt. Particle Reactor destroyed. 12168_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????############???##### | | ??????????????????????????????# ????# "" | | ??????????????????????????????# " "????# "" | | ??????????????????????? ?????# " "?? # | | ???????????????????????? # " "? # | | ??????????????????????????""" +% " " #! ! | | ????????????????????????!?????# = #! | | ??????????? ????????????%?????########+########### | | ???????????? ?????????? ???????????# % ########## | | ????????????? "????????? ???????????# # " | | ?????????????? ??????? ????????[ / + ## | | ???????????????? ???##+"?????# # # #? | | ????????????????? ???;*#?????# # ########## | | ?????????????????## ??#%####??#####?#% | | ??????? ### g!##g=#!########## | | ??????? =! " !%!g|[%=!=[ ] | | ??????? ][ ### [==#%%@############+########### | | ?????????????????####[%!==[= #???# #?????? | | ????????????????????##!""["! #???# #?????? | | ?????????????????????#!""R"" #???#"" """""#?????? | | ?????????????????????#!"" "" #???#!! !!!!!#?????? | | ?????????????????????# #???#!!!!!!!!#?????? | | ?????????????????????# """ #???##########?????? | | ?????????????????????#= """ ! #??????????????????? | | ?????????????????????# """ #??????????????????? | | ?????????????????????# ?? #??????????????????? | | ?????????????????????###??#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 73 Energy Capacity 690 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 800 Resistance: KI 30 Resistance: EM 15 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 10 Recoil Reduction 5 Defensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Hvy. Phase Cannon | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingDamperSpear Manual? 0 Play Time 03:06:28 Cumulative 33.4 hours Start 2024.08.07 @ 03:27:28 End 2024.08.08 @ 13:45:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 20 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 945d7693-f8e4-421e-b6b2-1451ef0c2ba3