Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.14 @ 20:57:41 Player: aoemica Result: Destroyed by Architect with Modified Quantum Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (437) 2185 Value Destroyed (24080) 24080 Prototype IDs (278) 5560 Alien Tech Used (6) 1200 Bonus (36605) 36605 TOTAL SCORE: 81330 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 1343 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1848 Found Hidden Lab 3000 Decrypted A0 Command 3000 Met Warlord at Research 2000 Pursued by Intercept 1500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Friendly Fire -6259 Cogmind --------- Core Integrity 0/1600 Matter 171/300 Energy 80/100 System Corruption 9% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- Neutron Cannon > --- INVENTORY (5) ---- Experimental Matter Compressor (0) Advanced Particle Charger Improved Energy Mantle Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Assembled Alloy Leg > --- UTILITY ---------- Advanced Power Amplifier Coolant Network Huge Storage Unit Assembled Combat Suite Experimental Targeting Computer Experimental Phase Shifter Medium Regenerative Plating Antimissile System Experimental Hacking Suite Deep Network Scanner Ghost Barrier Quantum Router > --- WEAPON ----------- Enhanced Nova Cannon Compact Linear Accelerator Blast Cannon > --- INVENTORY -------- Particle Reactor Potential Leg Experimental Cooling System High-capacity Storage Unit Advanced Energy Well Zionite Biocell Improved Matter Compressor Improved Weapon Cycler Experimental Phase Shifter Experimental Powered Armor Medium Regenerative Plating Improved System Backup Module Improved System Restoration Module GOLEM Unit Transdimensional Reconstructor Enhanced Nova Cannon Warp Cannon Linked Autogun Linked Autogun Blast Cannon Field Lobotomy Kit [Rating: 249] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Flight Unit Advanced Surge Thruster Utility Huge Storage Unit Device Assembled Combat Suite Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Medium Regenerative Plating Weapon Assembled Focal Cannon Energy Gun Advanced Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Linked Autogun Ballistic Cannon Blast Cannon Launcher Heavy Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 . . Utility 11 | . . . 2 . . . 1 . 2 . . . . . . . . . . 2 . . . . 2 . . . . 1 . . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 641 | . 13 4 39 4 3 3 22 25 39 12 11 6 52 7 16 24 8 2 9 3 9 2 5 6 6 11 4 10 9 5 8 26 9 28 118 83 Power 32 | . 1 1 8 . . . 1 2 . . 1 . 1 . 3 1 . . . . . . . . . . . . 1 . . 1 . . 7 4 Engine 16 | . 1 1 8 . . . 1 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Core 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . 1 . . 6 4 Propulsion 95 | . 3 . 10 1 . . 7 4 5 1 1 . 11 . 2 4 . . . 1 . . . 1 1 . . 2 1 1 2 2 2 1 18 14 Treads 59 | . 2 . 10 1 . . 7 4 5 1 1 . 7 . . . . . . . . . . . 1 . . . 1 . 2 1 1 . 12 3 Leg 32 | . 1 . . . . . . . . . . . 4 . 2 4 . . . 1 . . . 1 . . . 2 . 1 . 1 1 1 2 11 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Utility 312 | . 6 . 11 . . 1 6 6 13 10 6 1 20 7 8 9 8 . 7 2 8 2 4 5 5 10 4 5 7 4 6 16 7 15 54 39 Device 180 | . 2 . . . . . . 3 5 8 5 1 3 3 4 7 4 . 4 2 4 2 3 3 2 10 4 3 6 4 4 8 4 9 38 25 Storage 17 | . 2 . 3 . . 1 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 4 2 Processor 14 | . . . 4 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 3 1 2 1 Hackware 9 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . 2 . 3 . . Protection 92 | . 2 . 4 . . . 4 3 7 2 1 . 15 2 3 2 4 . 3 . 4 . 1 2 1 . . 2 1 . 2 5 . 1 10 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 202 | . 3 3 10 3 3 2 8 13 21 1 3 5 20 . 3 10 . 2 2 . 1 . 1 . . 1 . 3 . . . 7 . 12 39 26 Energy Gun 41 | . 2 . 2 . . . . 7 10 . 2 2 7 . 1 4 . . . . . . . . . . . . . . . 1 . . 3 . Energy Cannon 34 | . . . 1 . . . . . . . . . 6 . 1 2 . . . . . . . . . . . . . . . 4 . 9 8 3 Ballistic Gun 40 | . . 1 2 2 2 1 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 12 Ballistic Cannon 29 | . 1 1 2 . . . . . 4 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 10 9 Launcher 24 | . . 1 1 1 . 1 1 . 2 1 1 . 4 . 1 3 . . 2 . 1 . . . . 1 . 2 . . . . . . 1 . Special Weapon 13 | . . . . . . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . 2 . 1 4 2 Impact Weapon 8 | . . . . . . . . . 5 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . 2 . . . 1 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Special Melee Weapon 3 | . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 3 . . . . 2 1 . . . 3 . . . 1 . 1 . . . 2 . . . . . . . . 5 . 2 6 2 Corrupted Parts 7 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 . System Corruption 39 | . . . . . . . . 1 . . . . 9 . . . . . . . . . . . . . . . . . . . . . 29 . Parts Lost 63 | . 3 . 2 . . . . 1 1 . . . 8 . . 2 . . . . . . . . . . . . . . 3 . . 4 2 37 Power 5 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Propulsion 14 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . 10 Utility 32 | . 1 . 2 . . . . 1 1 . . . 5 . . 1 . . . . . . . . . . . . . . 3 . . 3 1 14 Weapon 12 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 Highest Loss Streak 10 | . 1 . 1 . . . . 1 1 . . . 4 . . 2 . . . . . . . . . . . . . . 1 . . 3 1 10 Average Slot Usage (%) 87 | . 94 100 99 100 100 100 99 99 99 100 100 99 94 99 99 91 86 87 87 88 87 88 88 87 83 84 85 86 89 86 85 77 90 89 70 71 Engine 2 | . 14 14 11 11 11 11 9 9 7 7 7 7 1 . . 3 . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 5 7 6 1 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 5 4 Treads 11 | . 11 28 22 22 22 22 27 27 23 23 23 23 20 . . . . . . . . . . . 4 5 5 3 . 4 4 4 4 3 9 10 Leg 8 | . 16 . . . . . . . . . . . 2 23 25 25 25 25 25 22 22 22 22 21 10 10 10 13 20 13 13 11 16 17 4 5 Device 15 | . 4 . . . . . . 8 19 15 15 15 6 14 12 12 11 6 10 16 19 26 27 26 19 26 30 29 26 27 26 23 18 15 17 13 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 7 6 7 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 8 7 5 5 Processor 7 | . . . 20 22 22 22 18 18 15 15 15 15 15 15 13 11 . . . . . . . . . . . . . . . . 4 4 4 9 Hackware 2 | . . . . . . . . . . . . . 1 7 6 5 . . . . . . . . 8 6 5 5 5 4 4 4 8 8 2 . Protection 10 | . 4 14 10 11 11 11 17 9 10 15 15 15 16 7 6 4 13 18 13 16 11 5 5 6 10 6 5 5 8 9 9 8 12 10 9 9 Energy Gun 3 | . 13 14 . . . . . 17 10 15 14 13 6 7 6 3 . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . . 5 7 6 5 15 16 17 16 15 16 15 16 15 14 15 14 10 13 13 8 12 14 1 . Ballistic Gun 2 | . 14 7 9 19 18 21 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Ballistic Cannon 1 | . . 5 11 2 . . . . 3 . . . . . . . . . . . . . . . . . . . 5 . . . . . 3 1 Naked Turns 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Heaviest Build 250 | 14 31 31 40 36 36 37 101 101 112 112 119 119 121 115 128 163 178 178 178 184 184 183 183 183 184 181 183 191 182 188 188 194 195 208 250 231 Greatest Support 265 | 20 40 40 40 43 43 43 63 60 60 60 60 60 72 72 102 108 108 108 108 112 112 112 112 112 112 80 80 120 140 110 110 110 135 145 265 245 Greatest Overweight (x) 6 | . 1 . 1 . . . 1 1 1 1 1 1 4 1 1 1 1 1 1 1 1 1 1 2 2 2 2 3 2 1 2 2 1 1 6 1 Average Overweight (x) . | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 1 . . Largest Inventory Capacity 25 | . 15 15 25 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | . 11 15 15 15 15 15 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 24 Most Carried 25 | . 15 15 16 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | . 10 14 14 14 14 15 19 24 24 25 25 24 21 24 24 24 24 24 24 24 24 24 24 24 24 24 25 24 24 24 24 24 24 24 22 22 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 24 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 4 Class Distribution -------------------- 30% | Mutant 27% | Scavenger-Mutant 15% | Golem 10% | Scavenger-Gunner 4% | Tank 4% | Wizard-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Golem | -6/Data Miner Tank | -5/Proximity Caves Golem | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Hacker-Mutant | -4/Factory Mutant | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Warlord Golem | -3/Proximity Caves Golem | -3/Research Tank | -3/Armory Golem | -3/Lab Hacker-Skirmisher | -2/Research Wizard-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Matter Collected 15222 | 183 275 43 969 96 66 64 745 249 860 100 156 147 972 125 173 375 80 21 174 338 133 21 45 70 . 239 40 130 72 97 76 297 149 291 3526 3825 Remotely 2684 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488 2196 Salvage Created 25100 | . 568 123 1466 46 . 81 1049 817 1104 229 73 . 2249 61 586 616 180 21 358 627 84 . 130 381 143 374 258 775 299 983 1967 173 1035 2298 3166 2780 Parts 1102 | . 35 11 92 10 . 6 65 50 38 10 6 . 25 3 20 21 7 2 7 44 9 . 9 13 8 9 15 26 12 42 95 18 35 65 125 169 Haulers Intercepted 22 | . 2 . 6 . . . 4 3 2 . . . . . 2 . . . . . . . . . . . . . . 2 . . . 1 . . Recyclers Shooed 9 | . 3 1 1 . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 184 | . . . . . . . . . . 8 2 . . 3 . 16 7 . 3 . 17 . 3 13 . 5 15 80 12 . . . . . . . Prevented 15 | . . . . . . . . . . . . . . 1 . . . . . . . . 6 . . . . 8 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Combat Hostiles Destroyed 401 | . 9 3 32 8 . 3 14 13 19 4 5 . 69 1 6 15 5 . 10 11 5 . . 5 2 6 4 17 6 8 28 2 12 23 27 29 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 110 | . 7 1 15 4 . 1 13 12 8 4 1 . 4 . 1 4 . . . . . . . . . . . . . . . . . . 10 25 Cannons 165 | . 2 . 12 . . . . . 3 . . . 4 1 4 4 5 . 3 11 1 . . 5 2 3 4 11 6 8 28 2 12 18 13 3 AOE 100 | . . 2 5 4 . 2 1 . 6 . 4 . 51 . . 6 . . 7 . 4 . . . . 3 . 4 . . . . . . 1 . Classes Destroyed 26 | . 6 1 1 . . . 2 2 3 . . . 4 1 . . . . 1 . . . . . . . . 2 . . 1 . 2 . . . Worker 10 | . . 1 2 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Builder 4 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 22 | . 2 . 6 . . . 4 3 2 . . . . . 2 . . . . . . . . . . . . . . 2 . . . 1 . . Recycler 22 | . 1 2 4 . . . 1 . 5 . . . . . . . . . . . . . . . . . . . . 1 . . . 3 5 . Operator 5 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Watcher 25 | . 2 . 5 . . . 3 2 2 . . . . . 1 . . . . 2 . . . . . . . . . . . . . 3 5 . Swarmer 74 | . 2 3 10 8 . . 3 2 6 . 4 . . . . 8 3 . . 5 5 . . . . . . 5 3 . 3 . . 4 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Grunt 93 | . 7 . 13 . . 3 6 5 5 2 . . . . 3 5 . . 4 . . . . 3 . 3 . 9 2 1 9 1 . 5 7 . Brawler 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Duelist 9 | . . . . . . . . . 1 1 . . . . . 1 . . 4 . . . . 1 . . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 37 | . . . 9 . . . 4 4 3 1 1 . . . . 1 1 . 1 3 . . . 1 . 1 . . 1 2 . . 3 . 1 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Specialist 11 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 8 . . 2 . . Hunter 17 | . . . . . . . . . . . . . . 1 2 . 1 . . 1 . . . . 2 . 2 . . . . . 2 . 6 . Programmer 27 | . . . . . . . . . 3 . . . . . 1 . . . . 2 . . . . . 1 2 . . 4 4 . . 2 8 . Heavy 5 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Tracker 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 5 . . Combat Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 5 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Light 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Assembled 38 | . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . Golem 25 | . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | . 2 4 7 4 . 3 4 3 6 2 4 . 37 1 3 4 3 . 10 6 5 . . 4 2 4 2 10 3 3 4 2 4 6 8 7 Combat Bots Only 37 | . 2 3 7 4 . 3 3 2 4 2 4 . 37 1 3 4 3 . 10 5 5 . . 4 2 4 2 10 3 2 4 2 4 4 8 7 Max Kills in Single Turn 16 | . 1 2 3 2 . 1 2 1 2 1 3 . 16 1 1 2 1 1 2 2 4 . . 1 1 2 1 3 1 1 2 1 1 2 2 3 Gunslinging 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploded 16 | . . 2 3 2 . 1 1 . 2 . 3 . 16 . . 2 . . 2 . 4 . . . . 2 . 3 . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) A5 (-3/Lab) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Damage Taken 33579 | . 677 44 966 95 . 58 632 550 884 191 241 . 2131 151 303 895 241 . 644 667 63 . . 513 54 97 157 143 253 305 1034 288 1375 2825 1851 15251 Core 2941 | . 98 5 121 26 . 30 82 23 101 5 21 . 219 23 28 80 23 . 78 52 . . . 19 . 23 20 . 45 . 50 16 202 101 90 1360 Absorbed by Shields 4090 | . . . . . . . . . 207 57 84 . 27 . 111 332 . . . . . . . . . 23 . 55 99 109 392 109 166 . . 2319 Reduced by Siege Mode 687 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 62 12 135 88 31 354 Core Remaining (%) 77 | 100 . 58 . . . 55 . 80 . . . . . 47 . . . . 75 . . . . 92 . . . . 92 . . 86 86 . . . Volleys Fired 1420 | . 53 4 81 10 . 5 61 53 96 12 7 10 95 11 46 47 29 1 16 50 3 . 13 12 18 37 6 77 14 22 80 31 55 88 119 158 Largest 4 | . 2 2 2 2 . 2 2 2 2 2 2 1 2 2 2 2 3 1 2 3 2 . 1 3 3 3 3 3 3 3 3 3 3 4 4 3 Hottest 448 | . 70 70 85 48 . 46 48 122 122 122 122 61 151 151 170 170 75 . 50 75 50 . 40 75 75 75 75 75 120 75 75 75 75 290 448 203 Shots Fired 2748 | . 105 7 154 18 . 6 121 106 160 24 11 10 147 13 70 69 62 1 26 78 5 . 13 32 27 50 18 130 32 62 177 55 115 183 257 404 Gun 1169 | . 101 6 76 16 . 2 120 106 95 24 8 1 86 2 24 25 . . . . . . . . . . . . . . . . . 1 135 341 Cannon 1479 | . 4 . 75 . . . . . 56 . . 9 39 11 46 35 62 . 21 78 4 . 8 32 27 45 18 128 32 62 177 50 115 178 108 59 Launcher 65 | . . 1 3 2 . 4 1 . 9 . 3 . 20 . . 9 . . 5 . 1 . . . . 5 . 2 . . . . . . . . Special 35 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 5 . . . . . . . . 5 . 4 14 4 Kinetic 936 | . 57 3 143 16 . 2 120 4 56 . . 9 . . . . . . . . . . . . . . . . 4 . . . . 1 130 391 Thermal 1622 | . 31 3 8 . . . . 102 95 24 8 1 32 13 70 60 62 . 21 78 4 . 8 32 27 45 18 128 28 62 177 55 115 182 124 9 Explosive 65 | . . 1 3 2 . 4 1 . 9 . 3 . 20 . . 9 . . 5 . 1 . . . . 5 . 2 . . . . . . . . Electromagnetic 111 | . 17 . . . . . . . . . . . 93 . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hit Streak 67 | . 15 4 16 4 . 8 24 16 26 24 18 . 27 27 10 19 19 20 7 17 18 . 6 9 14 20 8 18 9 21 35 41 37 43 65 67 Robot Miss Streak 6 | . 2 1 6 1 . . 3 4 3 2 . . 3 1 2 3 3 . 2 4 1 . 1 1 . 1 1 2 1 1 3 2 3 1 2 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 17 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 13 Max Gunslinging Chain 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Capacitor 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . Shots Hit Robots 1891 | . 79 4 108 13 4 4 79 73 104 20 8 . 132 3 35 43 20 2 17 34 2 . 7 26 5 15 12 59 19 42 99 40 82 136 207 358 Core Hits 1257 | . 32 8 68 9 . 9 41 26 51 7 8 . 268 2 14 26 6 1 26 18 5 . 1 9 4 14 8 41 8 22 50 9 26 46 128 266 Critical Kills 35 | . . . . 1 . . . . . . . . 1 . 2 3 . . . . . . . . . . . . . . . . . 4 3 21 Critical Parts Destroyed 41 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 38 Critical Strikes 124 | . . . 2 1 . . . 4 9 1 . . 4 . 3 5 . . . . . . . . . . . . 1 . . . . 4 7 83 Burn 17 | . . . 1 . . . . 4 7 1 . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . Meltdown 10 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 4 3 1 Destroy 81 | . . . . 1 . . . . . . . . . . 2 4 . . . . . . . . . . . . . . . . . . . 74 Blast 13 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 8 Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 93 | . . . 2 . 4 . 1 5 8 . . 9 34 . . 2 . 1 . . . . . . . . . . . . . . . . 27 . Impact 51 | . . . . . . . . . 8 . . 9 34 . . . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . 2 . . . 1 4 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Piercing 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Sneak Attacks 23 | . . . . . 4 . . 1 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . . . 14 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 84269 | . 1075 250 2598 414 . 376 1525 1501 3405 380 483 . 9863 92 1036 1942 852 87 2044 2091 476 30 378 1306 293 1365 698 4021 948 2411 5130 1364 4059 7629 10865 13282 Guns 25041 | . 945 48 1391 216 . 30 1401 1492 1690 380 140 . 1039 20 399 534 . . . . . . . . . . . . . . . . . . 4896 10420 Cannons 40322 | . 55 . 777 . . . . . 621 . . . 689 72 589 487 852 . 712 1961 124 . 245 1306 287 492 698 2893 948 2268 5130 1314 4059 7541 3666 2536 Explosions 14869 | . 24 157 328 182 . 333 119 . 1009 . 343 . 7178 . . 921 . . 1332 . 352 . . . . 826 . 1128 . . . . . . 311 326 Melee 2956 | . . . . . . . . . 78 . . . 957 . . . . 87 . . . . . . . . . . . . . . . . 1834 . Ramming 874 | . 51 45 102 16 . 13 5 9 7 . . . . . 48 . . . . 130 . 30 133 . 6 47 . . . 143 . . . 32 57 . Kinetic 24024 | . 584 23 2107 216 . 30 1401 13 621 . . . . . . . . . . . . . . . . . . . 118 . . . . . 5891 13020 Thermal 41213 | . 294 25 61 . . . . 1479 1690 380 140 . 880 92 988 1021 852 . 712 1961 124 . 245 1306 287 492 698 2893 830 2268 5130 1364 4059 7597 3083 262 Explosive 13922 | . . 157 328 182 . 333 119 . 1009 . 343 . 6892 . . 921 . . 1332 . 352 . . . . 826 . 1128 . . . . . . . . Electromagnetic 1280 | . 146 . . . . . . . . . . . 1134 . . . . . . . . . . . . . . . . . . . . . . . Impact 1035 | . . . . . . . . . 78 . . . 957 . . . . . . . . . . . . . . . . . . . . . . . Slashing 87 | . . . . . . . . . . . . . . . . . . 87 . . . . . . . . . . . . . . . . . . Piercing 1834 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1834 . Highest Corruption 13 | . 1 1 . . . . . 2 3 . . . 11 11 1 1 1 1 1 3 3 . . . . . . . . 3 3 5 1 13 13 9 Average Corruption 3 | . 1 1 . . . . . 1 2 . . . 8 11 1 1 1 1 1 2 2 . . . . . . . . 2 2 4 1 4 3 5 Corruption Purged 59 | . . . . . . . . . 4 . . . . . . . . . . . 3 . . . . . . . . . 3 . . 4 45 . Effects 281 | . 1 4 . . . . . . 2 . . . 60 48 4 9 5 2 2 3 16 . . . . . . . . 3 15 44 7 8 34 14 Message Errors 86 | . . 2 . . . . . . 1 . . . 21 14 1 5 3 . . 1 5 . . . . . . . . . 5 8 4 2 11 3 Matter Fused 46 | . . . . . . . . . . . . . 7 12 . . . . . . 5 . . . . . . . . . 3 8 . 1 7 3 Heat Flow Errors 35 | . . . . . . . . . . . . . 7 9 . . . . . 1 2 . . . . . . . . 1 1 9 . 1 3 1 Energy Discharges 43 | . . 2 . . . . . . . . . . 5 6 2 3 1 2 1 1 1 . . . . . . . . . 2 10 . . 5 2 Data Loss (minor) 45 | . 1 . . . . . . . 1 . . . 7 5 1 1 1 . 1 . 3 . . . . . . . . 2 4 6 3 1 6 2 Data Loss (major) 11 | . . . . . . . . . . . . . 6 2 . . . . . . . . . . . . . . . . . 1 . 1 1 . Misfires 7 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 2 . . 1 . Alerts 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2277 | . . . 11 4 . 7 . . 67 . 15 . 335 . . 73 16 . 99 186 49 7 20 26 22 112 15 59 35 166 151 7 57 419 319 . Projectiles 1370 | . . . . . . . . . . . . . . . . 21 16 . 93 170 49 . 16 26 22 43 15 21 35 100 151 7 57 417 111 . Explosions 375 | . . . 11 4 . 7 . . 19 . 15 . 181 . . 52 . . 6 . . . . . . 42 . 38 . . . . . . . . Melee 532 | . . . . . . . . . 48 . . . 154 . . . . . . 16 . 7 4 . . 27 . . . 66 . . . 2 208 . Knockbacks 33 | . 1 . 7 . . . . . 7 . . . 1 . 1 . . . . . . . . . . 1 . . . 2 . . . . 3 10 Impact 6 | . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . 2 . . . . . . Kinetic 27 | . 1 . 6 . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 207 | . 23 16 . . . . . . 16 . . . 71 . . 50 . . . . 5 . . . . . . . . . 26 . . . . . Shots 9 | . 1 1 . . . . . . 1 . . . 2 . . 2 . . . . 1 . . . . . . . . . 1 . . . . . Rammed 37 | . 2 7 14 4 . 5 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 110 | . 20 8 15 4 . 6 1 3 2 . . . . . 4 . . . . 6 . 2 28 . 1 2 . . . 3 . . . 1 4 . Kicked 69 | . 18 . . . . . . . . . . . . . 4 . . . . 6 . 2 28 . 1 2 . . . 3 . . . 1 4 . Crushed 4 | . . 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 311 | . 171 6 84 . . 18 29 106 75 10 . . 311 255 182 208 12 . 47 220 244 . 56 204 . 32 32 110 261 159 200 200 . 303 97 104 Average Temperature 55 | . 54 3 26 . . 9 7 21 23 6 . . 92 81 41 86 5 . 16 65 104 . 27 118 . 9 13 32 101 22 23 74 . 101 23 45 Received Heat Transfer 3266 | . 243 . 315 . . 36 162 234 145 86 44 . 460 . 30 205 12 . 117 63 . . . 209 . 26 . 32 81 6 214 28 105 36 54 323 Effects 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Siege Activations 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 2 3 5 8 4 Total Turns 779 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 91 145 84 103 256 94 Longest Duration 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 25 120 43 60 150 52 Robots Corrupted 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 26 | . . . . . . . . 1 2 . . . 23 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 19 | . . . . . . . . . 1 . . . 8 . . . . . . 1 . 3 1 . . 1 . . . 3 . . . 1 . . Robots Melted 17 | . . . . . . . . 1 2 . . . . . 1 1 . . . . . . . . . . . 2 . . . . . 5 4 1 Combat Hostiles 16 | . . . . . . . . 1 2 . . . . . 1 1 . . . . . . . . . . . 2 . . . . . 5 3 1 Parts Melted 96 | . 1 . . . . . . 10 12 6 . . 2 . 6 4 1 . . 1 . . . 2 . . . 3 . 8 2 . 5 14 16 3 Heat Transferred 31502 | . 720 74 259 . . . . 2997 3478 777 259 . 996 87 1247 1406 500 . 350 950 50 . 100 650 150 225 275 1382 413 1100 2562 858 2050 4527 2764 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Peak Influence 556 | . 157 113 556 271 . 112 392 515 281 . . . . . 102 . . . . 413 . . . . 112 . . . . 151 383 . 301 351 396 . Initial 181 | . . 33 . 181 . . . 37 121 . . . . . . . . . . 72 . . . . . . . . . . 25 . . 81 100 . Average 145 | . 65 29 304 178 . 20 194 160 120 . . . . . 26 . . . . 247 . . . . 26 . . . . 80 209 . 138 127 108 . Maximum Alert Level 2 | . . . 2 1 . . 1 2 1 . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 1 2 . Low Security (%) 65 | . 100 100 39 61 . 100 56 65 78 . . . . . 100 . . . . 24 . . . . 100 . . . . 100 50 . 74 76 58 . Level 1 15 | . . . 16 38 . . 43 29 21 . . . . . . . . . . 70 . . . . . . . . . . 49 . 25 23 7 . Level 2 19 | . . . 44 . . . . 5 . . . . . . . . . . . 5 . . . . . . . . . . . . . . 34 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 81 | . 1 . 5 . . . 1 8 7 . . . . . 3 . . . 1 1 . . . . 3 . . . . 3 13 . 5 12 18 . Investigation 12 | . . . 3 . . . 1 2 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . 1 . Extermination 21 | . . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . 2 3 . . 3 9 . Reinforcement 33 | . 1 . 2 . . . . 5 3 . . . . . 1 . . . . . . . . . 2 . . . . 1 7 . 1 2 8 . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 7 . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Distress Signals 54 | . 2 1 1 . . . 2 3 3 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 4 . 10 1 23 . Communications Jammed 89 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . 1 16 . . 56 . . Distress Signals 87 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . 16 . . 55 . . Times Spotted 582 | . 21 3 51 8 . 3 16 42 20 4 5 . 75 1 9 14 5 . 16 14 5 . . 5 4 6 4 56 6 14 32 3 13 27 49 51 Peak Tracking Total 37 | . 4 3 7 4 . 3 5 6 4 3 4 . 37 1 3 4 3 . 6 6 5 . . 4 3 4 2 13 3 2 6 3 4 6 6 7 Tactical Retreats 23 | . 2 . . . . . 1 4 . . . . 10 . 1 . . . . . . . . . . . . 2 . 1 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Traps Triggered 14 | . 1 . 3 . . . . 3 1 . . . . . 1 . . . . . . . . . . . . . . 1 2 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 32 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 7 . . . . . . 23 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Machines Disabled 39 | . . . . 1 . 1 2 5 1 . . . 2 . . . . . 2 . . . 2 1 1 . . 1 . . 6 4 1 . 6 3 Max in Single Turn 2 | . . . . 1 . 1 1 1 1 . . . 1 . . . . . 1 . . . 1 1 1 . . 1 . . 1 1 . . 2 1 Garrison Access 5 | . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Machines Accessed 98 | . 5 . 17 . 2 . 7 11 7 1 . . . . 10 1 . 3 1 2 . . 4 . 3 . . . . 3 6 2 1 5 7 . Terminals 55 | . 5 . 11 . . . 5 8 5 . . . . . 7 . . . . . . . . . 1 . . . . 1 2 . . 5 5 . Fabricators 9 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 4 . . . . . Repair Stations 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 6 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 4 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . . . Total Hacks 294 | . 12 . 50 . 2 . 18 26 13 6 . . . . 18 1 . 25 1 4 . . 12 . 11 . . . . 6 11 21 1 27 29 . Successful 179 | . 4 . 25 . 2 . 14 12 4 6 . . . . 8 1 . 25 1 . . . 12 . 6 . . . . 4 2 21 1 13 18 . Failed 114 | . 7 . 25 . . . 4 14 9 . . . . . 10 . . . . 4 . . . . 5 . . . . 2 9 . . 14 11 . Catastrophic 16 | . 1 . 2 . . . . 3 2 . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . 3 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 133 | . 12 . 24 . 1 . 9 14 10 . . 1 . . 8 . . . . 2 . . . . 4 . . 1 . 4 9 . . 24 10 . Terminals 163 | . 12 . 36 . . . 15 23 10 . . . . . 14 . . . . . . . . . 5 . . . . 2 4 . . 27 15 . Fabricators 18 | . . . . . . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 3 7 . . . . . Repair Stations 13 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Recycling Units 12 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Scanalyzers 14 | . . . 8 . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . . . Terminal Hacks 121 | . 1 . 12 . 2 . 7 7 1 6 . . . . 4 1 . 25 1 . . . 12 . 3 . . . . . 1 21 . 7 10 . Record 40 | . . . . . 1 . . . . 6 . . . . . . . 6 1 . . . 5 . . . . . . . . 21 . . . . Part Schematic 16 | . 1 . 1 . . . . . . . . . . . . . . 11 . . . . 3 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . 4 . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . 1 . Open Door 7 | . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 1 . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Alert Level 5 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . Unreport Threat 8 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Locate Traps 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . . . 3 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 9 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Scan Component 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Repair 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Insert Component 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Seal Access 5 | . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 36 | . 3 . 6 . . . 5 4 2 . . . . . 2 . . . . . . . . . 1 . . . . 3 1 . . 6 3 . Terminals 27 | . 3 . 4 . . . 4 2 2 . . . . . 2 . . . . . . . . . 1 . . . . 1 1 . . 6 1 . Track 10 | . . . 2 . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 2 1 . Botnet 14 | . 2 . 2 . . . 2 2 2 . . . . . 1 . . . . . . . . . 1 . . . . . . . . 2 . . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 5 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 5 . 15 . . . 6 8 6 . . . . . 7 . . . . 2 . . . . 2 . . . . 3 6 . . 5 4 . Full Trace Events 6 | . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 3 . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 . 1 . . . . . . . . 14 . . . . . 11 . . . . 3 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Time 216 | . . . 32 . . . 136 . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 21 | . . . . . 4 . . 1 . . . . 2 . . 2 . . . . . . 3 . . . . . . . . . 4 . 3 2 Non-combat 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Combat 14 | . . . . . 1 . . 1 . . . . 2 . . 2 . . . . . . 3 . . . . . . . . . 3 . 2 . Robot Hacks Applied 12 | . . . . . 4 . . 1 . . . . 2 . . 2 . . . . . . 3 . . . . . . . . . . . . . parse_system 12 | . . . . . 4 . . 1 . . . . 2 . . 2 . . . . . . 3 . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 Autooverrided 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Total Allies 27 | . . . . . . . . 5 . . . 6 . . . . . 1 . . . . . . . . . 2 . . 2 . 4 . 5 2 Largest Group 6 | . . . . . . . . 3 2 . . 6 6 . . . . 1 . . . . . . . . . 2 2 . 2 . 1 . 2 . Highest-Rated Group 327 | . . . . . . . . 105 105 . . 327 327 . . . . 59 . . . . . . . . . 114 114 . 130 . 69 . 311 . Highest-Rated Ally 160 | . . . . . . . . 100 95 . . 95 95 . . . . 59 . . . . . . . . . 65 65 . 65 . 69 . 160 . Total Orders 15 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 9 . . 5 . . . . . STAY 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 6 . . 3 . . . . . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . . . . Ally Attacks 213 | . . . . . . . . 71 4 . . . 57 . . . . . . . . . . . . . . 14 4 . . . 8 . 55 . Total Damage 4250 | . . . . . . . . 1535 . . . . 775 . . . . . . . . . . . . . . 451 68 . . . 403 . 1018 . Kills 27 | . . . . . . . . 16 . . . . 2 . . . . . . . . . . . . . . 4 . . . . 1 . 4 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Robot Analysis Total 132 | . . . 3 . . . . . 1 . . . . . . . . 128 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 24 | . . 2 . 2 . . . . . 2 2 . . 1 . 1 3 . 3 . 2 1 . 2 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Turns Passed 69487 | . 1039 907 3272 859 643 850 1783 1704 2233 2095 1049 3717 4349 1396 1589 2957 1460 416 675 560 1537 824 764 498 535 2072 658 1549 1465 878 1924 2150 1753 1541 16923 863 Spaces Moved 27427 | 1 448 546 1680 506 393 514 704 503 747 753 417 1519 1588 633 663 927 578 157 272 189 442 389 338 242 199 663 298 622 435 435 743 361 907 639 6652 324 Core 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Treads 15689 | . 221 546 1680 506 393 514 704 503 747 753 417 1519 1401 . . . . . . . . . . . . . . . . . 36 11 2 . 5540 196 Legs 11559 | 1 227 . . . . . . . . . . . 187 633 663 927 578 157 272 189 442 389 338 242 199 663 298 622 435 435 707 350 905 639 958 103 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 154 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 . Fastest Speed 16 | 120 120 160 160 160 160 160 160 243 240 240 240 240 210 210 200 195 195 195 195 189 189 189 189 189 189 210 210 175 175 176 176 172 172 172 16 50 Average Speed 195 | 120 140 160 160 160 160 160 214 243 242 240 240 240 239 210 202 199 195 195 195 193 189 189 189 189 208 210 210 199 175 176 194 178 172 174 189 127 Slowest Speed 510 | 120 190 160 240 160 160 160 243 243 243 240 240 240 510 210 210 204 195 195 195 195 189 189 189 226 210 210 210 240 210 176 250 250 250 177 256 174 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Exploration Rate (%) 58 | 2 73 97 95 98 76 94 46 88 23 89 55 85 80 73 21 94 53 75 46 7 63 53 60 44 9 77 54 86 54 9 32 97 18 11 88 22 Regions Visited 36 Branch Regions 26 Pre-discovered Areas 35 | . . 1 2 2 1 . 1 2 . . . 2 . . . . . 20 . . . . 3 . . 1 . . . . . . . . . . Known Exits Taken 13 | . . . 1 . . . 1 . . 1 . . . 1 1 1 . . 1 1 . . . 1 1 . . . 1 1 . . 1 . . . Unknown Exits Taken 23 | 1 1 1 . 1 1 1 . 1 1 . 1 1 1 . . . 1 1 . . 1 1 1 . . 1 1 1 . . 1 1 . 1 1 . Scrap Searched 40 | . . 3 . 2 . 2 . . . 4 3 3 . 1 . 2 2 . 1 . 4 2 . 3 . 3 2 . 3 . . . . . . . Spaces Dug 259 | . . 9 17 . . 11 1 3 9 . 17 3 . 7 17 5 20 . . 16 23 . . . 13 16 . 10 2 4 17 . 11 8 14 6 Terrain Destroyed 975 | . 2 9 21 7 . 30 6 3 55 . 32 4 18 9 25 101 41 . 75 37 25 . . 3 19 57 6 44 11 14 77 . 26 25 106 87 Melee 19 | . . . 2 . . . 1 3 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . 7 . Projectile 481 | . . . . . . . . . 11 . . 3 . 9 25 18 41 . 6 37 2 . . 3 19 34 6 24 11 14 57 . 26 25 27 83 AOE 471 | . 2 9 19 7 . 30 5 . 39 . 32 . 18 . . 83 . . 69 . 23 . . . . 23 . 20 . . 20 . . . 72 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Total 41148 | . 751 569 2109 539 403 532 859 877 997 1015 452 1566 1960 684 839 1961 851 265 397 333 1144 478 396 265 304 1314 319 858 1123 514 1132 1843 1018 975 10881 625 Wait 10502 | . 190 . 243 3 . 4 43 249 56 235 15 18 89 28 93 935 232 99 92 74 675 82 . 1 72 586 12 118 648 39 264 1370 36 187 3700 14 Move 27391 | . 447 545 1679 505 392 513 703 502 746 752 416 1518 1587 632 662 926 577 156 271 189 441 388 337 241 198 662 297 621 434 434 742 360 906 638 6651 323 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 326 | . 16 3 18 6 2 . 12 13 21 1 . 1 38 1 5 7 1 3 1 6 1 2 3 2 2 3 . 8 3 5 11 9 4 10 83 25 Fast Attach 193 | . 4 1 8 . . . 3 3 5 . . 1 17 4 6 4 1 . 2 . 5 . 4 1 2 3 . 4 4 . 5 17 3 9 54 23 Attach 158 | . 3 . 6 1 1 . 1 2 4 . . 2 14 . 4 4 1 1 . 2 1 1 1 . 2 1 . 1 2 3 3 5 4 9 43 36 Detach 173 | . 1 . . . . . 1 1 . . . 2 10 1 2 7 1 1 5 1 10 . 2 . 4 8 . 4 9 2 2 26 4 8 53 8 Swap 297 | . 6 3 25 3 2 3 18 20 30 12 11 3 21 3 6 16 7 1 8 1 3 1 1 5 2 7 4 5 3 2 1 5 2 11 22 24 Drop 452 | . 11 5 32 7 2 1 15 24 29 3 3 2 50 4 11 13 2 2 2 5 5 2 6 3 3 5 . 11 6 4 13 20 4 9 125 13 Fire 1420 | . 53 4 81 10 . 5 61 53 96 12 7 10 95 11 46 47 29 1 16 50 3 . 13 12 18 37 6 77 14 22 80 31 55 88 119 158 Melee 93 | . . . 2 . 4 . 1 5 8 . . 9 34 . . 2 . 1 . . . . . . . . . . . . . . . . 27 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 68 | . 18 . . . . . . . . . . . . . 4 . . . . 5 . 2 28 . 1 2 . . . 3 . . . 1 4 . Crush 41 | . 2 8 15 4 . 6 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 Rewire 26 | . . . . . . . . . . . . . 5 . . . . . . . . . 1 . . . . 9 . . 11 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc x2) -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 418 | -10/Materials | Central database locked down 874 | -10/Materials | Discovered new exit (range 15) 1040 | -10/Materials | Entered Mines 1051 | -10/Mines | Met a Derelict bent on vengeance 1109 | -10/Mines | Discovered new exit (range 7) 1282 | -10/Mines | Discovered new exit (range 7) 1429 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1432 | -10/Mines | Found Prototype Device 1640 | -10/Mines | Learned location of Storage (-8) 1831 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1947 | -10/Mines | Entered Materials 1947 | -9/Materials | Evolved 2 slots: Utility x2 2156 | -9/Materials | Destroyed 7 combat bots 2572 | -9/Materials | Identified Exp. Sensor Array 2821 | -9/Materials | Discovered new exit (range 16) 2934 | -9/Materials | Identified exit to Mines 3242 | -9/Materials | Discovered new exit (range 8) 3742 | -9/Materials | Discovered new exit (range 16) 3875 | -9/Materials | Repaired Med. Armor Plating 4632 | -9/Materials | Discovered new exit (range 16) 5219 | -9/Materials | Entered Mines 5282 | -9/Mines | Discovered new exit (range 12) 5292 | -9/Mines | Learned location of Zion (-7) 5398 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5442 | -9/Mines | Found a hidden stash of uninstalled traps 5544 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5626 | -9/Mines | Discovered new exit (range 10) 5895 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6072 | -9/Mines | Discovered new exit (range 5) 6078 | -9/Mines | Entered Exiles 6118 | -9/Exiles | Met 8R-AWN 6148 | -9/Exiles | Met EX-HEX 6210 | -9/Exiles | Met EX-DEC 6267 | -9/Exiles | Met EX-BIN 6291 | -9/Exiles | Aligned with FarCom system 6293 | -9/Exiles | Given EX-Vault access code 6331 | -9/Exiles | Opened EX-Vault 6346 | -9/Exiles | Found Field Lobotomy Kit 6385 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6509 | -9/Exiles | Visited The Gauntlet 6706 | -9/Exiles | Discovered new exit (range 10) 6721 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 6721 | -9/Exiles | Entered Mines 7202 | -8/Mines | Discovered new exit (range 12) 7520 | -8/Mines | Discovered new exit (range 16) 7571 | -8/Mines | Entered Materials 7571 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7572 | -8/Materials | Identified exit to Storage 7903 | -8/Materials | Discovered new exit (range 14) 8132 | -8/Materials | Build established: Scavenger-Mutant 8322 | -8/Materials | Discovered new exit (range 17) 8916 | -8/Materials | Repaired Broken Exp. Sensor Array? 9354 | -8/Materials | Entered Storage 9362 | -8/Storage | Allied Derelicts emerged from ambush trap array 9477 | -8/Storage | Garrison activated, responded to threat 10783 | -8/Storage | Met 01-MTF 11018 | -8/Storage | Discovered new exit (range 15) 11058 | -8/Storage | Entered Factory 11058 | -7/Factory | Accompanied by 2 allies (01-MTF) 11058 | -7/Factory | Evolved 2 slots: Utility x2 11063 | -7/Factory | 01-MTF left 11960 | -7/Factory | Discovered new exit (range 15) 12048 | -7/Factory | Identified exit to Factory 12117 | -7/Factory | Build established: Mutant 12637 | -7/Factory | Cargo convoy interrupted 13242 | -7/Factory | Discovered new exit (range 3) 13291 | -7/Factory | Entered Lower Caves 13324 | -7/Lower Caves | Build established: Scavenger-Mutant 13420 | -7/Lower Caves | Identified exit to Lower Caves 13817 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14349 | -7/Lower Caves | Learned Research emergency access door positions 14349 | -7/Lower Caves | Learned Extension emergency access door positions 14349 | -7/Lower Caves | Learned Research security intel 14349 | -7/Lower Caves | Learned Armory security intel 15184 | -7/Lower Caves | Learned Factory terminal intel 15386 | -7/Lower Caves | Entered another Lower Caves area 15448 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15534 | -7/Lower Caves | Learned 12 Factory zone layouts 16202 | -7/Lower Caves | Discovered new exit (range 13) 16435 | -7/Lower Caves | Entered Zion 16563 | -7/Zion | Discovered new exit (range 15) 17019 | -7/Zion | Learned location of Quarantine (-2) 17429 | -7/Zion | Given A8's code to call for help 17995 | -7/Zion | Rebuked by Imprinter 18830 | -7/Zion | Learned location of Warlord (-4) 18954 | -7/Zion | Discovered new exit (range 3) 19428 | -7/Zion | Gained Derelict followers 20100 | -7/Zion | Enhanced Grunt warped into view, answering call for help 20108 | -7/Zion | Enhanced Grunt warped into view, answering call for help 20152 | -7/Zion | Entered Deep Caves 20152 | -7/Deep Caves | Accompanied by 6 allies 20593 | -7/Deep Caves | Attacked by Z-Imprinter 20621 | -7/Deep Caves | Allies destroyed Z-Imprinter 20704 | -7/Deep Caves | Found Exp. Thermal Shield 20790 | -7/Deep Caves | Z-Facility disabled 20913 | -7/Deep Caves | Found Prototype Protection 20913 | -7/Deep Caves | Identified Zio. Heavy Carapace 20971 | -7/Deep Caves | Found Zio. Weapon Casing 20976 | -7/Deep Caves | Found Zio. Weapon Casing 21048 | -7/Deep Caves | Found Zio. Heavy Carapace 21052 | -7/Deep Caves | Found Zio. Heavy Carapace 21154 | -7/Deep Caves | Found Zio. Weapon Casing 21939 | -7/Deep Caves | Spotted as-59401 21974 | -7/Deep Caves | Destroyed as-59401 22221 | -7/Deep Caves | Triggered Deep Caves wall 22222 | -7/Deep Caves | Exposed GOLEM chamber 22240 | -7/Deep Caves | Spotted AS-89481 22267 | -7/Deep Caves | Destroyed 37 combat bots 22270 | -7/Deep Caves | Lost 4 parts (1n3u) 22289 | -7/Deep Caves | Spotted AS-68931 22325 | -7/Deep Caves | Destroyed AS-68931 22340 | -7/Deep Caves | Destroyed AS-89481 22391 | -7/Deep Caves | Destroyed 13 combat bots 22445 | -7/Deep Caves | Found Corrupted Mobile Assembly Unit 22482 | -7/Deep Caves | Found GOLEM Unit 22487 | -7/Deep Caves | Found GOLEM Unit 22493 | -7/Deep Caves | Found GOLEM Unit 22499 | -7/Deep Caves | Found GOLEM Unit 22525 | -7/Deep Caves | Build established: Mutant 22570 | -7/Deep Caves | Found GOLEM Unit 22661 | -7/Deep Caves | Spotted as-67439 22672 | -7/Deep Caves | Destroyed as-67439 22840 | -7/Deep Caves | Found Potential Leg 22897 | -7/Deep Caves | System corruption reached 10% 23047 | -7/Deep Caves | Discovered new exit (range 6) 23742 | -7/Deep Caves | Build established: Scavenger-Mutant 24383 | -7/Deep Caves | Build established: Mutant 24501 | -7/Deep Caves | Entered Proximity Caves 24999 | -6/Proximity Caves | Learned Factory emergency access door positions 25295 | -6/Proximity Caves | Core integrity fell below 50% 25729 | -6/Proximity Caves | Discovered exit to Factory (range 14) 25897 | -6/Proximity Caves | Entered Factory 25897 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 25900 | -6/Factory | Loaded intel: 26 terminal locations 26083 | -6/Factory | Identified exit to Lower Caves 27486 | -6/Factory | Entered Lower Caves 27585 | -6/Lower Caves | Identified exit to Lower Caves 27588 | -6/Lower Caves | Encountered a Warlord checkpoint 29357 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 29764 | -6/Lower Caves | Build established: Golem 30443 | -6/Lower Caves | Entered another Lower Caves area 30698 | -6/Lower Caves | Build established: Mutant 30929 | -6/Lower Caves | Encountered a Warlord checkpoint 30954 | -6/Lower Caves | Learned location of 1 exit from Factory 30958 | -6/Lower Caves | Identified exit to Factory 31172 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 31214 | -6/Lower Caves | Discovered new exit (range 14) 31303 | -6/Lower Caves | Found Alien Artifact 31303 | -6/Lower Caves | Identified Core Expander 31303 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 31588 | -6/Lower Caves | Build established: Golem 31647 | -6/Lower Caves | Learned location of 1 exit from Factory 31903 | -6/Lower Caves | Entered Data Miner 31903 | -6/Data Miner | Discovered new exit (range 6) 31941 | -6/Data Miner | Met Data Miner 31985 | -6/Data Miner | Learned location of Section 7 (-2) 31985 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 32022 | -6/Data Miner | Received God Mode back door access code from Data Miner 32140 | -6/Data Miner | Assimilated Data Miner with FLK Orb 32143 | -6/Data Miner | Interfaced with the Data Conduit 32211 | -6/Data Miner | Destroyed Data Miner 32217 | -6/Data Miner | Found Prototype Hackware 32222 | -6/Data Miner | Found Prototype Hackware 32319 | -6/Data Miner | Entered Proximity Caves 32353 | -5/Proximity Caves | Found Alien Artifact 32353 | -5/Proximity Caves | Identified Dimensional Node Initializer 32353 | -5/Proximity Caves | Initialized slip node 32425 | -5/Proximity Caves | Learned location of 1 exit from Factory 32442 | -5/Proximity Caves | Learned Factory stockpile data 32483 | -5/Proximity Caves | Learned location of 1 exit from Factory 32629 | -5/Proximity Caves | Build established: Tank 32693 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 32773 | -5/Proximity Caves | Destroyed 10 combat bots 32927 | -5/Proximity Caves | Discovered exit to Factory (range 6) 32994 | -5/Proximity Caves | Entered Factory 32994 | -5/Factory | Evolved 2 slots: Utility x2 32995 | -5/Factory | Identified exit to Extension 32996 | -5/Factory | Build established: Golem 32996 | -5/Factory | Identified exit to Factory 32996 | -5/Factory | Identified exit to Upper Caves 32998 | -5/Factory | Loaded intel: 247 machine locations 33554 | -5/Factory | Entered Upper Caves 34214 | -5/Upper Caves | Learned 4 Factory zone layouts 34225 | -5/Upper Caves | Learned Factory interactive machine intel 34457 | -5/Upper Caves | Build established: Tank 34974 | -5/Upper Caves | Encountered a Warlord checkpoint 34996 | -5/Upper Caves | Discovered new exit (range 15) 35091 | -5/Upper Caves | Entered another Upper Caves area 35526 | -5/Upper Caves | Learned 4 Factory zone layouts 35911 | -5/Upper Caves | Discovered new exit (range 3) 35915 | -5/Upper Caves | Entered Zhirov 35915 | -5/Zhirov | Discovered new exit (range 3) 35950 | -5/Zhirov | Met Zhirov 35995 | -5/Zhirov | Found Alien Artifact 35995 | -5/Zhirov | Identified Integrated Reactor 35995 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 36202 | -5/Zhirov | Identified Quantum Router 36282 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 36310 | -5/Zhirov | Found Alien Artifact 36503 | -5/Zhirov | Build established: Golem 36679 | -5/Zhirov | Entered Proximity Caves 36696 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 37138 | -4/Proximity Caves | Learned 4 Research zone layouts 37160 | -4/Proximity Caves | Discovered exit to Factory (range 8) 37177 | -4/Proximity Caves | Entered Factory 37177 | -4/Factory | Evolved 2 slots: Utility x2 37178 | -4/Factory | Identified exit to Upper Caves 37178 | -4/Factory | Identified exit to Research 37179 | -4/Factory | Loaded intel: 273 machine locations 37180 | -4/Factory | Loaded intel: 52 interactive machine locations 37519 | -4/Factory | Identified Ghost Barrier 37519 | -4/Factory | Identified Transdimensional Reconstructor 37614 | -4/Factory | Discovered exit to Upper Caves (range 17) 37712 | -4/Factory | Entered Upper Caves 38106 | -4/Upper Caves | Build established: Hacker-Golem 38592 | -4/Upper Caves | Learned Research terminal intel 38709 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 39187 | -4/Upper Caves | Build established: Mutant 39740 | -4/Upper Caves | Discovered new exit (range 3) 39784 | -4/Upper Caves | Entered another Upper Caves area 39827 | -4/Upper Caves | Discovered exit to Research (range 10) 40332 | -4/Upper Caves | Build established: Golem 40351 | -4/Upper Caves | Discovered new exit (range 7) 40442 | -4/Upper Caves | Entered Warlord 40497 | -4/Warlord | Discovered new exit (range 12) 40709 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 41402 | -4/Warlord | Met Warlord 41421 | -4/Warlord | Opened Warlord's prototype stash 41427 | -4/Warlord | Warlord's base attacked by MAIN.C 41429 | -4/Warlord | Found Vortex Chain Reactor 41777 | -4/Warlord | Warlord forces counterattacked 41809 | -4/Warlord | Spotted Striker 41820 | -4/Warlord | Destroyed Striker 41858 | -4/Warlord | Destroyed 10 combat bots 41885 | -4/Warlord | Spotted Striker 41927 | -4/Warlord | Spotted Executioner 41943 | -4/Warlord | Spotted Executioner 41949 | -4/Warlord | Allies destroyed Executioner 41976 | -4/Warlord | Found Exp. Targeting Computer 41991 | -4/Warlord | Entered Proximity Caves 41991 | -3/Proximity Caves | Accompanied by 2 allies 42215 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 42665 | -3/Proximity Caves | Discovered exit to Research (range 7) 43456 | -3/Proximity Caves | Entered Research 43456 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 43457 | -3/Research | Identified exit to Armory 43457 | -3/Research | Identified exit to Testing 43461 | -3/Research | Loaded intel: 103 machine locations 43462 | -3/Research | Loaded intel: 21 terminal locations 43806 | -3/Research | Found Antimissile System 44334 | -3/Research | Entered Armory 44336 | -3/Armory | Loaded intel: 86 machine locations 44888 | -3/Armory | Build established: Tank 45016 | -3/Armory | Intercept squad dispatched 45048 | -3/Armory | Spotted Tracker 45054 | -3/Armory | Destroyed Tracker 45069 | -3/Armory | Found Exp. Targeting Computer 45079 | -3/Armory | Spotted Combat Programmer 45086 | -3/Armory | Destroyed Combat Programmer 45480 | -3/Armory | Warped through subspace to slip node 45480 | -3/Armory | Discovered new exit (range 1) 45778 | -3/Armory | Build established: Mutant 46258 | -3/Armory | Entered Lab 46740 | -3/Lab | Build established: Golem 47111 | -3/Lab | Discovered new exit (range 8) 47130 | -3/Lab | Hidden lab's door opened automatically 47130 | -3/Lab | Sensor layout match revealed 47131 | -3/Lab | Gained access to the hidden lab's interior 47139 | -3/Lab | Decrypted terminal 47264 | -3/Lab | Detected by scanners 47270 | -3/Lab | Confronted by A5 47299 | -3/Lab | Disabled Active System Cloaker 47339 | -3/Lab | MAIN.C forces arrive to investigate 47358 | -3/Lab | Destroyed A5 47387 | -3/Lab | Found Prototype Protection 47387 | -3/Lab | Identified Med. Regenerative Plating 47442 | -3/Lab | Found Prototype Energy Cannon 47442 | -3/Lab | Identified Warp Cannon 47448 | -3/Lab | Found Prototype Energy Gun 47448 | -3/Lab | Identified Hyp. EM Gauss Rifle 47492 | -3/Lab | Found Alien Artifact 47492 | -3/Lab | Identified Integrated Dissipator 47492 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 47504 | -3/Lab | Found Transdimensional Reconstructor 47531 | -3/Lab | Found Exp. Hacking Suite 47601 | -3/Lab | Found Med. Regenerative Plating 47733 | -3/Lab | Found Prototype Special Weapon 47733 | -3/Lab | Identified Gui. Remote Datajack 47776 | -3/Lab | Build established: Mutant 48214 | -3/Lab | Decrypted terminal 48214 | -3/Lab | Acquired modification code for an L2 power cell 48337 | -3/Lab | Found Deep Network Scanner 48369 | -3/Lab | Found Alien Artifact 48408 | -3/Lab | Entered Research 48408 | -2/Research | Warlord forces began assault on 0b10 48408 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 48409 | -2/Research | Loaded intel: 117 machine locations 48518 | -2/Research | Research machine network offline 48775 | -2/Research | Met up with Warlord 48860 | -2/Research | Spotted Striker 48938 | -2/Research | Spotted B-90 Cyclops 48954 | -2/Research | Destroyed B-90 Cyclops 48964 | -2/Research | Borebot progress halted 48970 | -2/Research | Spotted Executioner 48974 | -2/Research | Spotted Executioner 48976 | -2/Research | Destroyed Executioner 48988 | -2/Research | Destroyed Executioner 49029 | -2/Research | Discovered new exit (range 14) 49037 | -2/Research | Spotted Tracker 49038 | -2/Research | Spotted Tracker 49046 | -2/Research | Destroyed Tracker 49049 | -2/Research | Destroyed Tracker 49053 | -2/Research | Spotted Combat Programmer 49068 | -2/Research | Destroyed Combat Programmer 49109 | -2/Research | Identified exit to Access 49234 | -2/Research | Borebot progress halted 49350 | -2/Research | Discovered exit to Access (range 14) 49667 | -2/Research | Build established: Hacker-Skirmisher 50161 | -2/Research | Entered Access 50161 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 50162 | -1/Access | Loaded intel: 110 machine locations 50760 | -1/Access | Discovered new exit (range 18) 50834 | -1/Access | Found Quantum Capacitor 50934 | -1/Access | Intercept squad dispatched 50942 | -1/Access | Spotted Tracker 50944 | -1/Access | Destroyed Tracker 50944 | -1/Access | Spotted Tracker 50954 | -1/Access | Destroyed Tracker 50961 | -1/Access | Spotted Combat Programmer 50967 | -1/Access | Destroyed Combat Programmer 50982 | -1/Access | Spotted Combat Programmer 50988 | -1/Access | Destroyed Combat Programmer 51019 | -1/Access | Found Exp. Phase Shifter 51034 | -1/Access | Identified Core Regenerator 51034 | -1/Access | Used Core Regenerator, restored core integrity (+0) 51311 | -1/Access | Build established: Wizard-Gunner 51547 | -1/Access | Intercept squad dispatched 51565 | -1/Access | Spotted Tracker 51565 | -1/Access | Destroyed Tracker 51566 | -1/Access | Spotted Tracker 51567 | -1/Access | Spotted Tracker 51578 | -1/Access | Destroyed Tracker 51581 | -1/Access | Spotted Combat Programmer 51593 | -1/Access | Spotted Combat Programmer 51593 | -1/Access | Destroyed Combat Programmer 51603 | -1/Access | Spotted Combat Programmer 51615 | -1/Access | Destroyed Tracker 51618 | -1/Access | System corruption reached 10% 51618 | -1/Access | Destroyed Combat Programmer 51619 | -1/Access | Destroyed Combat Programmer 51635 | -1/Access | Found Exp. Targeting Computer 51646 | -1/Access | Found Exp. Phase Shifter 51649 | -1/Access | Lost 3 parts (1n2u) 51702 | -1/Access | Entered Command 51703 | -1/Command | Loaded intel: 47 machine locations 51738 | -1/Command | Found Antimissile System 51877 | -1/Command | Destroyed 8 combat bots 52043 | -1/Command | Repaired Enh. Nova Cannon 52068 | -1/Command | Repaired Enh. Nova Cannon 52683 | -1/Command | Disengaged cave seal 52683 | -1/Command | Derelicts emerged from the dark tunnel 52684 | -1/Command | Welcomed Warlord to Command 52803 | -1/Command | Found Enh. Force Lance 52980 | -1/Command | Build established: Wizard-Mutant 53432 | -1/Command | Spotted B-99 Colossus 53499 | -1/Command | Build established: Wizard-Gunner 53982 | -1/Command | Warlord destroyed during the assault 54012 | -1/Command | Found Prototype Ballistic Cannon 54012 | -1/Command | Identified Blast Cannon 54049 | -1/Command | Found Blast Cannon 54055 | -1/Command | Found Prototype Protection 54055 | -1/Command | Identified Exp. Powered Armor 54569 | -1/Command | Spotted Combat Programmer 54570 | -1/Command | Spotted Combat Programmer 54572 | -1/Command | Assimilated Combat Programmer with FLK Orb 54575 | -1/Command | Spotted M Guard 54576 | -1/Command | Assimilated Combat Programmer with FLK Orb 54807 | -1/Command | Disengaged cave seal 54807 | -1/Command | Derelicts emerged from the dark tunnel 55058 | -1/Command | Found Corrupted Prototype Protection 55058 | -1/Command | Identified Hvy. Regenerative Plating 55125 | -1/Command | Found Corrupted Zero-point Reactor 55177 | -1/Command | Build established: Scavenger-Gunner 55614 | -1/Command | Met MAIN.C 55617 | -1/Command | 0b10 Conduit disabled 55617 | -1/Command | All MAIN.C guards destroyed 55642 | -1/Command | MAIN.C activated Command garrisons 55661 | -1/Command | Destroyed MAIN.C 58276 | -1/Command | Build established: Scavenger-Mutant 58861 | -1/Command | Discovered new exit (range 14) 59688 | -1/Command | Found Enh. Force Lance 61177 | -1/Command | Found Prototype Ballistic Gun 61177 | -1/Command | Identified Multirail 61508 | -1/Command | Build established: Scavenger-Gunner 62136 | -1/Command | Phase Generator disabled 62767 | -1/Command | Spotted B-99 Colossus 62823 | -1/Command | Destroyed B-99 Colossus 62958 | -1/Command | Discovered new exit (range 9) 62967 | -1/Command | Found Exp. Targeting Computer 63472 | -1/Command | Spotted B-99 Colossus 63475 | -1/Command | Destroyed B-99 Colossus 63591 | -1/Command | Found Enh. Gamma Bomb Array 64481 | -1/Command | Found Prototype Device 64481 | -1/Command | Identified Exp. Focal Shield 64835 | -1/Command | Build established: Mutant 65462 | -1/Command | Build established: Golem 65489 | -1/Command | Found Vortex Chain Reactor 65528 | -1/Command | Found Zero-point Reactor 65777 | -1/Command | Build established: Mutant 65905 | -1/Command | Found Corrupted Multirail 66336 | -1/Command | Found Corrupted Exp. Target Analyzer 66816 | -1/Command | Found Corrupted Adv. Kinecellerator 66866 | -1/Command | Build established: Scavenger-Mutant 67267 | -1/Command | Found Hvy. Regenerative Plating 68146 | -1/Command | Found Exp. Weapon Cycler 68429 | -1/Command | Build established: Scavenger-Gunner 68617 | -1/Command | Warped through subspace to slip node 68617 | -1/Command | Discovered new exit (range 4) 68625 | -1/Command | Entered Access_0 68626 | -1/Access_0 | Loaded intel: 41 machine locations 68627 | -1/Access_0 | Met Architect 68627 | -1/Access_0 | Destroyed A8 with decrypted code from the hidden lab 68633 | -1/Access_0 | Architect warped through subspace 68677 | -1/Access_0 | Architect warped through subspace 68719 | -1/Access_0 | Architect warped through subspace 68726 | -1/Access_0 | Subspace Access Node disabled 68763 | -1/Access_0 | Architect warped through subspace 68772 | -1/Access_0 | Spotted Enhanced Programmer 68777 | -1/Access_0 | Destroyed Enhanced Programmer 68813 | -1/Access_0 | Architect warped through subspace 68815 | -1/Access_0 | Subspace Access Node disabled 68838 | -1/Access_0 | Spotted Enhanced Programmer 68841 | -1/Access_0 | Architect warped through subspace 68842 | -1/Access_0 | Destroyed Enhanced Programmer 68856 | -1/Access_0 | Spotted Enhanced Programmer 68863 | -1/Access_0 | Destroyed Enhanced Programmer 68871 | -1/Access_0 | Architect warped through subspace 68892 | -1/Access_0 | Destroyed 7 combat bots 68906 | -1/Access_0 | Architect warped through subspace 68914 | -1/Access_0 | A6 warped into view 68916 | -1/Access_0 | Destroyed A6 with decrypted code from the hidden lab 68949 | -1/Access_0 | Spotted Enhanced Programmer 68952 | -1/Access_0 | Architect warped through subspace 68952 | -1/Access_0 | Spotted Enhanced Programmer 68957 | -1/Access_0 | Destroyed Enhanced Programmer 68967 | -1/Access_0 | Destroyed Enhanced Programmer 68974 | -1/Access_0 | Spotted Enhanced Programmer 68980 | -1/Access_0 | Destroyed Enhanced Programmer 68984 | -1/Access_0 | Architect warped through subspace 69000 | -1/Access_0 | Spotted Enhanced Programmer 69002 | -1/Access_0 | Spotted Enhanced Programmer 69014 | -1/Access_0 | Destroyed Enhanced Programmer 69018 | -1/Access_0 | Destroyed Enhanced Programmer 69034 | -1/Access_0 | Lost 3 parts (1u2w) 69040 | -1/Access_0 | Architect warped through subspace 69046 | -1/Access_0 | Spotted Enhanced Programmer 69050 | -1/Access_0 | Destroyed Enhanced Programmer 69060 | -1/Access_0 | Found Prototype Device 69068 | -1/Access_0 | Architect warped through subspace 69070 | -1/Access_0 | Identified Desublimator 69077 | -1/Access_0 | Found Exp. Phase Shifter 69160 | -1/Access_0 | Crushed by falling debris 69196 | -1/Access_0 | Lost 3 parts (1p2u) 69243 | -1/Access_0 | Spotted Enhanced Programmer 69258 | -1/Access_0 | Destroyed Enhanced Programmer 69284 | -1/Access_0 | Core integrity fell below 50% 69287 | -1/Access_0 | Subspace Access Node disabled 69293 | -1/Access_0 | Found Exp. Phase Shifter 69321 | -1/Access_0 | Lost 9 parts (1n5u3w) 69355 | -1/Access_0 | Subspace Access Node disabled 69362 | -1/Access_0 | Assimilated Enhanced Grunt with FLK Orb 69366 | -1/Access_0 | Assimilated Enhanced Grunt with FLK Orb 69420 | -1/Access_0 | Lost 10 parts (4n4u2w) 69474 | -1/Access_0 | Released all parts (10) 69480 | -1/Access_0 | Core integrity fell below 20% 69488 | -1/Access_0 | Destroyed by Architect with Modified Quantum Sheargun Last Messages --------------- 69472_ Penetrated by Quantum Shear. 69473_ Blast Cannon destroyed. 69473_ Zero-point Reactor destroyed. 69474_ Released Imp. Kinecellerator. 69474_ Released Huge Storage Unit. 69474_ Released Asb. Combat Suite. 69474_ Released Exp. Target Analyzer. 69474_ Released Adv. Armor Integrity Analyzer. 69474_ Released Imp. Quantum Reactor. 69474_ Released Enh. Flexi-carbon Leg. 69474_ Released Imp. Matter Compressor. 69474_ Released Exp. Matter Compressor. 69475_ Dropped Adv. Remote Datajack. 69475_ Acquired Neutron Cannon. 69476_ Penetrated by Quantum Shear. 69477_ System corrupted: Matter fused (-9). 69477_ Architect regenerates Prototype Hackware. 69483_ Quantum Shear penetrates Wall. 69483_ Penetrated by Quantum Shear. 69488_ Quantum Shear penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????""?"??????????? | | ???????????????????????????????????"""""?????????? | | ???????????????????????????????????????"?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | ???????????# ??????????"?""????????????????????? | | ???????????# ????????"""""#???????????????????? | | ????????????# ????????"@ #???????????????????? | | ???????? #### ??????#; ##??????????????????? | | ???????? ??###?# #??????????????????? | | ??????? ? ### #?# #??????????????????? | | ?????#%%%#?## ##; # ##??????????????? | | ????# # # ?# ##; #??????????????? | | ?##?# ??# #??????????????? | | # # ##???### 0 ###??????????????? | | # # #?????# ### #????????????????? | | # #???### ##?#### #????????????????? | | #???# #?????? #????????????????? | | ## ##?????# #???????????????? | | ?# "" ##?????# #???????????????? | | ?### "" ##?????# #???????????????? | | ??# ! ! # # ### #? #???????????????? | | ??## ! ### #?? #???????????????? | | ???### =!!= ### ##?? #???????????????? | | ?????# !!!=! ### ###????????????????????? | | ?????# !=!!= ##??# #??????????????????????? | | ????# =!=!* #????# #??????????????????????? | | ????# # ! * #????##??????????????????????? | | ??????# | #????????????????????????????? | | ??????# ##????????????????????????????? | | ???# # ###?????????????????????????????? | | ???## #### #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 193 Energy Generation 80 Energy Capacity 2700 Matter Stores 590 Matter Capacity 1100 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Additional Mass Support 20 Armor Coverage 2100 Resistance: KI 20 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 20 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Kinecelleration 50 Offensive Hacking 41 Defensive Hacking 45 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked System Backup Module | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Reclamation Unit | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Launcher Guidance Computer | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ChipMiniHammer Manual? 0 Play Time 06:38:07 Cumulative 525.7 hours Start 2021.11.14 @ 10:26:48 End 2021.11.14 @ 20:57:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 204 Adventurer 1 Explorer 0 Win Type - Total 39 Types 10/5/6/1/1/0/15/1/0 Lore% 94 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce13d810-637a-4805-becf-8c8250adec46