Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.17 @ 21:02:45 Player: woegarden Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (624) 624 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3024 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Compact Battery (300) Advanced Weight Redist. System Advanced Weight Redist. System Improved Terrain Scanner Advanced Terrain Scanner Transport Network Coupler Transmission Jammer Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle > --- INVENTORY -------- Compact Battery Advanced Weight Redist. System Improved Terrain Scanner Transport Network Coupler Transmission Jammer Datajack [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 41 | 5 1 . 9 26 . Power 11 | 1 . . 1 9 . Engine 4 | 1 . . 1 2 . Core 7 | . . . . 7 . Reactor . | . . . . . . Propulsion 19 | 2 . . 6 11 . Treads 3 | . . . 2 1 . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 6 | . . . 1 5 . Flight 8 | . . . 3 5 . Utility 6 | 1 . . . 5 . Device 3 | . . . . 3 . Storage 2 | 1 . . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 1 1 . 2 1 . Energy Gun 4 | 1 1 . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 1 1 3 9 5 Power 5 | . . . 1 2 2 Propulsion 7 | . . . 2 4 1 Utility 2 | . . . . . 2 Weapon 5 | . 1 1 . 3 . Highest Loss Streak 5 | . 1 1 3 4 5 Average Slot Usage (%) 75 | . 78 67 64 81 41 Engine 7 | . 14 14 9 5 4 Core 7 | . . . . 11 4 Treads 3 | . . . 12 . . Leg 6 | . 28 28 14 . . Hover 9 | . . . 3 13 3 Flight 3 | . . . 2 5 . Device 10 | . . . . 16 11 Storage 10 | . 14 14 11 9 9 Processor 5 | . . . . 8 9 Energy Gun 6 | . 21 10 5 4 . Ballistic Gun 4 | . . . 5 5 . Naked Turns . | . . . . . . Heaviest Build 25 | 11 12 10 17 25 25 Greatest Support 42 | 20 20 20 40 42 20 Greatest Overweight (x) 2 | . . . 1 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 6 6 6 6 8 8 Average Capacity 6 | 5 6 6 6 6 8 Most Carried 8 | 3 2 2 6 8 8 Average Carried 5 | . 1 2 4 6 8 Final Capacity 8 | 6 6 6 6 8 8 Final Carried 8 | 1 2 2 5 8 8 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 764 | 217 43 . 90 414 . Remotely . | . . . . . . Salvage Created 1132 | . 369 . 307 456 . Parts 101 | . 26 . 34 41 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 25 | . 6 . 7 12 . Melee 1 | . . . 1 . . Guns 24 | . 6 . 6 12 . Classes Destroyed 8 | . 6 . 2 . . Worker 2 | . . . 1 1 . Builder 3 | . 1 . . 2 . Hauler 1 | . 1 . . . . Recycler 2 | . 1 . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 16 | . 3 . 6 7 . Grunt 3 | . 3 . . . . Sentry 6 | . . . 1 5 . Best Kill Streak 6 | . 6 . 4 5 . Combat Bots Only 5 | . 3 . 3 5 . Max Kills in Single Turn 2 | . 1 . 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2177 | . 213 101 365 938 560 Core 754 | . 37 11 154 153 399 Absorbed by Shields 23 | . . . . . 23 Core Remaining (%) 80 | 100 . 80 61 . . Volleys Fired 115 | . 35 . 12 68 . Largest 2 | . 2 . 2 2 . Hottest 80 | . 80 . 79 79 . Shots Fired 156 | . 55 . 24 77 . Gun 156 | . 55 . 24 77 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 79 | . . . 12 67 . Thermal 45 | . 26 . 12 7 . Explosive . | . . . . . . Electromagnetic 32 | . 29 . . 3 . Robot Hit Streak 9 | . 8 . 9 9 . Robot Miss Streak 3 | . 2 . 1 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 112 | . 42 . 16 54 . Core Hits 65 | . 18 . 24 23 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1762 | . 549 . 331 882 . Guns 1613 | . 498 . 296 819 . Cannons . | . . . . . . Explosions 51 | . 51 . . . . Melee . | . . . . . . Ramming 98 | . . . 35 63 . Kinetic 870 | . . . 151 719 . Thermal 434 | . 217 . 145 72 . Explosive . | . . . . . . Electromagnetic 360 | . 332 . . 28 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Effects 15 | . . . . 14 1 Message Errors 4 | . . . . 3 1 Matter Fused 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 4 | . . . . 4 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 11 | . . . . 11 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 11 | . . . . 11 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 43 | . . . 13 30 . Shots . | . . . . . . Rammed 32 | . . . 27 5 . Targets Rammed 32 | . . . 27 5 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 236 | . 159 . 60 236 . Average Temperature 57 | . 55 . 21 69 . Received Heat Transfer 807 | . 135 75 111 387 99 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1030 | . 475 . 370 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 396 | . 169 55 198 396 231 Initial 151 | . . 55 14 30 151 Average 159 | . 60 52 89 211 136 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 64 | 100 100 100 100 41 94 Level 1 35 | . . . . 58 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 1 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 7 | . . . 3 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 9 2 14 55 7 Peak Tracking Total 8 | . 2 2 4 8 6 Tactical Retreats 8 | . . . . 8 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 4 | . 1 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 4 | . 2 . . 2 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 7 | . 4 . . 3 . Successful 3 | . . . . 3 . Failed 4 | . 4 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 2 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2505 | 51 297 38 493 1510 116 Spaces Moved 2299 | 40 120 32 274 1748 85 Core 68 | 10 . . 3 . 55 Treads 229 | . . . 151 78 . Legs 197 | 30 120 32 15 . . Wheels . | . . . . . . Hover 1376 | . . . 80 1266 30 Flight 429 | . . . 25 404 . Fastest Speed 34 | 50 120 120 100 34 50 Average Speed 78 | 102 120 120 147 61 124 Slowest Speed 180 | 120 120 120 160 180 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 28 15 22 74 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . 4 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . 4 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 2842 | 50 218 31 334 2114 95 Wait 295 | . 61 . . 234 . Move 2288 | 39 119 31 273 1741 85 Hop 3 | . . . . 3 . Pick Up 37 | 6 2 . 11 18 . Fast Attach 6 | . . . . 6 . Attach 27 | 5 1 . 6 15 . Detach 4 | . . . . 4 . Swap 8 | . . . 3 5 . Drop 17 | . . . 2 15 . Fire 115 | . 35 . 12 68 . Melee . | . . . . . . Ram 32 | . . . 27 5 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 11) 349 | -10/Materials | Entered Mines 373 | -10/Mines | Discovered new exit (range 10) 387 | -10/Mines | Entered Materials 387 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 581 | -9/Materials | Lost 3 parts (1p2n) 748 | -9/Materials | Discovered new exit (range 14) 880 | -9/Materials | Entered another Materials area 880 | -8/Materials | Evolved 2 slots: Utility x2 938 | -8/Materials | Build established: Scavenger-Mutant 1650 | -8/Materials | Build established: Mutant 1652 | -8/Materials | Discovered new exit (range 4) 1782 | -8/Materials | Garrison activated, responded to threat 1866 | -8/Materials | Discovered new exit (range 13) 1867 | -8/Materials | Lost 4 parts (1p1n2w) 2239 | -8/Materials | Identified exit to Factory 2381 | -8/Materials | Identified exit to Garrison 2390 | -8/Materials | Entered Garrison 2422 | -8/Garrison | Triggered checkpoint 2471 | -8/Garrison | Core integrity fell below 50% 2476 | -8/Garrison | Triggered checkpoint 2490 | -8/Garrison | Triggered checkpoint 2491 | -8/Garrison | Lost 5 parts (2p1n2u) 2496 | -8/Garrison | Triggered checkpoint 2498 | -8/Garrison | Core integrity fell below 20% 2506 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02424_ Field strength at 64. 02425_ Field strength at 56. 02426_ Field strength at 47. 02427_ Field strength at 38. 02428_ Field strength at 29. 02429_ Field strength at 20. 02430_ Field strength at 11. 02431_ Field strength at 2. 02431_ Stasis field depleted. 02435_ Gravmag System destroyed. 02441_ Deuterium Engine destroyed. 02457_ YMNWS6/YDCE=K0|YEVFZIHH:P 02458_ Nuclear Core destroyed. 02460_ Adv. Sensor Array destroyed. 02460_ Adv. Weight Redist. System destroyed. 02476_ Beams of light sweep through the air. An alarm sounds. 02487_ S-10 Pest destroyed. 02490_ Beams of light sweep through the air. An alarm sounds. 02500_ ALERT: Garrison interior compromised. 02503_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????#^ #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????#?????????# #??????????????????????? | | ?????????????# ????????# #??????????????????????? | | ?????????????# ??####### #??????????????????????? | | ?????????????# ?# ## @#??????????????????????? | | ????????????## ## ## ##?????????????????????? | | ????????????# ######## #???????????? | | ????????????# Y #???????????? | | ????????????# #???????????? | | ????????????# ## ## g###########???????????? | | ????????????# ## ##sg ###???????????????????? | | ????????????" g #???????????????????? | | ????????????" #???????????????????? | | ????????????" #???????????????????? | | ????????????" #???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ## *## #?????????????????????? | | ????????????# % #?????????????????????? | | ????????????# ^ #?????????????????????? | | ????????????# #?????????????????????? | | ????????????## ## ## #?????????????????????? | | ?????????????# ?# ## #?????????????????????? | | ?????????????# ??####### #?????????????????????? | | ?????????????# ????????# #?????????????????????? | | ?????????????#?????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ####################### | | ???????????????????????# | | ???????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Troublemaker Challenges ------------ None Game ------ Seed AccelerationRefineryInjector Manual? 0 Play Time 00:38:24 Cumulative 8.0 hours Start 2022.02.17 @ 20:24:47 End 2022.02.17 @ 21:02:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: decdaf1b-2573-4c17-b90b-c24dfe8151e1