Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 05:02:23 Player: SnaveSutit Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2175) 2175 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 5962 Bonus ------- High Alert Combat Kills 120 Entered Garrisons 200 Friendly Fire -138 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 85/100 System Corruption 3% Temperature Cool (0) Movement Flying (40) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (5) ---- Medium Matter Pod (100) Seismic Detector Target Analyzer Graphene Brace Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Particle Charger Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Light EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Aluminum Leg Airjet Airjet Medium Matter Pod Seismic Detector Light EM Pulse Cannon Improved Datajack [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . . . 1 1 . Utility 4 | . . 2 1 1 . . Weapon 1 | . . . . . 1 . Parts Attached 77 | 7 5 12 16 24 12 1 Power 12 | 2 . 4 2 4 . . Engine 7 | 2 . 4 1 . . . Core 5 | . . . 1 4 . . Reactor . | . . . . . . . Propulsion 24 | 2 . 2 6 8 6 . Treads . | . . . . . . . Leg 12 | . . . 4 6 2 . Wheel 4 | 2 . 2 . . . . Hover 6 | . . . 2 2 2 . Flight 2 | . . . . . 2 . Utility 13 | 1 2 2 1 4 3 . Device 4 | . . . . 2 2 . Storage 2 | 1 1 . . . . . Processor 3 | . 1 2 . . . . Hackware 2 | . . . 1 . 1 . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 28 | 2 3 4 7 8 3 1 Energy Gun 4 | 2 . . 2 . . . Energy Cannon 13 | . . 2 2 6 3 . Ballistic Gun . | . . . . . . . Ballistic Cannon 6 | . 2 2 1 1 . . Launcher 4 | . 1 . 2 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 36 | . . 4 7 8 17 . Power 6 | . . 1 2 1 2 . Propulsion 9 | . . 1 1 2 5 . Utility 9 | . . . 1 3 5 . Weapon 12 | . . 2 3 2 5 . Highest Loss Streak 7 | . . 2 3 6 7 . To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 84 | . 97 99 81 69 70 8 Engine 6 | . 14 10 6 . . . Core 3 | . . . . 8 9 . Leg 7 | . . . 8 14 17 . Wheel 11 | . 28 21 . . . . Hover 1 | . . . 9 1 . . Device 4 | . . . . 6 14 . Storage 9 | . 14 11 9 7 5 . Processor 18 | . 11 33 26 10 . . Hackware 2 | . . . 9 4 1 . Protection 1 | . . . . . 4 . Energy Cannon 11 | . . 16 2 8 14 . Ballistic Cannon 3 | . 14 4 . 1 . . Launcher 1 | . 10 . 3 3 . . Naked Turns . | . . . . . . . Heaviest Build 70 | 12 31 33 34 62 70 . Greatest Support 70 | 26 26 26 40 55 70 6 Greatest Overweight (x) 6 | . 1 1 3 2 6 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 Average Capacity 14 | 6 14 15 15 15 14 5 Most Carried 14 | 5 11 11 12 14 11 5 Average Carried 9 | 1 8 8 8 12 9 4 Final Capacity 15 | 8 15 15 15 15 5 5 Final Carried 12 | 1 11 8 12 10 5 4 Class Distribution -------------------- 82% | Mutant 9% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1603 | 238 65 595 217 370 118 . Remotely . | . . . . . . . Salvage Created 1872 | . 69 646 287 376 494 . Parts 130 | . 13 45 23 29 20 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 55 | . 9 20 6 12 8 . Guns 3 | . . . 3 . . . Cannons 39 | . 7 16 2 6 8 . AOE 12 | . 2 4 1 5 . . Classes Destroyed 14 | . 2 5 1 6 . . Worker 2 | . . . . 1 1 . Builder 2 | . . . . 1 1 . Tunneler 1 | . . . . 1 . . Recycler 1 | . . 1 . . . . Mechanic 1 | . . . 1 . . . Operator 2 | . . 1 1 . . . Watcher 5 | . 1 1 2 . 1 . Swarmer 22 | . 9 4 2 6 1 . Grunt 16 | . . 8 2 2 4 . Brawler 3 | . . 1 . 1 1 . Sentry 10 | . . 7 2 . 1 . Specialist 1 | . . . . 1 . . Programmer 2 | . . . . 1 1 . Heavy 1 | . . . . 1 . . Best Kill Streak 8 | . 4 8 4 7 4 . Combat Bots Only 7 | . 3 7 3 6 2 . Max Kills in Single Turn 3 | . 1 2 1 3 2 . Gunslinging . | . . . . . . . Exploded 2 | . 1 2 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 442 | . 38 66 78 60 190 10 Missed 134 | . 10 21 23 16 60 4 Damage Taken 5152 | . 273 675 918 1012 2203 71 Core 1637 | . 79 214 303 181 810 50 Absorbed by Shields 18 | . . . . . . 18 Core Remaining (%) 66 | 100 68 46 44 74 . . Volleys Fired 176 | . 27 49 28 39 33 . Largest 3 | . 1 2 2 2 3 . Hottest 116 | . 39 112 95 95 116 . Shots Fired 297 | . 27 90 49 69 62 . Gun 36 | . . . 36 . . . Cannon 239 | . 22 87 9 59 62 . Launcher 22 | . 5 3 4 10 . . Special . | . . . . . . . Kinetic 106 | . 22 71 7 6 . . Thermal 95 | . . . . 39 56 . Explosive 22 | . 5 3 4 10 . . Electromagnetic 74 | . . 16 38 14 6 . Robot Hit Streak 17 | . 4 17 12 13 6 . Robot Miss Streak 3 | . 2 2 3 2 3 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 190 | . 15 65 32 39 39 . Core Hits 106 | . 11 30 18 29 18 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 1 3 3 1 . . Blast 3 | . 1 2 . . . . Corrupt 5 | . . 1 3 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5912 | . 457 1558 918 1602 1377 . Guns 341 | . . . 341 . . . Cannons 3910 | . 309 1324 125 867 1285 . Explosions 1661 | . 148 234 452 735 92 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1602 | . 309 1046 106 141 . . Thermal 2321 | . . . 325 689 1307 . Explosive 1188 | . 148 234 127 679 . . Electromagnetic 801 | . . 278 360 93 70 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . 1 . . 20 3 3 Average Corruption 8 | . 1 . . 11 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . 13 1 1 Message Errors 2 | . . . . 2 . . Matter Fused 3 | . . . . 3 . . Heat Flow Errors 3 | . . . . 2 1 . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 195 | . . 25 95 20 55 . Projectiles 43 | . . 9 . 20 14 . Explosions 152 | . . 16 95 . 41 . Melee . | . . . . . . . Knockbacks 13 | . 2 7 . 4 . . Impact . | . . . . . . . Kinetic 12 | . 2 7 . 3 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 462 | . 53 31 123 164 91 . Shots 14 | . 3 2 4 4 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 303 | . . 135 192 207 303 . Average Temperature 66 | . . 30 53 115 124 . Received Heat Transfer 1002 | . . 180 378 90 354 . Effects 4 | . . . . . 4 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 1 3 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | . . . . 6 3 . Heat Transferred 2725 | . . . 350 910 1465 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 641 | . 285 641 333 409 278 9 Initial 126 | . . 120 92 60 126 9 Average 246 | . 118 396 227 119 161 9 Maximum Alert Level 2 | . 1 2 1 2 1 . Low Security (%) 47 | 100 83 1 36 84 85 100 Level 1 37 | . 16 61 63 13 14 . Level 2 15 | . . 37 . 2 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 3 3 9 2 . Investigation 4 | . 1 1 1 . 1 . Extermination 2 | . . . . 1 1 . Reinforcement 9 | . . 2 2 5 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 2 | . . . . 2 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 7 | . . 3 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 12 26 19 20 14 3 Peak Tracking Total 9 | . 4 9 5 5 6 4 Tactical Retreats 2 | . . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 3 | . . . 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 16 | . 1 1 2 9 3 . Max in Single Turn 7 | . 1 1 2 7 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 10 | . 4 3 1 . 2 . Terminals 9 | . 4 3 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 24 | . 8 10 2 . 4 . Successful 3 | . 1 . . . 2 . Failed 21 | . 7 10 2 . 2 . Catastrophic 12 | . 5 5 1 . 1 . Database Lockouts . | . . . . . . . Manual 20 | . 7 10 2 . 1 . Terminals 21 | . 8 10 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 2 | . 1 . . . 1 . Robot Analysis 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 9 | . 4 3 1 . 1 . Full Trace Events 8 | . 3 3 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 4169 | 48 335 1651 417 821 867 30 Spaces Moved 1724 | 38 239 279 239 414 477 38 Core 33 | 1 . . . . 32 . Treads . | . . . . . . . Legs 859 | . . . 90 371 398 . Wheels 560 | 37 239 279 5 . . . Hover 197 | . . . 144 43 10 . Flight 75 | . . . . . 37 38 Fastest Speed 40 | 50 90 100 100 123 40 40 Average Speed 127 | 88 104 104 121 157 140 40 Slowest Speed 350 | 90 105 115 240 195 350 40 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 45 38 29 16 15 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . 7 . . . Terrain Destroyed 201 | . 20 19 43 86 33 . Melee . | . . . . . . . Projectile 12 | . . 2 . 1 9 . AOE 189 | . 20 17 43 85 24 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 3380 | 51 296 1547 313 507 613 53 Wait 1333 | . 13 1201 15 20 83 1 Move 1718 | 37 238 278 238 413 476 38 Hop . | . . . . . . . Pick Up 53 | 7 12 5 12 10 7 . Fast Attach 1 | . . . . . 1 . Attach 41 | 6 1 6 7 12 8 1 Detach 2 | . . . 1 1 . . Swap 35 | 1 4 6 9 12 3 . Drop 8 | . 1 2 3 . 2 . Fire 176 | . 27 49 28 39 33 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Utility x2 775 | -9/Materials | Destroyed 7 combat bots 795 | -9/Materials | Core integrity fell below 50% 2032 | -9/Materials | Discovered new exit (range 4) 2034 | -9/Materials | Identified exit to Materials 2035 | -9/Materials | Entered another Materials area 2035 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2243 | -8/Materials | Lost 3 parts (1p2w) 2319 | -8/Materials | Met 7R-MNS 2400 | -8/Materials | Discovered new exit (range 15) 2421 | -8/Materials | Core integrity fell below 50% 2451 | -8/Materials | Identified exit to Factory 2452 | -8/Materials | Entered Factory 2452 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2453 | -7/Factory | Caught up to 7R-MNS 3028 | -7/Factory | System corruption reached 10% 3045 | -7/Factory | Garrison activated, responded to threat 3068 | -7/Factory | Lost 6 parts (1p2n3u) 3248 | -7/Factory | Discovered new exit (range 8) 3273 | -7/Factory | Entered another Factory area 3273 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3274 | -6/Factory | Caught up to 7R-MNS 3862 | -6/Factory | Lost 3 parts (1p1n1w) 4106 | -6/Factory | Core integrity fell below 50% 4119 | -6/Factory | Core integrity fell below 20% 4130 | -6/Factory | Lost 7 parts (1p2n2u2w) 4137 | -6/Factory | Identified exit to Garrison 4140 | -6/Factory | Entered Garrison 4170 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04154_ Field strength at 94. 04155_ Field strength at 88. 04156_ Field strength at 82. 04157_ Field strength at 76. 04158_ Field strength at 70. 04159_ Field strength at 64. 04160_ Field strength at 58. 04160_ C-30 ARC bursts open, deploying its payload. 04160_ S-27 Virus unfolds itself. 04161_ Field strength at 52. 04162_ Field strength at 46. 04163_ System corrupted: Substantial component data lost. 04163_ Field strength at 40. 04164_ Field strength at 34. 04165_ Field strength at 20. 04166_ Field strength at 14. 04167_ Field strength at 3. 04167_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????######?????????????????????????? | | ???????# #?????????????????????????? | | ???????# #?????????????????????????? | | ???????# #?????????????????????????? | | ???????# ###?????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ######## #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ###### ####???????????????????????????? | | ?????# #????????????????############??? | | ?????# #????????????????# #??? | | ?????# #????????????????# #??? | | ?????# #????????????????# h ! #??? | | ?????# #????????????????# #??? | | ?????# ###"""############@ [ #??? | | ?????# "%" ss [ #??? | | ?????# ############ ### [ ! #??? | | ?????# #?????????#"""""## #??? | | ????? #?????????######## #??? | | ???? #????????????????# *#??? | | ???# #????????????????############??? | | ??? ##??????????????????????????????? | | ??##?#????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 62 Targeting Accuracy 12 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaNeutrinoTendrils Manual? 0 Play Time 00:50:42 Cumulative 9.6 hours Start 2024.04.05 @ 04:11:47 End 2024.04.05 @ 05:02:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f636f521-d565-4429-930b-92a95726fe96