Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 06:44:50 Player: Frank Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (3351) 3351 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 7933 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Maul > --- INVENTORY (4) ---- Gravmag Array Weapon Cycler Improved KE Penetrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Weapon Cycler Weapon Cycler Heavy Reactive Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Compact Battery Gauss Rifle Flak Cannon [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Targeting Computer Protection Improved Light Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 2 . . . Power 2 | . . 1 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . . . 1 2 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 190 | 7 9 45 41 46 17 11 8 6 Power 44 | 1 . 16 9 15 2 1 . . Engine 25 | 1 . 14 4 5 1 . . . Core 18 | . . 2 5 10 1 . . . Reactor 1 | . . . . . . 1 . . Propulsion 49 | 3 4 10 14 10 4 1 2 1 Treads 13 | 1 . 2 . 5 4 1 . . Leg 27 | . . 8 13 5 . . . 1 Wheel 2 | 2 . . . . . . . . Hover 2 | . . . . . . . 2 . Flight 5 | . 4 . 1 . . . . . Utility 35 | 1 2 8 4 8 6 . 5 1 Device 19 | . 1 4 3 5 3 . 2 1 Storage 4 | 1 . 2 . 1 . . . . Processor 5 | . 1 1 1 1 . . 1 . Hackware . | . . . . . . . . . Protection 7 | . . 1 . 1 3 . 2 . Artifact . | . . . . . . . . . Weapon 62 | 2 3 11 14 13 5 9 1 4 Energy Gun 24 | 2 . 7 8 6 1 . . . Energy Cannon 3 | . . . . 1 . . 1 1 Ballistic Gun 25 | . 2 3 6 5 3 5 . 1 Ballistic Cannon 5 | . . . . . 1 4 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . 1 1 . . . . . 1 Slashing Weapon 2 | . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 4 3 1 . 1 . . Parts Lost 54 | . 1 4 19 9 5 7 4 5 Power 16 | . . 2 7 3 1 2 1 . Propulsion 16 | . 1 . 5 3 2 2 1 2 Utility 10 | . . 2 2 1 1 1 2 1 Weapon 12 | . . . 5 2 1 2 . 2 Highest Loss Streak 11 | . 1 1 11 2 5 3 4 5 Average Slot Usage (%) 83 | . 83 92 75 97 89 63 34 11 Engine 8 | . 14 18 12 3 1 4 . . Core 9 | . . 1 3 18 17 9 4 . Treads 7 | . . 3 . 12 21 13 4 . Leg 15 | . . 22 23 16 . . . 1 Flight 1 | . 24 3 . . . . . . Device 12 | . 12 12 7 14 18 13 15 4 Processor 4 | . 11 6 7 3 . . 1 . Protection 2 | . . 1 . 3 6 8 5 . Energy Gun 10 | . 1 16 11 11 9 . . . Ballistic Gun 6 | . 14 2 9 7 6 8 . . Naked Turns 25 | . . . . . . . . 25 Heaviest Build 85 | 13 15 27 35 37 82 85 47 14 Greatest Support 112 | 20 20 45 51 87 112 112 70 15 Greatest Overweight (x) 16 | 1 4 1 8 . 1 16 2 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 5 6 4 4 4 4 4 4 Average Carried 3 | 1 3 4 2 3 2 2 1 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 3 4 4 4 1 4 4 Class Distribution -------------------- 43% | Mutant 15% | Scavenger-Mutant 14% | Gunner 11% | Tank 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Tank | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Matter Collected 3246 | 239 93 727 661 874 262 258 . 132 Remotely . | . . . . . . . . . Salvage Created 5402 | . 196 1742 1002 1243 480 590 . 149 Parts 297 | . 22 107 48 89 20 9 . 2 Haulers Intercepted 8 | . . 4 2 2 . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 72 | . 9 24 17 17 3 2 . . Guns 65 | . 9 23 17 14 . 2 . . Cannons 2 | . . . . 1 1 . . . AOE 3 | . . 1 . 2 . . . . Classes Destroyed 16 | . 4 7 2 2 . 1 . . Worker 17 | . 2 5 1 9 . . . . Builder 9 | . . 6 . 3 . . . . Tunneler 2 | . . 1 . 1 . . . . Hauler 8 | . . 4 2 2 . . . . Recycler 6 | . . 3 . 1 2 . . . Mechanic 1 | . 1 . . . . . . . Operator 2 | . . . . 2 . . . . Watcher 10 | . 1 4 1 4 . . . . Swarmer 16 | . 9 4 . 3 . . . . Grunt 37 | . . 14 14 9 . . . . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . Sentry 5 | . . 5 . . . . . . Hunter 7 | . . . 2 2 3 . . . Programmer 3 | . . . . 3 . . . . Compactor 2 | . . . . . . 2 . . Best Kill Streak 12 | . 7 6 6 12 2 2 . . Combat Bots Only 6 | . 6 4 6 5 2 2 . . Max Kills in Single Turn 3 | . 1 2 1 3 1 1 . . Gunslinging 1 | . . 1 . 1 . . . . Exploded 1 | . . 1 . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Damage Taken 9003 | . 129 1338 2509 1660 715 549 1301 802 Core 1830 | . 60 190 513 208 . 52 354 453 Absorbed by Shields 138 | . . 111 27 . . . . . Core Remaining (%) 60 | 100 76 52 6 70 . . . . Volleys Fired 328 | 1 34 102 84 73 14 16 1 3 Largest 3 | 2 1 2 3 3 3 3 1 1 Hottest 187 | 90 23 112 187 165 165 134 65 65 Shots Fired 632 | 2 34 165 170 182 34 41 1 3 Gun 589 | 2 34 165 170 163 30 25 . . Cannon 43 | . . . . 19 4 16 1 3 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 361 | . 34 43 111 118 14 41 . . Thermal 110 | 1 . 48 29 28 . . 1 3 Explosive . | . . . . . . . . . Electromagnetic 161 | 1 . 74 30 36 20 . . . Robot Hit Streak 19 | 2 6 9 10 9 10 19 1 4 Robot Miss Streak 8 | . 7 5 7 8 4 3 . . Penetration Max 1 | . . . . 1 1 1 . . Secondary Targets 9 | . . 5 2 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 433 | 2 26 121 103 111 29 32 1 8 Core Hits 256 | . 15 75 48 85 14 16 . 3 Critical Hits 14 | . . 2 2 2 4 4 . . Critical Kills 6 | . . . 1 1 2 2 . . Critical Parts Destroyed 6 | . . 2 1 1 2 . . . Melee Attacks 7 | . . . . 1 . . . 6 Impact . | . . . . . . . . . Slashing 7 | . . . . 1 . . . 6 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9064 | 27 280 2433 1774 2721 470 758 32 569 Guns 6183 | 27 280 1880 1757 1715 358 166 . . Cannons 982 | . . . . 232 52 592 28 78 Explosions 1270 | . . 549 . 661 60 . . . Melee 604 | . . . . 113 . . . 491 Ramming 25 | . . 4 17 . . . 4 . Kinetic 3926 | . 280 500 1063 1209 116 758 . . Thermal 1886 | 12 . 913 408 387 60 . 28 78 Explosive 458 | . . . . 458 . . . . Electromagnetic 2165 | 15 . 1016 286 554 294 . . . Impact . | . . . . . . . . . Slashing 604 | . . . . 113 . . . 491 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 285 | . . 47 . 100 . . . 138 Projectiles 9 | . . . . 9 . . . . Explosions 138 | . . 47 . 91 . . . . Melee 138 | . . . . . . . . 138 Knockbacks 4 | . . . . . 4 . . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . 4 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 465 | . . 73 6 385 . . 1 . Shots 7 | . . 2 . 5 . . . . Rammed 3 | . . . 1 . . . 2 . Targets Rammed 5 | . . 1 2 . . . 2 . Kicked 2 | . . 1 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 563 | 30 . 387 563 338 296 495 28 56 Average Temperature 138 | 20 . 106 212 74 113 262 28 32 Received Heat Transfer 2330 | . . 380 1215 360 66 . 309 . Effects 36 | . . 3 26 2 . 5 . . Shutdowns 14 | . . 2 7 . . 5 . . Energy Bleed 2 | . . . 2 . . . . . Interference 9 | . . 1 6 2 . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 3 | . . . 3 . . . . . Damage (minor) 2 | . . . 2 . . . . . Damage (major) 4 | . . . 4 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 10 | . . 2 1 5 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 1 2 1 1 . . . Heat Transferred 2832 | 37 . 1427 795 375 50 . 37 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . 7 . 3 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Peak Influence 655 | . 294 655 389 615 293 102 62 . Average Influence 305 | . 146 360 294 393 268 71 36 . Maximum Alert Level 2 | . 1 2 1 2 1 . . . Low Security (%) 29 | 100 58 13 2 27 . 100 100 . Level 1 40 | . 41 53 97 12 100 . . . Level 2 30 | . . 33 . 59 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 5 3 5 2 . 1 . Investigation 5 | . . 2 2 . . . 1 . Extermination 2 | . . . . 1 1 . . . Reinforcement 8 | . . 3 1 3 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . 1 1 1 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Distress Signals 7 | . 1 2 1 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 14 37 27 41 8 6 5 2 Peak Tracking Total 8 | . 5 6 8 6 4 4 5 2 Tactical Retreats 11 | . 1 1 6 1 2 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Traps Triggered 3 | . . 2 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Machines Disabled 16 | . . 7 1 8 . . . . Max in Single Turn 5 | . . 5 1 2 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Machines Accessed 22 | . 5 4 3 8 . . 1 1 Terminals 13 | . 4 2 2 5 . . . . Fabricators 2 | . . . . 1 . . 1 . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 2 | . . . . 2 . . . . Total Hacks 57 | . 16 10 11 13 . . 5 2 Successful 37 | . 13 6 9 6 . . 1 2 Failed 19 | . 3 4 1 7 . . 4 . Catastrophic 6 | . . . . 5 . . 1 . Database Lockouts 1 | . . . 1 . . . . . Manual 2 | . . 1 . . . . . 1 Terminals 36 | . 15 5 7 9 . . . . Fabricators 7 | . . . . 2 . . 5 . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 8 | . . 4 4 . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 24 | . 12 2 5 3 . . . 2 Record 14 | . 7 . 4 1 . . . 2 Prototype ID Bank 1 | . . . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . 2 . . 1 . Load Schematic 2 | . . . . 1 . . 1 . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 8 | . . 4 4 . . . . . Insert Component 4 | . . 2 2 . . . . . Analyze 4 | . . 2 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 4 5 1 7 . . 1 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Built 2 | . . . . 2 . . . . Matter 124 | . . . . 124 . . . . Time 31 | . . . . 31 . . . . Total Part Build Rating 4 | . . . . 4 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Turns Passed 5083 | 60 242 1195 759 1789 260 323 274 181 Spaces Moved 2921 | 59 260 594 305 1023 117 154 197 212 Core 302 | 27 2 . 9 . . 2 61 201 Treads 918 | . . 75 . 440 117 152 134 . Legs 1366 | . . 476 296 583 . . . 11 Wheels 41 | 32 9 . . . . . . . Hover 2 | . . . . . . . 2 . Flight 292 | . 249 43 . . . . . . Fastest Speed 37 | 50 37 117 50 120 152 155 50 50 Average Speed 120 | 67 51 126 119 135 157 169 126 68 Slowest Speed 850 | 100 250 180 450 156 172 850 160 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 5 53 57 30 33 4 76 5 33 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 137 | . . 36 1 94 6 . . . Melee . | . . . . . . . . . Projectile 1 | . . . 1 . . . . . AOE 136 | . . 36 . 94 6 . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Total 4010 | 78 335 877 600 1293 183 190 219 235 Wait 299 | . 18 71 114 84 7 1 . 4 Move 2912 | 58 257 593 304 1022 117 153 196 212 Hop 1 | . 1 . . . . . . . Pick Up 127 | 9 7 21 35 28 15 5 7 . Fast Attach 52 | 1 4 17 3 18 2 1 2 4 Attach 75 | 6 4 4 25 13 12 6 3 2 Detach 9 | . 2 1 . . 2 1 1 2 Swap 63 | . 1 24 13 15 3 4 3 . Drop 131 | 3 7 43 20 39 11 3 4 1 Fire 328 | 1 34 102 84 73 14 16 1 3 Melee 7 | . . . . 1 . . . 6 Ram 2 | . . . . . . . 2 . Kick 3 | . . 1 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 310 | -9/Materials | Build established: Mutant 838 | -9/Materials | Build established: Scavenger-Mutant 1440 | -9/Materials | Discovered new exit (range 13) 1454 | -9/Materials | Identified exit to Materials 1498 | -9/Materials | Entered another Materials area 1498 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1731 | -8/Materials | Central database locked down 1931 | -8/Materials | Lost 3 parts (2p1u) 1978 | -8/Materials | Core integrity fell below 50% 2086 | -8/Materials | Core integrity fell below 20% 2139 | -8/Materials | Lost 11 parts (4p3n4w) 2223 | -8/Materials | Discovered new exit (range 3) 2257 | -8/Materials | Entered Factory 2257 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2508 | -7/Factory | Fabricated Shotgun (x2) 2552 | -7/Factory | Build established: Mutant 2634 | -7/Factory | Garrison activated, responded to threat 3363 | -7/Factory | Build established: Scavenger-Tank 3956 | -7/Factory | Discovered new exit (range 14) 4046 | -7/Factory | Entered another Factory area 4046 | -6/Factory | Evolved 2 slots: Utility x2 4134 | -6/Factory | Found Hvy. Reactive Plating 4137 | -6/Factory | Lost 5 parts (1p2n1u1w) 4306 | -6/Factory | Sucked down chute 4306 | -6/Factory | Entered Waste 4398 | -6/Waste | Spotted C-40 Crusher 4399 | -6/Waste | Spotted C-40 Crusher 4409 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4412 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4413 | -6/Waste | Destroyed C-40 Crusher 4423 | -6/Waste | Destroyed C-40 Crusher 4431 | -6/Waste | Spotted C-40 Crusher 4431 | -6/Waste | Spotted C-40 Crusher 4446 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4449 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4455 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4458 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4475 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4506 | -6/Waste | Lost 3 parts (2n1w) 4556 | -6/Waste | Spotted C-40 Crusher 4562 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4570 | -6/Waste | Spotted C-40 Crusher 4577 | -6/Waste | Crushed by Compactor (1 part destroyed) 4613 | -6/Waste | Discovered new exit (range 10) 4629 | -6/Waste | Entered Factory 4885 | -6/Factory | Discovered new exit (range 4) 4903 | -6/Factory | Entered Lower Caves 4906 | -6/Lower Caves | Core integrity fell below 50% 4924 | -6/Lower Caves | Build established: Mutant 4942 | -6/Lower Caves | Lost 5 parts (1p2n2u) 4990 | -6/Lower Caves | Core integrity fell below 20% 5023 | -6/Lower Caves | Lost 3 parts (1n2w) 5035 | -6/Lower Caves | Learned Factory terminal intel 5084 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04992_ Hvy. Ion Cannon destroyed. 04992_ Penetrated by Slug. 05016_ WAR.Sys disabled. 05018_ Acquired Imp. Heat Sink. 05023_ Acquired Maul. 05031_ Connecting with WAR.Sys... 05031_ Current location identified: Lower Caves >>Record "Event 618623701419" Hunters penetrated the sensor arrays undetected! >>Record "Status Report 601Z" PARSING DATA. SYSTEM ASSIMILATED. 05031_ Connecting with WAR.Sys... 05035_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 05045_ Penetrated by Slug. 05056_ Slug penetrates Wall. 05064_ Penetrated by Slug. 05064_ Imp. Heat Sink destroyed. 05083_ Slug penetrates Wall. 05084_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# " | | ???????????????????????????????######?????# ##X | | ??????????????????????????????## #?????# ##"" | | ???????????????????????###????? #?????# ##"### | | ???????????????????????# ###???? ##????# ####X# | | ???????????????????##### ##???# ##???# | | ???????????????????#""#" #??## #???# ### ## | | ???????????????????#"""" #?### #???# ## | | ????????????????????#"" ### #????# ## | | ????????????????????##" #????# ##""" | | ?????????????????????#### ##???# ## | | ???????????????????????## ##??# | | ???????????????????????# ##### | | ???????????????????????# ## | | ???????????????????????# ##### #? | | ???????????????????????# ## ####???# #? | | ??????????????????????## ## ##?????# # | | ??????????????????????# #?????## # | | ??????????????????????## #?????? | | ???????????????????????## ######?????? | | ????????????????????????# #??????????? # | | ????????????????????????#@ ##??????????? # | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? # | | ???????????????????????# #?????????????? | | ???????????????????????## #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# ### #????????????? | | ????????????????????????? #???#????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ##????????????????? | | ????????????????????????? ## ???????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 38 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 ECM Strength 2 Heat Shielding 75 Armor Coverage 825 Resistance: KI 40 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Shotgun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call GoHome() Please Form A Line Universal Adapter Challenges ------------ None Game ------ Seed Peregrine Manual? 1 Play Time 01:06:41 Cumulative 19.8 hours Start 2020.03.07 @ 05:40:20 End 2020.03.07 @ 06:44:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 42 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b2f3e6e-b734-4a9b-9835-f73fe43aab3a