Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.12 @ 17:25:42 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1696) 1696 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5616 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 249/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System Improved Airjet > --- UTILITY ---------- Small Storage Unit Advanced Terrain Scan Processor Improved Melee Analysis Suite Layered Light Armor Plating System Shield > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Improved System Restoration Module Plasma Rifle Proton Missile Launcher Great Axe Great Axe Great Axe Great Axe [Rating: 51] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Heavy Laser Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . Propulsion 4 | . . 2 1 1 . . . . Utility 3 | . . . . 1 . . 2 . Weapon . | . . . . . . . . . Parts Attached 107 | . 7 7 11 37 7 24 7 7 Power 17 | . . 2 2 6 2 3 2 . Engine 5 | . . 2 1 . . 2 . . Core 12 | . . . 1 6 2 1 2 . Reactor . | . . . . . . . . . Propulsion 41 | . 2 2 7 18 . 10 1 1 Treads 5 | . . . 2 2 . 1 . . Leg 8 | . . 2 1 4 . . . 1 Wheel 13 | . 2 . 1 7 . 3 . . Hover 8 | . . . . 1 . 6 1 . Flight 7 | . . . 3 4 . . . . Utility 25 | . 3 1 1 7 1 7 4 1 Device 9 | . . 1 1 1 1 3 1 1 Storage 2 | . 1 . . . . 1 . . Processor 3 | . . . . 1 . . 2 . Hackware 1 | . . . . . . 1 . . Protection 10 | . 2 . . 5 . 2 1 . Artifact . | . . . . . . . . . Weapon 24 | . 2 2 1 6 4 4 . 5 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | . 2 2 1 1 2 . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 4 | . . . . 2 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 10 | . . . . 2 . 4 . 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Parts Lost 54 | . . 3 4 22 4 9 6 6 Power 5 | . . 1 . 2 1 1 . . Propulsion 26 | . . 1 3 9 2 5 5 1 Utility 12 | . . 1 . 6 . 2 1 2 Weapon 11 | . . . 1 5 1 1 . 3 Highest Loss Streak 12 | . . 2 2 12 3 3 4 5 To Critical Strikes 3 | . . . . 3 . . . . Average Slot Usage (%) 69 | . 96 92 86 82 42 51 83 27 Engine 3 | . 14 10 9 . . 3 2 . Core 5 | . . . 5 14 6 1 8 . Treads 4 | . . . 8 8 . 2 3 . Leg 5 | . 6 15 3 7 . . . . Wheel 12 | . 22 22 12 18 . 7 . . Hover 2 | . . . . . 5 8 21 . Flight 2 | . . . 12 1 21 1 . . Device 4 | . . 8 9 6 . 3 1 . Storage 6 | . 14 11 9 6 . 5 5 . Processor 1 | . . . . . . . 12 6 Hackware 1 | . . . . . . 3 6 5 Protection 3 | . 11 2 . 5 . 3 5 . Ballistic Gun 7 | . 28 22 17 5 4 . . . Slashing Weapon 5 | . . . . 3 . 9 12 12 Naked Turns 16 | . . . . . . 16 . . Heaviest Build 45 | 11 26 26 32 45 17 42 30 11 Greatest Support 66 | 20 26 26 50 66 17 39 32 15 Greatest Overweight (x) 9 | . . . 3 9 1 2 1 3 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | . 10 10 10 10 5 8 8 5 Average Capacity 8 | . 8 10 10 9 5 7 7 5 Most Carried 10 | . 10 10 10 10 5 8 8 5 Average Carried 7 | . 7 8 9 8 4 6 7 2 Final Capacity 10 | 8 10 10 10 5 5 8 5 5 Final Carried 10 | 6 10 9 10 4 5 8 5 1 Class Distribution -------------------- 84% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Matter Collected 2284 | 174 59 383 504 618 . 311 114 121 Remotely 314 | . . . . 314 . . . . Salvage Created 2220 | . 59 486 563 558 . 311 110 133 Parts 133 | . 4 37 35 24 . 24 8 1 Haulers Intercepted 4 | . 1 1 1 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Combat Hostiles Destroyed 36 | . . 9 10 10 . 3 2 2 Melee 14 | . . . . 7 . 3 2 2 Guns 20 | . . 9 10 1 . . . . Cannons 2 | . . . . 2 . . . . Classes Destroyed 15 | . 1 3 4 5 . . . 2 Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Hauler 4 | . 1 1 1 1 . . . . Recycler 3 | . . . 1 1 . 1 . . Minesweeper 1 | . . . . . . . . 1 Mechanic 2 | . . . 1 1 . . . . Operator 3 | . . 1 . . . 2 . . Watcher 1 | . . . . 1 . . . . Swarmer 8 | . . . 4 4 . . . . Grunt 7 | . . 4 2 . . . . 1 Brawler 3 | . . . 1 2 . . . . Duelist 1 | . . . . . . . . 1 Sentry 12 | . . 5 3 2 . 1 1 . Hunter 3 | . . . . 1 . 1 1 . Programmer 2 | . . . . 1 . 1 . . Decomposer 1 | . . . . . . . . 1 Best Kill Streak 6 | . 1 6 4 4 . 3 1 2 Combat Bots Only 6 | . . 6 4 3 . 1 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Damage Taken 7418 | . . 729 430 3268 122 1084 757 1028 Core 1694 | . . 116 39 320 38 325 168 688 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 100 71 92 . . 2 . . Volleys Fired 161 | . 3 45 50 44 14 . . 5 Largest 2 | . 2 2 2 2 2 . . 1 Hottest 71 | . 46 46 46 71 62 . . 69 Shots Fired 303 | . 6 90 99 85 18 . . 5 Gun 264 | . 6 90 99 56 8 . . 5 Cannon 28 | . . . . 28 . . . . Launcher 11 | . . . . 1 10 . . . Special . | . . . . . . . . . Kinetic 287 | . 6 90 99 84 8 . . . Thermal 5 | . . . . . . . . 5 Explosive 1 | . . . . 1 . . . . Electromagnetic 10 | . . . . . 10 . . . Robot Hit Streak 24 | . 4 13 6 8 19 . . 24 Robot Miss Streak 7 | . 1 5 7 3 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 251 | . 5 60 56 77 17 9 8 19 Core Hits 92 | . 1 19 21 29 2 9 4 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 11 | . . 1 . 4 . 1 2 3 Destroy 1 | . . 1 . . . . . . Blast 2 | . . . . 2 . . . . Sever 8 | . . . . 2 . 1 2 3 Melee Attacks 86 | . . . . 32 . 26 9 19 Impact . | . . . . . . . . . Slashing 86 | . . . . 32 . 26 9 19 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . 3 . 2 . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 . 1 Damage Inflicted 5937 | . 76 946 894 2309 158 582 323 649 Guns 2655 | . 76 932 894 520 138 . . 95 Cannons 534 | . . . . 534 . . . . Explosions 58 | . . . . 38 20 . . . Melee 2608 | . . . . 1217 . 514 323 554 Ramming 82 | . . 14 . . . 68 . . Kinetic 3094 | . 76 932 894 1054 138 . . . Thermal 95 | . . . . . . . . 95 Explosive 38 | . . . . 38 . . . . Electromagnetic 20 | . . . . . 20 . . . Impact . | . . . . . . . . . Slashing 2608 | . . . . 1217 . 514 323 554 Piercing . | . . . . . . . . . Highest Corruption 50 | . . . . 19 31 50 3 2 Average Corruption 20 | . . . . 16 28 42 1 2 Corruption Purged 10 | . . . . . . 9 1 . Corruption Blocked . | . . . . . . . . . Effects 81 | . . . . 24 13 34 1 9 Message Errors 17 | . . . . 5 1 8 . 3 Matter Fused 20 | . . . . 4 3 9 . 4 Heat Flow Errors 6 | . . . . 3 1 2 . . Energy Discharges 7 | . . . . 2 . 3 . 2 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 10 | . . . . 5 . 5 . . Data Loss (major) 5 | . . . . 3 . 1 1 . Alerts 2 | . . . . . 1 1 . . Misdirections 12 | . . . . 1 7 4 . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . . . 16 . 58 . . Projectiles 5 | . . . . 5 . . . . Explosions . | . . . . . . . . . Melee 69 | . . . . 11 . 58 . . Knockbacks 5 | . . . . 5 . . . . Impact . | . . . . . . . . . Kinetic 5 | . . . . 5 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 81 | . . 6 . 45 . 30 . . Shots 1 | . . . . 1 . . . . Rammed 25 | . . 3 . . . 22 . . Targets Rammed 25 | . . 3 . . . 22 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 260 | . 24 19 100 226 260 210 7 24 Average Temperature 53 | . 12 6 26 66 103 104 4 12 Received Heat Transfer 1599 | . . 240 225 372 . 138 210 414 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 185 | . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Peak Influence 342 | . 7 342 317 289 22 100 99 . Initial 144 | . . 2 59 144 22 3 49 . Average 98 | . . 177 211 95 13 22 77 . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 82 | . 100 52 44 89 100 100 100 . Level 1 17 | . . 47 55 10 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 2 . 2 . 6 2 . Investigation 4 | . . . . . . 3 1 . Extermination 3 | . . . . 2 . 1 . . Reinforcement 5 | . . 2 . . . 2 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . . 16 10 19 5 12 8 12 Peak Tracking Total 6 | . . 5 4 5 5 4 6 4 Tactical Retreats 7 | . . . . . . 2 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Traps Triggered 4 | . . . . 2 . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Machines Disabled 3 | . . 1 . 2 . . . . Max in Single Turn 2 | . . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Machines Accessed 10 | . . . 1 4 . 3 2 . Terminals 4 | . . . 1 1 . 1 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . . . . 1 . 1 . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . . . 2 5 . 9 6 . Successful 7 | . . . 1 3 . 1 2 . Failed 15 | . . . 1 2 . 8 4 . Catastrophic 4 | . . . . . . 4 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . . . 2 1 . 2 2 . Fabricators 4 | . . . . . . . 4 . Repair Stations 4 | . . . . . . 4 . . Recycling Units 4 | . . . . 1 . 3 . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 1 1 . . 1 . Open Door 1 | . . . . . . . 1 . Hauler Manifests 2 | . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . . Retrieve Components 2 | . . . . 1 . 1 . . Scanalyzer 1 | . . . . 1 . . . . Insert Component 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . 1 . 3 1 . Full Trace Events 3 | . . . . . . 2 1 . Feedback Events 2 | . . . . . . 1 1 . Corruption 2 | . . . . . . 1 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 117 | . . . . . . . 117 . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . 3 . 1 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Turns Passed 3615 | . 143 501 318 1155 107 589 222 580 Spaces Moved 2934 | 1 117 393 158 931 189 589 230 326 Core 378 | . . . . 6 . 74 18 280 Treads 8 | . . . 8 . . . . . Legs 244 | 1 28 . . 169 . . . 46 Wheels 1512 | . 89 393 139 647 . 244 . . Hover 360 | . . . . . . 148 212 . Flight 432 | . . . 11 109 189 123 . . Fastest Speed 27 | 120 90 90 90 27 27 40 50 50 Average Speed 91 | 120 97 90 106 91 33 77 76 148 Slowest Speed 500 | 120 120 90 287 500 93 130 132 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 28 | 2 26 40 20 27 82 20 8 27 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . . . . . 4 . . Terrain Destroyed 19 | . . . . 15 . 4 . . Melee 4 | . . . . . . 4 . . Projectile 2 | . . . . 2 . . . . AOE 13 | . . . . 13 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Low Total 3465 | . 141 468 227 1096 212 673 263 385 Wait 40 | . . 12 2 2 . . 1 23 Move 2924 | . 116 392 157 931 185 588 229 326 Hop 1 | . . . . . 1 . . . Pick Up 64 | . 9 6 3 24 . 13 5 4 Fast Attach 40 | . 2 . 7 16 1 12 2 . Attach 55 | . 2 5 2 21 4 10 4 7 Detach 9 | . . . . 3 5 1 . . Swap 12 | . 3 2 2 . 2 2 1 . Drop 52 | . 6 3 4 23 . 2 12 2 Fire 161 | . 3 45 50 44 14 . . 5 Melee 82 | . . . . 32 . 23 9 18 Ram 25 | . . 3 . . . 22 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Waste -7/Factory -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 16) 144 | -10/Materials | Entered another Materials area 144 | -9/Materials | Evolved 2 slots: Propulsion x2 198 | -9/Materials | Discovered new exit (range 16) 304 | -9/Materials | Build established: Mutant 592 | -9/Materials | Discovered new exit (range 5) 645 | -9/Materials | Entered another Materials area 645 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 929 | -8/Materials | Discovered new exit (range 7) 963 | -8/Materials | Entered Factory 963 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1502 | -7/Factory | Lost 5 parts (1p1n2u1w) 1517 | -7/Factory | System corruption reached 10% 1560 | -7/Factory | Lost 4 parts (3n1u) 1622 | -7/Factory | Discovered new exit (range 10) 1739 | -7/Factory | Discovered new exit (range 15) 1751 | -7/Factory | Discovered new exit (range 15) 2106 | -7/Factory | Lost 12 parts (1p5n3u3w) 2118 | -7/Factory | Sucked down chute 2118 | -7/Factory | Entered Waste 2122 | -7/Waste | Spotted C-40 Crusher 2133 | -7/Waste | EMP discharged 2144 | -7/Waste | Spotted C-40 Crusher 2156 | -7/Waste | System corruption reached 30% 2189 | -7/Waste | Spotted C-40 Crusher 2191 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2192 | -7/Waste | Spotted C-40 Crusher 2196 | -7/Waste | Spotted C-40 Crusher 2199 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2200 | -7/Waste | Core integrity fell below 50% 2209 | -7/Waste | Discovered new exit (range 12) 2225 | -7/Waste | Entered Factory 2230 | -7/Factory | Lost 3 parts (1p1n1w) 2475 | -7/Factory | Crushed by falling debris 2506 | -7/Factory | Lost 3 parts (1p1n1w) 2591 | -7/Factory | Core integrity fell below 20% 2806 | -7/Factory | Discovered new exit (range 4) 2814 | -7/Factory | Entered another Factory area 2814 | -6/Factory | Evolved 2 slots: Utility x2 2902 | -6/Factory | Build established: Scavenger-Mutant 2976 | -6/Factory | Discovered new exit (range 10) 3034 | -6/Factory | Discovered new exit (range 5) 3036 | -6/Factory | Entered Lower Caves 3083 | -6/Lower Caves | Lost 5 parts (3n2u) 3206 | -6/Lower Caves | Encountered a Warlord checkpoint 3293 | -6/Lower Caves | Build established: Mutant 3567 | -6/Lower Caves | Core integrity fell below 50% 3593 | -6/Lower Caves | Core integrity fell below 20% 3616 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03258_ System corrupted: Matter fused (-5). 03336_ System corrupted: Energy discharge (-21). 03379_ J|I=B:FFVW0IMX7KNLVDJIA:O 03403_ =WS3VOD RW9:NLA2MG<|TUVZGOVFN CM Z:M 03492_ L-41 Fighter Carbon-fiber Leg severed. 03497_ Great Axe destroyed. 03499_ Great Axe follow-up attack on L-41 Fighter. 03502_ L-41 Fighter destroyed. 03506_ Acquired Carbon-fiber Leg. 03515_ AYL7>CXUTLIHQNWC:F>LG&EQAKMA 03570_ System corrupted: Matter fused (-9). 03574_ Carbon-fiber Leg destroyed. 03577_ G-50 Soldier Hvy. Laser severed. 03578_ Great Axe destroyed. 03580_ System Shield destroyed. 03581_ Acquired Hvy. Laser. 03594_ Hvy. Laser destroyed. 03599_ System corrupted: Matter fused (-8). 03612_ Critical hit (Burn: +37). 03614_ G-50 Soldier Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????###?### | | ??????????????##########??????????????????## ### | | ?????????????## ##?????????????##### | | ????????????## #?###?######### | | ???????????## ## ### #?# % | | ??????????## ## g #?# ##### | | ??????????# @ #?# #???# | | ?????????## g #?# ##??# ## | | ????????## ! #### ####### ##### #### | | ???????## ##?####????#" ""### ####??## | | ??# ## #??????####" "###???????# | | ??# #??????# && ##?####????# | | ##?????# ###"& "###?## ###??# | | #?????# ###"*&" #?## ##### | | ##????# ##" "##?# # | | ## ###### ##" #### #?# # | | #### #?# # | | ### ##??# #### #?# # | | ??## ##???########## ########?## #### # | | ???#### ??????????????# ###??????# ##?# | | ??????## #?????????????## ##?????# ##??# | | ???????## #??????????????# #?????# ##?## | | ????????###???????????????# ####??### ### | | ?????????????????????????## ###### | | ????????????????????????## | | ????????????????????????# | | ???????????????????????# | | ???????????????????????# ###### | | ???????????????????????## ##????## | | ????????????????????????#####???????## ## | | ?????????????????????????????????????## ## ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 30 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed TractorEfficiencyDiverter Manual? 0 Play Time 00:34:13 Cumulative 85.0 hours Start 2023.07.12 @ 16:54:02 End 2023.07.12 @ 17:25:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 53 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a6f1f73-7067-4760-8d58-9a17a6a88476