Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.16 @ 20:42:34 Player: javashane Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2727) 2727 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 6565 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 245/310 System Corruption 1% Temperature Cool (1) Movement Flying (120) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (5) --- Nuclear Pulse Thruster > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Core Analyzer Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Fission Core Fission Core Fission Core Improved Heat Sink Particle Charger Kinecellerator Transmission Jammer System Shield Flak Gun [Rating: 47] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . 2 . 1 . . . Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 87 | 8 5 14 11 26 2 2 19 Power 6 | 1 . . 1 1 1 . 2 Engine 1 | 1 . . . . . . . Core 5 | . . . 1 1 1 . 2 Reactor . | . . . . . . . . Propulsion 30 | 3 1 7 . 9 1 1 8 Treads 1 | . . . . . . . 1 Leg 27 | 2 1 7 . 9 1 1 6 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 25 | 2 3 2 6 6 . 1 5 Device 9 | 1 . . 3 2 . . 3 Storage 4 | 1 2 1 . . . . . Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection 10 | . 1 1 3 3 . 1 1 Artifact . | . . . . . . . . Weapon 26 | 2 1 5 4 10 . . 4 Energy Gun 9 | . . 3 1 5 . . . Energy Cannon 3 | . . . 2 1 . . . Ballistic Gun 5 | 2 . . . . . . 3 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 4 | . 1 1 1 1 . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 39 | . 2 3 3 13 1 2 15 Power 3 | . . . . 1 1 . 1 Propulsion 18 | . 1 1 . 7 . 1 8 Utility 9 | . . . 2 2 . 1 4 Weapon 9 | . 1 2 1 3 . . 2 Highest Loss Streak 6 | . 2 3 2 5 1 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 96 99 98 99 99 71 Engine 3 | . 14 11 4 . . . . Core 4 | . . . 4 6 6 7 5 Leg 34 | . 27 41 36 37 38 38 20 Device 7 | . 10 . 13 7 7 7 7 Storage 8 | . 14 11 9 7 7 7 4 Processor 2 | . . . . 1 7 7 8 Protection 10 | . 3 11 13 12 7 6 8 Energy Gun 9 | . . 15 11 13 7 7 3 Energy Cannon 4 | . . . 6 7 7 7 3 Ballistic Gun 4 | . 25 1 . . . . 2 Naked Turns 51 | . . . . . . . 51 Heaviest Build 52 | 15 30 39 51 52 50 49 49 Greatest Support 71 | 20 20 52 52 71 62 60 64 Greatest Overweight (x) 10 | . 1 . . 1 . . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 15 11 Most Carried 15 | 5 10 15 15 15 14 15 15 Average Carried 12 | 3 7 11 14 14 13 14 10 Final Capacity 15 | 8 10 15 15 15 15 15 5 Final Carried 15 | 5 10 15 12 13 14 13 1 Class Distribution -------------------- 49% | Mutant 26% | Tank 13% | Scavenger-Mutant 7% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Matter Collected 1366 | 266 247 215 96 361 25 20 136 Remotely . | . . . . . . . . Salvage Created 2883 | 105 369 334 192 1282 140 38 423 Parts 161 | 6 17 31 21 59 4 4 19 Haulers Intercepted 3 | . . 2 . 1 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 1 4 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 59 | . 6 9 7 22 3 1 11 Guns 23 | . 6 3 1 6 1 . 6 Cannons 21 | . . . 2 12 2 1 4 AOE 13 | . . 6 4 3 . . . Classes Destroyed 13 | 2 2 4 1 4 . . . Worker 2 | . . 1 . . . . 1 Tunneler 2 | 1 . 1 . . . . . Hauler 3 | . . 2 . 1 . . . Recycler 3 | 1 1 . . 1 . . . Operator 2 | . . . . 2 . . . Watcher 5 | . 1 1 1 2 . . . Swarmer 12 | . . 4 4 . . . 4 Grunt 28 | . 6 3 1 11 3 . 4 Brawler 4 | . . . . 2 . . 2 Duelist 1 | . . . . 1 . . . Sentry 7 | . . 2 1 4 . . . Hunter 2 | . . . 1 . . . 1 Programmer 5 | . . . . 4 . 1 . Decomposer 1 | . . . . . 1 . . Best Kill Streak 9 | 1 3 9 4 7 1 1 4 Combat Bots Only 7 | . 2 7 4 5 1 1 4 Max Kills in Single Turn 3 | 1 1 2 3 2 1 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 3 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Damage Taken 6609 | . 423 564 846 1896 319 89 2472 Core 1463 | . 50 31 233 228 60 . 861 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 35 | . 11 4 . 6 . . 14 Core Remaining (%) 77 | 100 80 92 57 . . 58 . Volleys Fired 196 | 6 37 40 23 52 10 4 24 Largest 3 | 2 2 2 2 3 2 2 3 Hottest 240 | 40 40 112 119 240 160 160 208 Shots Fired 409 | 10 62 55 42 140 21 8 71 Gun 277 | 10 62 40 23 86 11 4 41 Cannon 111 | . . . 15 52 10 4 30 Launcher 17 | . . 11 4 2 . . . Special 4 | . . 4 . . . . . Kinetic 111 | 10 62 3 . . . . 36 Thermal 253 | . . 32 23 134 21 8 35 Explosive 17 | . . 11 4 2 . . . Electromagnetic 28 | . . 9 15 4 . . . Robot Hit Streak 14 | 4 9 14 14 13 12 2 7 Robot Miss Streak 5 | 1 3 2 1 5 2 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 288 | 5 41 34 32 101 19 5 51 Core Hits 184 | 3 16 20 15 62 9 3 56 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 1 1 . 2 . . 2 Burn 3 | . . 1 . 2 . . . Destroy 1 | . 1 . . . . . . Blast 2 | . . . . . . . 2 Melee Attacks 2 | . . . . . 2 . . Impact 2 | . . . . . 2 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6862 | 66 511 1053 923 2589 446 127 1147 Guns 3425 | 66 511 405 329 1204 233 65 612 Cannons 2014 | . . . 300 958 179 62 515 Explosions 1353 | . . 642 294 417 . . . Melee 34 | . . . . . 34 . . Ramming 30 | . . . . 10 . . 20 Kinetic 1154 | 66 511 13 . . . . 564 Thermal 4088 | . . 331 329 2326 412 127 563 Explosive 1054 | . . 590 294 170 . . . Electromagnetic 502 | . . 119 300 83 . . . Impact 34 | . . . . . 34 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 1 Average Corruption 1 | . . . . 1 2 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . 2 3 2 . Message Errors 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 42 | . . 33 6 2 . . 1 Projectiles 2 | . . . . 1 . . 1 Explosions 40 | . . 33 6 1 . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 406 | . . 92 . 309 . . 5 Shots 8 | . . 4 . 4 . . . Rammed 5 | . . . . . . . 5 Targets Rammed 7 | . . . . 1 . . 6 Kicked 2 | . . . . 1 . . 1 Crushed . | . . . . . . . . Highest Temperature 420 | 6 2 248 102 420 249 117 243 Average Temperature 106 | 6 2 91 40 138 85 48 96 Received Heat Transfer 1804 | . 246 204 63 474 198 . 619 Effects 11 | . . 1 . 10 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 2 | . . . . 2 . . . Interference 6 | . . 1 . 5 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 1 1 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . . 1 Combat Hostiles 2 | . . . . 1 . . 1 Parts Melted 17 | . . . . 13 1 1 2 Heat Transferred 8417 | . . 866 703 4548 875 225 1200 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Peak Influence 424 | 10 177 316 317 260 . . 424 Initial 113 | . 6 31 90 39 . . 113 Average 134 | 7 73 195 173 107 . . 211 Maximum Alert Level 2 | . . 1 1 1 . . 2 Low Security (%) 72 | 100 100 49 84 76 . . 40 Level 1 26 | . . 50 15 23 . . 50 Level 2 1 | . . . . . . . 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 1 1 10 . . 4 Investigation 2 | . . . . 1 . . 1 Extermination 4 | . . . . 3 . . 1 Reinforcement 6 | . 1 1 1 3 . . . Assault 2 | . . . . . . . 2 Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . 2 2 . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 12 15 12 30 3 1 27 Peak Tracking Total 7 | . 3 7 4 5 2 1 7 Tactical Retreats 7 | . 2 . 1 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Disabled 8 | . . 1 . 3 . . 4 Max in Single Turn 4 | . . 1 . 3 . . 4 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Accessed 2 | . 1 . . . . . 1 Terminals 2 | . 1 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 6 | . 3 . . . . . 3 Successful 3 | . 1 . . . . . 2 Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts 1 | . . . . . . . 1 Manual . | . . . . . . . . Terminals 6 | . 3 . . . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . . . . . 2 Record 2 | . . . . . . . 2 Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Turns Passed 4683 | 144 621 617 446 1744 390 96 625 Spaces Moved 2899 | 95 364 379 237 1057 270 66 431 Core 102 | 3 . . . . . . 99 Treads 67 | . . . . . . . 67 Legs 2721 | 91 364 379 237 1057 270 66 257 Wheels 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight 8 | . . . . . . . 8 Fastest Speed 50 | 50 120 120 120 108 108 114 50 Average Speed 119 | 117 129 120 120 119 113 114 112 Slowest Speed 550 | 120 190 120 120 186 114 114 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 55 39 24 20 42 11 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 179 | . . 73 29 30 . . 47 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 176 | . . 73 29 30 . . 44 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Total 3741 | 113 455 487 355 1416 326 78 511 Wait 446 | . 28 30 80 241 41 6 20 Move 2892 | 94 363 378 236 1056 269 65 431 Hop . | . . . . . . . . Pick Up 73 | 5 15 15 3 25 2 1 7 Fast Attach 20 | 7 1 1 . 5 . . 6 Attach 38 | . 2 4 5 13 1 2 11 Detach . | . . . . . . . . Swap 29 | 1 2 9 6 8 1 . 2 Drop 38 | . 7 10 2 15 . . 4 Fire 196 | 6 37 40 23 52 10 4 24 Melee 2 | . . . . . 2 . . Ram 3 | . . . . . . . 3 Kick 2 | . . . . 1 . . 1 Crush 2 | . . . . . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 145 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 16) 749 | -10/Materials | Discovered new exit (range 10) 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Propulsion x2 922 | -9/Materials | Destroyed 7 combat bots 925 | -9/Materials | Lost 3 parts (1n2w) 1155 | -9/Materials | Discovered new exit (range 14) 1367 | -9/Materials | Discovered new exit (range 13) 1383 | -9/Materials | Entered another Materials area 1383 | -8/Materials | Evolved 2 slots: Utility x2 1769 | -8/Materials | Discovered new exit (range 9) 1829 | -8/Materials | Entered Factory 1829 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2084 | -7/Factory | Build established: Tank 3248 | -7/Factory | Garrison activated, responded to threat 3379 | -7/Factory | Build established: Gunner 3472 | -7/Factory | Lost 5 parts (2n3w) 3563 | -7/Factory | Discovered new exit (range 5) 3573 | -7/Factory | Entered Lower Caves 3734 | -7/Lower Caves | Learned 4 Factory zone layouts 3735 | -7/Lower Caves | Encountered a Warlord checkpoint 3934 | -7/Lower Caves | Build established: Scavenger-Mutant 3956 | -7/Lower Caves | Discovered new exit (range 6) 3963 | -7/Lower Caves | Entered another Lower Caves area 4009 | -7/Lower Caves | Discovered new exit (range 8) 4059 | -7/Lower Caves | Entered Factory 4059 | -6/Factory | Evolved 2 slots: Utility x2 4060 | -6/Factory | Identified exit to Factory 4211 | -6/Factory | Central database locked down 4409 | -6/Factory | First assault squad dispatched 4451 | -6/Factory | Lost 5 parts (4n1w) 4495 | -6/Factory | Released all parts (6) 4517 | -6/Factory | Lost 6 parts (3n2u1w) 4624 | -6/Factory | Core integrity fell below 50% 4663 | -6/Factory | Core integrity fell below 20% 4669 | -6/Factory | Lost 4 parts (1p1n2u) 4684 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04495_ Released Mic. Nuclear Core. 04495_ Released Lrg. Storage Unit. 04495_ Released Core Analyzer. 04495_ Released Power Shielding. 04495_ Released Imp. Targeting Computer. 04511_ Acquired Med. Treads. 04517_ Acquired Adv. Terrain Scanner. 04541_ Critical hit (Burn: +37). 04559_ ALERT: Rogue bot located, Programmers report to Factory Zone 4K. 04592_ Slammed into T-07 Excavator. 04623_ K-01 Serf collects debris. 04626_ Particle Charger destroyed. 04626_ Med. Treads destroyed. 04629_ Imp. Heat Sink destroyed. 04629_ Dropped Adv. Terrain Scanner. 04638_ Fission Core destroyed. 04639_ K-01 Serf collects debris. 04659_ Slammed into G-67 Veteran. 04662_ Knocked back. 04673_ Acquired Nuclear Pulse Thruster. 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" ????????????????????# """" # | | ##"" ????????????????????# """" + | | ????????????????????# """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed MiniLightProcessor Manual? 0 Play Time 01:27:25 Cumulative 9.8 hours Start 2023.07.16 @ 15:02:25 End 2023.07.16 @ 20:42:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 14 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3bd98e4-d517-45b9-b7aa-54866403927c