Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.16 @ 20:42:34

Player: javashane

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (76)      380
Value Destroyed (2727)     2727
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 6565

 Bonus
-------
High Alert Combat Kills    18

 Cogmind 
---------
Core Integrity             0/850
Matter                     141/300
Energy                     245/310
System Corruption          1%
Temperature                Cool (1)
Movement                   Flying (120) Ox1
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
    Fission Core
>   --- PROPULSION (5) ---
    Nuclear Pulse Thruster
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Fission Core

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Targeting Computer
           Core Analyzer
           Power Shielding
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gatling Laser
           Plasma Cannon
           Gauss Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
           Fission Core
           Fission Core
           Fission Core
  Improved Heat Sink
           Particle Charger
           Kinecellerator
           Transmission Jammer
           System Shield
           Flak Gun
[Rating: 47]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Medium Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             87   | 8   5   14  11  26  2   2   19  
  Power                    6    | 1   .   .   1   1   1   .   2   
    Engine                 1    | 1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   1   1   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | 3   1   7   .   9   1   1   8   
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    27   | 2   1   7   .   9   1   1   6   
    Wheel                  1    | 1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  25   | 2   3   2   6   6   .   1   5   
    Device                 9    | 1   .   .   3   2   .   .   3   
    Storage                4    | 1   2   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             10   | .   1   1   3   3   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   5   4   10  .   .   4   
    Energy Gun             9    | .   .   3   1   5   .   .   .   
    Energy Cannon          3    | .   .   .   2   1   .   .   .   
    Ballistic Gun          5    | 2   .   .   .   .   .   .   3   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   1   
    Launcher               4    | .   1   1   1   1   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   
Parts Lost                 39   | .   2   3   3   13  1   2   15  
  Power                    3    | .   .   .   .   1   1   .   1   
  Propulsion               18   | .   1   1   .   7   .   1   8   
  Utility                  9    | .   .   .   2   2   .   1   4   
  Weapon                   9    | .   1   2   1   3   .   .   2   
  Highest Loss Streak      6    | .   2   3   2   5   1   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  96  99  98  99  99  71  
  Engine                   3    | .   14  11  4   .   .   .   .   
  Core                     4    | .   .   .   4   6   6   7   5   
  Leg                      34   | .   27  41  36  37  38  38  20  
  Device                   7    | .   10  .   13  7   7   7   7   
  Storage                  8    | .   14  11  9   7   7   7   4   
  Processor                2    | .   .   .   .   1   7   7   8   
  Protection               10   | .   3   11  13  12  7   6   8   
  Energy Gun               9    | .   .   15  11  13  7   7   3   
  Energy Cannon            4    | .   .   .   6   7   7   7   3   
  Ballistic Gun            4    | .   25  1   .   .   .   .   2   
Naked Turns                51   | .   .   .   .   .   .   .   51  
Heaviest Build             52   | 15  30  39  51  52  50  49  49  
  Greatest Support         71   | 20  20  52  52  71  62  60  64  
  Greatest Overweight (x)  10   | .   1   .   .   1   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   12  15  15  15  15  11  
  Most Carried             15   | 5   10  15  15  15  14  15  15  
  Average Carried          12   | 3   7   11  14  14  13  14  10  
  Final Capacity           15   | 8   10  15  15  15  15  15  5   
  Final Carried            15   | 5   10  15  12  13  14  13  1   

 Class Distribution 
--------------------
 49% | Mutant
 26% | Tank
 13% | Scavenger-Mutant
  7% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
             Tank | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  
Matter Collected           1366 | 266  247  215  96   361  25   20   136  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2883 | 105  369  334  192  1282 140  38   423  
  Parts                    161  | 6    17   31   21   59   4    4    19   
Haulers Intercepted        3    | .    .    2    .    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    1    4    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  59   | .   6   9   7   22  3   1   11  
  Guns                     23   | .   6   3   1   6   1   .   6   
  Cannons                  21   | .   .   .   2   12  2   1   4   
  AOE                      13   | .   .   6   4   3   .   .   .   
Classes Destroyed          13   | 2   2   4   1   4   .   .   .   
  Worker                   2    | .   .   1   .   .   .   .   1   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   2   .   1   .   .   .   
  Recycler                 3    | 1   1   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   2   .   .   .   
  Watcher                  5    | .   1   1   1   2   .   .   .   
  Swarmer                  12   | .   .   4   4   .   .   .   4   
  Grunt                    28   | .   6   3   1   11  3   .   4   
  Brawler                  4    | .   .   .   .   2   .   .   2   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   2   1   4   .   .   .   
  Hunter                   2    | .   .   .   1   .   .   .   1   
  Programmer               5    | .   .   .   .   4   .   1   .   
  Decomposer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 1   3   9   4   7   1   1   4   
  Combat Bots Only         7    | .   2   7   4   5   1   1   4   
Max Kills in Single Turn   3    | 1   1   2   3   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               6609 | .    423  564  846  1896 319  89   2472 
  Core                     1463 | .    50   31   233  228  60   .    861  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  35   | .    11   4    .    6    .    .    14   
Core Remaining (%)         77   | 100  80   92   57   .    .    58   .    
Volleys Fired              196  | 6    37   40   23   52   10   4    24   
  Largest                  3    | 2    2    2    2    3    2    2    3    
  Hottest                  240  | 40   40   112  119  240  160  160  208  
Shots Fired                409  | 10   62   55   42   140  21   8    71   
  Gun                      277  | 10   62   40   23   86   11   4    41   
  Cannon                   111  | .    .    .    15   52   10   4    30   
  Launcher                 17   | .    .    11   4    2    .    .    .    
  Special                  4    | .    .    4    .    .    .    .    .    
  Kinetic                  111  | 10   62   3    .    .    .    .    36   
  Thermal                  253  | .    .    32   23   134  21   8    35   
  Explosive                17   | .    .    11   4    2    .    .    .    
  Electromagnetic          28   | .    .    9    15   4    .    .    .    
  Robot Hit Streak         14   | 4    9    14   14   13   12   2    7    
  Robot Miss Streak        5    | 1    3    2    1    5    2    3    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           288  | 5    41   34   32   101  19   5    51   
  Core Hits                184  | 3    16   20   15   62   9    3    56   
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    1    .    2    .    .    2    
    Burn                   3    | .    .    1    .    2    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    2    
Melee Attacks              2    | .    .    .    .    .    2    .    .    
  Impact                   2    | .    .    .    .    .    2    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6862 | 66   511  1053 923  2589 446  127  1147 
  Guns                     3425 | 66   511  405  329  1204 233  65   612  
  Cannons                  2014 | .    .    .    300  958  179  62   515  
  Explosions               1353 | .    .    642  294  417  .    .    .    
  Melee                    34   | .    .    .    .    .    34   .    .    
  Ramming                  30   | .    .    .    .    10   .    .    20   
  Kinetic                  1154 | 66   511  13   .    .    .    .    564  
  Thermal                  4088 | .    .    331  329  2326 412  127  563  
  Explosive                1054 | .    .    590  294  170  .    .    .    
  Electromagnetic          502  | .    .    119  300  83   .    .    .    
  Impact                   34   | .    .    .    .    .    34   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    2    1    
  Average Corruption       1    | .    .    .    .    1    2    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    2    3    2    .    
    Message Errors         1    | .    .    .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    1    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            42   | .    .    33   6    2    .    .    1    
  Projectiles              2    | .    .    .    .    1    .    .    1    
  Explosions               40   | .    .    33   6    1    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      406  | .    .    92   .    309  .    .    5    
  Shots                    8    | .    .    4    .    4    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    5    
Targets Rammed             7    | .    .    .    .    1    .    .    6    
  Kicked                   2    | .    .    .    .    1    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        420  | 6    2    248  102  420  249  117  243  
  Average Temperature      106  | 6    2    91   40   138  85   48   96   
  Received Heat Transfer   1804 | .    246  204  63   474  198  .    619  
  Effects                  11   | .    .    1    .    10   .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    
    Energy Bleed           2    | .    .    .    .    2    .    .    .    
    Interference           6    | .    .    1    .    5    .    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    1    1    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    .    .    1    
  Combat Hostiles          2    | .    .    .    .    1    .    .    1    
  Parts Melted             17   | .    .    .    .    13   1    1    2    
  Heat Transferred         8417 | .    .    866  703  4548 875  225  1200 
Parts Sabotaged            6    | .    .    .    .    .    .    .    6    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Peak Influence             424  | 10  177 316 317 260 .   .   424 
  Initial                  113  | .   6   31  90  39  .   .   113 
  Average                  134  | 7   73  195 173 107 .   .   211 
Maximum Alert Level        2    | .   .   1   1   1   .   .   2   
  Low Security (%)         72   | 100 100 49  84  76  .   .   40  
  Level 1                  26   | .   .   50  15  23  .   .   50  
  Level 2                  1    | .   .   .   .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   1   1   10  .   .   4   
  Investigation            2    | .   .   .   .   1   .   .   1   
  Extermination            4    | .   .   .   .   3   .   .   1   
  Reinforcement            6    | .   1   1   1   3   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Distress Signals           6    | .   2   2   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              100  | .   12  15  12  30  3   1   27  
  Peak Tracking Total      7    | .   3   7   4   5   2   1   7   
  Tactical Retreats        7    | .   2   .   1   1   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Fac 
Machines Disabled          8    | .   .   1   .   3   .   .   4   
  Max in Single Turn       4    | .   .   1   .   3   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Machines Accessed          2    | .   1   .   .   .   .   .   1   
  Terminals                2    | .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                6    | .   3   .   .   .   .   .   3   
  Successful               3    | .   1   .   .   .   .   .   2   
  Failed                   2    | .   2   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                6    | .   3   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   .   .   .   2   
  Record                   2    | .   .   .   .   .   .   .   2   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               4683 | 144  621  617  446  1744 390  96   625  
Spaces Moved               2899 | 95   364  379  237  1057 270  66   431  
  Core                     102  | 3    .    .    .    .    .    .    99   
  Treads                   67   | .    .    .    .    .    .    .    67   
  Legs                     2721 | 91   364  379  237  1057 270  66   257  
  Wheels                   1    | 1    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   8    | .    .    .    .    .    .    .    8    
  Fastest Speed            50   | 50   120  120  120  108  108  114  50   
  Average Speed            119  | 117  129  120  120  119  113  114  112  
  Slowest Speed            550  | 120  190  120  120  186  114  114  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    55   39   24   20   42   11   15   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    2    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          179  | .    .    73   29   30   .    .    47   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    3    
  AOE                      176  | .    .    73   29   30   .    .    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  
Total                      3741 | 113  455  487  355  1416 326  78   511  
  Wait                     446  | .    28   30   80   241  41   6    20   
  Move                     2892 | 94   363  378  236  1056 269  65   431  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  73   | 5    15   15   3    25   2    1    7    
  Fast Attach              20   | 7    1    1    .    5    .    .    6    
  Attach                   38   | .    2    4    5    13   1    2    11   
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     29   | 1    2    9    6    8    1    .    2    
  Drop                     38   | .    7    10   2    15   .    .    4    
  Fire                     196  | 6    37   40   23   52   10   4    24   
  Melee                    2    | .    .    .    .    .    2    .    .    
  Ram                      3    | .    .    .    .    .    .    .    3    
  Kick                     2    | .    .    .    .    1    .    .    1    
  Crush                    2    | .    .    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location       | Event
    9 | -11/Junkyard   | Discovered new exit (range 15)
  145 | -11/Junkyard   | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  487 | -10/Materials  | Discovered new exit (range 16)
  749 | -10/Materials  | Discovered new exit (range 10)
  766 | -10/Materials  | Entered another Materials area
  766 | -9/Materials   | Evolved 2 slots: Propulsion x2
  922 | -9/Materials   | Destroyed 7 combat bots
  925 | -9/Materials   | Lost 3 parts (1n2w)
 1155 | -9/Materials   | Discovered new exit (range 14)
 1367 | -9/Materials   | Discovered new exit (range 13)
 1383 | -9/Materials   | Entered another Materials area
 1383 | -8/Materials   | Evolved 2 slots: Utility x2
 1769 | -8/Materials   | Discovered new exit (range 9)
 1829 | -8/Materials   | Entered Factory
 1829 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2084 | -7/Factory     | Build established: Tank
 3248 | -7/Factory     | Garrison activated, responded to threat
 3379 | -7/Factory     | Build established: Gunner
 3472 | -7/Factory     | Lost 5 parts (2n3w)
 3563 | -7/Factory     | Discovered new exit (range 5)
 3573 | -7/Factory     | Entered Lower Caves
 3734 | -7/Lower Caves | Learned 4 Factory zone layouts
 3735 | -7/Lower Caves | Encountered a Warlord checkpoint
 3934 | -7/Lower Caves | Build established: Scavenger-Mutant
 3956 | -7/Lower Caves | Discovered new exit (range 6)
 3963 | -7/Lower Caves | Entered another Lower Caves area
 4009 | -7/Lower Caves | Discovered new exit (range 8)
 4059 | -7/Lower Caves | Entered Factory
 4059 | -6/Factory     | Evolved 2 slots: Utility x2
 4060 | -6/Factory     | Identified exit to Factory
 4211 | -6/Factory     | Central database locked down
 4409 | -6/Factory     | First assault squad dispatched
 4451 | -6/Factory     | Lost 5 parts (4n1w)
 4495 | -6/Factory     | Released all parts (6)
 4517 | -6/Factory     | Lost 6 parts (3n2u1w)
 4624 | -6/Factory     | Core integrity fell below 50%
 4663 | -6/Factory     | Core integrity fell below 20%
 4669 | -6/Factory     | Lost 4 parts (1p1n2u)
 4684 | -6/Factory     | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04495_ Released Mic. Nuclear Core.
04495_ Released Lrg. Storage Unit.
04495_ Released Core Analyzer.
04495_ Released Power Shielding.
04495_ Released Imp. Targeting Computer.
04511_ Acquired Med. Treads.
04517_ Acquired Adv. Terrain Scanner.
04541_ Critical hit (Burn: +37).
04559_ ALERT: Rogue bot located, Programmers report to Factory Zone 4K.
04592_ Slammed into T-07 Excavator. <x2>
04623_ K-01 Serf collects debris.
04626_ Particle Charger destroyed.
04626_ Med. Treads destroyed.
04629_ Imp. Heat Sink destroyed.
04629_ Dropped Adv. Terrain Scanner.
04638_ Fission Core destroyed.
04639_ K-01 Serf collects debris.
04659_ Slammed into G-67 Veteran. <x3>
04662_ Knocked back.
04673_ Acquired Nuclear Pulse Thruster.

 Map 
-----
+----------------------------------------------------+
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| ##???????????????????????????????????????????????? |
|  #??##########???????????????????????????????????? |
|  #??#    !   #??###########??????????????????????? |
|  #??#  !    !#??#         #??????????????????????? |
|  #??#        #??# """ """ #??????????????????????? |
|  #??# """""" #??# """ """ #??????????????????????? |
|  ##?# """""" ##?# """ """ #??????????????????????? |
|  #??# """""" #??#         #??????????????????????? |
|  #??# """""" #??#         #??????????????????????? |
| #####        #??#        @#??????????????????????? |
|     #!      !####     p   #??????????????????????? |
|     ###+######T #####+#########??????????????????? |
| ""                                  ?????????????? |
| ""                                  ?????????????? |
|  "                                  ?????????????? |
| F"                                 ??????????????? |
| ""                                 ??????????????? |
|     ###+#############+##########  ???????????????? |
|     #????????????????????????????? ??????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #???????????????????????????????????????###### |
|     #???????????????????????????????????????#      |
|     #???????????????????????????????????????#      |
|     #???#####???????????????????????????????#      |
|     #???      ??????????????????????????????#      |
|     #??"       ?????????????????????????????#      |
|     #??"       ?????????????????????###########    |
|     #?#"        ????????????????????# """"    #    |
|     #? "        ????????????????????# """"    #    |
|     ##""        ????????????????????# """"    +    |
|                 ????????????????????# """"    #    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             450
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           1
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              MiniLightProcessor
  Manual?         0
Play Time         01:27:25
  Cumulative      9.8 hours
  Start           2023.07.16 @ 15:02:25
  End             2023.07.16 @ 20:42:34
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           14
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3bd98e4-d517-45b9-b7aa-54866403927c