Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 10:57:43 Player: Vine Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (640) 640 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1675 Bonus ------- None Cogmind --------- Core Integrity 225/400 Matter 270/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (4) ---- Aluminum Leg Aluminum Leg Improved Signal Interpreter Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Signal Interpreter Small Laser [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 39 | 9 19 11 Power 8 | 4 4 . Engine 5 | 4 1 . Core 3 | . 3 . Reactor . | . . . Propulsion 10 | 2 5 3 Treads 1 | . 1 . Leg 9 | 2 4 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 12 | 1 6 5 Device 6 | . 3 3 Storage 2 | 1 1 . Processor 3 | . 2 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 9 | 2 4 3 Energy Gun 4 | 1 2 1 Energy Cannon 1 | . . 1 Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 4 4 Power . | . . . Propulsion 2 | . 2 . Utility 3 | . . 3 Weapon 3 | . 2 1 Highest Loss Streak 4 | . 4 2 Average Slot Usage (%) 91 | . 97 73 Engine 2 | . 2 . Core 10 | . 10 11 Leg 25 | . 27 22 Device 6 | . 4 9 Storage 6 | . 9 . Processor 12 | . 12 11 Energy Gun 11 | . 13 6 Energy Cannon 1 | . . 6 Ballistic Gun 11 | . 14 5 Naked Turns . | . . . Heaviest Build 18 | 12 18 17 Greatest Support 26 | 20 26 26 Greatest Overweight (x) 1 | 1 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 4 Average Capacity 4 | 5 4 4 Most Carried 6 | 6 6 4 Average Carried 4 | 3 4 3 Final Capacity 6 | 6 4 4 Final Carried 6 | 6 4 4 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 776 | 180 447 149 Remotely . | . . . Salvage Created 814 | . 414 400 Parts 61 | . 39 22 Haulers Intercepted 2 | . 1 1 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | . 8 9 Guns 9 | . 6 3 Cannons 6 | . . 6 AOE 2 | . 2 . Classes Destroyed 9 | . 5 4 Worker 1 | . 1 . Builder 2 | . 2 . Tunneler 1 | . . 1 Hauler 2 | . 1 1 Recycler 1 | . . 1 Watcher 3 | . 3 . Swarmer 4 | . . 4 Grunt 10 | . 8 2 Sentry 3 | . . 3 Best Kill Streak 5 | . 5 4 Combat Bots Only 5 | . 5 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1264 | . 570 694 Core 279 | . 104 175 Absorbed by Shields . | . . . Core Remaining (%) 79 | 100 58 . Volleys Fired 85 | . 44 41 Largest 2 | . 2 2 Hottest 125 | . 85 125 Shots Fired 135 | . 76 59 Gun 108 | . 69 39 Cannon 20 | . . 20 Launcher 7 | . 7 . Special . | . . . Kinetic 57 | . 36 21 Thermal 46 | . 8 38 Explosive 7 | . 7 . Electromagnetic 25 | . 25 . Robot Hit Streak 11 | . 8 11 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 86 | . 40 46 Core Hits 44 | . 28 16 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1371 | . 663 708 Guns 828 | . 412 416 Cannons 292 | . . 292 Explosions 251 | . 251 . Melee . | . . . Ramming . | . . . Kinetic 367 | . 171 196 Thermal 564 | . 52 512 Explosive 251 | . 251 . Electromagnetic 189 | . 189 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Effects 1 | . 1 . Message Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage 17 | . 1 16 Projectiles 16 | . . 16 Explosions 1 | . 1 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 37 | . 37 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 252 | . 252 216 Average Temperature 94 | . 117 61 Received Heat Transfer 450 | . 312 138 Effects 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . . 2 Heat Transferred 1295 | . 148 1147 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 327 | . 233 327 Initial 20 | . . 20 Average 104 | . 83 179 Maximum Alert Level 1 | . 1 1 Low Security (%) 70 | 100 74 54 Level 1 29 | . 25 45 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 2 2 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 2 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 36 | . 19 17 Peak Tracking Total 8 | . 8 5 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 2 | . 2 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 38 | . 38 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1323 | 74 897 352 Spaces Moved 777 | 50 562 165 Core 7 | 7 . . Treads 4 | . 4 . Legs 766 | 43 558 165 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 112 120 120 Slowest Speed 160 | 150 160 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 5 62 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 35 | . 35 . Melee . | . . . Projectile . | . . . AOE 35 | . 35 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1036 | 65 712 259 Wait 87 | . 55 32 Move 775 | 49 561 165 Hop . | . . . Pick Up 24 | 5 14 5 Fast Attach 17 | 6 7 4 Attach 11 | 2 6 3 Detach 3 | 2 1 . Swap 11 | 1 6 4 Drop 23 | . 18 5 Fire 85 | . 44 41 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Lost 4 parts (2n2w) 396 | -10/Materials | Discovered new exit (range 10) 508 | -10/Materials | Repaired Lgt. Nuclear Core 529 | -10/Materials | Build established: Scavenger-Mutant 600 | -10/Materials | Discovered new exit (range 18) 773 | -10/Materials | Discovered new exit (range 15) 919 | -10/Materials | Identified exit to Mines 971 | -10/Materials | Identified exit to Materials 972 | -10/Materials | Entered another Materials area 972 | -9/Materials | Evolved 2 slots: Utility x2 1324 | -9/Materials | Self-destructed Last Messages --------------- 01264_ Acquired 35 matter. 01266_ Acquired Hvy. Assault Rifle. 01273_ Acquired Imp. Signal Interpreter. 01277_ Acquired Hrd. Light Armor Plating. 01281_ Acquired Imp. Signal Interpreter. 01282_ Discarded Signal Interpreter. 01285_ Dropped Sml. Laser. 01286_ Dropped Beam Cannon. 01286_ Acquired Particle Gun. 01286_ R-06 Scavenger collects Imp. Ion Engine. 01287_ K-01 Serf collects debris. 01288_ Acquired Particle Gun. 01289_ R-06 Scavenger collects Beam Cannon. 01291_ R-06 Scavenger collects Sml. Laser. 01296_ Acquired 22 matter. 01304_ K-01 Serf collects debris. 01306_ S-10 Pest destroyed. 01306_ Switching to secondary target: S-10 Pest. 01307_ R-06 Scavenger collects Lgt. Assault Rifle. 01307_ R-06 Scavenger collects Lgt. Ion Engine. 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