Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 20:30:10 Player: Mediocre Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (190) 950 Value Destroyed (11755) 11755 Prototype IDs (372) 7440 Alien Tech Used (11) 2200 Bonus (48328) 48328 TOTAL SCORE: 80773 Bonus ------- High Alert Combat Kills 1879 Follower Combat Kills 1549 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 552/1600 Matter 295/300 Energy 484/490 System Corruption 0% +Membrane Temperature Cool (12) Movement Hovering (53) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (8) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (11) ----- Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Centrium Heavy Armor Plating > --- WEAPON (4) ------- Nanosword Nanosword Nanosword Force Lance > --- INVENTORY (5) ---- Centrium Heavy Armor Plating Centrium Heavy Armor Plating Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Experimental Reaction Control System Experimental Phase Shifter Centrium Heavy Armor Plating Zionite Shade Armor > --- WEAPON ----------- Perforator Nanosword Nanosword > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Experimental Core Analyzer Experimental Phase Shifter Centrium Heavy Armor Plating Experimental Powered Armor Nanosword Force Lance Force Lance [Rating: 245] Favorites ----------- Power Backup Power VII Engine Light Deuterium Engine Power Core Backup Power VII Reactor Light Quantum Reactor Propulsion Experimental Gyrokinetic Inverter Treads Light Treads Leg Myomer Leg Hover Unit Experimental Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Spectral Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Nanosword Energy Gun Vortex Rail Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Perforator Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Maul Slashing Weapon Nanosword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 . 2 . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 1 2 . . . . . . . . . . . . . . . 2 1 . . . . . . . Utility 9 | . . . 1 . . 2 . . . 2 . . . . 1 . . . . . 1 . 1 . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Parts Attached 209 | 4 . . 3 4 6 10 . . . 3 1 5 2 3 8 . . 8 1 7 4 26 17 11 15 12 41 18 Power 17 | . . . . . . 2 . . . . . 1 . . 2 . . . . 1 . 2 2 . 1 2 2 2 Engine 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 2 2 2 Propulsion 77 | 2 . . 3 2 2 1 . . . 2 . . 1 1 . . . 2 . 2 1 10 9 5 9 7 13 5 Treads 4 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 56 | . . . . . . . . . . . . . . . . . . . . . . 9 9 5 9 7 12 5 Flight 16 | . . . 1 2 2 1 . . . 2 . . 1 1 . . . 2 . 2 1 1 . . . . . . Utility 88 | . . . . 1 3 6 . . . 1 1 2 . . 6 . . 5 . 3 2 8 6 4 5 2 23 10 Device 36 | . . . . . 1 . . . . 1 . 1 . . . . . . . 1 1 4 3 3 3 1 11 6 Storage 4 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . . . . Processor 13 | . . . . 1 . 1 . . . . 1 1 . . 1 . . 1 . 1 . . 1 . 1 1 3 . Hackware 12 | . . . . . 2 2 . . . . . . . . 1 . . 2 . 1 . 2 . . . . 2 . Protection 23 | . . . . . . 3 . . . . . . . . 3 . . 2 . . . 2 1 . 1 . 7 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 . . . 1 1 1 . . . . . 2 1 2 . . . 1 1 1 1 6 . 2 . 1 3 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 Ballistic Gun 6 | 2 . . . . . . . . . . . 1 . . . . . . . 1 1 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . . . . . . . 1 . . . . 1 . . 3 . 2 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 . 2 . . . . . . . . . . . . 4 . . . 5 1 2 4 . 5 . Parts Lost 50 | . . . . 1 . 1 . . . . 1 4 . . . . . . . . . 9 6 1 4 2 5 16 Power 5 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . 2 Propulsion 21 | . . . . 1 . 1 . . . . . 1 . . . . . . . . . 5 3 . 2 1 2 5 Utility 22 | . . . . . . . . . . . . 2 . . . . . . . . . 3 3 . 1 1 3 9 Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Highest Loss Streak 5 | . . . . 1 . 1 . . . . 1 5 . . . . . . . . . 4 2 1 2 2 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | . 1 2 4 4 5 4 5 5 5 4 4 4 4 4 5 9 9 8 8 7 8 11 13 12 11 11 11 11 Power . | . . . . . . . 1 1 1 . . . 1 1 1 1 1 1 1 1 . . . 1 . . 1 1 Propulsion 1 | . . 1 3 2 4 . . . . . 1 1 . . 1 1 1 1 2 1 1 . . . . 1 1 2 Utility 3 | . . . . . . 1 2 2 2 . . . . . . 3 3 3 2 3 3 5 7 5 4 4 4 4 Weapon 2 | . 1 1 1 1 1 1 2 2 2 2 3 3 2 2 1 2 2 2 2 1 1 4 4 3 1 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 23 | . . . 2 . 1 1 . . . 1 . . . . 2 . . 1 . . 1 1 1 2 2 1 2 5 Power 4 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Utility 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 5 Weapon 4 | . . . 1 . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 90 | . 57 57 54 59 74 85 92 92 92 89 91 79 93 93 95 100 100 98 94 88 88 81 95 89 95 98 94 87 Core 2 | . . . . . . . . . . . . . . . 8 11 11 11 11 10 9 3 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 2 8 8 7 8 6 4 Treads 2 | . 28 28 32 32 20 . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . . . . . . . . . . . . 10 31 30 30 31 31 28 Flight 12 | . . . . 3 24 37 38 38 38 33 33 27 31 33 29 29 29 27 23 25 28 15 . . . . . . Device 9 | . . . . . . . . . . 4 6 4 6 6 3 . . . . 3 7 6 13 14 17 15 17 15 Storage 3 | . . . . . . . . . . . . . . . 1 5 5 5 5 5 4 4 4 4 4 4 4 3 Processor 13 | . . . . 7 9 12 15 15 15 13 13 22 21 20 18 23 23 21 17 11 9 9 12 13 13 16 10 12 Hackware 6 | . . . . . 11 15 15 15 15 13 12 6 6 6 8 11 11 12 17 15 14 11 6 4 4 4 2 . Protection 5 | . . . . . . 5 7 7 7 11 13 7 6 6 8 5 5 5 5 5 4 4 4 3 3 3 6 7 Ballistic Gun 1 | . 28 28 22 15 . . . . . . . 2 1 . . . . . . 2 4 . . . . . . . Impact Weapon 1 | . . . . 1 9 . . . . . . . 8 8 5 5 5 5 5 2 . . . . . . . . Slashing Weapon 7 | . . . . . . 6 7 7 7 6 6 . . 3 5 5 5 4 4 5 4 7 12 9 13 12 8 11 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 3 Peak Build Rating 245 | 4 4 4 7 13 26 41 41 41 41 53 53 51 53 50 79 69 69 98 99 124 140 161 171 189 189 203 237 245 Average Rating 135 | 2 4 4 5 9 18 37 41 41 41 51 52 42 49 49 65 68 69 81 98 114 134 144 163 174 177 197 215 230 On Entrance 77 | . 4 4 4 6 13 25 41 41 41 41 53 51 49 49 50 69 69 69 98 99 124 140 150 164 178 187 190 237 Avg Prop Armor Cover (%) 12 | 23 26 26 30 34 39 10 . . . . 4 8 . . . . . . . . . 1 2 . 3 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 3 3 3 3 3 3 13 13 13 13 17 17 19 19 18 27 27 27 27 31 31 43 64 81 80 67 64 110 121 Greatest Support 130 | 3 40 3 20 3 10 23 23 23 23 29 29 31 29 29 29 29 29 38 38 53 59 84 109 113 112 112 113 130 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 11 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 10 10 15 15 15 15 15 15 14 Most Carried 15 | 1 1 4 5 5 5 5 5 5 5 5 4 5 5 5 10 10 10 10 10 10 11 15 15 15 15 15 15 15 Average Carried 11 | . 1 2 4 4 4 4 5 5 5 4 4 4 4 4 6 9 10 9 10 9 10 14 14 14 14 14 14 13 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 1 1 4 5 5 2 5 5 5 5 4 4 5 5 5 10 10 10 10 10 10 11 15 15 15 14 15 15 4 Class Distribution -------------------- 26% | Hacker-Sprinter 14% | Commander-Sprinter 12% | Scavenger-Gladiator 8% | Derelict-Sprinter 7% | Mutant 6% | Hacker-Scout 5% | Scout 5% | Alien-Scout 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Derelict-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Sprinter | -3/Testing Hacker-Scout | -2/Research Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Commander-Sprinter | -1/Command Scavenger-Gladiator | -1/Access_0 Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 3932 | 202 . 44 . 104 39 143 . . . 22 13 58 40 7 99 . . 254 34 . . 620 325 225 238 75 440 950 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11531 | . 23 . . 104 101 417 . . 40 22 . 43 . 36 133 51 . . 99 . . 1664 944 641 967 1011 3007 2228 Parts 672 | . 2 . . 7 3 29 . . 2 2 . 2 . 9 6 7 . . 15 . . 85 49 47 48 61 150 148 Haulers Intercepted 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 2 . . . . 6 . 3 . . 20 . . . . . . . . . Prevented 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 148 | . 2 . . 1 . 4 . . 1 . . 1 . 4 1 4 . . 9 . . 20 13 10 10 14 31 23 Melee 101 | . . . . . . 4 . . 1 . . . . . 1 . . . . . . 19 11 10 10 14 28 3 Guns 5 | . 2 . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Cannons 24 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 19 AOE 17 | . . . . . . . . . . . . . . 4 . 4 . . 9 . . . . . . . . . Classes Destroyed 19 | . 1 . . 2 1 5 . . 1 . . . . . 1 . . . . . . 1 1 . 1 . 5 . Worker 12 | . . . . . . 1 . . . 1 . . . . . . . . . . . 4 1 . . 1 4 . Builder 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 1 . . Recycler 4 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 2 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Operator 6 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . . 1 1 . 1 . Watcher 9 | . . . . . . 2 . . . . . . . . 2 . . . . . . 1 . . 1 1 2 . Swarmer 33 | . 2 . . . . . . . . . . . . 4 . 4 . . 9 . . 2 . 4 . 4 4 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Grunt 15 | . . . . . . 3 . . . . . . . . . . . . . . . 5 2 . 1 . 4 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 9 | . . . . 1 . 1 . . . . . . . . . . . . . . . 1 3 . 2 . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 21 | . . . . . . . . . . . . . . . 1 . . . . . . 4 2 . 2 3 9 . Programmer 37 | . . . . . . . . . 1 . . 1 . . . . . . . . . 8 3 6 3 7 8 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 15 | . 2 . . 2 1 3 . . 1 1 . 1 . 4 3 4 . . 5 . . 6 5 4 3 15 14 6 Combat Bots Only 14 | . 2 . . 1 . 3 . . 1 . . 1 . 4 1 4 . . 5 . . 4 5 4 3 14 14 6 Max Kills in Single Turn 4 | . 1 . . 1 1 1 . . 1 1 . 1 . 3 1 3 . . 4 . . 1 1 1 1 1 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . 3 . 3 . . 4 . . . . . . . . . Melee 1 | . . . . . . 1 . . 1 . . . . . 1 . . . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1629 | . 21 1 33 12 6 33 5 . 41 . 47 19 . 7 2 11 . . 24 . 8 172 125 70 77 83 166 666 Missed 874 | . 9 . 10 5 4 21 3 . 26 . 25 11 . 4 2 8 . . 12 . 5 69 52 17 26 40 94 431 Hits 755 | . 12 1 23 7 2 12 2 . 15 . 22 8 . 3 . 3 . . 12 . 3 103 73 53 51 43 72 235 Melee 26 | . . . . . . . 1 . . . . . . . . . . . . . . . 17 . . . . 8 Projectile 729 | . 12 1 23 7 2 12 1 . 15 . 22 8 . 3 . 3 . . 12 . 3 103 56 53 51 43 72 227 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . Critical Strikes 49 | . . . 1 . . . . . . . . . . . . . . . . . 1 8 9 1 4 7 4 14 Actively Blocked 27 | . . . . . . . . . . . . . . . . . . . . . 1 2 8 1 4 7 4 . Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 Damage Taken 17227 | . 97 14 301 105 64 137 46 . 155 . 244 192 . 71 18 44 . . 218 . 59 2062 2014 1224 1398 853 1707 6204 Core 2303 | . 16 . 66 32 31 15 . . 28 . 65 32 . . . 14 . . 41 . . 157 171 64 460 53 178 880 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1902 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 235 579 1065 Regen/Repaired (Parts) 1378 | . . . . . . . . . . . . . 24 . . . . 34 . . . . . 306 415 . 599 . Core Remaining (%) 82 | 100 . 93 83 . 88 . . . 93 . . . . 88 . . . . 94 100 . 87 . . 43 . . 34 Volleys Fired 80 | . 4 . . 9 . . . . . . . 2 . 3 . 2 . 3 4 . . 18 7 . . . 3 25 Largest 2 | . 2 . . 2 . . . . . . . 2 . 1 . 1 . 1 1 . . 1 1 . . . 1 1 Hottest 113 | . 40 . . 40 . . . . . . . 90 . 39 . 39 . 45 39 . . 113 50 . . . 100 100 Shots Fired 95 | . 8 . . 18 . . . . . . . 4 . 3 . 2 . 3 4 . . 18 7 . . . 3 25 Gun 50 | . 8 . . 18 . . . . . . . 2 . . . . . 3 . . . 12 7 . . . . . Cannon 36 | . . . . . . . . . . . . 2 . . . . . . . . . 6 . . . . 3 25 Launcher 9 | . . . . . . . . . . . . . . 3 . 2 . . 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 71 | . 8 . . 18 . . . . . . . 2 . . . . . . . . . 14 7 . . . 3 19 Thermal 6 | . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . . . . Explosive 9 | . . . . . . . . . . . . . . 3 . 2 . . 4 . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Entropic 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Robot Hit Streak 17 | . 3 . . 15 . . . . . . . 17 . . . 2 . . 4 . . 13 4 . . . 2 3 Robot Miss Streak 12 | . 1 . . 3 . . . . . . . 1 . . . . . . . . . 6 5 . . . 4 12 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 3 2 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 567 | . 4 . . 15 3 15 . . 5 1 1 3 . . 8 1 . . 2 . . 80 46 38 51 29 92 173 Core Hits 324 | . 2 . . 5 . 8 . . 1 1 . 1 . 2 3 4 . . 11 . . 37 22 12 19 17 71 108 Critical Kills 28 | . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . . 5 19 Critical Parts Destroyed 31 | . . . . . 1 1 . . . . . . . . . . . . . . . 12 3 . . . 5 9 Critical Strikes 117 | . . . . . 1 2 . . 1 . 1 . . . 1 . . . . . . 19 10 4 11 4 25 38 Destroy 62 | . . . . . . . . . . . . . . . . . . . . . . 13 5 . . . 14 30 Smash 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . Sever 34 | . . . . . . 1 . . 1 . 1 . . . . . . . . . . 6 5 4 11 3 1 1 Impale 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 7 Melee Attacks 773 | . . . . . 17 22 . . 7 3 10 . 1 . 30 . 1 . 1 6 3 108 70 62 83 48 123 178 Impact 34 | . . . . . 17 1 . . . . . . 1 . 15 . . . . . . . . . . . . . Slashing 560 | . . . . . . 21 . . 7 3 10 . . . 15 . 1 . 1 6 3 108 70 62 83 32 44 94 Piercing 179 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 79 84 Sneak Attacks 41 | . . . . . 2 5 . . . 1 . . . . 2 . . . . . . 6 1 1 3 4 16 . Combat Hostiles 11 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 7 . Follow-up Attacks 180 | . . . . . . . . . . . . . . . 1 . . . . . . 12 17 6 14 8 32 90 Damage Inflicted 30954 | . 49 1 . 146 162 1169 . . 247 121 47 93 . 315 485 339 . . 741 . . 4429 2360 2728 3108 1928 5718 6768 Guns 388 | . 46 . . 146 . . . . . . . 25 . . . . . . . . . 103 68 . . . . . Cannons 582 | . . . . . . . . . . . . 68 . . . . . . . . . 41 . . . . 100 373 Explosions 1395 | . . . . . . . . . . . . . . 315 . 339 . . 741 . . . . . . . . . Melee 28585 | . . . . . 162 1169 . . 247 121 47 . . . 485 . . . . . . 4285 2292 2728 3108 1928 5618 6395 Ramming 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 760 | . 46 . . 146 . . . . . . . 25 . . . . . . . . . 144 68 . . . 100 231 Thermal 68 | . . . . . . . . . . . . 68 . . . . . . . . . . . . . . . . Explosive 1395 | . . . . . . . . . . . . . . 315 . 339 . . 741 . . . . . . . . . Electromagnetic 142 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 Impact 482 | . . . . . 162 56 . . . . . . . . 264 . . . . . . . . . . . . . Slashing 21421 | . . . . . . 1113 . . 247 121 47 . . . 221 . . . . . . 4285 2292 2728 3108 1311 2082 3866 Piercing 6682 | . . . . . . . . . . . . . . . . . . . . . . . . . . 617 3536 2529 Highest Corruption 7 | . . . . . . . . . . . 2 2 2 . . . . . . . . 7 4 4 4 . . . Average Corruption 2 | . . . . . . . . . . . 1 2 2 . . . . . . . . 3 2 1 3 . . . Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . . . . . . 1 . . . . . . . . . 16 5 1 13 . . . Message Errors 11 | . . . . . . . . . . . . . . . . . . . . . . 5 1 . 5 . . . Matter Fused 9 | . . . . . . . . . . . . . . . . . . . . . . 3 2 1 3 . . . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2155 | . . . . . 82 199 . . 15 . . . . 89 119 26 . . 53 . . 288 170 460 234 77 231 112 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 168 | . . . . . . . . . . . . . . 89 . 26 . . 53 . . . . . . . . . Melee 1987 | . . . . . 82 199 . . 15 . . . . . 119 . . . . . . 288 170 460 234 77 231 112 Knockbacks 10 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 8 Impact 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . . . . . . . . . . . 32 . . . . 26 . . . . . . . . . Shots 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . . . . . . 3 13 . . . 16 60 . 12 115 . . . 2 24 153 351 16 106 235 153 7 5 Average Temperature 42 | . . . . . . 2 6 . . . 7 32 . 8 63 . . . 1 11 49 68 5 54 30 54 4 5 Received Heat Transfer 723 | . . 9 114 36 9 42 9 . 36 . 33 12 . . . . . . 30 . 21 129 126 9 45 36 27 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 10 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . 5 Impact Corruptions 8 | . . . . . 4 2 . . . . . . . . 2 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . . . . . 74 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . . 1 2 2 1 2 5 . Low Security (%) 38 | 100 100 100 100 100 100 100 . . . 100 . . . . 100 . . . . 100 100 51 33 . . 61 . . Level 1 32 | . . . . . . . . . . . . . . . . . . . . . . 48 55 91 100 23 . . Level 2 8 | . . . . . . . . . . . . . . . . . . . . . . . 10 8 . 15 20 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2455 | . 91 43 80 33 21 87 . . . 12 . . . . 52 . . . . 158 86 381 571 416 321 604 2455 . Initial 380 | . . 23 4 33 7 9 . . . 12 . . . . . . . . . 151 60 48 210 282 225 184 380 . Average 320 | . 53 23 10 23 5 33 . . . 5 . . . . 24 . . . . 140 56 200 255 311 282 261 1167 . Influence Increases 8982 | . 101 30 120 37 75 288 . . 30 7 90 30 . 90 169 90 . . 350 25 66 772 695 406 433 570 4297 211 Destroy 0b10 Robot/C 3680 | . 40 . . 20 . 80 . . 20 . . 20 . 80 20 80 . . 240 . . 400 320 200 200 280 1680 . Destroy 0b10 Robot/NC 240 | . . . . 5 15 35 . . . 5 . . . . 15 . . . . . . 35 5 10 15 15 85 . Destroy Leader 744 | . . . . 12 4 24 . . 10 . . 10 . 10 14 10 . . 30 . . 72 90 40 44 74 300 . Allied During Kill 1717 | . . . . . . . . . . . . . . . . . . . 80 . . . 52 . . . 1585 . Successful Hack 166 | . . . . . . 40 . . . . . . . . 42 . . . . . . 48 . 18 . 18 . . Disable Machine 495 | . . . . . 15 15 . . . . . . . . 15 . . . . 15 . 90 . 90 105 . 90 60 Destroy Structure 740 | . 1 . . . 11 4 . . . 2 . . . . 18 . . . . 10 6 22 18 18 39 18 437 136 Partial Spotted 285 | . . . 15 . 15 45 . . . . . . . . 45 . . . . . . 75 . 30 . 15 30 15 Lose Combat Pursuer 915 | . 60 30 105 . 15 45 . . . . 90 . . . . . . . . . 60 30 210 . 30 150 90 . Influence Decreases 8931 | . 40 78 53 100 72 281 21 6 10 27 50 60 10 90 160 64 35 . 110 149 96 484 566 509 525 284 994 4057 Entered New Map 5148 | . . 38 9 47 10 11 11 6 . 8 . 8 10 . . 4 8 . . 89 56 38 164 221 175 124 214 3897 Time Decay 2648 | . 40 40 44 50 62 180 10 . 10 19 40 20 . 20 160 60 27 . 70 60 40 356 262 278 310 140 350 . Lost Part 485 | . . . . 3 . 10 . . . . 10 32 . . . . . . . . . 90 60 10 40 20 50 160 Lost Ally 650 | . . . . . . 80 . . . . . . . 70 . . . . 40 . . . 80 . . . 380 . Squads Dispatched 39 | . . . 1 1 1 4 . . . . . . . . 2 . . . . . . 8 4 3 5 2 8 . Investigation 7 | . . . . . . 3 . . . . . . . . . . . . . . . 1 . 1 . 1 1 . Extermination 16 | . . . . . . 1 . . . . . . . . 1 . . . . . . 3 2 2 2 1 4 . Reinforcement 11 | . . . 1 1 1 . . . . . . . . . 1 . . . . . . 2 2 . 3 . . . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 28 | . 1 . 2 . . . . . . . . . . . . . . . . . 1 . 2 2 2 1 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 377 | . 7 2 12 6 6 10 4 . 2 1 10 2 . 4 7 8 . . 12 . 8 39 48 23 19 30 64 53 Peak Tracking Total 14 | . 7 2 7 5 4 4 4 . 2 1 7 2 . 4 2 4 . . 5 . 7 6 12 8 4 12 13 14 Tactical Retreats 28 | . 1 1 3 . 1 1 . . . . 3 . . . . . . . . . 1 1 6 . 2 3 3 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 9 | . . . . . 1 1 . . . . . . . . 1 . . . . . . 3 . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 34 | . . . . . 1 1 . . . . . . . . 1 . . 1 . 1 . 6 . 6 7 . 6 4 Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . 1 . . 1 . 1 . 1 . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 35 | . . . . . 1 6 . 2 . 1 1 . . . 1 1 2 2 . 1 . 5 2 2 3 2 3 . Terminals 11 | . . . . . 1 4 . . . . . . . . . . . . . . . . . . 3 . 3 . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . 1 . . . . 1 . . . . . . 3 2 2 . 1 . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . 1 . . Total Hacks 99 | . . . . . 2 19 . 16 . 2 6 . . . 4 1 7 4 . 2 . 12 4 4 5 5 6 . Successful 66 | . . . . . . 9 . 16 . 2 6 . . . 3 1 7 4 . 1 . 7 1 1 3 2 3 . Failed 32 | . . . . . 2 10 . . . . . . . . 1 . . . . 1 . 5 3 3 2 2 3 . Catastrophic 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 139 | . . . . . . 12 . . . . . . . . 12 . . 1 . 2 9 27 9 32 11 4 20 . Terminals 26 | . . . . . 2 13 . . . . . . . . . . . . . . . . . . 5 . 6 . Fabricators 9 | . . . . . . 5 . . . . . . . . . . . . . . . 4 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 23 | . . . . . . . . . . 2 . . . . 4 . . . . . . 7 4 4 . 2 . . Garrison Access 7 | . . . . . . 1 . . . . . . . . . . . . . 2 . 1 . . . 3 . . Terminal Hacks 44 | . . . . . . 4 . 16 . . 6 . . . . 1 7 4 . . . . . . 3 . 3 . Record 15 | . . . . . . . . . . . 6 . . . . . 6 3 . . . . . . . . . . Part Schematic 9 | . . . . . . 1 . 8 . . . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . 1 . 5 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Open Door 7 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . . 3 . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Build 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . . . . 2 . . . . 3 . . . . . . 5 1 1 . 1 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Retrieve Study 10 | . . . . . . . . . . 2 . . . . 3 . . . . . . 2 1 1 . 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Unauthorized Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . . . 1 5 . . . 1 . . . . 1 . . . . 1 . 5 2 2 2 2 3 . Full Trace Events 4 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . 1 . 5 . . . . 2 . . . . . . . . . . . . . 4 . Robots Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . 76 . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 100 | . . . . . . 1 . 8 . . . . 14 . 14 . . . . . . 16 12 15 11 . 9 . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . Part Studies Acquired 10 | . . . . . . . . . . 2 . . . . 3 . . . . . . 2 1 1 . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 71 | . . 1 . . . 4 . . . 1 . . 4 . . . 2 2 . . . . 4 . . . 53 . Largest Group 42 | . . 1 . . . 2 . . . 1 . . 4 4 . . 2 2 2 . . . 4 . . . 42 . Highest-Rated Group 4838 | . . 31 . . . 82 . . . 32 . . 151 151 . . 56 192 192 . . . 156 . . . 4838 . Highest-Rated Ally 269 | . . 31 . . . 41 . . . 32 . . 42 42 . . 31 96 96 . . . 39 . . . 269 . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 385 | . . . . . . 8 . . . . . . . . . . . . 26 . . . 13 . . . 338 . Total Damage 25575 | . . . . . . 170 . . . . . . . . . . . . 924 . . . 253 . . . 24228 . Kills 81 | . . . . . . . . . . . . . . . . . . . 3 . . . 3 . . . 75 . Allies Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 11 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 7474 | . . . . 96 232 365 23 20 78 61 106 82 470 183 327 130 133 861 151 125 95 810 575 615 692 281 786 177 Optics 7293 | . . . . 96 232 365 23 20 78 61 106 82 470 183 327 130 133 861 151 125 95 810 575 611 692 281 786 . Sensors 1846 | . . . . . . . . . . 49 106 9 . . . . . . . 97 95 30 279 420 610 151 . . Terrain 177 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 ECM 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 1 . . 1 2 . . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 35 | . . . . . . . . . . . . . . . 3 . . . . . 2 8 2 10 3 1 6 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 5 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 . . 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . . Active Garrisons 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . 1 . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 9438 | 27 92 92 174 105 232 365 23 20 78 61 106 82 470 183 327 130 133 861 151 125 95 810 575 615 692 281 1735 798 Spaces Moved 17226 | 39 145 172 314 141 334 710 87 80 202 154 255 202 1134 242 772 441 293 1222 362 356 288 1293 866 899 1129 574 3271 1249 Core 1132 | 39 139 172 308 141 333 . . . . . . . . . . . . . . . . . . . . . . . Treads 12 | . 6 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8381 | . . . . . . . . . . . . . . . . . . . . . . 393 866 899 1129 574 3271 1249 Flight 7701 | . . . . . 1 710 87 80 202 154 255 202 1134 242 772 441 293 1222 362 356 288 900 . . . . . . Fastest Speed 17 | 50 50 50 50 50 37 25 25 25 25 25 27 29 27 27 27 27 27 26 31 25 25 25 36 39 25 22 17 21 Average Speed 33 | 50 54 50 52 50 49 26 25 25 25 26 28 33 27 27 27 27 27 27 31 26 25 32 46 45 37 33 30 39 Slowest Speed 160 | 50 160 50 160 50 50 37 25 25 25 27 37 40 29 27 27 27 27 31 31 31 25 112 56 50 49 36 98 103 Overloaded Moves 88 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 23 1 43 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . 2 . . . . . . 2 . 3 . . . . 1 2 8 . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 45 | 3 40 52 32 12 58 25 20 72 40 5 44 43 89 51 24 72 50 92 59 11 12 94 26 95 60 19 73 52 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 17 | . . . . . . . . . . . 2 . 2 . . . 1 . . . . 6 . 4 . . 2 . Known Exits Taken 20 | . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 10 | . . 1 . . . . . . 1 . 1 2 2 1 . 1 . . 1 . . . . . . . . . Spaces Dug 86 | . . . . . 11 4 . . . 2 6 . . . 9 . 1 . . 5 3 7 6 6 13 6 4 3 Terrain Destroyed 238 | . . . . . 11 4 . . . 2 6 . . 30 9 38 1 3 54 5 3 11 6 6 13 6 4 26 Melee 85 | . . . . . 11 4 . . . 2 6 . . . 9 . 1 . . 5 3 6 6 6 13 6 4 3 Projectile 6 | . . . . . . . . . . . . . . . . . . 3 . . . 3 . . . . . . AOE 122 | . . . . . . . . . . . . . . 30 . 38 . . 54 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Total 20126 | 43 149 176 325 158 363 839 87 79 214 168 266 209 1287 354 848 448 345 1746 391 373 305 1575 991 1052 1366 643 3876 1450 Wait 1596 | . . . . . . 88 1 . 6 . . . 145 101 29 . 52 494 19 . 6 96 22 54 96 7 379 1 Move 17161 | 38 144 171 313 140 333 705 86 79 201 153 254 201 1129 241 765 440 292 1221 361 353 283 1276 865 898 1128 573 3270 1248 Hop 18 | . . . . . . 2 . . . . . . 2 . 3 . . . . 1 2 8 . . . . . . Pick Up 113 | 1 . 3 5 2 . 4 . . . 2 . 1 1 1 6 2 . 4 . 3 3 16 5 8 8 3 20 15 Fast Attach 149 | 4 . . 1 3 5 6 . . . . 1 5 3 1 7 . . 7 1 2 1 19 12 7 20 3 27 14 Attach 71 | . . . 2 2 . 2 . . . 2 . . 1 . . . . 1 . 1 1 8 5 3 7 3 9 24 Detach 41 | . . . . . . 3 . . . . 1 . 2 . 1 . . 2 . 1 . 8 2 2 1 2 5 11 Swap 114 | . . . . . 2 3 . . . 2 . . . 4 3 2 . 4 4 4 2 8 9 11 19 9 24 4 Drop 202 | . . . 4 2 6 4 . . . 3 . . 3 3 8 2 . 10 1 2 4 22 13 15 21 10 46 23 Fire 80 | . 4 . . 9 . . . . . . . 2 . 3 . 2 . 3 4 . . 18 7 . . . 3 25 Melee 553 | . . . . . 17 22 . . 7 3 10 . 1 . 26 . 1 . 1 6 3 91 51 54 66 33 76 85 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Rewire 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 16) 97 | -10/Materials | Discovered new exit (range 15) 114 | -10/Materials | Discovered new exit (range 13) 120 | -10/Materials | Entered Mines 124 | -10/Mines | Met a Derelict bent on vengeance 140 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 162 | -10/Mines | Found DCF Scrap (13 items) 184 | -10/Mines | Received a Mining Laser from a helpful Derelict 208 | -10/Mines | Discovered new exit (range 10) 212 | -10/Mines | Entered Materials 212 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 331 | -9/Materials | Discovered new exit (range 15) 380 | -9/Materials | Discovered new exit (range 13) 386 | -9/Materials | Entered another Materials area 386 | -8/Materials | Evolved 2 slots: Propulsion x2 436 | -8/Materials | Discovered new exit (range 8) 491 | -8/Materials | Entered Storage 704 | -8/Storage | Discovered new exit (range 19) 723 | -8/Storage | Entered Factory 723 | -7/Factory | Evolved 2 slots: Utility x2 880 | -7/Factory | Identified exit to Lower Caves 1027 | -7/Factory | Build established: Hacker-Sprinter 1039 | -7/Factory | Fabricated H-66 Slayer? 1088 | -7/Factory | Entered Lower Caves 1099 | -7/Lower Caves | Encountered a Warlord checkpoint 1109 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1111 | -7/Lower Caves | Entered Data Miner 1111 | -7/Data Miner | Discovered new exit (range 6) 1115 | -7/Data Miner | Met Data Miner 1124 | -7/Data Miner | Received God Mode back door access code from Data Miner 1131 | -7/Data Miner | Identified exit to Proximity Caves 1131 | -7/Data Miner | Entered Proximity Caves 1164 | -6/Proximity Caves | Learned Factory stockpile data 1169 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1208 | -6/Proximity Caves | Discovered new exit (range 3) 1208 | -6/Proximity Caves | Identified exit to Factory 1209 | -6/Proximity Caves | Entered Factory 1209 | -6/Factory | Evolved 2 slots: Utility x2 1250 | -6/Factory | Discovered new exit (range 15) 1264 | -6/Factory | Identified exit to Lower Caves 1270 | -6/Factory | Entered Lower Caves 1309 | -6/Lower Caves | Learned location of Extension (-6) 1309 | -6/Lower Caves | Learned location of Armory (-3) 1309 | -6/Lower Caves | Learned location of 1 exit from Research 1309 | -6/Lower Caves | Learned Factory emergency access door positions 1309 | -6/Lower Caves | Learned Research garrison access intel 1309 | -6/Lower Caves | Learned Armory garrison access intel 1317 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1370 | -6/Lower Caves | Discovered new exit (range 13) 1375 | -6/Lower Caves | Identified exit to Lower Caves 1376 | -6/Lower Caves | Entered another Lower Caves area 1378 | -6/Lower Caves | Spotted B-75 Beast 1382 | -6/Lower Caves | Discovered new exit (range 18) 1385 | -6/Lower Caves | Learned Factory stockpile data 1409 | -6/Lower Caves | Found DCF Scrap (10 items) 1416 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 1451 | -6/Lower Caves | Discovered new exit (range 3) 1452 | -6/Lower Caves | Encountered a Warlord checkpoint 1452 | -6/Lower Caves | Identified exit to Zion 1458 | -6/Lower Caves | Entered Zion 1466 | -6/Zion | Learned Factory garrison access intel 1468 | -6/Zion | System corruption cleaned by Quarantine Array 1474 | -6/Zion | Learned location of Quarantine (-2) 1512 | -6/Zion | Learned Factory security intel 1553 | -6/Zion | Found GAL Module 1596 | -6/Zion | Met Imprinter 1600 | -6/Zion | Imprinted 1602 | -6/Zion | Declared Zion's savior 1714 | -6/Zion | Build established: Derelict-Sprinter 1751 | -6/Zion | Given A8's code to call for help 1777 | -6/Zion | Discovered new exit (range 18) 1927 | -6/Zion | Identified exit to Proximity Caves 1928 | -6/Zion | Entered Proximity Caves 1928 | -5/Proximity Caves | Accompanied by 4 allies 1947 | -5/Proximity Caves | Spotted B-75 Beast 1990 | -5/Proximity Caves | Discovered new exit (range 10) 2110 | -5/Proximity Caves | Identified exit to Factory 2111 | -5/Proximity Caves | Entered Factory 2111 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2115 | -5/Factory | Loaded intel: 4 garrison access locations 2254 | -5/Factory | Retrieved Zion intel report: Component Schematics 2421 | -5/Factory | Retrieved Zion intel report: Active Garrisons 2435 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 2437 | -5/Factory | Discovered new exit (range 5) 2438 | -5/Factory | Identified exit to Upper Caves 2438 | -5/Factory | Entered Upper Caves 2550 | -5/Upper Caves | Identified exit to Upper Caves 2551 | -5/Upper Caves | Build established: Hacker-Sprinter 2568 | -5/Upper Caves | Entered another Upper Caves area 2627 | -5/Upper Caves | Learned Factory garrison access intel 2632 | -5/Upper Caves | Entered an active Warlord outpost 2633 | -5/Upper Caves | A Commander dispatched an escort 2635 | -5/Upper Caves | Learned Armory trap positions 2635 | -5/Upper Caves | Learned Factory emergency access door positions 2635 | -5/Upper Caves | Learned Factory stockpile data 2635 | -5/Upper Caves | Learned Armory garrison access intel 2644 | -5/Upper Caves | Discovered new exit (range 17) 2647 | -5/Upper Caves | Identified exit to Warlord 2701 | -5/Upper Caves | Entered Warlord 2701 | -5/Warlord | Accompanied by 2 allies 2702 | -5/Warlord | Commander's escort returned to base 2702 | -5/Warlord | Commander's escort returned to base 2743 | -5/Warlord | Rebuked by Warlord 2768 | -5/Warlord | Warlord's base attacked by MAIN.C 2869 | -5/Warlord | Found Prototype Energy Gun 2869 | -5/Warlord | Identified Vortex Rail 2898 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 2913 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 2960 | -5/Warlord | Found Prototype Processor 2960 | -5/Warlord | Identified Spectral Analyzer 2965 | -5/Warlord | Found Exp. Targeting Computer 3118 | -5/Warlord | Warlord forces counterattacked 3328 | -5/Warlord | Spotted Executioner 3397 | -5/Warlord | Spotted Executioner 3443 | -5/Warlord | Warlord base infiltrated, sounded retreat 3490 | -5/Warlord | Lost 4 allies 3497 | -5/Warlord | Spotted Executioner 3498 | -5/Warlord | Spotted Executioner 3508 | -5/Warlord | Discovered new exit (range 22) 3560 | -5/Warlord | Identified exit to Proximity Caves 3562 | -5/Warlord | Entered Proximity Caves 3562 | -4/Proximity Caves | Accompanied by 2 allies 3587 | -4/Proximity Caves | Spotted B-86 Titan 3710 | -4/Proximity Caves | Discovered new exit (range 7) 3712 | -4/Proximity Caves | Identified exit to Factory 3713 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3713 | -4/Proximity Caves | Entered Factory 3713 | -4/Factory | Evolved 2 slots: Propulsion x2 3714 | -4/Factory | Identified exit to Research 3717 | -4/Factory | Loaded intel: 4 garrison access locations 3774 | -4/Factory | Spotted B-86 Titan 3818 | -4/Factory | Discovered exit to Research (range 12) 3838 | -4/Factory | Entered Research 3838 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3839 | -3/Research | Identified exit to Armory 3840 | -3/Research | Loaded intel: 4 garrison access locations 3888 | -3/Research | Retrieved Zion intel report: Branch Access 3888 | -3/Research | Identified exit to Testing 3892 | -3/Research | Retrieved Zion intel report: Active Terminals 3933 | -3/Research | Entered Testing 3943 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 3963 | -3/Testing | Retrieved Zion intel report: Component Schematics 4014 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 4030 | -3/Testing | Lost 3 parts (1p2u) 4044 | -3/Testing | Found Prototype Hackware 4054 | -3/Testing | Found Prototype Ballistic Gun 4054 | -3/Testing | Identified Hyp. Multirail 4059 | -3/Testing | Retrieved Zion intel report: Active Garrisons 4069 | -3/Testing | Found Prototype Protection 4069 | -3/Testing | Identified Centrium Heavy Armor Plating 4096 | -3/Testing | Spotted Striker 4096 | -3/Testing | Spotted Striker 4140 | -3/Testing | Found Prototype Ballistic Cannon 4140 | -3/Testing | Identified Perforator 4168 | -3/Testing | Identified System Mapper 4172 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 4249 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 4281 | -3/Testing | Fabricated Nanoactuators? 4558 | -3/Testing | Lost 4 parts (3n1u) 4570 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 4588 | -3/Testing | Garrison activated, responded to threat 4643 | -3/Testing | Discovered new exit (range 18) 4668 | -3/Testing | Identified exit to Research 4701 | -3/Testing | Retrieved Zion intel report: Trap Installations 4743 | -3/Testing | Entered Research 4743 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4768 | -2/Research | Build established: Scavenger-Gladiator 5073 | -2/Research | Retrieved Zion intel report: Active Terminals 5251 | -2/Research | Retrieved Zion intel report: Prototype Schematics 5252 | -2/Research | Zion Fire squad teleported in 5285 | -2/Research | Discovered new exit (range 19) 5318 | -2/Research | Identified exit to Quarantine 5318 | -2/Research | Entered Quarantine 5345 | -2/Quarantine | Lost 4 allies 5361 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 5387 | -2/Quarantine | Spotted Alpha 7 5430 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 5439 | -2/Quarantine | Found Alien Artifact 5461 | -2/Quarantine | Found Alien Slashing Weapon 5461 | -2/Quarantine | Identified Sigix Broadsword 5468 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 5498 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 5517 | -2/Quarantine | Found Sigix Corpse 5521 | -2/Quarantine | Found Sigix Corpse 5546 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 5585 | -2/Quarantine | Discovered new exit (range 23) 5601 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 5609 | -2/Quarantine | Identified exit to Access 5625 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 5633 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 5668 | -2/Quarantine | Found Alien Artifact 5668 | -2/Quarantine | Identified Core Reset Matrix 5668 | -2/Quarantine | Identified Subatomic Replicator 5668 | -2/Quarantine | Used Core Reset Matrix 5672 | -2/Quarantine | Detected hypermatrix surge 5672 | -2/Quarantine | Sensed 13 artifacts in vicinity 5680 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 5697 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 5703 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 5710 | -2/Quarantine | Found Dimensional Node Initializer 5715 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 5735 | -2/Quarantine | Discovered exit to Access (range 9) 5892 | -2/Quarantine | Cryocooling Duct disabled 5904 | -2/Quarantine | Spotted Fortress 5907 | -2/Quarantine | Ambient heat levels rising (+20) 5907 | -2/Quarantine | Non-combat units ordered to evacuate 5930 | -2/Quarantine | Discovered new exit (range 6) 5930 | -2/Quarantine | Discovered new exit (range 6) 5933 | -2/Quarantine | Identified exit to Section 7 5933 | -2/Quarantine | Entered Section 7 5934 | -2/Section 7 | Detected hypermatrix surge 5934 | -2/Section 7 | Sensed 21 artifacts in vicinity 5950 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 5963 | -2/Section 7 | Found Integrated Mediator 5963 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 5971 | -2/Section 7 | Spotted B-90 Cyclops 6086 | -2/Section 7 | Found Spacefold Activator 6096 | -2/Section 7 | Found Integrated Reactor 6096 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6115 | -2/Section 7 | Initialized slip node 6147 | -2/Section 7 | Found Integrity Redistributor 6159 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 6349 | -2/Section 7 | Spotted Executioner 6349 | -2/Section 7 | Spotted Executioner 6364 | -2/Section 7 | Destroyed Executioner 6371 | -2/Section 7 | Destroyed Executioner 6409 | -2/Section 7 | Found Prototype Processor 6409 | -2/Section 7 | Identified Exp. Core Analyzer 6415 | -2/Section 7 | Found Exp. Core Analyzer 6436 | -2/Section 7 | Spotted B-99 Colossus 6456 | -2/Section 7 | Found Integrity Redistributor 6456 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-74) 6471 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Insulator 6473 | -2/Section 7 | Found LRC Insulator 6473 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 6475 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 6578 | -2/Section 7 | Spotted Alpha 7 6578 | -2/Section 7 | Spotted Alpha 7 6588 | -2/Section 7 | Spotted S7 Guard 6593 | -2/Section 7 | Found Core Regenerator 6597 | -2/Section 7 | Core integrity fell below 50% 6598 | -2/Section 7 | Spotted S7 Guard 6602 | -2/Section 7 | Found Core Membrane 6602 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 6606 | -2/Section 7 | Warped through subspace to slip node 6618 | -2/Section 7 | Discovered exit to Access (range 20) 6620 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 6625 | -2/Section 7 | Entered Access 6625 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 6795 | -1/Access | Spotted B-99 Colossus 6809 | -1/Access | Central database locked down 6845 | -1/Access | Retrieved Zion intel report: Branch Access 6845 | -1/Access | Identified exit to Command 6895 | -1/Access | Destroyed 14 combat bots 6906 | -1/Access | Entered Command 6917 | -1/Command | Retrieved Zion intel report: Prototype Schematics 7019 | -1/Command | Retrieved Zion intel report: Active Garrisons 7052 | -1/Command | Retrieved Zion intel report: Unaware Schematics 7172 | -1/Command | Retrieved Zion intel report: Unaware Analyses 7175 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 7212 | -1/Command | Disengaged cave seal 7243 | -1/Command | Disengaged cave seal 7309 | -1/Command | Retrieved Zion intel report: Trap Installations 7406 | -1/Command | First assault squad dispatched 7458 | -1/Command | Spotted M Guard 7459 | -1/Command | Spotted M Guard 7462 | -1/Command | Spotted Combat Programmer 7462 | -1/Command | Spotted Combat Programmer 7482 | -1/Command | Found Prototype Protection 7482 | -1/Command | Identified Zio. Weapon Casing 7484 | -1/Command | Found Prototype Protection 7484 | -1/Command | Identified Zio. Shade Armor 7500 | -1/Command | Allies destroyed M Guard 7501 | -1/Command | Allies destroyed M Guard 7501 | -1/Command | All MAIN.C guards destroyed 7508 | -1/Command | Lost 4 allies 7549 | -1/Command | Build established: Commander-Sprinter 7675 | -1/Command | Incoming assault squad redirected 7680 | -1/Command | Met MAIN.C 7683 | -1/Command | 0b10 Conduit disabled 7694 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-108) 7695 | -1/Command | Allies destroyed MAIN.C Shell 7695 | -1/Command | MAIN.C activated Command garrisons 7697 | -1/Command | Found Centrium Heavy Armor Plating 7707 | -1/Command | Destroyed MAIN.C 7711 | -1/Command | Discovered new exit (range 43) 7711 | -1/Command | Discovered new exit (range 105) 7711 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 7725 | -1/Command | Lost 3 allies 7757 | -1/Command | Spotted B-99 Colossus 7811 | -1/Command | Found Exp. System Purifier 7814 | -1/Command | Found Femtoactuators 7815 | -1/Command | Found Exp. Core Analyzer 7819 | -1/Command | Found Vortex Chain Reactor 7821 | -1/Command | Found Zero-point Reactor 7929 | -1/Command | Found Zio. Shade Armor 8001 | -1/Command | Destroyed 14 combat bots 8019 | -1/Command | Found Exp. Powered Armor 8021 | -1/Command | Found Centrium Heavy Armor Plating 8320 | -1/Command | Used Core Regenerator, restored core integrity (+339) 8418 | -1/Command | Found Exp. Phase Shifter 8636 | -1/Command | Warped through subspace to slip node 8636 | -1/Command | Discovered new exit (range 5) 8641 | -1/Command | Entered Access_0 8642 | -1/Access_0 | Sensed 2 artifacts in vicinity 8642 | -1/Access_0 | Met Architect 8669 | -1/Access_0 | Found Centrium Heavy Armor Plating 8682 | -1/Access_0 | Destroyed A8 8691 | -1/Access_0 | Architect warped through subspace 8737 | -1/Access_0 | Architect warped through subspace 8771 | -1/Access_0 | Architect warped through subspace 8807 | -1/Access_0 | Architect warped through subspace 8810 | -1/Access_0 | Subspace Access Node disabled 8821 | -1/Access_0 | A6 warped into view 8835 | -1/Access_0 | Destroyed A6 8838 | -1/Access_0 | Found Corrupted Exp. Actuator Array 8847 | -1/Access_0 | Architect warped through subspace 8864 | -1/Access_0 | Found Exp. Phase Shifter 8869 | -1/Access_0 | Found Exp. Phase Shifter 8874 | -1/Access_0 | Lost 3 parts (3u) 8883 | -1/Access_0 | Subspace Access Node disabled 8897 | -1/Access_0 | Architect warped through subspace 8933 | -1/Access_0 | Build established: Scavenger-Gladiator 8960 | -1/Access_0 | Architect warped through subspace 9011 | -1/Access_0 | Architect warped through subspace 9038 | -1/Access_0 | A5 warped into view 9057 | -1/Access_0 | Destroyed A5 9069 | -1/Access_0 | Architect warped through subspace 9106 | -1/Access_0 | Architect warped through subspace 9177 | -1/Access_0 | Found Exp. Phase Shifter 9209 | -1/Access_0 | Architect warped through subspace 9228 | -1/Access_0 | Found Centrium Heavy Armor Plating 9231 | -1/Access_0 | Found Centrium Heavy Armor Plating 9232 | -1/Access_0 | Found Centrium Heavy Armor Plating 9288 | -1/Access_0 | A4 warped into view 9336 | -1/Access_0 | Subspace Access Node disabled 9362 | -1/Access_0 | Architect warped through subspace 9397 | -1/Access_0 | Subspace Access Node disabled 9409 | -1/Access_0 | Core integrity fell below 50% 9431 | -1/Access_0 | Destroyed Architect 9432 | -1/Access_0 | Architect triggered a singularity event 9434 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 9434 | -1/Access_0 | Warped through subspace to slip node 9434 | -1/Access_0 | Discovered new exit (range 8) 9439 | *** | Escaped singularity! Last Messages --------------- Architect. 09431_ Penetrated by Quantum Shear. 09431_ Nanosword follow-up attack on Architect. 09431_ Architect: "If I can't win, no one wins!" 09431_ Architect destroyed. 09432_ A0_COM: Initiating irreversible singularity event. Goodbye. 09433_ A0_COM: 10. 09434_ A0_COM: 9. 09434_ Acquired Hpw. Transdimensional Reconstructor. 09434_ Warped through subspace, drawn to slip node. 09434_ EXIT=FOUND 09435_ A0_COM: 8. 09436_ A0_COM: 7. 09437_ A0_COM: 6. 09438_ A0_COM: 5. 09439_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 67 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 80 Resistance: I 30 Resistance: S 30 Resistance: P 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 93 Melee Accuracy 16 Target Analysis 5 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 44 Defensive Hacking 14 Item Schematics ----------------- Centrium Heavy Armor Plating | -2/Section 7 | Z-intel Neutron Missile Launcher | -2/Section 7 | Z-intel Com. Particle Reactor | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Exp. Reaction Control System | -2/Section 7 | Z-intel Exp. Myomer Leg | -2/Section 7 | Z-intel Exp. Signal Interpreter | -2/Section 7 | Z-intel Exp. Targeting Computer | -2/Section 7 | Z-intel Gravity Neutralizer | -2/Section 7 | Z-intel Exp. EM Shield | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Vibroblade | -1/Command | Z-intel Thunder Hammer | -1/Command | Z-intel Com. Mass Driver | -1/Command | Z-intel Ionic Axe | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Adv. Variable Charge Gun | -1/Command | Z-intel Adv. EM Disruption Field | -1/Command | Z-intel Prc. Energy Filter | -1/Command | Z-intel Exp. Shock Absorption System | -1/Command | Z-intel Robot Schematics ------------------ G-73 Enforcer | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel Fabricated ------------ H-66 Slayer | x2 | -7/Factory Nanoactuators | x2 | -3/Testing Repaired ---------- Nothing Studied --------- Force Lance | -1/Access | Hacked Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Integrated Mediator Integrated Reactor Dimensional Node Initializer Integrity Redistributor Subatomic Replicator LRC Insulator Core Membrane High-powered Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronCouplerInjector Manual? 0 Play Time 02:04:21 Cumulative 1605.5 hours Start 2026.07.23 @ 18:25:44 End 2026.07.23 @ 20:30:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 867 Rogue 854 Adventurer 13 Explorer 0 Win Type 6 Total 415 Types 202/33/97/16/5/5/19/13/11/14 Lore% 99 Gallery% 95 Achievement% 99 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 371ce60c-331f-4117-a537-0553936cb755