Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 13:21:38 Player: toydarian Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (212) 1060 Value Destroyed (7926) 7926 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1872) 1872 TOTAL SCORE: 17478 Bonus ------- High Alert Combat Kills 572 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 127/300 Energy 80/100 System Corruption 10% Temperature Cool (0) Movement Hovering (52) Location -4/Factory Parts ------- > --- POWER (1) -------- Improved Fusion Compressor > --- PROPULSION (4) --- Antigrav System Antigrav System Antigrav System > --- UTILITY (9) ------ Spectral Analyzer Advanced Signal Interpreter Experimental Targeting Computer Improved Target Analyzer Makeshift Hacking Suite Improved System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Cryofiber Web Hardened Medium Armor Plating High-powered Shock Rifle Tesla Rifle Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Layered Medium Armor Plating Experimental System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Fission Core Gravmag Array Gravmag Array Improved Heat Sink Compact Matter Pod KE Penetrator Long-range Missile Launcher Katana [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Improved Weapon Shielding Weapon Katana Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 2 2 2 . . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 . . . . . Utility 7 | . . . 2 1 2 . . . . . 1 . . . . 1 Weapon 3 | . . 2 . . . . . . . . . . . . . 1 Parts Attached 313 | 8 11 26 28 28 26 1 26 1 13 2 92 4 7 7 12 21 Power 17 | 1 . 2 2 1 2 . 4 . . . 4 . . . . 1 Engine 6 | 1 . 2 2 . . . 1 . . . . . . . . . Core 11 | . . . . 1 2 . 3 . . . 4 . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 53 | 2 4 8 5 5 4 1 4 . 1 . 11 . 2 . . 6 Treads 10 | . . 7 2 . . . . . . . 1 . . . . . Leg 14 | . . . . 5 4 . 3 . 1 . 1 . . . . . Wheel 13 | 2 4 1 3 . . 1 1 . . . 1 . . . . . Hover 16 | . . . . . . . . . . . 8 . 2 . . 6 Flight . | . . . . . . . . . . . . . . . . . Utility 89 | 3 5 1 5 11 5 . 10 . 7 1 27 1 2 3 3 5 Device 41 | 2 3 . 1 3 4 . 4 . 2 1 14 1 2 2 1 1 Storage 8 | 1 2 1 . . . . 1 . . . 3 . . . . . Processor 13 | . . . . 4 1 . 1 . 4 . 2 . . . . 1 Hackware 8 | . . . . . . . . . 1 . 4 . . . 1 2 Protection 19 | . . . 4 4 . . 4 . . . 4 . . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 154 | 2 2 15 16 11 15 . 8 1 5 1 50 3 3 4 9 9 Energy Gun 7 | 2 . . . . . . 1 . 1 . 1 . . . . 2 Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . Ballistic Gun 92 | . 1 12 16 8 10 . 3 1 3 1 29 . 2 1 5 . Ballistic Cannon 6 | . . . . . . . 1 . . . 2 . . . 2 1 Launcher 9 | . . 1 . . . . 1 . . . 2 2 1 . 2 . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . Slashing Weapon 37 | . . 1 . 3 5 . 2 . . . 16 1 . 3 . 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . . . 6 . 4 . . 1 . . Parts Lost 77 | . 1 2 6 15 5 3 7 . 1 1 12 1 1 . 3 19 Power 4 | . . . . 1 1 . . . . . 1 . . . . 1 Propulsion 13 | . . 2 1 2 . . 1 . . . 1 . 1 . . 5 Utility 27 | . 1 . 1 6 1 1 3 . 1 1 5 . . . 1 6 Weapon 33 | . . . 4 6 3 2 3 . . . 5 1 . . 2 7 Highest Loss Streak 14 | . 1 1 2 5 1 3 2 . 1 1 4 1 1 . 3 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 96 99 89 93 73 74 100 93 99 87 79 87 88 89 64 Engine 3 | . 14 11 9 2 . . . 6 6 6 1 . . . . . Core 2 | . . . . 3 5 4 5 . . . 3 5 5 5 5 2 Treads 1 | . . 10 11 3 . . . . . . . . . . . . Leg 8 | . . . . 11 20 14 8 20 20 20 3 . . . . . Wheel 3 | . 28 11 6 1 . 1 5 . . . . . . . . . Hover 3 | . . . . . . . . . . . 8 11 15 17 17 7 Device 11 | . 12 11 18 10 13 9 2 13 12 16 13 10 11 11 8 4 Storage 5 | . 14 11 9 7 6 4 3 6 2 . 3 5 5 5 5 2 Processor 13 | . . . . 6 20 20 18 20 20 20 17 17 17 17 17 16 Hackware 3 | . . . . . . . . . 3 6 6 11 11 8 7 11 Protection 3 | . . . 9 9 . . 7 6 6 2 1 . . 2 5 2 Energy Gun 2 | . 23 . . . . . 3 6 1 . . . . . . . Ballistic Gun 17 | . 4 36 35 27 22 17 7 6 11 23 17 . 9 . 10 6 Slashing Weapon 3 | . . . . 2 3 . 5 6 6 2 3 8 1 16 . 3 Peak Build Rating 98 | 7 9 19 24 39 64 60 65 59 73 71 98 88 87 89 91 95 Average Rating 55 | 6 7 12 18 30 54 48 50 57 59 70 88 80 81 85 84 65 On Entrance 50 | . 7 9 13 24 39 60 24 57 59 70 71 83 82 83 86 84 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 88 | 13 88 36 49 52 58 55 54 37 36 41 56 38 39 39 54 55 Greatest Support 60 | 20 26 43 43 48 60 60 56 56 56 56 56 40 43 43 43 43 Greatest Overweight (x) 18 | . 4 2 4 5 . 2 1 . . . 18 . . . 1 2 Average Overweight (x) . | . 1 . 2 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 5 5 5 5 15 10 10 10 10 10 Average Capacity 10 | 7 18 15 15 15 15 12 5 5 5 5 8 10 10 10 10 7 Most Carried 15 | 8 15 15 15 15 15 14 5 5 5 5 14 10 10 10 10 10 Average Carried 9 | 5 12 14 14 14 14 11 4 5 4 4 8 9 9 9 9 6 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 10 10 10 10 10 5 Final Carried 15 | 8 15 15 15 15 14 4 5 5 5 5 8 10 10 10 10 5 Class Distribution -------------------- 26% | Scavenger-Assassin 12% | Mutant 10% | Scavenger-Skirmisher 8% | Tank 6% | Hacker-Mutant 5% | Assassin 5% | Scavenger-Tank 5% | Gunner 3% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Assassin | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -5/Warlord Scavenger-Tank | -4/Proximity Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 8365 | 380 240 963 889 992 338 6 686 130 139 99 2651 215 181 70 74 312 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8517 | 217 425 1418 1018 667 514 . 710 . . 106 2784 129 157 . 64 308 Parts 499 | 18 27 101 60 39 30 . 32 . . 8 143 10 2 . 4 25 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . Recyclers Shooed 7 | 1 1 . . . . . 1 . . . 4 . . . . . Parts Field Recycled 45 | . . . . . 35 . . . . . 10 . . . . . Retrieved Matter 630 | . . . . . 560 . . . . . 70 . . . . . Parts Self-Destructed 58 | . . . . . . . . 24 3 11 . 6 10 . 4 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 166 | . 8 30 19 12 12 . 14 . . 4 43 8 4 . 2 10 Melee 10 | . . . . . 2 . 6 . . . . . . . . 2 Guns 127 | . 8 23 19 12 10 . 8 . . 4 42 . . . . 1 Cannons 7 | . . 2 . . . . . . . . 1 . 1 . 1 2 AOE 22 | . . 5 . . . . . . . . . 8 3 . 1 5 Classes Destroyed 17 | 3 3 5 3 2 . . . . . . . 1 . . . . Worker 14 | 2 . 3 3 1 . . 1 . . . 3 . . . . 1 Builder 9 | . . 2 . 1 . . 1 . . . 4 . . . . 1 Tunneler 5 | 5 . . . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . Recycler 5 | 1 2 . . . . . . . . . 2 . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . 1 Watcher 9 | . 3 2 1 1 1 . . . . . 1 . . . . . Swarmer 45 | . 3 4 4 . 5 . 3 . . 4 8 8 . . 1 5 Grunt 57 | . 5 16 11 2 3 . 3 . . . 12 . 4 . . 1 Brawler 3 | . . 2 . . . . . . . . 1 . . . . . Duelist 3 | . . 1 . . . . . . . . 1 . . . 1 . Sentry 20 | . . 7 3 4 1 . 1 . . . 3 . . . . 1 Specialist 5 | . . . . 1 . . 4 . . . . . . . . . Hunter 8 | . . . 1 1 . . 1 . . . 4 . . . . 1 Programmer 25 | . . . . 4 3 . 2 . . . 14 . . . . 2 Samaritan 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 11 | 5 3 11 9 3 4 . 3 . . 4 7 4 4 . 1 11 Combat Bots Only 8 | . 3 8 4 3 4 . 3 . . 4 5 4 4 . 1 8 Max Kills in Single Turn 5 | 1 1 4 3 1 1 . 1 . . 1 2 4 2 . 1 5 Gunslinging 2 | . . . 2 . . . . . . . 1 . . . . . Exploded 5 | . . 3 . . . . . . . . . 4 2 . 1 5 Melee 1 | . . . . . 1 . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 1575 | . 39 88 125 303 103 3 243 . . 49 280 5 13 5 62 257 Missed 523 | . 16 20 28 122 36 . 69 . . 21 100 2 4 3 18 84 Damage Taken 15669 | . 247 846 1325 1986 1105 141 2299 . . 428 3301 86 173 23 888 2821 Core 2580 | . 114 139 126 143 142 56 116 . . 30 381 10 36 . 134 1153 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 212 | . . . . . . . . . . 102 110 . . . . . Regen/Repaired (Parts) 485 | . . . . . . . . . . . 156 . . 165 . 164 Core Remaining (%) 68 | 100 54 65 77 79 . . . . . 59 . . . . 43 . Volleys Fired 452 | 23 40 64 54 44 35 2 51 . . 7 103 5 4 . 6 14 Largest 5 | 2 2 4 4 4 4 4 3 . . 4 4 3 2 . 4 5 Hottest 167 | 100 100 100 94 99 114 106 111 . . 126 142 133 100 . 163 167 Shots Fired 1440 | 46 80 203 216 174 139 8 95 1 . 28 370 10 9 . 18 43 Gun 1366 | 46 80 186 216 174 139 8 93 1 . 28 357 1 1 . 6 30 Cannon 56 | . . 16 . . . . . . . . 11 5 4 . 8 12 Launcher 18 | . . 1 . . . . 2 . . . 2 4 4 . 4 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 1245 | . 1 186 216 174 139 8 60 . . 28 368 6 5 . 14 40 Thermal 125 | 46 79 . . . . . . . . . . . . . . . Explosive 18 | . . 1 . . . . 2 . . . 2 4 4 . 4 1 Electromagnetic 52 | . . 16 . . . . 33 1 . . . . . . . 2 Robot Hit Streak 22 | 6 9 11 22 9 7 5 9 . . 4 15 4 4 . 6 8 Robot Miss Streak 8 | 3 6 5 4 8 5 2 7 . . 5 4 1 1 . 1 4 Penetration Max 2 | . . . . . . . . . . . 2 . . . . . Secondary Targets 26 | . 1 4 9 3 1 . . . . 1 7 . . . . . Max Gunslinging Chain 2 | . 1 1 2 1 1 . . . . 1 2 . . . . . Shots Hit Robots 893 | 24 43 114 143 109 81 6 89 . . 11 215 4 5 . 9 40 Core Hits 445 | 9 23 65 53 55 28 4 47 . . 6 110 11 9 . 4 21 Critical Kills 9 | . . 1 . . . . . . . 1 7 . . . . . Critical Parts Destroyed 21 | . . . 2 1 . . 1 . . 2 14 . . . 1 . Critical Strikes 51 | 2 5 1 2 1 . . 6 . . 3 24 1 . . 1 5 Burn 7 | 2 5 . . . . . . . . . . . . . . . Destroy 30 | . . . 2 1 . . 1 . . 3 22 . . . 1 . Blast 3 | . . . . . . . . . . . 1 1 . . . 1 Corrupt 2 | . . . . . . . 1 . . . . . . . . 1 Smash 1 | . . 1 . . . . . . . . . . . . . . Sever 8 | . . . . . . . 4 . . . 1 . . . . 3 Melee Attacks 213 | . 2 5 . 19 37 . 47 . . . 74 . . . . 29 Impact 7 | . 2 5 . . . . . . . . . . . . . . Slashing 206 | . . . . 19 37 . 47 . . . 74 . . . . 29 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 2 . . 2 . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21115 | 302 561 2155 2026 1872 1493 156 2064 . . 144 6548 850 540 . 335 2069 Guns 14494 | 302 561 1309 2026 1699 1403 156 1041 . . 144 5484 . . . 48 321 Cannons 1004 | . . 293 . . . . . . . . 89 64 96 . 143 319 Explosions 3461 | . . 527 . . . . 49 . . . 612 786 444 . 144 899 Melee 2142 | . . 26 . 173 90 . 974 . . . 359 . . . . 520 Ramming 14 | . . . . . . . . . . . 4 . . . . 10 Kinetic 14096 | . 9 1309 2026 1699 1403 156 790 . . 144 5573 64 96 . 191 636 Thermal 1071 | 302 552 217 . . . . . . . . . . . . . . Explosive 3171 | . . 275 . . . . 49 . . . 574 786 444 . 144 899 Electromagnetic 621 | . . 328 . . . . 251 . . . 38 . . . . 4 Impact 26 | . . 26 . . . . . . . . . . . . . . Slashing 2116 | . . . . 173 90 . 974 . . . 359 . . . . 520 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 4 1 7 15 15 15 . 10 10 10 10 . 10 Average Corruption 6 | . . . . 3 1 5 11 15 15 . 4 10 10 10 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 194 | . . . . 16 5 3 40 36 3 . 61 9 9 2 . 10 Message Errors 38 | . . . . 3 1 2 7 7 2 . 13 1 . 1 . 1 Matter Fused 53 | . . . . 5 2 . 11 9 1 . 17 4 2 . . 2 Heat Flow Errors 11 | . . . . . 1 . 3 2 . . 4 . . . . 1 Energy Discharges 26 | . . . . 4 1 . 6 4 . . 7 1 1 1 . 1 Parts Rejected 2 | . . . . . . . 2 . . . . . . . . . Parts Fused 3 | . . . . . . . 1 1 . . 1 . . . . . Data Loss (minor) 24 | . . . . 1 . 1 2 7 . . 9 1 1 . . 2 Data Loss (major) 16 | . . . . 2 . . . 3 . . 4 2 4 . . 1 Misfires 8 | . . . . . . . 3 1 . . 3 . 1 . . . Alerts 3 | . . . . . . . . 2 . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . 3 . . . . 1 Weapon Failures 6 | . . . . 1 . . 5 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 119 | . . 6 . . . . 27 . . . 58 16 10 . . 2 Projectiles 10 | . . 6 . . . . . . . . . 4 . . . . Explosions 53 | . . . . . . . . . . . 30 12 10 . . 1 Melee 56 | . . . . . . . 27 . . . 28 . . . . 1 Knockbacks 4 | . . . . . . . . . . . . . 1 . 1 2 Impact . | . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 1 . 1 2 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . 55 . . . . . . . . 2 43 . . 7 5 Shots 3 | . . 1 . . . . . . . . . 1 . . 1 . Rammed 2 | . . . . . . . . . . . 1 . . . . 1 Targets Rammed 2 | . . . . . . . . . . . 1 . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 366 | 366 225 85 30 83 114 . 263 219 329 . 259 . 7 . 87 64 Average Temperature 66 | 142 73 29 12 31 25 . 99 105 181 . 48 . 7 . 23 21 Received Heat Transfer 2882 | . 114 315 657 333 234 . 450 . . 12 405 . 57 . 85 220 Effects 1 | 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 6 | 2 3 1 . . . . . . . . . . . . . . Heat Transferred 3284 | 1036 1998 250 . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 987 | 40 166 695 604 303 135 19 324 . . . 987 . . . . 508 Initial 293 | . 26 7 293 206 46 19 . . . . 59 . . . . 128 Average 242 | 18 66 425 391 204 60 11 173 . . . 334 . . . . 302 Maximum Alert Level 3 | . . 2 2 1 . . 1 . . . 3 . . . . 2 Low Security (%) 53 | 100 100 15 . 47 100 100 68 . . . 39 . . . . 36 Level 1 23 | . . 13 58 52 . . 31 . . . 22 . . . . 31 Level 2 18 | . . 71 41 . . . . . . . 24 . . . . 32 Level 3 4 | . . . . . . . . . . . 13 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 4 4 8 7 . 5 . . . 15 . . . 1 2 Investigation 7 | . 1 . 1 1 1 . 1 . . . 2 . . . . . Extermination 15 | . . . . 2 4 . 2 . . . 7 . . . . . Reinforcement 16 | . 1 3 1 2 1 . 2 . . . 4 . . . . 2 Assault 5 | . . 1 1 . . . . . . . 2 . . . 1 . Garrison 5 | . . . 1 3 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 10 | . . 5 2 . 1 . . . . . 1 . . . . 1 Communications Jammed 1 | . . . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . . . 1 . . . . . Times Spotted 287 | . 13 45 32 19 17 6 21 1 . 6 77 3 3 5 11 28 Peak Tracking Total 14 | . 3 6 7 5 5 6 5 . . 6 7 1 3 5 14 8 Tactical Retreats 28 | . 1 2 . 1 3 . 4 . . 1 9 1 . . 4 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 9 | . . 1 1 1 2 . 1 . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 10 | . 10 . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . 6 Reused 4 | . . . . . . . . . . . . . . . . 4 Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . 2 . . . 6 . 4 Objects Rigged 3 | . . . . . . . . . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 12 | . . 4 . . . . 1 . . . 5 . . . . 2 Max in Single Turn 2 | . . 2 . . . . 1 . . . 1 . . . . 1 Garrison Access 3 | . . . 1 . 1 . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 57 | . 7 6 3 4 10 . 4 . . . 10 . 1 8 . 4 Terminals 40 | . 7 6 2 2 9 . 4 . . . 7 . . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . . . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . 1 1 1 . . . . . 1 . . . . . Total Hacks 164 | . 22 17 10 11 23 . 12 . . . 39 . 1 13 . 16 Successful 75 | . 13 6 3 3 6 . 2 . . . 17 . 1 13 . 11 Failed 89 | . 9 11 7 8 17 . 10 . . . 22 . . . . 5 Catastrophic 18 | . 1 3 . 2 5 . . . . . 7 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 109 | . 15 16 6 7 20 . 12 . . . 22 . . . . 11 Terminals 129 | . 22 17 9 6 21 . 12 . . . 28 . . . . 14 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . 3 . . . . . . 5 . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . 5 . . . . . Garrison Access 6 | . . . 1 2 2 . . . . . 1 . . . . . Terminal Hacks 32 | . 7 . . . 1 . . . . . 5 . 1 13 . 5 Record 7 | . . . . . . . . . . . . . . 7 . . Part Schematic 1 | . . . . . . . . . . . . . . . . 1 Prototype ID Bank 5 | . . . . . . . . . . . . . . 5 . . Open Door 2 | . . . . . . . . . . . . . 1 1 . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 Alert Level 2 | . 1 . . . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . . . . . 2 . . . . . Locate Traps 6 | . 2 . . . 1 . . . . . 1 . . . . 2 Disarm Traps 2 | . 2 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 1 . . . . . . 3 . . . . 2 Scan Component 4 | . . . . 1 . . . . . . 2 . . . . 1 Repair 2 | . . . . . . . . . . . 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . . 1 . . . . . Seal Access 3 | . . . 1 . 1 . . . . . 1 . . . . . Unauthorized Hacks 32 | . 6 6 2 2 4 . 2 . . . 6 . . . . 4 Terminals 32 | . 6 6 2 2 4 . 2 . . . 6 . . . . 4 Botnet 31 | . 6 6 2 2 4 . 2 . . . 6 . . . . 3 Detonate 1 | . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . 1 Hacking Detections 45 | . 7 6 2 4 9 . 4 . . . 9 . . . . 4 Full Trace Events 9 | . 3 . 1 1 1 . 1 . . . 2 . . . . . Feedback Events 2 | . . . . . . . 1 . . . 1 . . . . . Corruption 2 | . . . . . . . 1 . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . . . 1 Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . 1 Time 75 | . . . . . . . . . . . 25 . . . . 50 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . . . Programmers 3 | . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 3 | . . . . . . 1 . . 2 . . . . . . . Largest Group 2 | . . . . . . 1 . . 2 2 . . . . . . Highest-Rated Group 48 | . . . . . . 31 . . 48 48 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . 28 28 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . . . . . . . . . Total Damage 128 | . . . . . . 128 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 2 1 1 . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 14632 | 163 963 1004 839 1244 1715 72 1119 819 1241 389 3444 214 262 415 199 530 Spaces Moved 10980 | 89 668 516 338 622 1131 74 690 681 988 302 2666 342 456 772 198 447 Core 326 | 2 . . . . . 38 . . . . 1 . . . . 285 Treads 356 | . . 170 138 48 . . . . . . . . . . . . Legs 4372 | . . . . 400 1131 36 297 681 988 302 537 . . . . . Wheels 1868 | 87 668 346 200 174 . . 393 . . . . . . . . . Hover 4058 | . . . . . . . . . . . 2128 342 456 772 198 162 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 95 120 120 50 100 120 120 120 56 56 52 52 52 50 Average Speed 104 | 79 106 138 172 157 120 85 114 120 120 120 94 56 52 52 82 71 Slowest Speed 950 | 80 140 240 320 400 120 260 120 120 120 120 950 56 56 52 118 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 85 55 31 13 33 78 12 71 86 63 47 62 65 92 46 18 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 2 . . 1 . . . . Known Exits Taken 10 | . . . . 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . . 1 3 1 . 3 2 . 2 . Spaces Dug 205 | . 1 2 . 15 32 . 12 . . . 59 16 . . 36 32 Terrain Destroyed 538 | . 1 45 . 15 32 . 38 . . . 189 76 26 . 69 47 Melee 131 | . 1 2 . 15 32 . 12 . . . 59 . . . . 10 Projectile 93 | . . . . . . . . . . . 82 4 1 . 3 3 AOE 314 | . . 43 . . . . 26 . . . 48 72 25 . 66 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Total 12841 | 134 843 672 471 745 1356 78 855 683 1045 311 3237 354 469 784 218 586 Wait 570 | . 84 30 19 19 90 . 26 . 28 . 217 . . . . 57 Move 10965 | 88 667 515 337 621 1131 73 689 680 987 301 2665 341 455 771 197 447 Hop . | . . . . . . . . . . . . . . . . . Pick Up 124 | 11 20 8 13 9 16 . 8 . 2 1 27 1 . 1 1 6 Fast Attach 117 | 7 2 7 4 7 5 . 18 . 8 . 37 2 2 4 4 10 Attach 62 | . 1 2 8 12 4 1 5 . 3 1 9 2 3 . 1 10 Detach 40 | . . . . 2 1 1 2 . 8 . 13 3 3 1 1 5 Swap 135 | 1 8 17 16 9 17 . 3 1 3 1 46 . 2 3 7 1 Drop 160 | 4 19 24 20 3 20 1 6 1 6 . 45 . . 4 1 6 Fire 452 | 23 40 64 54 44 35 2 51 . . 7 103 5 4 . 6 14 Melee 213 | . 2 5 . 19 37 . 47 . . . 74 . . . . 29 Ram 2 | . . . . . . . . . . . 1 . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 768 | -10/Materials | Discovered new exit (range 6) 978 | -10/Materials | Discovered new exit (range 3) 1122 | -10/Materials | Discovered new exit (range 4) 1127 | -10/Materials | Entered another Materials area 1127 | -9/Materials | Evolved 2 slots: Weapon x2 1345 | -9/Materials | Destroyed 8 combat bots 1580 | -9/Materials | Discovered new exit (range 15) 1656 | -9/Materials | Build established: Gunner 1927 | -9/Materials | First assault squad dispatched 2000 | -9/Materials | Discovered new exit (range 16) 2131 | -9/Materials | Entered another Materials area 2131 | -8/Materials | Evolved 2 slots: Utility x2 2428 | -8/Materials | Build established: Tank 2444 | -8/Materials | Garrison activated, responded to threat 2865 | -8/Materials | Discovered new exit (range 16) 2931 | -8/Materials | First assault squad dispatched 2970 | -8/Materials | Entered Factory 2970 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3451 | -7/Factory | Garrison activated, responded to threat 3508 | -7/Factory | Lost 4 parts (1p3w) 3593 | -7/Factory | Lost 5 parts (4u1w) 3794 | -7/Factory | Build established: Scavenger-Tank 3858 | -7/Factory | Discovered new exit (range 14) 3945 | -7/Factory | Discovered new exit (range 18) 4213 | -7/Factory | Identified exit to Factory 4214 | -7/Factory | Entered another Factory area 4214 | -6/Factory | Evolved 2 slots: Utility x2 4277 | -6/Factory | Build established: Scavenger-Assassin 4465 | -6/Factory | Spotted B-75 Beast 4686 | -6/Factory | Garrison activated, responded to threat 5312 | -6/Factory | Discovered new exit (range 19) 5405 | -6/Factory | Discovered new exit (range 4) 5408 | -6/Factory | Identified exit to Lower Caves 5438 | -6/Factory | Identified exit to Factory 5537 | -6/Factory | Discovered exit to Factory (range 19) 5929 | -6/Factory | Sucked down chute 5929 | -6/Factory | Entered Waste 5930 | -6/Waste | Met a frightened Derelict 5944 | -6/Waste | EMP discharged 5944 | -6/Waste | Spotted C-40 Crusher 5946 | -6/Waste | Spotted C-40 Crusher 5951 | -6/Waste | Spotted C-40 Crusher 5952 | -6/Waste | Spotted C-40 Crusher 5975 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5978 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5981 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5984 | -6/Waste | Spotted C-40 Crusher 5985 | -6/Waste | Spotted C-40 Crusher 5997 | -6/Waste | Discovered new exit (range 10) 6001 | -6/Waste | Identified exit to Factory 6001 | -6/Waste | Entered Factory 6012 | -6/Factory | Lost 3 parts (1u2w) 6210 | -6/Factory | Discovered exit to Factory (range 20) 6365 | -6/Factory | System corruption reached 10% 7008 | -6/Factory | Build established: Scavenger-Mutant 7077 | -6/Factory | Discovered exit to Lower Caves (range 20) 7120 | -6/Factory | Entered Lower Caves 7379 | -6/Lower Caves | Build established: Scavenger-Assassin 7394 | -6/Lower Caves | Activated DRS Beacon 7491 | -6/Lower Caves | Learned Factory terminal intel 7663 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7671 | -6/Lower Caves | Learned 8 Factory zone layouts 7671 | -6/Lower Caves | Identified exit to Zion 7808 | -6/Lower Caves | Discovered new exit (range 12) 7823 | -6/Lower Caves | Identified exit to Lower Caves 7830 | -6/Lower Caves | Encountered a Warlord checkpoint 7939 | -6/Lower Caves | Entered Zion 7972 | -6/Zion | Received a hallucinogenic algorithm 7989 | -6/Zion | System corruption cleaned by Quarantine Array 8249 | -6/Zion | Given A8's code to call for help 8307 | -6/Zion | Found Prototype Special Weapon 8307 | -6/Zion | Identified RU-N14's Throwing Claymores 8388 | -6/Zion | Gained Derelict followers 8540 | -6/Zion | Found Prototype Processor 8540 | -6/Zion | Identified Exp. Melee Analysis Suite 8543 | -6/Zion | Found Prototype Hackware 8543 | -6/Zion | Identified Exp. System Shield 8556 | -6/Zion | Found Prototype Processor 8556 | -6/Zion | Identified Exp. Targeting Computer 8559 | -6/Zion | Found Prototype Processor 8559 | -6/Zion | Identified Spectral Analyzer 8562 | -6/Zion | Found Prototype Processor 8562 | -6/Zion | Identified Exp. Target Analyzer 8745 | -6/Zion | Met Imprinter 8984 | -6/Zion | Discovered new exit (range 9) 9094 | -6/Zion | Learned Factory garrison access intel 9160 | -6/Zion | Identified exit to Proximity Caves 9180 | -6/Zion | Entered Proximity Caves 9180 | -5/Proximity Caves | Accompanied by 2 allies 9191 | -5/Proximity Caves | Spotted B-75 Beast 9433 | -5/Proximity Caves | Learned Factory terminal intel 9559 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9569 | -5/Proximity Caves | Entered Factory 9569 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9571 | -5/Factory | Loaded intel: 26 terminal locations 9572 | -5/Factory | Loaded intel: 3 garrison access locations 9621 | -5/Factory | Build established: Scavenger-Skirmisher 11446 | -5/Factory | Build established: Assassin 11633 | -5/Factory | Repaired Gravmag Array 12005 | -5/Factory | Discovered new exit (range 12) 12037 | -5/Factory | Identified exit to Factory 12269 | -5/Factory | First assault squad dispatched 12396 | -5/Factory | System corruption reached 10% 12629 | -5/Factory | Build established: Scout 12798 | -5/Factory | Lost 4 parts (1p1n1u1w) 12842 | -5/Factory | Identified exit to Upper Caves 13013 | -5/Factory | Entered Upper Caves 13076 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 13092 | -5/Upper Caves | Build established: Hacker-Mutant 13127 | -5/Upper Caves | Spotted B-75 Beast 13212 | -5/Upper Caves | Discovered new exit (range 14) 13222 | -5/Upper Caves | Identified exit to Upper Caves 13227 | -5/Upper Caves | Entered another Upper Caves area 13228 | -5/Upper Caves | Learned Factory interactive machine intel 13482 | -5/Upper Caves | Discovered new exit (range 8) 13488 | -5/Upper Caves | Identified exit to Warlord 13489 | -5/Upper Caves | Entered Warlord 13539 | -5/Warlord | Discovered new exit (range 8) 13542 | -5/Warlord | Identified exit to Proximity Caves 13570 | -5/Warlord | System corruption cleaned by Quarantine Array 13647 | -5/Warlord | Met Warlord 13672 | -5/Warlord | Warlord's base attacked by MAIN.C 13841 | -5/Warlord | Found Prototype Device 13841 | -5/Warlord | Identified Minesniffer Drone Bay 13882 | -5/Warlord | Warlord forces counterattacked 13895 | -5/Warlord | Spotted B-75 Beast 13896 | -5/Warlord | Spotted B-86 Titan 13904 | -5/Warlord | Entered Proximity Caves 13939 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13987 | -4/Proximity Caves | Core integrity fell below 50% 14033 | -4/Proximity Caves | Lost 3 parts (1u2w) 14103 | -4/Proximity Caves | Entered Factory 14103 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14104 | -4/Factory | Loaded intel: 51 interactive machine locations 14105 | -4/Factory | Loaded intel: 25 terminal locations 14258 | -4/Factory | Repaired Gravmag Array 14333 | -4/Factory | Build established: Hacker-Gunner 14343 | -4/Factory | Lost 3 parts (1n2w) 14346 | -4/Factory | Destroyed 8 combat bots 14418 | -4/Factory | Core integrity fell below 50% 14452 | -4/Factory | Lost 14 parts (1p3n5u5w) 14536 | -4/Factory | Core integrity fell below 20% 14592 | -4/Factory | System corruption reached 10% 14633 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- >>Trojan(Detonate) Trojan loaded successfully. Testing... Scanning machine control network... Found 3 applicable machines. Q98R7IZSPU: Fusion Modulator KR9I3FSRVW: Nuclear Reactor FP9MOHNTBV: Nuclear Reactor Infected machine control systems. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 14620_ System corrupted: Energy discharge (-38). 14620_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 14622_ Acquired Unknown Power Core. 14622_ Identified Imp. Fusion Compressor. 14628_ Acquired Antigrav System. Map ----- +----------------------------------------------------+ | ???????????????????????############### "Y" """ # | | ???""""????????????????# + """ """ !# | | ??""S""????????????????# ######### # | | ??""?""????????????????# ##################+## | | ???????????????????????# + + / | | ???????????????????????# # ########## ## | | ???????????????????????# #?? #????????# #? | | ????????## ##########+## #?? !#????????# #? | | ????????# # #????????# #? | | ????????+ + #????????# #? | | ????????# # #????? | | ????????# #?? #????????### | | ????????# ##???? #??????????# | | ????????+ #??????? #??????????# | | ????????###+######## #### #???????????????????# | | ????????????????#??#+???# #????????????????????? | | ????????????????# ????## ##???????????????????? | | ????????????????# """??# #???????????????????? | | ????????????????# """ # "" #########???????????? | | ????????????????# """ + T +????????? | | ?????????"??????# # #########+#?????????? | | ?????????"??????# ??# #???????????????????? | | ?????????"??????###??#####p#####?????????????????? | | ?????????T???????????#! #?????????????????? | | ?????????"???????????# ! #?????????????????? | | ?????????"???????????# @=! #???????????????# ? | | ?????????"???????????# =! #???????????????? | | ?????????????????????###########?????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????T?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ?????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????# ?????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 1200 Weapon Shielding 66 Evasion (%) 66 Targeting Accuracy 12 Target Analysis 9 Recoil Reduction 6 Offensive Hacking 21 Defensive Hacking 28 Item Schematics ----------------- Cmb. Airjet | -5/Factory | Scanalyzed Adv. Sensor Array | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Charge!!! Gunslinger Challenges ------------ None Game ------ Seed CatalystShrapnelJammer Manual? 0 Play Time 03:05:33 Cumulative 67.6 hours Start 2025.03.01 @ 08:14:40 End 2025.03.01 @ 13:21:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 84 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05785bb0-90ac-4e56-88a6-2aece547a2d1