Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 16:37:12 // AFD2020/Player2 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (514) 514 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 2875 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 406 Friendly Fire -203 Cogmind --------- Core Integrity 407/550 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (41) Movement Walking (180) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Drone Bay (2/2) > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Advanced Beam Rifle > --- INVENTORY (20) --- Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Improved Heat Sink Small Storage Unit Advanced Signal Interpreter Long-range Tractor Beam EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Drone Bay > --- WEAPON ----------- Improved Medium Laser Advanced Beam Rifle EM Pulse Cannon > --- INVENTORY -------- Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Improved Heat Sink Small Storage Unit Advanced Signal Interpreter Long-range Tractor Beam Improved Medium Laser Light Assault Rifle Heavy Assault Rifle Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 18 | . 4 . 6 2 6 Power 1 | . . . 1 . . Engine . | . . . . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 2 | . . . 1 1 . Treads . | . . . . . . Leg 2 | . . . 1 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | . 2 . 1 1 1 Device 2 | . . . 1 . 1 Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 10 | . 2 . 3 . 5 Energy Gun 4 | . . . . . 4 Energy Cannon 5 | . 2 . 2 . 1 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . . . . 1 Average Slot Usage (%) 95 | . 94 100 95 83 96 Engine 6 | . 14 14 6 . . Core 4 | . . . 4 9 9 Leg 28 | . 28 28 33 27 27 Device 6 | . . . 6 9 12 Storage 22 | . 22 28 22 18 18 Protection 1 | . . . . 2 5 Energy Gun 4 | . . . . . 15 Energy Cannon 18 | . 11 28 21 18 9 Ballistic Gun 1 | . 16 . . . . Naked Turns . | . . . . . . Heaviest Build 89 | 11 77 77 80 83 89 Greatest Support 35 | 20 20 20 30 35 35 Greatest Overweight (x) 3 | . 3 3 2 2 2 Average Overweight (x) 2 | . 1 3 2 2 2 Largest Inventory Capacity 20 | 6 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 Most Carried 20 | 6 9 13 18 20 20 Average Carried 15 | 6 7 12 15 18 19 Final Capacity 20 | 6 20 20 20 20 20 Final Carried 20 | 6 9 13 18 20 20 Class Distribution -------------------- 74% | Hauler-Mutant 11% | Hauler-Tank 10% | Hauler-Gunner 3% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 391 | 200 46 . 70 . 75 Remotely . | . . . . . . Salvage Created 749 | . 45 109 262 24 309 Parts 41 | . 2 8 17 2 12 Haulers Intercepted 3 | . . . 1 . 2 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 15 | . 1 4 7 . 3 Guns 1 | . . . . . 1 Cannons 6 | . 1 3 2 . . AOE 7 | . . 1 5 . 1 Classes Destroyed 6 | . 1 1 2 1 1 Worker 3 | . . . 1 . 2 Hauler 3 | . . . 1 . 2 Watcher 1 | . . . . 1 . Swarmer 5 | . . 2 3 . . Grunt 9 | . 1 2 4 . 2 Sentry 1 | . . . . . 1 Best Kill Streak 4 | . 1 2 4 1 3 Combat Bots Only 3 | . 1 2 3 . 2 Max Kills in Single Turn 4 | . 1 1 4 1 2 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 383 | . 18 131 77 14 143 Core 163 | . 18 54 17 14 60 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 48 95 . . Volleys Fired 41 | . 4 8 10 2 17 Largest 3 | . 2 2 2 2 3 Hottest 180 | . 112 112 112 112 180 Shots Fired 89 | . 8 16 19 4 42 Gun 32 | . 6 . . . 26 Cannon 56 | . 2 16 18 4 16 Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic 6 | . 6 . . . . Thermal 26 | . . . . . 26 Explosive 1 | . . . 1 . . Electromagnetic 56 | . 2 16 18 4 16 Robot Hit Streak 14 | . 4 5 6 9 14 Robot Miss Streak 3 | . 1 1 2 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 61 | . 6 11 13 3 28 Core Hits 27 | . 3 5 10 1 8 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1858 | . 61 257 717 74 749 Guns 391 | . 38 . . . 353 Cannons 807 | . 23 197 283 74 230 Explosions 660 | . . 60 434 . 166 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 38 | . 38 . . . . Thermal 828 | . . 60 249 . 519 Explosive 185 | . . . 185 . . Electromagnetic 807 | . 23 197 283 74 230 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Effects 1 | . . . 1 . . Message Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 35 | . . . 11 . 24 Projectiles . | . . . . . . Explosions 35 | . . . 11 . 24 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 94 | . . 54 . . 40 Shots 2 | . . 1 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 417 | . 51 171 153 . 417 Average Temperature 76 | . 29 72 54 . 90 Received Heat Transfer 129 | . . 45 39 9 36 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1214 | . . 62 300 . 852 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 2 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 428 | . 84 303 428 255 250 Average Influence 195 | . 36 243 229 210 170 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 49 | 100 100 24 50 39 62 Level 1 47 | . . 75 35 60 37 Level 2 3 | . . . 14 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 2 . 4 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 4 7 19 2 8 Peak Tracking Total 6 | . 3 3 6 1 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 4 | . . 4 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 3 | . . . 1 . 2 Terminals 3 | . . . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . . 2 . 7 Successful 4 | . . . . . 4 Failed 5 | . . . 2 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . 2 . 3 Terminals 9 | . . . 2 . 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . . 2 Open Door 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . . . . 5 Terminals 2 | . . . . . 2 Track 1 | . . . . . 1 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 74 | . 64 64 69 73 74 Highest-Rated Ally 74 | . 64 64 69 73 74 Total Orders 1 | . . . . . 1 RETURN 1 | . . . . . 1 Ally Attacks 95 | . 10 9 41 3 32 Total Damage 1340 | . 235 126 459 44 476 Kills 22 | . 4 3 8 1 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 4 | . . . . . 4 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 1623 | 2 149 465 348 175 484 Spaces Moved 783 | 2 81 209 169 89 233 Core . | . . . . . . Treads . | . . . . . . Legs 783 | 2 81 209 169 89 233 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 210 180 180 180 Average Speed 186 | 120 162 210 180 180 180 Slowest Speed 210 | 120 210 210 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 2 12 32 18 9 36 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . 25 17 . 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 45 | . . 25 17 . 3 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 865 | 1 90 220 193 99 262 Wait 6 | . . . . 6 . Move 778 | 1 80 208 168 88 233 Hop . | . . . . . . Pick Up 15 | . 2 4 7 1 1 Fast Attach 8 | . 1 . 2 1 4 Attach 1 | . . . 1 . . Detach . | . . . . . . Swap 9 | . 3 . 3 1 2 Drop 6 | . . . 2 . 4 Fire 41 | . 4 8 10 2 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 15) 152 | -10/Materials | Entered Mines 152 | -10/Mines | Accompanied by 1 ally 241 | -10/Mines | Learned location of Storage (-8) 298 | -10/Mines | Core integrity fell below 50% 361 | -10/Mines | Build established: Hauler-Mutant 573 | -10/Mines | Discovered new exit (range 4) 600 | -10/Mines | Learned location of Zion (-7) 617 | -10/Mines | Entered Materials 617 | -9/Materials | Accompanied by 1 ally 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 940 | -9/Materials | Discovered new exit (range 11) 965 | -9/Materials | Entered another Materials area 965 | -8/Materials | Accompanied by 1 ally 965 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1081 | -8/Materials | Discovered new exit (range 10) 1140 | -8/Materials | Entered Storage 1140 | -8/Storage | Accompanied by 1 ally 1616 | -8/Storage | Garrison activated, responded to threat 1624 | -8/Storage | Self-destructed Last Messages --------------- 01555_ G-47 Trooper destroyed. 01559_ Lgt. Nuclear Core melted. 01559_ Particle Gun melted. 01559_ G-47 Trooper destroyed. 01561_ Player 2 attaches Autogun. 01573_ U-05 Engineer builds a Door. 01581_ Player 2 acquires Imp. Heat Sink. 01587_ Destroyed Welding Torch. 01589_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S004. Player 2: "In case you were wondering, some of my prized inventory items include Imp. Heat Sink and Lgt. EM Pulse Cannon." 01601_ K-01 Serf collects debris. 01616_ Y-45 Defender calls for garrison reinforcements. 01616_ ALERT: Activating Garrison Access S001. 01616_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S003. 01620_ W-25 Informer sends out distress signal. 01621_ U-05 Engineer builds a Door. 01624_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????#?????????? | | ???????#?????????????????#??? #?????????? | | ???????# ############ # #?????????? | | ???????# ! @ + #?????????? | | ???????# % @n n##/#########????????? | | ???????# = ##+##### # #????????? | | ????????????# ## # #?????????? | | ????????????# ## # #?????????? | | ????????????# ## # """ #?????????? | | ????????????# ## + """ """#?????????? | | ????????????# ## # """ T"#?????????? | | ????????????# ## # """#????###### | | ????????????# * ##= #? #???##T# !! | | ????????????# + % #?#####/###???# ! | | ????????????# ##* #?????# #?????# #!!! | | ????????????# ## #?????# #?????# #### | | ???????###### !##k!#?????# #??####+##### | | ????# + ![%=##=w####### #### !%! | | ????# #######+#### !!! | | ????????# * ##=#??# ####### = | | ????????# !## ##?# ####+#####??######+### | | ????????# *#*![### # #???# | | ????????# +%*%! + #???#]] | | ????????# * !#=[!##### #???#]] | | ????????# = ##=######""" #???#]% | | ????????# ## #[ /#""" ] #???# | | ????????# + + #""" #???# | | ????????# ## # #""" #???# | | ????????####### # [=!#""" #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityChipCleaver Manual? 0 Play Time 00:13:45 Cumulative 229.8 hours Start 2020.04.01 @ 16:26:41 End 2020.04.01 @ 16:37:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 518 Rogue 518 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 64 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc857b90-5520-402a-bf9d-46862d5e69a7