Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 13:46:38 Player: Nebulae Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2183) 2183 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1123) 1123 TOTAL SCORE: 7006 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 418 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 224/300 Energy 25/100 System Corruption 3% Temperature Cool (0) Movement Hovering (111) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag System Gravmag Array > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Armored Treads Carbon-fiber Leg Advanced Heat Sink Coolant Injector Large Storage Unit Structural Scanner IFF Parser Improved Light Armor Plating Focal Shield Mobile Refinery Mk. CCLXVII Gatling Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array IFF Parser 0b10 Decoder Chip [Skirmisher] Hacking Suite > --- WEAPON ----------- Gatling Laser Flak Gun Gauss Cannon > --- INVENTORY -------- Makeshift Power Source Light Angular Momentum Engine Armored Treads Carbon-fiber Leg Titanium Leg Gravmag System Gravmag System Gravmag Array Advanced Heat Sink Coolant Injector Large Storage Unit Structural Scanner Kinecellerator Improved Light Armor Plating Focal Shield Shield Generator Mobile Refinery Mk. CCLXVII Gauss Cannon [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 75 | 6 15 13 5 3 2 31 Power 10 | 1 1 1 1 . . 6 Engine 8 | 1 1 1 1 . . 4 Core 1 | . . . . . . 1 Reactor 1 | . . . . . . 1 Propulsion 26 | 2 3 6 2 1 1 11 Treads 8 | 2 3 3 . . . . Leg 14 | . . 2 2 1 1 8 Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight 1 | . . 1 . . . . Utility 17 | 1 5 1 1 1 . 8 Device 8 | . 3 . . . . 5 Storage 4 | 1 1 . . 1 . 1 Processor 4 | . 1 . 1 . . 2 Hackware 1 | . . 1 . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 6 5 1 1 1 6 Energy Gun 10 | 1 3 2 1 1 . 2 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 5 | 1 1 1 . . . 2 Ballistic Cannon 2 | . . . . . . 2 Launcher 3 | . 2 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 3 . . . 1 Parts Lost 28 | . 1 3 . . 1 23 Power 6 | . . 1 . . 1 4 Propulsion 7 | . . 1 . . . 6 Utility 3 | . . . . . . 3 Weapon 12 | . 1 1 . . . 10 Highest Loss Streak 9 | . 1 1 . . 1 9 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 11 14 14 13 13 16 Power 1 | 1 . . 1 1 1 1 Propulsion 4 | . 4 3 4 3 3 5 Utility 5 | . 4 6 5 5 5 7 Weapon 2 | . 2 3 3 3 4 1 Tool/Special . | . . . . . . . Unused Backups 26 | . 5 6 2 3 2 8 Power 3 | . 2 . 1 . . . Propulsion 11 | . 2 3 . 1 2 3 Utility 9 | . 1 1 . 2 . 5 Weapon 3 | . . 2 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 98 99 99 100 100 93 Engine 11 | . 13 11 11 11 11 10 Treads 9 | . 28 16 7 . . . Leg 20 | . . 16 25 33 33 25 Device 5 | . 11 4 . . . 7 Storage 10 | . 14 11 11 11 11 6 Processor 10 | . 1 11 11 11 11 15 Hackware 6 | . . 5 11 11 11 6 Energy Gun 9 | . 14 10 11 11 8 5 Ballistic Gun 10 | . 13 7 11 11 11 10 Peak Build Rating 71 | 6 10 24 28 32 32 71 Average Rating 31 | 5 8 19 25 30 30 61 On Entrance 17 | . 6 9 20 28 32 29 Naked Turns . | . . . . . . . Heaviest Build 82 | 13 32 33 35 37 37 82 Greatest Support 75 | 40 40 43 49 47 50 75 Greatest Overweight (x) 14 | . . . 1 . . 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 Average Capacity 15 | 6 12 15 15 15 15 19 Most Carried 20 | 5 15 15 15 15 15 20 Average Carried 14 | 2 11 14 14 14 14 17 Final Capacity 20 | 8 15 15 15 15 15 20 Final Carried 15 | 5 15 15 15 15 15 11 Class Distribution -------------------- 46% | Mutant 29% | Scavenger-Mutant 11% | Scavenger-Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2034 | 245 333 432 115 30 111 768 Remotely . | . . . . . . . Salvage Created 2835 | 54 605 890 415 . 48 823 Parts 163 | 4 47 55 18 . . 39 Haulers Intercepted 6 | . 2 4 . . . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 50 | . 11 18 3 . 2 16 Guns 28 | . 7 8 3 . . 10 Cannons 5 | . . 2 . . . 3 AOE 17 | . 4 8 . . 2 3 Classes Destroyed 14 | 1 8 1 . . 1 3 Worker 2 | . 1 1 . . . . Builder 3 | . 1 . 1 . . 1 Tunneler 2 | . 1 1 . . . . Hauler 6 | . 2 4 . . . . Recycler 9 | 1 2 2 4 . . . Operator 4 | . 2 1 . . . 1 Watcher 8 | . 3 4 . . . 1 Swarmer 19 | . 6 9 3 . 1 . Grunt 20 | . 5 8 . . . 7 Brawler 3 | . . . . . 1 2 Sentry 2 | . . 1 . . . 1 Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . . 3 Heavy 1 | . . . . . . 1 Best Kill Streak 8 | 1 6 5 8 . 2 4 Combat Bots Only 4 | . 4 4 3 . 2 3 Max Kills in Single Turn 4 | 1 4 2 3 . 1 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 3 2 . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 520 | . 47 98 9 . 24 342 Missed 160 | . 12 40 4 . 13 91 Hits 360 | . 35 58 5 . 11 251 Melee 4 | . . . . . . 4 Projectile 356 | . 35 58 5 . 11 247 Critical Strikes 7 | . . 2 . . 1 4 Damage Taken 5180 | . 391 734 39 . 216 3800 Core 991 | . 22 73 6 . 30 860 Absorbed by Shields 191 | . 38 . . . . 153 Regen/Repaired (Parts) 54 | . . . . . . 54 Core Remaining (%) 87 | 100 91 . . . 72 . Volleys Fired 247 | 2 58 87 8 1 12 79 Largest 3 | 2 2 2 2 1 2 3 Hottest 173 | 70 90 100 73 75 98 173 Shots Fired 503 | 4 107 169 16 1 24 182 Gun 412 | 4 102 147 16 1 20 122 Cannon 72 | . . 15 . . . 57 Launcher 19 | . 5 7 . . 4 3 Special . | . . . . . . . Kinetic 232 | 2 45 56 8 . 12 109 Thermal 92 | 2 19 15 . 1 8 47 Explosive 19 | . 5 7 . . 4 3 Electromagnetic 160 | . 38 91 8 . . 23 Robot Hit Streak 18 | 1 15 18 7 . 7 8 Robot Miss Streak 8 | 1 5 8 1 . 2 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 283 | 2 56 86 13 . 14 112 Core Hits 164 | 2 33 43 9 . 11 66 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . 1 . 1 . . 2 Burn 1 | . 1 . . . . . Destroy 2 | . . . . . . 2 Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6630 | 26 1058 2007 279 . 539 2721 Guns 4038 | 26 656 1318 195 . 226 1617 Cannons 1040 | . . 192 . . . 848 Explosions 1552 | . 402 497 84 . 313 256 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2422 | . 208 566 90 . 123 1435 Thermal 1531 | 26 299 192 84 . 103 827 Explosive 1275 | . 257 497 . . 313 208 Electromagnetic 1402 | . 294 752 105 . . 251 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 1 1 1 . 3 Average Corruption 2 | . 3 1 1 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . 17 4 2 1 . 8 Message Errors 9 | . 3 1 1 . . 4 Matter Fused 6 | . 5 1 . . . . Heat Flow Errors 4 | . 2 . . 1 . 1 Energy Discharges 2 | . 1 . . . . 1 Data Loss (minor) 4 | . 2 1 1 . . . Data Loss (major) 3 | . 2 . . . . 1 Misfires 2 | . 1 . . . . 1 Alerts 2 | . 1 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 34 | . 23 6 . . . 5 Projectiles 5 | . . . . . . 5 Explosions 29 | . 23 6 . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 161 | . 39 60 . . . 62 Shots 7 | . 2 3 . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 485 | 40 349 264 30 227 230 485 Average Temperature 96 | 20 81 45 15 102 119 159 Received Heat Transfer 1227 | . 141 264 . . 12 810 Effects 15 | . 1 1 . . . 13 Shutdowns 5 | . . . . . . 5 Energy Bleed 2 | . . 1 . . . 1 Interference 5 | . 1 . . . . 4 Damage (minor) 1 | . . . . . . 1 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 1 3 . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 3028 | 74 745 407 100 . 148 1554 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 3 1 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 59 | 100 100 64 100 . . 13 Level 1 27 | . . 35 . . . 49 Level 2 13 | . . . . . . 36 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 514 | 5 139 318 98 . . 514 Initial 98 | . . . 98 . . 79 Average 167 | . 46 122 54 . . 329 Influence Increases 2514 | 5 385 606 95 . 280 1143 Destroy 0b10 Robot/C 1220 | . 220 360 60 . 180 400 Destroy 0b10 Robot/NC 170 | 5 60 65 25 . . 15 Destroy Leader 278 | . 60 76 10 . 20 112 Allied During Kill 126 | . . . . . 80 46 Successful Hack 7 | . . 3 . . . 4 Disable Machine 360 | . . . . . . 360 Destroy Structure 233 | . 45 42 . . . 146 Lose Combat Pursuer 120 | . . 60 . . . 60 Influence Decreases 2135 | 5 385 353 333 15 154 890 Entered New Map 217 | . . . 155 15 . 47 Time Decay 1531 | 5 346 323 160 . 144 553 Lost Part 280 | . 10 30 . . 10 230 Lost Ally 78 | . . . 18 . . 60 Purge Threat 29 | . 29 . . . . . Squads Dispatched 20 | . 2 4 . . . 14 Investigation 4 | . . 2 . . . 2 Extermination 3 | . . . . . . 3 Reinforcement 7 | . 2 2 . . . 3 Assault 3 | . . . . . . 3 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 22 44 3 . 11 42 Peak Tracking Total 10 | . 5 5 3 . 5 10 Tactical Retreats 6 | . . 2 . . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 24 | . . . . . . 24 Max in Single Turn 18 | . . . . . . 18 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 4 2 . . . 3 Terminals 7 | . 4 2 . . . 1 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 14 7 . . . 9 Successful 11 | . 3 3 . . . 5 Failed 19 | . 11 4 . . . 4 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 1 . 3 Terminals 22 | . 14 7 . . . 1 Fabricators 8 | . . . . . . 8 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 3 . . . 1 Robot Analysis 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Fabricator Hacks 4 | . . . . . . 4 Network Status 1 | . . . . . . 1 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 4 2 . . . 2 Full Trace Events 3 | . 1 . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 5 | . . . 1 4 . . Largest Group 4 | . . . 1 4 4 4 Highest-Rated Group 154 | . . . 31 154 154 154 Highest-Rated Ally 40 | . . . 31 40 40 40 Total Orders . | . . . . . . . Ally Attacks 45 | . . . 2 . 18 25 Total Damage 1156 | . . . 20 . 603 533 Kills 12 | . . . . . 7 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 3447 | . 578 1269 1 . . 1599 Optics 759 | . . . . . . 759 IFF 798 | . . . . . . 798 Structural 995 | . 422 573 . . . . Decoding 1580 | . . . . . . 1580 T.N.C. 1426 | . 156 1269 1 . . . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 18 | . . . . . . 18 Investigations 2 | . . . . . . 2 Reinforcements 8 | . . . . . . 8 Guards 8 | . . . . . . 8 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6353 | 115 1210 1269 335 1267 552 1605 Spaces Moved 3695 | 62 612 629 227 980 414 771 Core 6 | 5 . . . . . 1 Treads 796 | 57 612 127 . . . . Legs 2878 | . . 502 227 980 414 755 Wheels . | . . . . . . . Hover 15 | . . . . . . 15 Flight . | . . . . . . . Fastest Speed 50 | 50 160 130 123 123 120 108 Average Speed 135 | 151 160 136 130 123 122 141 Slowest Speed 750 | 160 160 160 200 123 123 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 5 89 43 48 88 65 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . 2 1 1 . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 233 | . 41 46 . . 14 132 Melee . | . . . . . . . Projectile 20 | . . . . . . 20 AOE 212 | . 41 46 . . 14 111 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4554 | 77 744 871 251 1041 435 1135 Wait 384 | 3 23 100 3 48 . 207 Move 3689 | 61 611 628 226 979 413 771 Hop . | . . . . . . . Pick Up 80 | 5 20 18 4 5 3 25 Fast Attach 17 | 6 3 1 2 . 1 4 Attach 32 | . . 3 1 . 1 27 Detach 4 | . 1 . . . . 3 Swap 50 | . 14 19 2 3 2 10 Drop 51 | . 14 15 5 5 3 9 Fire 247 | 2 58 87 8 1 12 79 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 6) 745 | -10/Materials | Discovered new exit (range 6) 1194 | -10/Materials | Discovered new exit (range 3) 1258 | -10/Materials | Discovered new exit (range 12) 1326 | -10/Materials | Entered another Materials area 1326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2541 | -9/Materials | Discovered new exit (range 6) 2586 | -9/Materials | Discovered new exit (range 11) 2595 | -9/Materials | Entered Mines 2598 | -9/Mines | Received a Mining Laser from a helpful Derelict 2672 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2675 | -9/Mines | Found Scrap Suit 2719 | -9/Mines | Learned location of 1 exit from Lower Caves 2740 | -9/Mines | Discovered new exit (range 15) 2882 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2926 | -9/Mines | Assembled infested the area 2930 | -9/Mines | Entered Zion 3044 | -7/Zion | Discovered new exit (range 12) 3065 | -7/Zion | Received a hallucinogenic algorithm 3066 | -7/Zion | Ran a hallucination algorithm 3110 | -7/Zion | Build established: Scavenger-Mutant 3191 | -7/Zion | System corruption cleaned by Quarantine Array 3349 | -7/Zion | Found Prototype Device 3440 | -7/Zion | Given A8's code to call for help 3660 | -7/Zion | Learned Factory emergency access door positions 3674 | -7/Zion | Learned location of Warlord (-4) 3833 | -7/Zion | Met Imprinter 3854 | -7/Zion | Imprinted 3856 | -7/Zion | Declared Zion's savior 4197 | -7/Zion | Entered Proximity Caves 4197 | -6/Proximity Caves | Accompanied by 4 allies 4216 | -6/Proximity Caves | Learned Factory garrison access intel 4631 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4723 | -6/Proximity Caves | Discovered new exit (range 11) 4749 | -6/Proximity Caves | Entered Factory 4749 | -6/Factory | Accompanied by 4 allies 4749 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4749 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4751 | -6/Factory | Loaded intel: 4 garrison access locations 4836 | -6/Factory | Garrison activated, responded to threat 4965 | -6/Factory | Lost 3 allies 5006 | -6/Factory | Lost 8 parts (2p2n4w) 5099 | -6/Factory | First assault squad dispatched 5283 | -6/Factory | Build established: Scavenger-Gunner 5350 | -6/Factory | Discovered new exit (range 6) 5507 | -6/Factory | Cargo convoy interrupted 5545 | -6/Factory | Fabricated Magnetic Acceleration Cannon? 5882 | -6/Factory | Build established: Scavenger-Skirmisher 6123 | -6/Factory | Discovered new exit (range 20) 6141 | -6/Factory | Lost 3 parts (1n1u1w) 6324 | -6/Factory | Terminal network hard line cut 6328 | -6/Factory | Core integrity fell below 50% 6336 | -6/Factory | Core integrity fell below 20% 6354 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- M-28 Smith repairs G-50 Soldier. Slug penetrates Wall. Kinecellerator destroyed. Penetrated by Slug. M-28 Smith repairs G-50 Soldier Lgt. Angular Momentum Engine. System corrupted: Heat flow error (+247). Slug penetrates Earth. Penetrated by Slug. Acquired 3 matter. Slug penetrates Wall. Slug penetrates L-41 Fighter. Gravmag System destroyed. G-50 Soldier IFF system glitched. Penetrated by Slug. G-50 Soldier IFF system glitched. M-28 Smith repairs L-41 Fighter. M-28 Smith repairs M-28 Smith. M-28 Smith repairs M-28 Smith Wheel. Acquired 114 matter. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????+####??#???????????????????????????????????? | | ??????? ? ??????????????????????????????????? | | #?????? ? ###??????????????????????????????? | | ?????? ? ?????????????????????????????? | | ?????? ? ?????????????????????????????? | | ??????? "? """ ??????????????##########????? | | ???????# "T """ ?????????????## " #???? | | ???????# "" """ #######+######;;;" #???!! | | ???????# < #???!? | | ???????# """ """ " #??!!? | | #??????# """ """ i %"+?? ? | | #??????# """ """ ? " #? | | #??????# % ? %% # | | #??????# """ """ # ###### % " | | #??????# """ """ *% # ? ? | | #??????# """ """ = # +? ?? | | #??????# ##+#?? | | #??????# * #?? | | ######## # % % # #?? | | !% #?? | | #############+######## ### % # ###"#"##"##? | | ??????# ## =%! #? | | ??????# """" "" " ## !; # !!! *== #? | | ??????# """" " "" ## ; # !!! """ #? | | ??????# """" """ #; @ ; # !! """" #? | | ??????# """" """" #; ; # * """" %#? | | ??????# ! * ## ;##%##|%!% """" #? | | ??????# ## =###%"" """ #? | | ??????# ;; % l " = %* """ #? | | ??????# #### T#;######"=! / % #? | | ??????# " #######????#"[!% % #? | | ??????# """T""" ###??????????## #? | | ??????###############?????????????###############? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- EM Shield | -7/Zion | Archive Arc Projector | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Magnetic Acceleration Cannon | x2 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I'm Back, Baby! It Was An Accident, I Swear Just What I Needed Remodeling Significant Disruption Challenges ------------ None Game ------ Seed AlertHypercooledExtrapolator Manual? 0 Play Time 01:55:00 Cumulative 11.7 hours Start 2025.05.24 @ 10:40:55 End 2025.05.24 @ 13:46:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 7de5da7f-9415-4349-8d6f-e2dea8f67fb5