Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 12:16:07

Player: lanqiu

Result: Destroyed by OS-U5F(M) with Riot Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1099)     1099
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-34)                -34
              TOTAL SCORE: 2830

 Bonus
-------
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             0/400
Matter                     96/300
Energy                     69/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (140)
Location                   -7/Zion

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
  Makeshift Leg
>           --- UTILITY (2) ------
                (None)
>           --- WEAPON (3) -------
  Makeshift Axe
>           --- INVENTORY (5) ----
            Self-destruct Interrupter (50)
            Self-destruct Interrupter (50)

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
        Flight Unit
>       --- UTILITY ----------
        Bomb Factory No. 2
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
   Mini Grenade Launcher
>       --- INVENTORY --------
        Gauss Cannon
        Self-destruct Interrupter
        Self-destruct Interrupter
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Bomb Factory No. 2
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             34   | 7   7   .   8   7   5   
  Power                    5    | 2   1   .   1   1   .   
    Engine                 5    | 2   1   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   .   3   3   2   
    Treads                 2    | .   .   .   1   1   .   
    Leg                    5    | 2   .   .   2   .   1   
    Wheel                  1    | .   1   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   
    Flight                 3    | .   .   .   .   2   1   
  Utility                  5    | 1   2   .   .   1   1   
    Device                 2    | 1   .   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              3    | .   2   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   .   4   2   2   
    Energy Gun             4    | .   1   .   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 16   | .   3   .   2   1   10  
  Power                    3    | .   1   .   .   .   2   
  Propulsion               4    | .   1   .   .   .   3   
  Utility                  3    | .   1   .   .   1   1   
  Weapon                   6    | .   .   .   2   .   4   
  Highest Loss Streak      6    | .   3   .   1   1   6   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   82  85  86  81  94  
  Engine                   18   | .   13  14  18  13  21  
  Treads                   7    | .   .   .   6   11  10  
  Leg                      4    | .   18  .   6   .   .   
  Wheel                    1    | .   4   14  1   .   .   
  Flight                   6    | .   .   .   .   9   10  
  Device                   2    | .   8   .   .   .   3   
  Processor                17   | .   7   28  22  21  15  
  Energy Gun               3    | .   2   .   16  1   .   
  Ballistic Gun            17   | .   20  14  11  13  20  
  Launcher                 8    | .   5   14  3   11  11  
Peak Build Rating          21   | 6   6   6   12  11  21  
  Average Rating           10   | 3   5   6   9   9   14  
  On Entrance              6    | .   6   6   6   8   11  
Naked Turns                7    | .   .   .   .   .   7   
Heaviest Build             43   | 10  10  10  17  12  43  
  Greatest Support         26   | 20  20  10  26  20  20  
  Greatest Overweight (x)  14   | .   3   .   1   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   4   5   5   5   
  Average Carried          4    | 3   3   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 4   4   4   5   4   2   

 Class Distribution 
--------------------
 53% | Scavenger-Gunner
 28% | Mutant
 10% | Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -7/Zion

 Resources                      | -11 -10 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio 
Matter Collected           955  | 279 137 122 210 61  146 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            956  | 40  194 .   474 35  213 
  Parts                    79   | 3   15  .   37  9   15  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Combat Hostiles Destroyed  27   | 1   4   .   10  7   5   
  Guns                     11   | 1   3   .   5   2   .   
  AOE                      16   | .   1   .   5   5   5   
Classes Destroyed          13   | 1   3   .   4   2   3   
  Worker                   2    | .   1   .   1   .   .   
  Builder                  5    | .   1   .   4   .   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Watcher                  3    | .   2   .   1   .   .   
  Swarmer                  7    | .   .   .   .   7   .   
  Grunt                    12   | 1   4   .   7   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   
  Zionite                  9    | .   .   .   .   .   9   
  Tinkerer                 1    | .   .   .   .   .   1   
  Thug                     2    | .   .   .   .   .   2   
  Butcher                  2    | .   .   .   .   .   2   
  Fireman                  1    | .   .   .   .   .   1   
Best Kill Streak           15   | 1   5   .   6   4   15  
  Combat Bots Only         5    | 1   2   .   4   4   5   
Max Kills in Single Turn   6    | 1   2   .   3   3   6   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   2   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  
Hostile Shots Fired        178  | 3    37   .    53   12   73   
  Missed                   57   | 3    10   .    20   6    18   
Damage Taken               2095 | .    390  .    489  67   1149 
  Core                     460  | .    54   .    77   29   300  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    78   .    .    .    
Volleys Fired              71   | 2    17   .    29   7    16   
  Largest                  3    | 2    2    .    3    3    3    
  Hottest                  115  | 40   70   .    115  100  78   
Shots Fired                158  | 4    34   .    73   17   30   
  Gun                      113  | 4    30   .    62   11   6    
  Cannon                   12   | .    .    .    .    .    12   
  Launcher                 33   | .    4    .    11   6    12   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  80   | 4    22   .    29   7    18   
  Thermal                  29   | .    8    .    17   4    .    
  Explosive                33   | .    4    .    11   6    12   
  Electromagnetic          16   | .    .    .    16   .    .    
  Robot Hit Streak         7    | 2    7    .    6    3    5    
  Robot Miss Streak        6    | 1    6    .    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           69   | 3    21   .    33   2    10   
  Core Hits                81   | 2    14   .    29   7    29   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    1    1    
    Destroy                1    | .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3524 | 43   436  .    1300 394  1351 
  Guns                     759  | 43   219  .    437  25   35   
  Cannons                  212  | .    .    .    .    .    212  
  Explosions               2549 | .    213  .    863  369  1104 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    4    .    .    .    .    
  Kinetic                  649  | 43   145  .    189  25   247  
  Thermal                  291  | .    74   .    217  .    .    
  Explosive                2445 | .    213  .    759  369  1104 
  Electromagnetic          135  | .    .    .    135  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            112  | .    .    .    33   30   49   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               112  | .    .    .    33   30   49   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    1    .    .    .    1    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      332  | .    37   .    89   11   195  
  Shots                    10   | .    1    .    3    1    5    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        364  | 6    108  .    364  60   282  
  Average Temperature      100  | 6    44   .    108  26   133  
  Received Heat Transfer   718  | .    201  .    177  .    340  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    1    .    .    
  Heat Transferred         655  | .    222  .    433  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Peak Influence             302  | 20  119 46  265 302 .   
  Initial                  100  | .   13  46  17  100 .   
  Average                  143  | 5   43  46  203 239 .   
Maximum Alert Level        1    | .   .   .   1   1   .   
  Low Security (%)         55   | 100 100 100 37  3   .   
  Level 1                  44   | .   .   .   62  96  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              50   | 1   11  .   16  4   18  
  Peak Tracking Total      10   | 1   4   .   4   2   10  
  Tactical Retreats        3    | .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio 
Machines Disabled          3    | .   .   .   3   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Machines Accessed          6    | .   2   .   4   .   .   
  Terminals                4    | .   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   6   .   8   .   .   
  Successful               11   | .   4   .   7   .   .   
  Failed                   3    | .   2   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   2   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   4   .   .   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   1   .   14  
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  
------------               Run  | Yrd Mat Min Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio 
Total Allies               5    | .   .   .   .   .   5   
  Largest Group            5    | .   .   .   .   .   5   
  Highest-Rated Group      140  | .   .   .   .   .   140 
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  
Turns Passed               2758 | 105  385  129  537  344  1258 
Spaces Moved               1617 | 81   227  162  311  196  640  
  Core                     73   | 22   47   .    .    .    4    
  Treads                   1001 | .    .    .    175  190  636  
  Legs                     319  | 59   163  .    97   .    .    
  Wheels                   218  | .    17   162  39   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   6    | .    .    .    .    6    .    
  Fastest Speed            37   | 50   80   80   80   37   50   
  Average Speed            150  | 100  133  80   137  157  184  
  Slowest Speed            750  | 120  200  80   160  160  750  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 10   38   39   26   42   68   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    1    
Spaces Dug                 12   | .    .    .    .    12   .    
Terrain Destroyed          206  | .    18   .    119  63   6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      205  | .    18   .    119  63   5    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Total                      1811 | 99  276 161 361 220 694 
  Wait                     29   | .   11  .   .   .   18  
  Move                     1612 | 80  226 161 310 195 640 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  42   | 10  9   .   9   6   8   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   30   | 6   6   .   7   6   5   
  Detach                   2    | .   1   .   .   1   .   
  Swap                     4    | 1   1   .   1   1   .   
  Drop                     20   | .   4   .   5   4   7   
  Fire                     71   | 2   17  .   29  7   16  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   65 | -11/Scrapyard | Discovered new exit (range 8)
  106 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Discovered new exit (range 10)
  316 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Discovered new exit (range 14)
  386 | -10/Materials | Lost 3 parts (1p1n1u)
  491 | -10/Materials | Entered Mines
  502 | -10/Mines     | Learned location of Storage (-7)
  538 | -10/Mines     | Discovered new exit (range 9)
  593 | -10/Mines     | Discovered new exit (range 8)
  620 | -10/Mines     | Entered Materials
  620 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  773 | -9/Materials  | Discovered new exit (range 4)
  866 | -9/Materials  | Discovered new exit (range 9)
 1157 | -9/Materials  | Entered Mines
 1477 | -9/Mines      | Discovered new exit (range 15)
 1492 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1501 | -9/Mines      | Entered Zion
 1699 | -7/Zion       | Build established: Scavenger-Gunner
 2277 | -7/Zion       | Gained Derelict followers
 2356 | -7/Zion       | Found Prototype Device
 2403 | -7/Zion       | Identified Bomb Factory No. 2
 2688 | -7/Zion       | Attacked by Zionites
 2704 | -7/Zion       | Core integrity fell below 50%
 2732 | -7/Zion       | Lost 6 parts (1p3n2w)
 2756 | -7/Zion       | Core integrity fell below 20%
 2759 | -7/Zion       | Destroyed by OS-U5F(M) with Riot Gun

 Last Messages 
---------------
U1-KLD(z) destroyed.
Acquired 4 matter.
Slug penetrates Twisted Machinery.
A4-563(z) destroyed.
XZ-KQC(z) destroyed.
Gauss Cannon destroyed.
Mni. Grenade Launcher destroyed.
Critical hit (Smash).
Bomb Factory No. 2 destroyed.
Ion Engine destroyed.
System corrupted by crushing effect (+1).
System corrupted by crushing effect (+2).
System corrupted: Matter fused (-10).
Acquired Mak. Axe.
Knocked back.
Bump into an enemy to attack with the active
  melee weapon. Even while active, melee weapons
  do not fire together with ranged weapons in
  the same volley.
Acquired Mak. Leg.

 Map 
-----
+----------------------------------------------------+
| ????????????????#"""""""           """""           |
| ?????????????????#""""""           """#""""        |
| ???????????????????"##"""          """##"""""""""" |
| ????????????????????""#""          """"#"""###"""" |
| ???????????????????""""""  """""   """######?###"# |
| ???????????????????"       """""   ""###???????### |
| ???????????????????"       "##""   """"#?????????? |
| ??????????????????""  """"""?##"   """"#?????????? |
| ??????????????????#"  """#""##""   #"""#?????????? |
| ??????????????????#"  ""#####"#"   ""###?????????? |
| ??????????????????""  ""##""#"""   ""##??????????? |
| ??????????????????"""  """""""""   #""#??????????? |
| ??????????????????"""    """  ""   #"###?????????? |
| ??????????????????""""         "   """"#?????????? |
| ???????????????????#"""            ""###?????????? |
| ???????????????????#"""            ""##??????????? |
| ???????????????######        """    ""#??????????? |
| ???????????????#"""#"         #"    ""##?????????? |
| ?????????????###""" "      <<  "    """#?????????? |
| ?????????????#"""              "    """##????????? |
| ?????????????#""                     """#????????? |
| ?????????????##""                    ""##????????? |
| ?????????????#""""                   ""#?????????? |
| ?????????????"#  "                  """#?????????? |
| ????????????"" "            *  "   ""###?????????? |
| ????????????""           @ =%  "   ""##??????????? |
| ?????????               * z %=      "" ??????????? |
| ????????          M        ==  "      ########???? |
| ?????????  M""            *  %       =##"""""##??? |
| ???????????""#"                      %"#"&" ""#??# |
| ?????????????"%*                      "# !   "###" |
| ?????????????""                "     %"""     """" |
| ?????????????#""     "         "                   |
| ??????????????"      "                             |
| ??????????????""    =   """""                      |
| ??????????????""   =%   """""    """"""  """"   #" |
| ??????????????#""       "##""  """""""" """""""""" |
| ??????????????#"""     """"""  """#"""" """""""""" |
| ????????????????"""  """"###"   """""#" """"" ""   |
| ????????????????#""  ""???#""   """""""        $   |
| ?????????????????""  ?????"""        """"""""      |
| ??????????????????" ?????"           ""#"#"""      |
| ?????????????????????????      """"  "#####"""     |
| ?????????????????????????   """""""  """"#""""     |
| ??????????????????????????"""###?""  """"""""      |
| ??????????????????????????""?????#"              " |
| ?????????????????????????????????#"             "" |
| ?????????????????????????????????#"""""""       "" |
| ????????????????????????????????????""""""         |
| ?????????????????????????????????????###"""        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           1

 Item Schematics 
-----------------
               Hover Unit | -9/Materials | Scanalyzed
              Force Field | -7/Zion      | Archive
           Gravmag System | -7/Zion      | Archive
     Imp. Target Analyzer | -7/Zion      | Archive
 Armor Integrity Analyzer | -7/Zion      | Archive
      Transmission Jammer | -7/Zion      | Archive
         Coolant Injector | -7/Zion      | Archive
        Matter Compressor | -7/Zion      | Archive
   Imp. Corruption Screen | -7/Zion      | Archive
        Lrn. Tractor Beam | -7/Zion      | Archive
                Great Axe | -7/Zion      | Archive
              Energy Well | -7/Zion      | Archive
           Thermal Shield | -7/Zion      | Archive
        Corruption Screen | -7/Zion      | Archive
                 Arm. Leg | -7/Zion      | Archive

 Robot Schematics 
------------------
 Y-54 Guardian | -7/Zion | Archive
  L-41 Fighter | -7/Zion | Archive
     K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Let's See Who's Tougher
One Hack Too Far
Remodeling
Risk Taker
Robot Respite
The More The Merrier
Tourist

 Challenges 
------------
None

 Game 
------
Seed              AssembledHeavyRecalibrator
  Manual?         0
Play Time         00:35:18
  Cumulative      0.9 hours
  Start           2025.02.03 @ 21:00:54
  End             2025.02.04 @ 12:16:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          2
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51971ba6-9188-4cd2-8dd1-2f17190ec637