Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 12:16:07 Player: lanqiu Result: Destroyed by OS-U5F(M) with Riot Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1099) 1099 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-34) -34 TOTAL SCORE: 2830 Bonus ------- Friendly Fire -34 Cogmind --------- Core Integrity 0/400 Matter 96/300 Energy 69/100 System Corruption 5% Temperature Cool (0) Movement Walking (140) Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Makeshift Leg > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (5) ---- Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Flight Unit > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Gauss Cannon Self-destruct Interrupter Self-destruct Interrupter [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Bomb Factory No. 2 Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 34 | 7 7 . 8 7 5 Power 5 | 2 1 . 1 1 . Engine 5 | 2 1 . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 . 3 3 2 Treads 2 | . . . 1 1 . Leg 5 | 2 . . 2 . 1 Wheel 1 | . 1 . . . . Hover 1 | . 1 . . . . Flight 3 | . . . . 2 1 Utility 5 | 1 2 . . 1 1 Device 2 | 1 . . . . 1 Storage . | . . . . . . Processor 3 | . 2 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 2 . 4 2 2 Energy Gun 4 | . 1 . 3 . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . 2 . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 16 | . 3 . 2 1 10 Power 3 | . 1 . . . 2 Propulsion 4 | . 1 . . . 3 Utility 3 | . 1 . . 1 1 Weapon 6 | . . . 2 . 4 Highest Loss Streak 6 | . 3 . 1 1 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 88 | . 82 85 86 81 94 Engine 18 | . 13 14 18 13 21 Treads 7 | . . . 6 11 10 Leg 4 | . 18 . 6 . . Wheel 1 | . 4 14 1 . . Flight 6 | . . . . 9 10 Device 2 | . 8 . . . 3 Processor 17 | . 7 28 22 21 15 Energy Gun 3 | . 2 . 16 1 . Ballistic Gun 17 | . 20 14 11 13 20 Launcher 8 | . 5 14 3 11 11 Peak Build Rating 21 | 6 6 6 12 11 21 Average Rating 10 | 3 5 6 9 9 14 On Entrance 6 | . 6 6 6 8 11 Naked Turns 7 | . . . . . 7 Heaviest Build 43 | 10 10 10 17 12 43 Greatest Support 26 | 20 20 10 26 20 20 Greatest Overweight (x) 14 | . 3 . 1 1 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 4 5 5 5 Average Carried 4 | 3 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 4 4 5 4 2 Class Distribution -------------------- 53% | Scavenger-Gunner 28% | Mutant 10% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 955 | 279 137 122 210 61 146 Remotely . | . . . . . . Salvage Created 956 | 40 194 . 474 35 213 Parts 79 | 3 15 . 37 9 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 27 | 1 4 . 10 7 5 Guns 11 | 1 3 . 5 2 . AOE 16 | . 1 . 5 5 5 Classes Destroyed 13 | 1 3 . 4 2 3 Worker 2 | . 1 . 1 . . Builder 5 | . 1 . 4 . . Tunneler 1 | . . . . 1 . Recycler 1 | . . . 1 . . Mechanic 1 | . . . 1 . . Watcher 3 | . 2 . 1 . . Swarmer 7 | . . . . 7 . Grunt 12 | 1 4 . 7 . . Duelist 1 | . . . 1 . . Sentry 2 | . . . 2 . . Zionite 9 | . . . . . 9 Tinkerer 1 | . . . . . 1 Thug 2 | . . . . . 2 Butcher 2 | . . . . . 2 Fireman 1 | . . . . . 1 Best Kill Streak 15 | 1 5 . 6 4 15 Combat Bots Only 5 | 1 2 . 4 4 5 Max Kills in Single Turn 6 | 1 2 . 3 3 6 Gunslinging . | . . . . . . Exploded 3 | . 1 . 2 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 178 | 3 37 . 53 12 73 Missed 57 | 3 10 . 20 6 18 Damage Taken 2095 | . 390 . 489 67 1149 Core 460 | . 54 . 77 29 300 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 . 78 . . . Volleys Fired 71 | 2 17 . 29 7 16 Largest 3 | 2 2 . 3 3 3 Hottest 115 | 40 70 . 115 100 78 Shots Fired 158 | 4 34 . 73 17 30 Gun 113 | 4 30 . 62 11 6 Cannon 12 | . . . . . 12 Launcher 33 | . 4 . 11 6 12 Special . | . . . . . . Kinetic 80 | 4 22 . 29 7 18 Thermal 29 | . 8 . 17 4 . Explosive 33 | . 4 . 11 6 12 Electromagnetic 16 | . . . 16 . . Robot Hit Streak 7 | 2 7 . 6 3 5 Robot Miss Streak 6 | 1 6 . 3 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 69 | 3 21 . 33 2 10 Core Hits 81 | 2 14 . 29 7 29 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Destroy 1 | . . . . 1 . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3524 | 43 436 . 1300 394 1351 Guns 759 | 43 219 . 437 25 35 Cannons 212 | . . . . . 212 Explosions 2549 | . 213 . 863 369 1104 Melee . | . . . . . . Ramming 4 | . 4 . . . . Kinetic 649 | 43 145 . 189 25 247 Thermal 291 | . 74 . 217 . . Explosive 2445 | . 213 . 759 369 1104 Electromagnetic 135 | . . . 135 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 112 | . . . 33 30 49 Projectiles . | . . . . . . Explosions 112 | . . . 33 30 49 Melee . | . . . . . . Knockbacks 2 | . 1 . . . 1 Impact 1 | . 1 . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 332 | . 37 . 89 11 195 Shots 10 | . 1 . 3 1 5 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 364 | 6 108 . 364 60 282 Average Temperature 100 | 6 44 . 108 26 133 Received Heat Transfer 718 | . 201 . 177 . 340 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 655 | . 222 . 433 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Peak Influence 302 | 20 119 46 265 302 . Initial 100 | . 13 46 17 100 . Average 143 | 5 43 46 203 239 . Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 55 | 100 100 100 37 3 . Level 1 44 | . . . 62 96 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | 1 11 . 16 4 18 Peak Tracking Total 10 | 1 4 . 4 2 10 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 3 | . . . 3 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 6 | . 2 . 4 . . Terminals 4 | . 1 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 14 | . 6 . 8 . . Successful 11 | . 4 . 7 . . Failed 3 | . 2 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 2 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 4 . . Record 1 | . . . 1 . . Robot Analysis 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 2 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . . 3 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies 5 | . . . . . 5 Largest Group 5 | . . . . . 5 Highest-Rated Group 140 | . . . . . 140 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . 1 . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 2758 | 105 385 129 537 344 1258 Spaces Moved 1617 | 81 227 162 311 196 640 Core 73 | 22 47 . . . 4 Treads 1001 | . . . 175 190 636 Legs 319 | 59 163 . 97 . . Wheels 218 | . 17 162 39 . . Hover . | . . . . . . Flight 6 | . . . . 6 . Fastest Speed 37 | 50 80 80 80 37 50 Average Speed 150 | 100 133 80 137 157 184 Slowest Speed 750 | 120 200 80 160 160 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 10 38 39 26 42 68 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 1 Spaces Dug 12 | . . . . 12 . Terrain Destroyed 206 | . 18 . 119 63 6 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 205 | . 18 . 119 63 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 1811 | 99 276 161 361 220 694 Wait 29 | . 11 . . . 18 Move 1612 | 80 226 161 310 195 640 Hop . | . . . . . . Pick Up 42 | 10 9 . 9 6 8 Fast Attach . | . . . . . . Attach 30 | 6 6 . 7 6 5 Detach 2 | . 1 . . 1 . Swap 4 | 1 1 . 1 1 . Drop 20 | . 4 . 5 4 7 Fire 71 | 2 17 . 29 7 16 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 14) 386 | -10/Materials | Lost 3 parts (1p1n1u) 491 | -10/Materials | Entered Mines 502 | -10/Mines | Learned location of Storage (-7) 538 | -10/Mines | Discovered new exit (range 9) 593 | -10/Mines | Discovered new exit (range 8) 620 | -10/Mines | Entered Materials 620 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 773 | -9/Materials | Discovered new exit (range 4) 866 | -9/Materials | Discovered new exit (range 9) 1157 | -9/Materials | Entered Mines 1477 | -9/Mines | Discovered new exit (range 15) 1492 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1501 | -9/Mines | Entered Zion 1699 | -7/Zion | Build established: Scavenger-Gunner 2277 | -7/Zion | Gained Derelict followers 2356 | -7/Zion | Found Prototype Device 2403 | -7/Zion | Identified Bomb Factory No. 2 2688 | -7/Zion | Attacked by Zionites 2704 | -7/Zion | Core integrity fell below 50% 2732 | -7/Zion | Lost 6 parts (1p3n2w) 2756 | -7/Zion | Core integrity fell below 20% 2759 | -7/Zion | Destroyed by OS-U5F(M) with Riot Gun Last Messages --------------- U1-KLD(z) destroyed. Acquired 4 matter. Slug penetrates Twisted Machinery. A4-563(z) destroyed. XZ-KQC(z) destroyed. Gauss Cannon destroyed. Mni. Grenade Launcher destroyed. Critical hit (Smash). Bomb Factory No. 2 destroyed. Ion Engine destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+2). System corrupted: Matter fused (-10). Acquired Mak. Axe. Knocked back. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Acquired Mak. Leg. Map ----- +----------------------------------------------------+ | ????????????????#""""""" """"" | | ?????????????????#"""""" """#"""" | | ???????????????????"##""" """##"""""""""" | | ????????????????????""#"" """"#"""###"""" | | ???????????????????"""""" """"" """######?###"# | | ???????????????????" """"" ""###???????### | | ???????????????????" "##"" """"#?????????? | | ??????????????????"" 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"""""""" | | ??????????????????????????""?????#" " | | ?????????????????????????????????#" "" | | ?????????????????????????????????#""""""" "" | | ????????????????????????????????????"""""" | | ?????????????????????????????????????###""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 1 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Force Field | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Great Axe | -7/Zion | Archive Energy Well | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher One Hack Too Far Remodeling Risk Taker Robot Respite The More The Merrier Tourist Challenges ------------ None Game ------ Seed AssembledHeavyRecalibrator Manual? 0 Play Time 00:35:18 Cumulative 0.9 hours Start 2025.02.03 @ 21:00:54 End 2025.02.04 @ 12:16:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51971ba6-9188-4cd2-8dd1-2f17190ec637