Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 22:28:13 Player: Triffids Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (3004) 3004 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8739 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 297/300 Energy 51/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Gravity Neutralizer Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Compact Matter Pod (0) Seismic Detector Improved Hardlight Generator Improved System Guard Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Leg Nuclear Pulse Array > --- UTILITY ---------- Advanced Coolant Injector Advanced Gravity Neutralizer Triangulator Improved Signal Interpreter Improved Terrain Scan Processor Improved Weapon Cycler Layered Light Armor Plating Improved Force Field Advanced System Shield > --- WEAPON ----------- Wave Gun Impact Mace > --- INVENTORY -------- Light Antimatter Reactor Compact Matter Pod Improved Hardlight Generator Improved System Guard [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Linear Accelerator Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 2 . . . . 2 Utility 7 | . . 2 . 2 2 1 . . Weapon 2 | . . . . . . 1 1 . Parts Attached 106 | 7 1 17 15 8 19 16 9 14 Power 11 | 1 . 2 1 . 3 . 1 3 Engine 7 | 1 . 2 1 . 3 . . . Core 1 | . . . . . . . 1 . Reactor 3 | . . . . . . . . 3 Propulsion 38 | 2 . 7 7 2 6 8 2 4 Treads . | . . . . . . . . . Leg 36 | 2 . 7 7 2 6 8 2 2 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 1 | . . . . . . . . 1 Utility 38 | 2 1 4 4 5 9 6 1 6 Device 20 | 1 . 2 1 3 5 3 . 5 Storage 3 | 1 1 . 1 . . . . . Processor 4 | . . 1 . 1 2 . . . Hackware 2 | . . . 1 . . 1 . . Protection 9 | . . 1 1 1 2 2 1 1 Artifact . | . . . . . . . . . Weapon 19 | 2 . 4 3 1 1 2 5 1 Energy Gun 6 | 1 . 1 . . 1 . 2 1 Energy Cannon 3 | . . . 1 . . 2 . . Ballistic Gun 7 | 1 . 3 1 1 . . 1 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 2 1 Parts Lost 44 | . . 5 1 . 2 2 21 13 Power 5 | . . 1 . . . . 2 2 Propulsion 16 | . . 3 . . 2 1 7 3 Utility 15 | . . 1 1 . . 1 6 6 Weapon 8 | . . . . . . . 6 2 Highest Loss Streak 12 | . . 5 1 . 1 1 12 12 To Critical Strikes 2 | . . 1 . . . . 1 . Average Backups 8 | 3 7 9 9 9 9 9 8 3 Power 1 | . 1 . 1 1 2 1 1 . Propulsion 1 | . 1 2 1 1 2 2 1 . Utility 2 | . 1 1 2 1 1 3 3 2 Weapon 3 | 1 3 3 4 3 3 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 28 | . 5 5 5 4 1 3 2 3 Power 5 | . 1 1 1 1 1 . . . Propulsion 2 | . 2 . . . . . . . Utility 9 | . 1 2 1 . . 1 1 3 Weapon 10 | . 1 1 3 2 . 2 1 . Tool/Special 2 | . . 1 . 1 . . . . Average Slot Usage (%) 92 | . 100 97 96 99 96 99 78 50 Engine 6 | . 14 9 9 7 6 4 3 . Leg 23 | . 28 22 35 30 23 22 16 3 Device 16 | . 14 19 9 14 20 21 11 12 Storage 6 | . 14 11 9 7 6 5 4 . Processor 8 | . . 7 9 7 13 11 10 9 Hackware 4 | . . . . 7 6 6 8 3 Protection 4 | . . 5 5 7 5 4 3 3 Energy Gun 2 | . 14 11 1 . 1 . . 3 Energy Cannon 5 | . . . 7 7 5 10 5 . Ballistic Gun 5 | . 14 11 8 6 3 . . . Impact Weapon 1 | . . . . . . 5 2 3 Peak Build Rating 98 | 7 8 15 28 34 54 76 93 98 Average Rating 43 | 5 7 13 22 32 47 71 75 66 On Entrance 26 | . 7 8 15 28 34 54 76 19 Avg Prop Armor Cover (%) 10 | 34 . . 5 . 4 5 . 13 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 14 19 23 35 36 45 60 81 43 Greatest Support 72 | 20 20 20 43 43 62 72 64 44 Greatest Overweight (x) 6 | . . 1 1 . 1 1 6 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 9 5 Most Carried 10 | 5 10 10 10 10 10 10 10 5 Average Carried 8 | 3 7 9 9 9 9 9 8 3 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 4 10 10 10 10 10 10 5 5 Class Distribution -------------------- 38% | Scavenger-Mutant 21% | Mutant 10% | Scavenger-Skirmisher 9% | Scavenger-Assassin 7% | Hacker-Assassin 6% | Assassin 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Hacker-Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1884 | 273 112 306 241 108 326 218 222 78 Remotely . | . . . . . . . . . Salvage Created 3826 | 66 256 539 402 138 879 684 767 95 Parts 169 | 6 18 51 23 4 27 23 14 3 Haulers Intercepted 5 | . . 1 1 1 2 . . . Recyclers Shooed 7 | 3 . . . 2 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 58 | . 6 13 7 1 9 12 9 1 Melee 7 | . . . . . 1 3 3 . Guns 26 | . 6 13 3 1 1 . 2 . Cannons 20 | . . . 4 . 6 8 2 . Classes Destroyed 14 | 2 2 6 . . 3 1 . . Worker 5 | . . 2 . . . 2 1 . Builder 1 | . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 5 | . . 1 1 1 2 . . . Recycler 4 | 1 . . . . 1 1 1 . Mechanic 2 | . . . . . 2 . . . Operator 3 | . 1 1 1 . . . . . Watcher 4 | . . 2 . 1 . 1 . . Swarmer 11 | . . 7 . . . 4 . . Grunt 29 | . 6 4 6 1 5 . 7 . Duelist 1 | . . . . . 1 . . . Sentry 7 | . . 2 1 . 2 . 1 1 Hunter 5 | . . . . . . 4 1 . Programmer 5 | . . . . . 1 4 . . Best Kill Streak 7 | 1 4 5 3 1 7 5 3 1 Combat Bots Only 5 | . 2 5 3 1 3 4 3 1 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 2 1 Gunslinging 1 | . . 1 . . . . 1 . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 895 | . 38 68 45 1 125 121 294 203 Missed 323 | . 15 17 13 1 50 30 105 92 Hits 572 | . 23 51 32 . 75 91 189 111 Projectile 572 | . 23 51 32 . 75 91 189 111 Critical Strikes 23 | . . 3 2 . 2 5 6 5 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 9947 | . 296 587 495 . 895 1582 3605 2487 Core 2510 | . 97 71 33 . 59 183 756 1311 Absorbed by Shields 397 | . . . . . . 94 . 303 Ignored by Resistances 63 | . . . . . . 63 . . Regen/Repaired (Parts) 108 | . . . . . 108 . . . Core Remaining (%) 80 | 100 61 82 94 100 93 81 34 . Volleys Fired 207 | 7 28 48 32 9 41 29 10 3 Largest 3 | 2 2 2 2 2 2 2 3 1 Hottest 240 | 60 60 79 88 90 145 170 240 81 Shots Fired 402 | 14 56 93 64 16 77 57 22 3 Gun 254 | 14 56 93 39 7 36 . 6 3 Cannon 148 | . . . 25 9 41 57 16 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 160 | 7 28 48 32 7 29 . 9 . Thermal 242 | 7 28 45 32 9 48 57 13 3 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 4 11 9 6 3 17 16 7 10 Robot Miss Streak 4 | 2 2 3 4 4 3 3 2 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 3 . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 304 | 8 39 62 34 7 68 49 33 4 Core Hits 121 | 3 15 29 17 4 21 19 11 2 Critical Kills 2 | . . . . . . 1 1 . Critical Parts Destroyed 11 | . . 1 . . 3 3 3 1 Critical Strikes 14 | . . 1 . . 3 4 5 1 Burn 1 | . . . . . . . 1 . Meltdown 1 | . . . . . . 1 . . Destroy 1 | . . 1 . . . . . . Smash 11 | . . . . . 3 3 4 1 Melee Attacks 62 | . . . 1 . 11 21 27 2 Impact 62 | . . . 1 . 11 21 27 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 4 1 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7938 | 87 474 770 702 201 1998 1887 1558 261 Guns 2415 | 87 474 770 316 74 475 . 148 71 Cannons 2886 | . . . 377 81 912 1061 455 . Explosions 144 | . . . . . . . . 144 Melee 2419 | . . . . . 611 812 950 46 Ramming 74 | . . . 9 46 . 14 5 . Kinetic 1774 | 34 256 424 272 74 315 . 399 . Thermal 3527 | 53 218 346 421 81 1072 1061 204 71 Explosive 144 | . . . . . . . . 144 Electromagnetic . | . . . . . . . . . Impact 2419 | . . . . . 611 812 950 46 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 7 1 3 Average Corruption 3 | . . . . . . 3 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . 15 . . Message Errors 4 | . . . . . . 4 . . Matter Fused 4 | . . . . . . 4 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 3 | . . . . . . 3 . . Data Loss (minor) 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 940 | . . . . . 363 264 267 46 Projectiles 70 | . . . . . 8 30 32 . Explosions . | . . . . . . . . . Melee 870 | . . . . . 355 234 235 46 Knockbacks 17 | . . . . 1 2 2 12 . Impact 15 | . . . . 1 2 2 10 . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 81 | . . . . . . . 2 79 Shots 1 | . . . . . . . . 1 Rammed 1 | . . . . . . . 1 . Targets Rammed 8 | . . . 3 2 . 2 1 . Kicked 7 | . . . 3 2 . 2 . . Crushed . | . . . . . . . . . Highest Temperature 265 | . 99 78 201 22 34 196 265 144 Average Temperature 54 | . 36 21 75 11 9 74 97 72 Received Heat Transfer 1885 | . 159 219 306 . 369 . 587 245 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 8 | . . . . . 3 1 3 1 Combat Hostiles 4 | . . . . . 1 . 2 1 Parts Fried 16 | . . . . . 7 3 5 1 Impact Corruptions 27 | . . . . . 7 9 10 1 Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 9 | . 1 . . . . 8 . . Heat Transferred 5786 | 125 500 799 629 111 1571 1529 411 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 99 | 100 100 95 100 100 100 100 100 100 Level 1 . | . . 4 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 213 | 5 91 213 62 30 134 115 60 117 Initial 65 | . . 33 44 . 2 65 50 15 Average 40 | 1 30 123 29 2 64 36 20 34 Influence Increases 2246 | 10 211 408 210 82 444 356 319 206 Destroy 0b10 Robot/C 1160 | . 120 260 140 20 180 240 180 20 Destroy 0b10 Robot/NC 125 | 10 5 35 10 10 25 20 10 . Destroy Leader 286 | . 40 66 22 12 54 42 40 10 Successful Hack 191 | . . . 10 24 91 16 8 42 Disable Machine 60 | . . . . 15 15 30 . . Destroy Structure 49 | . 1 2 13 1 4 8 6 14 Lose Combat Pursuer 375 | . 45 45 15 . 75 . 75 120 Influence Decreases 2234 | 10 130 384 315 76 317 386 393 223 Entered New Map 248 | . . 48 61 . 4 68 53 14 Time Decay 1664 | 10 130 286 251 76 293 308 195 115 Lost Part 322 | . . 50 3 . 20 10 145 94 Squads Dispatched 23 | . 3 2 1 3 6 3 1 4 Investigation 5 | . 1 . 1 . 1 1 1 . Extermination 6 | . . . . 2 1 2 . 1 Reinforcement 10 | . 2 2 . 1 4 . . 1 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 9 | . 3 . 1 . 1 1 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 15 20 9 5 20 20 23 24 Peak Tracking Total 15 | . 4 6 3 2 4 6 7 15 Tactical Retreats 16 | . 3 3 1 . 3 . 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . 1 . 1 . . 4 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 4 | . . . . 1 1 2 . . Max in Single Turn 1 | . . . . 1 1 1 . . Garrison Access 3 | . . . . 1 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 26 | . 2 . 4 4 7 5 3 1 Terminals 18 | . 2 . 3 2 6 1 3 1 Fabricators 2 | . . . . . . 2 . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 1 . 1 . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 76 | . 5 . 14 12 16 11 12 6 Successful 41 | . 1 . 10 6 10 6 5 3 Failed 35 | . 4 . 4 6 6 5 7 3 Catastrophic 5 | . . . . . 2 . 1 2 Database Lockouts . | . . . . . . . . . Manual 29 | . 4 . 6 5 5 2 6 1 Terminals 53 | . 5 . 9 5 14 2 12 6 Fabricators 6 | . . . . . . 6 . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . . 5 3 . 2 . . Garrison Access 5 | . . . . 4 . 1 . . Terminal Hacks 15 | . . . 3 1 5 . 3 3 Prototype ID Bank 2 | . . . 1 . 1 . . . Terminal Index 3 | . . . 1 . 1 . . 1 Locate Traps 3 | . . . . . 1 . 1 1 Zone Layout 7 | . . . 1 1 2 . 2 1 Fabricator Hacks 4 | . . . . . . 4 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 5 3 . . . . Insert Component 4 | . . . 3 1 . . . . Analyze 2 | . . . 1 1 . . . . Retrieve Study 2 | . . . 1 1 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Seal Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 10 | . 1 . 2 1 3 1 2 . Terminals 10 | . 1 . 2 1 3 1 2 . Botnet 9 | . . . 2 1 3 1 2 . Disrupt 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 2 . 3 4 6 3 3 1 Full Trace Events 3 | . . . . . 1 1 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Built 3 | . . . . . . 3 . . Authchips . | . . . . . . . . . Time 137 | . . . . . . 137 . . Total Part Build Rating 14 | . . . . . . 14 . . Part Studies Acquired 2 | . . . 1 1 . . . . Parts Repaired 1 | . . . . . 1 . . . Time 44 | . . . . . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 4958 | 63 369 566 553 972 729 951 428 327 Sensors 2082 | . . . . . 727 949 406 . Terrain 4195 | . . 564 553 972 727 951 428 . Structural 196 | . . 196 . . . . . . Seismic 696 | 63 369 264 . . . . . . T.N.C. 13 | . . . . . 13 . . . Triangulation 327 | . . . . . . . . 327 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5429 | 112 369 629 581 974 729 1068 561 406 Spaces Moved 3189 | 73 216 284 332 641 416 576 276 375 Core 188 | 20 . . . . . . 52 116 Treads . | . . . . . . . . . Legs 2994 | 53 216 284 332 641 416 576 224 252 Wheels . | . . . . . . . . . Hover 7 | . . . . . . . . 7 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 108 105 111 50 50 Average Speed 120 | 100 120 156 128 116 106 117 153 90 Slowest Speed 350 | 120 120 190 190 120 180 190 350 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 4 39 25 35 10 15 16 9 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . . 1 . 2 . . 1 Terrain Destroyed 30 | . . . 11 1 4 4 3 7 Melee 3 | . . . 1 . 1 . . 1 Projectile 21 | . . . 10 1 3 4 3 . AOE 6 | . . . . . . . . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 4288 | 95 274 383 428 861 614 868 336 429 Wait 562 | 2 13 10 17 186 105 191 8 30 Move 3181 | 72 215 283 331 640 415 575 275 375 Hop . | . . . . . . . . . Pick Up 65 | 7 11 9 11 7 5 9 2 4 Fast Attach 38 | 4 . 4 . . 7 9 5 9 Attach 28 | 3 . 4 3 2 4 4 4 4 Detach 3 | . . 1 . . 1 . 1 . Swap 56 | . 1 9 13 6 11 13 2 1 Drop 78 | . 6 15 17 9 14 15 1 1 Fire 207 | 7 28 48 32 9 41 29 10 3 Melee 62 | . . . 1 . 11 21 27 2 Ram 1 | . . . . . . . 1 . Kick 7 | . . . 3 2 . 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 7) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x2 812 | -9/Materials | Lost 5 parts (1p3n1u) 1088 | -9/Materials | Discovered new exit (range 10) 1111 | -9/Materials | Entered another Materials area 1111 | -8/Materials | Evolved 2 slots: Propulsion x2 1133 | -8/Materials | Build established: Scavenger-Mutant 1488 | -8/Materials | Met 7R-MNS 1562 | -8/Materials | Discovered new exit (range 6) 1692 | -8/Materials | Entered Factory 1692 | -7/Factory | Evolved 2 slots: Utility x2 1693 | -7/Factory | Caught up to 7R-MNS 1977 | -7/Factory | Discovered new exit (range 12) 2666 | -7/Factory | Entered another Factory area 2666 | -6/Factory | Evolved 2 slots: Utility x2 2982 | -6/Factory | Build established: Scavenger-Skirmisher 3248 | -6/Factory | Discovered new exit (range 16) 3281 | -6/Factory | Repaired Hvy. Ion Cannon 3387 | -6/Factory | Identified exit to Factory 3395 | -6/Factory | Entered another Factory area 3395 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3611 | -5/Factory | Build established: Scavenger-Assassin 3633 | -5/Factory | Fabricated Carbon-fiber Leg (x2) 4124 | -5/Factory | Build established: Assassin 4269 | -5/Factory | Fabricated Hvy. Linear Accelerator (x1) 4437 | -5/Factory | Discovered new exit (range 5) 4462 | -5/Factory | Identified exit to Factory 4463 | -5/Factory | Entered another Factory area 4463 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4923 | -4/Factory | Lost 12 parts (1p4n5u2w) 5006 | -4/Factory | Lost 7 parts (1p2n1u3w) 5010 | -4/Factory | Discovered new exit (range 11) 5014 | -4/Factory | Core integrity fell below 50% 5024 | -4/Factory | Identified exit to Research 5024 | -4/Factory | Entered Research 5024 | -3/Research | Evolved 2 slots: Propulsion x2 5170 | -3/Research | Build established: Mutant 5397 | -3/Research | Spotted B-86 Titan 5420 | -3/Research | Core integrity fell below 50% 5429 | -3/Research | Core integrity fell below 20% 5429 | -3/Research | Discovered new exit (range 16) 5430 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05425_ P-80 Master resets P-80 Master, system corruption cleaned. 05425_ Triggered Hellfire Trap. 05425_ An explosion rips through the floor. 05426_ B-86 Titan exits siege mode. 05426_ H-71 Marshal calls for reinforcements. 05426_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05426_ U-05 Engineer builds a Wall. 05427_ Critical hit (Burn: +37). 05428_ Knocked back. 05429_ The unstable cave ceiling collapses. 05429_ K-01 Serf collects debris. 05429_ Acquired 7 matter. 05429_ EXIT=FOUND 05429_ Penetrated by Slug. 05429_ Slug penetrates H-77 Assassin. 05429_ Slug penetrates U-05 Engineer. 05429_ U-05 Engineer destroyed. 05429_ Penetrated by Slug. 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