Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.09 @ 00:12:43 Player: haldagan Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1961) 1961 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 7190 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 324 Met Data Miner 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 246/300 Energy 150/150 System Corruption 13% Temperature Cool (0) Movement Hovering (56) Location -6/Waste Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag Array Gravmag Array > --- UTILITY (5) ------ Medium Storage Unit Advanced Weight Redist. System Improved Particle Charger > --- WEAPON (3) ------- Greatsword > --- INVENTORY (8) ---- Light Nuclear Core Gravmag Array Compact Battery (300) Matter Compressor (132) Proton Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Reflective Plating Thermal Shield Force Field > --- WEAPON ----------- Coil Gun Greatsword > --- INVENTORY -------- Light Nuclear Core Gravmag Array Compact Battery Matter Compressor Advanced Weight Redist. System Proton Cannon Coil Gun [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Hardened Light Armor Plating Weapon Great Maul Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Slots Evolved 8 | . . 2 . 2 2 . . . 2 . Power 2 | . . 1 . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . . . . Utility 3 | . . 1 . . 1 . . . 1 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 112 | 7 9 3 8 16 19 . . 8 39 3 Power 21 | 1 1 1 2 3 3 . . 2 7 1 Engine 15 | 1 1 1 2 1 3 . . 2 3 1 Core 6 | . . . . 2 . . . . 4 . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 2 . 1 7 5 . . 2 10 . Treads 4 | 2 . . . . . . . . 2 . Leg 15 | . 2 . 1 7 3 . . 2 . . Wheel . | . . . . . . . . . . . Hover 5 | . . . . . 2 . . . 3 . Flight 5 | . . . . . . . . . 5 . Utility 28 | 1 2 1 1 2 6 . . 2 13 . Device 13 | . 2 . 1 . 1 . . . 9 . Storage 6 | 1 . . . . 3 . . 2 . . Processor 1 | . . . . . 1 . . . . . Hackware 1 | . . . . . 1 . . . . . Protection 7 | . . 1 . 2 . . . . 4 . Artifact . | . . . . . . . . . . . Weapon 34 | 3 4 1 4 4 5 . . 2 9 2 Energy Gun 11 | 2 1 . 1 . 2 . . 2 3 . Energy Cannon 5 | . . . 2 1 1 . . . 1 . Ballistic Gun 5 | 1 . . . . . . . . 3 1 Ballistic Cannon 2 | . . . . . 1 . . . 1 . Launcher 7 | . 3 1 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 3 | . . . . 2 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . 1 1 Parts Lost 42 | . 1 . . 3 14 . . 6 15 3 Power 8 | . 1 . . 1 2 . . 2 2 . Propulsion 13 | . . . . 1 5 . . 2 5 . Utility 8 | . . . . . 2 . . . 5 1 Weapon 13 | . . . . 1 5 . . 2 3 2 Highest Loss Streak 14 | . 1 . . 3 6 . . 4 14 2 Average Slot Usage (%) 84 | . 92 94 100 88 80 84 84 78 77 59 Engine 12 | . 13 21 22 8 14 15 15 11 6 8 Core 3 | . . . . 8 . . . . 9 1 Treads 2 | . 23 . . . . . . . . . Leg 12 | . 4 22 22 26 17 . . 13 1 . Hover 3 | . . . . . 1 15 15 4 4 13 Flight 2 | . . . . . . . . . 9 . Device 6 | . 8 11 11 2 . . . . 16 16 Storage 11 | . 14 11 11 9 13 15 15 15 7 6 Processor 2 | . . . . . 4 7 7 7 . . Hackware 2 | . . . . . 6 7 7 7 . . Protection 4 | . . 6 11 15 1 . . . 2 . Energy Gun 5 | . 19 . . 7 1 7 7 9 3 . Energy Cannon 2 | . . . 19 . 1 . . . . . Ballistic Gun 1 | . . . . . . . . . 7 3 Ballistic Cannon 1 | . . . . . 4 7 7 . . . Launcher 2 | . 8 22 2 2 2 . . . . . Impact Weapon 2 | . . . . . 2 7 7 7 2 . Slashing Weapon 1 | . . . . 8 2 . . . 1 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 13 16 24 37 44 52 49 49 49 58 58 Greatest Support 65 | 40 40 20 25 40 52 20 20 33 65 65 Greatest Overweight (x) 16 | 3 . 1 1 1 14 2 2 4 16 . Average Overweight (x) . | . . . 1 . 1 2 2 1 . . Largest Inventory Capacity 14 | 6 6 6 6 6 14 12 12 12 12 8 Average Capacity 8 | 5 6 6 6 6 10 12 12 12 9 8 Most Carried 12 | 6 6 6 6 6 11 9 9 12 12 8 Average Carried 7 | 3 5 4 5 5 7 9 9 9 8 7 Final Capacity 12 | 6 6 6 6 6 12 12 12 12 8 8 Final Carried 11 | 6 5 6 6 6 9 9 9 11 8 6 Class Distribution -------------------- 61% | Mutant 25% | Scavenger-Mutant 6% | Generator-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Matter Collected 2103 | 248 122 108 317 202 346 . . 70 640 50 Remotely . | . . . . . . . . . . . Salvage Created 1683 | . 402 72 73 415 300 . . 86 335 . Parts 86 | . 26 7 5 21 8 . . 4 15 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 18 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Combat Hostiles Destroyed 51 | . 16 1 5 10 8 . . 4 7 . Melee 10 | . . . . 6 . . . 1 3 . Guns 11 | . 4 . . . 1 . . 3 3 . Cannons 3 | . . . 2 . . . . . 1 . AOE 24 | . 12 1 3 4 4 . . . . . Classes Destroyed 10 | . 5 2 1 1 1 . . . . . Worker 5 | . 1 2 . 1 . . . . 1 . Builder 1 | . 1 . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 15 | . 6 . 3 . . . . 4 2 . Grunt 24 | . 10 . 1 6 5 . . . 2 . Sentry 7 | . . 1 . 3 2 . . . 1 . Hunter 1 | . . . . 1 . . . . . . Programmer 3 | . . . . . 1 . . . 2 . Assembled 1 | . . . 1 . . . . . . . Best Kill Streak 9 | . 9 3 3 6 4 . . 4 3 . Combat Bots Only 8 | . 8 1 3 5 4 . . 4 2 . Max Kills in Single Turn 6 | . 6 1 3 2 2 . . 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 6 | . 6 1 3 2 2 . . . . . Melee 1 | . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Damage Taken 6302 | . 306 171 132 1054 1020 . . 786 2610 223 Core 1296 | . . 62 . 51 149 . . 149 829 56 Absorbed by Shields 204 | . . . . . . . . . 187 17 Core Remaining (%) 86 | 100 100 . 84 90 . . . 57 . . Volleys Fired 117 | . 15 8 11 8 25 . . 10 34 6 Largest 3 | . 2 2 2 1 2 . . 1 3 1 Hottest 153 | . 80 60 145 75 143 . . 80 153 30 Shots Fired 174 | . 23 9 21 8 32 . . 10 65 6 Gun 98 | . 18 . . 2 11 . . 10 51 6 Cannon 46 | . . . 20 . 12 . . . 14 . Launcher 30 | . 5 9 1 6 9 . . . . . Special . | . . . . . . . . . . . Kinetic 52 | . . . . . 5 . . . 41 6 Thermal 60 | . . . 20 2 18 . . 10 10 . Explosive 30 | . 5 9 1 6 9 . . . . . Electromagnetic 32 | . 18 . . . . . . . 14 . Robot Hit Streak 15 | . 11 5 10 3 15 . . 3 5 2 Robot Miss Streak 5 | . 3 . 2 1 3 . . 2 4 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 165 | . 14 5 9 22 39 . . 10 64 2 Core Hits 100 | . 27 14 6 12 16 . . 9 16 . Critical Hits 2 | . . . . 2 . . . . . . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Melee Attacks 78 | . . . . 21 17 . . 4 34 2 Impact 39 | . . . . . 17 . . 4 18 . Slashing 39 | . . . . 21 . . . . 16 2 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6312 | . 855 298 343 1356 1267 . . 218 1831 144 Guns 967 | . 117 . . 21 146 . . 176 363 144 Cannons 739 | . . . 213 . 248 . . . 278 . Explosions 2000 | . 738 298 130 380 454 . . . . . Melee 2606 | . . . . 955 419 . . 42 1190 . Ramming . | . . . . . . . . . . . Kinetic 647 | . . . . . 121 . . . 382 144 Thermal 976 | . 54 . 213 21 273 . . 176 239 . Explosive 1905 | . 684 257 130 380 454 . . . . . Electromagnetic 178 | . 117 41 . . . . . . 20 . Impact 824 | . . . . . 419 . . 42 363 . Slashing 1782 | . . . . 955 . . . . 827 . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . 2 2 2 2 7 13 Average Corruption 3 | . . . . . 1 2 2 2 5 12 Corruption Purged . | . . . . . . . . . . . Effects 46 | . . . . . 3 1 3 11 23 5 Message Errors 16 | . . . . . 1 1 2 5 6 1 Matter Fused 8 | . . . . . . . . . 7 1 Heat Flow Errors 6 | . . . . . 1 . . 1 2 2 Energy Discharges 3 | . . . . . . . . 2 1 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . 1 . 1 2 4 . Data Loss (major) 1 | . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 305 | . . 1 17 25 113 . . . 149 . Projectiles 32 | . . . 17 . 4 . . . 11 . Explosions 26 | . . 1 . 25 . . . . . . Melee 247 | . . . . . 109 . . . 138 . Knockbacks 11 | . . . . . 6 . . . 5 . Impact 3 | . . . . . 2 . . . 1 . Kinetic 8 | . . . . . 4 . . . 4 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 253 | . 83 117 . 53 . . . . . . Shots 8 | . 3 3 . 2 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 644 | . 78 . 243 120 644 . . 195 597 509 Average Temperature 147 | . 35 . 90 32 261 . . 73 181 222 Received Heat Transfer 1278 | . 60 18 18 351 258 . . 117 456 . Effects 41 | . . . . . 23 . . . 15 3 Shutdowns 14 | . . . . . 6 . . . 7 1 Energy Bleed 2 | . . . . . 1 . . . . 1 Interference 6 | . . . . . 3 . . . 3 . Matter Decay 3 | . . . . . 3 . . . . . Short Circuit 4 | . . . . . 1 . . . 3 . Damage (minor) 4 | . . . . . 2 . . . 1 1 Damage (major) 7 | . . . . . 7 . . . . . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions 8 | . . . . . 7 . . . 1 . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 4 | . . . 1 . 1 . . . 2 . Heat Transferred 1780 | . 100 . 335 37 559 . . 399 350 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Peak Influence 435 | . 435 270 135 211 199 . . . 140 24 Initial 127 | . . 127 105 52 86 . . . 23 9 Average 88 | . 179 211 82 79 92 . . . 48 5 Maximum Alert Level 2 | . 2 1 . 1 . . . . . . Low Security (%) 90 | 100 54 33 100 96 100 . . . 100 100 Level 1 8 | . 37 66 . 3 . . . . . . Level 2 . | . 7 . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 5 4 1 5 2 . . . 3 . Investigation 5 | . 2 1 1 1 . . . . . . Extermination 3 | . . . . . 1 . . . 2 . Reinforcement 10 | . 3 3 . 2 1 . . . 1 . Assault . | . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Distress Signals 6 | . 1 1 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . 21 5 6 12 12 . . 8 25 6 Peak Tracking Total 8 | . 8 3 4 5 4 . . 4 7 6 Tactical Retreats 7 | . . . . . 2 . . . 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Traps Triggered 6 | . 1 . . 2 2 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Machines Disabled 8 | . 2 4 1 . . . . . 1 . Max in Single Turn 3 | . 1 3 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Machines Accessed 10 | . 2 1 1 . 1 . 4 . 1 . Terminals 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . 1 . Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 39 | . 4 4 1 . 1 . 28 . 1 . Successful 37 | . 3 4 1 . 1 . 28 . . . Failed 2 | . 1 . . . . . . . 1 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 10 | . . . . . . . 10 . . . Terminals 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 3 . . . . . . . 1 . Recycling Units 5 | . 1 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 30 | . . . 1 . 1 . 28 . . . Record 11 | . . . . . . . 11 . . . Part Schematic 7 | . . . . . . . 7 . . . Robot Schematic 7 | . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Open Door 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 5 | . 1 4 . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . Process 2 | . . 2 . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 2 1 . . 1 . . . . . Full Trace Events 2 | . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . Recycled Matter 111 | . . 111 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Total Allies 4 | . . . 2 . . . . 1 . 1 Largest Group 2 | . . . 2 1 . . . 1 1 1 Highest-Rated Group 94 | . . . 39 31 . . . 94 94 31 Highest-Rated Ally 94 | . . . 31 31 . . . 94 94 31 Total Orders . | . . . . . . . . . . . Ally Attacks 55 | . . . 6 11 . . . 21 12 5 Total Damage 1409 | . . . 82 214 . . . 715 312 86 Kills 10 | . . . 1 1 . . . 5 3 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Turns Passed 5947 | 134 555 232 643 762 847 108 335 968 1255 108 Spaces Moved 3307 | 75 301 147 202 429 362 60 191 592 806 142 Core 42 | 11 . . . . 17 . . . 14 . Treads 304 | 64 233 . . . . . . . 7 . Legs 1757 | . 68 147 202 429 299 . . 553 59 . Wheels . | . . . . . . . . . . . Hover 898 | . . . . . 46 60 191 39 420 142 Flight 306 | . . . . . . . . . 306 . Fastest Speed 50 | 50 120 120 150 120 116 176 176 150 56 56 Average Speed 140 | 157 150 135 150 144 179 176 176 153 108 56 Slowest Speed 850 | 200 160 150 150 150 750 176 176 310 850 56 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 6 55 21 44 39 11 15 75 76 18 50 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 174 | . 63 34 25 38 13 . . . 1 . Melee . | . . . . . . . . . . . Projectile 8 | . . . 7 . . . . . 1 . AOE 166 | . 63 34 18 38 13 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Was Total 4281 | 87 379 171 523 524 487 63 190 630 1067 160 Wait 561 | . 42 8 293 32 54 4 . 10 112 6 Move 3298 | 74 300 146 201 428 361 59 190 591 806 142 Hop . | . . . . . . . . . . . Pick Up 51 | 6 5 4 3 6 9 . . 5 13 . Fast Attach 57 | 6 3 1 . 6 9 . . 5 26 1 Attach 26 | . . 1 . 4 8 . . 1 10 2 Detach 1 | . . . . . . . . . 1 . Swap 30 | 1 6 1 8 6 3 . . 2 3 . Drop 62 | . 8 2 7 13 1 . . 2 28 1 Fire 117 | . 15 8 11 8 25 . . 10 34 6 Melee 78 | . . . . 21 17 . . 4 34 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 419 | -10/Materials | Repaired EM Pulse Gun 462 | -10/Materials | Destroyed 8 combat bots 595 | -10/Materials | Discovered new exit (range 10) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 865 | -9/Materials | Discovered new exit (range 15) 922 | -9/Materials | Entered Mines 938 | -9/Mines | Met a Derelict shopkeep closing up shop 1028 | -9/Mines | Excavation squad dispatched 1028 | -9/Mines | A large section of the Mines collapsed 1278 | -9/Mines | Excavation squad dispatched 1319 | -9/Mines | Learned location of Storage (-9) 1431 | -9/Mines | Identified exit to Exiles 1517 | -9/Mines | Discovered new exit (range 10) 1565 | -9/Mines | Entered Materials 1565 | -8/Materials | Accompanied by 1 ally 1565 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1570 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2170 | -8/Materials | Garrison activated, responded to threat 2219 | -8/Materials | Lost 3 parts (1p1n1w) 2305 | -8/Materials | Discovered new exit (range 16) 2327 | -8/Materials | Entered Factory 2327 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2775 | -7/Factory | Lost 6 parts (2n4w) 2887 | -7/Factory | Lost 3 parts (2n1w) 3131 | -7/Factory | Discovered new exit (range 9) 3174 | -7/Factory | Entered Lower Caves 3267 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3282 | -7/Lower Caves | Entered Data Miner 3282 | -7/Data Miner | Discovered new exit (range 6) 3316 | -7/Data Miner | Met Data Miner 3385 | -7/Data Miner | Learned location of Section 7 (-2) 3385 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3432 | -7/Data Miner | Received God Mode back door access code from Data Miner 3617 | -7/Data Miner | Entered Proximity Caves 3689 | -6/Proximity Caves | Escorted by Enhanced Grunt 3749 | -6/Proximity Caves | Lost 4 parts (2p1n1w) 4128 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4414 | -6/Proximity Caves | Spotted B-75 Beast 4445 | -6/Proximity Caves | Build established: Scavenger-Mutant 4561 | -6/Proximity Caves | Discovered new exit (range 9) 4585 | -6/Proximity Caves | Entered Factory 4585 | -6/Factory | Accompanied by 1 ally 4585 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4769 | -6/Factory | Core integrity fell below 50% 4790 | -6/Factory | Lost 14 parts (2p4n5u3w) 5486 | -6/Factory | Core integrity fell below 20% 5824 | -6/Factory | Build established: Generator-Mutant 5840 | -6/Factory | Sucked down chute 5840 | -6/Factory | Entered Waste 5841 | -6/Waste | Met a frightened Derelict 5853 | -6/Waste | Spotted C-40 Crusher 5855 | -6/Waste | EMP discharged 5855 | -6/Waste | System corruption reached 10% 5855 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5856 | -6/Waste | Spotted C-40 Crusher 5868 | -6/Waste | Spotted C-40 Crusher 5875 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5879 | -6/Waste | Spotted C-40 Crusher 5881 | -6/Waste | Spotted C-40 Crusher 5891 | -6/Waste | Spotted C-40 Crusher 5896 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5948 | -6/Waste | Crushed by Compactor (1 part destroyed) 5948 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05910_ Malfunction: Heat surge (+492). 05911_ Power failure, Lgt. Angular Momentum Engine shutdown. 05911_ Overheating: Imp. Particle Charger damaged (-15). 05912_ Dropped Faulty Prc. Rocket Launcher. 05915_ Force Field crushed. 05916_ Carbon-fiber Leg crushed. 05918_ Overheating: Energy bleed (-2). 05918_ Imp. Heat Sink crushed. 05921_ System corrupted: Heat flow error (+107). 05922_ Faulty Prc. Rocket Launcher crushed. 05923_ Slug penetrates C-40 Crusher. 05925_ Slug penetrates Wall. 05928_ Slug penetrates C-40 Crusher. 05936_ Broken Impulse Thruster Array crushed. 05938_ 6>DPCJY|DBONBPZ9 V % 05945_ ALERT: Foreign system detected. Charging EMP. 05948_ Coil Gun crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????######??????######???? | | ???????????????????????????# #??????# #???? | | ?????????????############??# #??????# #???? | | ?????????????# #??# #??????# #???? | | ?????????????# #??# #??????# #???? | | ?????????????# CC CC #### #??????# #???? | | ?????????????# CC CC #??????# #???? | | ?????????????# CC @ #??????# #???? | | ?????????????# CC CC CC #??????# #???? | | ?????????????# CC CC #??????# #???? | | ?????????????# CC #### #??????# #???? | | ?????????????# CC #??# #??????# #???? | | ?????????????# #??#= #??????# #???? | | ?????????????############??# #??????# #???? | | ?????????????????????????### ######## ##### | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# * | | ?????????????????????????### ######## ##### | | ???????????????????????????# #??????# #???? | | ???????????????????????????# #??????# #???? | | ???????????????????????????# #??????# #???? | | ?????????????????????????### #??????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????### #??????# #???? | | ???????????????????????????# #??????# #???? | | ???????????????????????????# #??????# #???? | | ???????????????????????????# #??????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 44 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 9 Armor Coverage 375 Resistance: TH 20 Resistance: EX 25 Evasion (%) 53 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Quick And Dirty The Oracle Challenges ------------ None Game ------ Seed RegenerativeMediumExtractor Manual? 0 Play Time 01:13:46 Cumulative 9.2 hours Start 2021.04.08 @ 23:01:23 End 2021.04.09 @ 00:12:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90c4b891-b191-49f4-956d-40ab3ac3f325