Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 23:22:31 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (444) 2220 Value Destroyed (25637) 25637 Prototype IDs (224) 4480 Alien Tech Used (9) 1800 Bonus (34361) 34361 TOTAL SCORE: 78998 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 12796 Follower Combat Kills 730 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Pursued by Intercept 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -365 Cogmind --------- Core Integrity 726/1600 Matter 415/425 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Spacefold Activator > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Weapon Cycler Improved Transmission Jammer Improved Focal Shield Experimental Force Field Spacefold Activator > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator Helical Railgun Multirail Multirail > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Heat Sink Experimental Coolant Injector Advanced Matter Compressor Experimental Matter Compressor Structural Scanner Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Improved Utility Shielding Experimental Thermal Shield Advanced Shield Generator Advanced Shield Generator Long-range Tractor Beam Nova Cannon Railgun Railgun Railgun Helical Railgun Helical Railgun Point Singularity Launcher [Rating: 234] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon KE Penetrator Energy Gun Heavy Particle Gun Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 1 . 2 . . 1 . Weapon 5 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 1 . . . . 1 . Parts Attached 842 | 7 12 9 38 . 1 . 26 22 10 9 16 10 20 4 3 5 31 114 2 8 5 18 25 5 8 86 51 174 17 106 Power 37 | 1 1 1 3 . . . 1 4 . . . 2 1 . . . 1 8 . . . . 1 . 1 2 2 3 1 4 Engine 12 | 1 1 1 3 . . . 1 3 . . . . . . . . 1 1 . . . . . . . . . . . . Core 10 | . . . . . . . . 1 . . . 1 . . . . . 7 . . . . 1 . . . . . . . Reactor 15 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 2 2 3 1 4 Propulsion 68 | 2 4 4 3 . . . 3 6 2 . 2 . . . 2 1 3 13 1 . . . 4 . . 6 2 2 . 8 Treads 60 | . 1 2 2 . . . 3 6 2 . 2 . . . 2 1 3 13 1 . . . 4 . . 6 2 2 . 8 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | 2 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 540 | 2 2 2 19 . 1 . 13 10 4 7 8 8 16 3 1 4 21 68 . 5 1 14 15 2 4 67 28 129 13 73 Device 453 | 1 . 2 17 . . . 7 6 3 5 6 4 12 2 . 3 18 65 . 5 1 14 15 . 4 58 27 109 12 57 Storage 11 | 1 2 . . . 1 . . . . . . . . . . . 1 1 . . . . . 1 . 3 . 1 . . Processor 19 | . . . 1 . . . 2 1 . 1 . . . . 1 1 . 2 . . . . . 1 . 5 1 2 . 1 Hackware 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 Protection 29 | . . . 1 . . . 4 3 1 1 2 4 2 1 . . 2 . . . . . . . . . . . . 8 Artifact 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 1 6 Weapon 197 | 2 5 2 13 . . . 9 2 4 2 6 . 3 1 . . 6 25 1 3 4 4 5 3 3 11 19 40 3 21 Energy Gun 20 | 1 3 . 4 . . . . . . . . . 1 1 . . . 6 . . . 1 1 . . . 2 . . . Energy Cannon 21 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 8 4 1 4 Ballistic Gun 134 | 1 1 2 9 . . . 7 1 2 1 4 . 1 . . . 6 15 . 3 4 1 3 1 2 8 8 36 2 16 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Launcher 4 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . 1 1 1 1 1 . 1 . . . . 4 1 . . 1 . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 3 . . . 1 2 1 . . . 2 . . 1 . 2 . . 1 . . . 1 . 1 7 . . Corrupted Parts 5 | . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 . . . . . . . System Corruption 24 | . . . . . . . . . . . . 3 . . . . 10 . . . . . 11 . . . . . . . Parts Lost 78 | . 1 6 4 . . . 1 . . . 4 . . . . . 2 13 . 1 . 6 . . . 12 5 2 2 19 Power 8 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 3 Propulsion 19 | . 1 3 1 . . . 1 . . . 2 . . . . . 1 6 . . . 1 . . . . . . . 3 Utility 14 | . . . . . . . . . . . 1 . . . . . . 2 . . . 1 . . . 5 . 1 . 4 Weapon 37 | . . 2 3 . . . . . . . 1 . . . . . 1 4 . 1 . 4 . . . 6 4 1 1 9 Highest Loss Streak 11 | . 1 6 1 . . . 1 . . . 4 . . . . . 2 5 . 1 . 3 . . . 3 4 1 2 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 97 98 100 100 100 99 100 100 100 89 100 100 100 100 100 99 97 88 93 70 88 94 94 95 91 87 90 92 89 Engine 1 | . 14 14 11 11 11 11 9 3 . . . . . . . . 2 1 . . . . . . . . . . . . Core 3 | . . . . . . . . 3 7 7 7 6 1 . . . . 9 11 11 11 11 10 9 6 2 . . . . Reactor 3 | . . . . . . . . . . . . . 4 6 6 6 3 . . . . . . . 2 5 7 8 7 6 Treads 20 | . . 4 5 11 11 11 19 30 33 35 35 35 31 31 31 31 30 25 22 22 22 17 19 18 18 14 11 12 11 10 Wheel 2 | . 27 21 27 22 22 22 7 . . . . . . . . . . . . . . . . . . . . . . . Device 16 | . 14 14 18 22 22 22 17 14 14 13 12 12 13 17 18 18 16 15 16 16 13 16 20 18 18 19 19 15 18 14 Storage 5 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 3 2 Processor 15 | . . . 2 . . . 9 15 14 14 14 14 12 12 12 12 12 16 16 16 16 16 15 18 18 19 20 25 23 22 Energy Gun 1 | . 8 2 3 . . . . . . . . . 1 6 6 6 3 2 2 . . . 4 . . . 1 . . . Ballistic Gun 19 | . 17 25 17 22 22 22 26 22 18 20 10 21 20 18 18 18 21 18 11 21 1 13 12 22 23 21 14 23 24 24 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 191 | 14 31 31 36 35 55 55 65 59 59 59 66 72 85 77 77 77 80 93 90 88 86 93 102 113 117 160 191 191 176 182 Greatest Support 205 | 20 26 26 42 26 26 26 60 82 105 105 105 102 102 102 118 118 116 134 154 154 154 154 156 154 154 205 205 205 205 205 Greatest Overweight (x) 4 | . 1 3 1 1 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . 1 . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 20 | 7 11 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 25 25 25 24 Most Carried 25 | 7 15 15 15 15 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 25 25 25 25 25 Average Carried 20 | 4 10 12 14 15 15 16 18 19 19 19 18 18 19 19 19 19 19 19 20 18 19 17 19 19 19 21 23 24 22 23 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 5 Final Carried 24 | 7 15 15 15 15 16 16 20 20 19 20 18 20 19 20 20 20 20 20 20 18 19 18 20 20 20 24 23 24 24 . Class Distribution -------------------- 41% | Scavenger-Skirmisher 28% | Scavenger-Executioner 12% | Scavenger-Mutant 8% | Scavenger-Assassin 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Infiltrator-Assassin | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -2/Section 7 Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Matter Collected 29421 | 260 256 223 564 . 90 . 683 374 316 240 380 252 286 172 101 50 525 3484 265 135 . 605 457 250 364 3408 2896 8683 221 3881 Remotely 14721 | . . . . . . . 396 87 90 144 140 . . 77 . . 231 1801 . 135 . 398 189 . . 2017 1121 5127 211 2557 Salvage Created 29748 | 72 490 316 556 . . . 717 446 142 321 247 190 158 77 . . 624 3576 174 175 . 760 587 . 271 4980 1599 8121 230 4919 Parts 1388 | 8 31 15 27 . . . 35 21 4 10 5 10 8 7 . . 25 241 1 7 . 46 39 . 25 236 76 311 17 183 Haulers Intercepted 14 | . 1 . 2 . . . 4 3 . . . . . . . . . 2 . . . . . . . 2 . . . . Recyclers Shooed 19 | . 1 . . . . . 2 . . . . . . . . . . 7 . . . . 3 . . 6 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . . . . . . . . 5 10 . 8 . 7 4 . 22 . . 7 . 42 . . . . . . . . Prevented 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 330 | . 6 6 12 . . . 7 3 3 5 4 3 2 3 . . 10 47 . 3 . 10 5 . 3 46 18 85 3 46 Guns 315 | . 6 6 11 . . . 6 3 2 5 3 3 2 3 . . 10 47 . 3 . 10 4 . 3 42 12 85 3 46 Cannons 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 . . . AOE 3 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Classes Destroyed 27 | 2 4 1 3 . . . 1 1 1 1 . . . . . . . . . . . 1 . . 1 2 2 7 . . Worker 24 | . 1 . . . . . . . . . . . 1 . . . . 13 . . . . . . . 4 1 . 1 3 Builder 18 | . . 1 . . . . 1 . . . . . . . . . . 4 . . . . 1 . 1 7 . 2 1 . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 14 | . 1 . 2 . . . 4 3 . . . . . . . . . 2 . . . . . . . 2 . . . . Recycler 24 | 1 2 1 . . . . 2 2 . . . . . . . . . 3 . . . . . . . 6 4 1 . 2 Carrier 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Operator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Watcher 20 | . 1 . 2 . . . 4 . . . . . . . . . . 1 . . . . 1 . . 7 1 3 . . Swarmer 49 | . . . 5 . . . 3 . . . . . . 3 . . . 18 . 1 . 3 . . . 4 2 5 . 5 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Grunt 107 | . 6 6 1 . . . 2 . 2 3 . 2 . . . . 6 11 . 1 . 6 . . 1 11 3 26 . 20 Brawler 7 | . . . 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . 1 . 2 Duelist 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . 1 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Sentry 30 | . . . 5 . . . 1 . . . . 1 2 . . . . 4 . 1 . . 3 . . 4 . 8 . 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Hunter 22 | . . . . . . . 1 1 . . . . . . . . 2 6 . . . . . . . 4 . 4 2 2 Programmer 59 | . . . . . . . . 2 . . . . . . . . 2 6 . . . . 2 . 1 13 8 16 1 8 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Tracker 11 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 2 4 . . Combat Programmer 14 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 2 4 . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 17 | 2 4 5 3 . . . 4 1 3 3 4 1 2 3 . . 5 14 . 3 . 4 2 . 3 15 10 17 2 11 Combat Bots Only 15 | . 2 5 3 . . . 3 1 3 3 3 1 1 3 . . 5 10 . 3 . 4 2 . 2 6 10 15 2 9 Max Kills in Single Turn 4 | 1 2 1 2 . . . 2 1 1 2 1 1 1 1 . . 2 3 1 2 . 2 1 . 1 2 2 4 2 4 Gunslinging 2 | . . . 1 . . . . . . 1 . . . . . . 1 2 . . . 1 . . . 1 . 2 1 1 Exploded 1 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Damage Taken 26993 | . 352 637 806 . . . 305 453 43 . 976 191 111 87 . . 466 3636 . 281 . 951 226 34 354 3447 1524 5509 555 6049 Core 3267 | . 69 110 214 . . . . 57 . . 129 . 8 . . . 23 421 . . . 78 18 . . 224 94 948 138 736 Absorbed by Shields 9186 | . . . . . . . . . . . . . 131 60 . . 249 1575 . 102 . 281 83 12 132 1088 553 3356 328 1236 Reduced by Siege Mode 1848 | . . . . . . . . . . . . . . . . . . . . . . 69 17 . 12 254 188 491 10 807 Redirected to Shielding 290 | . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . 271 Regen/Repaired (Parts) 2352 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2352 . . Core Remaining (%) 67 | 100 . 28 . . . 46 100 . . . . 73 . . . . 96 . . . . 50 98 . 100 . . 6 . 45 Volleys Fired 875 | 3 35 29 62 . . 2 39 25 8 13 23 10 12 4 . . 22 118 4 4 . 30 22 1 11 94 58 153 7 86 Largest 7 | 2 2 2 2 . . 2 3 3 3 3 3 3 4 4 . . 4 4 3 4 . 4 4 1 6 6 6 6 7 7 Hottest 365 | 60 100 85 79 . . 46 73 71 79 71 71 71 151 126 . . 126 164 138 119 . 141 207 113 212 242 365 240 260 294 Shots Fired 3452 | 6 68 58 124 . . 4 112 75 24 40 63 30 48 16 . . 87 453 12 16 . 80 81 1 48 478 202 809 33 484 Gun 3354 | 6 66 58 124 . . 4 110 75 21 40 60 30 48 16 . . 87 453 12 16 . 80 75 . 46 464 159 802 30 472 Cannon 87 | . . . . . . . . . . . . . . . . . . . . . . . 6 1 2 14 43 7 3 11 Launcher 9 | . . . . . . . 2 . 3 . 3 . . . . . . . . . . . . . . . . . . 1 Special 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3224 | 3 45 50 83 . . 4 110 75 21 40 60 30 44 12 . . 73 398 10 16 . 72 62 . 46 476 190 802 30 472 Thermal 200 | 3 23 8 41 . . . . . . . . . 4 4 . . 14 55 2 . . 8 . 1 2 2 12 7 3 11 Explosive 9 | . . . . . . . 2 . 3 . 3 . . . . . . . . . . . . . . . . . . 1 Electromagnetic 19 | . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . Robot Hit Streak 59 | 2 6 13 7 . . 6 16 11 8 7 12 20 27 4 . . 23 30 3 6 . 18 32 . 32 33 46 40 12 59 Robot Miss Streak 7 | 2 5 2 7 . . . 4 2 1 4 2 2 2 2 . . 2 3 2 2 . 2 2 . 2 4 1 5 1 7 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 . 1 1 1 2 1 2 Secondary Targets 108 | . 2 2 4 . . . 1 . . 1 1 . . 1 . . 4 20 . 1 . 5 1 . 1 12 1 37 1 13 Max Gunslinging Chain 3 | . 1 1 1 . . . 1 . . 1 1 . . 1 . . 2 3 . 1 . 1 1 . 1 2 1 3 1 2 Shots Hit Robots 2453 | 3 39 48 73 . . 4 71 50 17 23 45 25 34 9 . . 69 306 3 11 . 60 60 . 39 317 140 621 14 372 Core Hits 1227 | 2 22 16 21 . . . 29 14 9 13 24 9 7 4 . . 27 135 3 6 . 28 17 . 14 176 59 330 9 253 Critical Kills 114 | . . . . . . . . . . 2 . . . . . . 1 4 . . . 2 . . . 16 5 61 2 21 Critical Parts Destroyed 178 | . . . . . . . 1 . . 1 . . . . . . . 11 . 1 . 3 . . 1 20 8 93 1 38 Critical Strikes 327 | . . . 1 . . . 1 . . 3 . . . . . . 1 16 . 1 . 5 . . 1 39 16 173 3 67 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Destroy 321 | . . . . . . . 1 . . 3 . . . . . . 1 16 . 1 . 5 . . 1 37 13 173 3 67 Blast 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Melee Attacks 32 | . . . . . . . 1 2 1 1 1 . . . . . . 11 5 . . 6 3 . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . . 1 2 1 1 1 . . . . . . 11 5 . . 6 3 . 1 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 63658 | 38 521 628 1225 . . 65 1312 798 477 404 1132 421 592 164 . . 1252 8331 115 268 . 1620 1772 . 931 11236 4756 13429 479 11692 Guns 59573 | 38 521 628 1225 . . 65 1104 798 222 404 737 421 592 164 . . 1252 7970 115 268 . 1592 1532 . 929 10551 3212 13387 376 11470 Cannons 2158 | . . . . . . . . . . . . . . . . . . . . . . . 141 . . 437 1422 . . 158 Explosions 1047 | . . . . . . . 201 . 255 . 332 . . . . . . 232 . . . . . . . 27 . . . . Melee 245 | . . . . . . . . . . . 63 . . . . . . 88 . . . . 94 . . . . . . . Ramming 635 | . . . . . . . 7 . . . . . . . . . . 41 . . . 28 5 . 2 221 122 42 103 64 Kinetic 58778 | 15 355 552 683 . . 65 1104 798 222 404 737 421 539 112 . . 1030 6929 88 268 . 1414 1350 . 929 10946 4584 13387 376 11470 Thermal 2630 | 23 166 76 542 . . . . . . . . . 53 52 . . 222 1041 27 . . 178 . . . 42 50 . . 158 Explosive 1020 | . . . . . . . 201 . 255 . 332 . . . . . . 232 . . . . . . . . . . . . Electromagnetic 350 | . . . . . . . . . . . . . . . . . . . . . . . 323 . . 27 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 245 | . . . . . . . . . . . 63 . . . . . . 88 . . . . 94 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 58 | . . . . . . . 2 1 1 1 1 4 . . . . 10 10 10 10 10 10 13 . 3 34 35 58 1 15 Average Corruption 15 | . . . . . . . 2 1 1 1 1 1 . . . . 7 7 10 10 10 10 2 . 2 23 31 43 1 4 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 514 | . . . . . . . 7 3 7 5 4 6 . . . . . 19 27 9 7 30 6 . 5 54 71 200 1 53 Message Errors 89 | . . . . . . . 1 2 2 1 1 . . . . . . 4 4 4 3 6 2 . . 8 12 26 . 13 Matter Fused 99 | . . . . . . . 4 . 1 2 2 1 . . . . . 5 7 1 1 8 3 . . 12 12 31 . 9 Heat Flow Errors 55 | . . . . . . . . . . . . 1 . . . . . 1 5 1 2 5 . . 1 3 10 20 . 6 Energy Discharges 57 | . . . . . . . . 1 1 . 1 3 . . . . . 2 3 2 1 4 1 . 2 9 4 19 . 4 Parts Rejected 8 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 2 2 . 2 Data Loss (minor) 44 | . . . . . . . . . 1 . . 1 . . . . . 4 2 1 . 2 . . . 7 7 13 . 6 Data Loss (major) 21 | . . . . . . . 1 . . 1 . . . . . . . . 2 . . 1 . . 2 . 4 6 . 4 Misfires 20 | . . . . . . . . . . 1 . . . . . . . 1 4 . . 2 . . . 1 1 8 1 1 Alerts 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 2 . 1 Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4 . 1 Weapon Failures 105 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . 13 14 69 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 254 | . . . . . . . . . . . . . . . . . . 50 . . . 8 54 . . 28 77 . 37 . Projectiles 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . Explosions 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Melee 212 | . . . . . . . . . . . . . . . . . . 48 . . . 8 54 . . 28 37 . 37 . Knockbacks 14 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 2 7 . 1 1 Impact 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 1 . 1 1 Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 73 | . . . . . . . . . . . . . . . . . . 73 . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Rammed 39 | . . . . . . . 1 . . . . . . . . . . 6 . . . 4 1 . 1 17 1 3 2 3 Targets Rammed 45 | . . . . . . . 1 . . . . . . . . . . 8 . . . 4 1 . 1 18 3 3 3 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 2 . 1 . Highest Temperature 500 | . 54 9 449 . . . 80 63 45 64 106 240 267 205 . . 98 369 206 230 187 416 211 52 206 324 483 329 72 500 Average Temperature 85 | . 20 5 73 . . . 26 20 19 24 51 64 101 100 . . 36 95 71 145 82 144 76 27 133 72 92 94 40 106 Received Heat Transfer 2604 | . 219 366 240 . . . 81 . 27 . . 72 16 . . . 179 446 . 62 . 296 24 . 12 140 49 253 . 122 Effects 25 | . . . 1 . . . . . . . . . . . . . . 3 . . . 5 . . . . 4 7 . 5 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Interference 13 | . . . . . . . . . . . . . . . . . . 2 . . . 4 . . . . 1 4 . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Short Circuit 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Siege Activations 64 | . . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 16 6 21 2 12 Total Turns 1046 | . . . . . . . . . . . . . . . . . . . . . . 62 25 . 13 180 127 407 19 213 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . . . . 49 19 . 12 38 40 62 11 68 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Fried 8 | . . . . . . . . . . . 1 . . . . . 1 . . . . . 2 . . 4 . . . . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 2 . 1 . Robots Melted 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 21 | . . . 6 . . . . . . . . . . . . . 2 7 . . . . . . . . 5 1 . . Heat Transferred 4223 | 50 387 185 1123 . . . . . . . . . 74 111 . . 407 1480 37 . . 259 . . . 37 37 . . 36 Parts Sabotaged 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Peak Influence 2842 | 10 210 153 579 198 . . 162 144 . . . . 50 . . . . 1080 . . . . 272 99 220 1374 1180 2842 1811 2026 Initial 1704 | . 6 81 59 198 . . . 70 . . . . . . . . . . . . . . . 42 55 11 768 585 1704 1152 Average 712 | 5 111 130 355 198 . . 96 60 . . . . 12 . . . . 562 . . . . 97 44 141 613 925 1281 1760 1646 Maximum Alert Level 5 | . 1 . 2 . . . . . . . . . . . . . . 3 . . . . 1 . 1 4 4 5 5 5 Low Security (%) 37 | 100 84 100 23 100 . 100 100 100 . . . . 100 . . . . 24 . . . . 91 100 53 29 . . . . Level 1 6 | . 15 . 29 . . . . . . . . . . . . . . 10 . . . . 8 . 46 12 . . . . Level 2 8 | . . . 47 . . . . . . . . . . . . . . 24 . . . . . . . 8 . 11 . . Level 3 19 | . . . . . . . . . . . . . . . . . . 41 . . . . . . . 29 91 27 . . Level 4 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 8 43 . 37 Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 51 62 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 48 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 94 | . 1 1 . . . . 1 3 . . . . . . . . . 9 . . . . 2 . 1 18 7 36 4 11 Investigation 7 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . 2 . . . 2 Extermination 21 | . . . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . 4 3 4 . 3 Reinforcement 14 | . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 3 . 6 . . Assault 31 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 17 4 6 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 18 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 7 3 6 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Distress Signals 5 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Communications Jammed 72 | . . . . . . . . . . . . . . . . . . 15 . . . . 8 . . 19 . 11 . 19 Distress Signals 68 | . . . . . . . . . . . . . . . . . . 12 . . . . 8 . . 19 . 10 . 19 Times Spotted 522 | . 11 6 24 . . . 14 6 3 6 4 4 3 3 . . 17 59 . 3 . 12 7 8 8 72 26 145 7 74 Peak Tracking Total 22 | . 3 4 6 . . . 3 1 3 3 3 2 1 3 . . 5 8 . 3 . 4 2 7 4 8 5 22 8 17 Tactical Retreats 22 | . . . 1 . . . . . . 1 . 1 . . . . . 2 . . . 2 . . . 5 1 9 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Traps Triggered 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Machines Disabled 37 | . . . 1 . . . . . . . . . . . . . . 8 . . . . 1 . 1 6 4 9 . 7 Max in Single Turn 4 | . . . 1 . . . . . . . . . . . . . . 4 . . . . 1 . . 1 1 1 . 2 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Machines Accessed 34 | . 4 . 5 . . . 2 2 . . 2 . 5 . . . . 2 . . 4 . . . 3 2 1 . . 2 Terminals 20 | . 4 . 4 . . . 2 2 . . . . 5 . . . . . . . . . . . 1 . . . . 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Hacks 118 | . 20 . 14 . . . 5 6 . . 19 . 19 . . . . 2 . . 13 . . . 7 5 2 . . 6 Successful 76 | . 11 . 5 . . . 3 6 . . 19 . 12 . . . . 1 . . 13 . . . 2 4 . . . . Failed 40 | . 9 . 8 . . . 2 . . . . . 6 . . . . 1 . . . . . . 5 1 2 . . 6 Catastrophic 6 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . 3 Database Lockouts 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Manual 153 | . 14 . 14 . . . 4 6 . . . . 17 . . . . 13 . . . . 17 3 10 8 26 11 3 7 Terminals 72 | . 20 . 13 . . . 5 6 . . . . 19 . . . . . . . . . . . 3 . . . . 6 Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 2 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terminal Hacks 56 | . 7 . 3 . . . 1 5 . . 19 . 8 . . . . . . . 13 . . . . . . . . . Record 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 17 | . 1 . . . . . . . . . 11 . 1 . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 4 . 2 . . . 2 1 . . . . 4 . . . . . . . . . . . 1 1 . . . . Terminals 12 | . 4 . 1 . . . 2 1 . . . . 4 . . . . . . . . . . . . . . . . . Track 5 | . 2 . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Botnet 6 | . 2 . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 . 4 . . . 2 2 . . . . 3 . . . . 1 . . . . . . 2 2 1 . . 2 Full Trace Events 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . . 5 . . . . 2 . . . . . . . . . . 5 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 80 | . 1 . . . . . . . . . 11 . 1 . . 13 . 15 . . 4 . . . . . 13 22 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Total Allies 13 | . . 4 . . . . . . . . . . . . . 4 . . . . . . 3 . . 2 . . . . Largest Group 4 | . . 3 3 1 1 1 1 . . . . . . . . 4 4 . . . . . 2 2 2 2 . . . . Highest-Rated Group 244 | . . 40 40 16 16 16 16 . . . . . . . . 153 153 . . . . . 206 206 206 244 . . . . Highest-Rated Ally 122 | . . 31 16 16 16 16 16 . . . . . . . . 40 40 . . . . . 103 103 103 122 . . . . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 135 | . . 9 47 . . . 12 . . . . . . . . . 30 . . . . . 6 1 12 18 . . . . Total Damage 4264 | . . 164 534 . . . 104 . . . . . . . . . 810 . . . . . 374 76 987 1215 . . . . Kills 23 | . . . 8 . . . 1 . . . . . . . . . 4 . . . . . 1 1 4 4 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Robot Analysis Total 135 | . 2 . 2 . . . . 3 . . 128 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . 1 . . . . . 1 . 1 . 1 2 1 2 . 3 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . 6 2 . 1 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Turns Passed 21609 | 63 347 328 690 41 175 162 693 1161 663 636 301 491 475 502 566 1460 931 1609 724 290 232 817 528 197 406 1682 1048 2341 305 1745 Spaces Moved 11569 | 48 243 216 433 38 158 131 374 655 396 370 134 279 253 306 357 909 505 615 439 167 137 425 246 115 213 773 567 1037 177 853 Core 55 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Treads 9984 | . . . . . . . 172 655 396 370 134 279 253 306 357 909 505 615 439 167 137 425 246 115 213 773 567 992 171 788 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1458 | 37 243 216 433 38 158 131 202 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 93 105 105 120 120 156 156 157 157 157 157 157 157 157 160 162 160 160 160 160 152 161 161 138 135 138 143 50 Average Speed 147 | 73 85 104 98 105 108 120 140 159 156 157 157 157 157 157 157 159 160 162 160 160 160 160 158 161 161 149 137 141 143 149 Slowest Speed 240 | 80 95 125 105 105 120 120 240 160 157 157 157 157 157 157 157 160 162 164 162 160 160 160 161 161 161 161 138 143 143 158 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Spacefolds 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2 7 Exploration Rate (%) 45 | 4 58 48 48 10 51 34 45 21 67 56 81 65 9 54 55 92 62 23 80 42 62 67 10 5 43 26 86 73 9 39 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 35 | . . . . . . . . . . . 26 . . . 2 1 . . 1 . 3 . . . . . 2 . . . Known Exits Taken 23 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . . . . . . . 4 5 . 3 . 5 2 5 1 . 3 . . 3 . . . . . . . . Spaces Dug 56 | . 2 . . . . . 1 2 1 1 . . . . . . . 7 5 . . 6 2 1 3 1 10 2 6 6 Terrain Destroyed 281 | . 2 . . . . . 20 2 20 1 7 . . . . . . 38 5 4 . 13 10 1 3 18 23 15 6 93 Melee 26 | . . . . . . . 1 2 1 1 . . . . . . . 7 5 . . 6 2 . 1 . . . . . Projectile 98 | . 2 . . . . . . . . . . . . . . . . 5 . 4 . 7 8 1 2 11 20 11 5 22 AOE 133 | . . . . . . . 19 . 19 . 7 . . . . . . 24 . . . . . . . . . . . 64 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Total 14095 | 67 311 259 573 39 162 132 463 725 419 399 192 309 301 318 365 922 570 942 451 178 150 492 329 126 254 1102 732 1494 211 1108 Wait 290 | . 4 . 1 2 1 . 8 4 . 2 2 7 8 . . 2 . 14 . . . 8 14 1 8 72 25 54 9 44 Move 11495 | 47 242 215 432 37 157 130 373 654 395 369 133 278 252 305 356 908 504 614 438 166 136 424 245 114 212 772 566 1011 172 838 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 227 | 10 11 5 15 . 2 . 9 8 1 3 8 3 5 3 2 2 4 28 . . 2 2 8 2 5 30 10 35 3 11 Fast Attach 111 | 4 1 1 7 . . . 2 1 3 . . . . . . 3 2 12 1 . 5 2 6 1 2 7 11 27 . 13 Attach 148 | 3 4 6 9 . . . 6 5 2 . 7 . 4 . . 1 3 17 . 2 1 3 1 2 . 17 11 20 4 20 Detach 39 | . . 1 4 . . . 2 . . . 1 . 2 . . . . 3 . . 1 . . 1 1 3 8 7 . 5 Swap 593 | . 7 2 23 . 1 . 18 16 6 9 9 10 16 4 3 1 26 85 1 6 . 13 18 2 6 62 29 134 13 73 Drop 234 | . 7 . 20 . 1 . 4 10 3 2 6 1 2 2 4 5 9 32 2 . 5 . 11 2 7 27 11 46 . 15 Fire 875 | 3 35 29 62 . . 2 39 25 8 13 23 10 12 4 . . 22 118 4 4 . 30 22 1 11 94 58 153 7 86 Melee 32 | . . . . . . . 1 2 1 1 1 . . . . . . 11 5 . . 6 3 . 1 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 45 | . . . . . . . 1 . . . . . . . . . . 8 . . . 4 1 . 1 18 3 3 3 3 Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Arm) -3/Research -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 10) 287 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered Mines 412 | -10/Mines | Met a Derelict testing a Signal Generator 478 | -10/Mines | Core integrity fell below 50% 532 | -10/Mines | Lost 6 parts (1p3n2w) 645 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 659 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 728 | -10/Mines | Discovered new exit (range 6) 739 | -10/Mines | Entered Materials 739 | -9/Materials | Accompanied by 3 allies 739 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 888 | -9/Materials | Discovered new exit (range 7) 1147 | -9/Materials | Discovered new exit (range 8) 1236 | -9/Materials | Central database locked down 1252 | -9/Materials | Core integrity fell below 50% 1321 | -9/Materials | Discovered new exit (range 14) 1429 | -9/Materials | Entered Mines 1429 | -9/Mines | Accompanied by 1 ally 1432 | -9/Mines | Build established: Scavenger-Mutant 1450 | -9/Mines | Met a Derelict bent on vengeance 1464 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1464 | -9/Mines | Discovered new exit (range 5) 1470 | -9/Mines | Entered Exiles 1470 | -9/Exiles | Accompanied by 1 ally 1484 | -9/Exiles | Discovered new exit (range 15) 1499 | -9/Exiles | Met 8R-AWN 1511 | -9/Exiles | Met EX-HEX 1565 | -9/Exiles | Met EX-DEC 1634 | -9/Exiles | Discovered new exit (range 10) 1645 | -9/Exiles | Entered Mines 1645 | -8/Mines | Accompanied by 1 ally 1798 | -8/Mines | Discovered new exit (range 8) 1807 | -8/Mines | Entered Materials 1807 | -8/Materials | Accompanied by 1 ally 1807 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1808 | -8/Materials | Identified exit to Storage 2106 | -8/Materials | Discovered new exit (range 14) 2111 | -8/Materials | Build established: Scavenger-Skirmisher 2498 | -8/Materials | Identified exit to Factory 2500 | -8/Materials | Entered Factory 2500 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3354 | -7/Factory | Identified exit to Lower Caves 3661 | -7/Factory | Entered Lower Caves 3890 | -7/Lower Caves | Found Alien Artifact 3890 | -7/Lower Caves | Identified Core Expander 3890 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 4313 | -7/Lower Caves | Discovered new exit (range 9) 4323 | -7/Lower Caves | Identified exit to Lower Caves 4324 | -7/Lower Caves | Entered another Lower Caves area 4358 | -7/Lower Caves | Learned Factory garrison access intel 4486 | -7/Lower Caves | Encountered a Warlord checkpoint 4952 | -7/Lower Caves | Discovered new exit (range 6) 4958 | -7/Lower Caves | Identified exit to Data Miner 4960 | -7/Lower Caves | Entered Data Miner 4962 | -7/Data Miner | Discovered new exit (range 7) 5041 | -7/Data Miner | Met Data Miner 5099 | -7/Data Miner | Received God Mode back door access code from Data Miner 5115 | -7/Data Miner | Destroyed Data Miner 5117 | -7/Data Miner | Interfaced with the Data Conduit 5121 | -7/Data Miner | Found Prototype Hackware 5124 | -7/Data Miner | Found Prototype Hackware 5221 | -7/Data Miner | Lost 4 parts (2n1u1w) 5237 | -7/Data Miner | Identified exit to Proximity Caves 5261 | -7/Data Miner | Entered Proximity Caves 5529 | -6/Proximity Caves | Learned 8 Factory zone layouts 5594 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5735 | -6/Proximity Caves | Discovered new exit (range 3) 5738 | -6/Proximity Caves | Identified exit to Factory 5752 | -6/Proximity Caves | Entered Factory 5752 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5754 | -6/Factory | Loaded intel: 274 machine locations 5755 | -6/Factory | Loaded intel: 2 garrison access locations 5812 | -6/Factory | Identified Ghost Barrier 5814 | -6/Factory | Identified System Mapper 5815 | -6/Factory | Identified exit to Lower Caves 5815 | -6/Factory | Central database locked down 6227 | -6/Factory | Entered Lower Caves 6361 | -6/Lower Caves | Learned Factory garrison access intel 6711 | -6/Lower Caves | Discovered new exit (range 12) 6727 | -6/Lower Caves | Identified exit to Lower Caves 6729 | -6/Lower Caves | Entered another Lower Caves area 7056 | -6/Lower Caves | Discovered new exit (range 19) 7097 | -6/Lower Caves | Identified exit to Zion 7295 | -6/Lower Caves | Entered Zion 7382 | -6/Zion | Found Spectral Analyzer 7415 | -6/Zion | Discovered new exit (range 12) 7675 | -6/Zion | Learned Factory emergency access door positions 7702 | -6/Zion | Loaded intel: 4 derelict terminal locations 7742 | -6/Zion | Given the Hacking Drone Bay 7743 | -6/Zion | Found Prototype Device 7743 | -6/Zion | Identified Hacking Drone Bay 8436 | -6/Zion | Imprinted 8438 | -6/Zion | Declared Zion's savior 8701 | -6/Zion | Found Exp. Armor Integrity Analyzer 8751 | -6/Zion | Identified exit to Proximity Caves 8755 | -6/Zion | Entered Proximity Caves 8755 | -5/Proximity Caves | Accompanied by 4 allies 8761 | -5/Proximity Caves | P-70 Sage assimilated allied 2G-DXX(M) 8796 | -5/Proximity Caves | Learned 12 Factory zone layouts 9214 | -5/Proximity Caves | Spotted B-75 Beast 9664 | -5/Proximity Caves | Discovered new exit (range 10) 9680 | -5/Proximity Caves | Identified exit to Factory 9684 | -5/Proximity Caves | System corruption reached 10% 9686 | -5/Proximity Caves | Entered Factory 9686 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9687 | -5/Factory | Identified exit to Upper Caves 9688 | -5/Factory | Identified exit to Factory 9690 | -5/Factory | Loaded intel: 288 machine locations 9691 | -5/Factory | Loaded intel: 4 garrison access locations 9798 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9914 | -5/Factory | Retrieved Zion intel report: Guard Positions 10294 | -5/Factory | Discovered exit to Factory (range 17) 10366 | -5/Factory | Retrieved Zion intel report: Component Schematics 10637 | -5/Factory | Destroyed 10 combat bots 10748 | -5/Factory | Lost 5 parts (2n1u2w) 10775 | -5/Factory | Intercept squad dispatched 10781 | -5/Factory | Spotted Tracker 10806 | -5/Factory | Destroyed Tracker 10813 | -5/Factory | Found Prototype Energy Gun 10813 | -5/Factory | Identified Immobilizer 10819 | -5/Factory | Spotted Combat Programmer 10844 | -5/Factory | Destroyed Combat Programmer 10859 | -5/Factory | Lost 4 parts (1p2n1w) 11031 | -5/Factory | System corruption reached 10% 11074 | -5/Factory | Terminal network hard line cut 11295 | -5/Factory | Entered Upper Caves 11323 | -5/Upper Caves | Learned Factory machine intel 11445 | -5/Upper Caves | Learned 8 Factory zone layouts 11940 | -5/Upper Caves | Build established: Scavenger-Assassin 12013 | -5/Upper Caves | Discovered new exit (range 4) 12018 | -5/Upper Caves | Identified exit to Upper Caves 12019 | -5/Upper Caves | Entered another Upper Caves area 12019 | -5/Upper Caves | Spotted B-75 Beast 12021 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12285 | -5/Upper Caves | Discovered new exit (range 16) 12308 | -5/Upper Caves | Identified exit to Zhirov 12309 | -5/Upper Caves | Entered Zhirov 12311 | -5/Zhirov | Discovered new exit (range 4) 12340 | -5/Zhirov | Met Zhirov 12376 | -5/Zhirov | Found Alien Artifact 12376 | -5/Zhirov | Identified Integrated Reactor 12376 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12395 | -5/Zhirov | Found Alien Artifact 12476 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12539 | -5/Zhirov | Identified exit to Proximity Caves 12541 | -5/Zhirov | Entered Proximity Caves 12789 | -4/Proximity Caves | Lost 3 parts (1n2w) 12903 | -4/Proximity Caves | Lost 3 parts (1u2w) 13049 | -4/Proximity Caves | Spotted B-86 Titan 13358 | -4/Proximity Caves | Entered Factory 13358 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13359 | -4/Factory | Identified exit to Armory 13360 | -4/Factory | Identified exit to Research 13361 | -4/Factory | Loaded intel: 263 machine locations 13546 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13547 | -4/Factory | Zion Heavy Resupply teleported in 13687 | -4/Factory | Zion Heavy squad teleported in 13846 | -4/Factory | Zion Recon squad teleported in 13884 | -4/Factory | System corruption reached 10% 13886 | -4/Factory | Entered Research 13886 | -3/Research | Accompanied by 2 allies 13886 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13887 | -3/Research | Loaded intel: 113 machine locations 14040 | -3/Research | Discovered new exit (range 24) 14075 | -3/Research | Identified exit to Quarantine 14083 | -3/Research | Entered Quarantine 14083 | -3/Quarantine | Accompanied by 2 allies 14084 | -3/Quarantine | Loaded intel: 74 machine locations 14133 | -3/Quarantine | Identified Transdimensional Reconstructor 14245 | -3/Quarantine | Spotted Alpha 7 14260 | -3/Quarantine | Destroyed Alpha 7 14286 | -3/Quarantine | Found Prototype Ballistic Gun 14286 | -3/Quarantine | Identified Multirail 14290 | -3/Quarantine | Found Exp. Target Analyzer 14333 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 14352 | -3/Quarantine | Found Alien Artifact 14473 | -3/Quarantine | Discovered new exit (range 5) 14478 | -3/Quarantine | Identified exit to Research 14489 | -3/Quarantine | Entered Research 14489 | -2/Research | Evolved 2 slots: Utility x2 14490 | -2/Research | Loaded intel: 107 machine locations 14504 | -2/Research | Identified Core Reset Matrix 14555 | -2/Research | Found Antimissile System 14742 | -2/Research | Build established: Scavenger-Executioner 15122 | -2/Research | Intercept squad dispatched 15130 | -2/Research | Spotted Tracker 15135 | -2/Research | Fabricated Huge Storage Unit? 15135 | -2/Research | Destroyed Tracker 15136 | -2/Research | Spotted Tracker 15143 | -2/Research | Destroyed Tracker 15167 | -2/Research | Spotted Combat Programmer 15174 | -2/Research | Spotted Combat Programmer 15185 | -2/Research | System corruption reached 10% 15190 | -2/Research | Destroyed Combat Programmer 15208 | -2/Research | Destroyed Combat Programmer 15222 | -2/Research | Lost 3 parts (1u2w) 15360 | -2/Research | Lost 3 parts (1u2w) 15486 | -2/Research | Found Exp. Thermal Shield 15742 | -2/Research | Zion Heavy squad teleported in 15768 | -2/Research | First assault squad dispatched 15842 | -2/Research | Intercept squad dispatched 15849 | -2/Research | Spotted Tracker 15850 | -2/Research | Spotted Tracker 15851 | -2/Research | Spotted Tracker 15857 | -2/Research | Allies destroyed Tracker 15861 | -2/Research | Destroyed Tracker 15863 | -2/Research | Destroyed Tracker 15870 | -2/Research | Spotted Combat Programmer 15871 | -2/Research | Spotted Combat Programmer 15876 | -2/Research | Spotted Combat Programmer 15887 | -2/Research | Destroyed Combat Programmer 15889 | -2/Research | System corruption reached 30% 15894 | -2/Research | Destroyed Combat Programmer 15900 | -2/Research | Destroyed Combat Programmer 15935 | -2/Research | Found Exp. Targeting Computer 16003 | -2/Research | Terminal network hard line cut 16156 | -2/Research | Discovered new exit (range 10) 16169 | -2/Research | Identified exit to Testing 16171 | -2/Research | Entered Testing 16172 | -2/Testing | Loaded intel: 53 machine locations 16312 | -2/Testing | Found Exp. Core Analyzer 16345 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 16380 | -2/Testing | Retrieved Zion intel report: Emergency Access 16410 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 16569 | -2/Testing | Retrieved Zion intel report: Guard Positions 16655 | -2/Testing | Intercept squad dispatched 16662 | -2/Testing | Spotted Tracker 16663 | -2/Testing | Spotted Tracker 16668 | -2/Testing | Destroyed Tracker 16674 | -2/Testing | Destroyed Tracker 16677 | -2/Testing | Spotted Combat Programmer 16678 | -2/Testing | Spotted Combat Programmer 16691 | -2/Testing | Destroyed Combat Programmer 16700 | -2/Testing | Destroyed Combat Programmer 16712 | -2/Testing | First assault squad dispatched 16736 | -2/Testing | Lost 4 parts (1p3w) 16752 | -2/Testing | Destroyed 10 combat bots 16837 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 16891 | -2/Testing | Found Prototype Energy Cannon 16891 | -2/Testing | Identified Disintegrator 16922 | -2/Testing | Discovered new exit (range 9) 16972 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 17043 | -2/Testing | Spotted Fortress 17119 | -2/Testing | Found Exp. Force Field 17209 | -2/Testing | Discovered new exit (range 5) 17213 | -2/Testing | Identified exit to Section 7 17219 | -2/Testing | Entered Section 7 17220 | -2/Section 7 | Loaded intel: 141 machine locations 17258 | -2/Section 7 | Found Alien Artifact 17258 | -2/Section 7 | Identified Spacefold Activator 17369 | -2/Section 7 | Found Alien Artifact 17369 | -2/Section 7 | Identified Integrity Redistributor 17369 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-278) 17392 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 17456 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 17484 | -2/Section 7 | Found Integrity Redistributor 17484 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-15) 17633 | -2/Section 7 | Spotted S7 Guard 17852 | -2/Section 7 | Core integrity fell below 50% 17950 | -2/Section 7 | Spotted S7 Guard 17958 | -2/Section 7 | Found Alien Artifact 17958 | -2/Section 7 | Identified Core Physics Calibrator 17969 | -2/Section 7 | First assault squad dispatched 18007 | -2/Section 7 | Destroyed S7 Guard 18043 | -2/Section 7 | Spotted S7 Guard 18115 | -2/Section 7 | Destroyed S7 Guard 18162 | -2/Section 7 | Found Alien Artifact 18162 | -2/Section 7 | Identified Core Regenerator 18162 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 18208 | -2/Section 7 | Found Integrity Redistributor 18208 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-110) 18230 | -2/Section 7 | Spotted Executioner 18230 | -2/Section 7 | Spotted Executioner 18241 | -2/Section 7 | Destroyed Executioner 18241 | -2/Section 7 | Destroyed Executioner 18390 | -2/Section 7 | Found Alien Artifact 18390 | -2/Section 7 | Identified Terrabomb 18390 | -2/Section 7 | Used Terrabomb 18410 | -2/Section 7 | Found Alien Artifact 18410 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 18410 | -2/Section 7 | Warped through subspace 18466 | -2/Section 7 | Found Alien Artifact 18466 | -2/Section 7 | Identified LRC Matter Compressor 18466 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 18481 | -2/Section 7 | Intercept squad dispatched 18499 | -2/Section 7 | Spotted Tracker 18499 | -2/Section 7 | Spotted Tracker 18526 | -2/Section 7 | Spotted Combat Programmer 18534 | -2/Section 7 | Spotted Combat Programmer 18550 | -2/Section 7 | Destroyed Combat Programmer 18575 | -2/Section 7 | Destroyed Combat Programmer 18629 | -2/Section 7 | Destroyed Tracker 18646 | -2/Section 7 | Terminal network hard line cut 18655 | -2/Section 7 | Destroyed Tracker 18731 | -2/Section 7 | Spotted B-99 Colossus 18916 | -2/Section 7 | Destroyed B-99 Colossus 18942 | -2/Section 7 | Found Multirail 18949 | -2/Section 7 | Found Multirail 19164 | -2/Section 7 | Core integrity fell below 20% 19177 | -2/Section 7 | Intercept squad dispatched 19182 | -2/Section 7 | Spotted Tracker 19182 | -2/Section 7 | Spotted Tracker 19187 | -2/Section 7 | Spotted Combat Programmer 19193 | -2/Section 7 | Garrison activated, responded to threat 19193 | -2/Section 7 | Scanned by Researcher 19193 | -2/Section 7 | Spotted Combat Programmer 19199 | -2/Section 7 | High security lockdown imminent 19204 | -2/Section 7 | Destroyed Tracker 19204 | -2/Section 7 | Destroyed Tracker 19233 | -2/Section 7 | Destroyed Combat Programmer 19236 | -2/Section 7 | Destroyed Combat Programmer 19258 | -2/Section 7 | Found Exp. Targeting Computer 19279 | -2/Section 7 | High security lockdown engaged 19323 | -2/Section 7 | Spotted Executioner 19323 | -2/Section 7 | Spotted Striker 19326 | -2/Section 7 | Spotted Executioner 19328 | -2/Section 7 | Spotted Striker 19336 | -2/Section 7 | Destroyed Striker 19336 | -2/Section 7 | Destroyed Striker 19336 | -2/Section 7 | Destroyed Executioner 19353 | -2/Section 7 | Destroyed Executioner 19399 | -2/Section 7 | Destroyed 15 combat bots 19449 | -2/Section 7 | Spotted Investigator 19452 | -2/Section 7 | Destroyed Investigator 19470 | -2/Section 7 | Destroyed 14 combat bots 19559 | -2/Section 7 | Discovered new exit (range 2) 19559 | -2/Section 7 | Identified exit to Access 19560 | -2/Section 7 | Entered Access 19560 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 19561 | -1/Access | Loaded intel: 99 machine locations 19716 | -1/Access | High security lockdown imminent 19791 | -1/Access | Found Point Singularity Launcher 19796 | -1/Access | High security lockdown engaged 19858 | -1/Access | Spotted B-99 Colossus 19858 | -1/Access | Spotted B-99 Colossus 19863 | -1/Access | Discovered new exit (range 3) 19864 | -1/Access | Identified exit to Command 19865 | -1/Access | Entered Command 19866 | -1/Command | Loaded intel: 67 machine locations 20105 | -1/Command | Phase Generator disabled 20390 | -1/Command | First assault squad dispatched 20808 | -1/Command | Destroyed 9 combat bots 20989 | -1/Command | Destroyed 9 combat bots 21034 | -1/Command | Retrieved Zion intel report: Emergency Access 21258 | -1/Command | Spotted M Guard 21260 | -1/Command | Spotted M Guard 21261 | -1/Command | Spotted Combat Programmer 21261 | -1/Command | Spotted Combat Programmer 21286 | -1/Command | Destroyed Combat Programmer 21293 | -1/Command | Destroyed Combat Programmer 21321 | -1/Command | Destroyed M Guard 21333 | -1/Command | Destroyed M Guard 21333 | -1/Command | All MAIN.C guards destroyed 21362 | -1/Command | Lost 6 parts (1p1u4w) 21418 | -1/Command | Terminal network hard line cut 21513 | -1/Command | 0b10 Conduit disabled 21517 | -1/Command | Met MAIN.C 21538 | -1/Command | System corruption reached 10% 21538 | -1/Command | Destroyed MAIN.C Shell 21541 | -1/Command | MAIN.C activated Command garrisons 21580 | -1/Command | Released all parts (17) 21600 | -1/Command | Spotted B-99 Colossus 21605 | -1/Command | Discovered new exit (range 10) 21608 | -1/Command | Core integrity fell below 50% 21610 | *** | Escaped! Last Messages --------------- 21585_ P-80 Master resets P-80 Master, system corruption cleaned. 21586_ Knocked back. 21587_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 21590_ Acquired 256 matter. 21597_ Spacefolded through Heavy Barrier. Heavy Barrier opened. 21600_ Biometal Heavy Treads destroyed. 21600_ Slug penetrates Wall. 21600_ Penetrated by Slug. 21600_ Slug penetrates Wall. 21600_ Slug penetrates Reinforced Barrier. 21602_