Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.15 @ 01:21:49 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (23795) 23795 TOTAL SCORE: 32465 Bonus ------- Pacifist 10669 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1500 Aligned with FarCom 300 Win 3000 Win Speed 7626 Cogmind --------- Core Integrity 1527/1600 Matter 41/300 Energy 750/770 System Corruption 0% Temperature Cool (4) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (7) --- Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Advanced Energy Well Advanced Weight Redist. System Improved Transmission Jammer Improved Reaction Control System Cloak of Protection Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Nuclear Pulse Array Advanced ECM Suite Improved Field Recycling Unit (190) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Energy Well Advanced Gravity Neutralizer Structural Scanner Improved Transmission Jammer Improved Reaction Control System Cloak of Protection Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Nuclear Pulse Array Advanced Weight Redist. System Advanced ECM Suite Improved Field Recycling Unit [Rating: 135] Favorites ----------- Power Light Particle Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Impulse Thruster Array Flight Unit Impulse Thruster Array Utility Hacking Suite Device Structural Scanner Storage Advanced Energy Well Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Powered Hammer Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Slots Evolved 18 | . . . . . 4 2 2 . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . . . 1 1 . . . . . . . . 2 . . 1 Utility 12 | . . . . . 3 1 1 . 2 . . . . 2 . . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 78 | . 5 1 . . 3 16 . 6 2 2 3 5 . 8 5 . 6 16 Power 8 | . 1 . . . . 1 . 3 . 1 . . . . 1 . . 1 Engine 2 | . 1 . . . . 1 . . . . . . . . . . . . Core 3 | . . . . . . . . 3 . . . . . . . . . . Reactor 3 | . . . . . . . . . . 1 . . . . 1 . . 1 Propulsion 15 | . 1 . . . . 5 . 1 . . 1 2 . . 2 . 2 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 15 | . 1 . . . . 5 . 1 . . 1 2 . . 2 . 2 1 Utility 48 | . 2 . . . 3 6 . 2 2 1 2 3 . 8 2 . 4 13 Device 27 | . 1 . . . 1 3 . 1 1 . 2 2 . 4 2 . 1 9 Storage 4 | . . . . . . . . . . . . . . 1 . . 2 1 Processor 4 | . 1 . . . 1 2 . . . . . . . . . . . . Hackware 7 | . . . . . 1 1 . 1 1 . . . . 2 . . . 1 Protection 6 | . . . . . . . . . . 1 . 1 . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 7 | . 1 1 . . . 4 . . . . . . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . 1 . . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 3 . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . . 1 1 Parts Lost 9 | . . . . . . . . 3 2 . . . . . . . . 4 Power 3 | . . . . . . . . 2 . . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 . . . . . . . . . . Utility 5 | . . . . . . . . . 2 . . . . . . . . 3 Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . . . 3 2 . . . . . . . . 3 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 72 | . 9 68 71 71 55 77 86 94 72 76 73 73 76 76 80 80 81 77 Engine 1 | . 1 . . . . 6 6 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 5 5 5 5 5 9 9 8 7 Flight 12 | . 2 14 14 14 9 9 26 24 17 17 17 12 11 10 14 14 13 12 Device 19 | . 2 14 14 14 15 21 20 24 21 17 17 20 23 23 23 23 21 18 Storage 1 | . . . . . . . . . . . . . . 3 . . 3 3 Processor 3 | . 2 14 14 14 10 8 6 6 5 5 5 5 5 1 . . . . Hackware 16 | . . . . . 1 14 13 13 17 17 17 17 17 21 23 23 21 22 Protection 3 | . . . . . . . . . . 5 2 4 5 4 4 4 8 8 Ballistic Gun 1 | . . 11 14 14 9 5 . . . . . . . . . . . . Special Weapon 1 | . 1 14 14 14 9 . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 7 13 13 8 5 5 5 5 5 4 4 4 4 Naked Turns 96 | . 96 . . . . . . . . . . . . . . . . . Heaviest Build 62 | . 4 3 3 3 4 11 11 24 10 24 24 32 32 38 45 45 57 62 Greatest Support 64 | 3 4 4 4 4 4 33 18 33 12 27 27 35 35 35 51 51 57 64 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | 2 3 4 5 5 5 4 5 4 4 4 4 4 5 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 5 5 5 5 4 5 4 5 5 5 5 4 5 5 4 Class Distribution -------------------- 57% | Hacker-Mutant 16% | Wizard-Mutant 12% | Mutant 6% | Hacker-Scout 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -5/Garrison Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Hacker-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Matter Collected 596 | 200 10 50 . . . . . 94 200 . . . . . . . . 42 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled 2 | . . . . . . . . . . . . . . 2 . . . . Retrieved Matter 270 | . . . . . . . . . . . . . . 270 . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Damage Taken 1815 | . 68 . . . . 156 . 496 103 . . 75 40 . . 172 38 667 Core 358 | . 68 . . . . 30 . 127 60 . . . . . . . . 73 Absorbed by Shields 89 | . . . . . . . . 89 . . . . . . . . . . Core Remaining (%) 94 | 100 . . . 72 100 95 . 85 . . . . 94 100 . 100 100 95 Volleys Fired 9 | . . . . . 9 . . . . . . . . . . . . . Largest 1 | . . . . . 1 . . . . . . . . . . . . . Hottest 100 | . . . . . 100 . . . . . . . . . . . . . Shots Fired 9 | . . . . . 9 . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special 9 | . . . . . 9 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal 9 | . . . . . 9 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . Melee Attacks 50 | . . . . . . 7 . 5 4 . . 4 1 4 . 3 8 14 Impact 50 | . . . . . . 7 . 5 4 . . 4 1 4 . 3 8 14 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 1 7 7 7 7 . . . . . Average Corruption 5 | . . . . . . . . . 1 4 7 7 7 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . 1 1 1 1 1 . . . . . Message Errors 1 | . . . . . . . . . . 1 . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . 1 . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 261 | . . . . . 20 1 . . 261 . . 195 . . . . 6 3 Average Temperature 67 | . . . . . 12 1 . . 136 . . 115 . . . . 4 3 Received Heat Transfer 138 | . 36 . . . . 54 . 12 . . . . 18 . . . 9 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Peak Influence 584 | . 69 26 . 15 56 122 59 56 95 78 45 35 28 118 91 72 43 584 Initial 68 | . . 26 . . 5 25 59 2 18 33 40 31 26 14 61 68 40 16 Average 74 | . 41 26 . 1 29 48 24 19 44 53 43 32 26 55 74 69 22 177 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . 2 Low Security (%) 92 | 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 100 100 100 71 Level 1 3 | . . . . . . . . . . . . . . . . . . 13 Level 2 3 | . . . . . . . . . . . . . . . . . . 14 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . . . 1 4 . 1 1 . . 1 . . . 1 . 4 Investigation 4 | . 1 . . . . 2 . . . . . . . . . . . 1 Extermination 1 | . . . . . . 1 . . . . . . . . . . . . Reinforcement 10 | . 1 . . . 1 1 . 1 1 . . 1 . . . 1 . 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Distress Signals 5 | . . . . . . 2 . . . . . . . 1 . . . 2 Communications Jammed 32 | . . . . . . . . . . . . . . 1 . . . 31 Distress Signals 32 | . . . . . . . . . . . . . . 1 . . . 31 Times Spotted 86 | . 6 . . 3 1 10 . 9 5 5 . 3 2 6 . 3 2 31 Peak Tracking Total 13 | . 3 . . 6 1 7 . 6 3 5 . 3 2 3 . 3 1 13 Tactical Retreats 16 | . 1 . . . . 4 . 2 1 . . . . 1 . . . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Traps Triggered 8 | . . . . . . 1 . 4 1 . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Machines Accessed 43 | . 6 . 1 . 3 8 2 . 3 . 3 . . 3 1 . 4 9 Terminals 35 | . 5 . . . 3 6 2 . 3 . 3 . . 2 1 . 3 7 Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . 2 Total Hacks 153 | . 12 . 1 . 11 35 5 . 16 . 12 . . 13 1 . 19 28 Successful 73 | . 6 . 1 . 4 13 2 . 6 . 6 . . 8 1 . 11 15 Failed 80 | . 6 . . . 7 22 3 . 10 . 6 . . 5 . . 8 13 Catastrophic 9 | . . . . . 1 2 1 . . . . . . . . . 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 102 | . 9 . 2 . 10 22 4 . 13 . 10 . . 5 . . 12 15 Terminals 143 | . 11 . . . 11 31 5 . 16 . 12 . . 12 1 . 18 26 Fabricators 4 | . . . . . . 4 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . 2 Terminal Hacks 41 | . 1 . 1 . 1 8 2 . 4 . 4 . . 4 1 . 7 8 Part Schematic 3 | . . . . . 1 1 . . 1 . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . . . . . . . 1 1 Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 Open DSF 3 | . . . . . . . 1 . . . 1 . . . 1 . . . Level Access Points 4 | . . . . . . 1 . . 1 . . . . 1 . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 Terminal Index 4 | . 1 . . . . 1 . . 1 . 1 . . . . . . . Unreport Threat 3 | . . . . . . 1 1 . . . . . . . . . 1 . Locate Traps 6 | . . . . . . 2 . . . . 1 . . 1 . . 1 1 Registered Components 4 | . . . . . . . . . 1 . . . . 1 . . 1 1 Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . Zone Layout 7 | . . . . . . 1 . . . . 1 . . 1 . . 1 3 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . . . . . . . . . 1 . . . 2 Seal Access 3 | . . . . . . . . . . . . . . 1 . . . 2 Unauthorized Hacks 27 | . 5 . . . 3 4 . . 2 . 2 . . 3 . . 3 5 Terminals 24 | . 4 . . . 3 2 . . 2 . 2 . . 3 . . 3 5 Track 4 | . 2 . . . 1 . . . . . . . . . . . . 1 Assimilate 3 | . . . . . . . . . 1 . . . . . . . 1 1 Botnet 15 | . 2 . . . 2 2 . . 1 . 1 . . 2 . . 2 3 Operators 2 | . . . . . . . . . . . 1 . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . Fabnet 2 | . . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 . . . 3 8 1 . 3 . 1 . . 2 . . 3 6 Full Trace Events 4 | . 1 . . . . 2 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 1 . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Used RIF Installer 1 | . . . . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . 6 6 2 2 2 2 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Total Allies 4 | . . . . . . . . . 1 1 . . . . . . 1 1 Largest Group 1 | . . . . . . . . . 1 1 . . . . . . 1 1 Highest-Rated Group 45 | . . . . . . . . . 10 31 . . . . . . 10 45 Highest-Rated Ally 45 | . . . . . . . . . 10 31 . . . . . . 10 45 Total Orders 4 | . . . . . . . . . . . . . . . . . 2 2 STAY 2 | . . . . . . . . . . . . . . . . . 1 1 FOLLOW 2 | . . . . . . . . . . . . . . . . . 1 1 Ally Attacks 9 | . . . . . . . . . . 9 . . . . . . . . Total Damage 148 | . . . . . . . . . . 148 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Robot Analysis Total 2 | . . . . . . . . . . . . . . . . . 1 1 Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Turns Passed 2375 | 16 115 50 83 14 138 304 12 79 168 44 41 49 44 252 40 36 302 588 Spaces Moved 5044 | 27 198 118 203 35 224 638 36 88 388 120 103 79 111 560 93 71 593 1359 Core 205 | 27 178 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 4839 | . 20 118 203 35 224 638 36 88 388 120 103 79 111 560 93 71 593 1359 Fastest Speed 31 | 50 40 40 40 40 40 31 34 31 37 34 34 34 37 37 34 35 37 34 Average Speed 38 | 50 48 40 40 40 40 39 34 31 37 34 34 36 37 37 34 35 38 38 Slowest Speed 117 | 50 50 40 40 40 40 40 34 34 40 40 37 37 37 117 35 35 39 39 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 88 | . . . . . 4 12 . 2 13 2 2 1 . 7 2 . 6 37 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 45 25 59 11 23 28 1 91 13 84 4 67 33 17 4 85 20 46 Regions Visited 18 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 . . . 1 . . 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . Spaces Dug 51 | . . . . . 9 7 . 4 3 . . 2 1 3 . 2 8 12 Terrain Destroyed 51 | . . . . . 9 7 . 4 3 . . 2 1 3 . 2 8 12 Melee 42 | . . . . . . 7 . 4 3 . . 2 1 3 . 2 8 12 Projectile 9 | . . . . . 9 . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac DSF Gar Fac Res DSF Res Acc Total 5249 | 29 214 119 204 34 239 668 35 128 390 119 104 90 110 587 97 76 646 1360 Wait 83 | . 8 . . . 8 2 . 1 4 . . . . 19 . . 36 5 Move 4855 | 26 197 117 202 34 215 614 35 83 363 116 98 76 109 545 88 70 581 1286 Hop 82 | . . . . . 4 11 . 2 12 1 2 1 . 7 2 . 5 35 Pick Up 27 | 3 3 1 1 . . 4 . 1 3 . 1 1 . 1 1 2 4 1 Fast Attach 41 | . 2 1 . . 3 10 . 2 1 1 3 3 . 3 1 . 3 8 Attach 18 | . 3 . . . . 2 . 2 1 1 . 2 . 1 2 . 2 2 Detach 6 | . 1 . . . . 4 . . . . . . . 1 . . . . Swap 19 | . . . . . . 4 . 2 . . . . . 4 2 . 1 6 Drop 31 | . . . 1 . . 10 . 2 2 . . 3 . 2 1 1 6 3 Fire 9 | . . . . . 9 . . . . . . . . . . . . . Melee 49 | . . . . . . 7 . 4 4 . . 4 1 4 . 3 8 14 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . 29 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/DSF -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory -5/DSF -5/Garrison -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 12) 113 | -10/Materials | Met 8R-AWN 128 | -10/Materials | Identified exit to Mines 132 | -10/Materials | Entered Mines 133 | -10/Mines | Followed 8R-AWN into the Mines 171 | -10/Mines | Learned location of Zion (-6) 180 | -10/Mines | Discovered new exit (range 5) 181 | -10/Mines | Identified exit to Exiles 182 | -10/Mines | Entered Exiles 193 | -10/Exiles | Welcomed by 8R-AWN 199 | -10/Exiles | Met EX-HEX 211 | -10/Exiles | Met EX-BIN 215 | -10/Exiles | Aligned with FarCom system 215 | -10/Exiles | Given EX-Vault access code 225 | -10/Exiles | Opened EX-Vault 227 | -10/Exiles | Found Cloak of Protection 236 | -10/Exiles | Warned to stay clear of 0b10 Research branches 248 | -10/Exiles | Met EX-DEC 262 | -10/Exiles | Discovered new exit (range 10) 264 | -10/Exiles | Identified exit to Mines 265 | -10/Exiles | Left Exiles lab with Cloak of Protection 265 | -10/Exiles | Entered Mines 266 | -9/Mines | Assembled infested the area 271 | -9/Mines | Assisted by a Guerilla fighting off Assembled 278 | -9/Mines | Discovered new exit (range 2) 279 | -9/Mines | Identified exit to Materials 279 | -9/Mines | Entered Materials 279 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 305 | -8/Materials | Build established: Mutant 367 | -8/Materials | Discovered new exit (range 10) 376 | -8/Materials | Identified exit to Factory 417 | -8/Materials | Entered Factory 417 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 595 | -7/Factory | Identified exit to Factory 665 | -7/Factory | Discovered new exit (range 13) 721 | -7/Factory | Entered another Factory area 721 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 733 | -6/Factory | Identified exit to DSF 733 | -6/Factory | Entered DSF 753 | -6/DSF | Additional patrols routed to DSF 797 | -6/DSF | Discovered new exit (range 14) 812 | -6/DSF | Entered Factory 812 | -5/Factory | Evolved 2 slots: Utility x2 838 | -5/Factory | Lost 3 parts (2p1n) 888 | -5/Factory | Identified exit to Factory 980 | -5/Factory | Sucked down chute 980 | -5/Factory | Entered Waste 981 | -5/Waste | Met a frightened Derelict 989 | -5/Waste | Spotted C-40 Crusher 993 | -5/Waste | Spotted C-40 Crusher 995 | -5/Waste | EMP discharged 997 | -5/Waste | Spotted C-40 Crusher 999 | -5/Waste | Spotted C-40 Crusher 1017 | -5/Waste | Spotted C-40 Crusher 1018 | -5/Waste | Spotted C-40 Crusher 1018 | -5/Waste | Discovered new exit (range 14) 1024 | -5/Waste | Entered Factory 1064 | -5/Factory | Identified exit to DSF 1065 | -5/Factory | Entered DSF 1095 | -5/DSF | Build established: Hacker-Mutant 1095 | -5/DSF | Additional patrols routed to DSF 1107 | -5/DSF | Discovered new exit (range 14) 1114 | -5/DSF | Entered Garrison 1116 | -5/Garrison | Installed Relay Interface Framework 1142 | -5/Garrison | Triggered checkpoint 1153 | -5/Garrison | Discovered exit to Factory (range 12) 1158 | -5/Garrison | Entered Factory 1158 | -4/Factory | Evolved 2 slots: Utility x2 1357 | -4/Factory | Identified exit to Research 1410 | -4/Factory | Entered Research 1410 | -3/Research | Evolved 2 slots: Propulsion x2 1450 | -3/Research | Identified exit to DSF 1450 | -3/Research | Entered DSF 1468 | -3/DSF | Additional patrols routed to DSF 1481 | -3/DSF | Discovered new exit (range 14) 1486 | -3/DSF | Entered Research 1486 | -2/Research | Evolved 2 slots: Utility x2 1667 | -2/Research | Identified exit to Access 1760 | -2/Research | Spotted B-90 Cyclops 1788 | -2/Research | Entered Access 1788 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2115 | -1/Access | Build established: Wizard-Mutant 2222 | -1/Access | Lost 3 parts (1p2u) 2374 | -1/Access | Discovered new exit (range 6) 2376 | *** | Escaped! Last Messages --------------- 02295_ W-44 Eye distress signal jammed. 02325_ Acquired 4 matter. 02326_ Acquired 10 matter. 02334_ Penetrated by Slug. 02334_ Slug penetrates Recycling Unit. 02334_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02337_ Slug penetrates Recycling Unit. 02343_ Penetrated by Slug. 02343_ K-01 Serf destroyed. 02343_ Slug penetrates Wall. 02344_ Acquired 28 matter. 02373_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02374_ The Access Shell folds into the floor. 02374_ EXIT=FOUND [Achievement: Pacifist] [Achievement: True Flier] [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ?????# #??????????????????????????????? | | #????# #??????????????????????????????? | | ###### #??????????????????????????????? | | + #??????????????????????????????? | | ###### #??????????????????????????????? | | #????# = #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????#+########+####################?????????????? | | ? ????????????? | | ? ????????????? | | ????# ############## ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????H????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 770 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 5 Power Amplification 30 Additional Mass Support 16 Armor Coverage 450 Evasion (%) 73 Melee Accuracy 5 Offensive Hacking 30 Defensive Hacking 38 Item Schematics ----------------- Machine Analyzer | -8/Materials | Hacked Imp. Terrain Scanner | -7/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pacifist Superachiever True Flier Challenges ------------ None Game ------ Seed AntimatterEnergyDiverter Manual? 0 Play Time 01:21:15 Cumulative 687.0 hours Start 2022.06.15 @ 00:02:52 End 2022.06.15 @ 01:21:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 228 Adventurer 125 Explorer 2 Win Type 0 Total 78 Types 67/4/4/1/1/0/0/0/1 Lore% 80 Gallery% 88 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbaaf058-2617-4805-8c2d-039635d1ed7a