Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.01 @ 23:30:01 // AFD2020/Player2

Player: ShurikenKat

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (263)      263
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (332)                332
              TOTAL SCORE: 1555

 Bonus
-------
Follower Combat Kills      332

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (3) ---
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
>         --- UTILITY (3) ------
    Large Storage Unit
          Visual Processing Unit
          Transport Network Coupler
>         --- WEAPON (2) -------
    Small Laser
          Autogun
>         --- INVENTORY (10) ---
          Ion Engine
    Light Treads
          Aluminum Leg
          Aluminum Leg
    Large Storage Unit
    Heavy Armor Plating
          Tractor Beam
   Medium Laser
          EMP Blaster

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
    Heavy Armor Plating
>         --- WEAPON -----------
    Small Laser
    Heavy Particle Gun
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
          Aluminum Leg
    Large Storage Unit
   Medium Laser
    Small Laser
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Heavy Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Autogun

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             15   | .   3   12  
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   .   4   
    Treads                 .    | .   .   .   
    Leg                    3    | .   .   3   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   1   5   
    Device                 1    | .   .   1   
    Storage                2    | .   1   1   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   1   3   
    Energy Gun             3    | .   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     92   | .   93  92  
  Engine                   11   | .   14  11  
  Leg                      23   | .   28  22  
  Wheel                    7    | .   .   11  
  Storage                  15   | .   21  12  
  Processor                5    | .   .   8   
  Protection               3    | .   .   4   
  Energy Gun               23   | .   28  21  
Naked Turns                .    | .   .   .   
Heaviest Build             38   | 9   15  38  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   6   12  
  Average Capacity         8    | 6   6   9   
  Most Carried             10   | 6   6   10  
  Average Carried          7    | 6   5   8   
  Final Capacity           10   | 6   6   10  
  Final Carried            10   | 6   6   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           480  | 200 134 146 
  Remotely                 .    | .   .   .   
Salvage Created            299  | .   135 164 
  Parts                    17   | .   5   12  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  7    | .   3   4   
  Guns                     7    | .   3   4   
Classes Destroyed          3    | .   1   2   
  Mechanic                 1    | .   .   1   
  Swarmer                  1    | .   .   1   
  Grunt                    6    | .   3   3   
Best Kill Streak           3    | .   2   3   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               88   | .   55  33  
  Core                     20   | .   20  .   
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         73   | 100 47  .   
Volleys Fired              24   | .   7   17  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   80  80  
Shots Fired                48   | .   14  34  
  Gun                      48   | .   14  34  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  48   | .   14  34  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   4   11  
  Robot Miss Streak        5    | .   2   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           30   | .   9   21  
  Core Hits                17   | .   7   10  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           389  | .   137 252 
  Guns                     389  | .   137 252 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  389  | .   137 252 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        84   | .   84  63  
  Average Temperature      32   | .   37  29  
  Received Heat Transfer   63   | .   39  24  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         875  | .   300 575 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             326  | .   114 326 
  Average Influence        130  | .   39  175 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         82   | 100 100 73  
  Level 1                  17   | .   .   26  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   4   19  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               2    | .   2   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Alert Level              1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Total Allies               1    | .    1    .    
  Largest Group            1    | .    1    1    
  Highest-Rated Group      72   | .    60   72   
  Highest-Rated Ally       72   | .    60   72   
Total Orders               .    | .    .    .    
Ally Attacks               74   | .    15   59   
  Total Damage             1317 | .    186  1131 
  Kills                    16   | .    1    15   
Allies Corrupted           .    | .    .    .    
Allies Melted              .    | .    .    .    

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               925  | 5   301 619 
Spaces Moved               525  | 5   214 306 
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     525  | 5   214 306 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 120 
  Average Speed            135  | 120 120 145 
  Slowest Speed            210  | 120 120 210 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 2   33  29  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      695  | 4   245 446 
  Wait                     110  | .   16  94  
  Move                     523  | 4   213 306 
  Hop                      .    | .   .   .   
  Pick Up                  10   | .   2   8   
  Fast Attach              5    | .   1   4   
  Attach                   5    | .   .   5   
  Detach                   .    | .   .   .   
  Swap                     5    | .   2   3   
  Drop                     13   | .   4   9   
  Fire                     24   | .   7   17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    6 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Core integrity fell below 50%
  274 | -10/Materials | Discovered new exit (range 7)
  307 | -10/Materials | Entered another Materials area
  307 | -9/Materials  | Accompanied by 1 ally
  307 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  328 | -9/Materials  | Build established: Mutant
  858 | -9/Materials  | Core integrity fell below 50%
  916 | -9/Materials  | Core integrity fell below 20%
  926 | -9/Materials  | Core destroyed

 Last Messages 
---------------
00831_ R-06 Scavenger collects Aluminum Leg.
00834_ K-01 Serf collects debris.
00834_ W-16 Scout distress signal alerts nearby ally.
00835_ R-06 Scavenger collects Sml. Laser.
00835_ Player 2 attaches Sml. Laser.
00837_ K-01 Serf collects debris.
00839_ R-06 Scavenger collects Heat Sink.
00840_ K-01 Serf collects debris.
00843_ R-06 Scavenger collects Flight Unit.
00843_ K-01 Serf collects debris.
00847_ R-06 Scavenger collects Terrain Scanner.
00848_ K-01 Serf collects debris.
00849_ C-30 ARC bursts open, deploying its payload.
00849_ G-47 Trooper unfolds itself.
00849_ G-34 Mercenary unfolds itself. <x2>
00852_ K-01 Serf collects debris.
00853_ R-06 Scavenger collects Flight Unit.
00857_ R-06 Scavenger collects Aluminum Leg.
00886_ Dropped Sml. Laser.
00886_ Acquired Autogun.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              450
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingInertialProjector
  Manual?         0
Play Time         00:17:28
  Cumulative      7.3 hours
  Start           2020.04.01 @ 23:15:30
  End             2020.04.01 @ 23:30:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          14
  Rogue           11
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          15
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab9fc249-b3ff-4963-92cd-62493d478c52