Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 05:24:49

Player: kaj

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (67)      335
Value Destroyed (2432)     2432
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6307

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     295/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
      Advanced Targeting Computer
               Target Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
       Compact Matter Pod (150)
  Experimental Sensor Array
      Advanced Signal Interpreter
               Tractor Beam

 Peak State 
------------
>              --- POWER ------------
               Deuterium-Nuclear Engine
>              --- PROPULSION -------
      Advanced Treads
               Carbon-fiber Leg
       Armored Leg
               Gravmag System
>              --- UTILITY ----------
       Armored Scrap Engine
        Medium Storage Unit
      Advanced Targeting Computer
               Target Analyzer
               Recalibrator
>              --- WEAPON -----------
               Gatling Laser
               Ballistic Gauss Construct/G
               Accelerated Assault Construct/C
>              --- INVENTORY --------
         Light Nuclear Core
         Large Storage Unit
       Compact Matter Pod
       Compact Matter Pod
  Experimental Sensor Array
      Advanced Signal Interpreter
               Tractor Beam
      Improved Field Recycling Unit
               Remote Datajack
[Rating: 65]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   2   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             61   | 3   8   2   10  5   3   20  10  
  Power                    8    | .   1   .   3   .   .   3   1   
    Engine                 5    | .   1   .   3   .   .   1   .   
    Core                   3    | .   .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   3   1   2   4   1   3   3   
    Treads                 9    | 1   2   .   1   3   1   .   1   
    Leg                    3    | .   .   .   .   .   .   1   2   
    Wheel                  6    | 1   1   1   1   1   .   1   .   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 1   2   .   2   .   1   8   2   
    Device                 10   | 1   .   .   1   .   1   6   1   
    Storage                2    | .   1   .   .   .   .   1   .   
    Processor              3    | .   .   .   1   .   .   1   1   
    Hackware               1    | .   1   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | .   2   1   3   1   1   6   4   
    Energy Gun             4    | .   .   .   .   .   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   2   .   3   1   1   4   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   
Parts Lost                 33   | .   2   5   .   2   .   9   15  
  Power                    7    | .   .   1   .   .   .   2   4   
  Propulsion               12   | .   1   2   .   2   .   3   4   
  Utility                  4    | .   .   .   .   .   .   2   2   
  Weapon                   10   | .   1   2   .   .   .   2   5   
  Highest Loss Streak      7    | .   2   5   .   1   .   6   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   99  100 98  99  71  66  76  
  Engine                   7    | .   14  14  10  11  11  2   8   
  Core                     1    | .   .   .   .   .   .   4   .   
  Treads                   11   | .   19  24  10  12  16  8   4   
  Leg                      2    | .   .   .   .   .   .   .   8   
  Wheel                    3    | .   8   3   10  9   .   1   2   
  Hover                    1    | .   .   .   .   .   .   .   5   
  Device                   15   | .   3   .   11  11  21  24  12  
  Storage                  8    | .   14  14  11  11  11  7   5   
  Processor                5    | .   .   .   11  11  .   1   12  
  Hackware                 3    | .   10  14  11  11  .   .   .   
  Ballistic Gun            12   | .   27  27  22  22  10  6   6   
  Ballistic Cannon         2    | .   .   .   .   .   .   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             37   | 12  18  17  23  25  23  30  37  
  Greatest Support         98   | 10  40  40  10  46  46  98  36  
  Greatest Overweight (x)  3    | 1   1   3   2   2   .   .   3   
  Average Overweight (x)   .    | 1   .   .   1   1   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 8   8   10  10  10  10  10  9   
  Most Carried             10   | 6   10  10  9   10  9   10  10  
  Average Carried          7    | 4   7   9   3   9   5   6   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 5   10  10  5   9   5   8   4   
Scrap Engine Consumption   60   | .   .   .   .   .   9   33  18  
  Constructs Created       9    | .   .   .   .   .   1   2   6   
  Constructs Modified      12   | .   .   .   .   .   1   8   3   

 Class Distribution 
--------------------
 64% | Mutant
 22% | Construct
  5% | Scavenger-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
    Mutant | -9/Storage
    Mutant | -9/Recycling
 Construct | -7/Factory
    Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Matter Collected           2341 | 250 206 56  148 199 69  876 537 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2574 | 24  297 56  148 423 174 918 534 
  Parts                    142  | 2   18  4   7   34  6   41  30  
Haulers Intercepted        2    | .   .   .   1   1   .   .   .   
Recyclers Shooed           6    | .   1   .   .   .   2   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Combat Hostiles Destroyed  53   | .   8   1   2   8   2   22  10  
  Guns                     34   | .   8   1   2   8   2   4   9   
  Cannons                  18   | .   .   .   .   .   .   17  1   
  AOE                      1    | .   .   .   .   .   .   1   .   
Classes Destroyed          14   | 1   4   .   1   2   1   4   1   
  Worker                   2    | .   .   .   .   .   .   1   1   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   3   .   
  Operator                 2    | .   1   .   .   1   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   
  Swarmer                  9    | .   3   .   .   .   .   4   2   
  Grunt                    24   | .   5   1   2   4   .   9   3   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   12   | .   .   .   .   3   2   3   4   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   4   1   
  Heavy                    1    | .   .   .   .   .   .   1   .   
Best Kill Streak           4    | 1   3   1   2   4   3   4   4   
  Combat Bots Only         4    | .   3   1   2   3   2   4   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  
Hostile Shots Fired        713  | .    50   18   9    41   10   229  356  
  Missed                   260  | .    19   2    6    15   2    70   146  
Damage Taken               7095 | .    373  480  43   360  120  2787 2932 
  Core                     1356 | .    77   101  15   .    12   293  858  
  Absorbed by Shields      3    | .    .    .    .    3    .    .    .    
  Regen/Repaired (Parts)   773  | .    .    .    .    .    15   524  234  
Core Remaining (%)         69   | 100  .    28   .    .    93   58   .    
Volleys Fired              238  | 5    36   6    12   20   13   95   51   
  Largest                  3    | 2    2    2    2    2    1    2    3    
  Hottest                  131  | 40   40   40   40   46   23   73   131  
Shots Fired                426  | 10   72   11   24   40   13   165  91   
  Gun                      314  | 10   72   10   24   40   13   78   67   
  Cannon                   109  | .    .    .    .    .    .    87   22   
  Launcher                 1    | .    .    1    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    2    
  Kinetic                  389  | 10   72   10   24   40   13   149  71   
  Thermal                  16   | .    .    .    .    .    .    .    16   
  Explosive                1    | .    .    1    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    .    16   2    
  Robot Hit Streak         34   | 3    9    15   2    10   4    20   34   
  Robot Miss Streak        12   | 2    5    1    3    3    2    12   6    
  Penetration Max          1    | .    .    .    .    .    .    1    1    
  Secondary Targets        3    | .    1    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           303  | 7    42   9    13   27   9    126  70   
  Core Hits                201  | 3    19   5    8    13   6    118  29   
  Critical Kills           4    | .    1    .    .    .    .    .    3    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    .    1    
  Critical Strikes         7    | .    2    .    .    .    .    .    5    
    Destroy                6    | .    2    .    .    .    .    .    4    
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5098 | 77   451  84   102  446  121  2569 1248 
  Guns                     2967 | 77   451  70   102  445  121  734  967  
  Cannons                  1886 | .    .    .    .    .    .    1625 261  
  Explosions               224  | .    .    14   .    .    .    210  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  21   | .    .    .    .    1    .    .    20   
  Kinetic                  4435 | 77   451  70   102  445  121  2245 924  
  Thermal                  412  | .    .    .    .    .    .    115  297  
  Explosive                109  | .    .    14   .    .    .    95   .    
  Electromagnetic          121  | .    .    .    .    .    .    114  7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    1    1    .    .    .    10   11   
  Average Corruption       3    | .    1    1    .    .    .    5    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  33   | .    5    2    .    .    .    8    18   
    Message Errors         15   | .    4    1    .    .    .    4    6    
    Matter Fused           4    | .    .    .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    1    .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    .    2    .    
    Parts Fused            2    | .    1    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    1    3    
    Misfires               2    | .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            162  | .    .    .    .    .    .    152  10   
  Projectiles              9    | .    .    .    .    .    .    .    9    
  Explosions               152  | .    .    .    .    .    .    152  .    
  Melee                    1    | .    .    .    .    .    .    .    1    
Knockbacks                 48   | .    .    .    .    .    .    42   6    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  43   | .    .    .    .    .    .    38   5    
  Secondary                4    | .    .    .    .    .    .    4    .    
Self-Inflicted Damage      214  | .    .    26   .    .    .    182  6    
  Shots                    3    | .    .    1    .    .    .    2    .    
  Rammed                   5    | .    .    .    .    .    .    1    4    
Targets Rammed             7    | .    .    .    .    1    .    1    5    
  Kicked                   1    | .    .    .    .    .    .    .    1    
  Crushed                  1    | .    .    .    .    1    .    .    .    
Highest Temperature        334  | .    37   18   6    14   16   48   334  
  Average Temperature      50   | .    12   10   4    4    10   10   115  
  Received Heat Transfer   1414 | .    201  66   24   133  54   504  432  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         725  | .    .    .    .    .    .    50   675  
Parts Sabotaged            4    | .    .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Peak Influence             343  | 5   249 130 118 284 153 343 328 
  Initial                  154  | .   3   96  31  49  108 63  154 
  Average                  155  | 2   135 97  64  160 125 204 148 
Maximum Alert Level        1    | .   1   .   .   1   .   1   1   
  Low Security (%)         65   | 100 58  100 100 57  100 43  72  
  Level 1                  34   | .   41  .   .   42  .   56  27  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   .   .   .   6   3   
  Investigation            2    | .   1   .   .   .   .   1   .   
  Extermination            4    | .   .   .   .   .   .   3   1   
  Reinforcement            6    | .   2   .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Distress Signals           5    | .   1   .   .   1   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              108  | .   14  4   3   11  2   32  42  
  Peak Tracking Total      19   | .   4   3   2   3   2   5   19  
  Tactical Retreats        7    | .   .   .   1   .   .   2   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Traps Triggered            6    | .   1   .   .   2   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Machines Disabled          5    | .   .   .   .   .   .   5   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Machines Accessed          14   | .   2   .   1   4   2   4   1   
  Terminals                9    | .   1   .   .   3   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   1   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                32   | .   5   .   2   10  3   10  2   
  Successful               14   | .   2   .   .   7   1   4   .   
  Failed                   18   | .   3   .   2   3   2   6   2   
    Catastrophic           4    | .   .   .   .   .   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   21   | .   4   .   2   11  3   1   .   
  Terminals                21   | .   3   .   .   7   2   7   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   2   3   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   .   4   .   2   .   
  Robot Analysis           2    | .   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   3   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   
    Monitor                1    | .   .   .   .   1   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   1   3   1   3   1   
  Full Trace Events        3    | .   1   .   .   1   .   1   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac 
Robot Analysis Total       2    | .   .   .   .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  
Turns Passed               3749 | 34   396  305  225  298  276  1341 874  
Spaces Moved               2107 | 16   195  167  162  167  159  840  401  
  Core                     72   | .    .    2    .    .    .    .    70   
  Treads                   1240 | .    70   133  .    23   159  658  197  
  Legs                     23   | .    .    .    .    .    .    .    23   
  Wheels                   762  | 16   125  32   162  144  .    182  101  
  Hover                    10   | .    .    .    .    .    .    .    10   
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 95   80   80   95   110  127  83   50   
  Average Speed            125  | 95   116  147  97   116  149  107  164  
  Slowest Speed            276  | 95   160  200  110  160  160  131  276  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    35   36   15   39   44   22   14   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          57   | .    .    6    .    .    .    48   3    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    3    
  AOE                      54   | .    .    6    .    .    .    48   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  
Total                      2830 | 26   299  216  209  235  188  1121 536  
  Wait                     324  | .    49   40   22   25   6    137  45   
  Move                     2100 | 15   194  166  161  166  158  839  401  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  46   | 1    9    1    3    7    .    16   9    
  Fast Attach              16   | 1    .    .    .    2    1    8    4    
  Attach                   33   | 2    4    .    8    2    2    10   5    
  Detach                   3    | .    1    .    .    .    .    2    .    
  Swap                     12   | .    4    2    2    1    .    2    1    
  Drop                     43   | 2    2    1    1    3    8    11   15   
  Fire                     238  | 5    36   6    12   20   13   95   51   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    4    
  Kick                     1    | .    .    .    .    .    .    .    1    
  Crush                    2    | .    .    .    .    1    .    1    .    
  Escape Stasis            8    | .    .    .    .    8    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage
-9/Recycling
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   35 | -11/Scrapyard | Entered Materials
  326 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 7)
  431 | -10/Materials | Entered Mines
  634 | -10/Mines     | Learned 4 Materials zone layouts
  646 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  650 | -10/Mines     | Found Prototype Device
  723 | -10/Mines     | Assembled infested the area
  729 | -10/Mines     | Discovered new exit (range 8)
  732 | -10/Mines     | Core integrity fell below 50%
  736 | -10/Mines     | Entered Materials
  736 | -9/Materials  | Evolved 2 slots: Utility x2
  737 | -9/Materials  | Identified exit to Mines
  738 | -9/Materials  | Identified Exp. Sensor Array
  766 | -9/Materials  | Lost 5 parts (1p2n2w)
  777 | -9/Materials  | Discovered new exit (range 4)
  797 | -9/Materials  | Identified exit to Storage
  961 | -9/Materials  | Entered Storage
 1184 | -9/Storage    | Identified exit to Recycling
 1253 | -9/Storage    | Used back door to open Recycling access
 1259 | -9/Storage    | Entered Recycling
 1260 | -9/Recycling  | Found Scrap Engine
 1518 | -9/Recycling  | Discovered new exit (range 13)
 1535 | -9/Recycling  | Entered Factory
 1535 | -7/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 2272 | -7/Factory    | Build established: Construct
 2668 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 2830 | -7/Factory    | System corruption reached 10%
 2865 | -7/Factory    | Discovered new exit (range 9)
 2876 | -7/Factory    | Entered another Factory area
 2876 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2966 | -6/Factory    | Lost 3 parts (1n2w)
 3681 | -6/Factory    | Cargo convoy interrupted
 3704 | -6/Factory    | Core integrity fell below 50%
 3725 | -6/Factory    | Lost 7 parts (3p1n3w)
 3740 | -6/Factory    | System corruption reached 10%
 3746 | -6/Factory    | Core integrity fell below 20%
 3750 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03714_ K-01 Serf system corrupted by crushing effect.
03715_ K-01 Serf system terminally corrupted.
03719_ W-25 Informer sends out distress signal.
03722_ Arm. Scrap Engine constructs Treaded Exoskeleton.
03723_ SJ5XTBPFGCKD0S22|/JC
03733_ Arm. Scrap Engine constructs Deuterium-Nuclear Engine.
03736_ Arm. Scrap Engine destroyed.
03736_ Scrap Engine core remains intact and functional.
03736_ Discarded Treaded Exoskeleton.
03736_ Scrap Engine damaged due to network destabilization (-7).
03737_ Slammed into S-27 Virus.
03737_ Destabilizing: System corrupted (+1).
03737_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
03738_ Slammed into S-27 Virus.
03740_ W-25 Informer sends out distress signal.
03741_ Discarded Deuterium-Nuclear Engine.
03741_ Scrap Engine damaged due to network destabilization (-8).
03743_ System corrupted: Matter fused (-10).
03745_ Scrap Engine destroyed.
03745_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          27
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeLayeredWings
  Manual?         0
Play Time         00:46:45
  Cumulative      167.0 hours
  Start           2024.07.16 @ 04:40:17
  End             2024.07.16 @ 05:24:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          258
  Rogue           258
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          60
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       SATURATION(75)
Filters           LOW_CONTRAST(23,23,23)
Steam             1


RUN: 54aec69c-4381-4327-bc41-ec7985a16373