Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 06:03:41 Player: nnnnsk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (175) 875 Value Destroyed (5637) 5637 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1951) 1951 TOTAL SCORE: 14883 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 106 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Cogmind --------- Core Integrity 966/1000 Matter 240/300 Energy 125/125 System Corruption 3% Temperature Cool (0) Movement Hovering (240) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Backup Power I > --- PROPULSION (4) --- Backup Propulsion I > --- UTILITY (9) ------ 0b10 Decoder Chip [Skirmisher] Advanced Drone Bay (2/2) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (0) Advanced Weight Redist. System Makeshift Terrain Scan Processor Variable Charge Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Makeshift Hover Unit Makeshift Hover Unit Makeshift Hover Unit > --- UTILITY ---------- Small Storage Unit Improved Trap Scanner Enhanced Optical Array Improved Sensor Array Advanced ECM Suite Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Makeshift Hammer Falx > --- INVENTORY -------- Biomechanical Wings Advanced Weight Redist. System Makeshift Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Utility Shielding Gatling Laser Long-range Missile Launcher Remote Datajack [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . Utility 7 | . . 1 1 . . . 2 . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 137 | 6 11 29 16 5 4 4 38 1 1 . 1 7 5 1 . 2 6 Power 21 | 1 1 4 2 2 2 1 4 . 1 . . 1 1 . . . 1 Engine 15 | 1 1 4 1 2 2 . 2 . . . . 1 . . . . 1 Core 6 | . . . 1 . . 1 2 . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 43 | 2 1 9 4 1 . 2 16 . . . . 3 3 . . 1 1 Treads 21 | 2 1 8 4 1 . 2 3 . . . . . . . . . . Leg 8 | . . 1 . . . . 7 . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . 1 Hover 10 | . . . . . . . 5 . . . . 2 3 . . . . Flight 3 | . . . . . . . 1 . . . . 1 . . . 1 . Utility 31 | 1 3 4 4 2 . 1 10 . . . 1 2 . . . . 3 Device 11 | . 1 2 2 . . . 3 . . . 1 1 . . . . 1 Storage 3 | 1 1 . . . . . 1 . . . . . . . . . . Processor 7 | . . 2 . 1 . . 2 . . . . 1 . . . . 1 Hackware 4 | . . . . 1 . . 3 . . . . . . . . . . Protection 6 | . 1 . 2 . . 1 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 42 | 2 6 12 6 . 2 . 8 1 . . . 1 1 1 . 1 1 Energy Gun 11 | . 3 2 3 . . . 2 . . . . . . . . . 1 Energy Cannon 3 | . . 2 1 . . . . . . . . . . . . . . Ballistic Gun 14 | 2 2 6 1 . 2 . 1 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 2 . . . . . . . . . . Launcher 5 | . 1 2 . . . . . . . . . 1 . . . 1 . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 5 2 . . . 2 . . . . 1 . . . 2 . Parts Lost 40 | . 1 2 1 1 . 4 17 . . . 1 2 . . . 8 3 Power 6 | . . . . . . 1 3 . . . . 1 . . . 1 . Propulsion 19 | . . . . 1 . 2 8 . . . 1 1 . . . 4 2 Utility 10 | . . 2 1 . . 1 2 . . . . . . . . 3 1 Weapon 5 | . 1 . . . . . 4 . . . . . . . . . . Highest Loss Streak 6 | . 1 1 1 1 . 1 4 . . . 1 2 . . . 6 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 15 | 4 11 19 19 19 19 18 17 8 8 8 8 6 7 8 7 6 4 Power . | . 1 1 1 1 1 . . 1 1 1 1 . . . . . . Propulsion 2 | 2 4 2 3 3 3 2 2 3 3 3 3 1 1 1 1 . . Utility 4 | . 2 4 4 4 6 6 6 2 2 2 2 1 2 4 4 4 3 Weapon 6 | . 3 9 10 9 8 8 7 2 2 2 2 2 2 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 49 | . 2 14 5 3 3 1 10 1 . . . 3 2 . 2 . 3 Power 4 | . . 2 . 1 . . 1 . . . . . . . . . . Propulsion 9 | . 1 2 1 . . . 2 . . . . 3 . . . . . Utility 14 | . . 3 1 1 1 1 2 1 . . . . 1 . . . 3 Weapon 20 | . 1 7 2 1 2 . 4 . . . . . 1 . 2 . . Tool/Special 2 | . . . 1 . . . 1 . . . . . . . . . . Average Slot Usage (%) 94 | . 94 99 99 100 100 99 93 99 100 100 98 90 93 93 93 57 20 Engine 5 | . 14 10 5 7 9 1 1 . . . . 2 3 . . . 5 Core 2 | . . . 3 1 . 7 4 7 7 7 7 3 2 6 6 4 . Treads 22 | . 28 29 36 36 36 35 15 . . . . . . . . . . Leg 2 | . . 3 . . . . 9 . . . . . . . . . . Hover 4 | . . . . . . . 2 30 30 30 28 24 26 26 26 12 2 Device 6 | . 1 7 14 7 . . 2 7 7 7 9 19 20 20 20 11 1 Storage 9 | . 14 11 9 9 9 9 7 7 7 7 7 6 6 6 6 4 . Processor 6 | . . 9 3 2 9 9 13 . . . . 1 6 6 6 4 1 Hackware 8 | . . . . 7 9 9 17 23 23 23 23 18 13 13 13 10 . Protection 6 | . 7 4 8 9 9 8 3 7 7 7 4 5 6 6 6 1 3 Energy Gun 5 | . 22 . 5 17 3 . 3 . . . . . . . . . 3 Ballistic Gun 7 | . 2 17 6 . 14 17 3 . . . . . . . . . . Launcher 1 | . 2 1 1 . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 4 7 7 7 5 6 6 6 4 . Peak Build Rating 65 | 6 11 20 33 35 35 34 45 45 45 45 46 55 64 65 60 60 28 Average Rating 28 | 5 9 16 27 33 33 32 36 44 44 45 44 51 55 60 59 36 13 On Entrance 34 | . 6 9 20 33 35 33 32 45 44 45 45 44 55 60 60 60 1 Avg Prop Armor Cover (%) 6 | . . 4 . . . . 8 . . . . . . . . 3 . Naked Turns 55 | . . . . . . . . . . . . . . . . 39 16 Heaviest Build 66 | 13 54 58 66 62 61 59 59 21 20 20 20 31 27 25 25 25 16 Greatest Support 92 | 40 40 63 92 92 92 89 83 32 32 32 32 34 45 45 45 45 12 Greatest Overweight (x) 3 | . 1 1 . . . . 2 . . . . 1 . . . 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 8 8 8 8 8 8 8 8 8 5 Average Capacity 16 | 7 16 20 20 20 20 20 18 8 8 8 8 8 8 8 8 7 5 Most Carried 20 | 6 20 20 20 20 20 20 20 8 8 8 8 8 8 8 8 8 5 Average Carried 15 | 4 11 19 19 19 19 18 17 8 7 8 8 6 7 8 7 7 4 Final Capacity 20 | 8 20 20 20 20 20 20 8 8 8 8 8 8 8 8 8 5 5 Final Carried 20 | 6 20 20 20 19 20 19 8 8 8 8 8 7 8 8 8 5 5 Class Distribution -------------------- 55% | Scavenger-Mutant 35% | Mutant 5% | Hacker-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 3878 | 276 299 813 444 67 95 504 1081 20 22 . 28 . 162 50 . 17 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5497 | 28 455 1136 807 382 107 720 1592 . 23 . 4 50 . 146 . 21 26 Parts 350 | . 38 89 50 28 8 46 79 . 1 . . 8 . . . 1 2 Haulers Intercepted 13 | . 1 5 3 . 1 . 3 . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 5 . . . . . . 2 . Prevented 1 | . . . . . . . . . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 121 | . 14 22 19 12 1 20 27 . 1 . 1 3 . . . 1 . Melee 5 | . . . . . . . 2 . 1 . 1 . . . . 1 . Guns 59 | . 7 8 5 7 1 16 15 . . . . . . . . . . Cannons 16 | . . 5 5 . . . 6 . . . . . . . . . . AOE 41 | . 7 9 9 5 . 4 4 . . . . 3 . . . . . Classes Destroyed 17 | 1 7 4 1 1 . 2 . . . . 1 . . . . . . Worker 9 | 1 1 3 1 . . . 3 . . . . . . . . . . Builder 4 | . . 3 . . . . . . . . . 1 . . . . . Tunneler 5 | . 1 1 . . . . 2 . . . . . . . . . 1 Hauler 13 | . 1 5 3 . 1 . 3 . . . . . . . . . . Recycler 7 | . 1 . 1 . . . 5 . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . Operator 5 | . 2 . . . 1 . 1 . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . Watcher 10 | . 3 4 2 . . . 1 . . . . . . . . . . Swarmer 40 | . 6 9 6 4 . 6 4 . 1 . . 3 . . . 1 . Grunt 46 | . 8 6 9 . . 8 15 . . . . . . . . . . Brawler 3 | . . 1 1 . . 1 . . . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . . . Sentry 14 | . . 6 2 4 . 1 1 . . . . . . . . . . Specialist 2 | . . . . 2 . . . . . . . . . . . . . Hunter 6 | . . . 1 2 1 . 2 . . . . . . . . . . Programmer 7 | . . . . . . 2 5 . . . . . . . . . . Best Kill Streak 8 | 1 4 8 6 4 1 4 5 . 1 . 1 5 . . . 1 1 Combat Bots Only 6 | . 4 6 3 4 1 4 4 . 1 . 1 3 . . . 1 . Max Kills in Single Turn 5 | 1 4 5 3 2 1 3 3 . 1 . 1 2 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 3 2 2 . 3 2 . . . . 2 . . . . . Melee 1 | . . . . . . . 1 . 1 . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 750 | . 75 82 97 45 20 87 166 . 13 . 26 10 . . . 117 12 Missed 223 | . 18 22 34 9 3 21 42 . 4 . 15 6 . . . 45 4 Hits 527 | . 57 60 63 36 17 66 124 . 9 . 11 4 . . . 72 8 Melee 7 | . . 5 . . . 2 . . . . . . . . . . . Projectile 520 | . 57 55 63 36 17 64 124 . 9 . 11 4 . . . 72 8 AOE 2 | . . . 1 . . . 1 . . . . . . . . . . Critical Strikes 17 | . . 5 . 2 . 1 4 . 1 . 1 . . . . 1 2 Actively Blocked 2 | . . . . . . . . . . . . . . . . . 2 Part Disruptions 1 | . . . . . . . 1 . . . . . . . . . . Damage Taken 8102 | . 756 832 1018 698 154 979 1908 . 137 . 162 66 . . . 1164 228 Core 1615 | . 95 123 125 99 21 83 301 . 18 . 61 . . . . 655 34 Absorbed by Shields 36 | . . . . . . 36 . . . . . . . . . . . Redirected to Shielding 76 | . . . . . . . . . . . . . . . . . 76 Regen/Repaired (Parts) 339 | . . 181 54 . . . 104 . . . . . . . . . . Core Remaining (%) 56 | 100 62 69 . . . 40 . . . . 45 . . . . 22 . Volleys Fired 346 | 6 54 72 38 31 8 48 79 . 1 . 1 3 . . . . 5 Largest 2 | 2 2 2 2 2 2 2 2 . 1 . 1 1 . . . . 1 Hottest 160 | 40 112 91 110 110 110 56 160 . 5 . 5 39 . . . . 75 Shots Fired 610 | 12 87 140 66 58 16 92 128 . 1 . 1 3 . . . . 6 Gun 429 | 12 73 82 33 54 16 88 66 . . . . . . . . . 5 Cannon 117 | . . 52 23 . . . 42 . . . . . . . . . . Launcher 51 | . 14 6 10 4 . 4 10 . . . . 3 . . . . . Special 13 | . . . . . . . 10 . 1 . 1 . . . . . 1 Kinetic 285 | 12 . 82 25 . 6 88 72 . . . . . . . . . . Thermal 249 | . 61 52 31 54 10 . 36 . . . . . . . . . 5 Explosive 51 | . 14 6 10 4 . 4 10 . . . . 3 . . . . . Electromagnetic 12 | . 12 . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 5 12 12 15 9 3 8 23 . 5 . 6 9 . . . . 10 Robot Miss Streak 5 | 1 5 3 3 3 2 2 3 . . . . . . . . . 1 Penetration Max 1 | . . . . . 1 1 1 . . . . . . . . . . Secondary Targets 5 | . . . . 1 . 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . . . . . . . . . Shots Hit Robots 397 | 8 51 93 41 24 7 55 104 . 2 . 2 3 . 3 . 1 3 Core Hits 283 | 2 36 53 43 19 5 34 83 . 1 . 1 5 . . . . 1 Critical Kills 2 | . . . . . . 1 . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . Critical Strikes 10 | . 3 . . 3 . 2 1 . 1 . . . . . . . . Burn 6 | . 3 . . 3 . . . . . . . . . . . . . Destroy 2 | . . . . . . 2 . . . . . . . . . . . Blast 1 | . . . . . . . 1 . . . . . . . . . . Smash 1 | . . . . . . . . . 1 . . . . . . . . Melee Attacks 60 | . . . 2 . . . 39 . 3 . 2 9 . 3 . 2 . Impact 21 | . . . 2 . . . . . 3 . 2 9 . 3 . 2 . Slashing 39 | . . . . . . . 39 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12112 | 81 1597 2131 1665 942 162 1392 3359 . 37 . 34 381 . 234 . 50 47 Guns 5112 | 81 697 747 361 490 162 1165 1365 . . . . . . . . . 44 Cannons 1623 | . . 801 309 . . . 513 . . . . . . . . . . Explosions 4226 | . 900 583 995 452 . 227 688 . . . . 381 . . . . . Melee 1141 | . . . . . . . 793 . 37 . 34 . . 234 . 43 . Ramming 10 | . . . . . . . . . . . . . . . . 7 3 Kinetic 3289 | 81 . 747 208 . 63 1165 1025 . . . . . . . . . . Thermal 3403 | . 654 801 462 490 99 . 853 . . . . . . . . . 44 Explosive 4120 | . 794 583 995 452 . 227 688 . . . . 381 . . . . . Electromagnetic 149 | . 149 . . . . . . . . . . . . . . . . Impact 348 | . . . . . . . . . 37 . 34 . . 234 . 43 . Slashing 793 | . . . . . . . 793 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 10 3 . . . 2 3 3 3 3 3 . . . . 5 3 Average Corruption 2 | . 1 3 . . . 1 1 3 3 3 3 . . . . 5 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 78 | . 11 25 . . . 16 11 3 2 2 4 . . . . 1 3 Message Errors 19 | . 6 3 . . . 5 . 1 1 . 2 . . . . . 1 Matter Fused 19 | . 3 7 . . . 4 2 . 1 1 1 . . . . . . Heat Flow Errors 12 | . . 4 . . . 3 1 1 . 1 1 . . . . 1 . Energy Discharges 6 | . 1 3 . . . 2 . . . . . . . . . . . Parts Fused 2 | . . 1 . . . . 1 . . . . . . . . . . Data Loss (minor) 12 | . 1 3 . . . 1 5 1 . . . . . . . . 1 Data Loss (major) 3 | . . 1 . . . 1 1 . . . . . . . . . . Misfires 3 | . . 2 . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 486 | . 144 13 . 56 . . 88 . . . . . . 167 . 18 . Projectiles 3 | . . . . . . . 3 . . . . . . . . . . Explosions 236 | . 144 13 . 56 . . 23 . . . . . . . . . . Melee 247 | . . . . . . . 62 . . . . . . 167 . 18 . Knockbacks 3 | . . . . . . . 3 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 364 | . 49 49 48 182 . 32 . . . . . . . . . 3 1 Shots 12 | . 2 2 2 5 . 1 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 319 | . 309 239 135 306 144 191 227 196 18 257 271 . . . . 319 4 Average Temperature 76 | . 84 59 25 108 65 48 54 101 11 229 120 . . . . 156 3 Received Heat Transfer 2415 | . 255 321 273 108 . 404 546 . 45 . 85 . . . . 378 . Effects 1 | . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . . . . . . . . 1 . Impact Corruptions 9 | . . . . . . . . . . . . . . 8 . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 4 . . 3 . . 1 . . . . . . . . . . Heat Transferred 7205 | . 1728 1443 777 1073 185 . 1925 . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . 1 2 3 1 3 2 . . . . 1 . . . . . Low Security (%) 43 | 100 100 48 24 . 29 13 15 . . . . 78 . . . . 100 Level 1 47 | . . 51 74 52 70 28 83 . . . . 21 . . . . . Level 2 6 | . . . . 37 . 38 . . . . . . . . . . . Level 3 2 | . . . . 9 . 19 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 768 | . 154 366 401 707 354 768 403 . . . . 224 . . . . 46 Initial 403 | . . 42 128 254 344 91 403 . . . . 209 . . . . 46 Average 219 | . 58 174 250 405 253 445 254 . . . . 173 . . . . 10 Influence Increases 4947 | 5 537 786 678 463 59 717 905 . 161 . 110 382 . 10 . 125 9 Destroy 0b10 Robot/C 2460 | . 280 440 380 240 20 400 540 . 80 . . 60 . . . 20 . Destroy 0b10 Robot/NC 285 | 5 45 85 35 . 10 . 75 . . . 5 10 . 10 . . 5 Destroy Leader 476 | . 68 128 80 20 12 30 128 . . . . 10 . . . . . Allied During Kill 6 | . . . . . . . . . 6 . . . . . . . . Successful Hack 164 | . 4 30 28 12 . . 31 . . . . 59 . . . . . Disable Machine 180 | . 30 45 30 . 15 . 15 . . . . 45 . . . . . Anti-Garrison Action 200 | . . . . 50 . 150 . . . . . . . . . . . Destroy Structure 426 | . 110 43 50 96 2 32 56 . . . . 33 . . . . 4 Advance Influence 150 | . . . . . . . . . . . . 150 . . . . . Partial Spotted 45 | . . . . 15 . . 15 . . . . 15 . . . . . Lose Combat Pursuer 555 | . . 15 75 30 . 105 45 . 75 . 105 . . . . 105 . Influence Decreases 4947 | 5 436 583 590 148 625 90 1351 190 156 137 15 326 147 14 . 50 84 Entered New Map 1558 | . . 59 176 138 363 50 365 120 26 137 . 36 57 2 . . 29 Time Decay 2889 | 5 426 504 404 . 262 . 656 70 110 . 15 270 90 12 . 20 45 Lost Part 320 | . 10 20 10 10 . 40 170 . . . . 20 . . . 30 10 Lost Ally 30 | . . . . . . . 10 . 20 . . . . . . . . Purge Threat 150 | . . . . . . . 150 . . . . . . . . . . Squads Dispatched 17 | . 2 . 1 . 1 . 9 . . . . 2 . . . . 2 Investigation 3 | . . . 1 . . . 1 . . . . 1 . . . . . Extermination 6 | . . . . . . . 4 . . . . 1 . . . . 1 Reinforcement 8 | . 2 . . . 1 . 4 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 9 | . 2 2 2 . . . 2 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 213 | . 30 33 26 12 5 23 45 . 9 . 11 7 . . . 9 3 Peak Tracking Total 12 | . 4 6 8 4 2 5 5 . 6 . 8 4 . . . 12 2 Tactical Retreats 16 | . . 1 2 1 . 3 2 . 3 . 2 . . . . 2 . ECM-based Alert Blocks 1 | . . . . . . . . . . . 1 . . . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 13 | . 8 . . . . 1 2 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 18 | . 2 3 2 2 1 3 1 . 1 . . 3 . . . . . Max in Single Turn 2 | . 1 1 1 2 1 1 1 . . . . 2 . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . Garrison Relay 3 | . . . . . . 3 . . . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 58 | . 5 12 9 2 3 2 9 . . 4 . 10 1 . . . 1 Terminals 40 | . 5 9 7 2 2 2 5 . . . . 8 . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . . Repair Stations 5 | . . 2 1 . . . 1 . . . . . . . . . 1 Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . 1 . 1 . 2 . . . . . . . . . . Total Hacks 165 | . 11 35 23 3 6 3 25 . . 28 . 29 1 . . . 1 Successful 105 | . 5 20 15 1 5 . 13 . . 28 . 16 1 . . . 1 Failed 60 | . 6 15 8 2 1 3 12 . . . . 13 . . . . . Catastrophic 4 | . . 1 1 1 . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 88 | . 11 25 18 2 5 . 10 . . . . 17 . . . . . Terminals 110 | . 11 28 19 3 5 3 16 . . . . 25 . . . . . Fabricators 4 | . . . . . . . 1 . . . . 3 . . . . . Repair Stations 15 | . . 6 3 . . . 5 . . . . . . . . . 1 Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . 1 . 1 . 3 . . . . . . . . . . Terminal Hacks 48 | . . 6 3 1 1 . 3 . . 28 . 5 1 . . . . Record 11 | . . . . . . . . . . 11 . . . . . . . Part Schematic 11 | . . . . . . . . . . 9 . 2 . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . Prototype ID Bank 5 | . . . . . . . 1 . . 3 . 1 . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Terminal Index 3 | . . 1 . . 1 . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . Locate Traps 3 | . . 1 2 . . . . . . . . . . . . . . Zone Layout 5 | . . 3 1 . . . . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . 2 . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 10 | . . 5 2 . . . 2 . . . . . . . . . 1 Scan Component 5 | . . 3 1 . . . 1 . . . . . . . . . . Repair 4 | . . 2 1 . . . 1 . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . 3 . . . . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . 2 . . . . . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 38 | . 5 9 9 . 3 . 4 . . . . 8 . . . . . Terminals 37 | . 5 8 9 . 3 . 4 . . . . 8 . . . . . Botnet 17 | . 3 3 3 . 2 . 3 . . . . 3 . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . Skim 19 | . 2 5 5 . 1 . 1 . . . . 5 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 4 11 6 1 2 2 6 . . . . 8 . . . . 1 Full Trace Events 2 | . . . 1 . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 9 . 2 . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 2 1 . . . 1 . . . . . . . . . . Time 84 | . . 58 13 . . . 13 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer 2 | . . . . 1 . 1 . . . . . . . . . . . Structural Interface 1 | . . . . . . 1 . . . . . . . . . . . Robots Hacked 10 | . . . . . . . 8 . 1 . 1 . . . . . . Non-combat 8 | . . . . . . . 8 . . . . . . . . . . Combat 2 | . . . . . . . . . 1 . 1 . . . . . . Robot Hacks Applied 10 | . . . . . . . 8 . 1 . 1 . . . . . . no_distress 1 | . . . . . . . 1 . . . . . . . . . . map_walls 1 | . . . . . . . 1 . . . . . . . . . . map_earth 2 | . . . . . . . 2 . . . . . . . . . . drop_inventory 1 | . . . . . . . 1 . . . . . . . . . . block_reporting 1 | . . . . . . . 1 . . . . . . . . . . overload_power 1 | . . . . . . . 1 . . . . . . . . . . reboot_system 1 | . . . . . . . . . . . 1 . . . . . . formatsys_high 2 | . . . . . . . 1 . 1 . . . . . . . . Relay Couplers Released 12 | . . . . . . 12 . . . . . . . . . . . Machine Destruction 12 | . . . . . . 12 . . . . . . . . . . . Attached 2 | . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . . 1 . 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 . 1 . . . . . . . . Highest-Rated Group 49 | . . . . . . . 13 . 49 . . . . . . . . Highest-Rated Ally 49 | . . . . . . . 13 . 49 . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 Ally Attacks 5 | . . . . . . . . . 5 . . . . . . . . Total Damage 162 | . . . . . . . . . 162 . . . . . . . . Kills 3 | . . . . . . . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Active Infowar (turns) 6101 | . 185 1096 358 . . . 2457 159 234 39 190 599 199 255 79 159 92 Optics 2282 | . . 1096 358 . . . . . . . . 136 199 255 79 159 . Sensors 2250 | . . . . . . . 351 159 234 39 190 599 199 255 79 145 . Terrain 185 | . 185 . . . . . . . . . . . . . . . . Traps 1153 | . . . . . . . . . . . . 568 199 255 79 52 . Decoding 92 | . . . . . . . . . . . . . . . . . 92 Machine Analysis 2108 | . . . . . . . 2108 . . . . . . . . . . ECM 13 | . . . . . . . . . . . 13 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 2 1 . 2 . . . 1 1 . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 Decoded 0b10 Intel 2 | . . . . . . . . . . . . . . . . . 2 Patrols 2 | . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 11926 | 130 1756 2147 975 552 568 1124 2457 159 234 39 190 599 199 255 79 198 265 Spaces Moved 7873 | 63 708 715 467 253 317 569 1331 357 479 90 311 632 400 466 146 345 224 Core 239 | 3 . . . . . . . . . . . . . . . 84 152 Treads 3754 | 60 708 715 467 253 317 569 665 . . . . . . . . . . Legs 387 | . . . . . . . 387 . . . . . . . . . . Wheels 25 | . . . . . . . . . . . . . . . . . 25 Hover 3468 | . . . . . . . 279 357 479 90 311 632 400 466 146 261 47 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 160 160 160 43 43 43 43 43 40 40 53 53 48 50 Average Speed 115 | 154 210 186 160 160 160 160 141 43 43 43 43 41 41 53 53 54 102 Slowest Speed 320 | 160 240 240 160 160 160 160 320 43 43 43 45 105 53 53 53 150 240 Overloaded Moves 23 | . . . . . . . . . . . . . . . . 23 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 92 51 41 44 25 57 31 43 49 71 50 18 45 59 13 66 9 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 7 | . . 3 . . . . . . . 1 1 2 . . . . . Known Exits Taken 5 | . . 1 1 . 1 . . 1 . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 . . . . . 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 18 | . . . . . . . . 8 2 . 1 . 5 2 . . . Spaces Dug 13 | . . . 1 . . . 3 . . . . 9 . . . . . Terrain Destroyed 468 | . 134 36 51 114 . 31 68 . . . . 33 . . . . 1 Melee 13 | . . . 1 . . . 3 . . . . 9 . . . . . Projectile 13 | . . . 2 . . 1 9 . . . . . . . . . 1 AOE 442 | . 134 36 48 114 . 30 56 . . . . 24 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 10028 | 82 883 1405 628 343 361 691 1705 362 502 89 362 957 432 470 148 354 254 Wait 1314 | 2 75 516 74 47 21 62 134 . 17 . 48 286 20 . . 1 11 Move 7856 | 62 707 714 467 251 317 567 1330 356 478 89 310 631 399 465 145 344 224 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 110 | 6 16 24 12 3 5 5 25 1 1 . . 6 3 . 1 . 2 Fast Attach 49 | 6 4 6 2 . 1 1 16 2 . . . 4 2 1 . . 4 Attach 42 | . 1 9 2 1 . 3 18 . . . . 3 . . . 2 3 Detach 6 | . 1 1 . . . . 1 . . . . 2 . . . . 1 Swap 112 | . 19 28 16 6 4 2 27 . 1 . 1 5 3 . . . . Drop 131 | . 6 35 15 4 5 3 36 3 1 . . 8 5 1 2 4 3 Fire 346 | 6 54 72 38 31 8 48 79 . 1 . 1 3 . . . . 5 Melee 60 | . . . 2 . . . 39 . 3 . 2 9 . 3 . 2 . Ram 2 | . . . . . . . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min / Sto x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 131 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 5) 587 | -10/Materials | Discovered new exit (range 15) 1369 | -10/Materials | Discovered new exit (range 8) 1610 | -10/Materials | Discovered new exit (range 14) 1883 | -10/Materials | System corruption reached 10% 1887 | -10/Materials | Entered another Materials area 1887 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1928 | -9/Materials | Repaired Lgt. Treads 3032 | -9/Materials | Build established: Scavenger-Mutant 3107 | -9/Materials | Discovered new exit (range 10) 3343 | -9/Materials | Identified exit to Mines 3343 | -9/Materials | Identified exit to Storage 3510 | -9/Materials | Identified exit to Materials 3615 | -9/Materials | Repaired Imp. Ion Engine 3640 | -9/Materials | Loaded intel: 8 trap records 3692 | -9/Materials | Learned location of Zion (-6) 3822 | -9/Materials | Learned Storage garrison access intel 3865 | -9/Materials | Learned location of 1 exit from Recycling 4034 | -9/Materials | Entered another Materials area 4034 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4144 | -8/Materials | Repaired Lgt. Treads 4736 | -8/Materials | Build established: Mutant 4841 | -8/Materials | Discovered new exit (range 15) 5009 | -8/Materials | Identified exit to Garrison 5009 | -8/Materials | Entered Garrison 5163 | -8/Garrison | Triggered checkpoint 5233 | -8/Garrison | Installed Relay Interface Framework 5317 | -8/Garrison | Triggered checkpoint 5473 | -8/Garrison | Phase Generator disabled 5507 | -8/Garrison | Triggered checkpoint 5540 | -8/Garrison | Discovered new exit (range 13) 5561 | -8/Garrison | Entered Materials 5975 | -8/Materials | Build established: Scavenger-Mutant 6129 | -8/Materials | Identified exit to Garrison 6129 | -8/Materials | Entered Garrison 6233 | -8/Garrison | Expanded RIF knowledge: Structural Interface 6279 | -8/Garrison | Core integrity fell below 50% 6543 | -8/Garrison | Triggered checkpoint 6602 | -8/Garrison | Garrison Relay disabled 6605 | -8/Garrison | Garrison Relay disabled 6737 | -8/Garrison | Triggered checkpoint 6742 | -8/Garrison | Triggered checkpoint 6952 | -8/Garrison | Garrison Relay disabled 7004 | -8/Garrison | Discovered new exit (range 10) 7021 | -8/Garrison | Triggered checkpoint 7253 | -8/Garrison | Entered Factory 7253 | -7/Factory | Evolved 2 slots: Utility x2 7508 | -7/Factory | Discovered new exit (range 7) 8165 | -7/Factory | Lost 4 parts (1p1n2w) 8549 | -7/Factory | Lost 3 parts (1p1n1u) 8560 | -7/Factory | Repaired Lgt. Treads 9117 | -7/Factory | Lost 4 parts (2n1u1w) 9710 | -7/Factory | Entered Lower Caves 9715 | -7/Lower Caves | Identified exit to Lower Caves 9840 | -7/Lower Caves | Encountered a Warlord checkpoint 9844 | -7/Lower Caves | Learned 4 Factory zone layouts 9869 | -7/Lower Caves | Entered another Lower Caves area 10082 | -7/Lower Caves | Learned Factory non-interactive machine intel 10098 | -7/Lower Caves | Discovered new exit (range 9) 10103 | -7/Lower Caves | Entered Data Miner 10103 | -7/Data Miner | Discovered new exit (range 6) 10112 | -7/Data Miner | Met Data Miner 10126 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10126 | -7/Data Miner | Learned location of Section 7 (-2) 10130 | -7/Data Miner | Received God Mode back door access code from Data Miner 10142 | -7/Data Miner | Entered Proximity Caves 10144 | -6/Proximity Caves | Spotter reported a threat 10165 | -6/Proximity Caves | Learned Factory terminal intel 10184 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10299 | -6/Proximity Caves | Core integrity fell below 50% 10327 | -6/Proximity Caves | Discovered new exit (range 9) 10332 | -6/Proximity Caves | Entered Factory 10332 | -6/Factory | Evolved 2 slots: Utility x2 10333 | -6/Factory | Identified exit to Extension 10334 | -6/Factory | Loaded intel: 231 non-interactive machine locations 10335 | -6/Factory | Loaded intel: 26 terminal locations 10405 | -6/Factory | Identified exit to DSF 10434 | -6/Factory | Incoming investigation squad redirected 10492 | -6/Factory | Fabricated Cld. Aerolev Unit (x1) 10771 | -6/Factory | Discovered new exit (range 12) 10863 | -6/Factory | Learned location of Warlord (-5) 10896 | -6/Factory | Learned 2 Lower Caves zone layouts 10919 | -6/Factory | Learned 2 Extension zone layouts 10930 | -6/Factory | Learned 4 Factory zone layouts 10931 | -6/Factory | Learned location of Extension (-6) 10931 | -6/Factory | Entered Lower Caves 10932 | -6/Lower Caves | Identified exit to Lower Caves 11006 | -6/Lower Caves | Build established: Hacker-Mutant 11021 | -6/Lower Caves | Encountered a Warlord checkpoint 11130 | -6/Lower Caves | Entered another Lower Caves area 11302 | -6/Lower Caves | Discovered new exit (range 16) 11385 | -6/Lower Caves | Entered Zion 11391 | -6/Zion | Build established: Derelict-Mutant 11404 | -6/Zion | Given A8's code to call for help 11413 | -6/Zion | Found Prototype Launcher 11418 | -6/Zion | Discovered new exit (range 12) 11464 | -6/Zion | Entered Proximity Caves 11476 | -5/Proximity Caves | Spotted B-75 Beast 11610 | -5/Proximity Caves | Identified Gui. Missile Launcher 11623 | -5/Proximity Caves | Released all parts (4) 11639 | -5/Proximity Caves | Core integrity fell below 50% 11644 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 11646 | -5/Proximity Caves | Lost 6 parts (1p2n3u) 11659 | -5/Proximity Caves | Discovered new exit (range 7) 11662 | -5/Proximity Caves | Entered Factory 11662 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11681 | -5/Factory | Discovered new exit (range 11) 11910 | -5/Factory | Build established: Mutant 11927 | -5/Factory | Self-destructed Last Messages --------------- Backup Laser I x2 11861_ >> DECODED: Patrol location. 11868_ Acquired Adv. Drone Bay. 11870_ Dropped Backup Laser I. 11870_ K-01 Serf cleans the Subcomponent Replicator. 11871_ Advanced Drone released from Adv. Drone Bay. 11877_ K-01 Serf collects debris. 11881_ K-01 Serf cleans the Subcomponent Replicator. 11889_ RIF reveals location of hidden door. 11892_ System corrupted: Component data lost. 11905_ U-05 Engineer destroyed. 11906_ >> DECODED: Patrol location. 11914_ Advanced Drone retrieved by Adv. Drone Bay (no repairs). 11923_ Backup Propulsion I destroyed. 11924_ Imp. Utility Shielding destroyed. 11924_ Subcomponent Replicator disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????###########??????????????????????????????????? | | ###?# #??????????????????????????????????? | | !#?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | ####+##+##############?????????????????????????? | | + #???# ! ###########???????????????? | | # ##### #???# """" # #???????????????? | | # #???# ##### """" # """"" #???????????????? | | ### #???# + """" # """"" #???????????????? | | ??# #???# # """" =# "" #????????? ?????? | | ??# #???# # """" # #???????""" ""??? | | ??# #???# # """" # #???????""" """ " | | ###+##### # """" +*@ !#?????? """ """ " | | # # # pp #????? | | """" # #####+######/############ | | ""S"" # | | "" "" # | | + """ """ | | = # """"" """""?? | | # !% """"" """"" " | | # ######### | | #####+### #???????# """ """ | | ??? #???????# """"" """"??? | | ? #???????# """"" ""????? | | #???????# ? | | #???????# """ """ | | #???????# """"" """""?? | | #####+######+#########???????# """"" ""????? | | ?????????????????????????????# ???? | | ?????????????????????????????# """ "???? | | ??????????????????????????#### """"" ""????? | | ??????????????????????????#""" """"" """""?? | | ??????????????????????????#"R ?? | | ??????????????????????????#""" ??? | | ??????????????????????????#### ###????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# "" "" ###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Imp. Linear Gravjet | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Linear Gravjet | -6/Factory | Hacked Imp. Dynamic Insulation System | -6/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free Fabricated ------------ Cld. Aerolev Unit | x1 | -6/Factory Repaired ---------- Lgt. Treads | 2% | -9/Materials Imp. Ion Engine | 37% | -9/Materials Lgt. Treads | 61% | -8/Materials Lgt. Treads | 25% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Assimilation Complete Error 47 Factory Defaults Infiltrator Leap Before You Look Challenges ------------ None Game ------ Seed ArmoredQuantumAssimilator Manual? 0 Play Time 02:29:42 Cumulative 72.5 hours Start 2026.06.23 @ 20:01:28 End 2026.06.25 @ 06:03:41 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 79 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74bc86f0-4785-43e5-984a-08418cdcc1d7